GCJKLayer.cs 65 KB

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  1. using Newtonsoft.Json.Linq;
  2. using Newtonsoft.Json;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.Linq;
  7. using UnityEngine;
  8. using UnityEngine.Networking;
  9. using UnityEngine.UI;
  10. using UnityEngine.UIElements;
  11. using Toggle = UnityEngine.UI.Toggle;
  12. using UnityAsync;
  13. using WaitUntil = UnityAsync.WaitUntil;
  14. using Unity.VisualScripting;
  15. using System.Threading.Tasks;
  16. using Button = UnityEngine.UI.Button;
  17. [System.Serializable]
  18. public class QXZData
  19. {
  20. public int ADDVCD;
  21. public float ALT;
  22. public double LGTD;
  23. public double LTTD;
  24. public int ROWNUM_;
  25. public string STCD;
  26. public string STLC;
  27. public string STNM;
  28. public float dropSum6;
  29. }
  30. [System.Serializable]
  31. public class ServerObsDatas
  32. {
  33. public class ServerObsData
  34. {
  35. public string channelId;
  36. public string deviceId;
  37. public string name;
  38. public string ipAddress;
  39. public string ptzTypeText;
  40. public bool status;
  41. }
  42. public int total;
  43. public List<ServerObsData> list;
  44. }
  45. [System.Serializable]
  46. public class SWZData
  47. {
  48. // 行政区划代码
  49. public string ADDVCD;
  50. // 行政管理单位
  51. public string ADMAUTH;
  52. // 观测站所属单位
  53. public string ATCUNIT;
  54. // 建站年月
  55. public string BGFRYM;
  56. // 河流名称
  57. public string BSNM;
  58. // 备注
  59. public string COMMENTS;
  60. // 流域名称
  61. public string DRNA;
  62. // 河流流域代码
  63. public string DSTRVM;
  64. // 站点更名前站名
  65. public string DTMEL;
  66. // 站点更名前名称
  67. public string DTMNM;
  68. // 数据处理人
  69. public string DTPR;
  70. // 建成年月
  71. public string ESSTYM;
  72. // 站点等级
  73. public string FRGRD;
  74. // 水系名称
  75. public string HNNM;
  76. // 经度
  77. public double LGTD;
  78. // 地区
  79. public string LOCALITY;
  80. // 纬度
  81. public double LTTD;
  82. // 修改时间
  83. public string MODITIME;
  84. // 水文站代码
  85. public string PHCD;
  86. // 行号
  87. public int ROWNUM_;
  88. // 河道名称
  89. public string RVNM;
  90. // 站点状态
  91. public string STAZT;
  92. // 站点基础
  93. public string STBK;
  94. // 站点代码
  95. public string STCD;
  96. // 站点位置
  97. public string STLC;
  98. // 站点名称
  99. public string STNM;
  100. // 站点类型
  101. public string STTP;
  102. // 是否使用
  103. public string USFL;
  104. // 最近6小时降水量
  105. public float dropSum6;
  106. // 天气
  107. public string wth;
  108. }
  109. public class GCJKLayer : YZTRootLayer
  110. {
  111. public static GCJKLayer _Instance;
  112. //泵站监控面板
  113. private RectTransform _bengZhanJianKongPanel;
  114. private RectTransform _bengZhanJianKongContent;
  115. [Header("泵站监控数据预制体")] public GameObject BengZhanJianKongItemOri;
  116. [Header("泵站监控数据")] public List<BengZhanJianKongData> BengZhanJianKongDatas;
  117. private List<BengZhanJianKongItem> currentBengZhanJianKongItems;
  118. //闸站监测
  119. private RectTransform _zhaZhanJianKongPanel;
  120. private RectTransform _zhaZhanJianKongContent;
  121. [Header("闸站监测数据预制体")] public GameObject ZhaZhanJianKongItemOri;
  122. private List<ZhaZhanJianKongItem> currentZhaZhanJianKongItems;
  123. //水文监测
  124. private RectTransform _shuiWenJianCePanel;
  125. private Text _wenduText;
  126. private Text _shiduText;
  127. private Text _qiyaText;
  128. private Text _fengXiangText;
  129. private Text _fengLiText;
  130. private Text _yuLiangText;
  131. [Header("水文监测数据")] public ShuiWenJianCeData currentShuiWenJianCeData;
  132. //工程安全检测
  133. //检测数据
  134. private Text _pingJunLiuLiangText;
  135. private Text _zuiGaoShuiWeiText;
  136. private Text _zuiDaLiuLiangText;
  137. private Text _gongChengGaoJingText;
  138. private Text _zhengChangYunXingText;
  139. [Header("工程安全检测-检测数据")] public GongChengJianCeData currentGongChengJianCeData;
  140. //工程列表
  141. private RectTransform _gongChengLieBiaoContent;
  142. public GameObject GongChengLieBiaoItemOri;
  143. private List<GongChengLieBiaoItem> currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  144. private Button GClist_QuanBuButton;
  145. private Button GClist_ShiPinButton;
  146. private Button GClist_jingLiShuiZhunYiButton;
  147. private Button GClist_ShenYaJiButton;
  148. private Button GClist_ShuiWeiButton;
  149. private Button GClist_WenDuButton;
  150. private Button GClist_yinZhangXianYiButton;
  151. private Button GClist_chuiXianZuoBiaoYiButton;
  152. private Button GClist_tuYaLiJiButton;
  153. private Button GClist_yingLiJiButton;
  154. private Button GClist_sanXiangWeiCuoJiButton;
  155. private Button GClist_erXiangCeFengJiButton;
  156. private Button GClist_weiYiJiButton;
  157. //视频监控
  158. [Header("监控数据")] public ObsPlayerPanel obsPanel;
  159. public GameObject obsItemPrefab;
  160. private Transform obsItemContent;
  161. private List<ObsItem> _obsItems;
  162. public GameObject obsIconPrefab;
  163. private Transform _obsIconContent;
  164. private List<ObsIconCtrl> _obsIconCtrls;
  165. private InputField _obsSearchInputField;
  166. //水位图标
  167. [Header("水位数据")] public GameObject shuiweiIconPrefab;
  168. private List<ShuiWeiIconCtrl> _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  169. private Transform _shuiWeiIconContent;
  170. //水压
  171. public GameObject shuiYaIconPrefab;
  172. private List<ShuiYaIconCtrl> _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  173. private Transform _shuiYaIconContent;
  174. //位移
  175. public GameObject weiYiIconPrefab;
  176. private List<WeiYiIconCtrl> _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  177. private Transform _weiYiIconContent;
  178. public GameObject deviceIconPrefab;
  179. public List<DeviceIconCtrl> deviceIconCtrlList = new List<DeviceIconCtrl>();
  180. private Transform deviceIconContent;
  181. private Toggle ObsToggle;
  182. private Toggle shuiWeiToggle;
  183. private Toggle shenYaJiToggle;
  184. private Toggle jingLiShuiZhunYiToggle;
  185. private Toggle wenDuToggle;
  186. private Toggle yinZhangXianYiToggle;
  187. private Toggle chuiXianZuoBiaoYiToggle;
  188. private Toggle tuYaLiJiToggle;
  189. private Toggle yingLiJiToggle;
  190. private Toggle sanXiangWeiCuoJiToggle;
  191. private Toggle erXiangCeFengJiToggle;
  192. private Toggle weiYiJiToggle;
  193. public RectTransform main;
  194. public RectTransform miniMap;
  195. public Button globalWeatherBtn;
  196. public Button exitGlobalWeatherBtn;
  197. private ShuiWeiHistoryPanel _shuiWeiHistoryPanel;
  198. public RectTransform miniMapQXContent;
  199. public RectTransform miniMapSWContent;
  200. public GameObject dropUnitPrefab;
  201. public GameObject weatherUnitPrefab;
  202. public Button qxDataBtn;
  203. public Button swDataBtn;
  204. public Sprite highLightBtn;
  205. public Sprite normalBtn;
  206. public Toggle dropToggle;
  207. public Toggle weatherToggle;
  208. List<DropUnit> dropUnits = new List<DropUnit>();
  209. List<WeatherUnit> weatherUnits = new List<WeatherUnit>();
  210. public GameObject runtimePointObj;
  211. private int currentDataType = -1;
  212. public GameObject loading;
  213. public Button buyuanBtn;
  214. public Button taokouBtn;
  215. private List<GongChengLieBiaoData> _DevivesDatas = new List<GongChengLieBiaoData>();
  216. public GameObject _DeviceTrendPanelOri;
  217. private Dictionary<string, DeviceTrendPanel> openDeviceTrendPanelList = new Dictionary<string, DeviceTrendPanel>();
  218. //public GongChengLieBiaoItem currentSelectItem;
  219. //上下游水位
  220. public ShuiWeiCtrl swSY;
  221. public ShuiWeiCtrl swXY;
  222. private void Awake()
  223. {
  224. _Instance = this;
  225. Init();
  226. _shuiWeiHistoryPanel = this.transform.Find("Main/ShuiWeiHistoryPanel").GetComponent<ShuiWeiHistoryPanel>();
  227. _shuiWeiHistoryPanel.Init();
  228. _shuiWeiHistoryPanel.gameObject.SetActive(false);
  229. buyuanBtn.onClick.AddListener(() =>
  230. {
  231. buyuanBtn.GetComponent<CanvasGroup>().alpha = 1f;
  232. taokouBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
  233. SetCurrentDataToPanel(0);
  234. });
  235. taokouBtn.onClick.AddListener(() =>
  236. {
  237. buyuanBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
  238. taokouBtn.GetComponent<CanvasGroup>().alpha = 1f;
  239. SetCurrentDataToPanel(1);
  240. });
  241. }
  242. private async void OnEnable()
  243. {
  244. StaticLod.instance.OnFoucusStatic(0);
  245. if (GlobalData.BuYuanShuiWeiDataList.Count < 1)
  246. {
  247. await HttpHelper._Instance.InitSWYJData();
  248. }
  249. if (GlobalData.BuYuanShuiYaDataList.Count < 1)
  250. {
  251. HttpHelper._Instance.GetBuYuanDevicesGroupInfo();
  252. }
  253. if (GlobalData.TaoKouShuiYaDataList.Count < 1)
  254. {
  255. HttpHelper._Instance.GetTaoKouDevicesGroupInfo();
  256. }
  257. SetCurrentDataToPanel(0);
  258. }
  259. public void Init()
  260. {
  261. swSY.Init();
  262. swXY.Init();
  263. //泵站监控面板
  264. _bengZhanJianKongPanel = this.transform.Find("BengZhanJianKong").GetComponent<RectTransform>();
  265. _bengZhanJianKongContent =
  266. _bengZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  267. currentBengZhanJianKongItems = new List<BengZhanJianKongItem>();
  268. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  269. {
  270. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  271. {
  272. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  273. .GetComponent<BengZhanJianKongItem>();
  274. tempItem.Init();
  275. tempItem.SetData(BengZhanJianKongDatas[i]);
  276. currentBengZhanJianKongItems.Add(tempItem);
  277. }
  278. }
  279. //闸站
  280. _zhaZhanJianKongPanel = this.transform.Find("ZhaZhanJianKong").GetComponent<RectTransform>();
  281. _zhaZhanJianKongContent =
  282. _zhaZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  283. currentZhaZhanJianKongItems = new List<ZhaZhanJianKongItem>();
  284. //水文
  285. _shuiWenJianCePanel = this.transform.Find("ShuiWenJianCe").GetComponent<RectTransform>();
  286. _wenduText = _shuiWenJianCePanel.Find("WenDu/Text/numText").GetComponent<Text>();
  287. _shiduText = _shuiWenJianCePanel.Find("ShiDu/Text/numText").GetComponent<Text>();
  288. _qiyaText = _shuiWenJianCePanel.Find("QiYa/Text/numText").GetComponent<Text>();
  289. _fengXiangText = _shuiWenJianCePanel.Find("FengXiang/Text/numText").GetComponent<Text>();
  290. _fengLiText = _shuiWenJianCePanel.Find("FengLi/Text/numText").GetComponent<Text>();
  291. _yuLiangText = _shuiWenJianCePanel.Find("YuLiang/Text/numText").GetComponent<Text>();
  292. if (currentShuiWenJianCeData != null)
  293. {
  294. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  295. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  296. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  297. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  298. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  299. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  300. }
  301. //监测数据
  302. _pingJunLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/PingJunLiuLiang/title/numText")
  303. .GetComponent<Text>();
  304. _zuiGaoShuiWeiText = this.transform.Find("RightUp/ShuJuJianCe/ZuiGaoShuiWei/title/numText")
  305. .GetComponent<Text>();
  306. _zuiDaLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/ZuiDaLiuLiang/title/numText")
  307. .GetComponent<Text>();
  308. _gongChengGaoJingText = this.transform.Find("RightUp/ShuJuJianCe/DangRiJingGao/title/numText")
  309. .GetComponent<Text>();
  310. _zhengChangYunXingText = this.transform.Find("RightUp/ShuJuJianCe/ZhengChangGongCheng/title/numText")
  311. .GetComponent<Text>();
  312. if (currentGongChengJianCeData != null)
  313. {
  314. _pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
  315. _zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
  316. _zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
  317. _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  318. _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  319. }
  320. //工程列表
  321. _gongChengLieBiaoContent = this.transform.Find("RightUp/GongChengLieBiao/ScrollView/Viewport/Content")
  322. .GetComponent<RectTransform>();
  323. GClist_QuanBuButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_QuanBuButton").GetComponent<Button>();
  324. GClist_QuanBuButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.all); });
  325. GClist_ShuiWeiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_ShuiWeiButton").GetComponent<Button>();
  326. GClist_ShuiWeiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shuiWei); });
  327. GClist_ShenYaJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_ShenYaJiButton").GetComponent<Button>();
  328. GClist_ShenYaJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shenYaJi); });
  329. GClist_jingLiShuiZhunYiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_jingLiShuiZhunYiButton").GetComponent<Button>();
  330. GClist_jingLiShuiZhunYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.jingLiShuiZhunYi); });
  331. GClist_ShiPinButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_ShiPinButton").GetComponent<Button>();
  332. GClist_ShiPinButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shiPin); });
  333. GClist_WenDuButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_WenDuButton").GetComponent<Button>();
  334. GClist_WenDuButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.wenDu); });
  335. GClist_yinZhangXianYiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_yinZhangXianYiButton").GetComponent<Button>();
  336. GClist_yinZhangXianYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.yinZhangXianYi); });
  337. GClist_chuiXianZuoBiaoYiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_chuiXianZuoBiaoYiButton").GetComponent<Button>();
  338. GClist_chuiXianZuoBiaoYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.chuiXianZuoBiaoYi); });
  339. GClist_tuYaLiJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_tuYaLiJiButton").GetComponent<Button>();
  340. GClist_tuYaLiJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.tuYaLiJi); });
  341. GClist_yingLiJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_yingLiJiButton").GetComponent<Button>();
  342. GClist_yingLiJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.yingLiJi); });
  343. GClist_sanXiangWeiCuoJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_sanXiangWeiCuoJiButton").GetComponent<Button>();
  344. GClist_sanXiangWeiCuoJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.sanXiangWeiCuoJi); });
  345. GClist_erXiangCeFengJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_erXiangCeFengJiButton").GetComponent<Button>();
  346. GClist_erXiangCeFengJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.erXiangCeFengJi); });
  347. GClist_weiYiJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_weiYiJiButton").GetComponent<Button>();
  348. GClist_weiYiJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.weiYiJi); });
  349. //监控
  350. obsPanel = this.transform.Find("Main/ObsPlayerPanel").GetComponent<ObsPlayerPanel>();
  351. obsPanel.gameObject.SetActive(false);
  352. obsItemContent = this.transform.Find("ShiPinJianKong/ScrollView/Viewport/Content").transform;
  353. _obsIconContent = this.transform.Find("Main/ObsIconContent").transform;
  354. _obsSearchInputField = this.transform.Find("ShiPinJianKong/InputField").GetComponent<InputField>();
  355. _obsSearchInputField.onValueChanged.AddListener(SearchObsItem);
  356. CreatObsItem();
  357. //水位
  358. _shuiWeiIconContent = this.transform.Find("Main/ShuiWeiIconContent").transform;
  359. _shuiYaIconContent = this.transform.Find("Main/ShuiYaIconContent").transform;
  360. _weiYiIconContent = this.transform.Find("Main/WeiYiIconContent").transform;
  361. deviceIconContent = this.transform.Find("Main/DeviceIconContent").transform;
  362. ObsToggle = this.transform.Find("Main/IconToggles/ObsToggle").GetComponent<Toggle>();
  363. shuiWeiToggle = this.transform.Find("Main/IconToggles/shuiWeiToggle").GetComponent<Toggle>();
  364. shenYaJiToggle = this.transform.Find("Main/IconToggles/shenYaJiToggle").GetComponent<Toggle>();
  365. jingLiShuiZhunYiToggle = this.transform.Find("Main/IconToggles/jingLiShuiZhunYiToggle").GetComponent<Toggle>();
  366. wenDuToggle = this.transform.Find("Main/IconToggles/wenDuToggle").GetComponent<Toggle>();
  367. yinZhangXianYiToggle = this.transform.Find("Main/IconToggles/yinZhangXianYiToggle").GetComponent<Toggle>();
  368. chuiXianZuoBiaoYiToggle = this.transform.Find("Main/IconToggles/chuiXianZuoBiaoYiToggle").GetComponent<Toggle>();
  369. tuYaLiJiToggle = this.transform.Find("Main/IconToggles/tuYaLiJiToggle").GetComponent<Toggle>();
  370. yingLiJiToggle = this.transform.Find("Main/IconToggles/yingLiJiToggle").GetComponent<Toggle>();
  371. sanXiangWeiCuoJiToggle = this.transform.Find("Main/IconToggles/sanXiangWeiCuoJiToggle").GetComponent<Toggle>();
  372. erXiangCeFengJiToggle = this.transform.Find("Main/IconToggles/erXiangCeFengJiToggle").GetComponent<Toggle>();
  373. weiYiJiToggle = this.transform.Find("Main/IconToggles/weiYiJiToggle").GetComponent<Toggle>();
  374. ObsToggle.onValueChanged.AddListener(SetObsIconActive);
  375. shuiWeiToggle.onValueChanged.AddListener(Set_shuiWeiJi_IconActive);
  376. shenYaJiToggle.onValueChanged.AddListener(Set_shenYaJi_IconActive);
  377. jingLiShuiZhunYiToggle.onValueChanged.AddListener(Set_jingLiShuiZhunYi_IconActive);
  378. wenDuToggle.onValueChanged.AddListener(Set_wenDu_IconActive);
  379. yinZhangXianYiToggle.onValueChanged.AddListener(Set_yinZhangXianYi_IconActive);
  380. chuiXianZuoBiaoYiToggle.onValueChanged.AddListener(Set_chuiXianZuoBiaoYi_IconActive);
  381. tuYaLiJiToggle.onValueChanged.AddListener(Set_tuYaLiJi_IconActive);
  382. yingLiJiToggle.onValueChanged.AddListener(Set_yingLiJi_IconActive);
  383. sanXiangWeiCuoJiToggle.onValueChanged.AddListener(Set_sanXiangWeiCuoJi_IconActive);
  384. erXiangCeFengJiToggle.onValueChanged.AddListener(Set_erXiangCeFengJi_IconActive);
  385. weiYiJiToggle.onValueChanged.AddListener(Set_weiYiJi_IconActive);
  386. globalWeatherBtn.onClick.AddListener(OnGlobalWeatherClick);
  387. exitGlobalWeatherBtn.onClick.AddListener(() =>
  388. {
  389. CameraManager.SwitchCamera(0);
  390. viewMode = ViewMode.normal;
  391. miniMap.gameObject.SetActive(false);
  392. main.gameObject.SetActive(true);
  393. });
  394. qxDataBtn.onClick.AddListener(() =>
  395. {
  396. miniMapQXContent.gameObject.SetActive(true);
  397. miniMapSWContent.gameObject.SetActive(false);
  398. qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  399. swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  400. weatherToggle.gameObject.SetActive(false);
  401. });
  402. swDataBtn.onClick.AddListener(() =>
  403. {
  404. miniMapQXContent.gameObject.SetActive(false);
  405. miniMapSWContent.gameObject.SetActive(true);
  406. swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  407. qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  408. weatherToggle.gameObject.SetActive(true);
  409. });
  410. dropToggle.onValueChanged.AddListener((active) =>
  411. {
  412. for (int i = 0; i < dropUnits.Count; i++)
  413. {
  414. dropUnits[i].gameObject.SetActive(active);
  415. }
  416. });
  417. weatherToggle.onValueChanged.AddListener((active) =>
  418. {
  419. for (int i = 0; i < weatherUnits.Count; i++)
  420. {
  421. weatherUnits[i].gameObject.SetActive(active);
  422. }
  423. });
  424. }
  425. public async void OnGlobalWeatherClick()
  426. {
  427. if (GlobalData.qXZDatas.Count < 1 || GlobalData.sWZDatas.Count < 1)
  428. await HttpHelper._Instance.InitGCJKData();
  429. GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
  430. CameraManager.SwitchCamera(1);
  431. if (dropUnits.Count <= 0)
  432. {
  433. viewMode = ViewMode.miniMap;
  434. dropUnits = new List<DropUnit>();
  435. weatherUnits = new List<WeatherUnit>();
  436. for (int i = 0; i < GlobalData.qXZDatas.Count; i++)
  437. {
  438. GameObject gameObject = Instantiate(dropUnitPrefab);
  439. DropUnit dropUnit = gameObject.GetComponent<DropUnit>();
  440. dropUnit.transform.SetParent(miniMapQXContent.transform);
  441. dropUnit.Init(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD, GlobalData.qXZDatas[i].STNM,
  442. GlobalData.qXZDatas[i].dropSum6.ToString());
  443. dropUnits.Add(dropUnit);
  444. dropUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  445. dropUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(9));
  446. dropUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  447. dropUnit.bingObj.transform.localScale = Vector3.one;
  448. dropUnit.bingObj.transform.localPosition =
  449. CoordinateConverter.GeoToUGUISmall(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD);
  450. dropUnit.bingObj.name = GlobalData.qXZDatas[i].STNM;
  451. }
  452. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  453. {
  454. GameObject gameObject = Instantiate(dropUnitPrefab);
  455. DropUnit dropUnit = gameObject.GetComponent<DropUnit>();
  456. dropUnit.transform.SetParent(miniMapSWContent.transform);
  457. dropUnit.Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM,
  458. GlobalData.sWZDatas[i].dropSum6.ToString());
  459. dropUnits.Add(dropUnit);
  460. dropUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  461. dropUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(10));
  462. dropUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  463. dropUnit.bingObj.transform.localScale = Vector3.one;
  464. dropUnit.bingObj.transform.localPosition =
  465. CoordinateConverter.GeoToUGUISmall(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD);
  466. dropUnit.bingObj.name = GlobalData.sWZDatas[i].STNM;
  467. }
  468. }
  469. else
  470. {
  471. viewMode = ViewMode.miniMap;
  472. int index = 0;
  473. for (int i = 0; i < GlobalData.qXZDatas.Count; i++)
  474. {
  475. dropUnits[i].Init(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD, GlobalData.qXZDatas[i].STNM,
  476. GlobalData.qXZDatas[i].dropSum6.ToString());
  477. index++;
  478. }
  479. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  480. {
  481. dropUnits[i + index].Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD,
  482. GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].dropSum6.ToString());
  483. }
  484. }
  485. if (weatherUnits.Count <= 0)
  486. {
  487. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  488. {
  489. GameObject gameObject = Instantiate(weatherUnitPrefab);
  490. WeatherUnit weatherUnit = gameObject.GetComponent<WeatherUnit>();
  491. weatherUnit.transform.SetParent(miniMapSWContent.transform);
  492. weatherUnit.Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM,
  493. GlobalData.sWZDatas[i].wth);
  494. weatherUnit.transform.localScale = Vector3.one * 1.1f;
  495. weatherUnits.Add(weatherUnit);
  496. weatherUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  497. weatherUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(10));
  498. weatherUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  499. weatherUnit.bingObj.transform.localScale = Vector3.one;
  500. weatherUnit.bingObj.transform.localPosition =
  501. CoordinateConverter.GeoToUGUISmall(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD);
  502. weatherUnit.bingObj.name = GlobalData.sWZDatas[i].STNM;
  503. }
  504. }
  505. else
  506. {
  507. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  508. {
  509. weatherUnits[i].Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD,
  510. GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].wth);
  511. }
  512. }
  513. miniMap.gameObject.SetActive(true);
  514. main.gameObject.SetActive(false);
  515. }
  516. public void SetBengZhanJianKongData(BengZhanJianKongData[] datas)
  517. {
  518. for (int i = 0; i < currentBengZhanJianKongItems.Count; i++)
  519. {
  520. Destroy(currentBengZhanJianKongItems[i].gameObject);
  521. }
  522. BengZhanJianKongDatas = new List<BengZhanJianKongData>();
  523. BengZhanJianKongDatas.AddRange(datas);
  524. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  525. {
  526. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  527. {
  528. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  529. .GetComponent<BengZhanJianKongItem>();
  530. tempItem.Init();
  531. tempItem.SetData(BengZhanJianKongDatas[i]);
  532. currentBengZhanJianKongItems.Add(tempItem);
  533. }
  534. }
  535. }
  536. public async void SetCurrentDataToPanel(int type)
  537. {
  538. if (currentDataType == type)
  539. {
  540. return;
  541. }
  542. StaticLod.instance.OnFoucusStatic(type);
  543. currentDataType = type;
  544. if (currentDataType == 0)
  545. {
  546. float? swUp = null;
  547. float? swDown=null;
  548. string swUpName="";
  549. string swDownName="";
  550. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  551. {
  552. if (GlobalData.swDatas[i].stnm == "补元(上)")
  553. {
  554. swUp = GlobalData.swDatas[i].upz;
  555. swUpName = GlobalData.swDatas[i].stnm;
  556. }
  557. if (GlobalData.swDatas[i].stnm == "补元(下)")
  558. {
  559. swDown = GlobalData.swDatas[i].dwz;
  560. swDownName = GlobalData.swDatas[i].stnm;
  561. }
  562. }
  563. var swTargets = GameObject.FindGameObjectsWithTag("BY_SW");
  564. for (int i = 0; i < swTargets.Length; i++)
  565. {
  566. if (swTargets[i].name.Equals("BY_ZhaQian"))
  567. {
  568. swSY.SetData(swUpName,swUp,swTargets[i].transform);
  569. }
  570. if (swTargets[i].name.Equals("BY_ZhaHou"))
  571. {
  572. swXY.SetData(swDownName,swDown,swTargets[i].transform);
  573. }
  574. }
  575. GClist_ShuiWeiButton.gameObject.SetActive(false);
  576. GClist_WenDuButton.gameObject.SetActive(true);
  577. GClist_yinZhangXianYiButton.gameObject.SetActive(false);
  578. GClist_chuiXianZuoBiaoYiButton.gameObject.SetActive(false);
  579. GClist_tuYaLiJiButton.gameObject.SetActive(false);
  580. GClist_yingLiJiButton.gameObject.SetActive(false);
  581. GClist_sanXiangWeiCuoJiButton.gameObject.SetActive(false);
  582. GClist_erXiangCeFengJiButton.gameObject.SetActive(false);
  583. GClist_weiYiJiButton.gameObject.SetActive(false);
  584. shuiWeiToggle.gameObject.SetActive(false);
  585. wenDuToggle.gameObject.SetActive(true);
  586. yinZhangXianYiToggle.gameObject.SetActive(false);
  587. chuiXianZuoBiaoYiToggle.gameObject.SetActive(false);
  588. tuYaLiJiToggle.gameObject.SetActive(false);
  589. yingLiJiToggle.gameObject.SetActive(false);
  590. sanXiangWeiCuoJiToggle.gameObject.SetActive(false);
  591. erXiangCeFengJiToggle.gameObject.SetActive(false);
  592. weiYiJiToggle.gameObject.SetActive(false);
  593. }
  594. else
  595. {
  596. float? swUp = null;
  597. float? swDown=null;
  598. string swUpName="";
  599. string swDownName="";
  600. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  601. {
  602. if (GlobalData.swDatas[i].stnm == "套口(上)")
  603. {
  604. swUp = GlobalData.swDatas[i].upz;
  605. swUpName = GlobalData.swDatas[i].stnm;
  606. }
  607. if (GlobalData.swDatas[i].stnm == "套口(下)")
  608. {
  609. swDown = GlobalData.swDatas[i].dwz;
  610. swDownName = GlobalData.swDatas[i].stnm;
  611. }
  612. }
  613. var swTargets = GameObject.FindGameObjectsWithTag("TK_SW");
  614. for (int i = 0; i < swTargets.Length; i++)
  615. {
  616. if (swTargets[i].name.Equals("TK_ZhaQian"))
  617. {
  618. swSY.SetData(swUpName,swUp,swTargets[i].transform);
  619. }
  620. if (swTargets[i].name.Equals("TK_ZhaHou"))
  621. {
  622. swXY.SetData(swDownName,swDown,swTargets[i].transform);
  623. }
  624. }
  625. GClist_ShuiWeiButton.gameObject.SetActive(false);
  626. GClist_WenDuButton.gameObject.SetActive(false);
  627. GClist_yinZhangXianYiButton.gameObject.SetActive(true);
  628. GClist_chuiXianZuoBiaoYiButton.gameObject.SetActive(true);
  629. GClist_tuYaLiJiButton.gameObject.SetActive(true);
  630. GClist_yingLiJiButton.gameObject.SetActive(true);
  631. GClist_sanXiangWeiCuoJiButton.gameObject.SetActive(true);
  632. GClist_erXiangCeFengJiButton.gameObject.SetActive(true);
  633. GClist_weiYiJiButton.gameObject.SetActive(true);
  634. shuiWeiToggle.gameObject.SetActive(false);
  635. wenDuToggle.gameObject.SetActive(false);
  636. yinZhangXianYiToggle.gameObject.SetActive(true);
  637. chuiXianZuoBiaoYiToggle.gameObject.SetActive(true);
  638. tuYaLiJiToggle.gameObject.SetActive(true);
  639. yingLiJiToggle.gameObject.SetActive(true);
  640. sanXiangWeiCuoJiToggle.gameObject.SetActive(true);
  641. erXiangCeFengJiToggle.gameObject.SetActive(true);
  642. weiYiJiToggle.gameObject.SetActive(true);
  643. }
  644. // //水位图标
  645. // CreatShuiWeiIcon();
  646. // FindShuiWeiTargetObje();
  647. //
  648. // //水压图标
  649. // CreatShuiYaIcon();
  650. // FindShuiYaTargetObje();
  651. //
  652. // //位移图标
  653. // CreatWeiYiIcon();
  654. // FindWeiYiTargetObje();
  655. //隐藏不是当前站点的监控
  656. var currentObsType = currentDataType == 0 ? obsType.BuYuanObs : obsType.TaoKouObs;
  657. if (_obsItems != null)
  658. {
  659. for (int i = 0; i < _obsItems.Count; i++)
  660. {
  661. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.type == currentObsType);
  662. }
  663. }
  664. if (_obsIconCtrls != null)
  665. {
  666. for (int i = 0; i < _obsIconCtrls.Count; i++)
  667. {
  668. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == currentObsType);
  669. }
  670. }
  671. SetGongChengLieBiaoData();
  672. //新的增加图标
  673. CreatIcons();
  674. SetObsIconActive(ObsToggle.isOn);
  675. shuiWeiToggle.isOn = false;
  676. shenYaJiToggle.isOn = false;
  677. jingLiShuiZhunYiToggle.isOn = false;
  678. wenDuToggle.isOn = false;
  679. yinZhangXianYiToggle.isOn = false;
  680. chuiXianZuoBiaoYiToggle.isOn = false;
  681. tuYaLiJiToggle.isOn = false;
  682. yingLiJiToggle.isOn = false;
  683. sanXiangWeiCuoJiToggle.isOn = false;
  684. erXiangCeFengJiToggle.isOn = false;
  685. weiYiJiToggle.isOn = false;
  686. Set_shuiWeiJi_IconActive(false);
  687. Set_shenYaJi_IconActive(false);
  688. Set_jingLiShuiZhunYi_IconActive(false);
  689. Set_wenDu_IconActive(false);
  690. Set_yinZhangXianYi_IconActive(false);
  691. Set_chuiXianZuoBiaoYi_IconActive(false);
  692. Set_tuYaLiJi_IconActive(false);
  693. Set_yingLiJi_IconActive(false);
  694. Set_sanXiangWeiCuoJi_IconActive(false);
  695. Set_erXiangCeFengJi_IconActive(false);
  696. Set_weiYiJi_IconActive(false);
  697. loading.gameObject.SetActive(true);
  698. if (currentDataType == 0)
  699. {
  700. if (GlobalData.buYuanSensorData == null || GlobalData.buYuanSensorData.data.Count < 1)
  701. {
  702. await HttpHelper._Instance.SendBuYuan_GetSensorData();
  703. }
  704. }
  705. else
  706. {
  707. if (GlobalData.taoKouSensorData == null || GlobalData.taoKouSensorData.data.Count < 1)
  708. {
  709. await HttpHelper._Instance.SendTaoKou_GetSensorData();
  710. }
  711. }
  712. loading.gameObject.SetActive(false);
  713. SetZhaZhanJianKongData();
  714. }
  715. public async void OpenDeviceTrendPanel(string _name, GongChengType _type, string _gid, string _sid)
  716. {
  717. if (openDeviceTrendPanelList.ContainsKey(_name))
  718. {
  719. return;
  720. }
  721. var tempTrendPanel = Instantiate(_DeviceTrendPanelOri, this.transform).GetComponent<DeviceTrendPanel>();
  722. tempTrendPanel.currentType = currentDataType;
  723. tempTrendPanel.InitDatePicker();
  724. int openCount = openDeviceTrendPanelList.Count;
  725. tempTrendPanel.transform.localPosition += new Vector3(40*openCount,-20*openCount,0);
  726. await tempTrendPanel.Show(_name, _type, _gid, _sid);
  727. openDeviceTrendPanelList.Add(_name, tempTrendPanel);
  728. }
  729. public void RemovePanel(DeviceTrendPanel panel)
  730. {
  731. if (openDeviceTrendPanelList.ContainsKey(panel.dataName))
  732. {
  733. openDeviceTrendPanelList.Remove(panel.dataName);
  734. }
  735. }
  736. private void OnDisable()
  737. {
  738. foreach (var item in openDeviceTrendPanelList.Values)
  739. {
  740. item.Hide();
  741. }
  742. }
  743. public void SetZhaZhanJianKongData()
  744. {
  745. List<ZhaZhanJianKongData> datas = new List<ZhaZhanJianKongData>();
  746. var tempSensorData = currentDataType == 0 ? GlobalData.buYuanSensorData.data : GlobalData.taoKouSensorData.data;
  747. Debug.Log(tempSensorData.Count);
  748. for (int i = 0; i < tempSensorData.Count; i++)
  749. {
  750. datas.Add(new ZhaZhanJianKongData()
  751. {
  752. name = "闸门_" + tempSensorData[i].sensor_id,
  753. openValue = tempSensorData[i].opening_degree * 0.01f,
  754. state = tempSensorData[i].gate_open
  755. ? ZhaZhanState.open
  756. : ZhaZhanState.close,
  757. });
  758. }
  759. for (int i = 0; i < currentZhaZhanJianKongItems.Count; i++)
  760. {
  761. Destroy(currentZhaZhanJianKongItems[i].gameObject);
  762. }
  763. currentZhaZhanJianKongItems.Clear();
  764. if (datas != null && datas.Count > 0)
  765. {
  766. for (int i = 0; i < datas.Count; i++)
  767. {
  768. ZhaZhanJianKongItem tempItem = Instantiate(ZhaZhanJianKongItemOri, _zhaZhanJianKongContent)
  769. .GetComponent<ZhaZhanJianKongItem>();
  770. tempItem.Init();
  771. tempItem.SetData(datas[i]);
  772. currentZhaZhanJianKongItems.Add(tempItem);
  773. }
  774. }
  775. float[] modelAniValues = new float[datas.Count];
  776. for (int i = 0; i < modelAniValues.Length; i++)
  777. {
  778. modelAniValues[i] = datas[i].openValue;
  779. }
  780. ActionInstance._Instance.ModelAni_On?.Invoke(currentDataType == 0 ? AniType.buYuan : AniType.taoKou,
  781. modelAniValues);
  782. }
  783. public void SetShuiWenJianCeData(ShuiWenJianCeData data)
  784. {
  785. currentShuiWenJianCeData = data;
  786. if (currentShuiWenJianCeData != null)
  787. {
  788. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  789. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  790. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  791. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  792. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  793. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  794. }
  795. }
  796. public void SetGongChengJianCe(GongChengJianCeData data)
  797. {
  798. currentGongChengJianCeData = data;
  799. if (currentGongChengJianCeData != null)
  800. {
  801. _pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
  802. _zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
  803. _zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
  804. _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  805. _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  806. }
  807. }
  808. public void SetGongChengLieBiaoData()
  809. {
  810. _DevivesDatas.Clear();
  811. string stationName = currentDataType == 0 ? "补元" : "套口";
  812. foreach (var devicesData in GlobalData._devicesIdDatas.Values)
  813. {
  814. if (devicesData.stationName.Equals(stationName))
  815. {
  816. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  817. tempLieBiaoData.name = devicesData.sensorName;
  818. tempLieBiaoData.stationName = currentDataType == 0 ? $"BY_{devicesData.sensorName}" : $"TK_{devicesData.sensorName}";
  819. tempLieBiaoData.value = devicesData.realtimeValue1;
  820. tempLieBiaoData.valueType = devicesData.unitValue1;
  821. switch (devicesData.sensorType)
  822. {
  823. case "水位计":
  824. tempLieBiaoData.type = GongChengType.shuiWei;
  825. break;
  826. case "渗压计":
  827. tempLieBiaoData.type = GongChengType.shenYaJi;
  828. break;
  829. case "静力水准仪":
  830. tempLieBiaoData.type = GongChengType.jingLiShuiZhunYi;
  831. break;
  832. case "温度":
  833. tempLieBiaoData.type = GongChengType.wenDu;
  834. break;
  835. case "引张线仪":
  836. tempLieBiaoData.type = GongChengType.yinZhangXianYi;
  837. break;
  838. case "垂线坐标仪":
  839. tempLieBiaoData.type = GongChengType.chuiXianZuoBiaoYi;
  840. break;
  841. case "土压力计":
  842. tempLieBiaoData.type = GongChengType.tuYaLiJi;
  843. break;
  844. case "应力计":
  845. tempLieBiaoData.type = GongChengType.yingLiJi;
  846. break;
  847. case "三向位错计":
  848. tempLieBiaoData.type = GongChengType.sanXiangWeiCuoJi;
  849. break;
  850. case "二向测缝计":
  851. tempLieBiaoData.type = GongChengType.erXiangCeFengJi;
  852. break;
  853. case "位移计":
  854. tempLieBiaoData.type = GongChengType.weiYiJi;
  855. break;
  856. }
  857. tempLieBiaoData.state = GongChengState.normal;
  858. tempLieBiaoData.sid = devicesData.dataSid;
  859. tempLieBiaoData.gid = devicesData.dataGid;
  860. _DevivesDatas.Add(tempLieBiaoData);
  861. }
  862. }
  863. //监控
  864. foreach (var tempData in currentDataType == 0 ? GlobalData.obsDatas_by : GlobalData.obsDatas_tk)
  865. {
  866. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  867. tempLieBiaoData.name = tempData.name;
  868. tempLieBiaoData.type = GongChengType.shiPin;
  869. tempLieBiaoData.state = tempData.status ? GongChengState.normal : GongChengState.warning;
  870. tempLieBiaoData.sid = "";
  871. tempLieBiaoData.gid = ""; //监控没有这玩意
  872. _DevivesDatas.Add(tempLieBiaoData);
  873. }
  874. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  875. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  876. GClist_ShenYaJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  877. GClist_jingLiShuiZhunYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  878. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  879. for (int i = 0; i < currentGongChengLieBiaoItems.Count; i++)
  880. {
  881. Destroy(currentGongChengLieBiaoItems[i].gameObject);
  882. }
  883. currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  884. for (int i = 0; i < _DevivesDatas.Count; i++)
  885. {
  886. GongChengLieBiaoItem tempItem = Instantiate(GongChengLieBiaoItemOri, _gongChengLieBiaoContent)
  887. .GetComponent<GongChengLieBiaoItem>();
  888. tempItem.Init();
  889. _DevivesDatas[i].index = i + 1;
  890. tempItem.SetData(_DevivesDatas[i]);
  891. currentGongChengLieBiaoItems.Add(tempItem);
  892. }
  893. }
  894. //筛选工程列表
  895. public void SeachGongChengList(GongChengType type)
  896. {
  897. GClist_QuanBuButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  898. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  899. GClist_ShenYaJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  900. GClist_jingLiShuiZhunYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  901. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  902. GClist_WenDuButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  903. GClist_yinZhangXianYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  904. GClist_chuiXianZuoBiaoYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  905. GClist_tuYaLiJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  906. GClist_yingLiJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  907. GClist_sanXiangWeiCuoJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  908. GClist_erXiangCeFengJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  909. GClist_weiYiJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  910. switch (type)
  911. {
  912. case GongChengType.all:
  913. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  914. foreach (var obj in currentGongChengLieBiaoItems)
  915. {
  916. obj.gameObject.SetActive(true);
  917. }
  918. break;
  919. case GongChengType.shuiWei:
  920. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = Color.white;
  921. foreach (var obj in currentGongChengLieBiaoItems)
  922. {
  923. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shuiWei);
  924. }
  925. break;
  926. case GongChengType.shenYaJi:
  927. GClist_ShenYaJiButton.GetComponentInChildren<Text>().color = Color.white;
  928. foreach (var obj in currentGongChengLieBiaoItems)
  929. {
  930. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shenYaJi);
  931. }
  932. break;
  933. case GongChengType.jingLiShuiZhunYi:
  934. GClist_jingLiShuiZhunYiButton.GetComponentInChildren<Text>().color = Color.white;
  935. foreach (var obj in currentGongChengLieBiaoItems)
  936. {
  937. obj.gameObject.SetActive(obj._currentData.type == GongChengType.jingLiShuiZhunYi);
  938. }
  939. break;
  940. case GongChengType.shiPin:
  941. GClist_ShiPinButton.GetComponentInChildren<Text>().color = Color.white;
  942. foreach (var obj in currentGongChengLieBiaoItems)
  943. {
  944. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shiPin);
  945. }
  946. break;
  947. case GongChengType.wenDu:
  948. GClist_WenDuButton.GetComponentInChildren<Text>().color = Color.white;
  949. foreach (var obj in currentGongChengLieBiaoItems)
  950. {
  951. obj.gameObject.SetActive(obj._currentData.type == GongChengType.wenDu);
  952. }
  953. break;
  954. case GongChengType.yinZhangXianYi:
  955. GClist_yinZhangXianYiButton.GetComponentInChildren<Text>().color = Color.white;
  956. foreach (var obj in currentGongChengLieBiaoItems)
  957. {
  958. obj.gameObject.SetActive(obj._currentData.type == GongChengType.yinZhangXianYi);
  959. }
  960. break;
  961. case GongChengType.chuiXianZuoBiaoYi:
  962. GClist_chuiXianZuoBiaoYiButton.GetComponentInChildren<Text>().color = Color.white;
  963. foreach (var obj in currentGongChengLieBiaoItems)
  964. {
  965. obj.gameObject.SetActive(obj._currentData.type == GongChengType.chuiXianZuoBiaoYi);
  966. }
  967. break;
  968. case GongChengType.tuYaLiJi:
  969. GClist_tuYaLiJiButton.GetComponentInChildren<Text>().color = Color.white;
  970. foreach (var obj in currentGongChengLieBiaoItems)
  971. {
  972. obj.gameObject.SetActive(obj._currentData.type == GongChengType.tuYaLiJi);
  973. }
  974. break;
  975. case GongChengType.yingLiJi:
  976. GClist_yingLiJiButton.GetComponentInChildren<Text>().color = Color.white;
  977. foreach (var obj in currentGongChengLieBiaoItems)
  978. {
  979. obj.gameObject.SetActive(obj._currentData.type == GongChengType.yingLiJi);
  980. }
  981. break;
  982. case GongChengType.sanXiangWeiCuoJi:
  983. GClist_sanXiangWeiCuoJiButton.GetComponentInChildren<Text>().color = Color.white;
  984. foreach (var obj in currentGongChengLieBiaoItems)
  985. {
  986. obj.gameObject.SetActive(obj._currentData.type == GongChengType.sanXiangWeiCuoJi);
  987. }
  988. break;
  989. case GongChengType.erXiangCeFengJi:
  990. GClist_erXiangCeFengJiButton.GetComponentInChildren<Text>().color = Color.white;
  991. foreach (var obj in currentGongChengLieBiaoItems)
  992. {
  993. obj.gameObject.SetActive(obj._currentData.type == GongChengType.erXiangCeFengJi);
  994. }
  995. break;
  996. case GongChengType.weiYiJi:
  997. GClist_weiYiJiButton.GetComponentInChildren<Text>().color = Color.white;
  998. foreach (var obj in currentGongChengLieBiaoItems)
  999. {
  1000. obj.gameObject.SetActive(obj._currentData.type == GongChengType.weiYiJi);
  1001. }
  1002. break;
  1003. }
  1004. }
  1005. Dictionary<string, bool> BYObsUseLib = new Dictionary<string, bool>();
  1006. Dictionary<string, bool> TKObsUseLib = new Dictionary<string, bool>();
  1007. //监控列表
  1008. public async void CreatObsItem()
  1009. {
  1010. await new WaitUntil(() => { return GlobalData.obsDatas_by.Count > 0 && GlobalData.obsDatas_tk.Count > 0; });
  1011. _obsItems = new List<ObsItem>();
  1012. _obsIconCtrls = new List<ObsIconCtrl>();
  1013. for (int i = 0; i < _obsItems.Count; i++)
  1014. {
  1015. Destroy(_obsItems[i].gameObject);
  1016. }
  1017. for (int i = 0; i < _obsIconCtrls.Count; i++)
  1018. {
  1019. Destroy(_obsIconCtrls[i].gameObject);
  1020. }
  1021. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++)
  1022. {
  1023. if (GlobalData.layerUnitDatas[i].type == LayerUnitType.JK)
  1024. {
  1025. if (GlobalData.layerUnitDatas[i].text1 == "补元退洪闸")
  1026. {
  1027. BYObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  1028. }
  1029. else if (GlobalData.layerUnitDatas[i].text1 == "套口进洪闸")
  1030. {
  1031. TKObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  1032. }
  1033. }
  1034. }
  1035. for (int i = 0; i < GlobalData.obsDatas_by.Count; i++)
  1036. {
  1037. if (BYObsUseLib.ContainsKey(GlobalData.obsDatas_by[i].targetName))
  1038. {
  1039. BYObsUseLib[GlobalData.obsDatas_by[i].targetName] = true;
  1040. }
  1041. //Debug.Log(GlobalData.obsDatas_by[i].name + ":000:" + GlobalData.obsDatas_by[i].targetName);
  1042. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  1043. tempItem.SetData(GlobalData.obsDatas_by[i]);
  1044. int tempi = i;
  1045. tempItem._button.onClick.AddListener(() =>
  1046. {
  1047. GCJKLayer._Instance.ShowObsPlayerPanel(GlobalData.obsDatas_by[tempi]);
  1048. });
  1049. _obsItems.Add(tempItem);
  1050. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1051. //Debug.Log(GlobalData.obsDatas_by[i].name + ":111:" + GlobalData.obsDatas_by[i].targetName);
  1052. tempIcon.Init(GlobalData.obsDatas_by[i]);
  1053. _obsIconCtrls.Add(tempIcon);
  1054. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  1055. }
  1056. foreach (string keyName in BYObsUseLib.Keys)
  1057. {
  1058. if (!BYObsUseLib[keyName])
  1059. {
  1060. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1061. ObsData errorObs = new ObsData();
  1062. errorObs.name = keyName + "(丢失)";
  1063. errorObs.targetName = keyName;
  1064. errorObs.type = obsType.BuYuanObs;
  1065. errorObs.status = false;
  1066. tempIcon.Init(errorObs);
  1067. _obsIconCtrls.Add(tempIcon);
  1068. }
  1069. }
  1070. for (int i = 0; i < GlobalData.obsDatas_tk.Count; i++)
  1071. {
  1072. if (TKObsUseLib.ContainsKey(GlobalData.obsDatas_tk[i].targetName))
  1073. {
  1074. TKObsUseLib[GlobalData.obsDatas_tk[i].targetName] = true;
  1075. }
  1076. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  1077. tempItem.SetData(GlobalData.obsDatas_tk[i]);
  1078. int tempi = i;
  1079. tempItem._button.onClick.AddListener(() =>
  1080. {
  1081. GCJKLayer._Instance.ShowObsPlayerPanel(GlobalData.obsDatas_tk[tempi]);
  1082. });
  1083. _obsItems.Add(tempItem);
  1084. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1085. tempIcon.Init(GlobalData.obsDatas_tk[i]);
  1086. _obsIconCtrls.Add(tempIcon);
  1087. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  1088. }
  1089. foreach (string keyName in TKObsUseLib.Keys)
  1090. {
  1091. if (!TKObsUseLib[keyName])
  1092. {
  1093. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1094. ObsData errorObs = new ObsData();
  1095. errorObs.name = keyName + "(丢失)";
  1096. errorObs.targetName = keyName;
  1097. errorObs.type = obsType.TaoKouObs;
  1098. errorObs.status = false;
  1099. tempIcon.Init(errorObs);
  1100. _obsIconCtrls.Add(tempIcon);
  1101. }
  1102. }
  1103. //隐藏不是当前站点的监控
  1104. var currentObsType = currentDataType == 0 ? obsType.BuYuanObs : obsType.TaoKouObs;
  1105. if (_obsItems != null)
  1106. {
  1107. for (int i = 0; i < _obsItems.Count; i++)
  1108. {
  1109. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.type == currentObsType);
  1110. }
  1111. }
  1112. if (_obsIconCtrls != null)
  1113. {
  1114. for (int i = 0; i < _obsIconCtrls.Count; i++)
  1115. {
  1116. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == currentObsType);
  1117. }
  1118. }
  1119. SetObsIconActive(ObsToggle.isOn);
  1120. }
  1121. public void SearchObsItem(string s_name)
  1122. {
  1123. if (s_name.Equals(""))
  1124. {
  1125. for (int i = 0; i < _obsItems.Count; i++)
  1126. {
  1127. _obsItems[i].gameObject.SetActive(true);
  1128. }
  1129. }
  1130. else
  1131. {
  1132. for (int i = 0; i < _obsItems.Count; i++)
  1133. {
  1134. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.name.Contains(s_name));
  1135. }
  1136. }
  1137. }
  1138. //查找场景中的监控坐标对象
  1139. public void FindObsTargetObje()
  1140. {
  1141. if (_obsItems == null)
  1142. {
  1143. return;
  1144. }
  1145. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(obsType.BuYuanObs.ToString());
  1146. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(obsType.TaoKouObs.ToString());
  1147. for (int i = 0; i < _obsItems.Count; i++)
  1148. {
  1149. string objName = _obsItems[i]._data.targetName;
  1150. if (_obsItems[i]._data.type == obsType.BuYuanObs)
  1151. {
  1152. for (int j = 0; j < BY_targs.Length; j++)
  1153. {
  1154. if (BY_targs[j].gameObject.name == objName)
  1155. {
  1156. _obsItems[i]._data.targetTransform = BY_targs[j].transform;
  1157. _obsIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1158. break;
  1159. }
  1160. }
  1161. }
  1162. else
  1163. {
  1164. for (int j = 0; j < TK_targs.Length; j++)
  1165. {
  1166. if (TK_targs[j].gameObject.name == objName)
  1167. {
  1168. _obsItems[i]._data.targetTransform = TK_targs[j].transform;
  1169. _obsIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1170. break;
  1171. }
  1172. }
  1173. }
  1174. }
  1175. }
  1176. public void ShowObsPlayerPanel(ObsData _data)
  1177. {
  1178. obsPanel.gameObject.SetActive(true);
  1179. obsPanel.SetObsData(_data);
  1180. obsPanel.SetTitle(_data.name);
  1181. }
  1182. public void ShowHistoryPanle(ShuiWeiData data)
  1183. {
  1184. _shuiWeiHistoryPanel.SetData(data);
  1185. _shuiWeiHistoryPanel.gameObject.SetActive(true);
  1186. }
  1187. public void SetObsIconActive(bool show)
  1188. {
  1189. if (_obsIconCtrls == null)
  1190. {
  1191. return;
  1192. }
  1193. for (int i = 0; i < _obsIconCtrls.Count; i++)
  1194. {
  1195. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == (obsType)currentDataType && show);
  1196. }
  1197. }
  1198. public void CreatIcons()
  1199. {
  1200. foreach (var t in deviceIconCtrlList)
  1201. {
  1202. Destroy(t.gameObject);
  1203. }
  1204. deviceIconCtrlList = new List<DeviceIconCtrl>();
  1205. GameObject[] IconTargets = GameObject.FindGameObjectsWithTag("DeviceIconTarget");
  1206. foreach (var t in _DevivesDatas)
  1207. {
  1208. if (t.type==GongChengType.shiPin||t.stationName == null)
  1209. {
  1210. continue;
  1211. }
  1212. foreach (var iconTarget in IconTargets)
  1213. {
  1214. if (t.stationName.Equals(iconTarget.gameObject.name))
  1215. {
  1216. Debug.Log(t.stationName);
  1217. var tempIcon= Instantiate(deviceIconPrefab, deviceIconContent).GetComponent<DeviceIconCtrl>();
  1218. DeviceIconData tempData = new DeviceIconData();
  1219. tempData.name = t.name;
  1220. tempData.targetName = iconTarget.gameObject.name;
  1221. tempData.type = t.type;
  1222. tempData.targetTransform = iconTarget.gameObject.transform;
  1223. tempData.value = t.value;
  1224. tempData.valueType = t.valueType;
  1225. tempData.sid = t.sid;
  1226. tempData.gid = t.gid;
  1227. tempIcon.Init(tempData);
  1228. deviceIconCtrlList.Add(tempIcon);
  1229. break;
  1230. }
  1231. }
  1232. }
  1233. }
  1234. //水位图标
  1235. public void CreatShuiWeiIcon()
  1236. {
  1237. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  1238. {
  1239. Destroy(_shuiWeiIconCtrls[i].gameObject);
  1240. }
  1241. _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  1242. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiWeiDataList : GlobalData.TaoKouShuiWeiDataList;
  1243. for (int i = 0; i < DataList.Count; i++)
  1244. {
  1245. ShuiWeiIconCtrl tempIcon =
  1246. Instantiate(shuiweiIconPrefab, _shuiWeiIconContent).GetComponent<ShuiWeiIconCtrl>();
  1247. tempIcon.Init(DataList[i]);
  1248. _shuiWeiIconCtrls.Add(tempIcon);
  1249. }
  1250. Debug.Log(DataList.Count);
  1251. }
  1252. //查找场景中的水位坐标对象
  1253. public void FindShuiWeiTargetObje()
  1254. {
  1255. if (_shuiWeiIconCtrls == null)
  1256. {
  1257. return;
  1258. }
  1259. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.BuYuanShuiWei.ToString());
  1260. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.TaoKouShuiWei.ToString());
  1261. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  1262. {
  1263. string objName = _shuiWeiIconCtrls[i]._data.targetName;
  1264. if (_shuiWeiIconCtrls[i]._data.type == shuiWeiType.BuYuanShuiWei)
  1265. {
  1266. for (int j = 0; j < BY_targs.Length; j++)
  1267. {
  1268. if (BY_targs[j].gameObject.name == objName)
  1269. {
  1270. _shuiWeiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1271. break;
  1272. }
  1273. }
  1274. }
  1275. else
  1276. {
  1277. for (int j = 0; j < TK_targs.Length; j++)
  1278. {
  1279. if (TK_targs[j].gameObject.name == objName)
  1280. {
  1281. _shuiWeiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1282. break;
  1283. }
  1284. }
  1285. }
  1286. }
  1287. }
  1288. //水压图标
  1289. public void CreatShuiYaIcon()
  1290. {
  1291. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  1292. {
  1293. Destroy(_shuiYaIconCtrls[i].gameObject);
  1294. }
  1295. _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  1296. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiYaDataList : GlobalData.TaoKouShuiYaDataList;
  1297. for (int i = 0; i < DataList.Count; i++)
  1298. {
  1299. ShuiYaIconCtrl tempIcon = Instantiate(shuiYaIconPrefab, _shuiYaIconContent).GetComponent<ShuiYaIconCtrl>();
  1300. tempIcon.Init(DataList[i]);
  1301. _shuiYaIconCtrls.Add(tempIcon);
  1302. }
  1303. }
  1304. public void FindShuiYaTargetObje()
  1305. {
  1306. if (_shuiYaIconCtrls == null)
  1307. {
  1308. return;
  1309. }
  1310. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiYaType.BuYuanShuiYa.ToString());
  1311. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiYaType.TaoKouShuiYa.ToString());
  1312. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  1313. {
  1314. string objName = _shuiYaIconCtrls[i]._data.targetName;
  1315. if (_shuiYaIconCtrls[i]._data.type == shuiYaType.BuYuanShuiYa)
  1316. {
  1317. for (int j = 0; j < BY_targs.Length; j++)
  1318. {
  1319. if (BY_targs[j].gameObject.name == objName)
  1320. {
  1321. _shuiYaIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1322. break;
  1323. }
  1324. }
  1325. }
  1326. else
  1327. {
  1328. for (int j = 0; j < TK_targs.Length; j++)
  1329. {
  1330. if (TK_targs[j].gameObject.name == objName)
  1331. {
  1332. _shuiYaIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1333. break;
  1334. }
  1335. }
  1336. }
  1337. }
  1338. }
  1339. //位移图标
  1340. public void CreatWeiYiIcon()
  1341. {
  1342. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1343. {
  1344. Destroy(_weiYiIconCtrls[i].gameObject);
  1345. }
  1346. _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  1347. var DataList = currentDataType == 0 ? GlobalData.BuYuanWeiYiDataList : GlobalData.TaoKouWeiYiDataList;
  1348. for (int i = 0; i < DataList.Count; i++)
  1349. {
  1350. WeiYiIconCtrl tempIcon = Instantiate(weiYiIconPrefab, _weiYiIconContent).GetComponent<WeiYiIconCtrl>();
  1351. tempIcon.Init(DataList[i]);
  1352. _weiYiIconCtrls.Add(tempIcon);
  1353. }
  1354. }
  1355. public void FindWeiYiTargetObje()
  1356. {
  1357. if (_weiYiIconCtrls == null)
  1358. {
  1359. return;
  1360. }
  1361. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(weiYiType.BuYuanWeiYi.ToString());
  1362. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(weiYiType.TaoKouWeiYi.ToString());
  1363. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1364. {
  1365. string objName = _weiYiIconCtrls[i]._data.targetName;
  1366. if (_weiYiIconCtrls[i]._data.type == weiYiType.BuYuanWeiYi)
  1367. {
  1368. for (int j = 0; j < BY_targs.Length; j++)
  1369. {
  1370. if (BY_targs[j].gameObject.name == objName)
  1371. {
  1372. _weiYiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1373. break;
  1374. }
  1375. }
  1376. }
  1377. else
  1378. {
  1379. for (int j = 0; j < TK_targs.Length; j++)
  1380. {
  1381. if (TK_targs[i].gameObject.name == objName)
  1382. {
  1383. _weiYiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1384. break;
  1385. }
  1386. }
  1387. }
  1388. }
  1389. }
  1390. public void Set_shuiWeiJi_IconActive(bool show)
  1391. {
  1392. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.shuiWei))
  1393. {
  1394. t.gameObject.SetActive(show);
  1395. }
  1396. }
  1397. public void Set_shenYaJi_IconActive(bool show)
  1398. {
  1399. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.shenYaJi))
  1400. {
  1401. t.gameObject.SetActive(show);
  1402. }
  1403. }
  1404. public void Set_jingLiShuiZhunYi_IconActive(bool show)
  1405. {
  1406. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.jingLiShuiZhunYi))
  1407. {
  1408. t.gameObject.SetActive(show);
  1409. }
  1410. }
  1411. public void Set_wenDu_IconActive(bool show)
  1412. {
  1413. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.wenDu))
  1414. {
  1415. t.gameObject.SetActive(show);
  1416. }
  1417. }
  1418. public void Set_yinZhangXianYi_IconActive(bool show)
  1419. {
  1420. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.yinZhangXianYi))
  1421. {
  1422. t.gameObject.SetActive(show);
  1423. }
  1424. }
  1425. public void Set_chuiXianZuoBiaoYi_IconActive(bool show)
  1426. {
  1427. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.chuiXianZuoBiaoYi))
  1428. {
  1429. t.gameObject.SetActive(show);
  1430. }
  1431. }
  1432. public void Set_tuYaLiJi_IconActive(bool show)
  1433. {
  1434. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.tuYaLiJi))
  1435. {
  1436. t.gameObject.SetActive(show);
  1437. }
  1438. }
  1439. public void Set_yingLiJi_IconActive(bool show)
  1440. {
  1441. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.yingLiJi))
  1442. {
  1443. t.gameObject.SetActive(show);
  1444. }
  1445. }
  1446. public void Set_sanXiangWeiCuoJi_IconActive(bool show)
  1447. {
  1448. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.sanXiangWeiCuoJi))
  1449. {
  1450. t.gameObject.SetActive(show);
  1451. }
  1452. }
  1453. public void Set_erXiangCeFengJi_IconActive(bool show)
  1454. {
  1455. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.erXiangCeFengJi))
  1456. {
  1457. t.gameObject.SetActive(show);
  1458. }
  1459. }
  1460. public void Set_weiYiJi_IconActive(bool show)
  1461. {
  1462. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.weiYiJi))
  1463. {
  1464. t.gameObject.SetActive(show);
  1465. }
  1466. }
  1467. }