GCJKLayer.cs 65 KB

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  1. using Newtonsoft.Json.Linq;
  2. using Newtonsoft.Json;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.Linq;
  7. using UnityEngine;
  8. using UnityEngine.Networking;
  9. using UnityEngine.UI;
  10. using UnityEngine.UIElements;
  11. using Toggle = UnityEngine.UI.Toggle;
  12. using UnityAsync;
  13. using WaitUntil = UnityAsync.WaitUntil;
  14. using Unity.VisualScripting;
  15. using System.Threading.Tasks;
  16. using XCharts.Runtime;
  17. using Button = UnityEngine.UI.Button;
  18. [System.Serializable]
  19. public class QXZData
  20. {
  21. public int ADDVCD;
  22. public float ALT;
  23. public double LGTD;
  24. public double LTTD;
  25. public int ROWNUM_;
  26. public string STCD;
  27. public string STLC;
  28. public string STNM;
  29. public float dropSum6;
  30. }
  31. [System.Serializable]
  32. public class ServerObsDatas
  33. {
  34. public class ServerObsData
  35. {
  36. public string channelId;
  37. public string deviceId;
  38. public string name;
  39. public string ipAddress;
  40. public string ptzTypeText;
  41. public bool status;
  42. }
  43. public int total;
  44. public List<ServerObsData> list;
  45. }
  46. [System.Serializable]
  47. public class SWZData
  48. {
  49. // 行政区划代码
  50. public string ADDVCD;
  51. // 行政管理单位
  52. public string ADMAUTH;
  53. // 观测站所属单位
  54. public string ATCUNIT;
  55. // 建站年月
  56. public string BGFRYM;
  57. // 河流名称
  58. public string BSNM;
  59. // 备注
  60. public string COMMENTS;
  61. // 流域名称
  62. public string DRNA;
  63. // 河流流域代码
  64. public string DSTRVM;
  65. // 站点更名前站名
  66. public string DTMEL;
  67. // 站点更名前名称
  68. public string DTMNM;
  69. // 数据处理人
  70. public string DTPR;
  71. // 建成年月
  72. public string ESSTYM;
  73. // 站点等级
  74. public string FRGRD;
  75. // 水系名称
  76. public string HNNM;
  77. // 经度
  78. public double LGTD;
  79. // 地区
  80. public string LOCALITY;
  81. // 纬度
  82. public double LTTD;
  83. // 修改时间
  84. public string MODITIME;
  85. // 水文站代码
  86. public string PHCD;
  87. // 行号
  88. public int ROWNUM_;
  89. // 河道名称
  90. public string RVNM;
  91. // 站点状态
  92. public string STAZT;
  93. // 站点基础
  94. public string STBK;
  95. // 站点代码
  96. public string STCD;
  97. // 站点位置
  98. public string STLC;
  99. // 站点名称
  100. public string STNM;
  101. // 站点类型
  102. public string STTP;
  103. // 是否使用
  104. public string USFL;
  105. // 最近6小时降水量
  106. public float dropSum6;
  107. // 天气
  108. public string wth;
  109. }
  110. public class GCJKLayer : YZTRootLayer
  111. {
  112. public static GCJKLayer _Instance;
  113. //泵站监控面板
  114. private RectTransform _bengZhanJianKongPanel;
  115. private RectTransform _bengZhanJianKongContent;
  116. [Header("泵站监控数据预制体")] public GameObject BengZhanJianKongItemOri;
  117. [Header("泵站监控数据")] public List<BengZhanJianKongData> BengZhanJianKongDatas;
  118. private List<BengZhanJianKongItem> currentBengZhanJianKongItems;
  119. //闸站监测
  120. private RectTransform _zhaZhanJianKongPanel;
  121. private RectTransform _zhaZhanJianKongContent;
  122. [Header("闸站监测数据预制体")] public GameObject ZhaZhanJianKongItemOri;
  123. private List<ZhaZhanJianKongItem> currentZhaZhanJianKongItems;
  124. //水文监测
  125. private RectTransform _shuiWenJianCePanel;
  126. private Text _wenduText;
  127. private Text _shiduText;
  128. private Text _qiyaText;
  129. private Text _fengXiangText;
  130. private Text _fengLiText;
  131. private Text _yuLiangText;
  132. [Header("水文监测数据")] public ShuiWenJianCeData currentShuiWenJianCeData;
  133. //工程安全检测
  134. //检测数据
  135. private Text _pingJunLiuLiangText;
  136. private Text _zuiGaoShuiWeiText;
  137. private Text _zuiDaLiuLiangText;
  138. private Text _gongChengGaoJingText;
  139. private Text _zhengChangYunXingText;
  140. [Header("工程安全检测-检测数据")] public GongChengJianCeData currentGongChengJianCeData;
  141. //工程列表
  142. private RectTransform _gongChengLieBiaoContent;
  143. public GameObject GongChengLieBiaoItemOri;
  144. private List<GongChengLieBiaoItem> currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  145. private Button GClist_QuanBuButton;
  146. private Button GClist_ShiPinButton;
  147. private Button GClist_jingLiShuiZhunYiButton;
  148. private Button GClist_ShenYaJiButton;
  149. private Button GClist_ShuiWeiButton;
  150. private Button GClist_WenDuButton;
  151. private Button GClist_yinZhangXianYiButton;
  152. private Button GClist_chuiXianZuoBiaoYiButton;
  153. private Button GClist_tuYaLiJiButton;
  154. private Button GClist_yingLiJiButton;
  155. private Button GClist_sanXiangWeiCuoJiButton;
  156. private Button GClist_erXiangCeFengJiButton;
  157. private Button GClist_weiYiJiButton;
  158. //视频监控
  159. [Header("监控数据")] public ObsPlayerPanel obsPanel;
  160. public GameObject obsItemPrefab;
  161. private Transform obsItemContent;
  162. private List<ObsItem> _obsItems;
  163. public GameObject obsIconPrefab;
  164. private Transform _obsIconContent;
  165. private List<ObsIconCtrl> _obsIconCtrls;
  166. private InputField _obsSearchInputField;
  167. //水位图标
  168. [Header("水位数据")] public GameObject shuiweiIconPrefab;
  169. private List<ShuiWeiIconCtrl> _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  170. private Transform _shuiWeiIconContent;
  171. //水压
  172. public GameObject shuiYaIconPrefab;
  173. private List<ShuiYaIconCtrl> _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  174. private Transform _shuiYaIconContent;
  175. //位移
  176. public GameObject weiYiIconPrefab;
  177. private List<WeiYiIconCtrl> _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  178. private Transform _weiYiIconContent;
  179. public GameObject deviceIconPrefab;
  180. public List<DeviceIconCtrl> deviceIconCtrlList = new List<DeviceIconCtrl>();
  181. private Transform deviceIconContent;
  182. private Toggle ObsToggle;
  183. private Toggle shuiWeiToggle;
  184. private Toggle shenYaJiToggle;
  185. private Toggle jingLiShuiZhunYiToggle;
  186. private Toggle wenDuToggle;
  187. private Toggle yinZhangXianYiToggle;
  188. private Toggle chuiXianZuoBiaoYiToggle;
  189. private Toggle tuYaLiJiToggle;
  190. private Toggle yingLiJiToggle;
  191. private Toggle sanXiangWeiCuoJiToggle;
  192. private Toggle erXiangCeFengJiToggle;
  193. private Toggle weiYiJiToggle;
  194. public RectTransform main;
  195. public RectTransform miniMap;
  196. public Button globalWeatherBtn;
  197. public Button exitGlobalWeatherBtn;
  198. private ShuiWeiHistoryPanel _shuiWeiHistoryPanel;
  199. public RectTransform miniMapQXContent;
  200. public RectTransform miniMapSWContent;
  201. public GameObject dropUnitPrefab;
  202. public GameObject weatherUnitPrefab;
  203. public Button qxDataBtn;
  204. public Button swDataBtn;
  205. public Sprite highLightBtn;
  206. public Sprite normalBtn;
  207. public Toggle dropToggle;
  208. public Toggle weatherToggle;
  209. List<DropUnit> dropUnits = new List<DropUnit>();
  210. List<WeatherUnit> weatherUnits = new List<WeatherUnit>();
  211. public GameObject runtimePointObj;
  212. private int currentDataType = -1;
  213. public GameObject loading;
  214. public Button buyuanBtn;
  215. public Button taokouBtn;
  216. private List<GongChengLieBiaoData> _DevivesDatas = new List<GongChengLieBiaoData>();
  217. public GameObject _DeviceTrendPanelOri;
  218. private Dictionary<string, DeviceTrendPanel> openDeviceTrendPanelList = new Dictionary<string, DeviceTrendPanel>();
  219. //public GongChengLieBiaoItem currentSelectItem;
  220. //上下游水位
  221. public ShuiWeiCtrl swSY;
  222. public ShuiWeiCtrl swXY;
  223. private void Awake()
  224. {
  225. _Instance = this;
  226. Init();
  227. _shuiWeiHistoryPanel = this.transform.Find("Main/ShuiWeiHistoryPanel").GetComponent<ShuiWeiHistoryPanel>();
  228. _shuiWeiHistoryPanel.Init();
  229. _shuiWeiHistoryPanel.gameObject.SetActive(false);
  230. buyuanBtn.onClick.AddListener(OnBuYuanClick);
  231. taokouBtn.onClick.AddListener(OnTaoKouClick);
  232. }
  233. public void OnBuYuanClick() {
  234. buyuanBtn.GetComponent<CanvasGroup>().alpha = 1f;
  235. taokouBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
  236. SetCurrentDataToPanel(0);
  237. }
  238. public void OnTaoKouClick()
  239. {
  240. buyuanBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
  241. taokouBtn.GetComponent<CanvasGroup>().alpha = 1f;
  242. SetCurrentDataToPanel(1);
  243. }
  244. private async void OnEnable()
  245. {
  246. StaticLod.instance.OnFoucusStatic(0);
  247. if (GlobalData.BuYuanShuiWeiDataList.Count < 1)
  248. {
  249. await HttpHelper._Instance.InitSWYJData();
  250. }
  251. if (GlobalData.BuYuanShuiYaDataList.Count < 1)
  252. {
  253. HttpHelper._Instance.GetBuYuanDevicesGroupInfo();
  254. }
  255. if (GlobalData.TaoKouShuiYaDataList.Count < 1)
  256. {
  257. HttpHelper._Instance.GetTaoKouDevicesGroupInfo();
  258. }
  259. SetCurrentDataToPanel(0);
  260. }
  261. public void Init()
  262. {
  263. swSY.Init();
  264. swXY.Init();
  265. //泵站监控面板
  266. _bengZhanJianKongPanel = this.transform.Find("BengZhanJianKong").GetComponent<RectTransform>();
  267. _bengZhanJianKongContent =
  268. _bengZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  269. currentBengZhanJianKongItems = new List<BengZhanJianKongItem>();
  270. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  271. {
  272. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  273. {
  274. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  275. .GetComponent<BengZhanJianKongItem>();
  276. tempItem.Init();
  277. tempItem.SetData(BengZhanJianKongDatas[i]);
  278. currentBengZhanJianKongItems.Add(tempItem);
  279. }
  280. }
  281. //闸站
  282. _zhaZhanJianKongPanel = this.transform.Find("ZhaZhanJianKong").GetComponent<RectTransform>();
  283. _zhaZhanJianKongContent =
  284. _zhaZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  285. currentZhaZhanJianKongItems = new List<ZhaZhanJianKongItem>();
  286. //水文
  287. _shuiWenJianCePanel = this.transform.Find("ShuiWenJianCe").GetComponent<RectTransform>();
  288. _wenduText = _shuiWenJianCePanel.Find("WenDu/Text/numText").GetComponent<Text>();
  289. _shiduText = _shuiWenJianCePanel.Find("ShiDu/Text/numText").GetComponent<Text>();
  290. _qiyaText = _shuiWenJianCePanel.Find("QiYa/Text/numText").GetComponent<Text>();
  291. _fengXiangText = _shuiWenJianCePanel.Find("FengXiang/Text/numText").GetComponent<Text>();
  292. _fengLiText = _shuiWenJianCePanel.Find("FengLi/Text/numText").GetComponent<Text>();
  293. _yuLiangText = _shuiWenJianCePanel.Find("YuLiang/Text/numText").GetComponent<Text>();
  294. if (currentShuiWenJianCeData != null)
  295. {
  296. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  297. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  298. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  299. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  300. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  301. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  302. }
  303. //监测数据
  304. _pingJunLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/PingJunLiuLiang/title/numText")
  305. .GetComponent<Text>();
  306. _zuiGaoShuiWeiText = this.transform.Find("RightUp/ShuJuJianCe/ZuiGaoShuiWei/title/numText")
  307. .GetComponent<Text>();
  308. _zuiDaLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/ZuiDaLiuLiang/title/numText")
  309. .GetComponent<Text>();
  310. _gongChengGaoJingText = this.transform.Find("RightUp/ShuJuJianCe/DangRiJingGao/title/numText")
  311. .GetComponent<Text>();
  312. _zhengChangYunXingText = this.transform.Find("RightUp/ShuJuJianCe/ZhengChangGongCheng/title/numText")
  313. .GetComponent<Text>();
  314. if (currentGongChengJianCeData != null)
  315. {
  316. _pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
  317. _zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
  318. _zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
  319. _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  320. _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  321. }
  322. //工程列表
  323. _gongChengLieBiaoContent = this.transform.Find("RightUp/GongChengLieBiao/ScrollView/Viewport/Content")
  324. .GetComponent<RectTransform>();
  325. GClist_QuanBuButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_QuanBuButton").GetComponent<Button>();
  326. GClist_QuanBuButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.all); });
  327. GClist_ShuiWeiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_ShuiWeiButton").GetComponent<Button>();
  328. GClist_ShuiWeiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shuiWei); });
  329. GClist_ShenYaJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_ShenYaJiButton").GetComponent<Button>();
  330. GClist_ShenYaJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shenYaJi); });
  331. GClist_jingLiShuiZhunYiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_jingLiShuiZhunYiButton").GetComponent<Button>();
  332. GClist_jingLiShuiZhunYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.jingLiShuiZhunYi); });
  333. GClist_ShiPinButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_ShiPinButton").GetComponent<Button>();
  334. GClist_ShiPinButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shiPin); });
  335. GClist_WenDuButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_WenDuButton").GetComponent<Button>();
  336. GClist_WenDuButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.wenDu); });
  337. GClist_yinZhangXianYiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_yinZhangXianYiButton").GetComponent<Button>();
  338. GClist_yinZhangXianYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.yinZhangXianYi); });
  339. GClist_chuiXianZuoBiaoYiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_chuiXianZuoBiaoYiButton").GetComponent<Button>();
  340. GClist_chuiXianZuoBiaoYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.chuiXianZuoBiaoYi); });
  341. GClist_tuYaLiJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_tuYaLiJiButton").GetComponent<Button>();
  342. GClist_tuYaLiJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.tuYaLiJi); });
  343. GClist_yingLiJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_yingLiJiButton").GetComponent<Button>();
  344. GClist_yingLiJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.yingLiJi); });
  345. GClist_sanXiangWeiCuoJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_sanXiangWeiCuoJiButton").GetComponent<Button>();
  346. GClist_sanXiangWeiCuoJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.sanXiangWeiCuoJi); });
  347. GClist_erXiangCeFengJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_erXiangCeFengJiButton").GetComponent<Button>();
  348. GClist_erXiangCeFengJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.erXiangCeFengJi); });
  349. GClist_weiYiJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_weiYiJiButton").GetComponent<Button>();
  350. GClist_weiYiJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.weiYiJi); });
  351. //监控
  352. //obsPanel = this.transform.Find("Main/ObsPlayerPanel").GetComponent<ObsPlayerPanel>();
  353. obsPanel.gameObject.SetActive(false);
  354. obsItemContent = this.transform.Find("ShiPinJianKong/ScrollView/Viewport/Content").transform;
  355. _obsIconContent = this.transform.Find("Main/ObsIconContent").transform;
  356. _obsSearchInputField = this.transform.Find("ShiPinJianKong/InputField").GetComponent<InputField>();
  357. _obsSearchInputField.onValueChanged.AddListener(SearchObsItem);
  358. CreatObsItem();
  359. //水位
  360. _shuiWeiIconContent = this.transform.Find("Main/ShuiWeiIconContent").transform;
  361. _shuiYaIconContent = this.transform.Find("Main/ShuiYaIconContent").transform;
  362. _weiYiIconContent = this.transform.Find("Main/WeiYiIconContent").transform;
  363. deviceIconContent = this.transform.Find("Main/DeviceIconContent").transform;
  364. ObsToggle = this.transform.Find("Main/IconToggles/ObsToggle").GetComponent<Toggle>();
  365. shuiWeiToggle = this.transform.Find("Main/IconToggles/shuiWeiToggle").GetComponent<Toggle>();
  366. shenYaJiToggle = this.transform.Find("Main/IconToggles/shenYaJiToggle").GetComponent<Toggle>();
  367. jingLiShuiZhunYiToggle = this.transform.Find("Main/IconToggles/jingLiShuiZhunYiToggle").GetComponent<Toggle>();
  368. wenDuToggle = this.transform.Find("Main/IconToggles/wenDuToggle").GetComponent<Toggle>();
  369. yinZhangXianYiToggle = this.transform.Find("Main/IconToggles/yinZhangXianYiToggle").GetComponent<Toggle>();
  370. chuiXianZuoBiaoYiToggle = this.transform.Find("Main/IconToggles/chuiXianZuoBiaoYiToggle").GetComponent<Toggle>();
  371. tuYaLiJiToggle = this.transform.Find("Main/IconToggles/tuYaLiJiToggle").GetComponent<Toggle>();
  372. yingLiJiToggle = this.transform.Find("Main/IconToggles/yingLiJiToggle").GetComponent<Toggle>();
  373. sanXiangWeiCuoJiToggle = this.transform.Find("Main/IconToggles/sanXiangWeiCuoJiToggle").GetComponent<Toggle>();
  374. erXiangCeFengJiToggle = this.transform.Find("Main/IconToggles/erXiangCeFengJiToggle").GetComponent<Toggle>();
  375. weiYiJiToggle = this.transform.Find("Main/IconToggles/weiYiJiToggle").GetComponent<Toggle>();
  376. ObsToggle.onValueChanged.AddListener(SetObsIconActive);
  377. shuiWeiToggle.onValueChanged.AddListener(Set_shuiWeiJi_IconActive);
  378. shenYaJiToggle.onValueChanged.AddListener(Set_shenYaJi_IconActive);
  379. jingLiShuiZhunYiToggle.onValueChanged.AddListener(Set_jingLiShuiZhunYi_IconActive);
  380. wenDuToggle.onValueChanged.AddListener(Set_wenDu_IconActive);
  381. yinZhangXianYiToggle.onValueChanged.AddListener(Set_yinZhangXianYi_IconActive);
  382. chuiXianZuoBiaoYiToggle.onValueChanged.AddListener(Set_chuiXianZuoBiaoYi_IconActive);
  383. tuYaLiJiToggle.onValueChanged.AddListener(Set_tuYaLiJi_IconActive);
  384. yingLiJiToggle.onValueChanged.AddListener(Set_yingLiJi_IconActive);
  385. sanXiangWeiCuoJiToggle.onValueChanged.AddListener(Set_sanXiangWeiCuoJi_IconActive);
  386. erXiangCeFengJiToggle.onValueChanged.AddListener(Set_erXiangCeFengJi_IconActive);
  387. weiYiJiToggle.onValueChanged.AddListener(Set_weiYiJi_IconActive);
  388. globalWeatherBtn.onClick.AddListener(OnGlobalWeatherClick);
  389. exitGlobalWeatherBtn.onClick.AddListener(() =>
  390. {
  391. CameraManager.SwitchCamera(0);
  392. viewMode = ViewMode.normal;
  393. miniMap.gameObject.SetActive(false);
  394. main.gameObject.SetActive(true);
  395. });
  396. //qxDataBtn.onClick.AddListener(() =>
  397. //{
  398. // miniMapQXContent.gameObject.SetActive(true);
  399. // miniMapSWContent.gameObject.SetActive(false);
  400. // qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  401. // swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  402. // dropToggle.gameObject.SetActive(true);
  403. // weatherToggle.gameObject.SetActive(false);
  404. //});
  405. //swDataBtn.onClick.AddListener(() =>
  406. //{
  407. // miniMapQXContent.gameObject.SetActive(false);
  408. // miniMapSWContent.gameObject.SetActive(true);
  409. // swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  410. // qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  411. // dropToggle.gameObject.SetActive(false);
  412. // weatherToggle.gameObject.SetActive(true);
  413. //});
  414. miniMapQXContent.gameObject.SetActive(false);
  415. miniMapSWContent.gameObject.SetActive(true);
  416. swDataBtn.gameObject.SetActive(false);
  417. qxDataBtn.gameObject.SetActive(false);
  418. dropToggle.gameObject.SetActive(false);
  419. weatherToggle.gameObject.SetActive(false);
  420. dropToggle.onValueChanged.AddListener((active) =>
  421. {
  422. for (int i = 0; i < dropUnits.Count; i++)
  423. {
  424. dropUnits[i].gameObject.SetActive(active);
  425. }
  426. });
  427. weatherToggle.onValueChanged.AddListener((active) =>
  428. {
  429. for (int i = 0; i < weatherUnits.Count; i++)
  430. {
  431. weatherUnits[i].gameObject.SetActive(active);
  432. }
  433. });
  434. }
  435. public override void OnUILeave()
  436. {
  437. base.OnUILeave();
  438. viewMode = ViewMode.normal;
  439. miniMap.gameObject.SetActive(false);
  440. main.gameObject.SetActive(true);
  441. }
  442. public async void OnGlobalWeatherClick()
  443. {
  444. if (GlobalData.sWZDatas.Count < 1)
  445. await HttpHelper._Instance.InitGCJKData();
  446. GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
  447. CameraManager.SwitchCamera(1);
  448. if (weatherUnits.Count <= 0)
  449. {
  450. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  451. {
  452. GameObject gameObject = Instantiate(weatherUnitPrefab);
  453. WeatherUnit weatherUnit = gameObject.GetComponent<WeatherUnit>();
  454. weatherUnit.transform.SetParent(miniMapSWContent.transform);
  455. weatherUnit.Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM,
  456. GlobalData.sWZDatas[i].wth, GlobalData.sWZDatas[i].dropSum6);
  457. weatherUnit.transform.localScale = Vector3.one * 1.1f;
  458. weatherUnits.Add(weatherUnit);
  459. weatherUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  460. weatherUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(10));
  461. weatherUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  462. weatherUnit.bingObj.transform.localScale = Vector3.one;
  463. weatherUnit.bingObj.transform.localPosition =
  464. CoordinateConverter.GeoToUGUISmall(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD);
  465. weatherUnit.bingObj.name = GlobalData.sWZDatas[i].STNM;
  466. }
  467. }
  468. else
  469. {
  470. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  471. {
  472. weatherUnits[i].Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD,
  473. GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].wth, GlobalData.sWZDatas[i].dropSum6);
  474. }
  475. }
  476. miniMap.gameObject.SetActive(true);
  477. main.gameObject.SetActive(false);
  478. }
  479. public void SetBengZhanJianKongData(BengZhanJianKongData[] datas)
  480. {
  481. for (int i = 0; i < currentBengZhanJianKongItems.Count; i++)
  482. {
  483. Destroy(currentBengZhanJianKongItems[i].gameObject);
  484. }
  485. BengZhanJianKongDatas = new List<BengZhanJianKongData>();
  486. BengZhanJianKongDatas.AddRange(datas);
  487. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  488. {
  489. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  490. {
  491. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  492. .GetComponent<BengZhanJianKongItem>();
  493. tempItem.Init();
  494. tempItem.SetData(BengZhanJianKongDatas[i]);
  495. currentBengZhanJianKongItems.Add(tempItem);
  496. }
  497. }
  498. }
  499. public async void SetCurrentDataToPanel(int type)
  500. {
  501. if (currentDataType == type)
  502. {
  503. return;
  504. }
  505. StaticLod.instance.OnFoucusStatic(type);
  506. currentDataType = type;
  507. if (currentDataType == 0)
  508. {
  509. float? swUp = null;
  510. float? swDown=null;
  511. string swUpName="";
  512. string swDownName="";
  513. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  514. {
  515. if (GlobalData.swDatas[i].stnm == "补元(闸上)")
  516. {
  517. swUp = GlobalData.swDatas[i].upz;
  518. swUpName = GlobalData.swDatas[i].stnm;
  519. }
  520. if (GlobalData.swDatas[i].stnm == "补元(闸下)")
  521. {
  522. swDown = GlobalData.swDatas[i].dwz;
  523. swDownName = GlobalData.swDatas[i].stnm;
  524. }
  525. }
  526. var swTargets = GameObject.FindGameObjectsWithTag("BY_SW");
  527. for (int i = 0; i < swTargets.Length; i++)
  528. {
  529. if (swTargets[i].name.Equals("BY_ZhaQian"))
  530. {
  531. swSY.SetData(swUpName,swUp,swTargets[i].transform);
  532. }
  533. if (swTargets[i].name.Equals("BY_ZhaHou"))
  534. {
  535. swXY.SetData(swDownName,swDown,swTargets[i].transform);
  536. }
  537. }
  538. GClist_ShuiWeiButton.gameObject.SetActive(false);
  539. GClist_WenDuButton.gameObject.SetActive(true);
  540. GClist_yinZhangXianYiButton.gameObject.SetActive(false);
  541. GClist_chuiXianZuoBiaoYiButton.gameObject.SetActive(false);
  542. GClist_tuYaLiJiButton.gameObject.SetActive(false);
  543. GClist_yingLiJiButton.gameObject.SetActive(false);
  544. GClist_sanXiangWeiCuoJiButton.gameObject.SetActive(false);
  545. GClist_erXiangCeFengJiButton.gameObject.SetActive(false);
  546. GClist_weiYiJiButton.gameObject.SetActive(false);
  547. shuiWeiToggle.gameObject.SetActive(false);
  548. wenDuToggle.gameObject.SetActive(true);
  549. yinZhangXianYiToggle.gameObject.SetActive(false);
  550. chuiXianZuoBiaoYiToggle.gameObject.SetActive(false);
  551. tuYaLiJiToggle.gameObject.SetActive(false);
  552. yingLiJiToggle.gameObject.SetActive(false);
  553. sanXiangWeiCuoJiToggle.gameObject.SetActive(false);
  554. erXiangCeFengJiToggle.gameObject.SetActive(false);
  555. weiYiJiToggle.gameObject.SetActive(false);
  556. }
  557. else
  558. {
  559. float? swUp = null;
  560. float? swDown=null;
  561. string swUpName="";
  562. string swDownName="";
  563. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  564. {
  565. if (GlobalData.swDatas[i].stnm == "套口(闸上)")
  566. {
  567. swUp = GlobalData.swDatas[i].upz;
  568. swUpName = GlobalData.swDatas[i].stnm;
  569. }
  570. if (GlobalData.swDatas[i].stnm == "套口(闸下)")
  571. {
  572. swDown = GlobalData.swDatas[i].dwz;
  573. swDownName = GlobalData.swDatas[i].stnm;
  574. }
  575. }
  576. var swTargets = GameObject.FindGameObjectsWithTag("TK_SW");
  577. for (int i = 0; i < swTargets.Length; i++)
  578. {
  579. if (swTargets[i].name.Equals("TK_ZhaQian"))
  580. {
  581. swSY.SetData(swUpName,swUp,swTargets[i].transform);
  582. }
  583. if (swTargets[i].name.Equals("TK_ZhaHou"))
  584. {
  585. swXY.SetData(swDownName,swDown,swTargets[i].transform);
  586. }
  587. }
  588. GClist_ShuiWeiButton.gameObject.SetActive(false);
  589. GClist_WenDuButton.gameObject.SetActive(false);
  590. GClist_yinZhangXianYiButton.gameObject.SetActive(true);
  591. GClist_chuiXianZuoBiaoYiButton.gameObject.SetActive(true);
  592. GClist_tuYaLiJiButton.gameObject.SetActive(true);
  593. GClist_yingLiJiButton.gameObject.SetActive(true);
  594. GClist_sanXiangWeiCuoJiButton.gameObject.SetActive(true);
  595. GClist_erXiangCeFengJiButton.gameObject.SetActive(true);
  596. GClist_weiYiJiButton.gameObject.SetActive(true);
  597. shuiWeiToggle.gameObject.SetActive(false);
  598. wenDuToggle.gameObject.SetActive(false);
  599. yinZhangXianYiToggle.gameObject.SetActive(true);
  600. chuiXianZuoBiaoYiToggle.gameObject.SetActive(true);
  601. tuYaLiJiToggle.gameObject.SetActive(true);
  602. yingLiJiToggle.gameObject.SetActive(true);
  603. sanXiangWeiCuoJiToggle.gameObject.SetActive(true);
  604. erXiangCeFengJiToggle.gameObject.SetActive(true);
  605. weiYiJiToggle.gameObject.SetActive(true);
  606. }
  607. // //水位图标
  608. // CreatShuiWeiIcon();
  609. // FindShuiWeiTargetObje();
  610. //
  611. // //水压图标
  612. // CreatShuiYaIcon();
  613. // FindShuiYaTargetObje();
  614. //
  615. // //位移图标
  616. // CreatWeiYiIcon();
  617. // FindWeiYiTargetObje();
  618. //隐藏不是当前站点的监控
  619. var currentObsType = currentDataType == 0 ? obsType.BuYuanObs : obsType.TaoKouObs;
  620. if (_obsItems != null)
  621. {
  622. for (int i = 0; i < _obsItems.Count; i++)
  623. {
  624. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.type == currentObsType);
  625. }
  626. }
  627. if (_obsIconCtrls != null)
  628. {
  629. for (int i = 0; i < _obsIconCtrls.Count; i++)
  630. {
  631. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == currentObsType);
  632. }
  633. }
  634. SetGongChengLieBiaoData();
  635. //新的增加图标
  636. CreatIcons();
  637. SetObsIconActive(ObsToggle.isOn);
  638. shuiWeiToggle.isOn = false;
  639. shenYaJiToggle.isOn = false;
  640. jingLiShuiZhunYiToggle.isOn = false;
  641. wenDuToggle.isOn = false;
  642. yinZhangXianYiToggle.isOn = false;
  643. chuiXianZuoBiaoYiToggle.isOn = false;
  644. tuYaLiJiToggle.isOn = false;
  645. yingLiJiToggle.isOn = false;
  646. sanXiangWeiCuoJiToggle.isOn = false;
  647. erXiangCeFengJiToggle.isOn = false;
  648. weiYiJiToggle.isOn = false;
  649. Set_shuiWeiJi_IconActive(false);
  650. Set_shenYaJi_IconActive(false);
  651. Set_jingLiShuiZhunYi_IconActive(false);
  652. Set_wenDu_IconActive(false);
  653. Set_yinZhangXianYi_IconActive(false);
  654. Set_chuiXianZuoBiaoYi_IconActive(false);
  655. Set_tuYaLiJi_IconActive(false);
  656. Set_yingLiJi_IconActive(false);
  657. Set_sanXiangWeiCuoJi_IconActive(false);
  658. Set_erXiangCeFengJi_IconActive(false);
  659. Set_weiYiJi_IconActive(false);
  660. loading.gameObject.SetActive(true);
  661. if (currentDataType == 0)
  662. {
  663. if (GlobalData.buYuanSensorData == null || GlobalData.buYuanSensorData.data.Count < 1)
  664. {
  665. await HttpHelper._Instance.SendBuYuan_GetSensorData();
  666. }
  667. }
  668. else
  669. {
  670. if (GlobalData.taoKouSensorData == null || GlobalData.taoKouSensorData.data.Count < 1)
  671. {
  672. await HttpHelper._Instance.SendTaoKou_GetSensorData();
  673. }
  674. }
  675. loading.gameObject.SetActive(false);
  676. SetZhaZhanJianKongData();
  677. }
  678. public async void OpenDeviceTrendPanel(string _name, GongChengType _type, string _gid, string _sid)
  679. {
  680. if (openDeviceTrendPanelList.ContainsKey(_name))
  681. {
  682. return;
  683. }
  684. var tempTrendPanel = Instantiate(_DeviceTrendPanelOri, this.transform).GetComponent<DeviceTrendPanel>();
  685. tempTrendPanel.currentType = currentDataType;
  686. tempTrendPanel.InitDatePicker();
  687. int openCount = openDeviceTrendPanelList.Count;
  688. tempTrendPanel.transform.localPosition += new Vector3(40*openCount,-20*openCount,0);
  689. await tempTrendPanel.Show(_name, _type, _gid, _sid);
  690. openDeviceTrendPanelList.Add(_name, tempTrendPanel);
  691. }
  692. public void RemovePanel(DeviceTrendPanel panel)
  693. {
  694. if (openDeviceTrendPanelList.ContainsKey(panel.dataName))
  695. {
  696. openDeviceTrendPanelList.Remove(panel.dataName);
  697. }
  698. }
  699. private void OnDisable()
  700. {
  701. foreach (var item in openDeviceTrendPanelList.Values)
  702. {
  703. item.Hide();
  704. }
  705. }
  706. public void SetZhaZhanJianKongData()
  707. {
  708. List<ZhaZhanJianKongData> datas = new List<ZhaZhanJianKongData>();
  709. var tempSensorData = currentDataType == 0 ? GlobalData.buYuanSensorData.data : GlobalData.taoKouSensorData.data;
  710. Debug.Log(tempSensorData.Count);
  711. for (int i = 0; i < tempSensorData.Count; i++)
  712. {
  713. datas.Add(new ZhaZhanJianKongData()
  714. {
  715. name = tempSensorData[i].sensor_id + "#闸门",
  716. openValue = tempSensorData[i].opening_degree * 0.01f,
  717. state = tempSensorData[i].gate_open
  718. ? ZhaZhanState.open
  719. : ZhaZhanState.close,
  720. });
  721. }
  722. for (int i = 0; i < currentZhaZhanJianKongItems.Count; i++)
  723. {
  724. Destroy(currentZhaZhanJianKongItems[i].gameObject);
  725. }
  726. currentZhaZhanJianKongItems.Clear();
  727. if (datas != null && datas.Count > 0)
  728. {
  729. for (int i = 0; i < datas.Count; i++)
  730. {
  731. ZhaZhanJianKongItem tempItem = Instantiate(ZhaZhanJianKongItemOri, _zhaZhanJianKongContent)
  732. .GetComponent<ZhaZhanJianKongItem>();
  733. tempItem.Init();
  734. tempItem.SetData(i,datas[i]);
  735. currentZhaZhanJianKongItems.Add(tempItem);
  736. }
  737. }
  738. float[] modelAniValues = new float[datas.Count];
  739. for (int i = 0; i < modelAniValues.Length; i++)
  740. {
  741. modelAniValues[i] = datas[i].openValue;
  742. }
  743. ActionInstance._Instance.ModelAni_On?.Invoke(currentDataType == 0 ? AniType.buYuan : AniType.taoKou,
  744. modelAniValues);
  745. }
  746. public void SetShuiWenJianCeData(ShuiWenJianCeData data)
  747. {
  748. currentShuiWenJianCeData = data;
  749. if (currentShuiWenJianCeData != null)
  750. {
  751. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  752. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  753. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  754. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  755. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  756. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  757. }
  758. }
  759. public void SetGongChengJianCe(GongChengJianCeData data)
  760. {
  761. currentGongChengJianCeData = data;
  762. if (currentGongChengJianCeData != null)
  763. {
  764. _pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
  765. _zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
  766. _zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
  767. _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  768. _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  769. }
  770. }
  771. public void SetGongChengLieBiaoData()
  772. {
  773. _DevivesDatas.Clear();
  774. string stationName = currentDataType == 0 ? "补元" : "套口";
  775. foreach (var devicesData in GlobalData._devicesIdDatas.Values)
  776. {
  777. if (devicesData.stationName.Equals(stationName))
  778. {
  779. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  780. tempLieBiaoData.name = devicesData.sensorName;
  781. tempLieBiaoData.stationName = currentDataType == 0 ? $"BY_{devicesData.sensorName}" : $"TK_{devicesData.sensorName}";
  782. tempLieBiaoData.value = devicesData.realtimeValue1;
  783. tempLieBiaoData.valueType = devicesData.unitValue1;
  784. switch (devicesData.sensorType)
  785. {
  786. case "水位计":
  787. tempLieBiaoData.type = GongChengType.shuiWei;
  788. break;
  789. case "渗压计":
  790. tempLieBiaoData.type = GongChengType.shenYaJi;
  791. break;
  792. case "静力水准仪":
  793. tempLieBiaoData.type = GongChengType.jingLiShuiZhunYi;
  794. break;
  795. case "温度":
  796. tempLieBiaoData.type = GongChengType.wenDu;
  797. break;
  798. case "引张线仪":
  799. tempLieBiaoData.type = GongChengType.yinZhangXianYi;
  800. break;
  801. case "垂线坐标仪":
  802. tempLieBiaoData.type = GongChengType.chuiXianZuoBiaoYi;
  803. break;
  804. case "土压力计":
  805. tempLieBiaoData.type = GongChengType.tuYaLiJi;
  806. break;
  807. case "应力计":
  808. tempLieBiaoData.type = GongChengType.yingLiJi;
  809. break;
  810. case "三向位错计":
  811. tempLieBiaoData.type = GongChengType.sanXiangWeiCuoJi;
  812. break;
  813. case "二向测缝计":
  814. tempLieBiaoData.type = GongChengType.erXiangCeFengJi;
  815. break;
  816. case "位移计":
  817. tempLieBiaoData.type = GongChengType.weiYiJi;
  818. break;
  819. }
  820. tempLieBiaoData.state = GongChengState.normal;
  821. tempLieBiaoData.sid = devicesData.dataSid;
  822. tempLieBiaoData.gid = devicesData.dataGid;
  823. _DevivesDatas.Add(tempLieBiaoData);
  824. }
  825. }
  826. //监控
  827. foreach (var tempData in currentDataType == 0 ? GlobalData.obsDatas_by : GlobalData.obsDatas_tk)
  828. {
  829. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  830. tempLieBiaoData.name = tempData.name;
  831. tempLieBiaoData.type = GongChengType.shiPin;
  832. tempLieBiaoData.state = tempData.status ? GongChengState.normal : GongChengState.warning;
  833. tempLieBiaoData.sid = "";
  834. tempLieBiaoData.gid = ""; //监控没有这玩意
  835. _DevivesDatas.Add(tempLieBiaoData);
  836. }
  837. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  838. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  839. GClist_ShenYaJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  840. GClist_jingLiShuiZhunYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  841. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  842. for (int i = 0; i < currentGongChengLieBiaoItems.Count; i++)
  843. {
  844. Destroy(currentGongChengLieBiaoItems[i].gameObject);
  845. }
  846. currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  847. for (int i = 0; i < _DevivesDatas.Count; i++)
  848. {
  849. GongChengLieBiaoItem tempItem = Instantiate(GongChengLieBiaoItemOri, _gongChengLieBiaoContent)
  850. .GetComponent<GongChengLieBiaoItem>();
  851. tempItem.Init();
  852. _DevivesDatas[i].index = i + 1;
  853. tempItem.SetData(_DevivesDatas[i]);
  854. currentGongChengLieBiaoItems.Add(tempItem);
  855. }
  856. }
  857. //筛选工程列表
  858. public void SeachGongChengList(GongChengType type)
  859. {
  860. GClist_QuanBuButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  861. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  862. GClist_ShenYaJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  863. GClist_jingLiShuiZhunYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  864. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  865. GClist_WenDuButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  866. GClist_yinZhangXianYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  867. GClist_chuiXianZuoBiaoYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  868. GClist_tuYaLiJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  869. GClist_yingLiJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  870. GClist_sanXiangWeiCuoJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  871. GClist_erXiangCeFengJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  872. GClist_weiYiJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  873. switch (type)
  874. {
  875. case GongChengType.all:
  876. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  877. foreach (var obj in currentGongChengLieBiaoItems)
  878. {
  879. obj.gameObject.SetActive(true);
  880. }
  881. break;
  882. case GongChengType.shuiWei:
  883. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = Color.white;
  884. foreach (var obj in currentGongChengLieBiaoItems)
  885. {
  886. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shuiWei);
  887. }
  888. break;
  889. case GongChengType.shenYaJi:
  890. GClist_ShenYaJiButton.GetComponentInChildren<Text>().color = Color.white;
  891. foreach (var obj in currentGongChengLieBiaoItems)
  892. {
  893. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shenYaJi);
  894. }
  895. break;
  896. case GongChengType.jingLiShuiZhunYi:
  897. GClist_jingLiShuiZhunYiButton.GetComponentInChildren<Text>().color = Color.white;
  898. foreach (var obj in currentGongChengLieBiaoItems)
  899. {
  900. obj.gameObject.SetActive(obj._currentData.type == GongChengType.jingLiShuiZhunYi);
  901. }
  902. break;
  903. case GongChengType.shiPin:
  904. GClist_ShiPinButton.GetComponentInChildren<Text>().color = Color.white;
  905. foreach (var obj in currentGongChengLieBiaoItems)
  906. {
  907. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shiPin);
  908. }
  909. break;
  910. case GongChengType.wenDu:
  911. GClist_WenDuButton.GetComponentInChildren<Text>().color = Color.white;
  912. foreach (var obj in currentGongChengLieBiaoItems)
  913. {
  914. obj.gameObject.SetActive(obj._currentData.type == GongChengType.wenDu);
  915. }
  916. break;
  917. case GongChengType.yinZhangXianYi:
  918. GClist_yinZhangXianYiButton.GetComponentInChildren<Text>().color = Color.white;
  919. foreach (var obj in currentGongChengLieBiaoItems)
  920. {
  921. obj.gameObject.SetActive(obj._currentData.type == GongChengType.yinZhangXianYi);
  922. }
  923. break;
  924. case GongChengType.chuiXianZuoBiaoYi:
  925. GClist_chuiXianZuoBiaoYiButton.GetComponentInChildren<Text>().color = Color.white;
  926. foreach (var obj in currentGongChengLieBiaoItems)
  927. {
  928. obj.gameObject.SetActive(obj._currentData.type == GongChengType.chuiXianZuoBiaoYi);
  929. }
  930. break;
  931. case GongChengType.tuYaLiJi:
  932. GClist_tuYaLiJiButton.GetComponentInChildren<Text>().color = Color.white;
  933. foreach (var obj in currentGongChengLieBiaoItems)
  934. {
  935. obj.gameObject.SetActive(obj._currentData.type == GongChengType.tuYaLiJi);
  936. }
  937. break;
  938. case GongChengType.yingLiJi:
  939. GClist_yingLiJiButton.GetComponentInChildren<Text>().color = Color.white;
  940. foreach (var obj in currentGongChengLieBiaoItems)
  941. {
  942. obj.gameObject.SetActive(obj._currentData.type == GongChengType.yingLiJi);
  943. }
  944. break;
  945. case GongChengType.sanXiangWeiCuoJi:
  946. GClist_sanXiangWeiCuoJiButton.GetComponentInChildren<Text>().color = Color.white;
  947. foreach (var obj in currentGongChengLieBiaoItems)
  948. {
  949. obj.gameObject.SetActive(obj._currentData.type == GongChengType.sanXiangWeiCuoJi);
  950. }
  951. break;
  952. case GongChengType.erXiangCeFengJi:
  953. GClist_erXiangCeFengJiButton.GetComponentInChildren<Text>().color = Color.white;
  954. foreach (var obj in currentGongChengLieBiaoItems)
  955. {
  956. obj.gameObject.SetActive(obj._currentData.type == GongChengType.erXiangCeFengJi);
  957. }
  958. break;
  959. case GongChengType.weiYiJi:
  960. GClist_weiYiJiButton.GetComponentInChildren<Text>().color = Color.white;
  961. foreach (var obj in currentGongChengLieBiaoItems)
  962. {
  963. obj.gameObject.SetActive(obj._currentData.type == GongChengType.weiYiJi);
  964. }
  965. break;
  966. }
  967. }
  968. Dictionary<string, bool> BYObsUseLib = new Dictionary<string, bool>();
  969. Dictionary<string, bool> TKObsUseLib = new Dictionary<string, bool>();
  970. //监控列表
  971. public async void CreatObsItem()
  972. {
  973. await new WaitUntil(() => { return GlobalData.obsDatas_by.Count > 0 && GlobalData.obsDatas_tk.Count > 0; });
  974. _obsItems = new List<ObsItem>();
  975. _obsIconCtrls = new List<ObsIconCtrl>();
  976. for (int i = 0; i < _obsItems.Count; i++)
  977. {
  978. Destroy(_obsItems[i].gameObject);
  979. }
  980. for (int i = 0; i < _obsIconCtrls.Count; i++)
  981. {
  982. Destroy(_obsIconCtrls[i].gameObject);
  983. }
  984. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++)
  985. {
  986. if (GlobalData.layerUnitDatas[i].type == LayerUnitType.JK)
  987. {
  988. if (GlobalData.layerUnitDatas[i].text1 == "补元退洪闸")
  989. {
  990. BYObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  991. }
  992. else if (GlobalData.layerUnitDatas[i].text1 == "套口进洪闸")
  993. {
  994. TKObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  995. }
  996. }
  997. }
  998. for (int i = 0; i < GlobalData.obsDatas_by.Count; i++)
  999. {
  1000. if (BYObsUseLib.ContainsKey(GlobalData.obsDatas_by[i].targetName))
  1001. {
  1002. BYObsUseLib[GlobalData.obsDatas_by[i].targetName] = true;
  1003. }
  1004. //Debug.Log(GlobalData.obsDatas_by[i].name + ":000:" + GlobalData.obsDatas_by[i].targetName);
  1005. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  1006. tempItem.SetData(GlobalData.obsDatas_by[i]);
  1007. int tempi = i;
  1008. tempItem._button.onClick.AddListener(() =>
  1009. {
  1010. GCJKLayer._Instance.ShowObsPlayerPanel(GlobalData.obsDatas_by[tempi]);
  1011. });
  1012. _obsItems.Add(tempItem);
  1013. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1014. //Debug.Log(GlobalData.obsDatas_by[i].name + ":111:" + GlobalData.obsDatas_by[i].targetName);
  1015. tempIcon.Init(GlobalData.obsDatas_by[i]);
  1016. _obsIconCtrls.Add(tempIcon);
  1017. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  1018. }
  1019. foreach (string keyName in BYObsUseLib.Keys)
  1020. {
  1021. if (!BYObsUseLib[keyName])
  1022. {
  1023. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1024. ObsData errorObs = new ObsData();
  1025. errorObs.name = keyName + "(丢失)";
  1026. errorObs.targetName = keyName;
  1027. errorObs.type = obsType.BuYuanObs;
  1028. errorObs.status = false;
  1029. tempIcon.Init(errorObs);
  1030. _obsIconCtrls.Add(tempIcon);
  1031. }
  1032. }
  1033. for (int i = 0; i < GlobalData.obsDatas_tk.Count; i++)
  1034. {
  1035. if (TKObsUseLib.ContainsKey(GlobalData.obsDatas_tk[i].targetName))
  1036. {
  1037. TKObsUseLib[GlobalData.obsDatas_tk[i].targetName] = true;
  1038. }
  1039. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  1040. tempItem.SetData(GlobalData.obsDatas_tk[i]);
  1041. int tempi = i;
  1042. tempItem._button.onClick.AddListener(() =>
  1043. {
  1044. GCJKLayer._Instance.ShowObsPlayerPanel(GlobalData.obsDatas_tk[tempi]);
  1045. });
  1046. _obsItems.Add(tempItem);
  1047. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1048. tempIcon.Init(GlobalData.obsDatas_tk[i]);
  1049. _obsIconCtrls.Add(tempIcon);
  1050. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  1051. }
  1052. foreach (string keyName in TKObsUseLib.Keys)
  1053. {
  1054. if (!TKObsUseLib[keyName])
  1055. {
  1056. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1057. ObsData errorObs = new ObsData();
  1058. errorObs.name = keyName + "(丢失)";
  1059. errorObs.targetName = keyName;
  1060. errorObs.type = obsType.TaoKouObs;
  1061. errorObs.status = false;
  1062. tempIcon.Init(errorObs);
  1063. _obsIconCtrls.Add(tempIcon);
  1064. }
  1065. }
  1066. //隐藏不是当前站点的监控
  1067. var currentObsType = currentDataType == 0 ? obsType.BuYuanObs : obsType.TaoKouObs;
  1068. if (_obsItems != null)
  1069. {
  1070. for (int i = 0; i < _obsItems.Count; i++)
  1071. {
  1072. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.type == currentObsType);
  1073. }
  1074. }
  1075. if (_obsIconCtrls != null)
  1076. {
  1077. for (int i = 0; i < _obsIconCtrls.Count; i++)
  1078. {
  1079. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == currentObsType);
  1080. }
  1081. }
  1082. SetObsIconActive(ObsToggle.isOn);
  1083. }
  1084. public void SearchObsItem(string s_name)
  1085. {
  1086. if (s_name.Equals(""))
  1087. {
  1088. for (int i = 0; i < _obsItems.Count; i++)
  1089. {
  1090. _obsItems[i].gameObject.SetActive(true);
  1091. }
  1092. }
  1093. else
  1094. {
  1095. for (int i = 0; i < _obsItems.Count; i++)
  1096. {
  1097. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.name.Contains(s_name));
  1098. }
  1099. }
  1100. }
  1101. //查找场景中的监控坐标对象
  1102. public void FindObsTargetObje()
  1103. {
  1104. if (_obsItems == null)
  1105. {
  1106. return;
  1107. }
  1108. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(obsType.BuYuanObs.ToString());
  1109. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(obsType.TaoKouObs.ToString());
  1110. for (int i = 0; i < _obsItems.Count; i++)
  1111. {
  1112. string objName = _obsItems[i]._data.targetName;
  1113. if (_obsItems[i]._data.type == obsType.BuYuanObs)
  1114. {
  1115. for (int j = 0; j < BY_targs.Length; j++)
  1116. {
  1117. if (BY_targs[j].gameObject.name == objName)
  1118. {
  1119. _obsItems[i]._data.targetTransform = BY_targs[j].transform;
  1120. _obsIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1121. break;
  1122. }
  1123. }
  1124. }
  1125. else
  1126. {
  1127. for (int j = 0; j < TK_targs.Length; j++)
  1128. {
  1129. if (TK_targs[j].gameObject.name == objName)
  1130. {
  1131. _obsItems[i]._data.targetTransform = TK_targs[j].transform;
  1132. _obsIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1133. break;
  1134. }
  1135. }
  1136. }
  1137. }
  1138. }
  1139. public void ShowObsPlayerPanel(ObsData _data)
  1140. {
  1141. obsPanel.gameObject.SetActive(true);
  1142. obsPanel.SetObsData(_data);
  1143. obsPanel.SetTitle(_data.name);
  1144. }
  1145. public void ShowHistoryPanle(ShuiWeiData data)
  1146. {
  1147. _shuiWeiHistoryPanel.SetData(data);
  1148. _shuiWeiHistoryPanel.gameObject.SetActive(true);
  1149. }
  1150. public void SetObsIconActive(bool show)
  1151. {
  1152. if (_obsIconCtrls == null)
  1153. {
  1154. return;
  1155. }
  1156. for (int i = 0; i < _obsIconCtrls.Count; i++)
  1157. {
  1158. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == (obsType)currentDataType && show);
  1159. }
  1160. }
  1161. public void CreatIcons()
  1162. {
  1163. foreach (var t in deviceIconCtrlList)
  1164. {
  1165. Destroy(t.gameObject);
  1166. }
  1167. deviceIconCtrlList = new List<DeviceIconCtrl>();
  1168. GameObject[] IconTargets = GameObject.FindGameObjectsWithTag("DeviceIconTarget");
  1169. foreach (var t in _DevivesDatas)
  1170. {
  1171. if (t.type==GongChengType.shiPin||t.stationName == null)
  1172. {
  1173. continue;
  1174. }
  1175. foreach (var iconTarget in IconTargets)
  1176. {
  1177. if (t.stationName.Equals(iconTarget.gameObject.name))
  1178. {
  1179. Debug.Log(t.stationName);
  1180. var tempIcon= Instantiate(deviceIconPrefab, deviceIconContent).GetComponent<DeviceIconCtrl>();
  1181. DeviceIconData tempData = new DeviceIconData();
  1182. tempData.name = t.name;
  1183. tempData.targetName = iconTarget.gameObject.name;
  1184. tempData.type = t.type;
  1185. tempData.targetTransform = iconTarget.gameObject.transform;
  1186. tempData.value = t.value;
  1187. tempData.valueType = t.valueType;
  1188. tempData.sid = t.sid;
  1189. tempData.gid = t.gid;
  1190. tempIcon.Init(tempData);
  1191. deviceIconCtrlList.Add(tempIcon);
  1192. break;
  1193. }
  1194. }
  1195. }
  1196. }
  1197. //水位图标
  1198. public void CreatShuiWeiIcon()
  1199. {
  1200. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  1201. {
  1202. Destroy(_shuiWeiIconCtrls[i].gameObject);
  1203. }
  1204. _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  1205. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiWeiDataList : GlobalData.TaoKouShuiWeiDataList;
  1206. for (int i = 0; i < DataList.Count; i++)
  1207. {
  1208. ShuiWeiIconCtrl tempIcon =
  1209. Instantiate(shuiweiIconPrefab, _shuiWeiIconContent).GetComponent<ShuiWeiIconCtrl>();
  1210. tempIcon.Init(DataList[i]);
  1211. _shuiWeiIconCtrls.Add(tempIcon);
  1212. }
  1213. Debug.Log(DataList.Count);
  1214. }
  1215. //查找场景中的水位坐标对象
  1216. public void FindShuiWeiTargetObje()
  1217. {
  1218. if (_shuiWeiIconCtrls == null)
  1219. {
  1220. return;
  1221. }
  1222. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.BuYuanShuiWei.ToString());
  1223. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.TaoKouShuiWei.ToString());
  1224. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  1225. {
  1226. string objName = _shuiWeiIconCtrls[i]._data.targetName;
  1227. if (_shuiWeiIconCtrls[i]._data.type == shuiWeiType.BuYuanShuiWei)
  1228. {
  1229. for (int j = 0; j < BY_targs.Length; j++)
  1230. {
  1231. if (BY_targs[j].gameObject.name == objName)
  1232. {
  1233. _shuiWeiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1234. break;
  1235. }
  1236. }
  1237. }
  1238. else
  1239. {
  1240. for (int j = 0; j < TK_targs.Length; j++)
  1241. {
  1242. if (TK_targs[j].gameObject.name == objName)
  1243. {
  1244. _shuiWeiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1245. break;
  1246. }
  1247. }
  1248. }
  1249. }
  1250. }
  1251. //水压图标
  1252. public void CreatShuiYaIcon()
  1253. {
  1254. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  1255. {
  1256. Destroy(_shuiYaIconCtrls[i].gameObject);
  1257. }
  1258. _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  1259. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiYaDataList : GlobalData.TaoKouShuiYaDataList;
  1260. for (int i = 0; i < DataList.Count; i++)
  1261. {
  1262. ShuiYaIconCtrl tempIcon = Instantiate(shuiYaIconPrefab, _shuiYaIconContent).GetComponent<ShuiYaIconCtrl>();
  1263. tempIcon.Init(DataList[i]);
  1264. _shuiYaIconCtrls.Add(tempIcon);
  1265. }
  1266. }
  1267. public void FindShuiYaTargetObje()
  1268. {
  1269. if (_shuiYaIconCtrls == null)
  1270. {
  1271. return;
  1272. }
  1273. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiYaType.BuYuanShuiYa.ToString());
  1274. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiYaType.TaoKouShuiYa.ToString());
  1275. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  1276. {
  1277. string objName = _shuiYaIconCtrls[i]._data.targetName;
  1278. if (_shuiYaIconCtrls[i]._data.type == shuiYaType.BuYuanShuiYa)
  1279. {
  1280. for (int j = 0; j < BY_targs.Length; j++)
  1281. {
  1282. if (BY_targs[j].gameObject.name == objName)
  1283. {
  1284. _shuiYaIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1285. break;
  1286. }
  1287. }
  1288. }
  1289. else
  1290. {
  1291. for (int j = 0; j < TK_targs.Length; j++)
  1292. {
  1293. if (TK_targs[j].gameObject.name == objName)
  1294. {
  1295. _shuiYaIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1296. break;
  1297. }
  1298. }
  1299. }
  1300. }
  1301. }
  1302. //位移图标
  1303. public void CreatWeiYiIcon()
  1304. {
  1305. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1306. {
  1307. Destroy(_weiYiIconCtrls[i].gameObject);
  1308. }
  1309. _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  1310. var DataList = currentDataType == 0 ? GlobalData.BuYuanWeiYiDataList : GlobalData.TaoKouWeiYiDataList;
  1311. for (int i = 0; i < DataList.Count; i++)
  1312. {
  1313. WeiYiIconCtrl tempIcon = Instantiate(weiYiIconPrefab, _weiYiIconContent).GetComponent<WeiYiIconCtrl>();
  1314. tempIcon.Init(DataList[i]);
  1315. _weiYiIconCtrls.Add(tempIcon);
  1316. }
  1317. }
  1318. public void FindWeiYiTargetObje()
  1319. {
  1320. if (_weiYiIconCtrls == null)
  1321. {
  1322. return;
  1323. }
  1324. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(weiYiType.BuYuanWeiYi.ToString());
  1325. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(weiYiType.TaoKouWeiYi.ToString());
  1326. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1327. {
  1328. string objName = _weiYiIconCtrls[i]._data.targetName;
  1329. if (_weiYiIconCtrls[i]._data.type == weiYiType.BuYuanWeiYi)
  1330. {
  1331. for (int j = 0; j < BY_targs.Length; j++)
  1332. {
  1333. if (BY_targs[j].gameObject.name == objName)
  1334. {
  1335. _weiYiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1336. break;
  1337. }
  1338. }
  1339. }
  1340. else
  1341. {
  1342. for (int j = 0; j < TK_targs.Length; j++)
  1343. {
  1344. if (TK_targs[i].gameObject.name == objName)
  1345. {
  1346. _weiYiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1347. break;
  1348. }
  1349. }
  1350. }
  1351. }
  1352. }
  1353. public void Set_shuiWeiJi_IconActive(bool show)
  1354. {
  1355. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.shuiWei))
  1356. {
  1357. t.gameObject.SetActive(show);
  1358. }
  1359. }
  1360. public void Set_shenYaJi_IconActive(bool show)
  1361. {
  1362. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.shenYaJi))
  1363. {
  1364. t.gameObject.SetActive(show);
  1365. }
  1366. }
  1367. public void Set_jingLiShuiZhunYi_IconActive(bool show)
  1368. {
  1369. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.jingLiShuiZhunYi))
  1370. {
  1371. t.gameObject.SetActive(show);
  1372. }
  1373. }
  1374. public void Set_wenDu_IconActive(bool show)
  1375. {
  1376. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.wenDu))
  1377. {
  1378. t.gameObject.SetActive(show);
  1379. }
  1380. }
  1381. public void Set_yinZhangXianYi_IconActive(bool show)
  1382. {
  1383. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.yinZhangXianYi))
  1384. {
  1385. t.gameObject.SetActive(show);
  1386. }
  1387. }
  1388. public void Set_chuiXianZuoBiaoYi_IconActive(bool show)
  1389. {
  1390. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.chuiXianZuoBiaoYi))
  1391. {
  1392. t.gameObject.SetActive(show);
  1393. }
  1394. }
  1395. public void Set_tuYaLiJi_IconActive(bool show)
  1396. {
  1397. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.tuYaLiJi))
  1398. {
  1399. t.gameObject.SetActive(show);
  1400. }
  1401. }
  1402. public void Set_yingLiJi_IconActive(bool show)
  1403. {
  1404. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.yingLiJi))
  1405. {
  1406. t.gameObject.SetActive(show);
  1407. }
  1408. }
  1409. public void Set_sanXiangWeiCuoJi_IconActive(bool show)
  1410. {
  1411. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.sanXiangWeiCuoJi))
  1412. {
  1413. t.gameObject.SetActive(show);
  1414. }
  1415. }
  1416. public void Set_erXiangCeFengJi_IconActive(bool show)
  1417. {
  1418. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.erXiangCeFengJi))
  1419. {
  1420. t.gameObject.SetActive(show);
  1421. }
  1422. }
  1423. public void Set_weiYiJi_IconActive(bool show)
  1424. {
  1425. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.weiYiJi))
  1426. {
  1427. t.gameObject.SetActive(show);
  1428. }
  1429. }
  1430. public GameObject gongChengPanel;
  1431. public Text zhaZhanMingCheng;
  1432. public Text zhaMenKaiDu;
  1433. public Text guoZhaLiuLiang;
  1434. public Text zhaQianShuiWei;
  1435. public Text zhaHouShuiWei;
  1436. public BarChart shuiweiChart;
  1437. public void OpenZhaMenInfoPanel(int _index, ZhaZhanJianKongData itemData)
  1438. {
  1439. gongChengPanel.SetActive(true);
  1440. zhaZhanMingCheng.text = itemData.name;
  1441. var floorGateData = currentDataType == 0 ? GlobalData.floorGateData.buYuan : GlobalData.floorGateData.taoKou;
  1442. zhaMenKaiDu.text = $"{floorGateData[_index].opening_degree:0.00}<size=14><color=#A5BFE2>%</color></size>";
  1443. guoZhaLiuLiang.text = $"-<size=14><color=#A5BFE2>m\u00b3/s</color></size>";
  1444. var floorGateData_sw = currentDataType == 0 ? GlobalData.floorGateData.buYuanSW : GlobalData.floorGateData.taoKouSW;
  1445. zhaQianShuiWei.text = $"{floorGateData_sw} <size=14><color=#A5BFE2>m</color></size>";
  1446. zhaHouShuiWei.text = $"{floorGateData_sw} <size=14><color=#A5BFE2>m</color></size>";
  1447. var shuiweiData = currentDataType == 0 ? GlobalData.floorGateData.swzxtBY : GlobalData.floorGateData.swzxtTK;
  1448. XAxis tempXaxis = shuiweiChart.GetChartComponent<XAxis>();
  1449. tempXaxis.data.Clear();
  1450. for (int i = 0; i < shuiweiData.Length; i++)
  1451. {
  1452. tempXaxis.AddData(shuiweiData[i].key);
  1453. }
  1454. var tempSeries = shuiweiChart.series;
  1455. tempSeries[0].serieName = "水位";
  1456. SerieData[] tempDatas = new SerieData[shuiweiData.Length];
  1457. for (int i = 0; i < tempDatas.Length; i++)
  1458. {
  1459. tempDatas[i] = new SerieData();
  1460. tempDatas[i].data = new List<double>();
  1461. tempDatas[i].data.Add(i);
  1462. string value = shuiweiData[i].value;
  1463. if (value == "-") {
  1464. value = "-1";
  1465. }
  1466. tempDatas[i].data.Add(float.Parse(value));
  1467. }
  1468. tempSeries[0].data.Clear();
  1469. tempSeries[0].data.AddRange(tempDatas);
  1470. }
  1471. }