GCJKLayer.cs 49 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371
  1. using Newtonsoft.Json.Linq;
  2. using Newtonsoft.Json;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using UnityEngine.Networking;
  8. using UnityEngine.UI;
  9. using UnityEngine.UIElements;
  10. using Toggle = UnityEngine.UI.Toggle;
  11. using UnityAsync;
  12. using WaitUntil = UnityAsync.WaitUntil;
  13. using Unity.VisualScripting;
  14. using System.Threading.Tasks;
  15. using Button = UnityEngine.UI.Button;
  16. [System.Serializable]
  17. public class QXZData
  18. {
  19. public int ADDVCD;
  20. public float ALT;
  21. public double LGTD;
  22. public double LTTD;
  23. public int ROWNUM_;
  24. public string STCD;
  25. public string STLC;
  26. public string STNM;
  27. public float dropSum6;
  28. }
  29. [System.Serializable]
  30. public class ServerObsDatas
  31. {
  32. public class ServerObsData
  33. {
  34. public string channelId;
  35. public string deviceId;
  36. public string name;
  37. public string ipAddress;
  38. public string ptzTypeText;
  39. public bool status;
  40. }
  41. public int total;
  42. public List<ServerObsData> list;
  43. }
  44. [System.Serializable]
  45. public class SWZData
  46. {
  47. // 行政区划代码
  48. public string ADDVCD;
  49. // 行政管理单位
  50. public string ADMAUTH;
  51. // 观测站所属单位
  52. public string ATCUNIT;
  53. // 建站年月
  54. public string BGFRYM;
  55. // 河流名称
  56. public string BSNM;
  57. // 备注
  58. public string COMMENTS;
  59. // 流域名称
  60. public string DRNA;
  61. // 河流流域代码
  62. public string DSTRVM;
  63. // 站点更名前站名
  64. public string DTMEL;
  65. // 站点更名前名称
  66. public string DTMNM;
  67. // 数据处理人
  68. public string DTPR;
  69. // 建成年月
  70. public string ESSTYM;
  71. // 站点等级
  72. public string FRGRD;
  73. // 水系名称
  74. public string HNNM;
  75. // 经度
  76. public double LGTD;
  77. // 地区
  78. public string LOCALITY;
  79. // 纬度
  80. public double LTTD;
  81. // 修改时间
  82. public string MODITIME;
  83. // 水文站代码
  84. public string PHCD;
  85. // 行号
  86. public int ROWNUM_;
  87. // 河道名称
  88. public string RVNM;
  89. // 站点状态
  90. public string STAZT;
  91. // 站点基础
  92. public string STBK;
  93. // 站点代码
  94. public string STCD;
  95. // 站点位置
  96. public string STLC;
  97. // 站点名称
  98. public string STNM;
  99. // 站点类型
  100. public string STTP;
  101. // 是否使用
  102. public string USFL;
  103. // 最近6小时降水量
  104. public float dropSum6;
  105. // 天气
  106. public string wth;
  107. }
  108. public class GCJKLayer : YZTRootLayer
  109. {
  110. public static GCJKLayer _Instance;
  111. //泵站监控面板
  112. private RectTransform _bengZhanJianKongPanel;
  113. private RectTransform _bengZhanJianKongContent;
  114. [Header("泵站监控数据预制体")] public GameObject BengZhanJianKongItemOri;
  115. [Header("泵站监控数据")] public List<BengZhanJianKongData> BengZhanJianKongDatas;
  116. private List<BengZhanJianKongItem> currentBengZhanJianKongItems;
  117. //闸站监测
  118. private RectTransform _zhaZhanJianKongPanel;
  119. private RectTransform _zhaZhanJianKongContent;
  120. [Header("闸站监测数据预制体")] public GameObject ZhaZhanJianKongItemOri;
  121. private List<ZhaZhanJianKongItem> currentZhaZhanJianKongItems;
  122. //水文监测
  123. private RectTransform _shuiWenJianCePanel;
  124. private Text _wenduText;
  125. private Text _shiduText;
  126. private Text _qiyaText;
  127. private Text _fengXiangText;
  128. private Text _fengLiText;
  129. private Text _yuLiangText;
  130. [Header("水文监测数据")] public ShuiWenJianCeData currentShuiWenJianCeData;
  131. //工程安全检测
  132. //检测数据
  133. private Text _pingJunLiuLiangText;
  134. private Text _zuiGaoShuiWeiText;
  135. private Text _zuiDaLiuLiangText;
  136. private Text _gongChengGaoJingText;
  137. private Text _zhengChangYunXingText;
  138. [Header("工程安全检测-检测数据")] public GongChengJianCeData currentGongChengJianCeData;
  139. //工程列表
  140. private RectTransform _gongChengLieBiaoContent;
  141. public GameObject GongChengLieBiaoItemOri;
  142. private List<GongChengLieBiaoItem> currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  143. private Button GClist_QuanBuButton;
  144. private Button GClist_ShuiWeiButton;
  145. private Button GClist_ShuiYaButton;
  146. private Button GClist_WeiYiButton;
  147. private Button GClist_ShiPinButton;
  148. //视频监控
  149. [Header("监控数据")] public ObsPlayerPanel obsPanel;
  150. public GameObject obsItemPrefab;
  151. private Transform obsItemContent;
  152. private List<ObsItem> _obsItems;
  153. public GameObject obsIconPrefab;
  154. private Transform _obsIconContent;
  155. private List<ObsIconCtrl> _obsIconCtrls;
  156. private InputField _obsSearchInputField;
  157. //水位图标
  158. [Header("水位数据")] public GameObject shuiweiIconPrefab;
  159. private List<ShuiWeiIconCtrl> _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  160. private Transform _shuiWeiIconContent;
  161. //水压
  162. public GameObject shuiYaIconPrefab;
  163. private List<ShuiYaIconCtrl> _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  164. private Transform _shuiYaIconContent;
  165. //位移
  166. public GameObject weiYiIconPrefab;
  167. private List<WeiYiIconCtrl> _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  168. private Transform _weiYiIconContent;
  169. private Toggle obsToggle;
  170. private Toggle shuiWeiToggle;
  171. private Toggle shuiYaToggle;
  172. private Toggle weiYiToggle;
  173. public RectTransform main;
  174. public RectTransform miniMap;
  175. public UnityEngine.UI.Button globalWeatherBtn;
  176. public UnityEngine.UI.Button exitGlobalWeatherBtn;
  177. private ShuiWeiHistoryPanel _shuiWeiHistoryPanel;
  178. public RectTransform miniMapQXContent;
  179. public RectTransform miniMapSWContent;
  180. public GameObject dropUnitPrefab;
  181. public GameObject weatherUnitPrefab;
  182. public UnityEngine.UI.Button qxDataBtn;
  183. public UnityEngine.UI.Button swDataBtn;
  184. public Sprite highLightBtn;
  185. public Sprite normalBtn;
  186. public Toggle dropToggle;
  187. public Toggle weatherToggle;
  188. List<DropUnit> dropUnits = new List<DropUnit>();
  189. List<WeatherUnit> weatherUnits = new List<WeatherUnit>();
  190. public GameObject runtimePointObj;
  191. private int currentDataType = -1;
  192. public GameObject loading;
  193. public Button buyuanBtn;
  194. public Button taokouBtn;
  195. private List<GongChengLieBiaoData> _DevivesDatas = new List<GongChengLieBiaoData>();
  196. public GameObject _DeviceTrendPanelOri;
  197. private Dictionary<string, DeviceTrendPanel> openDeviceTrendPanelList = new Dictionary<string, DeviceTrendPanel>();
  198. //public GongChengLieBiaoItem currentSelectItem;
  199. //上下游水位
  200. public ShuiWeiCtrl swSY;
  201. public ShuiWeiCtrl swXY;
  202. private void Awake()
  203. {
  204. _Instance = this;
  205. Init();
  206. _shuiWeiHistoryPanel = this.transform.Find("Main/ShuiWeiHistoryPanel").GetComponent<ShuiWeiHistoryPanel>();
  207. _shuiWeiHistoryPanel.Init();
  208. _shuiWeiHistoryPanel.gameObject.SetActive(false);
  209. buyuanBtn.onClick.AddListener(() =>
  210. {
  211. buyuanBtn.GetComponent<CanvasGroup>().alpha = 1f;
  212. taokouBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
  213. SetCurrentDataToPanel(0);
  214. });
  215. taokouBtn.onClick.AddListener(() =>
  216. {
  217. buyuanBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
  218. taokouBtn.GetComponent<CanvasGroup>().alpha = 1f;
  219. SetCurrentDataToPanel(1);
  220. });
  221. }
  222. private async void OnEnable()
  223. {
  224. StaticLod.instance.OnFoucusStatic(0);
  225. if (GlobalData.BuYuanShuiWeiDataList.Count < 1)
  226. {
  227. await HttpHelper._Instance.InitSWYJData();
  228. }
  229. if (GlobalData.BuYuanShuiYaDataList.Count < 1)
  230. {
  231. HttpHelper._Instance.GetBuYuanDevicesGroupInfo();
  232. }
  233. if (GlobalData.TaoKouShuiYaDataList.Count < 1)
  234. {
  235. HttpHelper._Instance.GetTaoKouDevicesGroupInfo();
  236. }
  237. SetCurrentDataToPanel(0);
  238. }
  239. public void Init()
  240. {
  241. swSY.Init();
  242. swXY.Init();
  243. //泵站监控面板
  244. _bengZhanJianKongPanel = this.transform.Find("BengZhanJianKong").GetComponent<RectTransform>();
  245. _bengZhanJianKongContent =
  246. _bengZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  247. currentBengZhanJianKongItems = new List<BengZhanJianKongItem>();
  248. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  249. {
  250. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  251. {
  252. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  253. .GetComponent<BengZhanJianKongItem>();
  254. tempItem.Init();
  255. tempItem.SetData(BengZhanJianKongDatas[i]);
  256. currentBengZhanJianKongItems.Add(tempItem);
  257. }
  258. }
  259. //闸站
  260. _zhaZhanJianKongPanel = this.transform.Find("ZhaZhanJianKong").GetComponent<RectTransform>();
  261. _zhaZhanJianKongContent =
  262. _zhaZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  263. currentZhaZhanJianKongItems = new List<ZhaZhanJianKongItem>();
  264. //水文
  265. _shuiWenJianCePanel = this.transform.Find("ShuiWenJianCe").GetComponent<RectTransform>();
  266. _wenduText = _shuiWenJianCePanel.Find("WenDu/Text/numText").GetComponent<Text>();
  267. _shiduText = _shuiWenJianCePanel.Find("ShiDu/Text/numText").GetComponent<Text>();
  268. _qiyaText = _shuiWenJianCePanel.Find("QiYa/Text/numText").GetComponent<Text>();
  269. _fengXiangText = _shuiWenJianCePanel.Find("FengXiang/Text/numText").GetComponent<Text>();
  270. _fengLiText = _shuiWenJianCePanel.Find("FengLi/Text/numText").GetComponent<Text>();
  271. _yuLiangText = _shuiWenJianCePanel.Find("YuLiang/Text/numText").GetComponent<Text>();
  272. if (currentShuiWenJianCeData != null)
  273. {
  274. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  275. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  276. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  277. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  278. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  279. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  280. }
  281. //监测数据
  282. _pingJunLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/PingJunLiuLiang/title/numText")
  283. .GetComponent<Text>();
  284. _zuiGaoShuiWeiText = this.transform.Find("RightUp/ShuJuJianCe/ZuiGaoShuiWei/title/numText")
  285. .GetComponent<Text>();
  286. _zuiDaLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/ZuiDaLiuLiang/title/numText")
  287. .GetComponent<Text>();
  288. _gongChengGaoJingText = this.transform.Find("RightUp/ShuJuJianCe/DangRiJingGao/title/numText")
  289. .GetComponent<Text>();
  290. _zhengChangYunXingText = this.transform.Find("RightUp/ShuJuJianCe/ZhengChangGongCheng/title/numText")
  291. .GetComponent<Text>();
  292. if (currentGongChengJianCeData != null)
  293. {
  294. _pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
  295. _zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
  296. _zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
  297. _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  298. _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  299. }
  300. //工程列表
  301. _gongChengLieBiaoContent = this.transform.Find("RightUp/GongChengLieBiao/ScrollView/Viewport/Content")
  302. .GetComponent<RectTransform>();
  303. GClist_QuanBuButton = this.transform.Find("RightUp/GongChengLieBiao/QuanBuButton").GetComponent<Button>();
  304. GClist_QuanBuButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.all); });
  305. GClist_ShuiWeiButton = this.transform.Find("RightUp/GongChengLieBiao/ShuiWeiButton").GetComponent<Button>();
  306. GClist_ShuiWeiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shuiWei); });
  307. GClist_ShuiYaButton = this.transform.Find("RightUp/GongChengLieBiao/ShuiYaButton").GetComponent<Button>();
  308. GClist_ShuiYaButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shuiYa); });
  309. GClist_WeiYiButton = this.transform.Find("RightUp/GongChengLieBiao/WeiYiButton").GetComponent<Button>();
  310. GClist_WeiYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.weiYi); });
  311. GClist_ShiPinButton = this.transform.Find("RightUp/GongChengLieBiao/JianKongButton").GetComponent<Button>();
  312. GClist_ShiPinButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shiPin); });
  313. //监控
  314. obsPanel = this.transform.Find("Main/ObsPlayerPanel").GetComponent<ObsPlayerPanel>();
  315. obsPanel.gameObject.SetActive(false);
  316. obsItemContent = this.transform.Find("ShiPinJianKong/ScrollView/Viewport/Content").transform;
  317. _obsIconContent = this.transform.Find("Main/ObsIconContent").transform;
  318. _obsSearchInputField = this.transform.Find("ShiPinJianKong/InputField").GetComponent<InputField>();
  319. _obsSearchInputField.onValueChanged.AddListener(SearchObsItem);
  320. CreatObsItem();
  321. //水位
  322. _shuiWeiIconContent = this.transform.Find("Main/ShuiWeiIconContent").transform;
  323. _shuiYaIconContent = this.transform.Find("Main/ShuiYaIconContent").transform;
  324. _weiYiIconContent = this.transform.Find("Main/WeiYiIconContent").transform;
  325. obsToggle = this.transform.Find("Main/ObsToggle").GetComponent<Toggle>();
  326. shuiWeiToggle = this.transform.Find("Main/ShuiWeiToggle").GetComponent<Toggle>();
  327. shuiYaToggle = this.transform.Find("Main/ShuiYaToggle").GetComponent<Toggle>();
  328. weiYiToggle = this.transform.Find("Main/WeiYiToggle").GetComponent<Toggle>();
  329. obsToggle.onValueChanged.AddListener(SetObsIconActive);
  330. shuiWeiToggle.onValueChanged.AddListener(SetShuiWeiIconActive);
  331. shuiYaToggle.onValueChanged.AddListener(SetShuiYaIconActive);
  332. weiYiToggle.onValueChanged.AddListener(SetWeiYiIconActive);
  333. globalWeatherBtn.onClick.AddListener(OnGlobalWeatherClick);
  334. exitGlobalWeatherBtn.onClick.AddListener(() =>
  335. {
  336. CameraManager.SwitchCamera(0);
  337. viewMode = ViewMode.normal;
  338. miniMap.gameObject.SetActive(false);
  339. main.gameObject.SetActive(true);
  340. });
  341. qxDataBtn.onClick.AddListener(() =>
  342. {
  343. miniMapQXContent.gameObject.SetActive(true);
  344. miniMapSWContent.gameObject.SetActive(false);
  345. qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  346. swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  347. weatherToggle.gameObject.SetActive(false);
  348. });
  349. swDataBtn.onClick.AddListener(() =>
  350. {
  351. miniMapQXContent.gameObject.SetActive(false);
  352. miniMapSWContent.gameObject.SetActive(true);
  353. swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  354. qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  355. weatherToggle.gameObject.SetActive(true);
  356. });
  357. dropToggle.onValueChanged.AddListener((active) =>
  358. {
  359. for (int i = 0; i < dropUnits.Count; i++)
  360. {
  361. dropUnits[i].gameObject.SetActive(active);
  362. }
  363. });
  364. weatherToggle.onValueChanged.AddListener((active) =>
  365. {
  366. for (int i = 0; i < weatherUnits.Count; i++)
  367. {
  368. weatherUnits[i].gameObject.SetActive(active);
  369. }
  370. });
  371. }
  372. public async void OnGlobalWeatherClick()
  373. {
  374. if (GlobalData.qXZDatas.Count < 1 || GlobalData.sWZDatas.Count < 1)
  375. await HttpHelper._Instance.InitGCJKData();
  376. GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
  377. CameraManager.SwitchCamera(1);
  378. if (dropUnits.Count <= 0)
  379. {
  380. viewMode = ViewMode.miniMap;
  381. dropUnits = new List<DropUnit>();
  382. weatherUnits = new List<WeatherUnit>();
  383. for (int i = 0; i < GlobalData.qXZDatas.Count; i++)
  384. {
  385. GameObject gameObject = Instantiate(dropUnitPrefab);
  386. DropUnit dropUnit = gameObject.GetComponent<DropUnit>();
  387. dropUnit.transform.SetParent(miniMapQXContent.transform);
  388. dropUnit.Init(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD, GlobalData.qXZDatas[i].STNM,
  389. GlobalData.qXZDatas[i].dropSum6.ToString());
  390. dropUnits.Add(dropUnit);
  391. dropUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  392. dropUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(9));
  393. dropUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  394. dropUnit.bingObj.transform.localScale = Vector3.one;
  395. dropUnit.bingObj.transform.localPosition =
  396. CoordinateConverter.GeoToUGUISmall(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD);
  397. dropUnit.bingObj.name = GlobalData.qXZDatas[i].STNM;
  398. }
  399. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  400. {
  401. GameObject gameObject = Instantiate(dropUnitPrefab);
  402. DropUnit dropUnit = gameObject.GetComponent<DropUnit>();
  403. dropUnit.transform.SetParent(miniMapSWContent.transform);
  404. dropUnit.Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM,
  405. GlobalData.sWZDatas[i].dropSum6.ToString());
  406. dropUnits.Add(dropUnit);
  407. dropUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  408. dropUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(10));
  409. dropUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  410. dropUnit.bingObj.transform.localScale = Vector3.one;
  411. dropUnit.bingObj.transform.localPosition =
  412. CoordinateConverter.GeoToUGUISmall(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD);
  413. dropUnit.bingObj.name = GlobalData.sWZDatas[i].STNM;
  414. }
  415. }
  416. else
  417. {
  418. viewMode = ViewMode.miniMap;
  419. int index = 0;
  420. for (int i = 0; i < GlobalData.qXZDatas.Count; i++)
  421. {
  422. dropUnits[i].Init(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD, GlobalData.qXZDatas[i].STNM,
  423. GlobalData.qXZDatas[i].dropSum6.ToString());
  424. index++;
  425. }
  426. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  427. {
  428. dropUnits[i + index].Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD,
  429. GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].dropSum6.ToString());
  430. }
  431. }
  432. if (weatherUnits.Count <= 0)
  433. {
  434. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  435. {
  436. GameObject gameObject = Instantiate(weatherUnitPrefab);
  437. WeatherUnit weatherUnit = gameObject.GetComponent<WeatherUnit>();
  438. weatherUnit.transform.SetParent(miniMapSWContent.transform);
  439. weatherUnit.Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM,
  440. GlobalData.sWZDatas[i].wth);
  441. weatherUnit.transform.localScale = Vector3.one * 1.1f;
  442. weatherUnits.Add(weatherUnit);
  443. weatherUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  444. weatherUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(10));
  445. weatherUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  446. weatherUnit.bingObj.transform.localScale = Vector3.one;
  447. weatherUnit.bingObj.transform.localPosition =
  448. CoordinateConverter.GeoToUGUISmall(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD);
  449. weatherUnit.bingObj.name = GlobalData.sWZDatas[i].STNM;
  450. }
  451. }
  452. else
  453. {
  454. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  455. {
  456. weatherUnits[i].Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD,
  457. GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].wth);
  458. }
  459. }
  460. miniMap.gameObject.SetActive(true);
  461. main.gameObject.SetActive(false);
  462. }
  463. public void SetBengZhanJianKongData(BengZhanJianKongData[] datas)
  464. {
  465. for (int i = 0; i < currentBengZhanJianKongItems.Count; i++)
  466. {
  467. Destroy(currentBengZhanJianKongItems[i].gameObject);
  468. }
  469. BengZhanJianKongDatas = new List<BengZhanJianKongData>();
  470. BengZhanJianKongDatas.AddRange(datas);
  471. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  472. {
  473. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  474. {
  475. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  476. .GetComponent<BengZhanJianKongItem>();
  477. tempItem.Init();
  478. tempItem.SetData(BengZhanJianKongDatas[i]);
  479. currentBengZhanJianKongItems.Add(tempItem);
  480. }
  481. }
  482. }
  483. public async void SetCurrentDataToPanel(int type)
  484. {
  485. if (currentDataType == type)
  486. {
  487. return;
  488. }
  489. StaticLod.instance.OnFoucusStatic(type);
  490. currentDataType = type;
  491. if (currentDataType == 0)
  492. {
  493. float? swUp = null;
  494. float? swDown=null;
  495. string swUpName="";
  496. string swDownName="";
  497. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  498. {
  499. if (GlobalData.swDatas[i].stnm == "补元(上)")
  500. {
  501. swUp = GlobalData.swDatas[i].upz;
  502. swUpName = GlobalData.swDatas[i].stnm;
  503. }
  504. if (GlobalData.swDatas[i].stnm == "补元(下)")
  505. {
  506. swDown = GlobalData.swDatas[i].dwz;
  507. swDownName = GlobalData.swDatas[i].stnm;
  508. }
  509. }
  510. var swTargets = GameObject.FindGameObjectsWithTag("BY_SW");
  511. for (int i = 0; i < swTargets.Length; i++)
  512. {
  513. if (swTargets[i].name.Equals("BY_ZhaQian"))
  514. {
  515. swSY.SetData(swUpName,swUp,swTargets[i].transform);
  516. }
  517. if (swTargets[i].name.Equals("BY_ZhaHou"))
  518. {
  519. swXY.SetData(swDownName,swDown,swTargets[i].transform);
  520. }
  521. }
  522. }
  523. else
  524. {
  525. float? swUp = null;
  526. float? swDown=null;
  527. string swUpName="";
  528. string swDownName="";
  529. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  530. {
  531. if (GlobalData.swDatas[i].stnm == "套口(上)")
  532. {
  533. swUp = GlobalData.swDatas[i].upz;
  534. swUpName = GlobalData.swDatas[i].stnm;
  535. }
  536. if (GlobalData.swDatas[i].stnm == "套口(下)")
  537. {
  538. swDown = GlobalData.swDatas[i].dwz;
  539. swDownName = GlobalData.swDatas[i].stnm;
  540. }
  541. }
  542. var swTargets = GameObject.FindGameObjectsWithTag("TK_SW");
  543. for (int i = 0; i < swTargets.Length; i++)
  544. {
  545. if (swTargets[i].name.Equals("TK_ZhaQian"))
  546. {
  547. swSY.SetData(swUpName,swUp,swTargets[i].transform);
  548. }
  549. if (swTargets[i].name.Equals("TK_ZhaHou"))
  550. {
  551. swXY.SetData(swDownName,swDown,swTargets[i].transform);
  552. }
  553. }
  554. }
  555. //水位图标
  556. CreatShuiWeiIcon();
  557. FindShuiWeiTargetObje();
  558. //水压图标
  559. CreatShuiYaIcon();
  560. FindShuiYaTargetObje();
  561. //位移图标
  562. CreatWeiYiIcon();
  563. FindWeiYiTargetObje();
  564. //隐藏不是当前站点的监控
  565. var currentObsType = currentDataType == 0 ? obsType.BuYuanObs : obsType.TaoKouObs;
  566. if (_obsItems != null)
  567. {
  568. for (int i = 0; i < _obsItems.Count; i++)
  569. {
  570. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.type == currentObsType);
  571. }
  572. }
  573. if (_obsIconCtrls != null)
  574. {
  575. for (int i = 0; i < _obsIconCtrls.Count; i++)
  576. {
  577. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == currentObsType);
  578. }
  579. }
  580. SetObsIconActive(obsToggle.isOn);
  581. SetShuiWeiIconActive(false);
  582. SetShuiYaIconActive(false);
  583. SetWeiYiIconActive(false);
  584. SetGongChengLieBiaoData();
  585. loading.gameObject.SetActive(true);
  586. if (currentDataType == 0)
  587. {
  588. if (GlobalData.buYuanSensorData == null || GlobalData.buYuanSensorData.data.Count < 1)
  589. {
  590. await HttpHelper._Instance.SendBuYuan_GetSensorData();
  591. }
  592. }
  593. else
  594. {
  595. if (GlobalData.taoKouSensorData == null || GlobalData.taoKouSensorData.data.Count < 1)
  596. {
  597. await HttpHelper._Instance.SendTaoKou_GetSensorData();
  598. }
  599. }
  600. loading.gameObject.SetActive(false);
  601. SetZhaZhanJianKongData();
  602. }
  603. public async void OpenDeviceTrendPanel(string _name, GongChengType _type, string _gid, string _sid)
  604. {
  605. if (openDeviceTrendPanelList.ContainsKey(_name))
  606. {
  607. return;
  608. }
  609. var tempTrendPanel = Instantiate(_DeviceTrendPanelOri, this.transform).GetComponent<DeviceTrendPanel>();
  610. tempTrendPanel.currentType = currentDataType;
  611. tempTrendPanel.InitDatePicker();
  612. int openCount = openDeviceTrendPanelList.Count;
  613. tempTrendPanel.transform.localPosition += new Vector3(40*openCount,-20*openCount,0);
  614. await tempTrendPanel.Show(_name, _type, _gid, _sid);
  615. openDeviceTrendPanelList.Add(_name, tempTrendPanel);
  616. }
  617. public void RemovePanel(DeviceTrendPanel panel)
  618. {
  619. if (openDeviceTrendPanelList.ContainsKey(panel.dataName))
  620. {
  621. openDeviceTrendPanelList.Remove(panel.dataName);
  622. }
  623. }
  624. private void OnDisable()
  625. {
  626. foreach (var item in openDeviceTrendPanelList.Values)
  627. {
  628. item.Hide();
  629. }
  630. }
  631. public void SetZhaZhanJianKongData()
  632. {
  633. List<ZhaZhanJianKongData> datas = new List<ZhaZhanJianKongData>();
  634. var tempSensorData = currentDataType == 0 ? GlobalData.buYuanSensorData.data : GlobalData.taoKouSensorData.data;
  635. Debug.Log(tempSensorData.Count);
  636. for (int i = 0; i < tempSensorData.Count; i++)
  637. {
  638. datas.Add(new ZhaZhanJianKongData()
  639. {
  640. name = "闸门_" + tempSensorData[i].sensor_id,
  641. openValue = tempSensorData[i].opening_degree * 0.01f,
  642. state = tempSensorData[i].gate_open
  643. ? ZhaZhanState.open
  644. : ZhaZhanState.close,
  645. });
  646. }
  647. for (int i = 0; i < currentZhaZhanJianKongItems.Count; i++)
  648. {
  649. Destroy(currentZhaZhanJianKongItems[i].gameObject);
  650. }
  651. currentZhaZhanJianKongItems.Clear();
  652. if (datas != null && datas.Count > 0)
  653. {
  654. for (int i = 0; i < datas.Count; i++)
  655. {
  656. ZhaZhanJianKongItem tempItem = Instantiate(ZhaZhanJianKongItemOri, _zhaZhanJianKongContent)
  657. .GetComponent<ZhaZhanJianKongItem>();
  658. tempItem.Init();
  659. tempItem.SetData(datas[i]);
  660. currentZhaZhanJianKongItems.Add(tempItem);
  661. }
  662. }
  663. float[] modelAniValues = new float[datas.Count];
  664. for (int i = 0; i < modelAniValues.Length; i++)
  665. {
  666. modelAniValues[i] = datas[i].openValue;
  667. }
  668. ActionInstance._Instance.ModelAni_On?.Invoke(currentDataType == 0 ? AniType.buYuan : AniType.taoKou,
  669. modelAniValues);
  670. }
  671. public void SetShuiWenJianCeData(ShuiWenJianCeData data)
  672. {
  673. currentShuiWenJianCeData = data;
  674. if (currentShuiWenJianCeData != null)
  675. {
  676. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  677. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  678. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  679. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  680. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  681. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  682. }
  683. }
  684. public void SetGongChengJianCe(GongChengJianCeData data)
  685. {
  686. currentGongChengJianCeData = data;
  687. if (currentGongChengJianCeData != null)
  688. {
  689. _pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
  690. _zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
  691. _zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
  692. _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  693. _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  694. }
  695. }
  696. public void SetGongChengLieBiaoData()
  697. {
  698. _DevivesDatas.Clear();
  699. //水位
  700. foreach (var tempData in currentDataType == 0
  701. ? GlobalData.BuYuanShuiWeiDataList
  702. : GlobalData.TaoKouShuiWeiDataList)
  703. {
  704. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  705. tempLieBiaoData.name = tempData.name;
  706. tempLieBiaoData.type = GongChengType.shuiWei;
  707. tempLieBiaoData.state = GongChengState.normal;
  708. tempLieBiaoData.sid = tempData.sid;
  709. tempLieBiaoData.gid = tempData.gid;
  710. _DevivesDatas.Add(tempLieBiaoData);
  711. }
  712. //水压
  713. foreach (var tempData in currentDataType == 0
  714. ? GlobalData.BuYuanShuiYaDataList
  715. : GlobalData.TaoKouShuiYaDataList)
  716. {
  717. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  718. tempLieBiaoData.name = tempData.name;
  719. tempLieBiaoData.type = GongChengType.shuiYa;
  720. tempLieBiaoData.state = GongChengState.normal;
  721. tempLieBiaoData.sid = tempData.sid;
  722. tempLieBiaoData.gid = tempData.gid;
  723. _DevivesDatas.Add(tempLieBiaoData);
  724. }
  725. //位移
  726. foreach (var tempData in currentDataType == 0 ? GlobalData.BuYuanWeiYiDataList : GlobalData.TaoKouWeiYiDataList)
  727. {
  728. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  729. tempLieBiaoData.name = tempData.name;
  730. tempLieBiaoData.type = GongChengType.weiYi;
  731. tempLieBiaoData.state = GongChengState.normal;
  732. tempLieBiaoData.sid = tempData.sid;
  733. tempLieBiaoData.gid = tempData.gid;
  734. _DevivesDatas.Add(tempLieBiaoData);
  735. }
  736. //监控
  737. foreach (var tempData in currentDataType == 0 ? GlobalData.obsDatas_by : GlobalData.obsDatas_tk)
  738. {
  739. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  740. tempLieBiaoData.name = tempData.name;
  741. tempLieBiaoData.type = GongChengType.shiPin;
  742. tempLieBiaoData.state = tempData.status ? GongChengState.normal : GongChengState.warning;
  743. tempLieBiaoData.sid = "";
  744. tempLieBiaoData.gid = ""; //监控没有这玩意
  745. _DevivesDatas.Add(tempLieBiaoData);
  746. }
  747. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  748. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  749. GClist_ShuiYaButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  750. GClist_WeiYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  751. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  752. for (int i = 0; i < currentGongChengLieBiaoItems.Count; i++)
  753. {
  754. Destroy(currentGongChengLieBiaoItems[i].gameObject);
  755. }
  756. currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  757. for (int i = 0; i < _DevivesDatas.Count; i++)
  758. {
  759. GongChengLieBiaoItem tempItem = Instantiate(GongChengLieBiaoItemOri, _gongChengLieBiaoContent)
  760. .GetComponent<GongChengLieBiaoItem>();
  761. tempItem.Init();
  762. _DevivesDatas[i].index = i + 1;
  763. tempItem.SetData(_DevivesDatas[i]);
  764. currentGongChengLieBiaoItems.Add(tempItem);
  765. }
  766. }
  767. //筛选工程列表
  768. public void SeachGongChengList(GongChengType type)
  769. {
  770. GClist_QuanBuButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  771. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  772. GClist_ShuiYaButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  773. GClist_WeiYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  774. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  775. switch (type)
  776. {
  777. case GongChengType.all:
  778. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  779. foreach (var obj in currentGongChengLieBiaoItems)
  780. {
  781. obj.gameObject.SetActive(true);
  782. }
  783. break;
  784. case GongChengType.shuiWei:
  785. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = Color.white;
  786. foreach (var obj in currentGongChengLieBiaoItems)
  787. {
  788. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shuiWei);
  789. }
  790. break;
  791. case GongChengType.shuiYa:
  792. GClist_ShuiYaButton.GetComponentInChildren<Text>().color = Color.white;
  793. foreach (var obj in currentGongChengLieBiaoItems)
  794. {
  795. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shuiYa);
  796. }
  797. break;
  798. case GongChengType.weiYi:
  799. GClist_WeiYiButton.GetComponentInChildren<Text>().color = Color.white;
  800. foreach (var obj in currentGongChengLieBiaoItems)
  801. {
  802. obj.gameObject.SetActive(obj._currentData.type == GongChengType.weiYi);
  803. }
  804. break;
  805. case GongChengType.shiPin:
  806. GClist_ShiPinButton.GetComponentInChildren<Text>().color = Color.white;
  807. foreach (var obj in currentGongChengLieBiaoItems)
  808. {
  809. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shiPin);
  810. }
  811. break;
  812. }
  813. }
  814. Dictionary<string, bool> BYObsUseLib = new Dictionary<string, bool>();
  815. Dictionary<string, bool> TKObsUseLib = new Dictionary<string, bool>();
  816. //监控列表
  817. public async void CreatObsItem()
  818. {
  819. await new WaitUntil(() => { return GlobalData.obsDatas_by.Count > 0 && GlobalData.obsDatas_tk.Count > 0; });
  820. _obsItems = new List<ObsItem>();
  821. _obsIconCtrls = new List<ObsIconCtrl>();
  822. for (int i = 0; i < _obsItems.Count; i++)
  823. {
  824. Destroy(_obsItems[i].gameObject);
  825. }
  826. for (int i = 0; i < _obsIconCtrls.Count; i++)
  827. {
  828. Destroy(_obsIconCtrls[i].gameObject);
  829. }
  830. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++)
  831. {
  832. if (GlobalData.layerUnitDatas[i].type == LayerUnitType.JK)
  833. {
  834. if (GlobalData.layerUnitDatas[i].text1 == "补元退洪闸")
  835. {
  836. BYObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  837. }
  838. else if (GlobalData.layerUnitDatas[i].text1 == "套口进洪闸")
  839. {
  840. TKObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  841. }
  842. }
  843. }
  844. for (int i = 0; i < GlobalData.obsDatas_by.Count; i++)
  845. {
  846. if (BYObsUseLib.ContainsKey(GlobalData.obsDatas_by[i].targetName))
  847. {
  848. BYObsUseLib[GlobalData.obsDatas_by[i].targetName] = true;
  849. }
  850. //Debug.Log(GlobalData.obsDatas_by[i].name + ":000:" + GlobalData.obsDatas_by[i].targetName);
  851. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  852. tempItem.SetData(GlobalData.obsDatas_by[i]);
  853. int tempi = i;
  854. tempItem._button.onClick.AddListener(() =>
  855. {
  856. GCJKLayer._Instance.ShowObsPlayerPanel(GlobalData.obsDatas_by[tempi]);
  857. });
  858. _obsItems.Add(tempItem);
  859. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  860. //Debug.Log(GlobalData.obsDatas_by[i].name + ":111:" + GlobalData.obsDatas_by[i].targetName);
  861. tempIcon.Init(GlobalData.obsDatas_by[i]);
  862. _obsIconCtrls.Add(tempIcon);
  863. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  864. }
  865. foreach (string keyName in BYObsUseLib.Keys)
  866. {
  867. if (!BYObsUseLib[keyName])
  868. {
  869. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  870. ObsData errorObs = new ObsData();
  871. errorObs.name = keyName + "(丢失)";
  872. errorObs.targetName = keyName;
  873. errorObs.type = obsType.BuYuanObs;
  874. errorObs.status = false;
  875. tempIcon.Init(errorObs);
  876. _obsIconCtrls.Add(tempIcon);
  877. }
  878. }
  879. for (int i = 0; i < GlobalData.obsDatas_tk.Count; i++)
  880. {
  881. if (TKObsUseLib.ContainsKey(GlobalData.obsDatas_tk[i].targetName))
  882. {
  883. TKObsUseLib[GlobalData.obsDatas_tk[i].targetName] = true;
  884. }
  885. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  886. tempItem.SetData(GlobalData.obsDatas_tk[i]);
  887. int tempi = i;
  888. tempItem._button.onClick.AddListener(() =>
  889. {
  890. GCJKLayer._Instance.ShowObsPlayerPanel(GlobalData.obsDatas_tk[tempi]);
  891. });
  892. _obsItems.Add(tempItem);
  893. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  894. tempIcon.Init(GlobalData.obsDatas_tk[i]);
  895. _obsIconCtrls.Add(tempIcon);
  896. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  897. }
  898. foreach (string keyName in TKObsUseLib.Keys)
  899. {
  900. if (!TKObsUseLib[keyName])
  901. {
  902. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  903. ObsData errorObs = new ObsData();
  904. errorObs.name = keyName + "(丢失)";
  905. errorObs.targetName = keyName;
  906. errorObs.type = obsType.TaoKouObs;
  907. errorObs.status = false;
  908. tempIcon.Init(errorObs);
  909. _obsIconCtrls.Add(tempIcon);
  910. }
  911. }
  912. //隐藏不是当前站点的监控
  913. var currentObsType = currentDataType == 0 ? obsType.BuYuanObs : obsType.TaoKouObs;
  914. if (_obsItems != null)
  915. {
  916. for (int i = 0; i < _obsItems.Count; i++)
  917. {
  918. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.type == currentObsType);
  919. }
  920. }
  921. if (_obsIconCtrls != null)
  922. {
  923. for (int i = 0; i < _obsIconCtrls.Count; i++)
  924. {
  925. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == currentObsType);
  926. }
  927. }
  928. SetObsIconActive(obsToggle.isOn);
  929. }
  930. public void SearchObsItem(string s_name)
  931. {
  932. if (s_name.Equals(""))
  933. {
  934. for (int i = 0; i < _obsItems.Count; i++)
  935. {
  936. _obsItems[i].gameObject.SetActive(true);
  937. }
  938. }
  939. else
  940. {
  941. for (int i = 0; i < _obsItems.Count; i++)
  942. {
  943. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.name.Contains(s_name));
  944. }
  945. }
  946. }
  947. //查找场景中的监控坐标对象
  948. public void FindObsTargetObje()
  949. {
  950. if (_obsItems == null)
  951. {
  952. return;
  953. }
  954. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(obsType.BuYuanObs.ToString());
  955. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(obsType.TaoKouObs.ToString());
  956. for (int i = 0; i < _obsItems.Count; i++)
  957. {
  958. string objName = _obsItems[i]._data.targetName;
  959. if (_obsItems[i]._data.type == obsType.BuYuanObs)
  960. {
  961. for (int j = 0; j < BY_targs.Length; j++)
  962. {
  963. if (BY_targs[j].gameObject.name == objName)
  964. {
  965. _obsItems[i]._data.targetTransform = BY_targs[j].transform;
  966. _obsIconCtrls[i].targetTransForm = BY_targs[j].transform;
  967. break;
  968. }
  969. }
  970. }
  971. else
  972. {
  973. for (int j = 0; j < TK_targs.Length; j++)
  974. {
  975. if (TK_targs[j].gameObject.name == objName)
  976. {
  977. _obsItems[i]._data.targetTransform = TK_targs[j].transform;
  978. _obsIconCtrls[i].targetTransForm = TK_targs[j].transform;
  979. break;
  980. }
  981. }
  982. }
  983. }
  984. }
  985. public void ShowObsPlayerPanel(ObsData _data)
  986. {
  987. obsPanel.gameObject.SetActive(true);
  988. obsPanel.SetObsData(_data);
  989. obsPanel.SetTitle(_data.name);
  990. }
  991. public void ShowHistoryPanle(ShuiWeiData data)
  992. {
  993. _shuiWeiHistoryPanel.SetData(data);
  994. _shuiWeiHistoryPanel.gameObject.SetActive(true);
  995. }
  996. public void SetObsIconActive(bool show)
  997. {
  998. if (_obsIconCtrls == null)
  999. {
  1000. return;
  1001. }
  1002. for (int i = 0; i < _obsIconCtrls.Count; i++)
  1003. {
  1004. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == (obsType)currentDataType && show);
  1005. }
  1006. }
  1007. //水位图标
  1008. public void CreatShuiWeiIcon()
  1009. {
  1010. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  1011. {
  1012. Destroy(_shuiWeiIconCtrls[i].gameObject);
  1013. }
  1014. _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  1015. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiWeiDataList : GlobalData.TaoKouShuiWeiDataList;
  1016. for (int i = 0; i < DataList.Count; i++)
  1017. {
  1018. ShuiWeiIconCtrl tempIcon =
  1019. Instantiate(shuiweiIconPrefab, _shuiWeiIconContent).GetComponent<ShuiWeiIconCtrl>();
  1020. tempIcon.Init(DataList[i]);
  1021. _shuiWeiIconCtrls.Add(tempIcon);
  1022. }
  1023. Debug.Log(DataList.Count);
  1024. }
  1025. //查找场景中的水位坐标对象
  1026. public void FindShuiWeiTargetObje()
  1027. {
  1028. if (_shuiWeiIconCtrls == null)
  1029. {
  1030. return;
  1031. }
  1032. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.BuYuanShuiWei.ToString());
  1033. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.TaoKouShuiWei.ToString());
  1034. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  1035. {
  1036. string objName = _shuiWeiIconCtrls[i]._data.targetName;
  1037. if (_shuiWeiIconCtrls[i]._data.type == shuiWeiType.BuYuanShuiWei)
  1038. {
  1039. for (int j = 0; j < BY_targs.Length; j++)
  1040. {
  1041. if (BY_targs[j].gameObject.name == objName)
  1042. {
  1043. _shuiWeiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1044. break;
  1045. }
  1046. }
  1047. }
  1048. else
  1049. {
  1050. for (int j = 0; j < TK_targs.Length; j++)
  1051. {
  1052. if (TK_targs[j].gameObject.name == objName)
  1053. {
  1054. _shuiWeiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1055. break;
  1056. }
  1057. }
  1058. }
  1059. }
  1060. }
  1061. //水压图标
  1062. public void CreatShuiYaIcon()
  1063. {
  1064. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  1065. {
  1066. Destroy(_shuiYaIconCtrls[i].gameObject);
  1067. }
  1068. _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  1069. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiYaDataList : GlobalData.TaoKouShuiYaDataList;
  1070. for (int i = 0; i < DataList.Count; i++)
  1071. {
  1072. ShuiYaIconCtrl tempIcon = Instantiate(shuiYaIconPrefab, _shuiYaIconContent).GetComponent<ShuiYaIconCtrl>();
  1073. tempIcon.Init(DataList[i]);
  1074. _shuiYaIconCtrls.Add(tempIcon);
  1075. }
  1076. }
  1077. public void FindShuiYaTargetObje()
  1078. {
  1079. if (_shuiYaIconCtrls == null)
  1080. {
  1081. return;
  1082. }
  1083. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiYaType.BuYuanShuiYa.ToString());
  1084. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiYaType.TaoKouShuiYa.ToString());
  1085. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  1086. {
  1087. string objName = _shuiYaIconCtrls[i]._data.targetName;
  1088. if (_shuiYaIconCtrls[i]._data.type == shuiYaType.BuYuanShuiYa)
  1089. {
  1090. for (int j = 0; j < BY_targs.Length; j++)
  1091. {
  1092. if (BY_targs[j].gameObject.name == objName)
  1093. {
  1094. _shuiYaIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1095. break;
  1096. }
  1097. }
  1098. }
  1099. else
  1100. {
  1101. for (int j = 0; j < TK_targs.Length; j++)
  1102. {
  1103. if (TK_targs[j].gameObject.name == objName)
  1104. {
  1105. _shuiYaIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1106. break;
  1107. }
  1108. }
  1109. }
  1110. }
  1111. }
  1112. //位移图标
  1113. public void CreatWeiYiIcon()
  1114. {
  1115. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1116. {
  1117. Destroy(_weiYiIconCtrls[i].gameObject);
  1118. }
  1119. _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  1120. var DataList = currentDataType == 0 ? GlobalData.BuYuanWeiYiDataList : GlobalData.TaoKouWeiYiDataList;
  1121. for (int i = 0; i < DataList.Count; i++)
  1122. {
  1123. WeiYiIconCtrl tempIcon = Instantiate(weiYiIconPrefab, _weiYiIconContent).GetComponent<WeiYiIconCtrl>();
  1124. tempIcon.Init(DataList[i]);
  1125. _weiYiIconCtrls.Add(tempIcon);
  1126. }
  1127. }
  1128. public void FindWeiYiTargetObje()
  1129. {
  1130. if (_weiYiIconCtrls == null)
  1131. {
  1132. return;
  1133. }
  1134. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(weiYiType.BuYuanWeiYi.ToString());
  1135. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(weiYiType.TaoKouWeiYi.ToString());
  1136. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1137. {
  1138. string objName = _weiYiIconCtrls[i]._data.targetName;
  1139. if (_weiYiIconCtrls[i]._data.type == weiYiType.BuYuanWeiYi)
  1140. {
  1141. for (int j = 0; j < BY_targs.Length; j++)
  1142. {
  1143. if (BY_targs[j].gameObject.name == objName)
  1144. {
  1145. _weiYiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1146. break;
  1147. }
  1148. }
  1149. }
  1150. else
  1151. {
  1152. for (int j = 0; j < TK_targs.Length; j++)
  1153. {
  1154. if (TK_targs[i].gameObject.name == objName)
  1155. {
  1156. _weiYiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1157. break;
  1158. }
  1159. }
  1160. }
  1161. }
  1162. }
  1163. public void SetShuiWeiIconActive(bool show)
  1164. {
  1165. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  1166. {
  1167. _shuiWeiIconCtrls[i].gameObject.SetActive(show);
  1168. }
  1169. }
  1170. public void SetShuiYaIconActive(bool show)
  1171. {
  1172. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  1173. {
  1174. _shuiYaIconCtrls[i].gameObject.SetActive(show);
  1175. }
  1176. }
  1177. public void SetWeiYiIconActive(bool show)
  1178. {
  1179. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1180. {
  1181. _weiYiIconCtrls[i].gameObject.SetActive(show);
  1182. }
  1183. }
  1184. }