SWYJLayer.cs 20 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.Networking;
  6. using UnityEngine.Serialization;
  7. using UnityEngine.UI;
  8. using UnityAsync;
  9. using XCharts.Runtime;
  10. using Newtonsoft.Json.Linq;
  11. using Newtonsoft.Json;
  12. using Unity.Mathematics;
  13. using static XCharts.Runtime.RadarCoord;
  14. using System.Globalization;
  15. public enum shuiWeiYuJingDataType
  16. {
  17. BuYuan,
  18. TaoKou
  19. }
  20. [System.Serializable]
  21. public class StationData : IComparable
  22. {
  23. public string stnm; // 站名
  24. public string lgtd; // 经度
  25. public string lttd; // 纬度
  26. public string stcd; // 站码
  27. public float? upz; // 上水位
  28. public float? dwz; // 下水位
  29. public float? tgtq; // 流量
  30. public string tm; // 时间
  31. public string swchrcd;
  32. public string msqmt;
  33. public string sdwwptn;
  34. public string supwptn;
  35. public string rownum_;
  36. public int CompareTo(object obj)
  37. {
  38. if (obj is not StationData other)
  39. return 1; // 或抛异常 throw new ArgumentException("Invalid comparison");
  40. float thisMax = MathF.Max(dwz ?? 0, upz ?? 0);
  41. float otherMax = MathF.Max(other.dwz ?? 0, other.upz ?? 0);
  42. // 降序:最大值排前面
  43. if (thisMax > otherMax)
  44. return -1;
  45. else if (thisMax < otherMax)
  46. return 1;
  47. else
  48. return 0;
  49. }
  50. }
  51. public class SWYJLayer : YZTRootLayer
  52. {
  53. public shuiWeiYuJingDataType currentDataType = shuiWeiYuJingDataType.BuYuan;
  54. //全域雨量
  55. private Text _dangQianYuLiangText;
  56. private Text _zuiDaYuLiangText;
  57. private Text _pingJunYuLiangText;
  58. private Text _chaoJingZhanDianText;
  59. private Text _weatherTypeText;
  60. private Image _weatherTypeIcon;
  61. private QuanYuYuLiangData currentQuanYuYuLiangData = null;
  62. //站点排名
  63. private Text _paiMing_1_Text;
  64. private Text _paiMing_6_Text;
  65. private Text _paiMing_12_Text;
  66. private Text _paiMing_24_Text;
  67. private Text _paiMing_1_Name_Text;
  68. private Text _paiMing_6_Name_Text;
  69. private Text _paiMing_12_Name_Text;
  70. private Text _paiMing_24_Name_Text;
  71. //工程安全监测
  72. //检测数据
  73. private Text _pingJunShuiWeiText;
  74. private Text _sheFangShuiWeiText;
  75. private Text _jingJieShuiWeiText;
  76. private Text _baoZhengShuiWeiText;
  77. private Text _shuiWeiText;
  78. //水位变化与统计
  79. private BarChart shuiWeiBianHua;
  80. [Header("工程安全监测-水位变化与统计数据")] public ShuiWeiBianHuaData ShuiWeiBianHuaData_TK_Month;
  81. public ShuiWeiBianHuaData ShuiWeiBianHuaData_TK_Day;
  82. public ShuiWeiBianHuaData ShuiWeiBianHuaData_TK_Hour;
  83. private Dropdown shuiWeiBarChartDropdown;
  84. //异常警告
  85. [Header("异常警告数据")] public List<YiChangJingGaoData> currentYiChangJingGaoDatas;
  86. private List<YiChangJingGaoItem> currentYiChangJingGaoItems;
  87. private RectTransform _yiChangJingGaoListContent;
  88. public GameObject YiChangJingGaoItemOri;
  89. public RectTransform main;
  90. public RectTransform miniMap;
  91. public UnityEngine.UI.Button globalSWBtn;
  92. public UnityEngine.UI.Button exitGlobalSWBtn;
  93. public Sprite highLightBtn;
  94. public Sprite normalBtn;
  95. private Button BuYuanDataButton;
  96. private Button TaoKouDataButton;
  97. public GameObject miniMapSWContent;
  98. public List<SWHeightUnit> sWHeightUnits = new List<SWHeightUnit>();
  99. public GameObject sWHeightUnitPrefab;
  100. public GameObject runtimePointObj;
  101. //public GameObject shuiweiIconPrefab;
  102. private List<ShuiWeiIconCtrl> _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  103. private Transform _shuiWeiIconContent;
  104. private bool creatShuiWeiIcon = false;
  105. public GameObject zdpmParent;
  106. public GameObject zdpmPrefab;
  107. //public GameObject[] zdpmObjs;
  108. //上下游水位
  109. public ShuiWeiCtrl swSY;
  110. public ShuiWeiCtrl swXY;
  111. private void Awake()
  112. {
  113. Init();
  114. BuYuanDataButton = this.transform.Find("Main/BuYuanButton").GetComponent<Button>();
  115. BuYuanDataButton.onClick.AddListener(() =>
  116. {
  117. BuYuanDataButton.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  118. TaoKouDataButton.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  119. StaticLod.instance.OnFoucusStatic(0);
  120. ChangeDataType(shuiWeiYuJingDataType.BuYuan);
  121. CreateOrRefreshShuiWeiIcon();
  122. });
  123. TaoKouDataButton = this.transform.Find("Main/TaoKouButton").GetComponent<Button>();
  124. TaoKouDataButton.onClick.AddListener(() =>
  125. {
  126. BuYuanDataButton.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  127. TaoKouDataButton.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  128. StaticLod.instance.OnFoucusStatic(1);
  129. ChangeDataType(shuiWeiYuJingDataType.TaoKou);
  130. CreateOrRefreshShuiWeiIcon();
  131. });
  132. //水位
  133. _shuiWeiIconContent = this.transform.Find("Main/ShuiWeiIconContent").transform;
  134. HttpHelper._Instance.OnSWYJRefresh += () =>
  135. {
  136. SetZhanDianPaiMingData();
  137. CreateOrRefreshShuiWeiIcon();
  138. RefreshThreeLevel();
  139. InitSWZData();
  140. };
  141. }
  142. void InitSWZData()
  143. {
  144. if (GlobalData.qXZDatas.Count < 1 || GlobalData.qXZDatas1h.Count < 1)
  145. return;
  146. float total24Value = 0;
  147. float max24Value = float.MinValue;
  148. float avg24Value = 0;
  149. float xtValue = 0;
  150. for (int i = 0; i < GlobalData.qXZDatas.Count; i++)
  151. {
  152. if (GlobalData.qXZDatas[i].STNM.Contains("新滩"))
  153. {
  154. xtValue = GlobalData.qXZDatas[i].dropSum6;
  155. }
  156. total24Value += GlobalData.qXZDatas[i].dropSum6;
  157. max24Value = MathF.Max(max24Value, GlobalData.qXZDatas[i].dropSum6);
  158. }
  159. avg24Value = total24Value / GlobalData.qXZDatas.Count;
  160. float total1Value = 0;
  161. float max1Value = float.MinValue;
  162. float avg1Value = 0;
  163. for (int i = 0; i < GlobalData.qXZDatas1h.Count; i++)
  164. {
  165. total1Value += GlobalData.qXZDatas[i].dropSum6;
  166. max1Value = MathF.Max(max24Value, GlobalData.qXZDatas[i].dropSum6);
  167. }
  168. avg1Value = total24Value / GlobalData.qXZDatas.Count;
  169. _dangQianYuLiangText.text =
  170. $"{max1Value.ToString("0.00")} <size=14><color=#A5BBE2>mm</color></size>";
  171. _zuiDaYuLiangText.text =
  172. $"{max24Value.ToString("0.00")} <size=14><color=#A5BBE2>mm</color></size>";
  173. _pingJunYuLiangText.text =
  174. $"{avg1Value.ToString("0.00")} <size=14><color=#A5BBE2>mm</color></size>";
  175. _chaoJingZhanDianText.text =
  176. $"{avg24Value.ToString("0.00")} <size=14><color=#A5BBE2>mm</color></size>";
  177. _weatherTypeText.text = $"{xtValue} <size=14><color=#A5BBE2>mm</color></size>";
  178. //todo 换图标
  179. }
  180. private async void OnEnable()
  181. {
  182. StaticLod.instance.OnFoucusStatic(currentDataType == shuiWeiYuJingDataType.BuYuan ? 0 : 1);
  183. //水位统计图
  184. OnShuiWeiDropDownSelect(shuiWeiBarChartDropdown.value);
  185. SetZhanDianPaiMingData();
  186. CreateOrRefreshShuiWeiIcon();
  187. RefreshThreeLevel();
  188. InitSWZData();
  189. }
  190. private void OnDisable()
  191. {
  192. }
  193. public void RefreshThreeLevel()
  194. {
  195. //if (GlobalData.threeLevelShuiWeiDatas.Count < 1 || GlobalData.BuYuanShuiWeiDataList.Count < 1)
  196. // return;
  197. if (GlobalData.swDatas.Count < 1)
  198. return;
  199. if (currentDataType == shuiWeiYuJingDataType.BuYuan)
  200. {
  201. int index1 = YZTLayer.FindIndexByHotPointName("套口(上)");
  202. int index2 = YZTLayer.FindIndexByHotPointName("套口(下)");
  203. float value1 = GlobalData.swDatas[index1].upz ?? 0;
  204. float value2 = GlobalData.swDatas[index1].dwz ?? 0;
  205. if (value1 > 1000)
  206. {
  207. value1 = value1 / 100.0f;
  208. }
  209. if (value2 > 1000)
  210. {
  211. value2 = value2 / 100.0f;
  212. }
  213. _pingJunShuiWeiText.text = $"{((value1 + value2) / 2).ToString("0.00")} <color=#A5BBE2>m</color>";
  214. _sheFangShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].floodProtectionLevel} m";
  215. _jingJieShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].warningLevel} m";
  216. _baoZhengShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].guaranteeLevel} m";
  217. _shuiWeiText.text = $"{value1.ToString("0.00")}";
  218. }
  219. else
  220. {
  221. int index1 = YZTLayer.FindIndexByHotPointName("套口(上)");
  222. int index2 = YZTLayer.FindIndexByHotPointName("套口(下)");
  223. float value1 = GlobalData.swDatas[index1].upz ?? 0;
  224. float value2 = GlobalData.swDatas[index1].dwz ?? 0;
  225. if (value1 > 1000)
  226. {
  227. value1 = value1 / 100.0f;
  228. }
  229. if (value2 > 1000)
  230. {
  231. value2 = value2 / 100.0f;
  232. }
  233. _pingJunShuiWeiText.text = $"{((value1 + value2) / 2).ToString("0.00")} <color=#A5BBE2>m</color>";
  234. _sheFangShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].floodProtectionLevel} m";
  235. _jingJieShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].warningLevel} m";
  236. _baoZhengShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].guaranteeLevel} m";
  237. _shuiWeiText.text = $"{value1.ToString("0.00")}";
  238. }
  239. }
  240. //水位图标
  241. public void CreateOrRefreshShuiWeiIcon()
  242. {
  243. if (currentDataType == 0)
  244. {
  245. float? swUp = null;
  246. float? swDown = null;
  247. string swUpName = "";
  248. string swDownName = "";
  249. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  250. {
  251. if (GlobalData.swDatas[i].stnm == "补元(上)")
  252. {
  253. swUp = GlobalData.swDatas[i].upz;
  254. swUpName = GlobalData.swDatas[i].stnm;
  255. }
  256. if (GlobalData.swDatas[i].stnm == "补元(下)")
  257. {
  258. swDown = GlobalData.swDatas[i].dwz;
  259. swDownName = GlobalData.swDatas[i].stnm;
  260. }
  261. }
  262. var swTargets = GameObject.FindGameObjectsWithTag("BY_SW");
  263. for (int i = 0; i < swTargets.Length; i++)
  264. {
  265. if (swTargets[i].name.Equals("BY_ZhaQian"))
  266. {
  267. swSY.SetData(swUpName, swUp, swTargets[i].transform);
  268. }
  269. if (swTargets[i].name.Equals("BY_ZhaHou"))
  270. {
  271. swXY.SetData(swDownName, swDown, swTargets[i].transform);
  272. }
  273. }
  274. }
  275. else
  276. {
  277. float? swUp = null;
  278. float? swDown = null;
  279. string swUpName = "";
  280. string swDownName = "";
  281. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  282. {
  283. if (GlobalData.swDatas[i].stnm == "套口(上)")
  284. {
  285. swUp = GlobalData.swDatas[i].upz;
  286. swUpName = GlobalData.swDatas[i].stnm;
  287. }
  288. if (GlobalData.swDatas[i].stnm == "套口(下)")
  289. {
  290. swDown = GlobalData.swDatas[i].dwz;
  291. swDownName = GlobalData.swDatas[i].stnm;
  292. }
  293. }
  294. var swTargets = GameObject.FindGameObjectsWithTag("TK_SW");
  295. for (int i = 0; i < swTargets.Length; i++)
  296. {
  297. if (swTargets[i].name.Equals("TK_ZhaQian"))
  298. {
  299. swSY.SetData(swUpName, swUp, swTargets[i].transform);
  300. }
  301. if (swTargets[i].name.Equals("TK_ZhaHou"))
  302. {
  303. swXY.SetData(swDownName, swDown, swTargets[i].transform);
  304. }
  305. }
  306. }
  307. }
  308. public void Init()
  309. {
  310. swSY.Init();
  311. swXY.Init();
  312. //全域雨量
  313. _dangQianYuLiangText = this.transform.Find("Left/QuanYuYuLiang/DangQianYuLiang/numText").GetComponent<Text>();
  314. _zuiDaYuLiangText = this.transform.Find("Left/QuanYuYuLiang/ZuiDaYuLiang/numText").GetComponent<Text>();
  315. _pingJunYuLiangText = this.transform.Find("Left/QuanYuYuLiang/PingJunYuLiang/numText").GetComponent<Text>();
  316. _chaoJingZhanDianText = this.transform.Find("Left/QuanYuYuLiang/ChaoZhanYuJing/numText").GetComponent<Text>();
  317. _weatherTypeText = this.transform.Find("Left/QuanYuYuLiang/weatherTypeValue").GetComponent<Text>();
  318. _weatherTypeIcon = this.transform.Find("Left/QuanYuYuLiang/weatherIcon").GetComponent<Image>();
  319. //工程安全监测
  320. //检测数据
  321. _pingJunShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/PingJunShuiWei/numText").GetComponent<Text>();
  322. _sheFangShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/SheFangShuiWei/numText").GetComponent<Text>();
  323. _jingJieShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/JingJieShuiWei/numText").GetComponent<Text>();
  324. _baoZhengShuiWeiText =
  325. this.transform.Find("RightUp/JianKongShuJu/BaoZhengShuiWei/numText").GetComponent<Text>();
  326. _shuiWeiText = this.transform.Find("RightUp/JianKongShuJu/ShuiWei/numText").GetComponent<Text>();
  327. //水位变化与统计
  328. shuiWeiBianHua = this.transform.Find("RightUp/ShuiWeiTongJi/BarChart").GetComponent<BarChart>();
  329. shuiWeiBarChartDropdown = this.transform.Find("RightUp/ShuiWeiTongJi/Dropdown").GetComponent<Dropdown>();
  330. shuiWeiBarChartDropdown.onValueChanged.AddListener(OnShuiWeiDropDownSelect);
  331. //异常警告
  332. currentYiChangJingGaoItems = new List<YiChangJingGaoItem>();
  333. _yiChangJingGaoListContent = this.transform.Find("YiChangJingGao/ScrollView/Viewport/Content")
  334. .GetComponent<RectTransform>();
  335. if (currentYiChangJingGaoDatas != null && currentYiChangJingGaoDatas.Count > 0)
  336. {
  337. for (int i = 0; i < currentYiChangJingGaoDatas.Count; i++)
  338. {
  339. YiChangJingGaoItem tempItem = Instantiate(YiChangJingGaoItemOri, _yiChangJingGaoListContent)
  340. .GetComponent<YiChangJingGaoItem>();
  341. tempItem.Init();
  342. tempItem.SetData(currentYiChangJingGaoDatas[i]);
  343. currentYiChangJingGaoItems.Add(tempItem);
  344. }
  345. }
  346. globalSWBtn.onClick.AddListener(OnGlobalSWBtnClick);
  347. exitGlobalSWBtn.onClick.AddListener(() =>
  348. {
  349. CameraManager.SwitchCamera(0);
  350. viewMode = ViewMode.normal;
  351. miniMap.gameObject.SetActive(false);
  352. main.gameObject.SetActive(true);
  353. });
  354. }
  355. public async void OnGlobalSWBtnClick()
  356. {
  357. CameraManager.SwitchCamera(1);
  358. viewMode = ViewMode.miniMap;
  359. GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
  360. if (sWHeightUnits.Count < 1)
  361. {
  362. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  363. {
  364. GameObject gameObject = Instantiate(sWHeightUnitPrefab);
  365. SWHeightUnit swHUnit = gameObject.GetComponent<SWHeightUnit>();
  366. swHUnit.transform.SetParent(miniMapSWContent.transform);
  367. float max = math.max(GlobalData.swDatas[i].upz ?? 0, GlobalData.swDatas[i].dwz ?? 0);
  368. swHUnit.Init(GlobalData.swDatas[i].lgtd, GlobalData.swDatas[i].lttd, GlobalData.swDatas[i].stnm,
  369. max.ToString());
  370. sWHeightUnits.Add(swHUnit);
  371. swHUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  372. swHUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(11));
  373. swHUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  374. swHUnit.bingObj.transform.localScale = Vector3.one;
  375. double lgtd = double.Parse(GlobalData.swDatas[i].lgtd);
  376. double lttd = double.Parse(GlobalData.swDatas[i].lttd);
  377. swHUnit.bingObj.transform.localPosition = CoordinateConverter.GeoToUGUISmall(lgtd, lttd);
  378. swHUnit.bingObj.name = GlobalData.swDatas[i].stnm;
  379. }
  380. }
  381. else
  382. {
  383. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  384. {
  385. float max = math.max(GlobalData.swDatas[i].upz ?? 0, GlobalData.swDatas[i].dwz ?? 0);
  386. sWHeightUnits[i].Init(GlobalData.swDatas[i].lgtd, GlobalData.swDatas[i].lttd,
  387. GlobalData.swDatas[i].stnm, max.ToString());
  388. }
  389. }
  390. miniMap.gameObject.SetActive(true);
  391. main.gameObject.SetActive(false);
  392. }
  393. public void OnShuiWeiDropDownSelect(int value)
  394. {
  395. if (currentDataType == shuiWeiYuJingDataType.BuYuan)
  396. {
  397. switch (value)
  398. {
  399. case 0:
  400. SetShuiWeiTongJiBarChart(GlobalData.buYuanShuiWei_month);
  401. break;
  402. case 1:
  403. SetShuiWeiTongJiBarChart(GlobalData.buYuanShuiWei_day);
  404. break;
  405. case 2:
  406. SetShuiWeiTongJiBarChart(GlobalData.buYuanShuiWei_hour);
  407. break;
  408. }
  409. }
  410. else
  411. {
  412. switch (value)
  413. {
  414. case 0:
  415. SetShuiWeiTongJiBarChart(GlobalData.taoKouShuiWei_month);
  416. break;
  417. case 1:
  418. SetShuiWeiTongJiBarChart(GlobalData.taoKouShuiWei_day);
  419. break;
  420. case 2:
  421. SetShuiWeiTongJiBarChart(GlobalData.taoKouShuiWei_hour);
  422. break;
  423. }
  424. }
  425. }
  426. public void SetShuiWeiTongJiBarChart(ShuiWeiBianHuaData shuiWeiBianHuaData)
  427. {
  428. shuiWeiBianHuaData.InverseAllData();
  429. string yearTitle = shuiWeiBianHuaData.GetYearRange();
  430. if (shuiWeiBianHuaData != null)
  431. {
  432. var x_chart = shuiWeiBianHua.GetChartComponent<XAxis>();
  433. x_chart.data.Clear();
  434. for (int i = 0; i < shuiWeiBianHuaData.name.Length; i++)
  435. {
  436. string name = shuiWeiBianHuaData.name[i];
  437. DateTime date = DateTime.ParseExact(name, "yyyy-MM-dd HH:mm:ss", CultureInfo.InvariantCulture);
  438. string monthDay = date.ToString("MM-dd"); // 结果为"03-30"
  439. x_chart.data.Add(monthDay);
  440. }
  441. x_chart.axisName.name = yearTitle;
  442. x_chart.refreshComponent?.Invoke();
  443. var tempSeries = shuiWeiBianHua.series;
  444. tempSeries[0].ClearData();
  445. tempSeries[1].ClearData();
  446. SerieData[] serieDatas = new SerieData[shuiWeiBianHuaData.value.Length];
  447. for (int i = 0; i < shuiWeiBianHuaData.value.Length; i++)
  448. {
  449. serieDatas[i] = new SerieData();
  450. serieDatas[i].data = new List<double>();
  451. serieDatas[i].data.Add(i);
  452. serieDatas[i].data.Add(shuiWeiBianHuaData.value[i]);
  453. }
  454. tempSeries[0].data.AddRange(serieDatas);
  455. tempSeries[1].data.AddRange(serieDatas);
  456. }
  457. }
  458. public void SetZhanDianPaiMingData()
  459. {
  460. if (GlobalData.swDatas.Count < 1)
  461. return;
  462. List<StationData> stationDatas = new List<StationData>(GlobalData.swDatas);
  463. stationDatas.Sort();
  464. for (int i = 0; i < stationDatas.Count; i++)
  465. {
  466. GameObject obj = Instantiate(zdpmPrefab);
  467. obj.transform.SetParent(zdpmParent.transform);
  468. obj.transform.localScale = Vector3.one;
  469. string name = stationDatas[i].stnm;
  470. obj.transform.GetChild(1).GetComponent<Text>().text = stationDatas[i].stnm;
  471. float max = MathF.Max(stationDatas[i].upz ?? 0, stationDatas[i].dwz ?? 0);
  472. if (i == 0)
  473. obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "1";
  474. else if (i == 1)
  475. obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "2";
  476. else
  477. obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = i + "";
  478. obj.transform.GetChild(1).GetChild(0).GetComponent<Text>().text =
  479. $"{max} <size=14><color=#A5BBE2>m</color></size>";
  480. }
  481. }
  482. public void ChangeDataType(shuiWeiYuJingDataType _type)
  483. {
  484. if (currentDataType != _type)
  485. {
  486. currentDataType = _type;
  487. OnShuiWeiDropDownSelect(shuiWeiBarChartDropdown.value);
  488. SetZhanDianPaiMingData();
  489. RefreshThreeLevel();
  490. }
  491. }
  492. }