HttpHelper.cs 67 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.IO;
  5. using System.Threading.Tasks;
  6. using UnityAsync;
  7. using Best.HTTP;
  8. using Best.HTTP.JSON;
  9. using Newtonsoft.Json;
  10. using Newtonsoft.Json.Serialization;
  11. using Newtonsoft.Json.Linq;
  12. using UnityEngine;
  13. using UnityEngine.Networking;
  14. using Unity.VisualScripting;
  15. using static System.Net.WebRequestMethods;
  16. public class HttpHelper : MonoBehaviour
  17. {
  18. public Action OnSWYJRefresh;
  19. public static bool useAes = false;
  20. public static HttpHelper _Instance;
  21. public static Dictionary<string, DevicesId_Data> _devicesIdDatas = new Dictionary<string, DevicesId_Data>();
  22. public const int timeOut = 3;
  23. class DYServerAddress
  24. {
  25. public string YZTServerAddress;
  26. public string YZTServerPYAddress;
  27. public string Server_UploadPath;
  28. public string ModbusSeverAddress;
  29. public string ObsSeverAddress;
  30. public string ObsSeverM3U8Address;
  31. }
  32. void ChangeServerAddress()
  33. {
  34. if (System.IO.File.Exists(Application.streamingAssetsPath + "/serverPath.json"))
  35. {
  36. string serverAddressContent = System.IO.File.ReadAllText(Application.streamingAssetsPath + "/serverPath.json");
  37. Debug.Log(serverAddressContent);
  38. DYServerAddress address = JsonConvert.DeserializeObject<DYServerAddress>(serverAddressContent);
  39. ServerAddress.YZTServerAddress = address.YZTServerAddress;
  40. ServerAddress.YZTServerPYAddress = address.YZTServerPYAddress;
  41. ServerAddress.Server_UploadPath = address.Server_UploadPath;
  42. ServerAddress.ModbusSeverAddress = address.ModbusSeverAddress;
  43. ServerAddress.ObsSeverAddress = address.ObsSeverAddress;
  44. ServerAddress.ObsSeverM3U8Address = address.ObsSeverM3U8Address;
  45. }
  46. }
  47. private async void Awake()
  48. {
  49. _Instance = this;
  50. ChangeServerAddress();
  51. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2 ||
  52. GlobalData.pageIndex == PageIndex.Page3)
  53. {
  54. Debug.Log("HttpInitYZTData");
  55. //可以并行,无需等待
  56. InitYZTData();
  57. }
  58. if (_devicesIdDatas.Count < 1)
  59. {
  60. await GetSensorList();
  61. }
  62. if (GlobalData.pageIndex == PageIndex.Page1)
  63. {
  64. SendBuYuan_GetSensorData();
  65. SendTaoKou_GetSensorData();
  66. GetBuYuanDevicesGroupInfo();
  67. GetTaoKouDevicesGroupInfo();
  68. }
  69. if (GlobalData.pageIndex == PageIndex.Page1)
  70. {
  71. Debug.Log("InitXHGKData");
  72. //可以并行,无需等待
  73. InitXHGKData(); //已完成迁移
  74. }
  75. if (GlobalData.pageIndex == PageIndex.Page1)
  76. {
  77. Debug.Log("HttpInitGCJKData");
  78. //可以并行,无需等待
  79. InitGCJKData();
  80. }
  81. if (GlobalData.pageIndex == PageIndex.Page1)
  82. {
  83. Debug.Log("HttpInitXHDDData");
  84. //可以并行,无需等待
  85. InitXHDDData();
  86. }
  87. if (GlobalData.pageIndex == PageIndex.Page1)
  88. {
  89. Debug.Log("HttpInitRKZYData");
  90. //可以并行,无需等待
  91. InitRKZYData();
  92. }
  93. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2)
  94. {
  95. Debug.Log("HttpInitSWYJData");
  96. //可以并行,无需等待
  97. InitSWYJData();
  98. }
  99. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2)
  100. {
  101. Debug.Log("HttpInitGCYWData1");
  102. //可以并行,无需等待
  103. InitGCYWData1(0);
  104. }
  105. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2 ||
  106. GlobalData.pageIndex == PageIndex.Page3)
  107. {
  108. Debug.Log("HttpInitFloorGateData");
  109. InitFloorGateData();
  110. }
  111. if (GlobalData.pageIndex == PageIndex.Page2)
  112. {
  113. Debug.Log("HttpInitDPSWData");
  114. InitDPSWData();
  115. }
  116. if (GlobalData.pageIndex == PageIndex.Page2)
  117. {
  118. Debug.Log("HttpInitGCYWData2");
  119. InitGCYWData2();
  120. }
  121. if (GlobalData.pageIndex == PageIndex.Page2)
  122. {
  123. Debug.Log("HttpInitYJSJData2");
  124. InitYJSJData2();
  125. }
  126. }
  127. private async Task InitGCYWData2()
  128. {
  129. bool successInternet = true;
  130. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetInspectionStatistics);
  131. requestData.timeout = timeOut;
  132. await requestData.SendWebRequest();
  133. try
  134. {
  135. if (requestData.result != UnityWebRequest.Result.Success)
  136. {
  137. Debug.LogWarning("大屏运维数据联网不成功,读本地缓存数据,原因:返request不成功");
  138. successInternet = false;
  139. }
  140. else
  141. {
  142. string postResult = requestData.downloadHandler.text;
  143. if (useAes)
  144. {
  145. postResult = AESCrypto.Decrypt(postResult);
  146. }
  147. JObject jsonObject = JObject.Parse(postResult);
  148. // 提取data字段的值
  149. JToken dataToken = jsonObject["data"];
  150. JToken codeToken = jsonObject["code"];
  151. if (codeToken.ToString() == "200")
  152. {
  153. GlobalData.InspectionStat =
  154. JsonConvert.DeserializeObject<List<StationInspection>>(dataToken.ToString());
  155. }
  156. else
  157. {
  158. Debug.LogWarning("大屏运维数据联网不成功,读本地缓存数据,原因:返序列化失败");
  159. successInternet = false;
  160. }
  161. }
  162. }
  163. catch (Exception e)
  164. {
  165. successInternet = false;
  166. Debug.LogWarning("大屏运维数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  167. }
  168. requestData.Dispose();
  169. if (!successInternet)
  170. {
  171. WWW www = new WWW(Application.streamingAssetsPath + "/inspectionStatistics.json");
  172. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  173. GlobalData.InspectionStat = JsonConvert.DeserializeObject<List<StationInspection>>(www.text);
  174. www.Dispose();
  175. }
  176. }
  177. private async Task InitYJSJData2()
  178. {
  179. bool successInternet = true;
  180. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetAlertData);
  181. requestData.timeout = timeOut;
  182. await requestData.SendWebRequest();
  183. try
  184. {
  185. if (requestData.result != UnityWebRequest.Result.Success)
  186. {
  187. Debug.LogWarning("大屏预警数据联网不成功,读本地缓存数据,原因:返request不成功");
  188. successInternet = false;
  189. }
  190. else
  191. {
  192. string postResult = requestData.downloadHandler.text;
  193. if (useAes)
  194. {
  195. postResult = AESCrypto.Decrypt(postResult);
  196. }
  197. JObject jsonObject = JObject.Parse(postResult);
  198. // 提取data字段的值
  199. JToken dataToken = jsonObject["data"];
  200. JToken codeToken = jsonObject["code"];
  201. if (codeToken.ToString() == "200")
  202. {
  203. GlobalData.alertData = JsonConvert.DeserializeObject<AlertData>(dataToken.ToString());
  204. GlobalData.alertData.success = true;
  205. }
  206. else
  207. {
  208. Debug.LogWarning("大屏预警数据联网不成功,读本地缓存数据,原因:返序列化失败");
  209. successInternet = false;
  210. }
  211. }
  212. }
  213. catch (Exception e)
  214. {
  215. successInternet = false;
  216. Debug.LogWarning("大屏预警数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  217. }
  218. requestData.Dispose();
  219. if (!successInternet)
  220. {
  221. WWW www = new WWW(Application.streamingAssetsPath + "/alertData.json");
  222. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  223. Debug.Log(www.text);
  224. GlobalData.alertData = JsonConvert.DeserializeObject<AlertData>(www.text.ToString());
  225. GlobalData.alertData.success = true;
  226. Debug.Log(GlobalData.alertData.alerts.threeLineWarnings[0].title);
  227. www.Dispose();
  228. }
  229. }
  230. private async Task InitFloorGateData()
  231. {
  232. bool successInternet = true;
  233. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetFloodGateData);
  234. requestData.timeout = timeOut;
  235. await requestData.SendWebRequest();
  236. try
  237. {
  238. if (requestData.result != UnityWebRequest.Result.Success)
  239. {
  240. Debug.LogWarning("大屏闸口数据联网不成功,读本地缓存数据,原因:返request不成功");
  241. successInternet = false;
  242. }
  243. else
  244. {
  245. string postResult = requestData.downloadHandler.text;
  246. if (useAes)
  247. {
  248. postResult = AESCrypto.Decrypt(postResult);
  249. }
  250. JObject jsonObject = JObject.Parse(postResult);
  251. // 提取data字段的值
  252. JToken dataToken = jsonObject["data"];
  253. JToken codeToken = jsonObject["code"];
  254. if (codeToken.ToString() == "200")
  255. {
  256. GlobalData.floorGateData = JsonConvert.DeserializeObject<FloodGateStatusData>(dataToken.ToString());
  257. GlobalData.floorGateData.success = true;
  258. }
  259. else
  260. {
  261. Debug.LogWarning("大屏闸口数据联网不成功,读本地缓存数据,原因:返序列化失败");
  262. successInternet = false;
  263. }
  264. }
  265. }
  266. catch (Exception e)
  267. {
  268. successInternet = false;
  269. Debug.LogWarning("大屏闸口数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  270. }
  271. requestData.Dispose();
  272. if (!successInternet)
  273. {
  274. WWW www = new WWW(Application.streamingAssetsPath + "/floodGateStatusData.json");
  275. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  276. Debug.Log(www.text);
  277. GlobalData.floorGateData = JsonConvert.DeserializeObject<FloodGateStatusData>(www.text.ToString());
  278. GlobalData.floorGateData.success = true;
  279. www.Dispose();
  280. }
  281. }
  282. private async Task InitDPSWData()
  283. {
  284. GlobalData.locationWeatherData = new List<LocationWeatherData>();
  285. bool successInternet = true;
  286. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetHydrologicalData + "?projectType=1");
  287. requestData.timeout = timeOut;
  288. await requestData.SendWebRequest();
  289. try
  290. {
  291. if (requestData.result != UnityWebRequest.Result.Success)
  292. {
  293. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返request不成功");
  294. successInternet = false;
  295. }
  296. else
  297. {
  298. string postResult = requestData.downloadHandler.text;
  299. if (useAes)
  300. {
  301. postResult = AESCrypto.Decrypt(postResult);
  302. }
  303. JObject jsonObject = JObject.Parse(postResult);
  304. // 提取data字段的值
  305. JToken dataToken = jsonObject["data"];
  306. JToken codeToken = jsonObject["code"];
  307. if (codeToken.ToString() == "200")
  308. {
  309. LocationWeatherData data1 =
  310. JsonConvert.DeserializeObject<LocationWeatherData>(dataToken.ToString());
  311. GlobalData.locationWeatherData.Add(data1);
  312. }
  313. else
  314. {
  315. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返序列化失败");
  316. successInternet = false;
  317. }
  318. }
  319. }
  320. catch (Exception e)
  321. {
  322. successInternet = false;
  323. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  324. }
  325. UnityWebRequest requestData1 = UnityWebRequest.Get(ServerAddress.APIGetHydrologicalData + "?projectType=2");
  326. requestData1.timeout = timeOut;
  327. await requestData1.SendWebRequest();
  328. try
  329. {
  330. if (requestData1.result != UnityWebRequest.Result.Success)
  331. {
  332. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返request不成功");
  333. successInternet = false;
  334. }
  335. else
  336. {
  337. JObject jsonObject = JObject.Parse(requestData1.downloadHandler.text);
  338. // 提取data字段的值
  339. JToken dataToken = jsonObject["data"];
  340. JToken codeToken = jsonObject["code"];
  341. if (codeToken.ToString() == "200")
  342. {
  343. LocationWeatherData data2 =
  344. JsonConvert.DeserializeObject<LocationWeatherData>(dataToken.ToString());
  345. GlobalData.locationWeatherData.Add(data2);
  346. }
  347. else
  348. {
  349. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返序列化失败");
  350. successInternet = false;
  351. }
  352. }
  353. }
  354. catch (Exception e)
  355. {
  356. successInternet = false;
  357. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  358. }
  359. requestData.Dispose();
  360. if (!successInternet)
  361. {
  362. WWW www = new WWW(Application.streamingAssetsPath + "/hydrologicalData.json");
  363. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  364. Debug.Log(www.text);
  365. GlobalData.locationWeatherData =
  366. JsonConvert.DeserializeObject<List<LocationWeatherData>>(www.text.ToString());
  367. www.Dispose();
  368. }
  369. }
  370. public async void InitYZTData()
  371. {
  372. await InitYZTData1(); //已完成迁移
  373. InitYZTData_BY_Obs(); //已完成迁移
  374. InitYZTData_TK_Obs(); //新增
  375. InitYZTData3(); //已完成迁移
  376. }
  377. public async Task InitYZTData1()
  378. {
  379. bool successInternet = true;
  380. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetWaterManagerProject);
  381. requestData.timeout = timeOut;
  382. await requestData.SendWebRequest();
  383. try
  384. {
  385. if (true)
  386. {
  387. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返request不成功");
  388. successInternet = false;
  389. }
  390. else
  391. {
  392. string postResult = requestData.downloadHandler.text;
  393. if (useAes)
  394. {
  395. postResult = AESCrypto.Decrypt(postResult);
  396. }
  397. JObject jsonObject = JObject.Parse(postResult);
  398. // 提取data字段的值
  399. JToken dataToken = jsonObject["data"];
  400. JToken codeToken = jsonObject["code"];
  401. if (codeToken.ToString() == "200")
  402. {
  403. GlobalData.layerUnitDatas =
  404. JsonConvert.DeserializeObject<List<LayerUnitData>>(dataToken.ToString());
  405. }
  406. else
  407. {
  408. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  409. successInternet = false;
  410. }
  411. }
  412. }
  413. catch (Exception e)
  414. {
  415. successInternet = false;
  416. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  417. }
  418. requestData.Dispose();
  419. if (!successInternet)
  420. {
  421. WWW www = new WWW(Application.streamingAssetsPath + "/layerUnitDatas.json");
  422. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  423. GlobalData.layerUnitDatas = JsonConvert.DeserializeObject<List<LayerUnitData>>(www.text);
  424. www.Dispose();
  425. }
  426. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++)
  427. {
  428. if (GlobalData.layerUnitDatas[i].type == LayerUnitType.JK)
  429. {
  430. try
  431. {
  432. GlobalData.obsCameraLib.Add(GlobalData.layerUnitDatas[i].name, GlobalData.layerUnitDatas[i].namePri);
  433. }
  434. catch (Exception e) {
  435. GlobalData.obsCameraLib.Add(GlobalData.layerUnitDatas[i].name + "_Plus", GlobalData.layerUnitDatas[i].namePri);
  436. }
  437. }
  438. }
  439. }
  440. public async Task InitYZTData_BY_Obs()
  441. {
  442. bool successInternet = true;
  443. string sendUrl = ServerAddress.API_GetDevicesInfo;
  444. sendUrl += "/34020000001180000001/channels?page=1&count=100";
  445. Debug.Log(sendUrl);
  446. UnityWebRequest requestData = UnityWebRequest.Get(sendUrl);
  447. requestData.timeout = timeOut;
  448. await requestData.SendWebRequest();
  449. try
  450. {
  451. if (requestData.result != UnityWebRequest.Result.Success)
  452. {
  453. Debug.LogWarning("补元监控数据联网不成功,原因:返request不成功:" + requestData.error);
  454. successInternet = false;
  455. }
  456. else
  457. {
  458. Debug.Log("补元监控数据返回:"+requestData.downloadHandler.text);
  459. string postResult = requestData.downloadHandler.text;
  460. if (useAes)
  461. {
  462. postResult = AESCrypto.Decrypt(postResult);
  463. }
  464. JObject jsonObject = JObject.Parse(postResult);
  465. // 提取data字段的值
  466. JToken dataToken = jsonObject["data"];
  467. JToken codeToken = jsonObject["code"];
  468. if (codeToken.ToString() == "0")
  469. {
  470. GlobalData.obsDatas_by = new List<ObsData>();
  471. ServerObsDatas serverObsDatas = JsonConvert.DeserializeObject<ServerObsDatas>(dataToken.ToString());
  472. for (int i = 0; i < serverObsDatas.list.Count; i++)
  473. {
  474. ObsData obsData = new ObsData();
  475. string originName = serverObsDatas.list[i].name;
  476. obsData.name = "补元-" + serverObsDatas.list[i].name;
  477. if (GlobalData.obsCameraLib.TryGetValue(originName, out var value))
  478. {
  479. obsData.targetName = value;
  480. }
  481. // if (i > 0)
  482. // {
  483. // obsData.url =
  484. // "http://www.chatgpt918.top:9080/rtp/34020000001180000001_34020000001310000001/hls.m3u8";
  485. // }
  486. // else
  487. // {
  488. //obsData.url = await GetObsUrl(serverObsDatas.list[i].deviceId,serverObsDatas.list[i].channelId);
  489. //Debug.Log("!!!:"+obsData.url);
  490. //obsData.url = ServerAddress.ObsSeverM3U8Address + string.Format("/rtp/{0}_{1}/hls.m3u8", serverObsDatas.list[i].deviceId, serverObsDatas.list[i].channelId);
  491. //}
  492. obsData.type = obsType.BuYuanObs;
  493. obsData.deviceId = serverObsDatas.list[i].deviceId;
  494. obsData.channelId = serverObsDatas.list[i].channelId;
  495. obsData.status = serverObsDatas.list[i].status;
  496. GlobalData.obsDatas_by.Add(obsData);
  497. }
  498. }
  499. else
  500. {
  501. Debug.LogWarning("补元监控数据联网不成功,原因:返序列化失败");
  502. successInternet = false;
  503. }
  504. }
  505. }
  506. catch (Exception e)
  507. {
  508. successInternet = false;
  509. Debug.LogWarning("补元监控数据联网不成功,原因:" + e.ToString());
  510. }
  511. requestData.Dispose();
  512. if (!successInternet)
  513. {
  514. WWW www = new WWW(Application.streamingAssetsPath + "/ObsDatas_BY.json");
  515. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  516. Debug.Log($"缓存数据:{www.text}");
  517. GlobalData.obsDatas_by = JsonConvert.DeserializeObject<List<ObsData>>(www.text);
  518. www.Dispose();
  519. }
  520. }
  521. public async Task InitYZTData_TK_Obs()
  522. {
  523. bool successInternet = true;
  524. string sendUrl = ServerAddress.API_GetDevicesInfo;
  525. sendUrl += "/34020000001180000002/channels?page=1&count=100";
  526. Debug.Log(sendUrl);
  527. UnityWebRequest requestData = UnityWebRequest.Get(sendUrl);
  528. requestData.timeout = timeOut;
  529. await requestData.SendWebRequest();
  530. try
  531. {
  532. if (requestData.result != UnityWebRequest.Result.Success)
  533. {
  534. Debug.LogWarning("套口监控数据联网不成功,原因:返request不成功:" + requestData.error);
  535. successInternet = false;
  536. }
  537. else
  538. {
  539. Debug.Log("套口监控数据返回:"+requestData.downloadHandler.text);
  540. string postResult = requestData.downloadHandler.text;
  541. if (useAes)
  542. {
  543. postResult = AESCrypto.Decrypt(postResult);
  544. }
  545. JObject jsonObject = JObject.Parse(postResult);
  546. // 提取data字段的值
  547. JToken dataToken = jsonObject["data"];
  548. JToken codeToken = jsonObject["code"];
  549. if (codeToken.ToString() == "0")
  550. {
  551. GlobalData.obsDatas_tk = new List<ObsData>();
  552. ServerObsDatas serverObsDatas = JsonConvert.DeserializeObject<ServerObsDatas>(dataToken.ToString());
  553. for (int i = 0; i < serverObsDatas.list.Count; i++)
  554. {
  555. ObsData obsData = new ObsData();
  556. string originName = serverObsDatas.list[i].name;
  557. obsData.name = "套口-" + serverObsDatas.list[i].name;
  558. if (GlobalData.obsCameraLib.TryGetValue(originName, out var value))
  559. {
  560. obsData.targetName = value;
  561. }
  562. //obsData.url = await GetObsUrl(serverObsDatas.list[i].deviceId,serverObsDatas.list[i].channelId);
  563. //ServerAddress.ObsSeverM3U8Address + string.Format("/rtp/{0}_{1}/hls.m3u8", serverObsDatas.list[i].deviceId, serverObsDatas.list[i].channelId);
  564. //}
  565. obsData.type = obsType.TaoKouObs;
  566. obsData.deviceId = serverObsDatas.list[i].deviceId;
  567. obsData.channelId = serverObsDatas.list[i].channelId;
  568. obsData.status = serverObsDatas.list[i].status;
  569. GlobalData.obsDatas_tk.Add(obsData);
  570. }
  571. }
  572. else
  573. {
  574. Debug.LogWarning("套口监控数据联网不成功,原因:返序列化失败");
  575. successInternet = false;
  576. }
  577. }
  578. }
  579. catch (Exception e)
  580. {
  581. successInternet = false;
  582. Debug.LogWarning("套口监控数据联网不成功,原因:" + e.ToString());
  583. }
  584. requestData.Dispose();
  585. if (!successInternet)
  586. {
  587. WWW www = new WWW(Application.streamingAssetsPath + "/ObsDatas_TK.json");
  588. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  589. Debug.Log($"缓存数据:{www.text}");
  590. GlobalData.obsDatas_tk = JsonConvert.DeserializeObject<List<ObsData>>(www.text);
  591. www.Dispose();
  592. }
  593. }
  594. public async Task<string> GetObsUrl(string deviceId,string channelId)
  595. {
  596. string result = "";
  597. string cmdUrl = ServerAddress.API_PlayStart;
  598. cmdUrl += $"/{deviceId}/{channelId}";
  599. Debug.Log($"send:{cmdUrl}");
  600. UnityWebRequest requestData = UnityWebRequest.Get(cmdUrl);
  601. await requestData.SendWebRequest();
  602. if (requestData.result != UnityWebRequest.Result.Success)
  603. {
  604. Debug.LogWarning($"获取监控播放地址不成功,原因:返request不成功:" + requestData.downloadHandler.text);
  605. }
  606. else
  607. {
  608. Debug.Log(requestData.downloadHandler.text);
  609. string postResult = requestData.downloadHandler.text;
  610. if (useAes)
  611. {
  612. postResult = AESCrypto.Decrypt(postResult);
  613. }
  614. JObject jsonObject = JObject.Parse(postResult);
  615. // 提取data字段的值
  616. JToken dataToken = jsonObject["data"];
  617. ObsPlayUrlData urlData = JsonConvert.DeserializeObject<ObsPlayUrlData>(dataToken.ToString());
  618. result = urlData.hls;
  619. Debug.Log("获取到监控播放路径:"+result);
  620. }
  621. requestData.Dispose();
  622. return result;
  623. }
  624. public async Task InitYZTData3()
  625. {
  626. bool successInternet = true;
  627. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetWaterHotPoint);
  628. requestData.timeout = timeOut;
  629. await requestData.SendWebRequest();
  630. try
  631. {
  632. if (requestData.result != UnityWebRequest.Result.Success)
  633. {
  634. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返request不成功");
  635. successInternet = false;
  636. }
  637. else
  638. {
  639. string postResult = requestData.downloadHandler.text;
  640. if (useAes)
  641. {
  642. postResult = AESCrypto.Decrypt(postResult);
  643. }
  644. JObject jsonObject = JObject.Parse(postResult);
  645. // 提取data字段的值
  646. JToken dataToken = jsonObject["data"];
  647. JToken codeToken = jsonObject["code"];
  648. if (codeToken.ToString() == "200")
  649. {
  650. GlobalData.hotPointDatas = JsonConvert.DeserializeObject<List<HotPointData>>(dataToken.ToString());
  651. }
  652. else
  653. {
  654. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  655. successInternet = false;
  656. }
  657. }
  658. }
  659. catch (Exception e)
  660. {
  661. successInternet = false;
  662. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  663. }
  664. requestData.Dispose();
  665. if (!successInternet)
  666. {
  667. WWW www = new WWW(Application.streamingAssetsPath + "/hotPoints.json");
  668. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  669. GlobalData.hotPointDatas = JsonConvert.DeserializeObject<List<HotPointData>>(www.text);
  670. Debug.Log(GlobalData.hotPointDatas.Count);
  671. www.Dispose();
  672. }
  673. }
  674. public async Task InitXHGKData()
  675. {
  676. bool successInternet = true;
  677. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGetProjectMilestones);
  678. requestData.timeout = timeOut;
  679. await requestData.SendWebRequest();
  680. try
  681. {
  682. if (requestData.result != UnityWebRequest.Result.Success)
  683. {
  684. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:返request不成功");
  685. successInternet = false;
  686. }
  687. else
  688. {
  689. string postResult = requestData.downloadHandler.text;
  690. if (useAes)
  691. {
  692. postResult = AESCrypto.Decrypt(postResult);
  693. }
  694. JObject jsonObject = JObject.Parse(postResult);
  695. // ȡdata ֶε ֵ
  696. JToken dataToken = jsonObject["data"];
  697. //Debug.Log(dataToken.ToString());
  698. JToken codeToken = jsonObject["code"];
  699. if (codeToken.ToString() == "200")
  700. {
  701. GlobalData.dsjContents = JsonConvert.DeserializeObject<List<DSJData>>(dataToken.ToString());
  702. }
  703. else
  704. {
  705. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  706. successInternet = false;
  707. }
  708. }
  709. }
  710. catch (Exception e)
  711. {
  712. successInternet = false;
  713. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  714. }
  715. requestData.Dispose();
  716. if (!successInternet)
  717. {
  718. WWW www = new WWW(Application.streamingAssetsPath + "/dsj.json");
  719. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  720. GlobalData.dsjContents = JsonConvert.DeserializeObject<List<DSJData>>(www.text);
  721. www.Dispose();
  722. }
  723. }
  724. public async Task InitGCJKData()
  725. {
  726. bool successInternet = true;
  727. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGeQXZData);
  728. requestData.timeout = timeOut;
  729. await requestData.SendWebRequest();
  730. try
  731. {
  732. if (requestData.result != UnityWebRequest.Result.Success)
  733. {
  734. Debug.LogWarning("水文站联网不成功,原因:返request不成功");
  735. successInternet = false;
  736. }
  737. else
  738. {
  739. string postResult = requestData.downloadHandler.text;
  740. if (useAes)
  741. {
  742. postResult = AESCrypto.Decrypt(postResult);
  743. }
  744. JObject jsonObject = JObject.Parse(postResult);
  745. // 提取data字段的值
  746. JToken dataToken = jsonObject["data"];
  747. JToken codeToken = jsonObject["code"];
  748. if (codeToken.ToString() == "200")
  749. {
  750. GlobalData.qXZDatas = JsonConvert.DeserializeObject<List<QXZData>>(dataToken.ToString());
  751. }
  752. else
  753. {
  754. Debug.LogWarning("水文站联网不成功,原因:返序列化失败");
  755. successInternet = false;
  756. }
  757. }
  758. }
  759. catch (Exception e)
  760. {
  761. successInternet = false;
  762. Debug.LogWarning("水文站联网不成功,原因:" + e.ToString());
  763. }
  764. requestData.Dispose();
  765. successInternet = true;
  766. UnityWebRequest requestData1 = UnityWebRequest.Get(ServerAddress.APIGetGeSWZData);
  767. await requestData1.SendWebRequest();
  768. try
  769. {
  770. if (requestData1.result != UnityWebRequest.Result.Success)
  771. {
  772. Debug.LogWarning("水文站联网不成功,原因:返request不成功");
  773. successInternet = false;
  774. }
  775. else
  776. {
  777. JObject jsonObject = JObject.Parse(requestData1.downloadHandler.text);
  778. // 提取data字段的值
  779. JToken dataToken = jsonObject["data"];
  780. JToken codeToken = jsonObject["code"];
  781. if (codeToken.ToString() == "200")
  782. {
  783. GlobalData.sWZDatas = JsonConvert.DeserializeObject<List<SWZData>>(dataToken.ToString());
  784. }
  785. else
  786. {
  787. Debug.LogWarning("水文站联网不成功,原因:返序列化失败");
  788. successInternet = false;
  789. }
  790. }
  791. }
  792. catch (Exception e)
  793. {
  794. successInternet = false;
  795. Debug.LogWarning("水文站联网不成功,原因:" + e.ToString());
  796. }
  797. requestData1.Dispose();
  798. }
  799. public async Task InitXHDDData()
  800. {
  801. WWW www = new WWW(Application.streamingAssetsPath + "/scheduling.json");
  802. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  803. GlobalData.schedulingData = JsonConvert.DeserializeObject<SchedulingData>(www.text);
  804. www.Dispose();
  805. }
  806. public async Task InitRKZYData()
  807. {
  808. bool successInternet = true;
  809. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGetMovePlans);
  810. requestData.timeout = timeOut;
  811. await requestData.SendWebRequest();
  812. try
  813. {
  814. if (true)
  815. {
  816. Debug.LogWarning("RKZYLayer联网不成功,读本地缓存数据,原因:返request不成功");
  817. successInternet = false;
  818. }
  819. else
  820. {
  821. string postResult = requestData.downloadHandler.text;
  822. if (useAes)
  823. {
  824. postResult = AESCrypto.Decrypt(postResult);
  825. }
  826. JObject jsonObject = JObject.Parse(postResult);
  827. // 提取data字段的值
  828. JToken dataToken = jsonObject["data"];
  829. JToken codeToken = jsonObject["code"];
  830. if (codeToken.ToString() == "200")
  831. {
  832. GlobalData.allServerMovePlans =
  833. JsonConvert.DeserializeObject<List<ServerMovePlan>>(dataToken.ToString());
  834. }
  835. else
  836. {
  837. successInternet = false;
  838. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  839. }
  840. }
  841. }
  842. catch (Exception e)
  843. {
  844. successInternet = false;
  845. Debug.LogWarning("RKZYLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  846. }
  847. if (!successInternet)
  848. {
  849. WWW www = new WWW(Application.streamingAssetsPath + "/moveplan.json");
  850. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  851. GlobalData.allServerMovePlans = JsonConvert.DeserializeObject<List<ServerMovePlan>>(www.text);
  852. www.Dispose();
  853. }
  854. }
  855. public async Task InitSWYJData()
  856. {
  857. InitSWYJData0();
  858. await InitSWYJData1();
  859. await InitSWYJData2();
  860. OnSWYJRefresh?.Invoke();
  861. }
  862. public async Task InitSWYJData1()
  863. {
  864. var devicesInfo = _devicesIdDatas["上游水位计"];
  865. string sw1Result = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  866. "d", 10000);
  867. try
  868. {
  869. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(sw1Result);
  870. if (tempData != null)
  871. {
  872. bool findData = false;
  873. foreach (var VARIABLE in GlobalData.BuYuanShuiWeiDataList)
  874. {
  875. if (VARIABLE.name.Equals("补元上游水位"))
  876. {
  877. VARIABLE.value = float.Parse(tempData.data[0].avgS1);
  878. VARIABLE.datas = tempData.data.ToArray();
  879. findData = true;
  880. }
  881. }
  882. if (!findData)
  883. {
  884. GlobalData.BuYuanShuiWeiDataList.Add(new ShuiWeiData()
  885. {
  886. name = "补元上游水位",
  887. targetName = "BY_ShuiWei_Up",
  888. value = float.Parse(tempData.data[0].avgS1),
  889. type = shuiWeiType.BuYuanShuiWei,
  890. datas = tempData.data.ToArray()
  891. });
  892. }
  893. }
  894. }
  895. catch (Exception e)
  896. {
  897. Debug.LogWarning("补元上游水位不成功,原因:" + e.ToString());
  898. }
  899. var devicesInfo1 = _devicesIdDatas["下游水位计"];
  900. string sw2Result = await GetSingleDevicesInfo(2, devicesInfo1.dataGid.ToString(), devicesInfo1.dataSid.ToString(),
  901. "d", 100000);
  902. try
  903. {
  904. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(sw2Result);
  905. if (tempData != null)
  906. {
  907. bool findData = false;
  908. foreach (var VARIABLE in GlobalData.BuYuanShuiWeiDataList)
  909. {
  910. if (VARIABLE.name.Equals("补元下游水位"))
  911. {
  912. VARIABLE.value = float.Parse(tempData.data[0].avgS1);
  913. VARIABLE.datas = tempData.data.ToArray();
  914. findData = true;
  915. }
  916. }
  917. if (!findData)
  918. {
  919. GlobalData.BuYuanShuiWeiDataList.Add(new ShuiWeiData()
  920. {
  921. name = "补元下游水位",
  922. targetName = "BY_ShuiWei_Down",
  923. value = float.Parse(tempData.data[0].avgS1),
  924. type = shuiWeiType.BuYuanShuiWei,
  925. datas = tempData.data.ToArray()
  926. });
  927. }
  928. }
  929. }
  930. catch (Exception e)
  931. {
  932. Debug.LogWarning("补元下游水位不成功,原因:" + e.ToString());
  933. }
  934. string dayResult = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  935. "d", 6);
  936. try
  937. {
  938. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(dayResult);
  939. GlobalData.buYuanShuiWei_day = new ShuiWeiBianHuaData();
  940. GlobalData.buYuanShuiWei_day.name = new string[tempData.data.Count];
  941. GlobalData.buYuanShuiWei_day.value = new double[tempData.data.Count];
  942. for (int i = 0; i < tempData.data.Count; i++)
  943. {
  944. GlobalData.buYuanShuiWei_day.name[i] = tempData.data[i].timeGroup;
  945. GlobalData.buYuanShuiWei_day.value[i] = double.Parse(tempData.data[i].avgS1);
  946. }
  947. }
  948. catch (Exception e)
  949. {
  950. Debug.LogWarning("获取6天平均数据不成功,原因:" + e.ToString());
  951. }
  952. string monthResult = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  953. "d", 90);
  954. try
  955. {
  956. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(monthResult);
  957. GlobalData.buYuanShuiWei_month = new ShuiWeiBianHuaData();
  958. GlobalData.buYuanShuiWei_month.name = new string[tempData.data.Count];
  959. GlobalData.buYuanShuiWei_month.value = new double[tempData.data.Count];
  960. for (int i = 0; i < tempData.data.Count; i++)
  961. {
  962. GlobalData.buYuanShuiWei_month.name[i] = tempData.data[i].timeGroup;
  963. GlobalData.buYuanShuiWei_month.value[i] = double.Parse(tempData.data[i].avgS1);
  964. }
  965. }
  966. catch (Exception e)
  967. {
  968. Debug.LogWarning("获取6月平均数据不成功,原因:" + e.ToString());
  969. }
  970. string hourResult = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  971. "h", 6);
  972. try
  973. {
  974. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(hourResult);
  975. GlobalData.buYuanShuiWei_hour = new ShuiWeiBianHuaData();
  976. GlobalData.buYuanShuiWei_hour.name = new string[tempData.data.Count];
  977. GlobalData.buYuanShuiWei_hour.value = new double[tempData.data.Count];
  978. for (int i = 0; i < tempData.data.Count; i++)
  979. {
  980. GlobalData.buYuanShuiWei_hour.name[i] = tempData.data[i].timeGroup;
  981. GlobalData.buYuanShuiWei_hour.value[i] = double.Parse(tempData.data[i].avgS1);
  982. }
  983. }
  984. catch (Exception e)
  985. {
  986. Debug.LogWarning("获取6小时平均数据不成功,原因:" + e.ToString());
  987. }
  988. }
  989. public async Task InitSWYJData2()
  990. {
  991. bool successInternet = true;
  992. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGeSWData);
  993. requestData.timeout = timeOut;
  994. await requestData.SendWebRequest();
  995. try
  996. {
  997. if (requestData.result != UnityWebRequest.Result.Success)
  998. {
  999. Debug.LogWarning("水位高度联网不成功,原因:返request不成功");
  1000. successInternet = false;
  1001. }
  1002. else
  1003. {
  1004. string postResult = requestData.downloadHandler.text;
  1005. if (useAes)
  1006. {
  1007. postResult = AESCrypto.Decrypt(postResult);
  1008. }
  1009. JObject jsonObject = JObject.Parse(postResult);
  1010. // 提取data字段的值
  1011. JToken dataToken = jsonObject["data"];
  1012. JToken codeToken = jsonObject["code"];
  1013. if (codeToken.ToString() == "200")
  1014. {
  1015. GlobalData.swDatas = JsonConvert.DeserializeObject<List<StationData>>(dataToken.ToString());
  1016. }
  1017. else
  1018. {
  1019. Debug.LogWarning("水位高度联网不成功,原因:返序列化失败");
  1020. successInternet = false;
  1021. }
  1022. for (int i = 0; i < GlobalData.BuYuanShuiWeiDataList.Count; i++)
  1023. {
  1024. StationData stationData = new StationData();
  1025. stationData.LGTD = 113.910187f;
  1026. stationData.LTTD = 30.1765823f;
  1027. stationData.STNM = GlobalData.BuYuanShuiWeiDataList[i].name;
  1028. stationData.upz = GlobalData.BuYuanShuiWeiDataList[i].name.Contains("上")
  1029. ? GlobalData.BuYuanShuiWeiDataList[i].value
  1030. : -1;
  1031. stationData.dwz = GlobalData.BuYuanShuiWeiDataList[i].name.Contains("下")
  1032. ? GlobalData.BuYuanShuiWeiDataList[i].value
  1033. : -1;
  1034. GlobalData.swDatas.Add(stationData);
  1035. }
  1036. }
  1037. }
  1038. catch (Exception e)
  1039. {
  1040. successInternet = false;
  1041. Debug.LogWarning("水位高度联网不成功,原因:" + e.ToString());
  1042. }
  1043. }
  1044. public async Task InitSWYJData0()
  1045. {
  1046. bool successInternet = true;
  1047. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetThreeLevel);
  1048. requestData.timeout = timeOut;
  1049. await requestData.SendWebRequest();
  1050. try
  1051. {
  1052. if (requestData.result != UnityWebRequest.Result.Success)
  1053. {
  1054. Debug.LogWarning("三线水位联网不成功,原因:返request不成功");
  1055. successInternet = false;
  1056. }
  1057. else
  1058. {
  1059. string postResult = requestData.downloadHandler.text;
  1060. if (useAes)
  1061. {
  1062. postResult = AESCrypto.Decrypt(postResult);
  1063. }
  1064. JObject jsonObject = JObject.Parse(postResult);
  1065. // 提取data字段的值
  1066. JToken dataToken = jsonObject["data"];
  1067. JToken codeToken = jsonObject["code"];
  1068. if (codeToken.ToString() == "200")
  1069. {
  1070. GlobalData.threeLevelShuiWeiDatas =
  1071. JsonConvert.DeserializeObject<List<ThreeLevelShuiWeiData>>(dataToken.ToString());
  1072. }
  1073. else
  1074. {
  1075. Debug.LogWarning("三线水位联网不成功,原因:返序列化失败");
  1076. successInternet = false;
  1077. }
  1078. }
  1079. }
  1080. catch (Exception e)
  1081. {
  1082. successInternet = false;
  1083. Debug.LogWarning("三线水位联网不成功,原因:" + e.ToString());
  1084. }
  1085. }
  1086. public async Task SendBuYuan_GetSensorData()
  1087. {
  1088. UnityWebRequest www = UnityWebRequest.Get(ServerAddress.API_BuYuan_GetSensorData);
  1089. await www.SendWebRequest();
  1090. try
  1091. {
  1092. if (www.result != UnityWebRequest.Result.Success)
  1093. {
  1094. Debug.LogWarning("获取补元闸门设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1095. }
  1096. else
  1097. {
  1098. GlobalData.buYuanSensorData = JsonUtility.FromJson<SensorDataResult>(www.downloadHandler.text);
  1099. }
  1100. }
  1101. catch (Exception e)
  1102. {
  1103. Debug.LogWarning("获取补元闸门设备数据不成功,原因:" + e.ToString());
  1104. }
  1105. www.Dispose();
  1106. }
  1107. public async void GetBuYuanDevicesGroupInfo()
  1108. {
  1109. Debug.Log("获取补元所有渗压记");
  1110. Debug.Log(_devicesIdDatas.Count);
  1111. //获取所有渗压记
  1112. //GetDevicesData tempData = new GetDevicesData();
  1113. //tempData.idsList = new List<DevicesMessage>();
  1114. foreach (var device in _devicesIdDatas.Values)
  1115. {
  1116. if (device.stationName.Equals("补元") && device.sensorType.Equals("渗压计"))
  1117. {
  1118. GlobalData.BuYuanShuiYaDataList.Add(new ShuiYaData()
  1119. {
  1120. name = device.sensorName,
  1121. value = device.realtimeValue1,
  1122. type = shuiYaType.BuYuanShuiYa,
  1123. targetName = $"BY_{device.sensorName}"
  1124. });
  1125. }
  1126. }
  1127. Debug.Log("添加补元渗压记:"+ GlobalData.BuYuanShuiYaDataList.Count);
  1128. Debug.Log("获取补元所有位移记");
  1129. //获取所有位移记
  1130. foreach (var device in _devicesIdDatas.Values)
  1131. {
  1132. if (device.stationName.Equals("补元") && device.sensorType.Equals("静力水准仪"))
  1133. {
  1134. GlobalData.BuYuanWeiYiDataList.Add(new WeiYiData()
  1135. {
  1136. name = device.sensorName,
  1137. value =device.realtimeValue1,
  1138. type = weiYiType.BuYuanWeiYi,
  1139. targetName = $"BY_{device.sensorName}"
  1140. });
  1141. }
  1142. }
  1143. Debug.Log("添加补元位移记:"+ GlobalData.BuYuanWeiYiDataList.Count);
  1144. }
  1145. public async void GetTaoKouDevicesGroupInfo()
  1146. {
  1147. Debug.Log("获取套口所有渗压记");
  1148. //获取所有渗压记
  1149. foreach (var device in _devicesIdDatas.Values)
  1150. {
  1151. if (device.stationName.Equals("套口") && device.sensorType.Equals("渗压计"))
  1152. {
  1153. GlobalData.TaoKouShuiYaDataList.Add(new ShuiYaData()
  1154. {
  1155. name = device.sensorName,
  1156. value = device.realtimeValue1,
  1157. type = shuiYaType.TaoKouShuiYa,
  1158. targetName = $"TK_{device.sensorName}"
  1159. });
  1160. }
  1161. }
  1162. Debug.Log("添加套口渗压记:"+ GlobalData.TaoKouShuiYaDataList.Count);
  1163. Debug.Log("获取套口所有位移记");
  1164. //获取所有位移记
  1165. foreach (var device in _devicesIdDatas.Values)
  1166. {
  1167. if (device.stationName.Equals("补元") && device.sensorType.Equals("静力水准仪"))
  1168. {
  1169. GlobalData.TaoKouWeiYiDataList.Add(new WeiYiData()
  1170. {
  1171. name = device.sensorName,
  1172. value =device.realtimeValue1,
  1173. type = weiYiType.TaoKouWeiYi,
  1174. targetName = $"TK_{device.sensorName}"
  1175. });
  1176. }
  1177. }
  1178. Debug.Log("添加套口位移记:"+ GlobalData.TaoKouWeiYiDataList.Count);
  1179. }
  1180. public async Task SendTaoKou_GetSensorData()
  1181. {
  1182. UnityWebRequest www = UnityWebRequest.Get(ServerAddress.API_TaoKou_GetSensorData);
  1183. await www.SendWebRequest();
  1184. try
  1185. {
  1186. if (www.result != UnityWebRequest.Result.Success)
  1187. {
  1188. Debug.LogWarning("获取套口闸门设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1189. }
  1190. else
  1191. {
  1192. GlobalData.taoKouSensorData = JsonUtility.FromJson<SensorDataResult>(www.downloadHandler.text);
  1193. Debug.Log($"获取套口闸门设备数据:{GlobalData.taoKouSensorData.data.Count}");
  1194. }
  1195. }
  1196. catch (Exception e)
  1197. {
  1198. Debug.LogWarning("获取套口闸门设备数据不成功,原因:" + e.ToString());
  1199. }
  1200. www.Dispose();
  1201. }
  1202. // /// <summary>
  1203. // /// 获取补元硬件组数据
  1204. // /// </summary>
  1205. // /// <param name="sendData"></param>
  1206. // /// <returns></returns>
  1207. // public async Task<string> Devices(GetDevicesData sendData)
  1208. // {
  1209. // string cmdUrl = ServerAddress.API_BuYuan_GetDevicesGroupInfo;
  1210. // string tempStr = JsonConvert.SerializeObject(sendData);
  1211. // var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1212. // UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1213. // www.uploadHandler = new UploadHandlerRaw(sendByte);
  1214. // www.downloadHandler = new DownloadHandlerBuffer();
  1215. // www.SetRequestHeader("Content-Type", "application/json");
  1216. // await www.SendWebRequest();
  1217. // if (www.result != UnityWebRequest.Result.Success)
  1218. // {
  1219. // Debug.LogWarning($"获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1220. // }
  1221. // string result = www.downloadHandler.text;
  1222. // www.Dispose();
  1223. // return result;
  1224. // }
  1225. /// <summary>
  1226. /// 获取设备的最近N条记录
  1227. /// </summary>
  1228. /// <param name="channelId=gid"></param>
  1229. /// <param name="deviceId=sid"></param>
  1230. /// <param name="count"></param>
  1231. /// <returns></returns>
  1232. public async Task<string> GetSingleDevicesInfo(int type, string gid, string sid, string timeUnit, int count)
  1233. {
  1234. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo;
  1235. cmdUrl += $"?dataFrom={type}&dataSid={sid}&dataGid={gid}&timeUnit={timeUnit}&number={count}";
  1236. UnityWebRequest www = new UnityWebRequest(cmdUrl, "Get");
  1237. www.downloadHandler = new DownloadHandlerBuffer();
  1238. www.SetRequestHeader("Content-Type", "application/json");
  1239. await www.SendWebRequest();
  1240. if (www.result != UnityWebRequest.Result.Success)
  1241. {
  1242. Debug.LogWarning("获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1243. }
  1244. string result = www.downloadHandler.text;
  1245. www.Dispose();
  1246. return result;
  1247. }
  1248. /// <summary>
  1249. /// 获取设备最近几天的平均数据
  1250. /// </summary>
  1251. /// <param name="channelId"></param>
  1252. /// <param name="deviceId"></param>
  1253. /// <param name="count"></param>
  1254. /// <returns></returns>
  1255. public async Task<string> GetSingleDevicesInfo_day(int channelId, int deviceId, int count)
  1256. {
  1257. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo_avg;
  1258. GetSingleDeviceData_AvgType sendData = new GetSingleDeviceData_AvgType();
  1259. sendData.ChannelID = channelId;
  1260. sendData.DeviceID = deviceId;
  1261. sendData.AvgType = "day";
  1262. sendData.N = count;
  1263. string tempStr = JsonConvert.SerializeObject(sendData);
  1264. var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1265. UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1266. www.uploadHandler = new UploadHandlerRaw(sendByte);
  1267. www.downloadHandler = new DownloadHandlerBuffer();
  1268. www.SetRequestHeader("Content-Type", "application/json");
  1269. await www.SendWebRequest();
  1270. if (www.result != UnityWebRequest.Result.Success)
  1271. {
  1272. Debug.LogWarning("获取设备天平均数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1273. }
  1274. string result = www.downloadHandler.text;
  1275. www.Dispose();
  1276. return result;
  1277. }
  1278. /// <summary>
  1279. /// 获取设备最近几小时的平均数据
  1280. /// </summary>
  1281. /// <param name="channelId"></param>
  1282. /// <param name="deviceId"></param>
  1283. /// <param name="count"></param>
  1284. /// <returns></returns>
  1285. public async Task<string> GetSingleDevicesInfo_hour(int channelId, int deviceId, int count)
  1286. {
  1287. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo_avg;
  1288. GetSingleDeviceData_AvgType sendData = new GetSingleDeviceData_AvgType();
  1289. sendData.ChannelID = channelId;
  1290. sendData.DeviceID = deviceId;
  1291. sendData.AvgType = "hour";
  1292. sendData.N = count;
  1293. string tempStr = JsonConvert.SerializeObject(sendData);
  1294. var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1295. UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1296. www.uploadHandler = new UploadHandlerRaw(sendByte);
  1297. www.downloadHandler = new DownloadHandlerBuffer();
  1298. www.SetRequestHeader("Content-Type", "application/json");
  1299. await www.SendWebRequest();
  1300. if (www.result != UnityWebRequest.Result.Success)
  1301. {
  1302. Debug.LogWarning("获取设备小时平均数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1303. }
  1304. string result = www.downloadHandler.text;
  1305. www.Dispose();
  1306. return result;
  1307. }
  1308. /// <summary>
  1309. /// 获取设备最近几个月的平均数据
  1310. /// </summary>
  1311. /// <param name="channelId"></param>
  1312. /// <param name="deviceId"></param>
  1313. /// <param name="count"></param>
  1314. /// <returns></returns>
  1315. public async Task<string> GetSingleDevicesInfo_month(int channelId, int deviceId, int count)
  1316. {
  1317. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo_avg;
  1318. GetSingleDeviceData_AvgType sendData = new GetSingleDeviceData_AvgType();
  1319. sendData.ChannelID = channelId;
  1320. sendData.DeviceID = deviceId;
  1321. sendData.AvgType = "month";
  1322. sendData.N = count;
  1323. string tempStr = JsonConvert.SerializeObject(sendData);
  1324. var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1325. UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1326. www.uploadHandler = new UploadHandlerRaw(sendByte);
  1327. www.downloadHandler = new DownloadHandlerBuffer();
  1328. www.SetRequestHeader("Content-Type", "application/json");
  1329. await www.SendWebRequest();
  1330. if (www.result != UnityWebRequest.Result.Success)
  1331. {
  1332. Debug.LogWarning("获取设备月平均数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1333. }
  1334. string result = www.downloadHandler.text;
  1335. www.Dispose();
  1336. return result;
  1337. }
  1338. /// <summary>
  1339. /// 0 补元 1套口
  1340. /// </summary>
  1341. /// <param name="type"></param>
  1342. public async Task InitGCYWData1(int type)
  1343. {
  1344. Debug.Log($"获取B08GCYW 数据:{(type==0?"补元":"套口")}");
  1345. GlobalData.B08_Type = type;
  1346. string jsonStr;
  1347. try
  1348. {
  1349. jsonStr = await B08_API_data(ServerAddress.API_B08_dataStatis, type);
  1350. Debug.Log("API_B08_dataStatis" + jsonStr);
  1351. GlobalData.B08DataStatis = JsonConvert.DeserializeObject<B08_dataStatis>(jsonStr);
  1352. }
  1353. catch (Exception e)
  1354. {
  1355. Debug.LogWarning("获取API_B08_dataStatis数据不成功,原因:" + e.ToString());
  1356. }
  1357. try
  1358. {
  1359. jsonStr = await B08_API_data(ServerAddress.API_B08_inspectResult, type);
  1360. Debug.Log("API_B08_inspectResult" + jsonStr);
  1361. GlobalData.B08InspectResult = JsonConvert.DeserializeObject<B08_inspectResult>(jsonStr);
  1362. }
  1363. catch (Exception e)
  1364. {
  1365. Debug.LogWarning("获取API_B08_inspectResult数据不成功,原因:" + e.ToString());
  1366. }
  1367. try
  1368. {
  1369. jsonStr = await B08_API_data(ServerAddress.API_B08_projectExamine, type);
  1370. Debug.Log("API_B08_projectExamine" + jsonStr);
  1371. GlobalData.B08ProjectExamine = JsonConvert.DeserializeObject<B08_projectExamine>(jsonStr);
  1372. }
  1373. catch (Exception e)
  1374. {
  1375. Debug.LogWarning("获取API_B08_projectExamine数据不成功,原因:" + e.ToString());
  1376. }
  1377. try
  1378. {
  1379. jsonStr = await B08_API_data(ServerAddress.API_B08_event, type);
  1380. Debug.Log("API_B08_event" + jsonStr);
  1381. GlobalData.B08Event = JsonConvert.DeserializeObject<B08_event>(jsonStr);
  1382. }
  1383. catch (Exception e)
  1384. {
  1385. Debug.LogWarning("获取API_B08_event数据不成功,原因:" + e.ToString());
  1386. }
  1387. try
  1388. {
  1389. jsonStr = await B08_API_data(ServerAddress.API_B08_questionStatis, type);
  1390. Debug.Log("API_B08_questionStatis" + jsonStr);
  1391. GlobalData.B08QuestionStatis = JsonConvert.DeserializeObject<B08_questionStatis>(jsonStr);
  1392. }
  1393. catch (Exception e)
  1394. {
  1395. Debug.LogWarning("获取API_B08_questionStatis数据不成功,原因:" + e.ToString());
  1396. }
  1397. try
  1398. {
  1399. jsonStr = await B08_API_data(ServerAddress.API_B08_inspectType, type);
  1400. Debug.Log("API_B08_inspectType" + jsonStr);
  1401. GlobalData.B08InspectType = JsonConvert.DeserializeObject<B08_inspectType>(jsonStr);
  1402. GlobalData.B08TaskListInfos = new B08_TaskListInfoData[GlobalData.B08InspectType.data.Length];
  1403. for (int i = 0; i < GlobalData.B08InspectType.data.Length; i++)
  1404. {
  1405. string tempResult = await B08_API_TaskInfo(type,i);
  1406. Debug.Log($"B08_API_TaskInfo type={i}:" + tempResult);
  1407. GlobalData.B08TaskListInfos[i]= JsonConvert.DeserializeObject<B08_TaskListInfoData>(tempResult);
  1408. }
  1409. }
  1410. catch (Exception e)
  1411. {
  1412. Debug.LogWarning("获取API_B08_inspectType数据不成功,原因:" + e.ToString());
  1413. }
  1414. }
  1415. public async Task<string> B08_API_data(string cmdUrl, int type)
  1416. {
  1417. if (type == 0)
  1418. {
  1419. cmdUrl += "1794245918999351298";
  1420. }
  1421. else if(type==1)
  1422. {
  1423. cmdUrl += "1798366756789653505";
  1424. }
  1425. UnityWebRequest www = new UnityWebRequest(cmdUrl, "Get");
  1426. www.downloadHandler = new DownloadHandlerBuffer();
  1427. www.SetRequestHeader("Content-Type", "application/json");
  1428. await www.SendWebRequest();
  1429. if (www.result != UnityWebRequest.Result.Success)
  1430. {
  1431. Debug.LogWarning($"获取{cmdUrl}数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1432. }
  1433. string result = www.downloadHandler.text;
  1434. www.Dispose();
  1435. return result;
  1436. }
  1437. public async Task<string> B08_API_TaskInfo(int type,int xunjian_type)
  1438. {
  1439. string cmdUrl = ServerAddress.API_B08_taskInfo;
  1440. if (type == 0)
  1441. {
  1442. cmdUrl += "1794245918999351298";
  1443. }
  1444. else if(type==1)
  1445. {
  1446. cmdUrl += "1798366756789653505";
  1447. }
  1448. cmdUrl += "&xunjian_type=" + xunjian_type;
  1449. Debug.Log("!!!:"+cmdUrl);
  1450. UnityWebRequest www = new UnityWebRequest(cmdUrl, "Get");
  1451. www.downloadHandler = new DownloadHandlerBuffer();
  1452. www.SetRequestHeader("Content-Type", "application/json");
  1453. await www.SendWebRequest();
  1454. if (www.result != UnityWebRequest.Result.Success)
  1455. {
  1456. Debug.LogWarning($"获取B08_API_TaskInfo type={type} 数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1457. }
  1458. string result = www.downloadHandler.text;
  1459. www.Dispose();
  1460. return result;
  1461. }
  1462. /// <summary>
  1463. /// 获取站点水位信息
  1464. /// </summary>
  1465. /// <param name="stcd"></param>
  1466. /// <returns></returns>
  1467. public async Task<string> GetWaterTrend_Chart(string stcd)
  1468. {
  1469. UnityWebRequest www = new UnityWebRequest(ServerAddress.API_GetWaterTrend_chart + stcd, "Get");
  1470. www.downloadHandler = new DownloadHandlerBuffer();
  1471. www.SetRequestHeader("Content-Type", "application/json");
  1472. await www.SendWebRequest();
  1473. if (www.result != UnityWebRequest.Result.Success)
  1474. {
  1475. Debug.LogWarning($"获取stcd:{stcd},水位统计信息数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1476. }
  1477. string result = www.downloadHandler.text;
  1478. www.Dispose();
  1479. return result;
  1480. }
  1481. public async Task<string> GetWaterTrend_List(string stcd)
  1482. {
  1483. UnityWebRequest www = new UnityWebRequest(ServerAddress.API_GetWaterTrend_list + stcd, "Get");
  1484. www.downloadHandler = new DownloadHandlerBuffer();
  1485. www.SetRequestHeader("Content-Type", "application/json");
  1486. await www.SendWebRequest();
  1487. if (www.result != UnityWebRequest.Result.Success)
  1488. {
  1489. Debug.LogWarning($"获取stcd:{stcd},水位统计信息数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1490. }
  1491. string result = www.downloadHandler.text;
  1492. www.Dispose();
  1493. return result;
  1494. }
  1495. public void SaveFirstFrame(byte[] uploadData, string fileName, string _targetName)
  1496. {
  1497. StartCoroutine(SendSaveFirstFrame(uploadData, fileName, _targetName));
  1498. }
  1499. IEnumerator SendSaveFirstFrame(byte[] uploadData, string fileName, string _targetName)
  1500. {
  1501. Debug.Log(fileName);
  1502. WWWForm form = new WWWForm();
  1503. form.AddBinaryData("file", uploadData, fileName);
  1504. UnityWebRequest www = UnityWebRequest.Post(ServerAddress.API_TextureUploadPath, form);
  1505. yield return www.SendWebRequest();
  1506. if (www.result == UnityWebRequest.Result.Success)
  1507. {
  1508. ActionInstance._Instance.obsFmUpdata?.Invoke(_targetName);
  1509. }
  1510. Debug.Log(www.downloadHandler.text);
  1511. www.Dispose();
  1512. }
  1513. #region 摄像头远程控制
  1514. public void GetDeviceChannelId(string deviceId, Action<string> callBack)
  1515. {
  1516. StartCoroutine(SendGetDevicesChannel(deviceId, 1, 1, callBack));
  1517. }
  1518. IEnumerator SendGetDevicesChannel(string deviceId, int page, int count, Action<string> call)
  1519. {
  1520. string sendUrl = ServerAddress.API_GetDevicesInfo;
  1521. sendUrl += $"/{deviceId}/channels?page={page}&count={count}&query&online&channelType&catalogUnderDevice";
  1522. UnityWebRequest www = UnityWebRequest.Get(sendUrl);
  1523. yield return www.SendWebRequest();
  1524. ObsHttpRequestData tempData = JsonConvert.DeserializeObject<ObsHttpRequestData>(www.downloadHandler.text);
  1525. GetObsChannelRequestData channelData = tempData.data.ToObject<GetObsChannelRequestData>();
  1526. call?.Invoke(channelData.list[0].channelId);
  1527. www.Dispose();
  1528. }
  1529. IEnumerator SendStartRTSP(string deviceId, string channelId)
  1530. {
  1531. string sendUrl = ServerAddress.API_PlayStart;
  1532. sendUrl += $"/{deviceId}/{channelId}";
  1533. UnityWebRequest www = UnityWebRequest.Get(sendUrl);
  1534. yield return www.SendWebRequest();
  1535. Debug.Log(www.downloadHandler.text);
  1536. www.Dispose();
  1537. }
  1538. public void SendObsCameraCtrlCmd(string deviceId, string channelId, ObsCtrlType type)
  1539. {
  1540. StartCoroutine(SendCameraCtrl(deviceId, channelId, type.ToString()));
  1541. }
  1542. IEnumerator SendCameraCtrl(string deviceId, string channelId, string command)
  1543. {
  1544. string sendUrl = ServerAddress.API_CameraCtrl;
  1545. sendUrl += $"/{deviceId}/{channelId}?command={command}&horizonSpeed=10&verticalSpeed=10&zoomSpeed=10";
  1546. UnityWebRequest www = UnityWebRequest.Post(sendUrl, "");
  1547. Debug.Log("send:" + sendUrl);
  1548. yield return www.SendWebRequest();
  1549. Debug.Log(www.downloadHandler.text);
  1550. www.Dispose();
  1551. }
  1552. #endregion
  1553. // /// <summary>
  1554. // /// 所有硬件设备的获取信息
  1555. // /// </summary>
  1556. public async Task GetSensorList()
  1557. {
  1558. bool successInternet = true;
  1559. UnityWebRequest www = UnityWebRequest.Get(ServerAddress.API_GetAllSensorList);
  1560. www.timeout = timeOut;
  1561. await www.SendWebRequest();
  1562. try
  1563. {
  1564. if (www.result != UnityWebRequest.Result.Success)
  1565. {
  1566. successInternet = false;
  1567. Debug.LogWarning("获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1568. }
  1569. else
  1570. {
  1571. SensorListResult tempData = JsonUtility.FromJson<SensorListResult>(www.downloadHandler.text);
  1572. _devicesIdDatas = new Dictionary<string, DevicesId_Data>();
  1573. for (int i = 0; i < tempData.rows.Count; i++)
  1574. {
  1575. _devicesIdDatas.Add(tempData.rows[i].sensorName, tempData.rows[i]);
  1576. }
  1577. Debug.Log($"初始化设备列表成功!!! count:{tempData.total}");
  1578. }
  1579. }
  1580. catch (Exception e)
  1581. {
  1582. successInternet = false;
  1583. Debug.LogWarning("获取设备数据不成功,原因:" + e.ToString());
  1584. }
  1585. www.Dispose();
  1586. if (!successInternet)
  1587. {
  1588. WWW localWWW = new WWW(Application.streamingAssetsPath + "/SensorList.json");
  1589. await new UnityAsync.WaitUntil(() => { return localWWW.isDone; });
  1590. SensorListResult tempData = JsonUtility.FromJson<SensorListResult>(localWWW.text);
  1591. _devicesIdDatas = new Dictionary<string, DevicesId_Data>();
  1592. for (int i = 0; i < tempData.rows.Count; i++)
  1593. {
  1594. _devicesIdDatas.Add(tempData.rows[i].sensorName, tempData.rows[i]);
  1595. }
  1596. Debug.Log($"读取本地初始化设备列表成功!!! count:{tempData.total}");
  1597. www.Dispose();
  1598. }
  1599. // var devicesInfo = _devicesIdDatas["上游水位计"];
  1600. // GlobalData.BuYuanShuiWeiDataList.Add(new ShuiWeiData()
  1601. // {
  1602. // name = "补元上游水位",
  1603. // targetName = "BY_ShuiWei_Up",
  1604. // value = devicesInfo.realtimeValue1,
  1605. // type = shuiWeiType.BuYuanShuiWei,
  1606. // datas = new []{new SingleDevicesRequestData()
  1607. // {
  1608. // avgS1 = devicesInfo.realtimeValue1.ToString(),
  1609. // timeGroup = devicesInfo.dataUpdateTime
  1610. // }}
  1611. // });
  1612. // var devicesInfo1 = _devicesIdDatas["下游水位计"];
  1613. // GlobalData.BuYuanShuiWeiDataList.Add(new ShuiWeiData()
  1614. // {
  1615. // name = "补元下游水位",
  1616. // targetName = "BY_ShuiWei_Down",
  1617. // value = devicesInfo1.realtimeValue1,
  1618. // type = shuiWeiType.BuYuanShuiWei,
  1619. // datas = new []{new SingleDevicesRequestData()
  1620. // {
  1621. // avgS1 = devicesInfo1.realtimeValue1.ToString(),
  1622. // timeGroup = devicesInfo1.dataUpdateTime
  1623. // }}
  1624. // });
  1625. }
  1626. }