GCJKLayer.cs 41 KB

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  1. using Newtonsoft.Json.Linq;
  2. using Newtonsoft.Json;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using UnityEngine.Networking;
  8. using UnityEngine.UI;
  9. using UnityEngine.UIElements;
  10. using Toggle = UnityEngine.UI.Toggle;
  11. using UnityAsync;
  12. using WaitUntil = UnityAsync.WaitUntil;
  13. using Unity.VisualScripting;
  14. using System.Threading.Tasks;
  15. using Button = UnityEngine.UI.Button;
  16. [System.Serializable]
  17. public class QXZData
  18. {
  19. public int ADDVCD;
  20. public float ALT;
  21. public double LGTD;
  22. public double LTTD;
  23. public int ROWNUM_;
  24. public string STCD;
  25. public string STLC;
  26. public string STNM;
  27. public float dropSum6;
  28. }
  29. [System.Serializable]
  30. public class ServerObsDatas
  31. {
  32. public class ServerObsData
  33. {
  34. public string channelId;
  35. public string deviceId;
  36. public string name;
  37. public string ipAddress;
  38. public string ptzTypeText;
  39. public bool status;
  40. }
  41. public int total;
  42. public List<ServerObsData> list;
  43. }
  44. [System.Serializable]
  45. public class SWZData
  46. {
  47. // 行政区划代码
  48. public string ADDVCD;
  49. // 行政管理单位
  50. public string ADMAUTH;
  51. // 观测站所属单位
  52. public string ATCUNIT;
  53. // 建站年月
  54. public string BGFRYM;
  55. // 河流名称
  56. public string BSNM;
  57. // 备注
  58. public string COMMENTS;
  59. // 流域名称
  60. public string DRNA;
  61. // 河流流域代码
  62. public string DSTRVM;
  63. // 站点更名前站名
  64. public string DTMEL;
  65. // 站点更名前名称
  66. public string DTMNM;
  67. // 数据处理人
  68. public string DTPR;
  69. // 建成年月
  70. public string ESSTYM;
  71. // 站点等级
  72. public string FRGRD;
  73. // 水系名称
  74. public string HNNM;
  75. // 经度
  76. public double LGTD;
  77. // 地区
  78. public string LOCALITY;
  79. // 纬度
  80. public double LTTD;
  81. // 修改时间
  82. public string MODITIME;
  83. // 水文站代码
  84. public string PHCD;
  85. // 行号
  86. public int ROWNUM_;
  87. // 河道名称
  88. public string RVNM;
  89. // 站点状态
  90. public string STAZT;
  91. // 站点基础
  92. public string STBK;
  93. // 站点代码
  94. public string STCD;
  95. // 站点位置
  96. public string STLC;
  97. // 站点名称
  98. public string STNM;
  99. // 站点类型
  100. public string STTP;
  101. // 是否使用
  102. public string USFL;
  103. // 最近6小时降水量
  104. public float dropSum6;
  105. // 天气
  106. public string wth;
  107. }
  108. public class GCJKLayer : YZTRootLayer
  109. {
  110. public static GCJKLayer _Instance;
  111. //泵站监控面板
  112. private RectTransform _bengZhanJianKongPanel;
  113. private RectTransform _bengZhanJianKongContent;
  114. [Header("泵站监控数据预制体")] public GameObject BengZhanJianKongItemOri;
  115. [Header("泵站监控数据")] public List<BengZhanJianKongData> BengZhanJianKongDatas;
  116. private List<BengZhanJianKongItem> currentBengZhanJianKongItems;
  117. //闸站监测
  118. private RectTransform _zhaZhanJianKongPanel;
  119. private RectTransform _zhaZhanJianKongContent;
  120. [Header("闸站监测数据预制体")] public GameObject ZhaZhanJianKongItemOri;
  121. private List<ZhaZhanJianKongItem> currentZhaZhanJianKongItems;
  122. //水文监测
  123. private RectTransform _shuiWenJianCePanel;
  124. private Text _wenduText;
  125. private Text _shiduText;
  126. private Text _qiyaText;
  127. private Text _fengXiangText;
  128. private Text _fengLiText;
  129. private Text _yuLiangText;
  130. [Header("水文监测数据")] public ShuiWenJianCeData currentShuiWenJianCeData;
  131. //工程安全检测
  132. //检测数据
  133. private Text _pingJunLiuLiangText;
  134. private Text _zuiGaoShuiWeiText;
  135. private Text _zuiDaLiuLiangText;
  136. private Text _gongChengGaoJingText;
  137. private Text _zhengChangYunXingText;
  138. [Header("工程安全检测-检测数据")] public GongChengJianCeData currentGongChengJianCeData;
  139. //工程列表
  140. private RectTransform _gongChengLieBiaoContent;
  141. public GameObject GongChengLieBiaoItemOri;
  142. private List<GongChengLieBiaoItem> currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  143. private Button GClist_QuanBuButton;
  144. private Button GClist_ShuiWeiButton;
  145. private Button GClist_ShuiYaButton;
  146. private Button GClist_WeiYiButton;
  147. private Button GClist_ShiPinButton;
  148. //视频监控
  149. [Header("监控数据")] public ObsPlayerPanel obsPanel;
  150. public GameObject obsItemPrefab;
  151. private Transform obsItemContent;
  152. private List<ObsItem> _obsItems;
  153. public GameObject obsIconPrefab;
  154. private Transform _obsIconContent;
  155. private List<ObsIconCtrl> _obsIconCtrls;
  156. private InputField _obsSearchInputField;
  157. //水位图标
  158. [Header("水位数据")] public GameObject shuiweiIconPrefab;
  159. private List<ShuiWeiIconCtrl> _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  160. private Transform _shuiWeiIconContent;
  161. //水压
  162. public GameObject shuiYaIconPrefab;
  163. private List<ShuiYaIconCtrl> _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  164. private Transform _shuiYaIconContent;
  165. //位移
  166. public GameObject weiYiIconPrefab;
  167. private List<WeiYiIconCtrl> _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  168. private Transform _weiYiIconContent;
  169. private Toggle obsToggle;
  170. private Toggle shuiWeiToggle;
  171. private Toggle shuiYaToggle;
  172. private Toggle weiYiToggle;
  173. public RectTransform main;
  174. public RectTransform miniMap;
  175. public UnityEngine.UI.Button globalWeatherBtn;
  176. public UnityEngine.UI.Button exitGlobalWeatherBtn;
  177. private ShuiWeiHistoryPanel _shuiWeiHistoryPanel;
  178. public RectTransform miniMapQXContent;
  179. public RectTransform miniMapSWContent;
  180. public GameObject dropUnitPrefab;
  181. public GameObject weatherUnitPrefab;
  182. public UnityEngine.UI.Button qxDataBtn;
  183. public UnityEngine.UI.Button swDataBtn;
  184. public Sprite highLightBtn;
  185. public Sprite normalBtn;
  186. public Toggle dropToggle;
  187. public Toggle weatherToggle;
  188. List<DropUnit> dropUnits = new List<DropUnit>();
  189. List<WeatherUnit> weatherUnits = new List<WeatherUnit>();
  190. public GameObject runtimePointObj;
  191. private int currentDataType = -1;
  192. public GameObject loading;
  193. public Button buyuanBtn;
  194. public Button taokouBtn;
  195. private void Awake()
  196. {
  197. _Instance = this;
  198. Init();
  199. _shuiWeiHistoryPanel = this.transform.Find("Main/ShuiWeiHistoryPanel").GetComponent<ShuiWeiHistoryPanel>();
  200. _shuiWeiHistoryPanel.Init();
  201. _shuiWeiHistoryPanel.gameObject.SetActive(false);
  202. buyuanBtn.onClick.AddListener(() =>
  203. {
  204. buyuanBtn.GetComponent<CanvasGroup>().alpha = 1f;
  205. taokouBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
  206. SetCurrentDataToPanel(0);
  207. });
  208. taokouBtn.onClick.AddListener(() =>
  209. {
  210. buyuanBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
  211. taokouBtn.GetComponent<CanvasGroup>().alpha = 1f;
  212. SetCurrentDataToPanel(1);
  213. });
  214. }
  215. private async void OnEnable()
  216. {
  217. StaticLod.instance.OnFoucusStatic(0);
  218. Debug.LogError(GlobalData.BuYuanShuiWeiDataList.Count + "333");
  219. if (GlobalData.BuYuanShuiWeiDataList.Count < 1)
  220. {
  221. await HttpHelper._Instance.InitSWYJData();
  222. }
  223. Debug.LogError(GlobalData.BuYuanShuiYaDataList.Count + "444");
  224. if (GlobalData.BuYuanShuiYaDataList.Count < 1)
  225. {
  226. HttpHelper._Instance.GetBuYuanDevicesGroupInfo();
  227. }
  228. Debug.LogError(GlobalData.TaoKouShuiYaDataList.Count + "555");
  229. if (GlobalData.TaoKouShuiYaDataList.Count < 1)
  230. {
  231. HttpHelper._Instance.GetTaoKouDevicesGroupInfo();
  232. }
  233. SetCurrentDataToPanel(0);
  234. }
  235. public void Init()
  236. {
  237. //泵站监控面板
  238. _bengZhanJianKongPanel = this.transform.Find("BengZhanJianKong").GetComponent<RectTransform>();
  239. _bengZhanJianKongContent =
  240. _bengZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  241. currentBengZhanJianKongItems = new List<BengZhanJianKongItem>();
  242. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  243. {
  244. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  245. {
  246. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  247. .GetComponent<BengZhanJianKongItem>();
  248. tempItem.Init();
  249. tempItem.SetData(BengZhanJianKongDatas[i]);
  250. currentBengZhanJianKongItems.Add(tempItem);
  251. }
  252. }
  253. //闸站
  254. _zhaZhanJianKongPanel = this.transform.Find("ZhaZhanJianKong").GetComponent<RectTransform>();
  255. _zhaZhanJianKongContent =
  256. _zhaZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  257. currentZhaZhanJianKongItems = new List<ZhaZhanJianKongItem>();
  258. //水文
  259. _shuiWenJianCePanel = this.transform.Find("ShuiWenJianCe").GetComponent<RectTransform>();
  260. _wenduText = _shuiWenJianCePanel.Find("WenDu/Text/numText").GetComponent<Text>();
  261. _shiduText = _shuiWenJianCePanel.Find("ShiDu/Text/numText").GetComponent<Text>();
  262. _qiyaText = _shuiWenJianCePanel.Find("QiYa/Text/numText").GetComponent<Text>();
  263. _fengXiangText = _shuiWenJianCePanel.Find("FengXiang/Text/numText").GetComponent<Text>();
  264. _fengLiText = _shuiWenJianCePanel.Find("FengLi/Text/numText").GetComponent<Text>();
  265. _yuLiangText = _shuiWenJianCePanel.Find("YuLiang/Text/numText").GetComponent<Text>();
  266. if (currentShuiWenJianCeData != null)
  267. {
  268. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  269. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  270. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  271. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  272. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  273. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  274. }
  275. //监测数据
  276. _pingJunLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/PingJunLiuLiang/title/numText")
  277. .GetComponent<Text>();
  278. _zuiGaoShuiWeiText = this.transform.Find("RightUp/ShuJuJianCe/ZuiGaoShuiWei/title/numText")
  279. .GetComponent<Text>();
  280. _zuiDaLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/ZuiDaLiuLiang/title/numText")
  281. .GetComponent<Text>();
  282. _gongChengGaoJingText = this.transform.Find("RightUp/ShuJuJianCe/DangRiJingGao/title/numText")
  283. .GetComponent<Text>();
  284. _zhengChangYunXingText = this.transform.Find("RightUp/ShuJuJianCe/ZhengChangGongCheng/title/numText")
  285. .GetComponent<Text>();
  286. if (currentGongChengJianCeData != null)
  287. {
  288. _pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
  289. _zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
  290. _zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
  291. _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  292. _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  293. }
  294. //工程列表
  295. _gongChengLieBiaoContent = this.transform.Find("RightUp/GongChengLieBiao/ScrollView/Viewport/Content")
  296. .GetComponent<RectTransform>();
  297. GClist_QuanBuButton = this.transform.Find("RightUp/GongChengLieBiao/QuanBuButton").GetComponent<Button>();
  298. GClist_QuanBuButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.all); });
  299. GClist_ShuiWeiButton = this.transform.Find("RightUp/GongChengLieBiao/ShuiWeiButton").GetComponent<Button>();
  300. GClist_ShuiWeiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shuiWei); });
  301. GClist_ShuiYaButton = this.transform.Find("RightUp/GongChengLieBiao/ShuiYaButton").GetComponent<Button>();
  302. GClist_ShuiYaButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shuiYa); });
  303. GClist_WeiYiButton = this.transform.Find("RightUp/GongChengLieBiao/WeiYiButton").GetComponent<Button>();
  304. GClist_WeiYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.weiYi); });
  305. GClist_ShiPinButton = this.transform.Find("RightUp/GongChengLieBiao/JianKongButton").GetComponent<Button>();
  306. GClist_ShiPinButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shiPin); });
  307. //监控
  308. obsPanel = this.transform.Find("Main/ObsPlayerPanel").GetComponent<ObsPlayerPanel>();
  309. obsPanel.gameObject.SetActive(false);
  310. obsItemContent = this.transform.Find("ShiPinJianKong/ScrollView/Viewport/Content").transform;
  311. _obsIconContent = this.transform.Find("Main/ObsIconContent").transform;
  312. _obsSearchInputField = this.transform.Find("ShiPinJianKong/InputField").GetComponent<InputField>();
  313. _obsSearchInputField.onValueChanged.AddListener(SearchObsItem);
  314. CreatObsItem();
  315. //水位
  316. _shuiWeiIconContent = this.transform.Find("Main/ShuiWeiIconContent").transform;
  317. _shuiYaIconContent = this.transform.Find("Main/ShuiYaIconContent").transform;
  318. _weiYiIconContent = this.transform.Find("Main/WeiYiIconContent").transform;
  319. obsToggle = this.transform.Find("Main/ObsToggle").GetComponent<Toggle>();
  320. shuiWeiToggle = this.transform.Find("Main/ShuiWeiToggle").GetComponent<Toggle>();
  321. shuiYaToggle = this.transform.Find("Main/ShuiYaToggle").GetComponent<Toggle>();
  322. weiYiToggle = this.transform.Find("Main/WeiYiToggle").GetComponent<Toggle>();
  323. obsToggle.onValueChanged.AddListener(SetObsIconActive);
  324. shuiWeiToggle.onValueChanged.AddListener(SetShuiWeiIconActive);
  325. shuiYaToggle.onValueChanged.AddListener(SetShuiYaIconActive);
  326. weiYiToggle.onValueChanged.AddListener(SetWeiYiIconActive);
  327. globalWeatherBtn.onClick.AddListener(OnGlobalWeatherClick);
  328. exitGlobalWeatherBtn.onClick.AddListener(() =>
  329. {
  330. CameraManager.SwitchCamera(0);
  331. viewMode = ViewMode.normal;
  332. miniMap.gameObject.SetActive(false);
  333. main.gameObject.SetActive(true);
  334. });
  335. qxDataBtn.onClick.AddListener(() =>
  336. {
  337. miniMapQXContent.gameObject.SetActive(true);
  338. miniMapSWContent.gameObject.SetActive(false);
  339. qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  340. swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  341. weatherToggle.gameObject.SetActive(false);
  342. });
  343. swDataBtn.onClick.AddListener(() =>
  344. {
  345. miniMapQXContent.gameObject.SetActive(false);
  346. miniMapSWContent.gameObject.SetActive(true);
  347. swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  348. qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  349. weatherToggle.gameObject.SetActive(true);
  350. });
  351. dropToggle.onValueChanged.AddListener((active) =>
  352. {
  353. for (int i = 0; i < dropUnits.Count; i++)
  354. {
  355. dropUnits[i].gameObject.SetActive(active);
  356. }
  357. });
  358. weatherToggle.onValueChanged.AddListener((active) =>
  359. {
  360. for (int i = 0; i < weatherUnits.Count; i++)
  361. {
  362. weatherUnits[i].gameObject.SetActive(active);
  363. }
  364. });
  365. }
  366. public async void OnGlobalWeatherClick()
  367. {
  368. if (GlobalData.qXZDatas.Count < 1 || GlobalData.sWZDatas.Count < 1)
  369. await HttpHelper._Instance.InitGCJKData();
  370. GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
  371. CameraManager.SwitchCamera(1);
  372. if (dropUnits.Count <= 0)
  373. {
  374. viewMode = ViewMode.miniMap;
  375. dropUnits = new List<DropUnit>();
  376. weatherUnits = new List<WeatherUnit>();
  377. for (int i = 0; i < GlobalData.qXZDatas.Count; i++)
  378. {
  379. GameObject gameObject = Instantiate(dropUnitPrefab);
  380. DropUnit dropUnit = gameObject.GetComponent<DropUnit>();
  381. dropUnit.transform.SetParent(miniMapQXContent.transform);
  382. dropUnit.Init(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD, GlobalData.qXZDatas[i].STNM,
  383. GlobalData.qXZDatas[i].dropSum6.ToString());
  384. dropUnits.Add(dropUnit);
  385. dropUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  386. dropUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(9));
  387. dropUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  388. dropUnit.bingObj.transform.localScale = Vector3.one;
  389. dropUnit.bingObj.transform.localPosition =
  390. CoordinateConverter.GeoToUGUISmall(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD);
  391. dropUnit.bingObj.name = GlobalData.qXZDatas[i].STNM;
  392. }
  393. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  394. {
  395. GameObject gameObject = Instantiate(dropUnitPrefab);
  396. DropUnit dropUnit = gameObject.GetComponent<DropUnit>();
  397. dropUnit.transform.SetParent(miniMapSWContent.transform);
  398. dropUnit.Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM,
  399. GlobalData.sWZDatas[i].dropSum6.ToString());
  400. dropUnits.Add(dropUnit);
  401. dropUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  402. dropUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(10));
  403. dropUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  404. dropUnit.bingObj.transform.localScale = Vector3.one;
  405. dropUnit.bingObj.transform.localPosition =
  406. CoordinateConverter.GeoToUGUISmall(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD);
  407. dropUnit.bingObj.name = GlobalData.sWZDatas[i].STNM;
  408. }
  409. }
  410. else
  411. {
  412. viewMode = ViewMode.miniMap;
  413. int index = 0;
  414. for (int i = 0; i < GlobalData.qXZDatas.Count; i++)
  415. {
  416. dropUnits[i].Init(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD, GlobalData.qXZDatas[i].STNM,
  417. GlobalData.qXZDatas[i].dropSum6.ToString());
  418. index++;
  419. }
  420. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  421. {
  422. dropUnits[i + index].Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD,
  423. GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].dropSum6.ToString());
  424. }
  425. }
  426. if (weatherUnits.Count <= 0)
  427. {
  428. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  429. {
  430. GameObject gameObject = Instantiate(weatherUnitPrefab);
  431. WeatherUnit weatherUnit = gameObject.GetComponent<WeatherUnit>();
  432. weatherUnit.transform.SetParent(miniMapSWContent.transform);
  433. weatherUnit.Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM,
  434. GlobalData.sWZDatas[i].wth);
  435. weatherUnits.Add(weatherUnit);
  436. weatherUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  437. weatherUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(10));
  438. weatherUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  439. weatherUnit.bingObj.transform.localScale = Vector3.one;
  440. weatherUnit.bingObj.transform.localPosition =
  441. CoordinateConverter.GeoToUGUISmall(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD);
  442. weatherUnit.bingObj.name = GlobalData.sWZDatas[i].STNM;
  443. }
  444. }
  445. else
  446. {
  447. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  448. {
  449. weatherUnits[i].Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD,
  450. GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].wth);
  451. }
  452. }
  453. miniMap.gameObject.SetActive(true);
  454. main.gameObject.SetActive(false);
  455. }
  456. public void SetBengZhanJianKongData(BengZhanJianKongData[] datas)
  457. {
  458. for (int i = 0; i < currentBengZhanJianKongItems.Count; i++)
  459. {
  460. Destroy(currentBengZhanJianKongItems[i].gameObject);
  461. }
  462. BengZhanJianKongDatas = new List<BengZhanJianKongData>();
  463. BengZhanJianKongDatas.AddRange(datas);
  464. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  465. {
  466. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  467. {
  468. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  469. .GetComponent<BengZhanJianKongItem>();
  470. tempItem.Init();
  471. tempItem.SetData(BengZhanJianKongDatas[i]);
  472. currentBengZhanJianKongItems.Add(tempItem);
  473. }
  474. }
  475. }
  476. public async void SetCurrentDataToPanel(int type)
  477. {
  478. if (currentDataType == type)
  479. {
  480. return;
  481. }
  482. StaticLod.instance.OnFoucusStatic(type);
  483. currentDataType = type;
  484. //水位图标
  485. CreatShuiWeiIcon();
  486. FindShuiWeiTargetObje();
  487. //水压图标
  488. CreatShuiYaIcon();
  489. FindShuiYaTargetObje();
  490. //位移图标
  491. CreatWeiYiIcon();
  492. FindWeiYiTargetObje();
  493. SetObsIconActive(obsToggle.isOn);
  494. SetShuiWeiIconActive(shuiWeiToggle.isOn);
  495. SetShuiYaIconActive(shuiYaToggle.isOn);
  496. SetWeiYiIconActive(weiYiToggle.isOn);
  497. SetGongChengLieBiaoData();
  498. loading.gameObject.SetActive(true);
  499. if (currentDataType == 0)
  500. {
  501. if (GlobalData.buYuanSensorData == null || GlobalData.buYuanSensorData.data.Count < 1)
  502. {
  503. await HttpHelper._Instance.SendBuYuan_GetSensorData();
  504. }
  505. }
  506. else {
  507. if (GlobalData.taoKouSensorData == null || GlobalData.taoKouSensorData.data.Count < 1)
  508. {
  509. await HttpHelper._Instance.SendTaoKou_GetSensorData();
  510. }
  511. }
  512. loading.gameObject.SetActive(false);
  513. SetZhaZhanJianKongData();
  514. }
  515. public void SetZhaZhanJianKongData()
  516. {
  517. List<ZhaZhanJianKongData> datas = new List<ZhaZhanJianKongData>();
  518. var tempSensorData = currentDataType == 0 ? GlobalData.buYuanSensorData.data : GlobalData.taoKouSensorData.data;
  519. Debug.Log(tempSensorData.Count);
  520. for (int i = 0; i < tempSensorData.Count; i++)
  521. {
  522. datas.Add(new ZhaZhanJianKongData()
  523. {
  524. name = "闸门_" + tempSensorData[i].sensor_id,
  525. openValue = tempSensorData[i].opening_degree * 0.01f,
  526. state = tempSensorData[i].gate_open
  527. ? ZhaZhanState.open
  528. : ZhaZhanState.close,
  529. });
  530. }
  531. for (int i = 0; i < currentZhaZhanJianKongItems.Count; i++)
  532. {
  533. Destroy(currentZhaZhanJianKongItems[i].gameObject);
  534. }
  535. currentZhaZhanJianKongItems.Clear();
  536. if (datas != null && datas.Count > 0)
  537. {
  538. for (int i = 0; i < datas.Count; i++)
  539. {
  540. ZhaZhanJianKongItem tempItem = Instantiate(ZhaZhanJianKongItemOri, _zhaZhanJianKongContent)
  541. .GetComponent<ZhaZhanJianKongItem>();
  542. tempItem.Init();
  543. tempItem.SetData(datas[i]);
  544. currentZhaZhanJianKongItems.Add(tempItem);
  545. }
  546. }
  547. }
  548. public void SetShuiWenJianCeData(ShuiWenJianCeData data)
  549. {
  550. currentShuiWenJianCeData = data;
  551. if (currentShuiWenJianCeData != null)
  552. {
  553. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  554. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  555. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  556. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  557. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  558. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  559. }
  560. }
  561. public void SetGongChengJianCe(GongChengJianCeData data)
  562. {
  563. currentGongChengJianCeData = data;
  564. if (currentGongChengJianCeData != null)
  565. {
  566. _pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
  567. _zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
  568. _zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
  569. _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  570. _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  571. }
  572. }
  573. public void SetGongChengLieBiaoData()
  574. {
  575. List<GongChengLieBiaoData> datas = new List<GongChengLieBiaoData>();
  576. //水位
  577. foreach (var tempData in currentDataType==0?GlobalData.BuYuanShuiWeiDataList:GlobalData.TaoKouShuiWeiDataList)
  578. {
  579. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  580. tempLieBiaoData.name = tempData.name;
  581. tempLieBiaoData.type = GongChengType.shuiWei;
  582. tempLieBiaoData.state = GongChengState.normal;
  583. datas.Add(tempLieBiaoData);
  584. }
  585. //水压
  586. foreach (var tempData in currentDataType==0?GlobalData.BuYuanShuiYaDataList:GlobalData.TaoKouShuiYaDataList)
  587. {
  588. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  589. tempLieBiaoData.name = tempData.name;
  590. tempLieBiaoData.type = GongChengType.shuiYa;
  591. tempLieBiaoData.state = GongChengState.normal;
  592. datas.Add(tempLieBiaoData);
  593. }
  594. //位移
  595. foreach (var tempData in currentDataType==0?GlobalData.BuYuanWeiYiDataList:GlobalData.TaoKouWeiYiDataList)
  596. {
  597. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  598. tempLieBiaoData.name = tempData.name;
  599. tempLieBiaoData.type = GongChengType.weiYi;
  600. tempLieBiaoData.state = GongChengState.normal;
  601. datas.Add(tempLieBiaoData);
  602. }
  603. //监控
  604. foreach (var tempData in currentDataType==0?GlobalData.obsDatas_by:GlobalData.obsDatas_tk)
  605. {
  606. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  607. tempLieBiaoData.name = tempData.name;
  608. tempLieBiaoData.type = GongChengType.shiPin;
  609. tempLieBiaoData.state = tempData.status ? GongChengState.normal : GongChengState.warning;
  610. datas.Add(tempLieBiaoData);
  611. }
  612. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  613. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  614. GClist_ShuiYaButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  615. GClist_WeiYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  616. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  617. for (int i = 0; i < currentGongChengLieBiaoItems.Count; i++)
  618. {
  619. Destroy(currentGongChengLieBiaoItems[i].gameObject);
  620. }
  621. currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  622. for (int i = 0; i < datas.Count; i++)
  623. {
  624. GongChengLieBiaoItem tempItem = Instantiate(GongChengLieBiaoItemOri, _gongChengLieBiaoContent)
  625. .GetComponent<GongChengLieBiaoItem>();
  626. tempItem.Init();
  627. datas[i].index = i + 1;
  628. tempItem.SetData(datas[i]);
  629. currentGongChengLieBiaoItems.Add(tempItem);
  630. }
  631. }
  632. //筛选工程列表
  633. public void SeachGongChengList(GongChengType type)
  634. {
  635. GClist_QuanBuButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  636. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  637. GClist_ShuiYaButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  638. GClist_WeiYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  639. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  640. switch (type)
  641. {
  642. case GongChengType.all:
  643. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  644. foreach (var obj in currentGongChengLieBiaoItems)
  645. {
  646. obj.gameObject.SetActive(true);
  647. }
  648. break;
  649. case GongChengType.shuiWei:
  650. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = Color.white;
  651. foreach (var obj in currentGongChengLieBiaoItems)
  652. {
  653. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shuiWei);
  654. }
  655. break;
  656. case GongChengType.shuiYa:
  657. GClist_ShuiYaButton.GetComponentInChildren<Text>().color = Color.white;
  658. foreach (var obj in currentGongChengLieBiaoItems)
  659. {
  660. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shuiYa);
  661. }
  662. break;
  663. case GongChengType.weiYi:
  664. GClist_WeiYiButton.GetComponentInChildren<Text>().color = Color.white;
  665. foreach (var obj in currentGongChengLieBiaoItems)
  666. {
  667. obj.gameObject.SetActive(obj._currentData.type == GongChengType.weiYi);
  668. }
  669. break;
  670. case GongChengType.shiPin:
  671. GClist_ShiPinButton.GetComponentInChildren<Text>().color = Color.white;
  672. foreach (var obj in currentGongChengLieBiaoItems)
  673. {
  674. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shiPin);
  675. }
  676. break;
  677. }
  678. }
  679. //监控列表
  680. public async void CreatObsItem()
  681. {
  682. await new WaitUntil(() => { return GlobalData.obsDatas_by.Count > 0 && GlobalData.obsDatas_tk.Count > 0; });
  683. _obsItems = new List<ObsItem>();
  684. _obsIconCtrls = new List<ObsIconCtrl>();
  685. for (int i = 0; i < _obsItems.Count; i++)
  686. {
  687. Destroy(_obsItems[i].gameObject);
  688. }
  689. for (int i = 0; i < _obsIconCtrls.Count; i++)
  690. {
  691. Destroy(_obsIconCtrls[i].gameObject);
  692. }
  693. for (int i = 0; i < GlobalData.obsDatas_by.Count; i++)
  694. {
  695. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  696. tempItem.SetData(GlobalData.obsDatas_by[i]);
  697. int tempi = i;
  698. tempItem._button.onClick.AddListener(() =>
  699. {
  700. GCJKLayer._Instance.ShowObsPlayerPanel(GlobalData.obsDatas_by[tempi]);
  701. });
  702. _obsItems.Add(tempItem);
  703. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  704. Debug.Log(GlobalData.obsDatas_by[i].name + " " + GlobalData.obsDatas_by[i].targetName);
  705. tempIcon.Init(GlobalData.obsDatas_by[i]);
  706. _obsIconCtrls.Add(tempIcon);
  707. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  708. }
  709. for (int i = 0; i < GlobalData.obsDatas_tk.Count; i++)
  710. {
  711. Debug.LogError(GlobalData.obsDatas_tk[i].targetName);
  712. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  713. tempItem.SetData(GlobalData.obsDatas_tk[i]);
  714. int tempi = i;
  715. tempItem._button.onClick.AddListener(() =>
  716. {
  717. GCJKLayer._Instance.ShowObsPlayerPanel(GlobalData.obsDatas_tk[tempi]);
  718. });
  719. _obsItems.Add(tempItem);
  720. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  721. tempIcon.Init(GlobalData.obsDatas_tk[i]);
  722. _obsIconCtrls.Add(tempIcon);
  723. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  724. }
  725. SetObsIconActive(obsToggle.isOn);
  726. }
  727. public void SearchObsItem(string s_name)
  728. {
  729. if (s_name.Equals(""))
  730. {
  731. for (int i = 0; i < _obsItems.Count; i++)
  732. {
  733. _obsItems[i].gameObject.SetActive(true);
  734. }
  735. }
  736. else
  737. {
  738. for (int i = 0; i < _obsItems.Count; i++)
  739. {
  740. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.name.Contains(s_name));
  741. }
  742. }
  743. }
  744. //查找场景中的监控坐标对象
  745. public void FindObsTargetObje()
  746. {
  747. if (_obsItems == null)
  748. {
  749. return;
  750. }
  751. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(obsType.BuYuanObs.ToString());
  752. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(obsType.TaoKouObs.ToString());
  753. for (int i = 0; i < _obsItems.Count; i++)
  754. {
  755. string objName = _obsItems[i]._data.targetName;
  756. if (_obsItems[i]._data.type == obsType.BuYuanObs)
  757. {
  758. for (int j = 0; j < BY_targs.Length; j++)
  759. {
  760. if (BY_targs[j].gameObject.name == objName)
  761. {
  762. _obsItems[i]._data.targetTransform = BY_targs[j].transform;
  763. _obsIconCtrls[i].targetTransForm = BY_targs[j].transform;
  764. break;
  765. }
  766. }
  767. }
  768. else
  769. {
  770. for (int j = 0; j < TK_targs.Length; j++)
  771. {
  772. if (TK_targs[j].gameObject.name == objName)
  773. {
  774. _obsItems[i]._data.targetTransform = TK_targs[j].transform;
  775. _obsIconCtrls[i].targetTransForm = TK_targs[j].transform;
  776. break;
  777. }
  778. }
  779. }
  780. }
  781. }
  782. public void ShowObsPlayerPanel(ObsData _data)
  783. {
  784. obsPanel.gameObject.SetActive(true);
  785. obsPanel.SetObsData(_data);
  786. obsPanel.SetTitle(_data.name);
  787. }
  788. public void ShowHistoryPanle(ShuiWeiData data)
  789. {
  790. _shuiWeiHistoryPanel.SetData(data);
  791. _shuiWeiHistoryPanel.gameObject.SetActive(true);
  792. }
  793. public void SetObsIconActive(bool show)
  794. {
  795. if (_obsIconCtrls == null)
  796. {
  797. return;
  798. }
  799. for (int i = 0; i < _obsIconCtrls.Count; i++)
  800. {
  801. _obsIconCtrls[i].gameObject.SetActive(show);
  802. }
  803. }
  804. //水位图标
  805. public void CreatShuiWeiIcon()
  806. {
  807. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  808. {
  809. Destroy(_shuiWeiIconCtrls[i].gameObject);
  810. }
  811. _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  812. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiWeiDataList : GlobalData.TaoKouShuiWeiDataList;
  813. for (int i = 0; i < DataList.Count; i++)
  814. {
  815. ShuiWeiIconCtrl tempIcon =
  816. Instantiate(shuiweiIconPrefab, _shuiWeiIconContent).GetComponent<ShuiWeiIconCtrl>();
  817. tempIcon.Init(DataList[i]);
  818. _shuiWeiIconCtrls.Add(tempIcon);
  819. }
  820. Debug.Log(DataList.Count);
  821. }
  822. //查找场景中的水位坐标对象
  823. public void FindShuiWeiTargetObje()
  824. {
  825. if (_shuiWeiIconCtrls == null)
  826. {
  827. return;
  828. }
  829. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.BuYuanShuiWei.ToString());
  830. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.TaoKouShuiWei.ToString());
  831. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  832. {
  833. string objName = _shuiWeiIconCtrls[i]._data.targetName;
  834. if (_shuiWeiIconCtrls[i]._data.type == shuiWeiType.BuYuanShuiWei)
  835. {
  836. for (int j = 0; j < BY_targs.Length; j++)
  837. {
  838. if (BY_targs[j].gameObject.name == objName)
  839. {
  840. _shuiWeiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  841. break;
  842. }
  843. }
  844. }
  845. else
  846. {
  847. for (int j = 0; j < TK_targs.Length; j++)
  848. {
  849. if (TK_targs[j].gameObject.name == objName)
  850. {
  851. _shuiWeiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  852. break;
  853. }
  854. }
  855. }
  856. }
  857. }
  858. //水压图标
  859. public void CreatShuiYaIcon()
  860. {
  861. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  862. {
  863. Destroy(_shuiYaIconCtrls[i].gameObject);
  864. }
  865. _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  866. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiYaDataList : GlobalData.TaoKouShuiYaDataList;
  867. for (int i = 0; i < DataList.Count; i++)
  868. {
  869. ShuiYaIconCtrl tempIcon = Instantiate(shuiYaIconPrefab, _shuiYaIconContent).GetComponent<ShuiYaIconCtrl>();
  870. tempIcon.Init(DataList[i]);
  871. _shuiYaIconCtrls.Add(tempIcon);
  872. }
  873. }
  874. public void FindShuiYaTargetObje()
  875. {
  876. if (_shuiYaIconCtrls == null)
  877. {
  878. return;
  879. }
  880. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiYaType.BuYuanShuiYa.ToString());
  881. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiYaType.TaoKouShuiYa.ToString());
  882. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  883. {
  884. string objName = _shuiYaIconCtrls[i]._data.targetName;
  885. if (_shuiYaIconCtrls[i]._data.type == shuiYaType.BuYuanShuiYa)
  886. {
  887. for (int j = 0; j < BY_targs.Length; j++)
  888. {
  889. if (BY_targs[j].gameObject.name == objName)
  890. {
  891. _shuiYaIconCtrls[i].targetTransForm = BY_targs[j].transform;
  892. break;
  893. }
  894. }
  895. }
  896. else
  897. {
  898. for (int j = 0; j < TK_targs.Length; j++)
  899. {
  900. if (TK_targs[j].gameObject.name == objName)
  901. {
  902. _shuiYaIconCtrls[i].targetTransForm = TK_targs[j].transform;
  903. break;
  904. }
  905. }
  906. }
  907. }
  908. }
  909. //位移图标
  910. public void CreatWeiYiIcon()
  911. {
  912. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  913. {
  914. Destroy(_weiYiIconCtrls[i].gameObject);
  915. }
  916. _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  917. var DataList = currentDataType == 0 ? GlobalData.BuYuanWeiYiDataList : GlobalData.TaoKouWeiYiDataList;
  918. for (int i = 0; i < DataList.Count; i++)
  919. {
  920. WeiYiIconCtrl tempIcon = Instantiate(weiYiIconPrefab, _weiYiIconContent).GetComponent<WeiYiIconCtrl>();
  921. tempIcon.Init(DataList[i]);
  922. _weiYiIconCtrls.Add(tempIcon);
  923. }
  924. }
  925. public void FindWeiYiTargetObje()
  926. {
  927. if (_weiYiIconCtrls == null)
  928. {
  929. return;
  930. }
  931. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(weiYiType.BuYuanWeiYi.ToString());
  932. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(weiYiType.TaoKouWeiYi.ToString());
  933. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  934. {
  935. string objName = _weiYiIconCtrls[i]._data.targetName;
  936. if (_weiYiIconCtrls[i]._data.type == weiYiType.BuYuanWeiYi)
  937. {
  938. for (int j = 0; j < BY_targs.Length; j++)
  939. {
  940. if (BY_targs[j].gameObject.name == objName)
  941. {
  942. _weiYiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  943. break;
  944. }
  945. }
  946. }
  947. else
  948. {
  949. for (int j = 0; j < TK_targs.Length; j++)
  950. {
  951. if (TK_targs[i].gameObject.name == objName)
  952. {
  953. _weiYiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  954. break;
  955. }
  956. }
  957. }
  958. }
  959. }
  960. public void SetShuiWeiIconActive(bool show)
  961. {
  962. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  963. {
  964. _shuiWeiIconCtrls[i].gameObject.SetActive(show);
  965. }
  966. }
  967. public void SetShuiYaIconActive(bool show)
  968. {
  969. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  970. {
  971. _shuiYaIconCtrls[i].gameObject.SetActive(show);
  972. }
  973. }
  974. public void SetWeiYiIconActive(bool show)
  975. {
  976. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  977. {
  978. _weiYiIconCtrls[i].gameObject.SetActive(show);
  979. }
  980. }
  981. }