DeviceIconCtrl.cs 3.7 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. public class DeviceIconCtrl : MonoBehaviour
  7. {
  8. private RectTransform rect;
  9. private Camera _camera;
  10. public DeviceIconData _data;
  11. private Text valueText;
  12. private Text nameText;
  13. public Transform targetTransForm;
  14. public Button _Button;
  15. public Image iconImg;
  16. public Sprite shuiWeiIcon;
  17. public Sprite shenYaJiIcon;
  18. public Sprite jingLiShuiZhunYiIcon;
  19. public Sprite wenDuIcon;
  20. public Sprite yinZhangXianYiIcon;
  21. public Sprite chuiXianZuoBiaoYiIcon;
  22. public Sprite tuYaLiJiIcon;
  23. public Sprite yingLiJiIcon;
  24. public Sprite sanXiangWeiCuoJiIcon;
  25. public Sprite erXiangCeFengJiIcon;
  26. public Sprite weiYiJiIcon;
  27. public void Init(DeviceIconData data)
  28. {
  29. _camera = CameraManager.instance.mainCamera;
  30. _data = data;
  31. targetTransForm = data.targetTransform;
  32. rect = this.GetComponent<RectTransform>();
  33. rect.anchoredPosition = new Vector2(2000, 0);
  34. iconImg = this.transform.Find("bg").GetComponent<Image>();
  35. switch (_data.type)
  36. {
  37. case GongChengType.shuiWei:
  38. iconImg.sprite = shuiWeiIcon;
  39. break;
  40. case GongChengType.shenYaJi:
  41. iconImg.sprite = shenYaJiIcon;
  42. break;
  43. case GongChengType.jingLiShuiZhunYi:
  44. iconImg.sprite = jingLiShuiZhunYiIcon;
  45. break;
  46. case GongChengType.wenDu:
  47. iconImg.sprite = wenDuIcon;
  48. break;
  49. case GongChengType.yinZhangXianYi:
  50. iconImg.sprite = yinZhangXianYiIcon;
  51. break;
  52. case GongChengType.chuiXianZuoBiaoYi:
  53. iconImg.sprite = chuiXianZuoBiaoYiIcon;
  54. break;
  55. case GongChengType.tuYaLiJi:
  56. iconImg.sprite = tuYaLiJiIcon;
  57. break;
  58. case GongChengType.yingLiJi:
  59. iconImg.sprite = yingLiJiIcon;
  60. break;
  61. case GongChengType.sanXiangWeiCuoJi:
  62. iconImg.sprite = sanXiangWeiCuoJiIcon;
  63. break;
  64. case GongChengType.erXiangCeFengJi:
  65. iconImg.sprite = erXiangCeFengJiIcon;
  66. break;
  67. case GongChengType.weiYiJi:
  68. iconImg.sprite = weiYiJiIcon;
  69. break;
  70. }
  71. nameText = this.transform.Find("nameText").GetComponent<Text>();
  72. nameText.text = $"{_data.name}";
  73. valueText = this.transform.Find("valueText").GetComponent<Text>();
  74. valueText.text = $"{_data.value} <size=12><color=FFFFFF>{_data.valueType}</color></size>";
  75. _Button.onClick.AddListener(() =>
  76. {
  77. GCJKLayer._Instance.OpenDeviceTrendPanel(_data.name,_data.type,_data.gid,_data.sid);
  78. });
  79. }
  80. void Update()
  81. {
  82. if (targetTransForm != null)
  83. {
  84. if (IsObjectInCameraView(targetTransForm, _camera))
  85. {
  86. rect.transform.position=_camera.WorldToScreenPoint(targetTransForm.position);
  87. }
  88. else
  89. {
  90. rect.transform.position = new Vector3(2000, 0, 0);
  91. }
  92. }
  93. }
  94. bool IsObjectInCameraView(Transform objectTransform, Camera camera)
  95. {
  96. Vector3 objectScreenPosition = camera.WorldToScreenPoint(objectTransform.position);
  97. return objectScreenPosition.z > 0 &&
  98. objectScreenPosition.x > 0 &&
  99. objectScreenPosition.x < Screen.width &&
  100. objectScreenPosition.y > 0 &&
  101. objectScreenPosition.y < Screen.height;
  102. }
  103. }