| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495 | using System;using System.Collections.Generic;using System.IO;using System.Linq;using UnityEditor;using UnityEngine;using UnityEngine.EventSystems;using UnityEngine.UI;using XCharts.Runtime;using ADB = UnityEditor.AssetDatabase;namespace XCharts.Editor{    public partial class XChartsEditor    {        [MenuItem("XCharts/LineChart/Basic Line", priority = 44)]        [MenuItem("GameObject/XCharts/LineChart/Basic Line", priority = 44)]        public static void AddLineChart()        {            AddChart<LineChart>("LineChart");        }        [MenuItem("XCharts/LineChart/Area Line", priority = 44)]        [MenuItem("GameObject/XCharts/LineChart/Area Line", priority = 44)]        public static void AddLineChart_Area()        {            var chart = AddChart<LineChart>("LineChart_Area", "Area Line");            chart.DefaultAreaLineChart();        }        [MenuItem("XCharts/LineChart/Smooth Line", priority = 44)]        [MenuItem("GameObject/XCharts/LineChart/Smooth Line", priority = 44)]        public static void AddLineChart_Smooth()        {            var chart = AddChart<LineChart>("LineChart_Smooth", "Smooth Line");            chart.DefaultSmoothLineChart();        }        [MenuItem("XCharts/LineChart/Smooth Area", priority = 44)]        [MenuItem("GameObject/XCharts/LineChart/Smooth Area Line", priority = 44)]        public static void AddLineChart_SmoothArea()        {            var chart = AddChart<LineChart>("LineChart_SmoothArea", "Smooth Area Line");            chart.DefaultSmoothAreaLineChart();        }        [MenuItem("XCharts/LineChart/Stack Line", priority = 44)]        [MenuItem("GameObject/XCharts/LineChart/Stack Line", priority = 44)]        public static void AddLineChart_Stack()        {            var chart = AddChart<LineChart>("LineChart_Stack", "Stack Line");            chart.DefaultStackLineChart();        }        [MenuItem("XCharts/LineChart/Stack Area Line", priority = 44)]        [MenuItem("GameObject/XCharts/LineChart/Stack Area Line", priority = 44)]        public static void AddLineChart_StackArea()        {            var chart = AddChart<LineChart>("LineChart_StackArea", "Stack Area Line");            chart.DefaultStackAreaLineChart();        }        [MenuItem("XCharts/LineChart/Step Line", priority = 44)]        [MenuItem("GameObject/XCharts/LineChart/Step Line", priority = 44)]        public static void AddLineChart_Step()        {            var chart = AddChart<LineChart>("LineChart_Step", "Step Line");            chart.DefaultStepLineChart();        }        [MenuItem("XCharts/LineChart/Dashed Line", priority = 44)]        [MenuItem("GameObject/XCharts/LineChart/Dashed Line", priority = 44)]        public static void AddLineChart_Dash()        {            var chart = AddChart<LineChart>("LineChart_Dashed", "Dashed Line");            chart.DefaultDashLineChart();        }        [MenuItem("XCharts/LineChart/Time Line", priority = 44)]        [MenuItem("GameObject/XCharts/LineChart/Time Line", priority = 44)]        public static void AddLineChart_Time()        {            var chart = AddChart<LineChart>("LineChart_Time", "Time Line");            chart.DefaultTimeLineChart();        }        [MenuItem("XCharts/LineChart/Log Line", priority = 44)]        [MenuItem("GameObject/XCharts/LineChart/Log Line", priority = 44)]        public static void AddLineChart_Log()        {            var chart = AddChart<LineChart>("LineChart_Log", "Log Line");            chart.DefaultLogLineChart();        }    }}
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