HttpHelper.cs 84 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.IO;
  5. using System.Threading.Tasks;
  6. using UnityAsync;
  7. using Best.HTTP;
  8. using Best.HTTP.JSON;
  9. using Newtonsoft.Json;
  10. using Newtonsoft.Json.Serialization;
  11. using Newtonsoft.Json.Linq;
  12. using UnityEngine;
  13. using UnityEngine.Networking;
  14. using Unity.VisualScripting;
  15. using static System.Net.WebRequestMethods;
  16. public class HttpHelper : MonoBehaviour
  17. {
  18. public Action OnSWYJRefresh;
  19. public static bool useAes = false;
  20. public static HttpHelper _Instance;
  21. public const int timeOut = 3;
  22. class DYServerAddress
  23. {
  24. public string YZTServerAddress;
  25. public string YZTServerPYAddress;
  26. public string Server_UploadPath;
  27. public string ModbusSeverAddress;
  28. public string ObsSeverAddress;
  29. public string ObsSeverM3U8Address;
  30. }
  31. void ChangeServerAddress()
  32. {
  33. //if (System.IO.File.Exists(Application.streamingAssetsPath + "/serverPath.json"))
  34. //{
  35. // string serverAddressContent = System.IO.File.ReadAllText(Application.streamingAssetsPath + "/serverPath.json");
  36. // Debug.Log(serverAddressContent);
  37. // DYServerAddress address = JsonConvert.DeserializeObject<DYServerAddress>(serverAddressContent);
  38. // ServerAddress.YZTServerAddress = address.YZTServerAddress;
  39. // ServerAddress.YZTServerPYAddress = address.YZTServerPYAddress;
  40. // ServerAddress.Server_UploadPath = address.Server_UploadPath;
  41. // ServerAddress.ModbusSeverAddress = address.ModbusSeverAddress;
  42. // ServerAddress.ObsSeverAddress = address.ObsSeverAddress;
  43. // Debug.Log(ServerAddress.ObsSeverAddress);
  44. // ServerAddress.ObsSeverM3U8Address = address.ObsSeverM3U8Address;
  45. //}
  46. }
  47. private async void Awake()
  48. {
  49. _Instance = this;
  50. ChangeServerAddress();
  51. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2 ||
  52. GlobalData.pageIndex == PageIndex.Page3)
  53. {
  54. Debug.Log("HttpInitYZTData");
  55. //可以并行,无需等待
  56. InitYZTData();
  57. }
  58. if (GlobalData._devicesIdDatas.Count < 1)
  59. {
  60. await GetSensorList();
  61. }
  62. if (GlobalData.pageIndex == PageIndex.Page1)
  63. {
  64. SendBuYuan_GetSensorData();
  65. SendTaoKou_GetSensorData();
  66. GetBuYuanDevicesGroupInfo();
  67. GetTaoKouDevicesGroupInfo();
  68. }
  69. if (GlobalData.pageIndex == PageIndex.Page2)
  70. {
  71. SendBuYuan_GetSensorData();
  72. SendTaoKou_GetSensorData();
  73. }
  74. if (GlobalData.pageIndex == PageIndex.Page1)
  75. {
  76. Debug.Log("InitXHGKData");
  77. //可以并行,无需等待
  78. InitXHGKData(); //已完成迁移
  79. }
  80. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2)
  81. {
  82. Debug.Log("HttpInitGCJKData");
  83. //可以并行,无需等待
  84. InitGCJKData();
  85. InitGCJKData1h();
  86. }
  87. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page3)
  88. {
  89. Debug.Log("HttpInitXHDDData");
  90. //可以并行,无需等待
  91. InitXHDDData();
  92. }
  93. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page3)
  94. {
  95. Debug.Log("HttpInitRKZYData");
  96. //可以并行,无需等待
  97. InitRKZYData();
  98. }
  99. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2)
  100. {
  101. Debug.Log("HttpInitSWYJData");
  102. //可以并行,无需等待
  103. InitSWYJData();
  104. }
  105. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2)
  106. {
  107. Debug.Log("HttpInitGCYWData1");
  108. //可以并行,无需等待
  109. InitGCYWData1(0);
  110. }
  111. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2 ||
  112. GlobalData.pageIndex == PageIndex.Page3)
  113. {
  114. Debug.Log("HttpInitFloorGateData");
  115. InitFloorGateData();
  116. }
  117. if (GlobalData.pageIndex == PageIndex.Page2)
  118. {
  119. Debug.Log("HttpInitDPSWData");
  120. //InitDPSWData();
  121. InitDPXHQData();
  122. }
  123. if (GlobalData.pageIndex == PageIndex.Page2)
  124. {
  125. Debug.Log("HttpInitGCYWData2");
  126. InitGCYWData2();
  127. }
  128. if (GlobalData.pageIndex == PageIndex.Page2)
  129. {
  130. Debug.Log("HttpInitYJSJData2");
  131. InitYJSJData2();
  132. }
  133. }
  134. private async Task InitGCYWData2()
  135. {
  136. bool successInternet = true;
  137. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetInspectionStatistics);
  138. requestData.timeout = timeOut;
  139. await requestData.SendWebRequest();
  140. try
  141. {
  142. if (requestData.result != UnityWebRequest.Result.Success)
  143. {
  144. Debug.LogWarning("大屏运维数据联网不成功,读本地缓存数据,原因:返request不成功");
  145. successInternet = false;
  146. }
  147. else
  148. {
  149. string postResult = requestData.downloadHandler.text;
  150. if (useAes)
  151. {
  152. postResult = AESCrypto.Decrypt(postResult);
  153. }
  154. JObject jsonObject = JObject.Parse(postResult);
  155. // 提取data字段的值
  156. JToken dataToken = jsonObject["data"];
  157. JToken codeToken = jsonObject["code"];
  158. if (codeToken.ToString() == "200")
  159. {
  160. GlobalData.InspectionStat =
  161. JsonConvert.DeserializeObject<List<StationInspection>>(dataToken.ToString());
  162. }
  163. else
  164. {
  165. Debug.LogWarning("大屏运维数据联网不成功,读本地缓存数据,原因:返序列化失败");
  166. successInternet = false;
  167. }
  168. }
  169. }
  170. catch (Exception e)
  171. {
  172. successInternet = false;
  173. Debug.LogWarning("大屏运维数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  174. }
  175. requestData.Dispose();
  176. if (!successInternet)
  177. {
  178. WWW www = new WWW(Application.streamingAssetsPath + "/inspectionStatistics.json");
  179. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  180. GlobalData.InspectionStat = JsonConvert.DeserializeObject<List<StationInspection>>(www.text);
  181. www.Dispose();
  182. }
  183. }
  184. private async Task InitYJSJData2()
  185. {
  186. bool successInternet = true;
  187. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetAlertData);
  188. requestData.timeout = timeOut;
  189. await requestData.SendWebRequest();
  190. try
  191. {
  192. if (requestData.result != UnityWebRequest.Result.Success)
  193. {
  194. Debug.LogWarning("大屏预警数据联网不成功,读本地缓存数据,原因:返request不成功");
  195. successInternet = false;
  196. }
  197. else
  198. {
  199. string postResult = requestData.downloadHandler.text;
  200. if (useAes)
  201. {
  202. postResult = AESCrypto.Decrypt(postResult);
  203. }
  204. JObject jsonObject = JObject.Parse(postResult);
  205. // 提取data字段的值
  206. JToken dataToken = jsonObject["data"];
  207. JToken codeToken = jsonObject["code"];
  208. if (codeToken.ToString() == "200")
  209. {
  210. GlobalData.alertData = JsonConvert.DeserializeObject<AlertData>(dataToken.ToString());
  211. GlobalData.alertData.success = true;
  212. }
  213. else
  214. {
  215. Debug.LogWarning("大屏预警数据联网不成功,读本地缓存数据,原因:返序列化失败");
  216. successInternet = false;
  217. }
  218. }
  219. }
  220. catch (Exception e)
  221. {
  222. successInternet = false;
  223. Debug.LogWarning("大屏预警数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  224. }
  225. requestData.Dispose();
  226. if (!successInternet)
  227. {
  228. WWW www = new WWW(Application.streamingAssetsPath + "/alertData.json");
  229. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  230. Debug.Log(www.text);
  231. GlobalData.alertData = JsonConvert.DeserializeObject<AlertData>(www.text.ToString());
  232. GlobalData.alertData.success = true;
  233. Debug.Log(GlobalData.alertData.alerts.threeLineWarnings[0].title);
  234. www.Dispose();
  235. }
  236. }
  237. private async Task InitFloorGateData()
  238. {
  239. bool successInternet = true;
  240. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetFloodGateData);
  241. requestData.timeout = timeOut;
  242. await requestData.SendWebRequest();
  243. try
  244. {
  245. if (requestData.result != UnityWebRequest.Result.Success)
  246. {
  247. Debug.LogWarning("大屏闸口数据联网不成功,读本地缓存数据,原因:返request不成功");
  248. successInternet = false;
  249. }
  250. else
  251. {
  252. string postResult = requestData.downloadHandler.text;
  253. Debug.Log("大屏闸口数据:"+postResult);
  254. if (useAes)
  255. {
  256. postResult = AESCrypto.Decrypt(postResult);
  257. }
  258. JObject jsonObject = JObject.Parse(postResult);
  259. // 提取data字段的值
  260. JToken dataToken = jsonObject["data"];
  261. JToken codeToken = jsonObject["code"];
  262. if (codeToken.ToString() == "200")
  263. {
  264. GlobalData.floorGateData = JsonConvert.DeserializeObject<FloodGateStatusData>(dataToken.ToString());
  265. GlobalData.floorGateData.success = true;
  266. }
  267. else
  268. {
  269. Debug.LogWarning("大屏闸口数据联网不成功,读本地缓存数据,原因:返序列化失败");
  270. successInternet = false;
  271. }
  272. }
  273. }
  274. catch (Exception e)
  275. {
  276. successInternet = false;
  277. Debug.LogWarning("大屏闸口数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  278. }
  279. requestData.Dispose();
  280. if (!successInternet)
  281. {
  282. WWW www = new WWW(Application.streamingAssetsPath + "/floodGateStatusData.json");
  283. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  284. Debug.Log(www.text);
  285. GlobalData.floorGateData = JsonConvert.DeserializeObject<FloodGateStatusData>(www.text.ToString());
  286. GlobalData.floorGateData.success = true;
  287. www.Dispose();
  288. }
  289. }
  290. public async Task InitDPXHQData() {
  291. GlobalData.floodStorageArea = new FloodStorageArea();
  292. bool successInternet = true;
  293. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetDPXHQData );
  294. requestData.timeout = timeOut;
  295. await requestData.SendWebRequest();
  296. try
  297. {
  298. if (requestData.result != UnityWebRequest.Result.Success)
  299. {
  300. Debug.LogWarning("大屏蓄洪区数据联网不成功,读本地缓存数据,原因:返request不成功");
  301. successInternet = false;
  302. }
  303. else
  304. {
  305. string postResult = requestData.downloadHandler.text;
  306. if (useAes)
  307. {
  308. postResult = AESCrypto.Decrypt(postResult);
  309. }
  310. JObject jsonObject = JObject.Parse(postResult);
  311. // 提取data字段的值
  312. JToken dataToken = jsonObject["data"];
  313. JToken codeToken = jsonObject["code"];
  314. if (codeToken.ToString() == "200")
  315. {
  316. //LocationWeatherData data1 =
  317. // JsonConvert.DeserializeObject<LocationWeatherData>(dataToken.ToString());
  318. //GlobalData.locationWeatherData.Add(data1);
  319. }
  320. else
  321. {
  322. Debug.LogWarning("大屏蓄洪区数据联网不成功,读本地缓存数据,原因:返序列化失败");
  323. successInternet = false;
  324. }
  325. }
  326. }
  327. catch (Exception e)
  328. {
  329. successInternet = false;
  330. Debug.LogWarning("大屏蓄洪区数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  331. }
  332. if (!successInternet) {
  333. WWW www = new WWW(Application.streamingAssetsPath + "/xhq.json");
  334. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  335. // Debug.Log(www.text);
  336. GlobalData.floodStorageArea =
  337. JsonConvert.DeserializeObject<FloodStorageArea>(www.text.ToString());
  338. GlobalData.floodStorageArea.done = true;
  339. www.Dispose();
  340. //Debug.Log(GlobalData.floodStorageArea.pumpStations.value);
  341. }
  342. requestData.Dispose();
  343. }
  344. private async Task InitDPSWData()
  345. {
  346. GlobalData.locationWeatherData = new List<LocationWeatherData>();
  347. bool successInternet = true;
  348. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetHydrologicalData + "?projectType=1");
  349. requestData.timeout = timeOut;
  350. await requestData.SendWebRequest();
  351. try
  352. {
  353. if (requestData.result != UnityWebRequest.Result.Success)
  354. {
  355. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返request不成功");
  356. successInternet = false;
  357. }
  358. else
  359. {
  360. string postResult = requestData.downloadHandler.text;
  361. if (useAes)
  362. {
  363. postResult = AESCrypto.Decrypt(postResult);
  364. }
  365. JObject jsonObject = JObject.Parse(postResult);
  366. // 提取data字段的值
  367. JToken dataToken = jsonObject["data"];
  368. JToken codeToken = jsonObject["code"];
  369. if (codeToken.ToString() == "200")
  370. {
  371. LocationWeatherData data1 =
  372. JsonConvert.DeserializeObject<LocationWeatherData>(dataToken.ToString());
  373. GlobalData.locationWeatherData.Add(data1);
  374. }
  375. else
  376. {
  377. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返序列化失败");
  378. successInternet = false;
  379. }
  380. }
  381. }
  382. catch (Exception e)
  383. {
  384. successInternet = false;
  385. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  386. }
  387. UnityWebRequest requestData1 = UnityWebRequest.Get(ServerAddress.APIGetHydrologicalData + "?projectType=2");
  388. requestData1.timeout = timeOut;
  389. await requestData1.SendWebRequest();
  390. try
  391. {
  392. if (requestData1.result != UnityWebRequest.Result.Success)
  393. {
  394. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返request不成功");
  395. successInternet = false;
  396. }
  397. else
  398. {
  399. JObject jsonObject = JObject.Parse(requestData1.downloadHandler.text);
  400. // 提取data字段的值
  401. JToken dataToken = jsonObject["data"];
  402. JToken codeToken = jsonObject["code"];
  403. if (codeToken.ToString() == "200")
  404. {
  405. LocationWeatherData data2 =
  406. JsonConvert.DeserializeObject<LocationWeatherData>(dataToken.ToString());
  407. GlobalData.locationWeatherData.Add(data2);
  408. }
  409. else
  410. {
  411. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返序列化失败");
  412. successInternet = false;
  413. }
  414. }
  415. }
  416. catch (Exception e)
  417. {
  418. successInternet = false;
  419. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  420. }
  421. requestData.Dispose();
  422. if (!successInternet)
  423. {
  424. WWW www = new WWW(Application.streamingAssetsPath + "/hydrologicalData.json");
  425. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  426. Debug.Log(www.text);
  427. GlobalData.locationWeatherData =
  428. JsonConvert.DeserializeObject<List<LocationWeatherData>>(www.text.ToString());
  429. www.Dispose();
  430. }
  431. }
  432. public async void InitYZTData()
  433. {
  434. await InitYZTData1(); //已完成迁移
  435. InitYZTData_BY_Obs(); //已完成迁移
  436. InitYZTData_TK_Obs(); //新增
  437. InitYZTData3(); //已完成迁移
  438. InitGCGKData();
  439. InitJKYJData();
  440. }
  441. public async Task InitYZTData1()
  442. {
  443. bool successInternet = true;
  444. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetWaterManagerProject);
  445. requestData.timeout = timeOut;
  446. await requestData.SendWebRequest();
  447. try
  448. {
  449. if (true)
  450. {
  451. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返request不成功");
  452. successInternet = false;
  453. }
  454. else
  455. {
  456. string postResult = requestData.downloadHandler.text;
  457. if (useAes)
  458. {
  459. postResult = AESCrypto.Decrypt(postResult);
  460. }
  461. JObject jsonObject = JObject.Parse(postResult);
  462. // 提取data字段的值
  463. JToken dataToken = jsonObject["data"];
  464. JToken codeToken = jsonObject["code"];
  465. if (codeToken.ToString() == "200")
  466. {
  467. GlobalData.layerUnitDatas =
  468. JsonConvert.DeserializeObject<List<LayerUnitData>>(dataToken.ToString());
  469. }
  470. else
  471. {
  472. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  473. successInternet = false;
  474. }
  475. }
  476. }
  477. catch (Exception e)
  478. {
  479. successInternet = false;
  480. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  481. }
  482. requestData.Dispose();
  483. if (!successInternet)
  484. {
  485. WWW www = new WWW(Application.streamingAssetsPath + "/layerUnitDatas.json");
  486. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  487. GlobalData.layerUnitDatas = JsonConvert.DeserializeObject<List<LayerUnitData>>(www.text);
  488. www.Dispose();
  489. }
  490. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++)
  491. {
  492. if (GlobalData.layerUnitDatas[i].type == LayerUnitType.JK)
  493. {
  494. if (!GlobalData.obsCameraLib.ContainsKey(GlobalData.layerUnitDatas[i].name))
  495. GlobalData.obsCameraLib.Add(GlobalData.layerUnitDatas[i].name, GlobalData.layerUnitDatas[i].namePri);
  496. }
  497. }
  498. }
  499. public async Task InitYZTData_BY_Obs()
  500. {
  501. bool successInternet = true;
  502. string sendUrl = ServerAddress.API_GetDevicesInfo;
  503. Debug.Log(ServerAddress.ObsSeverAddress);
  504. sendUrl += "/34020000001180000001/channels?page=1&count=100";
  505. Debug.Log(sendUrl);
  506. UnityWebRequest requestData = UnityWebRequest.Get(sendUrl);
  507. requestData.timeout = timeOut;
  508. await requestData.SendWebRequest();
  509. try
  510. {
  511. if (requestData.result != UnityWebRequest.Result.Success)
  512. {
  513. Debug.LogWarning("补元监控数据联网不成功,原因:返request不成功:" + requestData.error);
  514. successInternet = false;
  515. }
  516. else
  517. {
  518. Debug.Log("补元监控数据返回:" + requestData.downloadHandler.text);
  519. string postResult = requestData.downloadHandler.text;
  520. if (useAes)
  521. {
  522. postResult = AESCrypto.Decrypt(postResult);
  523. }
  524. JObject jsonObject = JObject.Parse(postResult);
  525. // 提取data字段的值
  526. JToken dataToken = jsonObject["data"];
  527. JToken codeToken = jsonObject["code"];
  528. if (codeToken.ToString() == "0")
  529. {
  530. GlobalData.obsDatas_by = new List<ObsData>();
  531. ServerObsDatas serverObsDatas = JsonConvert.DeserializeObject<ServerObsDatas>(dataToken.ToString());
  532. for (int i = 0; i < serverObsDatas.list.Count; i++)
  533. {
  534. ObsData obsData = new ObsData();
  535. string originName = serverObsDatas.list[i].name;
  536. obsData.name = "BY_" + serverObsDatas.list[i].name;
  537. //Debug.Log("111" + obsData.name);
  538. if (GlobalData.obsCameraLib.TryGetValue(obsData.name, out var value))
  539. {
  540. obsData.targetName = value;
  541. }
  542. // if (i > 0)
  543. // {
  544. // obsData.url =
  545. // "http://www.chatgpt918.top:9080/rtp/34020000001180000001_34020000001310000001/hls.m3u8";
  546. // }
  547. // else
  548. // {
  549. //obsData.url = await GetObsUrl(serverObsDatas.list[i].deviceId,serverObsDatas.list[i].channelId);
  550. //Debug.Log("!!!:"+obsData.url);
  551. //obsData.url = ServerAddress.ObsSeverM3U8Address + string.Format("/rtp/{0}_{1}/hls.m3u8", serverObsDatas.list[i].deviceId, serverObsDatas.list[i].channelId);
  552. //}
  553. obsData.type = obsType.BuYuanObs;
  554. obsData.deviceId = serverObsDatas.list[i].deviceId;
  555. obsData.channelId = serverObsDatas.list[i].channelId;
  556. obsData.status = serverObsDatas.list[i].status;
  557. GlobalData.obsDatas_by.Add(obsData);
  558. }
  559. }
  560. else
  561. {
  562. Debug.LogWarning("补元监控数据联网不成功,原因:返序列化失败");
  563. successInternet = false;
  564. }
  565. }
  566. }
  567. catch (Exception e)
  568. {
  569. successInternet = false;
  570. Debug.LogWarning("补元监控数据联网不成功,原因:" + e.ToString());
  571. }
  572. requestData.Dispose();
  573. if (!successInternet)
  574. {
  575. WWW www = new WWW(Application.streamingAssetsPath + "/ObsDatas_BY.json");
  576. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  577. Debug.Log($"缓存数据:{www.text}");
  578. GlobalData.obsDatas_by = JsonConvert.DeserializeObject<List<ObsData>>(www.text);
  579. www.Dispose();
  580. }
  581. }
  582. public async Task InitYZTData_TK_Obs()
  583. {
  584. bool successInternet = true;
  585. string sendUrl = ServerAddress.API_GetDevicesInfo;
  586. sendUrl += "/34020000001180000002/channels?page=1&count=100";
  587. Debug.Log(sendUrl);
  588. UnityWebRequest requestData = UnityWebRequest.Get(sendUrl);
  589. requestData.timeout = timeOut;
  590. await requestData.SendWebRequest();
  591. try
  592. {
  593. if (requestData.result != UnityWebRequest.Result.Success)
  594. {
  595. Debug.LogWarning("套口监控数据联网不成功,原因:返request不成功:" + requestData.error);
  596. successInternet = false;
  597. }
  598. else
  599. {
  600. Debug.Log("套口监控数据返回:" + requestData.downloadHandler.text);
  601. string postResult = requestData.downloadHandler.text;
  602. if (useAes)
  603. {
  604. postResult = AESCrypto.Decrypt(postResult);
  605. }
  606. JObject jsonObject = JObject.Parse(postResult);
  607. // 提取data字段的值
  608. JToken dataToken = jsonObject["data"];
  609. JToken codeToken = jsonObject["code"];
  610. if (codeToken.ToString() == "0")
  611. {
  612. GlobalData.obsDatas_tk = new List<ObsData>();
  613. ServerObsDatas serverObsDatas = JsonConvert.DeserializeObject<ServerObsDatas>(dataToken.ToString());
  614. for (int i = 0; i < serverObsDatas.list.Count; i++)
  615. {
  616. ObsData obsData = new ObsData();
  617. string originName = serverObsDatas.list[i].name;
  618. //Debug.Log("111111111111111:" + originName);
  619. obsData.name = "TK_" + serverObsDatas.list[i].name;
  620. if (GlobalData.obsCameraLib.TryGetValue(obsData.name, out var value))
  621. {
  622. obsData.targetName = value;
  623. }
  624. //obsData.url = await GetObsUrl(serverObsDatas.list[i].deviceId,serverObsDatas.list[i].channelId);
  625. //ServerAddress.ObsSeverM3U8Address + string.Format("/rtp/{0}_{1}/hls.m3u8", serverObsDatas.list[i].deviceId, serverObsDatas.list[i].channelId);
  626. //}
  627. obsData.type = obsType.TaoKouObs;
  628. obsData.deviceId = serverObsDatas.list[i].deviceId;
  629. obsData.channelId = serverObsDatas.list[i].channelId;
  630. obsData.status = serverObsDatas.list[i].status;
  631. GlobalData.obsDatas_tk.Add(obsData);
  632. }
  633. }
  634. else
  635. {
  636. Debug.LogWarning("套口监控数据联网不成功,原因:返序列化失败");
  637. successInternet = false;
  638. }
  639. }
  640. }
  641. catch (Exception e)
  642. {
  643. successInternet = false;
  644. Debug.LogWarning("套口监控数据联网不成功,原因:" + e.ToString());
  645. }
  646. requestData.Dispose();
  647. if (!successInternet)
  648. {
  649. WWW www = new WWW(Application.streamingAssetsPath + "/ObsDatas_TK.json");
  650. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  651. Debug.Log($"缓存数据:{www.text}");
  652. GlobalData.obsDatas_tk = JsonConvert.DeserializeObject<List<ObsData>>(www.text);
  653. www.Dispose();
  654. }
  655. }
  656. public async Task<string> GetObsUrl(string deviceId, string channelId)
  657. {
  658. string result = "";
  659. string cmdUrl = ServerAddress.API_PlayStart;
  660. cmdUrl += $"/{deviceId}/{channelId}";
  661. Debug.Log($"send:{cmdUrl}");
  662. UnityWebRequest requestData = UnityWebRequest.Get(cmdUrl);
  663. await requestData.SendWebRequest();
  664. if (requestData.result != UnityWebRequest.Result.Success)
  665. {
  666. Debug.LogWarning($"获取监控播放地址不成功,原因:返request不成功:" + requestData.downloadHandler.text);
  667. }
  668. else
  669. {
  670. Debug.Log(requestData.downloadHandler.text);
  671. string postResult = requestData.downloadHandler.text;
  672. if (useAes)
  673. {
  674. postResult = AESCrypto.Decrypt(postResult);
  675. }
  676. JObject jsonObject = JObject.Parse(postResult);
  677. // 提取data字段的值
  678. JToken dataToken = jsonObject["data"];
  679. ObsPlayUrlData urlData = JsonConvert.DeserializeObject<ObsPlayUrlData>(dataToken.ToString());
  680. result = urlData.hls;
  681. Debug.Log("获取到监控播放路径:" + result);
  682. }
  683. requestData.Dispose();
  684. return result;
  685. }
  686. public async Task InitYZTData3()
  687. {
  688. bool successInternet = true;
  689. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetWaterHotPoint);
  690. requestData.timeout = timeOut;
  691. await requestData.SendWebRequest();
  692. try
  693. {
  694. if (requestData.result != UnityWebRequest.Result.Success)
  695. {
  696. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返request不成功");
  697. successInternet = false;
  698. }
  699. else
  700. {
  701. string postResult = requestData.downloadHandler.text;
  702. if (useAes)
  703. {
  704. postResult = AESCrypto.Decrypt(postResult);
  705. }
  706. JObject jsonObject = JObject.Parse(postResult);
  707. // 提取data字段的值
  708. JToken dataToken = jsonObject["data"];
  709. JToken codeToken = jsonObject["code"];
  710. if (codeToken.ToString() == "200")
  711. {
  712. GlobalData.hotPointDatas = JsonConvert.DeserializeObject<List<HotPointData>>(dataToken.ToString());
  713. }
  714. else
  715. {
  716. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  717. successInternet = false;
  718. }
  719. }
  720. }
  721. catch (Exception e)
  722. {
  723. successInternet = false;
  724. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  725. }
  726. requestData.Dispose();
  727. if (!successInternet)
  728. {
  729. WWW www = new WWW(Application.streamingAssetsPath + "/hotPoints.json");
  730. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  731. GlobalData.hotPointDatas = JsonConvert.DeserializeObject<List<HotPointData>>(www.text);
  732. Debug.Log(GlobalData.hotPointDatas.Count);
  733. www.Dispose();
  734. }
  735. }
  736. public async Task InitXHGKData()
  737. {
  738. bool successInternet = true;
  739. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGetProjectMilestones);
  740. requestData.timeout = timeOut;
  741. await requestData.SendWebRequest();
  742. try
  743. {
  744. if (requestData.result != UnityWebRequest.Result.Success)
  745. {
  746. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:返request不成功");
  747. successInternet = false;
  748. }
  749. else
  750. {
  751. string postResult = requestData.downloadHandler.text;
  752. if (useAes)
  753. {
  754. postResult = AESCrypto.Decrypt(postResult);
  755. }
  756. JObject jsonObject = JObject.Parse(postResult);
  757. // ȡdata ֶε ֵ
  758. JToken dataToken = jsonObject["data"];
  759. //Debug.Log(dataToken.ToString());
  760. JToken codeToken = jsonObject["code"];
  761. if (codeToken.ToString() == "200")
  762. {
  763. GlobalData.dsjContents = JsonConvert.DeserializeObject<List<DSJData>>(dataToken.ToString());
  764. }
  765. else
  766. {
  767. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  768. successInternet = false;
  769. }
  770. }
  771. }
  772. catch (Exception e)
  773. {
  774. successInternet = false;
  775. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  776. }
  777. requestData.Dispose();
  778. if (!successInternet)
  779. {
  780. WWW www = new WWW(Application.streamingAssetsPath + "/dsj.json");
  781. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  782. GlobalData.dsjContents = JsonConvert.DeserializeObject<List<DSJData>>(www.text);
  783. www.Dispose();
  784. }
  785. }
  786. /// <summary>
  787. /// 一张图首页工程概况
  788. /// </summary>
  789. /// <returns></returns>
  790. public async Task InitGCGKData()
  791. {
  792. bool successInternet = true;
  793. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetWaterGaiKuang);
  794. requestData.timeout = timeOut;
  795. await requestData.SendWebRequest();
  796. try
  797. {
  798. if (requestData.result != UnityWebRequest.Result.Success)
  799. {
  800. Debug.LogWarning("GCGK联网不成功,读本地缓存数据,原因:返request不成功");
  801. successInternet = false;
  802. }
  803. else
  804. {
  805. string postResult = requestData.downloadHandler.text;
  806. if (useAes)
  807. {
  808. postResult = AESCrypto.Decrypt(postResult);
  809. }
  810. JObject jsonObject = JObject.Parse(postResult);
  811. JToken dataToken = jsonObject["data"];
  812. //Debug.Log(dataToken.ToString());
  813. JToken codeToken = jsonObject["code"];
  814. if (codeToken.ToString() == "200")
  815. {
  816. //Debug.Log("1111111111:" + dataToken.ToString());
  817. GlobalData.gcgkContents = JsonConvert.DeserializeObject<List<GCGKData>>(dataToken.ToString());
  818. }
  819. else
  820. {
  821. Debug.LogWarning("GCGK联网不成功,读本地缓存数据,原因:返序列化失败");
  822. successInternet = false;
  823. }
  824. }
  825. }
  826. catch (Exception e)
  827. {
  828. successInternet = false;
  829. Debug.LogWarning("GCGK联网不成功,读本地缓存数据,原因:" + e.ToString());
  830. }
  831. requestData.Dispose();
  832. }
  833. /// <summary>
  834. /// 一张图首页监控预警
  835. /// </summary>
  836. /// <returns></returns>
  837. public async Task InitJKYJData()
  838. {
  839. bool successInternet = true;
  840. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetJKYJ + "buyuan");
  841. requestData.timeout = timeOut;
  842. await requestData.SendWebRequest();
  843. try
  844. {
  845. if (requestData.result != UnityWebRequest.Result.Success)
  846. {
  847. Debug.LogWarning("JKYJ-buyuan联网不成功,读本地缓存数据,原因:返request不成功");
  848. successInternet = false;
  849. }
  850. else
  851. {
  852. string postResult = requestData.downloadHandler.text;
  853. if (useAes)
  854. {
  855. postResult = AESCrypto.Decrypt(postResult);
  856. }
  857. JObject jsonObject = JObject.Parse(postResult);
  858. JToken dataToken = jsonObject["data"];
  859. //Debug.Log(dataToken.ToString());
  860. JToken codeToken = jsonObject["code"];
  861. if (codeToken.ToString() == "200")
  862. {
  863. //Debug.Log("1111111111:" + dataToken.ToString());
  864. GlobalData.byJKYJContents = JsonConvert.DeserializeObject<JKYJData>(dataToken.ToString());
  865. }
  866. else
  867. {
  868. Debug.LogWarning("JKYJ-buyuan联网不成功,读本地缓存数据,原因:返序列化失败");
  869. successInternet = false;
  870. }
  871. }
  872. }
  873. catch (Exception e)
  874. {
  875. successInternet = false;
  876. Debug.LogWarning("JKYJ-buyuan联网不成功,读本地缓存数据,原因:" + e.ToString());
  877. }
  878. requestData.Dispose();
  879. successInternet = true;
  880. UnityWebRequest requestData1 = UnityWebRequest.Get(ServerAddress.APIGetJKYJ + "taokou");
  881. requestData1.timeout = timeOut;
  882. await requestData1.SendWebRequest();
  883. try
  884. {
  885. if (requestData1.result != UnityWebRequest.Result.Success)
  886. {
  887. Debug.LogWarning("JKYJ-TAOKOU联网不成功,读本地缓存数据,原因:返request不成功");
  888. successInternet = false;
  889. }
  890. else
  891. {
  892. string postResult = requestData1.downloadHandler.text;
  893. Debug.Log(postResult);
  894. if (useAes)
  895. {
  896. postResult = AESCrypto.Decrypt(postResult);
  897. }
  898. JObject jsonObject = JObject.Parse(postResult);
  899. JToken dataToken = jsonObject["data"];
  900. //Debug.Log(dataToken.ToString());
  901. JToken codeToken = jsonObject["code"];
  902. if (codeToken.ToString() == "200")
  903. {
  904. //Debug.Log("1111111111:" + dataToken.ToString());
  905. GlobalData.tkJKYJContents = JsonConvert.DeserializeObject<JKYJData>(dataToken.ToString());
  906. }
  907. else
  908. {
  909. Debug.LogWarning("JKYJ-TAOKOU联网不成功,读本地缓存数据,原因:返序列化失败");
  910. successInternet = false;
  911. }
  912. }
  913. }
  914. catch (Exception e)
  915. {
  916. successInternet = false;
  917. Debug.LogWarning("JKYJ-TAOKOU联网不成功,读本地缓存数据,原因:" + e.ToString());
  918. }
  919. requestData1.Dispose();
  920. }
  921. public async Task InitGCJKData()
  922. {
  923. bool successInternet = true;
  924. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGeQXZData);
  925. requestData.timeout = timeOut;
  926. await requestData.SendWebRequest();
  927. try
  928. {
  929. if (requestData.result != UnityWebRequest.Result.Success)
  930. {
  931. Debug.LogWarning("水文站联网不成功,原因:返request不成功");
  932. successInternet = false;
  933. }
  934. else
  935. {
  936. string postResult = requestData.downloadHandler.text;
  937. if (useAes)
  938. {
  939. postResult = AESCrypto.Decrypt(postResult);
  940. }
  941. JObject jsonObject = JObject.Parse(postResult);
  942. // 提取data字段的值
  943. JToken dataToken = jsonObject["data"];
  944. JToken codeToken = jsonObject["code"];
  945. if (codeToken.ToString() == "200")
  946. {
  947. GlobalData.qXZDatas = JsonConvert.DeserializeObject<List<QXZData>>(dataToken.ToString());
  948. }
  949. else
  950. {
  951. Debug.LogWarning("水文站联网不成功,原因:返序列化失败");
  952. successInternet = false;
  953. }
  954. }
  955. }
  956. catch (Exception e)
  957. {
  958. successInternet = false;
  959. Debug.LogWarning("水文站联网不成功,原因:" + e.ToString());
  960. }
  961. requestData.Dispose();
  962. successInternet = true;
  963. UnityWebRequest requestData1 = UnityWebRequest.Get(ServerAddress.APIGetGeSWZData);
  964. await requestData1.SendWebRequest();
  965. try
  966. {
  967. if (requestData1.result != UnityWebRequest.Result.Success)
  968. {
  969. Debug.LogWarning("水文站联网不成功,原因:返request不成功");
  970. successInternet = false;
  971. }
  972. else
  973. {
  974. JObject jsonObject = JObject.Parse(requestData1.downloadHandler.text);
  975. // 提取data字段的值
  976. JToken dataToken = jsonObject["data"];
  977. JToken codeToken = jsonObject["code"];
  978. if (codeToken.ToString() == "200")
  979. {
  980. GlobalData.sWZDatas = JsonConvert.DeserializeObject<List<SWZData>>(dataToken.ToString());
  981. }
  982. else
  983. {
  984. Debug.LogWarning("水文站联网不成功,原因:返序列化失败");
  985. successInternet = false;
  986. }
  987. }
  988. }
  989. catch (Exception e)
  990. {
  991. successInternet = false;
  992. Debug.LogWarning("水文站联网不成功,原因:" + e.ToString());
  993. }
  994. requestData1.Dispose();
  995. }
  996. public async Task InitGCJKData1h()
  997. {
  998. bool successInternet = true;
  999. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGeQXZOneHourData);
  1000. requestData.timeout = timeOut;
  1001. await requestData.SendWebRequest();
  1002. try
  1003. {
  1004. if (requestData.result != UnityWebRequest.Result.Success)
  1005. {
  1006. Debug.LogWarning("水文站联网不成功,原因:返request不成功");
  1007. successInternet = false;
  1008. }
  1009. else
  1010. {
  1011. string postResult = requestData.downloadHandler.text;
  1012. if (useAes)
  1013. {
  1014. postResult = AESCrypto.Decrypt(postResult);
  1015. }
  1016. JObject jsonObject = JObject.Parse(postResult);
  1017. // 提取data字段的值
  1018. JToken dataToken = jsonObject["data"];
  1019. JToken codeToken = jsonObject["code"];
  1020. if (codeToken.ToString() == "200")
  1021. {
  1022. GlobalData.qXZDatas1h = JsonConvert.DeserializeObject<List<QXZData>>(dataToken.ToString());
  1023. }
  1024. else
  1025. {
  1026. Debug.LogWarning("水文站联网不成功,原因:返序列化失败");
  1027. successInternet = false;
  1028. }
  1029. }
  1030. }
  1031. catch (Exception e)
  1032. {
  1033. successInternet = false;
  1034. Debug.LogWarning("水文站联网不成功,原因:" + e.ToString());
  1035. }
  1036. requestData.Dispose();
  1037. }
  1038. public async Task InitXHDDData()
  1039. {
  1040. WWW www = new WWW(Application.streamingAssetsPath + "/scheduling.json");
  1041. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  1042. GlobalData.schedulingData = JsonConvert.DeserializeObject<SchedulingData>(www.text);
  1043. www.Dispose();
  1044. }
  1045. public async Task InitRKZYData()
  1046. {
  1047. bool successInternet = true;
  1048. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGetMovePlans);
  1049. requestData.timeout = timeOut;
  1050. await requestData.SendWebRequest();
  1051. try
  1052. {
  1053. if (true)
  1054. {
  1055. Debug.LogWarning("RKZYLayer联网不成功,读本地缓存数据,原因:返request不成功");
  1056. successInternet = false;
  1057. }
  1058. else
  1059. {
  1060. string postResult = requestData.downloadHandler.text;
  1061. if (useAes)
  1062. {
  1063. postResult = AESCrypto.Decrypt(postResult);
  1064. }
  1065. JObject jsonObject = JObject.Parse(postResult);
  1066. // 提取data字段的值
  1067. JToken dataToken = jsonObject["data"];
  1068. JToken codeToken = jsonObject["code"];
  1069. if (codeToken.ToString() == "200")
  1070. {
  1071. GlobalData.allServerMovePlans =
  1072. JsonConvert.DeserializeObject<List<ServerMovePlan>>(dataToken.ToString());
  1073. }
  1074. else
  1075. {
  1076. successInternet = false;
  1077. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  1078. }
  1079. }
  1080. }
  1081. catch (Exception e)
  1082. {
  1083. successInternet = false;
  1084. Debug.LogWarning("RKZYLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  1085. }
  1086. if (!successInternet)
  1087. {
  1088. WWW www = new WWW(Application.streamingAssetsPath + "/moveplan.json");
  1089. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  1090. GlobalData.allServerMovePlans = JsonConvert.DeserializeObject<List<ServerMovePlan>>(www.text);
  1091. www.Dispose();
  1092. }
  1093. }
  1094. public async Task InitSWYJData()
  1095. {
  1096. InitSWYJData0();
  1097. await InitSWYJData1();
  1098. await InitSWYJData2();
  1099. await InitSWYJData3();
  1100. OnSWYJRefresh?.Invoke();
  1101. }
  1102. /// <summary>
  1103. /// 获取补元的水位
  1104. /// </summary>
  1105. /// <returns></returns>
  1106. public async Task InitSWYJData1()
  1107. {
  1108. var devicesInfo = GlobalData._devicesIdDatas["上游水位计"];
  1109. string sw1Result = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  1110. "d", 10000);
  1111. //Debug.Log("sw1Resultsw1Resultsw1Result上游水位计:" + sw1Result);
  1112. try
  1113. {
  1114. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(sw1Result);
  1115. if (tempData != null)
  1116. {
  1117. bool findData = false;
  1118. foreach (var VARIABLE in GlobalData.BuYuanShuiWeiDataList)
  1119. {
  1120. if (VARIABLE.name.Equals("补元上游水位"))
  1121. {
  1122. VARIABLE.value = float.Parse(tempData.data[0].avgS1);
  1123. VARIABLE.datas = tempData.data.ToArray();
  1124. findData = true;
  1125. }
  1126. }
  1127. if (!findData)
  1128. {
  1129. GlobalData.BuYuanShuiWeiDataList.Add(new ShuiWeiData()
  1130. {
  1131. name = "补元上游水位",
  1132. targetName = "BY_ShuiWei_Up",
  1133. value = float.Parse(tempData.data[0].avgS1),
  1134. type = shuiWeiType.BuYuanShuiWei,
  1135. datas = tempData.data.ToArray(),
  1136. sid = devicesInfo.dataSid.ToString(),
  1137. gid = devicesInfo.dataGid.ToString()
  1138. });
  1139. }
  1140. }
  1141. }
  1142. catch (Exception e)
  1143. {
  1144. Debug.LogWarning("补元上游水位不成功,原因:" + e.ToString());
  1145. }
  1146. var devicesInfo1 = GlobalData._devicesIdDatas["下游水位计"];
  1147. string sw2Result = await GetSingleDevicesInfo(2, devicesInfo1.dataGid.ToString(), devicesInfo1.dataSid.ToString(),
  1148. "d", 100000);
  1149. Debug.Log("sw1Resultsw1Resultsw1Result下游水位计:" + sw2Result);
  1150. try
  1151. {
  1152. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(sw2Result);
  1153. if (tempData != null)
  1154. {
  1155. bool findData = false;
  1156. foreach (var VARIABLE in GlobalData.BuYuanShuiWeiDataList)
  1157. {
  1158. if (VARIABLE.name.Equals("补元下游水位"))
  1159. {
  1160. VARIABLE.value = float.Parse(tempData.data[0].avgS1);
  1161. VARIABLE.datas = tempData.data.ToArray();
  1162. findData = true;
  1163. }
  1164. }
  1165. if (!findData)
  1166. {
  1167. GlobalData.BuYuanShuiWeiDataList.Add(new ShuiWeiData()
  1168. {
  1169. name = "补元下游水位",
  1170. targetName = "BY_ShuiWei_Down",
  1171. value = float.Parse(tempData.data[0].avgS1),
  1172. type = shuiWeiType.BuYuanShuiWei,
  1173. datas = tempData.data.ToArray(),
  1174. sid = devicesInfo.dataSid.ToString(),
  1175. gid = devicesInfo.dataGid.ToString()
  1176. });
  1177. }
  1178. }
  1179. }
  1180. catch (Exception e)
  1181. {
  1182. Debug.LogWarning("补元下游水位不成功,原因:" + e.ToString());
  1183. }
  1184. string dayResult = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  1185. "d", 6);
  1186. try
  1187. {
  1188. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(dayResult);
  1189. GlobalData.buYuanShuiWei_day = new ShuiWeiBianHuaData();
  1190. GlobalData.buYuanShuiWei_day.name = new string[tempData.data.Count];
  1191. GlobalData.buYuanShuiWei_day.value = new double[tempData.data.Count];
  1192. for (int i = 0; i < tempData.data.Count; i++)
  1193. {
  1194. GlobalData.buYuanShuiWei_day.name[i] = tempData.data[i].timeGroup;
  1195. GlobalData.buYuanShuiWei_day.value[i] = double.Parse(tempData.data[i].avgS1);
  1196. }
  1197. }
  1198. catch (Exception e)
  1199. {
  1200. Debug.LogWarning("获取6天平均数据不成功,原因:" + e.ToString());
  1201. }
  1202. string monthResult = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  1203. "d", 90);
  1204. try
  1205. {
  1206. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(monthResult);
  1207. GlobalData.buYuanShuiWei_month = new ShuiWeiBianHuaData();
  1208. GlobalData.buYuanShuiWei_month.name = new string[tempData.data.Count];
  1209. GlobalData.buYuanShuiWei_month.value = new double[tempData.data.Count];
  1210. for (int i = 0; i < tempData.data.Count; i++)
  1211. {
  1212. GlobalData.buYuanShuiWei_month.name[i] = tempData.data[i].timeGroup;
  1213. GlobalData.buYuanShuiWei_month.value[i] = double.Parse(tempData.data[i].avgS1);
  1214. }
  1215. }
  1216. catch (Exception e)
  1217. {
  1218. Debug.LogWarning("获取6月平均数据不成功,原因:" + e.ToString());
  1219. }
  1220. string hourResult = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  1221. "h", 6);
  1222. try
  1223. {
  1224. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(hourResult);
  1225. GlobalData.buYuanShuiWei_hour = new ShuiWeiBianHuaData();
  1226. GlobalData.buYuanShuiWei_hour.name = new string[tempData.data.Count];
  1227. GlobalData.buYuanShuiWei_hour.value = new double[tempData.data.Count];
  1228. for (int i = 0; i < tempData.data.Count; i++)
  1229. {
  1230. GlobalData.buYuanShuiWei_hour.name[i] = tempData.data[i].timeGroup;
  1231. GlobalData.buYuanShuiWei_hour.value[i] = double.Parse(tempData.data[i].avgS1);
  1232. }
  1233. }
  1234. catch (Exception e)
  1235. {
  1236. Debug.LogWarning("获取6小时平均数据不成功,原因:" + e.ToString());
  1237. }
  1238. }
  1239. public async Task InitSWYJData2()
  1240. {
  1241. var devicesInfo = GlobalData._devicesIdDatas["SWJ01YQ"];
  1242. Debug.Log(devicesInfo.dataGid);
  1243. Debug.Log(devicesInfo.dataSid);
  1244. string sw1Result = await GetSingleDevicesInfo(1, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(), "d", 10000);
  1245. try
  1246. {
  1247. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(sw1Result);
  1248. if (tempData != null)
  1249. {
  1250. bool findData = false;
  1251. foreach (var VARIABLE in GlobalData.TaoKouShuiWeiDataList)
  1252. {
  1253. if (VARIABLE.name.Equals("套口上游水位"))
  1254. {
  1255. VARIABLE.value = float.Parse(tempData.data[0].avgS1);
  1256. VARIABLE.datas = tempData.data.ToArray();
  1257. findData = true;
  1258. }
  1259. }
  1260. if (!findData)
  1261. {
  1262. GlobalData.TaoKouShuiWeiDataList.Add(new ShuiWeiData()
  1263. {
  1264. name = "套口上游水位",
  1265. targetName = "TK_ShuiWei_Up",
  1266. value = float.Parse(tempData.data[0].avgS1),
  1267. type = shuiWeiType.TaoKouShuiWei,
  1268. datas = tempData.data.ToArray(),
  1269. sid = devicesInfo.dataSid.ToString(),
  1270. gid = devicesInfo.dataGid.ToString()
  1271. });
  1272. }
  1273. }
  1274. }
  1275. catch (Exception e)
  1276. {
  1277. Debug.LogWarning("套口上游水位不成功,原因:" + e.ToString());
  1278. }
  1279. var devicesInfo1 = GlobalData._devicesIdDatas["SWJ02YQ"];
  1280. string sw2Result = await GetSingleDevicesInfo(1, devicesInfo1.dataGid.ToString(), devicesInfo1.dataSid.ToString(),
  1281. "d", 100000);
  1282. //Debug.Log("sw1Resultsw1Resultsw1Result下游水位计:" + sw2Result);
  1283. try
  1284. {
  1285. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(sw2Result);
  1286. if (tempData != null)
  1287. {
  1288. bool findData = false;
  1289. foreach (var VARIABLE in GlobalData.TaoKouShuiWeiDataList)
  1290. {
  1291. if (VARIABLE.name.Equals("套口下游水位"))
  1292. {
  1293. VARIABLE.value = float.Parse(tempData.data[0].avgS1);
  1294. VARIABLE.datas = tempData.data.ToArray();
  1295. findData = true;
  1296. }
  1297. }
  1298. if (!findData)
  1299. {
  1300. GlobalData.TaoKouShuiWeiDataList.Add(new ShuiWeiData()
  1301. {
  1302. name = "套口下游水位",
  1303. targetName = "TK_ShuiWei_Down",
  1304. value = float.Parse(tempData.data[0].avgS1),
  1305. type = shuiWeiType.TaoKouShuiWei,
  1306. datas = tempData.data.ToArray(),
  1307. sid = devicesInfo.dataSid.ToString(),
  1308. gid = devicesInfo.dataGid.ToString()
  1309. });
  1310. }
  1311. }
  1312. }
  1313. catch (Exception e)
  1314. {
  1315. Debug.LogWarning("套口下游水位不成功,原因:" + e.ToString());
  1316. }
  1317. string dayResult = await GetSingleDevicesInfo(1, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  1318. "d", 6);
  1319. try
  1320. {
  1321. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(dayResult);
  1322. GlobalData.taoKouShuiWei_day = new ShuiWeiBianHuaData();
  1323. GlobalData.taoKouShuiWei_day.name = new string[tempData.data.Count];
  1324. GlobalData.taoKouShuiWei_day.value = new double[tempData.data.Count];
  1325. for (int i = 0; i < tempData.data.Count; i++)
  1326. {
  1327. GlobalData.taoKouShuiWei_day.name[i] = tempData.data[i].timeGroup;
  1328. GlobalData.taoKouShuiWei_day.value[i] = double.Parse(tempData.data[i].avgS1);
  1329. }
  1330. }
  1331. catch (Exception e)
  1332. {
  1333. Debug.LogWarning("获取6天平均数据不成功,原因:" + e.ToString());
  1334. }
  1335. string monthResult = await GetSingleDevicesInfo(1, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  1336. "d", 90);
  1337. try
  1338. {
  1339. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(monthResult);
  1340. GlobalData.taoKouShuiWei_month = new ShuiWeiBianHuaData();
  1341. GlobalData.taoKouShuiWei_month.name = new string[tempData.data.Count];
  1342. GlobalData.taoKouShuiWei_month.value = new double[tempData.data.Count];
  1343. for (int i = 0; i < tempData.data.Count; i++)
  1344. {
  1345. GlobalData.taoKouShuiWei_month.name[i] = tempData.data[i].timeGroup;
  1346. GlobalData.taoKouShuiWei_month.value[i] = double.Parse(tempData.data[i].avgS1);
  1347. }
  1348. }
  1349. catch (Exception e)
  1350. {
  1351. Debug.LogWarning("获取6月平均数据不成功,原因:" + e.ToString());
  1352. }
  1353. string hourResult = await GetSingleDevicesInfo(1, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  1354. "h", 6);
  1355. try
  1356. {
  1357. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(hourResult);
  1358. GlobalData.taoKouShuiWei_hour = new ShuiWeiBianHuaData();
  1359. GlobalData.taoKouShuiWei_hour.name = new string[tempData.data.Count];
  1360. GlobalData.taoKouShuiWei_hour.value = new double[tempData.data.Count];
  1361. for (int i = 0; i < tempData.data.Count; i++)
  1362. {
  1363. GlobalData.taoKouShuiWei_hour.name[i] = tempData.data[i].timeGroup;
  1364. GlobalData.taoKouShuiWei_hour.value[i] = double.Parse(tempData.data[i].avgS1);
  1365. }
  1366. }
  1367. catch (Exception e)
  1368. {
  1369. Debug.LogWarning("获取6小时平均数据不成功,原因:" + e.ToString());
  1370. }
  1371. }
  1372. public async Task InitSWYJData3()
  1373. {
  1374. bool successInternet = true;
  1375. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGeSWData);
  1376. requestData.timeout = timeOut;
  1377. await requestData.SendWebRequest();
  1378. try
  1379. {
  1380. if (requestData.result != UnityWebRequest.Result.Success)
  1381. {
  1382. Debug.LogWarning("水位高度联网不成功,原因:返request不成功");
  1383. successInternet = false;
  1384. }
  1385. else
  1386. {
  1387. string postResult = requestData.downloadHandler.text;
  1388. if (useAes)
  1389. {
  1390. postResult = AESCrypto.Decrypt(postResult);
  1391. }
  1392. JObject jsonObject = JObject.Parse(postResult);
  1393. // 提取data字段的值
  1394. JToken dataToken = jsonObject["data"];
  1395. JToken codeToken = jsonObject["code"];
  1396. //Debug.LogError(dataToken);
  1397. if (codeToken.ToString() == "200")
  1398. {
  1399. //Debug.LogError(200);
  1400. GlobalData.swDatas = JsonConvert.DeserializeObject<List<StationData>>(dataToken.ToString());
  1401. //Debug.LogError(GlobalData.swDatas.Count);
  1402. for (int i = 0; i < GlobalData.swDatas.Count; i++) {
  1403. GlobalData.swDatas[i].stnm = GlobalData.swDatas[i].stnm.Replace("(闸下)","(下)").Replace("(闸上)", "(上)").Replace("(闸上)","上").Replace("(闸下)", "下");
  1404. }
  1405. }
  1406. else
  1407. {
  1408. Debug.LogWarning("水位高度联网不成功,原因:返序列化失败");
  1409. successInternet = false;
  1410. }
  1411. //for (int i = 0; i < GlobalData.BuYuanShuiWeiDataList.Count; i++)
  1412. //{
  1413. // StationData stationData = new StationData();
  1414. // stationData.LGTD = 113.910187f;
  1415. // stationData.LTTD = 30.1765823f;
  1416. // stationData.STNM = GlobalData.BuYuanShuiWeiDataList[i].name;
  1417. // stationData.upz = GlobalData.BuYuanShuiWeiDataList[i].name.Contains("上")
  1418. // ? GlobalData.BuYuanShuiWeiDataList[i].value
  1419. // : -1;
  1420. // stationData.dwz = GlobalData.BuYuanShuiWeiDataList[i].name.Contains("下")
  1421. // ? GlobalData.BuYuanShuiWeiDataList[i].value
  1422. // : -1;
  1423. // GlobalData.swDatas.Add(stationData);
  1424. //}
  1425. }
  1426. }
  1427. catch (Exception e)
  1428. {
  1429. successInternet = false;
  1430. Debug.LogWarning("水位高度联网不成功,原因:" + e.ToString());
  1431. }
  1432. }
  1433. public async Task InitSWYJData0()
  1434. {
  1435. bool successInternet = true;
  1436. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetThreeLevel);
  1437. requestData.timeout = timeOut;
  1438. await requestData.SendWebRequest();
  1439. try
  1440. {
  1441. if (requestData.result != UnityWebRequest.Result.Success)
  1442. {
  1443. Debug.LogWarning("三线水位联网不成功,原因:返request不成功");
  1444. successInternet = false;
  1445. }
  1446. else
  1447. {
  1448. string postResult = requestData.downloadHandler.text;
  1449. if (useAes)
  1450. {
  1451. postResult = AESCrypto.Decrypt(postResult);
  1452. }
  1453. JObject jsonObject = JObject.Parse(postResult);
  1454. // 提取data字段的值
  1455. JToken dataToken = jsonObject["data"];
  1456. JToken codeToken = jsonObject["code"];
  1457. if (codeToken.ToString() == "200")
  1458. {
  1459. GlobalData.threeLevelShuiWeiDatas =
  1460. JsonConvert.DeserializeObject<List<ThreeLevelShuiWeiData>>(dataToken.ToString());
  1461. }
  1462. else
  1463. {
  1464. Debug.LogWarning("三线水位联网不成功,原因:返序列化失败");
  1465. successInternet = false;
  1466. }
  1467. }
  1468. }
  1469. catch (Exception e)
  1470. {
  1471. successInternet = false;
  1472. Debug.LogWarning("三线水位联网不成功,原因:" + e.ToString());
  1473. }
  1474. }
  1475. public async Task SendBuYuan_GetSensorData()
  1476. {
  1477. UnityWebRequest www = UnityWebRequest.Get(ServerAddress.API_BuYuan_GetSensorData);
  1478. await www.SendWebRequest();
  1479. try
  1480. {
  1481. if (www.result != UnityWebRequest.Result.Success)
  1482. {
  1483. Debug.LogWarning("获取补元闸门设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1484. }
  1485. else
  1486. {
  1487. GlobalData.buYuanSensorData = JsonUtility.FromJson<SensorDataResult>(www.downloadHandler.text);
  1488. }
  1489. }
  1490. catch (Exception e)
  1491. {
  1492. Debug.LogWarning("获取补元闸门设备数据不成功,原因:" + e.ToString());
  1493. }
  1494. www.Dispose();
  1495. }
  1496. public async void GetBuYuanDevicesGroupInfo()
  1497. {
  1498. Debug.Log("获取补元所有渗压记");
  1499. //获取所有渗压记
  1500. //GetDevicesData tempData = new GetDevicesData();
  1501. //tempData.idsList = new List<DevicesMessage>();
  1502. foreach (var device in GlobalData._devicesIdDatas.Values)
  1503. {
  1504. if (device.stationName.Equals("补元") && device.sensorType.Equals("渗压计"))
  1505. {
  1506. GlobalData.BuYuanShuiYaDataList.Add(new ShuiYaData()
  1507. {
  1508. name = device.sensorName,
  1509. value = device.realtimeValue1,
  1510. type = shuiYaType.BuYuanShuiYa,
  1511. targetName = $"BY_{device.sensorName}",
  1512. gid = device.dataGid.ToString(),
  1513. sid = device.dataSid.ToString()
  1514. });
  1515. }
  1516. }
  1517. Debug.Log("添加补元渗压记:" + GlobalData.BuYuanShuiYaDataList.Count);
  1518. Debug.Log("获取补元所有位移记");
  1519. //获取所有位移记
  1520. foreach (var device in GlobalData._devicesIdDatas.Values)
  1521. {
  1522. if (device.stationName.Equals("补元") && device.sensorType.Equals("静力水准仪"))
  1523. {
  1524. GlobalData.BuYuanWeiYiDataList.Add(new WeiYiData()
  1525. {
  1526. name = device.sensorName,
  1527. value = device.realtimeValue1,
  1528. type = weiYiType.BuYuanWeiYi,
  1529. targetName = $"BY_{device.sensorName}",
  1530. gid = device.dataGid.ToString(),
  1531. sid = device.dataSid.ToString()
  1532. });
  1533. }
  1534. }
  1535. Debug.Log("添加补元位移记:" + GlobalData.BuYuanWeiYiDataList.Count);
  1536. }
  1537. public async void GetTaoKouDevicesGroupInfo()
  1538. {
  1539. Debug.Log("获取套口所有渗压记");
  1540. //获取所有渗压记
  1541. foreach (var device in GlobalData._devicesIdDatas.Values)
  1542. {
  1543. if (device.stationName.Equals("套口") && device.sensorType.Equals("渗压计"))
  1544. {
  1545. GlobalData.TaoKouShuiYaDataList.Add(new ShuiYaData()
  1546. {
  1547. name = device.sensorName,
  1548. value = device.realtimeValue1,
  1549. type = shuiYaType.TaoKouShuiYa,
  1550. targetName = $"TK_{device.sensorName}",
  1551. gid = device.dataGid.ToString(),
  1552. sid = device.dataSid.ToString()
  1553. });
  1554. }
  1555. }
  1556. Debug.Log("添加套口渗压记:" + GlobalData.TaoKouShuiYaDataList.Count);
  1557. Debug.Log("获取套口所有位移记");
  1558. //获取所有位移记
  1559. foreach (var device in GlobalData._devicesIdDatas.Values)
  1560. {
  1561. if (device.stationName.Equals("补元") && device.sensorType.Equals("静力水准仪"))
  1562. {
  1563. GlobalData.TaoKouWeiYiDataList.Add(new WeiYiData()
  1564. {
  1565. name = device.sensorName,
  1566. value = device.realtimeValue1,
  1567. type = weiYiType.TaoKouWeiYi,
  1568. targetName = $"TK_{device.sensorName}",
  1569. gid = device.dataGid.ToString(),
  1570. sid = device.dataSid.ToString()
  1571. });
  1572. }
  1573. }
  1574. Debug.Log("添加套口位移记:" + GlobalData.TaoKouWeiYiDataList.Count);
  1575. }
  1576. public async Task SendTaoKou_GetSensorData()
  1577. {
  1578. UnityWebRequest www = UnityWebRequest.Get(ServerAddress.API_TaoKou_GetSensorData);
  1579. await www.SendWebRequest();
  1580. try
  1581. {
  1582. if (www.result != UnityWebRequest.Result.Success)
  1583. {
  1584. Debug.LogWarning("获取套口闸门设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1585. }
  1586. else
  1587. {
  1588. GlobalData.taoKouSensorData = JsonUtility.FromJson<SensorDataResult>(www.downloadHandler.text);
  1589. Debug.Log($"获取套口闸门设备数据:{GlobalData.taoKouSensorData.data.Count}");
  1590. }
  1591. }
  1592. catch (Exception e)
  1593. {
  1594. Debug.LogWarning("获取套口闸门设备数据不成功,原因:" + e.ToString());
  1595. }
  1596. www.Dispose();
  1597. }
  1598. /// <summary>
  1599. /// 获取设备趋势数据
  1600. /// </summary>
  1601. /// <param name="type">0:补元 1:套口</param>
  1602. /// <param name="gid">=devicesID 套口都传一样=sid</param>
  1603. /// <param name="sid">=ChannelID 套口都传一样=sid</param>
  1604. /// <param name="beginTime">yyyy-MM-dd 最大183天</param>
  1605. /// <param name="endTime"></param>
  1606. /// <returns></returns>
  1607. public async Task<string> GetDeviceTrend(int type, string gid, string sid, string beginTime, string endTime)
  1608. {
  1609. string cmdUrl = ServerAddress.APIGetDeviceTrend;
  1610. cmdUrl += $"/{(type==0?"buyuan":"taokou")}/{gid}/{sid}?beginTime={beginTime}&endTime={endTime}";
  1611. UnityWebRequest www = new UnityWebRequest(cmdUrl, "Get");
  1612. www.downloadHandler = new DownloadHandlerBuffer();
  1613. www.SetRequestHeader("Content-Type", "application/json");
  1614. Debug.Log("send:"+cmdUrl);
  1615. await www.SendWebRequest();
  1616. if (www.result != UnityWebRequest.Result.Success)
  1617. {
  1618. Debug.LogWarning("获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1619. }
  1620. string result = www.downloadHandler.text;
  1621. www.Dispose();
  1622. return result;
  1623. }
  1624. // /// <summary>
  1625. // /// 获取补元硬件组数据
  1626. // /// </summary>
  1627. // /// <param name="sendData"></param>
  1628. // /// <returns></returns>
  1629. // public async Task<string> Devices(GetDevicesData sendData)
  1630. // {
  1631. // string cmdUrl = ServerAddress.API_BuYuan_GetDevicesGroupInfo;
  1632. // string tempStr = JsonConvert.SerializeObject(sendData);
  1633. // var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1634. // UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1635. // www.uploadHandler = new UploadHandlerRaw(sendByte);
  1636. // www.downloadHandler = new DownloadHandlerBuffer();
  1637. // www.SetRequestHeader("Content-Type", "application/json");
  1638. // await www.SendWebRequest();
  1639. // if (www.result != UnityWebRequest.Result.Success)
  1640. // {
  1641. // Debug.LogWarning($"获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1642. // }
  1643. // string result = www.downloadHandler.text;
  1644. // www.Dispose();
  1645. // return result;
  1646. // }
  1647. /// <summary>
  1648. /// 获取设备的最近N条记录
  1649. /// </summary>
  1650. /// <param name="channelId=gid"></param>
  1651. /// <param name="deviceId=sid"></param>
  1652. /// <param name="count"></param>
  1653. /// <returns></returns>
  1654. public async Task<string> GetSingleDevicesInfo(int type, string gid, string sid, string timeUnit, int count)
  1655. {
  1656. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo;
  1657. cmdUrl += $"?dataFrom={type}&dataSid={sid}&dataGid={gid}&timeUnit={timeUnit}&number={count}";
  1658. UnityWebRequest www = new UnityWebRequest(cmdUrl, "Get");
  1659. www.downloadHandler = new DownloadHandlerBuffer();
  1660. www.SetRequestHeader("Content-Type", "application/json");
  1661. await www.SendWebRequest();
  1662. if (www.result != UnityWebRequest.Result.Success)
  1663. {
  1664. Debug.LogWarning("获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1665. }
  1666. string result = www.downloadHandler.text;
  1667. www.Dispose();
  1668. return result;
  1669. }
  1670. /// <summary>
  1671. /// 获取设备最近几天的平均数据
  1672. /// </summary>
  1673. /// <param name="channelId"></param>
  1674. /// <param name="deviceId"></param>
  1675. /// <param name="count"></param>
  1676. /// <returns></returns>
  1677. public async Task<string> GetSingleDevicesInfo_day(int channelId, int deviceId, int count)
  1678. {
  1679. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo_avg;
  1680. GetSingleDeviceData_AvgType sendData = new GetSingleDeviceData_AvgType();
  1681. sendData.ChannelID = channelId;
  1682. sendData.DeviceID = deviceId;
  1683. sendData.AvgType = "day";
  1684. sendData.N = count;
  1685. string tempStr = JsonConvert.SerializeObject(sendData);
  1686. var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1687. UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1688. www.uploadHandler = new UploadHandlerRaw(sendByte);
  1689. www.downloadHandler = new DownloadHandlerBuffer();
  1690. www.SetRequestHeader("Content-Type", "application/json");
  1691. await www.SendWebRequest();
  1692. if (www.result != UnityWebRequest.Result.Success)
  1693. {
  1694. Debug.LogWarning("获取设备天平均数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1695. }
  1696. string result = www.downloadHandler.text;
  1697. www.Dispose();
  1698. return result;
  1699. }
  1700. /// <summary>
  1701. /// 获取设备最近几小时的平均数据
  1702. /// </summary>
  1703. /// <param name="channelId"></param>
  1704. /// <param name="deviceId"></param>
  1705. /// <param name="count"></param>
  1706. /// <returns></returns>
  1707. public async Task<string> GetSingleDevicesInfo_hour(int channelId, int deviceId, int count)
  1708. {
  1709. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo_avg;
  1710. GetSingleDeviceData_AvgType sendData = new GetSingleDeviceData_AvgType();
  1711. sendData.ChannelID = channelId;
  1712. sendData.DeviceID = deviceId;
  1713. sendData.AvgType = "hour";
  1714. sendData.N = count;
  1715. string tempStr = JsonConvert.SerializeObject(sendData);
  1716. var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1717. UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1718. www.uploadHandler = new UploadHandlerRaw(sendByte);
  1719. www.downloadHandler = new DownloadHandlerBuffer();
  1720. www.SetRequestHeader("Content-Type", "application/json");
  1721. await www.SendWebRequest();
  1722. if (www.result != UnityWebRequest.Result.Success)
  1723. {
  1724. Debug.LogWarning("获取设备小时平均数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1725. }
  1726. string result = www.downloadHandler.text;
  1727. www.Dispose();
  1728. return result;
  1729. }
  1730. /// <summary>
  1731. /// 获取设备最近几个月的平均数据
  1732. /// </summary>
  1733. /// <param name="channelId"></param>
  1734. /// <param name="deviceId"></param>
  1735. /// <param name="count"></param>
  1736. /// <returns></returns>
  1737. public async Task<string> GetSingleDevicesInfo_month(int channelId, int deviceId, int count)
  1738. {
  1739. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo_avg;
  1740. GetSingleDeviceData_AvgType sendData = new GetSingleDeviceData_AvgType();
  1741. sendData.ChannelID = channelId;
  1742. sendData.DeviceID = deviceId;
  1743. sendData.AvgType = "month";
  1744. sendData.N = count;
  1745. string tempStr = JsonConvert.SerializeObject(sendData);
  1746. var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1747. UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1748. www.uploadHandler = new UploadHandlerRaw(sendByte);
  1749. www.downloadHandler = new DownloadHandlerBuffer();
  1750. www.SetRequestHeader("Content-Type", "application/json");
  1751. await www.SendWebRequest();
  1752. if (www.result != UnityWebRequest.Result.Success)
  1753. {
  1754. Debug.LogWarning("获取设备月平均数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1755. }
  1756. string result = www.downloadHandler.text;
  1757. www.Dispose();
  1758. return result;
  1759. }
  1760. /// <summary>
  1761. /// 0 补元 1套口
  1762. /// </summary>
  1763. /// <param name="type"></param>
  1764. public async Task InitGCYWData1(int type)
  1765. {
  1766. Debug.Log($"获取B08GCYW 数据:{(type == 0 ? "补元" : "套口")}");
  1767. GlobalData.B08_Type = type;
  1768. string jsonStr;
  1769. try
  1770. {
  1771. jsonStr = await B08_API_data(ServerAddress.API_B08_dataStatis, type);
  1772. Debug.Log("API_B08_dataStatis" + jsonStr);
  1773. GlobalData.B08DataStatis = JsonConvert.DeserializeObject<B08_dataStatis>(jsonStr);
  1774. }
  1775. catch (Exception e)
  1776. {
  1777. Debug.LogWarning("获取API_B08_dataStatis数据不成功,原因:" + e.ToString());
  1778. }
  1779. try
  1780. {
  1781. jsonStr = await B08_API_data(ServerAddress.API_B08_inspectResult, type);
  1782. Debug.Log("API_B08_inspectResult" + jsonStr);
  1783. GlobalData.B08InspectResult = JsonConvert.DeserializeObject<B08_inspectResult>(jsonStr);
  1784. }
  1785. catch (Exception e)
  1786. {
  1787. Debug.LogWarning("获取API_B08_inspectResult数据不成功,原因:" + e.ToString());
  1788. }
  1789. try
  1790. {
  1791. jsonStr = await B08_API_data(ServerAddress.API_B08_projectExamine, type);
  1792. Debug.Log("API_B08_projectExamine" + jsonStr);
  1793. GlobalData.B08ProjectExamine = JsonConvert.DeserializeObject<B08_projectExamine>(jsonStr);
  1794. }
  1795. catch (Exception e)
  1796. {
  1797. Debug.LogWarning("获取API_B08_projectExamine数据不成功,原因:" + e.ToString());
  1798. }
  1799. try
  1800. {
  1801. jsonStr = await B08_API_data(ServerAddress.API_B08_event, type);
  1802. Debug.Log("API_B08_event" + jsonStr);
  1803. GlobalData.B08Event = JsonConvert.DeserializeObject<B08_event>(jsonStr);
  1804. }
  1805. catch (Exception e)
  1806. {
  1807. Debug.LogWarning("获取API_B08_event数据不成功,原因:" + e.ToString());
  1808. }
  1809. try
  1810. {
  1811. jsonStr = await B08_API_data(ServerAddress.API_B08_questionStatis, type);
  1812. Debug.Log("API_B08_questionStatis" + jsonStr);
  1813. GlobalData.B08QuestionStatis = JsonConvert.DeserializeObject<B08_questionStatis>(jsonStr);
  1814. }
  1815. catch (Exception e)
  1816. {
  1817. Debug.LogWarning("获取API_B08_questionStatis数据不成功,原因:" + e.ToString());
  1818. }
  1819. try
  1820. {
  1821. jsonStr = await B08_API_data(ServerAddress.API_B08_inspectType, type);
  1822. Debug.Log("API_B08_inspectType" + jsonStr);
  1823. GlobalData.B08InspectType = JsonConvert.DeserializeObject<B08_inspectType>(jsonStr);
  1824. GlobalData.B08TaskListInfos = new B08_TaskListInfoData[GlobalData.B08InspectType.data.Length];
  1825. for (int i = 0; i < GlobalData.B08InspectType.data.Length; i++)
  1826. {
  1827. string tempResult = await B08_API_TaskInfo(type, i);
  1828. Debug.Log($"B08_API_TaskInfo type={i}:" + tempResult);
  1829. GlobalData.B08TaskListInfos[i] = JsonConvert.DeserializeObject<B08_TaskListInfoData>(tempResult);
  1830. }
  1831. }
  1832. catch (Exception e)
  1833. {
  1834. Debug.LogWarning("获取API_B08_inspectType数据不成功,原因:" + e.ToString());
  1835. }
  1836. }
  1837. public async Task<string> B08_API_data(string cmdUrl, int type)
  1838. {
  1839. if (type == 0)
  1840. {
  1841. cmdUrl += "1794245918999351298";
  1842. }
  1843. else if (type == 1)
  1844. {
  1845. cmdUrl += "1798366756789653505";
  1846. }
  1847. UnityWebRequest www = new UnityWebRequest(cmdUrl, "Get");
  1848. www.downloadHandler = new DownloadHandlerBuffer();
  1849. www.SetRequestHeader("Content-Type", "application/json");
  1850. await www.SendWebRequest();
  1851. if (www.result != UnityWebRequest.Result.Success)
  1852. {
  1853. Debug.LogWarning($"获取{cmdUrl}数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1854. }
  1855. string result = www.downloadHandler.text;
  1856. www.Dispose();
  1857. return result;
  1858. }
  1859. public async Task<string> B08_API_TaskInfo(int type, int xunjian_type)
  1860. {
  1861. string cmdUrl = ServerAddress.API_B08_taskInfo;
  1862. if (type == 0)
  1863. {
  1864. cmdUrl += "1794245918999351298";
  1865. }
  1866. else if (type == 1)
  1867. {
  1868. cmdUrl += "1798366756789653505";
  1869. }
  1870. cmdUrl += "&xunjian_type=" + xunjian_type;
  1871. Debug.Log("!!!:" + cmdUrl);
  1872. UnityWebRequest www = new UnityWebRequest(cmdUrl, "Get");
  1873. www.downloadHandler = new DownloadHandlerBuffer();
  1874. www.SetRequestHeader("Content-Type", "application/json");
  1875. await www.SendWebRequest();
  1876. if (www.result != UnityWebRequest.Result.Success)
  1877. {
  1878. Debug.LogWarning($"获取B08_API_TaskInfo type={type} 数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1879. }
  1880. string result = www.downloadHandler.text;
  1881. www.Dispose();
  1882. return result;
  1883. }
  1884. /// <summary>
  1885. /// 获取站点水位信息
  1886. /// </summary>
  1887. /// <param name="stcd"></param>
  1888. /// <returns></returns>
  1889. public async Task<string> GetWaterTrend_Chart(string stcd)
  1890. {
  1891. UnityWebRequest www = new UnityWebRequest(ServerAddress.API_GetWaterTrend_chart + stcd, "Get");
  1892. www.downloadHandler = new DownloadHandlerBuffer();
  1893. www.SetRequestHeader("Content-Type", "application/json");
  1894. await www.SendWebRequest();
  1895. if (www.result != UnityWebRequest.Result.Success)
  1896. {
  1897. Debug.LogWarning($"获取stcd:{stcd},水位统计信息数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1898. }
  1899. string result = www.downloadHandler.text;
  1900. www.Dispose();
  1901. return result;
  1902. }
  1903. public async Task<string> GetWaterTrend_List(string stcd)
  1904. {
  1905. UnityWebRequest www = new UnityWebRequest(ServerAddress.API_GetWaterTrend_list + stcd, "Get");
  1906. www.downloadHandler = new DownloadHandlerBuffer();
  1907. www.SetRequestHeader("Content-Type", "application/json");
  1908. await www.SendWebRequest();
  1909. if (www.result != UnityWebRequest.Result.Success)
  1910. {
  1911. Debug.LogWarning($"获取stcd:{stcd},水位统计信息数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1912. }
  1913. string result = www.downloadHandler.text;
  1914. www.Dispose();
  1915. return result;
  1916. }
  1917. public void SaveFirstFrame(byte[] uploadData, string fileName, string _targetName)
  1918. {
  1919. StartCoroutine(SendSaveFirstFrame(uploadData, fileName, _targetName));
  1920. }
  1921. IEnumerator SendSaveFirstFrame(byte[] uploadData, string fileName, string _targetName)
  1922. {
  1923. Debug.Log(fileName);
  1924. WWWForm form = new WWWForm();
  1925. form.AddBinaryData("file", uploadData, fileName);
  1926. UnityWebRequest www = UnityWebRequest.Post(ServerAddress.API_TextureUploadPath, form);
  1927. yield return www.SendWebRequest();
  1928. if (www.result == UnityWebRequest.Result.Success)
  1929. {
  1930. ActionInstance._Instance.obsFmUpdata?.Invoke(_targetName);
  1931. }
  1932. Debug.Log(www.downloadHandler.text);
  1933. www.Dispose();
  1934. }
  1935. #region 摄像头远程控制
  1936. public void GetDeviceChannelId(string deviceId, Action<string> callBack)
  1937. {
  1938. StartCoroutine(SendGetDevicesChannel(deviceId, 1, 1, callBack));
  1939. }
  1940. IEnumerator SendGetDevicesChannel(string deviceId, int page, int count, Action<string> call)
  1941. {
  1942. string sendUrl = ServerAddress.API_GetDevicesInfo;
  1943. sendUrl += $"/{deviceId}/channels?page={page}&count={count}&query&online&channelType&catalogUnderDevice";
  1944. UnityWebRequest www = UnityWebRequest.Get(sendUrl);
  1945. yield return www.SendWebRequest();
  1946. ObsHttpRequestData tempData = JsonConvert.DeserializeObject<ObsHttpRequestData>(www.downloadHandler.text);
  1947. GetObsChannelRequestData channelData = tempData.data.ToObject<GetObsChannelRequestData>();
  1948. call?.Invoke(channelData.list[0].channelId);
  1949. www.Dispose();
  1950. }
  1951. IEnumerator SendStartRTSP(string deviceId, string channelId)
  1952. {
  1953. string sendUrl = ServerAddress.API_PlayStart;
  1954. sendUrl += $"/{deviceId}/{channelId}";
  1955. UnityWebRequest www = UnityWebRequest.Get(sendUrl);
  1956. yield return www.SendWebRequest();
  1957. Debug.Log(www.downloadHandler.text);
  1958. www.Dispose();
  1959. }
  1960. public void SendObsCameraCtrlCmd(string deviceId, string channelId, ObsCtrlType type)
  1961. {
  1962. StartCoroutine(SendCameraCtrl(deviceId, channelId, type.ToString()));
  1963. }
  1964. IEnumerator SendCameraCtrl(string deviceId, string channelId, string command)
  1965. {
  1966. string sendUrl = ServerAddress.API_CameraCtrl;
  1967. sendUrl += $"/{deviceId}/{channelId}?command={command}&horizonSpeed=10&verticalSpeed=10&zoomSpeed=10";
  1968. UnityWebRequest www = UnityWebRequest.Post(sendUrl, "");
  1969. Debug.Log("send:" + sendUrl);
  1970. yield return www.SendWebRequest();
  1971. Debug.Log(www.downloadHandler.text);
  1972. www.Dispose();
  1973. }
  1974. #endregion
  1975. // /// <summary>
  1976. // /// 所有硬件设备的获取信息
  1977. // /// </summary>
  1978. public async Task GetSensorList()
  1979. {
  1980. bool successInternet = true;
  1981. UnityWebRequest www = UnityWebRequest.Get(ServerAddress.API_GetAllSensorList);
  1982. www.timeout = timeOut;
  1983. await www.SendWebRequest();
  1984. try
  1985. {
  1986. if (www.result != UnityWebRequest.Result.Success)
  1987. {
  1988. successInternet = false;
  1989. Debug.LogWarning("获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1990. }
  1991. else
  1992. {
  1993. Debug.Log($"设备列表json :{www.downloadHandler.text}");
  1994. SensorListResult tempData = JsonUtility.FromJson<SensorListResult>(www.downloadHandler.text);
  1995. GlobalData._devicesIdDatas = new Dictionary<string, DevicesId_Data>();
  1996. for (int i = 0; i < tempData.rows.Count; i++)
  1997. {
  1998. GlobalData._devicesIdDatas.Add(tempData.rows[i].sensorName, tempData.rows[i]);
  1999. }
  2000. Debug.Log($"初始化设备列表成功!!! count:{tempData.total}");
  2001. }
  2002. }
  2003. catch (Exception e)
  2004. {
  2005. successInternet = false;
  2006. Debug.LogWarning("获取设备数据不成功,原因:" + e.ToString());
  2007. }
  2008. www.Dispose();
  2009. if (!successInternet)
  2010. {
  2011. WWW localWWW = new WWW(Application.streamingAssetsPath + "/SensorList.json");
  2012. await new UnityAsync.WaitUntil(() => { return localWWW.isDone; });
  2013. SensorListResult tempData = JsonUtility.FromJson<SensorListResult>(localWWW.text);
  2014. GlobalData._devicesIdDatas = new Dictionary<string, DevicesId_Data>();
  2015. for (int i = 0; i < tempData.rows.Count; i++)
  2016. {
  2017. GlobalData._devicesIdDatas.Add(tempData.rows[i].sensorName, tempData.rows[i]);
  2018. }
  2019. Debug.Log($"读取本地初始化设备列表成功!!! count:{tempData.total}");
  2020. www.Dispose();
  2021. }
  2022. }
  2023. }