SWYJLayer.cs 24 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667
  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.Networking;
  6. using UnityEngine.Serialization;
  7. using UnityEngine.UI;
  8. using UnityAsync;
  9. using XCharts.Runtime;
  10. using Newtonsoft.Json.Linq;
  11. using Newtonsoft.Json;
  12. using Unity.Mathematics;
  13. using static XCharts.Runtime.RadarCoord;
  14. using System.Globalization;
  15. public enum shuiWeiYuJingDataType
  16. {
  17. BuYuan,
  18. TaoKou
  19. }
  20. [System.Serializable]
  21. public class StationData : IComparable
  22. {
  23. public string stnm; // 站名
  24. public string lgtd; // 经度
  25. public string lttd; // 纬度
  26. public string stcd; // 站码
  27. public float? upz; // 上水位
  28. public float? dwz; // 下水位
  29. public float? tgtq; // 流量
  30. public string tm; // 时间
  31. public string swchrcd;
  32. public string msqmt;
  33. public string sdwwptn;
  34. public string supwptn;
  35. public string rownum_;
  36. public int CompareTo(object obj)
  37. {
  38. if (obj is not StationData other)
  39. return 1; // 或抛异常 throw new ArgumentException("Invalid comparison");
  40. float thisMax = MathF.Max(dwz ?? 0, upz ?? 0);
  41. float otherMax = MathF.Max(other.dwz ?? 0, other.upz ?? 0);
  42. // 降序:最大值排前面
  43. if (thisMax > otherMax)
  44. return -1;
  45. else if (thisMax < otherMax)
  46. return 1;
  47. else
  48. return 0;
  49. }
  50. }
  51. public class SWYJLayer : YZTRootLayer
  52. {
  53. public shuiWeiYuJingDataType currentDataType = shuiWeiYuJingDataType.BuYuan;
  54. //全域雨量
  55. private Text _dangQianYuLiangText;
  56. private Text _zuiDaYuLiangText;
  57. private Text _pingJunYuLiangText;
  58. private Text _chaoJingZhanDianText;
  59. private Text _weatherTypeText;
  60. private Image _weatherTypeIcon;
  61. private QuanYuYuLiangData currentQuanYuYuLiangData = null;
  62. //站点排名
  63. private Text _paiMing_1_Text;
  64. private Text _paiMing_6_Text;
  65. private Text _paiMing_12_Text;
  66. private Text _paiMing_24_Text;
  67. private Text _paiMing_1_Name_Text;
  68. private Text _paiMing_6_Name_Text;
  69. private Text _paiMing_12_Name_Text;
  70. private Text _paiMing_24_Name_Text;
  71. //工程安全监测
  72. //检测数据
  73. private Text _pingJunShuiWeiText;
  74. private Text _sheFangShuiWeiText;
  75. private Text _jingJieShuiWeiText;
  76. private Text _baoZhengShuiWeiText;
  77. private Text _shuiWeiText;
  78. //水位变化与统计
  79. private BarChart shuiWeiBianHua;
  80. [Header("工程安全监测-水位变化与统计数据")] public ShuiWeiBianHuaData ShuiWeiBianHuaData_TK_Month;
  81. public ShuiWeiBianHuaData ShuiWeiBianHuaData_TK_Day;
  82. public ShuiWeiBianHuaData ShuiWeiBianHuaData_TK_Hour;
  83. private Dropdown shuiWeiBarChartDropdown;
  84. //异常警告
  85. [Header("异常警告数据")] public List<YiChangJingGaoData> currentYiChangJingGaoDatas;
  86. private List<YiChangJingGaoItem> currentYiChangJingGaoItems;
  87. private RectTransform _yiChangJingGaoListContent;
  88. public GameObject YiChangJingGaoItemOri;
  89. public RectTransform main;
  90. public RectTransform miniMap;
  91. public UnityEngine.UI.Button globalSWBtn;
  92. public UnityEngine.UI.Button exitGlobalSWBtn;
  93. public Sprite highLightBtn;
  94. public Sprite normalBtn;
  95. private Button BuYuanDataButton;
  96. private Button TaoKouDataButton;
  97. public GameObject miniMapSWContent;
  98. public List<SWHeightUnit> sWHeightUnits = new List<SWHeightUnit>();
  99. public GameObject sWHeightUnitPrefab;
  100. public GameObject runtimePointObj;
  101. //public GameObject shuiweiIconPrefab;
  102. private List<ShuiWeiIconCtrl> _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  103. private Transform _shuiWeiIconContent;
  104. private bool creatShuiWeiIcon = false;
  105. public GameObject zdpmParent;
  106. public GameObject zdpmPrefab;
  107. public List<GameObject> zdpmObjs = new List<GameObject>();
  108. //public GameObject[] zdpmObjs;
  109. //上下游水位
  110. public ShuiWeiCtrl swSY;
  111. public ShuiWeiCtrl swXY;
  112. private void Awake()
  113. {
  114. Init();
  115. BuYuanDataButton = this.transform.Find("Main/BuYuanButton").GetComponent<Button>();
  116. BuYuanDataButton.onClick.AddListener(() =>
  117. {
  118. BuYuanDataButton.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  119. TaoKouDataButton.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  120. StaticLod.instance.OnFoucusStatic(0);
  121. ChangeDataType(shuiWeiYuJingDataType.BuYuan);
  122. CreateOrRefreshShuiWeiIcon();
  123. });
  124. TaoKouDataButton = this.transform.Find("Main/TaoKouButton").GetComponent<Button>();
  125. TaoKouDataButton.onClick.AddListener(() =>
  126. {
  127. BuYuanDataButton.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  128. TaoKouDataButton.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  129. StaticLod.instance.OnFoucusStatic(1);
  130. ChangeDataType(shuiWeiYuJingDataType.TaoKou);
  131. CreateOrRefreshShuiWeiIcon();
  132. });
  133. //水位
  134. _shuiWeiIconContent = this.transform.Find("Main/ShuiWeiIconContent").transform;
  135. HttpHelper._Instance.OnSWYJRefresh += () =>
  136. {
  137. SetZhanDianPaiMingData();
  138. CreateOrRefreshShuiWeiIcon();
  139. RefreshThreeLevel();
  140. InitSWZData();
  141. };
  142. }
  143. void InitSWZData()
  144. {
  145. if (GlobalData.qXZDatas.Count < 1 || GlobalData.qXZDatas1h.Count < 1)
  146. return;
  147. float total24Value = 0;
  148. float max24Value = float.MinValue;
  149. float avg24Value = 0;
  150. float xtValue = 0;
  151. for (int i = 0; i < GlobalData.qXZDatas.Count; i++)
  152. {
  153. if (GlobalData.qXZDatas[i].STNM.Contains("新滩"))
  154. {
  155. xtValue = GlobalData.qXZDatas[i].dropSum6;
  156. }
  157. total24Value += GlobalData.qXZDatas[i].dropSum6;
  158. max24Value = MathF.Max(max24Value, GlobalData.qXZDatas[i].dropSum6);
  159. }
  160. avg24Value = total24Value / GlobalData.qXZDatas.Count;
  161. float total1Value = 0;
  162. float max1Value = float.MinValue;
  163. float avg1Value = 0;
  164. for (int i = 0; i < GlobalData.qXZDatas1h.Count; i++)
  165. {
  166. total1Value += GlobalData.qXZDatas[i].dropSum6;
  167. max1Value = MathF.Max(max24Value, GlobalData.qXZDatas[i].dropSum6);
  168. }
  169. avg1Value = total24Value / GlobalData.qXZDatas.Count;
  170. _dangQianYuLiangText.text =
  171. $"{max1Value.ToString("0.00")} <size=14><color=#A5BBE2>mm</color></size>";
  172. _zuiDaYuLiangText.text =
  173. $"{max24Value.ToString("0.00")} <size=14><color=#A5BBE2>mm</color></size>";
  174. _pingJunYuLiangText.text =
  175. $"{avg1Value.ToString("0.00")} <size=14><color=#A5BBE2>mm</color></size>";
  176. _chaoJingZhanDianText.text =
  177. $"{avg24Value.ToString("0.00")} <size=14><color=#A5BBE2>mm</color></size>";
  178. _weatherTypeText.text = $"{xtValue} <size=14><color=#A5BBE2>mm</color></size>";
  179. //todo 换图标
  180. }
  181. private async void OnEnable()
  182. {
  183. StaticLod.instance.OnFoucusStatic(currentDataType == shuiWeiYuJingDataType.BuYuan ? 0 : 1);
  184. //水位统计图
  185. OnShuiWeiDropDownSelect(shuiWeiBarChartDropdown.value);
  186. SetZhanDianPaiMingData();
  187. CreateOrRefreshShuiWeiIcon();
  188. RefreshThreeLevel();
  189. InitSWZData();
  190. }
  191. private void OnDisable()
  192. {
  193. }
  194. public void RefreshThreeLevel()
  195. {
  196. //if (GlobalData.threeLevelShuiWeiDatas.Count < 1 || GlobalData.BuYuanShuiWeiDataList.Count < 1)
  197. // return;
  198. if (GlobalData.swDatas.Count < 1)
  199. return;
  200. if (currentDataType == shuiWeiYuJingDataType.BuYuan)
  201. {
  202. int index1 = YZTLayer.FindIndexByHotPointName("套口(上)");
  203. int index2 = YZTLayer.FindIndexByHotPointName("套口(下)");
  204. float value1 = GlobalData.swDatas[index1].upz ?? 0;
  205. float value2 = GlobalData.swDatas[index1].dwz ?? 0;
  206. if (value1 > 1000)
  207. {
  208. value1 = value1 / 100.0f;
  209. }
  210. if (value2 > 1000)
  211. {
  212. value2 = value2 / 100.0f;
  213. }
  214. _pingJunShuiWeiText.text = $"{((value1 + value2) / 2).ToString("0.00")} <color=#A5BBE2>m</color>";
  215. _sheFangShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].floodProtectionLevel} m";
  216. _jingJieShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].warningLevel} m";
  217. _baoZhengShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].guaranteeLevel} m";
  218. _shuiWeiText.text = $"{value1.ToString("0.00")}";
  219. }
  220. else
  221. {
  222. int index1 = YZTLayer.FindIndexByHotPointName("套口(上)");
  223. int index2 = YZTLayer.FindIndexByHotPointName("套口(下)");
  224. float value1 = GlobalData.swDatas[index1].upz ?? 0;
  225. float value2 = GlobalData.swDatas[index1].dwz ?? 0;
  226. if (value1 > 1000)
  227. {
  228. value1 = value1 / 100.0f;
  229. }
  230. if (value2 > 1000)
  231. {
  232. value2 = value2 / 100.0f;
  233. }
  234. _pingJunShuiWeiText.text = $"{((value1 + value2) / 2).ToString("0.00")} <color=#A5BBE2>m</color>";
  235. _sheFangShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].floodProtectionLevel} m";
  236. _jingJieShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].warningLevel} m";
  237. _baoZhengShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].guaranteeLevel} m";
  238. _shuiWeiText.text = $"{value1.ToString("0.00")}";
  239. }
  240. }
  241. //水位图标
  242. public void CreateOrRefreshShuiWeiIcon()
  243. {
  244. if (currentDataType == 0)
  245. {
  246. float? swUp = null;
  247. float? swDown = null;
  248. string swUpName = "";
  249. string swDownName = "";
  250. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  251. {
  252. if (GlobalData.swDatas[i].stnm == "补元(上)")
  253. {
  254. swUp = GlobalData.swDatas[i].upz;
  255. swUpName = GlobalData.swDatas[i].stnm;
  256. }
  257. if (GlobalData.swDatas[i].stnm == "补元(下)")
  258. {
  259. swDown = GlobalData.swDatas[i].dwz;
  260. swDownName = GlobalData.swDatas[i].stnm;
  261. }
  262. }
  263. var swTargets = GameObject.FindGameObjectsWithTag("BY_SW");
  264. for (int i = 0; i < swTargets.Length; i++)
  265. {
  266. if (swTargets[i].name.Equals("BY_ZhaQian"))
  267. {
  268. swSY.SetData(swUpName, swUp, swTargets[i].transform);
  269. }
  270. if (swTargets[i].name.Equals("BY_ZhaHou"))
  271. {
  272. swXY.SetData(swDownName, swDown, swTargets[i].transform);
  273. }
  274. }
  275. }
  276. else
  277. {
  278. float? swUp = null;
  279. float? swDown = null;
  280. string swUpName = "";
  281. string swDownName = "";
  282. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  283. {
  284. if (GlobalData.swDatas[i].stnm == "套口(上)")
  285. {
  286. swUp = GlobalData.swDatas[i].upz;
  287. swUpName = GlobalData.swDatas[i].stnm;
  288. }
  289. if (GlobalData.swDatas[i].stnm == "套口(下)")
  290. {
  291. swDown = GlobalData.swDatas[i].dwz;
  292. swDownName = GlobalData.swDatas[i].stnm;
  293. }
  294. }
  295. var swTargets = GameObject.FindGameObjectsWithTag("TK_SW");
  296. for (int i = 0; i < swTargets.Length; i++)
  297. {
  298. if (swTargets[i].name.Equals("TK_ZhaQian"))
  299. {
  300. swSY.SetData(swUpName, swUp, swTargets[i].transform);
  301. }
  302. if (swTargets[i].name.Equals("TK_ZhaHou"))
  303. {
  304. swXY.SetData(swDownName, swDown, swTargets[i].transform);
  305. }
  306. }
  307. }
  308. }
  309. public void Init()
  310. {
  311. swSY.Init();
  312. swXY.Init();
  313. //全域雨量
  314. _dangQianYuLiangText = this.transform.Find("Left/QuanYuYuLiang/DangQianYuLiang/numText").GetComponent<Text>();
  315. _zuiDaYuLiangText = this.transform.Find("Left/QuanYuYuLiang/ZuiDaYuLiang/numText").GetComponent<Text>();
  316. _pingJunYuLiangText = this.transform.Find("Left/QuanYuYuLiang/PingJunYuLiang/numText").GetComponent<Text>();
  317. _chaoJingZhanDianText = this.transform.Find("Left/QuanYuYuLiang/ChaoZhanYuJing/numText").GetComponent<Text>();
  318. _weatherTypeText = this.transform.Find("Left/QuanYuYuLiang/weatherTypeValue").GetComponent<Text>();
  319. _weatherTypeIcon = this.transform.Find("Left/QuanYuYuLiang/weatherIcon").GetComponent<Image>();
  320. //工程安全监测
  321. //检测数据
  322. _pingJunShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/PingJunShuiWei/numText").GetComponent<Text>();
  323. _sheFangShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/SheFangShuiWei/numText").GetComponent<Text>();
  324. _jingJieShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/JingJieShuiWei/numText").GetComponent<Text>();
  325. _baoZhengShuiWeiText =
  326. this.transform.Find("RightUp/JianKongShuJu/BaoZhengShuiWei/numText").GetComponent<Text>();
  327. _shuiWeiText = this.transform.Find("RightUp/JianKongShuJu/ShuiWei/numText").GetComponent<Text>();
  328. //水位变化与统计
  329. shuiWeiBianHua = this.transform.Find("RightUp/ShuiWeiTongJi/BarChart").GetComponent<BarChart>();
  330. shuiWeiBarChartDropdown = this.transform.Find("RightUp/ShuiWeiTongJi/Dropdown").GetComponent<Dropdown>();
  331. shuiWeiBarChartDropdown.onValueChanged.AddListener(OnShuiWeiDropDownSelect);
  332. //异常警告
  333. currentYiChangJingGaoItems = new List<YiChangJingGaoItem>();
  334. _yiChangJingGaoListContent = this.transform.Find("YiChangJingGao/ScrollView/Viewport/Content")
  335. .GetComponent<RectTransform>();
  336. if (currentYiChangJingGaoDatas != null && currentYiChangJingGaoDatas.Count > 0)
  337. {
  338. for (int i = 0; i < currentYiChangJingGaoDatas.Count; i++)
  339. {
  340. YiChangJingGaoItem tempItem = Instantiate(YiChangJingGaoItemOri, _yiChangJingGaoListContent)
  341. .GetComponent<YiChangJingGaoItem>();
  342. tempItem.Init();
  343. tempItem.SetData(currentYiChangJingGaoDatas[i]);
  344. currentYiChangJingGaoItems.Add(tempItem);
  345. }
  346. }
  347. globalSWBtn.onClick.AddListener(OnGlobalSWBtnClick);
  348. exitGlobalSWBtn.onClick.AddListener(() =>
  349. {
  350. swXY.gameObject.SetActive(true);
  351. swSY.gameObject.SetActive(true);
  352. CameraManager.SwitchCamera(0);
  353. viewMode = ViewMode.normal;
  354. miniMap.gameObject.SetActive(false);
  355. main.gameObject.SetActive(true);
  356. });
  357. }
  358. public class StationDataFix
  359. {
  360. public string stnm; // 站名
  361. public string lgtd; // 经度
  362. public string lttd; // 纬度
  363. public float? upz; // 上水位
  364. public float? dwz; // 下水位
  365. public float? tgtq; // 流量
  366. }
  367. Dictionary<string, StationDataFix> stationDataLib = new Dictionary<string, StationDataFix>();
  368. public async void OnGlobalSWBtnClick()
  369. {
  370. swXY.gameObject.SetActive(false);
  371. swSY.gameObject.SetActive(false);
  372. CameraManager.SwitchCamera(1);
  373. viewMode = ViewMode.miniMap;
  374. GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
  375. stationDataLib.Clear();
  376. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  377. {
  378. string keyName = GlobalData.swDatas[i].stnm.Replace("上", "").Replace("下", "").Replace("(", "").Replace(")", "");
  379. if (stationDataLib.ContainsKey(keyName))
  380. {
  381. if (GlobalData.swDatas[i].stnm.Contains("上"))
  382. {
  383. stationDataLib[keyName].upz = GlobalData.swDatas[i].upz;
  384. }
  385. else if (GlobalData.swDatas[i].stnm.Contains("下"))
  386. {
  387. stationDataLib[keyName].dwz = GlobalData.swDatas[i].dwz;
  388. }
  389. else
  390. {
  391. stationDataLib[keyName].upz = GlobalData.swDatas[i].upz;
  392. stationDataLib[keyName].dwz = GlobalData.swDatas[i].dwz;
  393. }
  394. }
  395. else
  396. {
  397. StationDataFix stationDataFix = new StationDataFix();
  398. stationDataFix.lgtd = GlobalData.swDatas[i].lgtd;
  399. stationDataFix.lttd = GlobalData.swDatas[i].lttd;
  400. stationDataFix.stnm = keyName;
  401. if (GlobalData.swDatas[i].stnm.Contains("上"))
  402. {
  403. stationDataFix.upz = GlobalData.swDatas[i].upz;
  404. }
  405. else if (GlobalData.swDatas[i].stnm.Contains("下"))
  406. {
  407. stationDataFix.dwz = GlobalData.swDatas[i].dwz;
  408. }
  409. else
  410. {
  411. stationDataFix.upz = GlobalData.swDatas[i].upz;
  412. stationDataFix.dwz = GlobalData.swDatas[i].dwz;
  413. }
  414. stationDataLib.Add(keyName, stationDataFix);
  415. }
  416. }
  417. if (sWHeightUnits.Count < 1)
  418. {
  419. foreach (var key in stationDataLib.Keys) {
  420. GameObject gameObject = Instantiate(sWHeightUnitPrefab);
  421. SWHeightUnit swHUnit = gameObject.GetComponent<SWHeightUnit>();
  422. swHUnit.transform.SetParent(miniMapSWContent.transform);
  423. float upz = stationDataLib[key].upz ?? 0;
  424. float dwz = stationDataLib[key].dwz ?? 0;
  425. swHUnit.Init(stationDataLib[key].lgtd, stationDataLib[key].lttd, stationDataLib[key].stnm, upz.ToString("0.00"), dwz.ToString("0.00"));
  426. sWHeightUnits.Add(swHUnit);
  427. swHUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  428. swHUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(11));
  429. swHUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  430. swHUnit.bingObj.transform.localScale = Vector3.one;
  431. double lgtd = double.Parse(stationDataLib[key].lgtd);
  432. double lttd = double.Parse(stationDataLib[key].lttd);
  433. swHUnit.bingObj.transform.localPosition = CoordinateConverter.GeoToUGUISmall(lgtd, lttd);
  434. swHUnit.bingObj.name = stationDataLib[key].stnm;
  435. }
  436. }
  437. else
  438. {
  439. int i = 0;
  440. foreach (var key in stationDataLib.Keys)
  441. {
  442. float upz = stationDataLib[key].upz ?? 0;
  443. float dwz = stationDataLib[key].dwz ?? 0;
  444. sWHeightUnits[i].Init(stationDataLib[key].lgtd, stationDataLib[key].lttd, stationDataLib[key].stnm, upz.ToString("0.00"), dwz.ToString("0.00"));
  445. i += 0;
  446. }
  447. }
  448. miniMap.gameObject.SetActive(true);
  449. main.gameObject.SetActive(false);
  450. }
  451. public void OnShuiWeiDropDownSelect(int value)
  452. {
  453. if (currentDataType == shuiWeiYuJingDataType.BuYuan)
  454. {
  455. switch (value)
  456. {
  457. case 0:
  458. SetShuiWeiTongJiBarChart(GlobalData.buYuanShuiWei_month);
  459. break;
  460. case 1:
  461. SetShuiWeiTongJiBarChart(GlobalData.buYuanShuiWei_day);
  462. break;
  463. case 2:
  464. SetShuiWeiTongJiBarChart(GlobalData.buYuanShuiWei_hour);
  465. break;
  466. }
  467. }
  468. else
  469. {
  470. switch (value)
  471. {
  472. case 0:
  473. SetShuiWeiTongJiBarChart(GlobalData.taoKouShuiWei_month);
  474. break;
  475. case 1:
  476. SetShuiWeiTongJiBarChart(GlobalData.taoKouShuiWei_day);
  477. break;
  478. case 2:
  479. SetShuiWeiTongJiBarChart(GlobalData.taoKouShuiWei_hour);
  480. break;
  481. }
  482. }
  483. }
  484. public void SetShuiWeiTongJiBarChart(ShuiWeiBianHuaData shuiWeiBianHuaData)
  485. {
  486. shuiWeiBianHuaData.InverseAllData();
  487. string yearTitle = shuiWeiBianHuaData.GetYearRange();
  488. if (shuiWeiBianHuaData != null)
  489. {
  490. var x_chart = shuiWeiBianHua.GetChartComponent<XAxis>();
  491. x_chart.data.Clear();
  492. for (int i = 0; i < shuiWeiBianHuaData.name.Length; i++)
  493. {
  494. string name = shuiWeiBianHuaData.name[i];
  495. DateTime date = DateTime.ParseExact(name, "yyyy-MM-dd HH:mm:ss", CultureInfo.InvariantCulture);
  496. string monthDay = date.ToString("MM-dd"); // 结果为"03-30"
  497. x_chart.data.Add(monthDay);
  498. }
  499. x_chart.axisName.name = yearTitle;
  500. x_chart.refreshComponent?.Invoke();
  501. var tempSeries = shuiWeiBianHua.series;
  502. tempSeries[0].ClearData();
  503. tempSeries[1].ClearData();
  504. SerieData[] serieDatas = new SerieData[shuiWeiBianHuaData.value.Length];
  505. for (int i = 0; i < shuiWeiBianHuaData.value.Length; i++)
  506. {
  507. serieDatas[i] = new SerieData();
  508. serieDatas[i].data = new List<double>();
  509. serieDatas[i].data.Add(i);
  510. serieDatas[i].data.Add(shuiWeiBianHuaData.value[i]);
  511. }
  512. tempSeries[0].data.AddRange(serieDatas);
  513. tempSeries[1].data.AddRange(serieDatas);
  514. }
  515. }
  516. public void SetZhanDianPaiMingData()
  517. {
  518. if (GlobalData.swDatas.Count < 1)
  519. return;
  520. List<StationData> stationDatas = new List<StationData>(GlobalData.swDatas);
  521. stationDatas.Sort();
  522. if (zdpmObjs.Count <= 0)
  523. {
  524. for (int i = 0; i < stationDatas.Count; i++)
  525. {
  526. GameObject obj = Instantiate(zdpmPrefab);
  527. zdpmObjs.Add(obj);
  528. obj.transform.SetParent(zdpmParent.transform);
  529. obj.transform.localScale = Vector3.one;
  530. string name = stationDatas[i].stnm;
  531. obj.transform.GetChild(1).GetComponent<Text>().text = stationDatas[i].stnm;
  532. float max = MathF.Max(stationDatas[i].upz ?? 0, stationDatas[i].dwz ?? 0);
  533. if (i == 0)
  534. obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "1";
  535. else if (i == 1)
  536. obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "2";
  537. else
  538. obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = i + "";
  539. obj.transform.GetChild(1).GetChild(0).GetComponent<Text>().text =
  540. $"{max} <size=14><color=#A5BBE2>m</color></size>";
  541. }
  542. }
  543. else{
  544. for (int i = 0; i < stationDatas.Count; i++)
  545. {
  546. string name = stationDatas[i].stnm;
  547. zdpmObjs[i].transform.GetChild(1).GetComponent<Text>().text = stationDatas[i].stnm;
  548. float max = MathF.Max(stationDatas[i].upz ?? 0, stationDatas[i].dwz ?? 0);
  549. if (i == 0)
  550. zdpmObjs[i].transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "1";
  551. else if (i == 1)
  552. zdpmObjs[i].transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "2";
  553. else
  554. zdpmObjs[i].transform.GetChild(0).GetChild(0).GetComponent<Text>().text = i + "";
  555. zdpmObjs[i].transform.GetChild(1).GetChild(0).GetComponent<Text>().text =
  556. $"{max} <size=14><color=#A5BBE2>m</color></size>";
  557. }
  558. }
  559. }
  560. public void ChangeDataType(shuiWeiYuJingDataType _type)
  561. {
  562. if (currentDataType != _type)
  563. {
  564. currentDataType = _type;
  565. OnShuiWeiDropDownSelect(shuiWeiBarChartDropdown.value);
  566. SetZhanDianPaiMingData();
  567. RefreshThreeLevel();
  568. }
  569. }
  570. }