Xian_DiKuai08.mat 2.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 8
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: Xian_DiKuai08
  11. m_Shader: {fileID: 211, guid: 0000000000000000f000000000000000, type: 0}
  12. m_ValidKeywords: []
  13. m_InvalidKeywords: []
  14. m_LightmapFlags: 0
  15. m_EnableInstancingVariants: 0
  16. m_DoubleSidedGI: 0
  17. m_CustomRenderQueue: -1
  18. stringTagMap: {}
  19. disabledShaderPasses:
  20. - GRABPASS
  21. m_SavedProperties:
  22. serializedVersion: 3
  23. m_TexEnvs:
  24. - _BumpMap:
  25. m_Texture: {fileID: 0}
  26. m_Scale: {x: 1, y: 1}
  27. m_Offset: {x: 0, y: 0}
  28. - _DetailAlbedoMap:
  29. m_Texture: {fileID: 0}
  30. m_Scale: {x: 1, y: 1}
  31. m_Offset: {x: 0, y: 0}
  32. - _DetailMask:
  33. m_Texture: {fileID: 0}
  34. m_Scale: {x: 1, y: 1}
  35. m_Offset: {x: 0, y: 0}
  36. - _DetailNormalMap:
  37. m_Texture: {fileID: 0}
  38. m_Scale: {x: 1, y: 1}
  39. m_Offset: {x: 0, y: 0}
  40. - _EmissionMap:
  41. m_Texture: {fileID: 0}
  42. m_Scale: {x: 1, y: 1}
  43. m_Offset: {x: 0, y: 0}
  44. - _MainTex:
  45. m_Texture: {fileID: 0}
  46. m_Scale: {x: 1, y: 1}
  47. m_Offset: {x: 0, y: 0}
  48. - _MetallicGlossMap:
  49. m_Texture: {fileID: 0}
  50. m_Scale: {x: 1, y: 1}
  51. m_Offset: {x: 0, y: 0}
  52. - _OcclusionMap:
  53. m_Texture: {fileID: 0}
  54. m_Scale: {x: 1, y: 1}
  55. m_Offset: {x: 0, y: 0}
  56. - _ParallaxMap:
  57. m_Texture: {fileID: 0}
  58. m_Scale: {x: 1, y: 1}
  59. m_Offset: {x: 0, y: 0}
  60. m_Ints: []
  61. m_Floats:
  62. - _BlendOp: 0
  63. - _BumpScale: 1
  64. - _CameraFadingEnabled: 0
  65. - _CameraFarFadeDistance: 2
  66. - _CameraNearFadeDistance: 1
  67. - _ColorMode: 0
  68. - _Cull: 2
  69. - _Cutoff: 0.5
  70. - _DetailNormalMapScale: 1
  71. - _DistortionBlend: 0.5
  72. - _DistortionEnabled: 0
  73. - _DistortionStrength: 1
  74. - _DistortionStrengthScaled: 0
  75. - _DstBlend: 0
  76. - _EmissionEnabled: 0
  77. - _FlipbookMode: 0
  78. - _GlossMapScale: 1
  79. - _Glossiness: 0.5
  80. - _GlossyReflections: 1
  81. - _LightingEnabled: 0
  82. - _Metallic: 0
  83. - _Mode: 0
  84. - _OcclusionStrength: 1
  85. - _Parallax: 0.02
  86. - _SmoothnessTextureChannel: 0
  87. - _SoftParticlesEnabled: 0
  88. - _SoftParticlesFarFadeDistance: 1
  89. - _SoftParticlesNearFadeDistance: 0
  90. - _SpecularHighlights: 1
  91. - _SrcBlend: 1
  92. - _UVSec: 0
  93. - _ZWrite: 1
  94. m_Colors:
  95. - _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
  96. - _Color: {r: 0.9824163, g: 1.4843735, b: 5.3403134, a: 1}
  97. - _ColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
  98. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  99. - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
  100. m_BuildTextureStacks: []