123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960 |
- using UnityEngine;
- namespace AssetBundleBrowser
- {
- /// <summary>
- /// This class maintains a record of a loaded asset bundle, allowing us
- /// to associate the full path of an asset bundle with the actual bundle,
- /// so that we can:
- ///
- /// 1. distinguish between bundle variants, which, when loaded
- /// resolve to the same name.
- ///
- /// 2. Differentiate between the same asset bundles built for different platforms.
- ///
- /// ex:
- ///
- /// Two asset bundle variants:
- ///
- /// - variant one: mycylinder.one
- /// - variant two: mycylinder.two
- ///
- /// Will Resolve to "mycylinder" when loaded.
- ///
- /// Likewise,
- ///
- /// - iOS: AssetBundles/iOS/myBundle
- /// - Android: AssetBundle/Android/myBundle
- ///
- /// Will both resolve to "mybundle" when loaded.
- ///
- /// </summary>
- internal class AssetBundleRecord
- {
- /// <summary>
- /// Full path of the asset bundle.
- /// </summary>
- internal string path { get; private set; }
- /// <summary>
- /// Reference to the loaded asset bundle associated with the path.
- /// </summary>
- internal AssetBundle bundle { get; private set; }
- internal AssetBundleRecord(string path, AssetBundle bundle)
- {
- if (string.IsNullOrEmpty(path) ||
- null == bundle)
- {
- string msg = string.Format("AssetBundleRecord encountered invalid parameters path={0}, bundle={1}",
- path,
- bundle);
-
- throw new System.ArgumentException(msg);
- }
- this.path = path;
- this.bundle = bundle;
- }
- }
- }
|