SWYJLayer.cs 26 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.Networking;
  6. using UnityEngine.Serialization;
  7. using UnityEngine.UI;
  8. using UnityAsync;
  9. using XCharts.Runtime;
  10. using Newtonsoft.Json.Linq;
  11. using Newtonsoft.Json;
  12. using Unity.Mathematics;
  13. using static XCharts.Runtime.RadarCoord;
  14. using System.Globalization;
  15. public enum shuiWeiYuJingDataType
  16. {
  17. BuYuan,
  18. TaoKou
  19. }
  20. [System.Serializable]
  21. public class StationData : IComparable
  22. {
  23. public string stnm; // 站名
  24. public string lgtd; // 经度
  25. public string lttd; // 纬度
  26. public string stcd; // 站码
  27. public string upz; // 上水位
  28. public string dwz; // 下水位
  29. public string tgtq; // 流量
  30. public string tm; // 时间
  31. public string swchrcd;
  32. public string msqmt;
  33. public string sdwwptn;
  34. public string supwptn;
  35. public string rownum_;
  36. public int CompareTo(object obj)
  37. {
  38. if (obj is not StationData other)
  39. return 1; // 或抛异常 throw new ArgumentException("Invalid comparison");
  40. // float thisMax = MathF.Max(dwz ?? 0, upz ?? 0);
  41. // float otherMax = MathF.Max(other.dwz ?? 0, other.upz ?? 0);
  42. // 降序:最大值排前面
  43. if (stnm[0] > other.stnm[0])
  44. return -1;
  45. else if (stnm[0] < other.stnm[0])
  46. return 1;
  47. else
  48. return 0;
  49. }
  50. }
  51. public class SWYJLayer : YZTRootLayer
  52. {
  53. public shuiWeiYuJingDataType currentDataType = shuiWeiYuJingDataType.BuYuan;
  54. //全域雨量
  55. private Text _dangQianYuLiangText;
  56. private Text _zuiDaYuLiangText;
  57. private Text _pingJunYuLiangText;
  58. private Text _chaoJingZhanDianText;
  59. private Text _weatherTypeText;
  60. private Image _weatherTypeIcon;
  61. private QuanYuYuLiangData currentQuanYuYuLiangData = null;
  62. //站点排名
  63. private Text _paiMing_1_Text;
  64. private Text _paiMing_6_Text;
  65. private Text _paiMing_12_Text;
  66. private Text _paiMing_24_Text;
  67. private Text _paiMing_1_Name_Text;
  68. private Text _paiMing_6_Name_Text;
  69. private Text _paiMing_12_Name_Text;
  70. private Text _paiMing_24_Name_Text;
  71. //工程安全监测
  72. //检测数据
  73. private Text _pingJunShuiWeiText;
  74. private Text _sheFangShuiWeiText;
  75. private Text _jingJieShuiWeiText;
  76. private Text _baoZhengShuiWeiText;
  77. private Text _shuiWeiText;
  78. //水位变化与统计
  79. private BarChart shuiWeiBianHua;
  80. private Dropdown shuiWeiBarChartDropdown;
  81. //异常警告
  82. [Header("异常警告数据")]
  83. public List<YiChangJingGaoData> currentYiChangJingGaoDatas;
  84. private List<YiChangJingGaoItem> currentYiChangJingGaoItems;
  85. private RectTransform _yiChangJingGaoListContent;
  86. public GameObject YiChangJingGaoItemOri;
  87. public RectTransform main;
  88. public RectTransform miniMap;
  89. public UnityEngine.UI.Button globalSWBtn;
  90. public UnityEngine.UI.Button exitGlobalSWBtn;
  91. public Sprite highLightBtn;
  92. public Sprite normalBtn;
  93. private Button BuYuanDataButton;
  94. private Button TaoKouDataButton;
  95. public GameObject miniMapSWContent;
  96. public List<SWHeightUnit> sWHeightUnits = new List<SWHeightUnit>();
  97. public GameObject sWHeightUnitPrefab;
  98. public GameObject runtimePointObj;
  99. //public GameObject shuiweiIconPrefab;
  100. private List<ShuiWeiIconCtrl> _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  101. private Transform _shuiWeiIconContent;
  102. private bool creatShuiWeiIcon = false;
  103. public GameObject zdpmParent;
  104. public GameObject zdpmPrefab;
  105. public List<GameObject> zdpmObjs = new List<GameObject>();
  106. //public GameObject[] zdpmObjs;
  107. //上下游水位
  108. public ShuiWeiCtrl swSY;
  109. public ShuiWeiCtrl swXY;
  110. public Text title;
  111. public Dropdown dropdown;
  112. public WaterTrendPanel waterTrendPanel;
  113. private void Awake()
  114. {
  115. Init();
  116. dropdown.ClearOptions();
  117. waterTrendPanel.Init();
  118. BuYuanDataButton = this.transform.Find("Main/BuYuanButton").GetComponent<Button>();
  119. BuYuanDataButton.onClick.AddListener(() =>
  120. {
  121. BuYuanDataButton.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  122. TaoKouDataButton.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  123. StaticLod.instance.OnFoucusStatic(0);
  124. ChangeDataType(shuiWeiYuJingDataType.BuYuan);
  125. CreateOrRefreshShuiWeiIcon();
  126. });
  127. TaoKouDataButton = this.transform.Find("Main/TaoKouButton").GetComponent<Button>();
  128. TaoKouDataButton.onClick.AddListener(() =>
  129. {
  130. BuYuanDataButton.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  131. TaoKouDataButton.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  132. StaticLod.instance.OnFoucusStatic(1);
  133. ChangeDataType(shuiWeiYuJingDataType.TaoKou);
  134. CreateOrRefreshShuiWeiIcon();
  135. });
  136. //水位
  137. _shuiWeiIconContent = this.transform.Find("Main/ShuiWeiIconContent").transform;
  138. HttpHelper._Instance.OnSWYJRefresh += () =>
  139. {
  140. SetZhanDianPaiMingData();
  141. CreateOrRefreshShuiWeiIcon();
  142. RefreshThreeLevel();
  143. InitSWZData();
  144. };
  145. }
  146. void InitSWZData()
  147. {
  148. if (GlobalData.sWZDatas.Count < 1 || GlobalData.sWZDatas6H.Count < 1)
  149. return;
  150. dropdown.ClearOptions();
  151. List<Dropdown.OptionData> data = new List<Dropdown.OptionData>();
  152. for (int i = 0; i < GlobalData.sWZDatas.Count; i++) {
  153. data.Add(new Dropdown.OptionData(GlobalData.sWZDatas[i].STNM.Trim()));
  154. }
  155. dropdown.AddOptions(data);
  156. dropdown.onValueChanged.RemoveAllListeners();
  157. dropdown.onValueChanged.AddListener((int index) =>
  158. {
  159. _dangQianYuLiangText.text =
  160. $"{GlobalData.sWZDatas6H[index].dropSum6} <size=14><color=#A5BBE2>mm</color></size>";
  161. _zuiDaYuLiangText.text =
  162. $"{GlobalData.sWZDatas[index].dropSum6} <size=14><color=#A5BBE2>mm</color></size>";
  163. _weatherTypeText.text = $"{GlobalData.sWZDatas[index].STNM.Trim()}";
  164. });
  165. _dangQianYuLiangText.text =
  166. $"{GlobalData.sWZDatas6H[0].dropSum6} <size=14><color=#A5BBE2>mm</color></size>";
  167. _zuiDaYuLiangText.text =
  168. $"{GlobalData.sWZDatas[0].dropSum6} <size=14><color=#A5BBE2>mm</color></size>";
  169. _weatherTypeText.text = $"{GlobalData.sWZDatas[0].STNM.Trim()}";
  170. //todo 换图标
  171. }
  172. private async void OnEnable()
  173. {
  174. StaticLod.instance.OnFoucusStatic(currentDataType == shuiWeiYuJingDataType.BuYuan ? 0 : 1);
  175. //水位统计图
  176. OnShuiWeiDropDownSelect(shuiWeiBarChartDropdown.value);
  177. SetZhanDianPaiMingData();
  178. CreateOrRefreshShuiWeiIcon();
  179. RefreshThreeLevel();
  180. InitSWZData();
  181. }
  182. private void OnDisable()
  183. {
  184. }
  185. public void RefreshThreeLevel()
  186. {
  187. //if (GlobalData.threeLevelShuiWeiDatas.Count < 1 || GlobalData.BuYuanShuiWeiDataList.Count < 1)
  188. // return;
  189. if (GlobalData.swDatas.Count < 1)
  190. return;
  191. if (currentDataType == shuiWeiYuJingDataType.BuYuan)
  192. {
  193. title.text = "监测数据" + "(补元)";
  194. int index1 = YZTLayer.FindIndexByHotPointName("套口(上)");
  195. int index2 = YZTLayer.FindIndexByHotPointName("套口(下)");
  196. string value1 = GlobalData.swDatas[index1].upz;
  197. string value2 = GlobalData.swDatas[index1].dwz;
  198. float num1 = (value1 == "-") ? float.MinValue : float.Parse(value1);
  199. float num2 = (value2 == "-") ? float.MinValue : float.Parse(value2);
  200. float avgValue = 0f;
  201. if (num1 == float.MinValue && num2 == float.MinValue)
  202. {
  203. _pingJunShuiWeiText.text = "-";
  204. }
  205. else if (num1 == float.MinValue)
  206. {
  207. _pingJunShuiWeiText.text = $"{num2.ToString("0.00")} <color=#A5BBE2>m</color>";
  208. }
  209. else if (num2 == float.MinValue)
  210. {
  211. _pingJunShuiWeiText.text = $"{num1.ToString("0.00")} <color=#A5BBE2>m</color>";
  212. }
  213. else
  214. {
  215. avgValue = (num1 + num2) / 2;
  216. _pingJunShuiWeiText.text = $"{avgValue.ToString("0.00")} <color=#A5BBE2>m</color>";
  217. }
  218. _sheFangShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].floodProtectionLevel} m";
  219. _jingJieShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].warningLevel} m";
  220. _baoZhengShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[0].guaranteeLevel} m";
  221. _shuiWeiText.text = $"{value1}";
  222. }
  223. else
  224. {
  225. title.text = "监测数据" + "(套口)";
  226. int index1 = YZTLayer.FindIndexByHotPointName("套口(上)");
  227. int index2 = YZTLayer.FindIndexByHotPointName("套口(下)");
  228. string value1 = GlobalData.swDatas[index1].upz;
  229. string value2 = GlobalData.swDatas[index1].dwz;
  230. float num1 = (value1 == "-") ? float.MinValue : float.Parse(value1);
  231. float num2 = (value2 == "-") ? float.MinValue : float.Parse(value2);
  232. float avgValue = 0f;
  233. if (num1 == float.MinValue && num2 == float.MinValue)
  234. {
  235. _pingJunShuiWeiText.text = "-";
  236. }
  237. else if (num1 == float.MinValue)
  238. {
  239. _pingJunShuiWeiText.text = $"{num2.ToString("0.00")} <color=#A5BBE2>m</color>";
  240. }
  241. else if (num2 == float.MinValue)
  242. {
  243. _pingJunShuiWeiText.text = $"{num1.ToString("0.00")} <color=#A5BBE2>m</color>";
  244. }
  245. else
  246. {
  247. avgValue = (num1 + num2) / 2;
  248. _pingJunShuiWeiText.text = $"{avgValue.ToString("0.00")} <color=#A5BBE2>m</color>";
  249. }
  250. _sheFangShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].floodProtectionLevel} m";
  251. _jingJieShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].warningLevel} m";
  252. _baoZhengShuiWeiText.text = $"{GlobalData.threeLevelShuiWeiDatas[1].guaranteeLevel} m";
  253. _shuiWeiText.text = $"{value1}";
  254. }
  255. }
  256. //水位图标
  257. public void CreateOrRefreshShuiWeiIcon()
  258. {
  259. if (currentDataType == 0)
  260. {
  261. string swUp = null;
  262. string swDown = null;
  263. string swUpName = "";
  264. string swDownName = "";
  265. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  266. {
  267. if (GlobalData.swDatas[i].stnm == "补元(闸上)")
  268. {
  269. swUp = GlobalData.swDatas[i].upz;
  270. swUpName = GlobalData.swDatas[i].stnm;
  271. }
  272. if (GlobalData.swDatas[i].stnm == "补元(闸下)")
  273. {
  274. swDown = GlobalData.swDatas[i].dwz;
  275. swDownName = GlobalData.swDatas[i].stnm;
  276. }
  277. }
  278. var swTargets = GameObject.FindGameObjectsWithTag("BY_SW");
  279. for (int i = 0; i < swTargets.Length; i++)
  280. {
  281. if (swTargets[i].name.Equals("BY_ZhaQian"))
  282. {
  283. swSY.SetData(swUpName, swUp, swTargets[i].transform);
  284. }
  285. if (swTargets[i].name.Equals("BY_ZhaHou"))
  286. {
  287. swXY.SetData(swDownName, swDown, swTargets[i].transform);
  288. }
  289. }
  290. }
  291. else
  292. {
  293. string swUp = null;
  294. string swDown = null;
  295. string swUpName = "";
  296. string swDownName = "";
  297. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  298. {
  299. if (GlobalData.swDatas[i].stnm == "套口(闸上)")
  300. {
  301. swUp = GlobalData.swDatas[i].upz;
  302. swUpName = GlobalData.swDatas[i].stnm;
  303. }
  304. if (GlobalData.swDatas[i].stnm == "套口(闸下)")
  305. {
  306. swDown = GlobalData.swDatas[i].dwz;
  307. swDownName = GlobalData.swDatas[i].stnm;
  308. }
  309. }
  310. var swTargets = GameObject.FindGameObjectsWithTag("TK_SW");
  311. for (int i = 0; i < swTargets.Length; i++)
  312. {
  313. if (swTargets[i].name.Equals("TK_ZhaQian"))
  314. {
  315. swSY.SetData(swUpName, swUp, swTargets[i].transform);
  316. }
  317. if (swTargets[i].name.Equals("TK_ZhaHou"))
  318. {
  319. swXY.SetData(swDownName, swDown, swTargets[i].transform);
  320. }
  321. }
  322. }
  323. }
  324. public void Init()
  325. {
  326. swSY.Init();
  327. swXY.Init();
  328. //全域雨量
  329. _dangQianYuLiangText = this.transform.Find("Left/QuanYuYuLiang/DangQianYuLiang/numText").GetComponent<Text>();
  330. _zuiDaYuLiangText = this.transform.Find("Left/QuanYuYuLiang/ZuiDaYuLiang/numText").GetComponent<Text>();
  331. _pingJunYuLiangText = this.transform.Find("Left/QuanYuYuLiang/PingJunYuLiang/numText").GetComponent<Text>();
  332. _chaoJingZhanDianText = this.transform.Find("Left/QuanYuYuLiang/ChaoZhanYuJing/numText").GetComponent<Text>();
  333. _weatherTypeText = this.transform.Find("Left/QuanYuYuLiang/weatherTypeName").GetComponent<Text>();
  334. _weatherTypeIcon = this.transform.Find("Left/QuanYuYuLiang/weatherIcon").GetComponent<Image>();
  335. //工程安全监测
  336. //检测数据
  337. _pingJunShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/PingJunShuiWei/numText").GetComponent<Text>();
  338. _sheFangShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/SheFangShuiWei/numText").GetComponent<Text>();
  339. _jingJieShuiWeiText = this.transform.Find("RightUp/JianKongShuJu/JingJieShuiWei/numText").GetComponent<Text>();
  340. _baoZhengShuiWeiText =
  341. this.transform.Find("RightUp/JianKongShuJu/BaoZhengShuiWei/numText").GetComponent<Text>();
  342. _shuiWeiText = this.transform.Find("RightUp/JianKongShuJu/ShuiWei/numText").GetComponent<Text>();
  343. //水位变化与统计
  344. shuiWeiBianHua = this.transform.Find("RightUp/ShuiWeiTongJi/BarChart").GetComponent<BarChart>();
  345. shuiWeiBarChartDropdown = this.transform.Find("RightUp/ShuiWeiTongJi/Dropdown").GetComponent<Dropdown>();
  346. shuiWeiBarChartDropdown.onValueChanged.AddListener(OnShuiWeiDropDownSelect);
  347. //异常警告
  348. currentYiChangJingGaoItems = new List<YiChangJingGaoItem>();
  349. _yiChangJingGaoListContent = this.transform.Find("YiChangJingGao/ScrollView/Viewport/Content")
  350. .GetComponent<RectTransform>();
  351. if (currentYiChangJingGaoDatas != null && currentYiChangJingGaoDatas.Count > 0)
  352. {
  353. for (int i = 0; i < currentYiChangJingGaoDatas.Count; i++)
  354. {
  355. YiChangJingGaoItem tempItem = Instantiate(YiChangJingGaoItemOri, _yiChangJingGaoListContent)
  356. .GetComponent<YiChangJingGaoItem>();
  357. tempItem.Init();
  358. tempItem.SetData(currentYiChangJingGaoDatas[i]);
  359. currentYiChangJingGaoItems.Add(tempItem);
  360. }
  361. }
  362. globalSWBtn.onClick.AddListener(OnGlobalSWBtnClick);
  363. exitGlobalSWBtn.onClick.AddListener(() =>
  364. {
  365. swXY.gameObject.SetActive(true);
  366. swSY.gameObject.SetActive(true);
  367. CameraManager.SwitchCamera(0);
  368. viewMode = ViewMode.normal;
  369. miniMap.gameObject.SetActive(false);
  370. main.gameObject.SetActive(true);
  371. });
  372. }
  373. public class StationDataFix
  374. {
  375. public string stnm; // 站名
  376. public string lgtd; // 经度
  377. public string lttd; // 纬度
  378. public string upz; // 上水位
  379. public string dwz; // 下水位
  380. public float? tgtq; // 流量
  381. }
  382. Dictionary<string, StationDataFix> stationDataLib = new Dictionary<string, StationDataFix>();
  383. public async void OnGlobalSWBtnClick()
  384. {
  385. swXY.gameObject.SetActive(false);
  386. swSY.gameObject.SetActive(false);
  387. CameraManager.SwitchCamera(1);
  388. viewMode = ViewMode.miniMap;
  389. GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
  390. stationDataLib.Clear();
  391. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  392. {
  393. string keyName = GlobalData.swDatas[i].stnm.Replace("闸上", "").Replace("闸下", "").Replace("(", "").Replace(")", "");
  394. if (stationDataLib.ContainsKey(keyName))
  395. {
  396. if (GlobalData.swDatas[i].stnm.Contains("上"))
  397. {
  398. stationDataLib[keyName].upz = GlobalData.swDatas[i].upz;
  399. }
  400. else if (GlobalData.swDatas[i].stnm.Contains("下"))
  401. {
  402. stationDataLib[keyName].dwz = GlobalData.swDatas[i].dwz;
  403. }
  404. else
  405. {
  406. stationDataLib[keyName].upz = GlobalData.swDatas[i].upz;
  407. stationDataLib[keyName].dwz = GlobalData.swDatas[i].dwz;
  408. }
  409. }
  410. else
  411. {
  412. StationDataFix stationDataFix = new StationDataFix();
  413. stationDataFix.lgtd = GlobalData.swDatas[i].lgtd;
  414. stationDataFix.lttd = GlobalData.swDatas[i].lttd;
  415. stationDataFix.stnm = keyName;
  416. if (GlobalData.swDatas[i].stnm.Contains("上"))
  417. {
  418. stationDataFix.upz = GlobalData.swDatas[i].upz;
  419. }
  420. else if (GlobalData.swDatas[i].stnm.Contains("下"))
  421. {
  422. stationDataFix.dwz = GlobalData.swDatas[i].dwz;
  423. }
  424. else
  425. {
  426. stationDataFix.upz = GlobalData.swDatas[i].upz;
  427. stationDataFix.dwz = GlobalData.swDatas[i].dwz;
  428. }
  429. stationDataLib.Add(keyName, stationDataFix);
  430. }
  431. }
  432. if (sWHeightUnits.Count < 1)
  433. {
  434. foreach (var key in stationDataLib.Keys) {
  435. GameObject gameObject = Instantiate(sWHeightUnitPrefab);
  436. SWHeightUnit swHUnit = gameObject.GetComponent<SWHeightUnit>();
  437. swHUnit.transform.SetParent(miniMapSWContent.transform);
  438. string upz = stationDataLib[key].upz;
  439. string dwz = stationDataLib[key].dwz;
  440. swHUnit.Init(stationDataLib[key].lgtd, stationDataLib[key].lttd, stationDataLib[key].stnm, upz, dwz);
  441. sWHeightUnits.Add(swHUnit);
  442. swHUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  443. swHUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(11));
  444. swHUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  445. swHUnit.bingObj.transform.localScale = Vector3.one;
  446. double lgtd = double.Parse(stationDataLib[key].lgtd);
  447. double lttd = double.Parse(stationDataLib[key].lttd);
  448. swHUnit.bingObj.transform.localPosition = CoordinateConverter.GeoToUGUISmall(lgtd, lttd);
  449. swHUnit.bingObj.name = stationDataLib[key].stnm;
  450. }
  451. }
  452. else
  453. {
  454. int i = 0;
  455. foreach (var key in stationDataLib.Keys)
  456. {
  457. string upz = stationDataLib[key].upz;
  458. string dwz = stationDataLib[key].dwz;
  459. sWHeightUnits[i].Init(stationDataLib[key].lgtd, stationDataLib[key].lttd, stationDataLib[key].stnm, upz, dwz);
  460. i += 0;
  461. }
  462. }
  463. miniMap.gameObject.SetActive(true);
  464. main.gameObject.SetActive(false);
  465. }
  466. public void OnShuiWeiDropDownSelect(int value)
  467. {
  468. if (currentDataType == shuiWeiYuJingDataType.BuYuan)
  469. {
  470. switch (value)
  471. {
  472. case 0:
  473. SetShuiWeiTongJiBarChart("61017810", 0);
  474. break;
  475. case 1:
  476. SetShuiWeiTongJiBarChart("61017810", 1);
  477. break;
  478. }
  479. }
  480. else
  481. {
  482. switch (value)
  483. {
  484. case 0:
  485. SetShuiWeiTongJiBarChart("61017800", 0);
  486. break;
  487. case 1:
  488. SetShuiWeiTongJiBarChart("61017800", 1);
  489. break;
  490. }
  491. }
  492. }
  493. //0 一个月 1 一周
  494. public async void SetShuiWeiTongJiBarChart(string _stcd,int timeType)
  495. {
  496. var startDateStr = "";
  497. var endDateStr = "";
  498. DateTime today = DateTime.Today;
  499. if (timeType == 0)
  500. {
  501. DateTime startDate = today.AddMonths(-1);
  502. startDateStr = startDate.ToString("yyyy-MM-dd");
  503. }
  504. else
  505. {
  506. DateTime startDate = today.AddDays(-7);
  507. startDateStr = startDate.ToString("yyyy-MM-dd");
  508. }
  509. endDateStr = today.ToString("yyyy-MM-dd");
  510. var chartJsonStr = await HttpHelper._Instance.GetWaterTrend_Chart(_stcd, startDateStr, endDateStr);
  511. //Debug.Log(chartJsonStr);
  512. WaterTrendData_Chart tempData = Newtonsoft.Json.JsonConvert.DeserializeObject<WaterTrendData_Chart>(chartJsonStr);
  513. if (tempData != null)
  514. {
  515. tempData.data.Reverse();
  516. XAxis tempXaxis = shuiWeiBianHua.GetChartComponent<XAxis>();
  517. tempXaxis.data.Clear();
  518. for (int i = 0; i < tempData.data.Count; i++)
  519. {
  520. tempXaxis.AddData(tempData.data[i].time);
  521. }
  522. var tempSeries = shuiWeiBianHua.series;
  523. tempSeries[1].serieName = "水位(m)";
  524. SerieData[] tempDatas = new SerieData[tempData.data.Count];
  525. for (int i = 0; i < tempDatas.Length; i++)
  526. {
  527. tempDatas[i] = new SerieData();
  528. tempDatas[i].data = new List<double>();
  529. tempDatas[i].data.Add(i);
  530. string valueTex = tempData.data[i].value;
  531. if (valueTex == "-") {
  532. valueTex = "-1";
  533. }
  534. double tempValue = double.Parse(float.Parse(valueTex).ToString("0.00"));
  535. //if (tempValue < 0) {
  536. // tempValue = 24.99f;
  537. //}
  538. tempDatas[i].data.Add(tempValue);
  539. }
  540. tempSeries[1].data.Clear();
  541. tempSeries[1].data.AddRange(tempDatas);
  542. }
  543. }
  544. public void SetZhanDianPaiMingData()
  545. {
  546. if (GlobalData.swDatas.Count < 1)
  547. return;
  548. List<StationData> stationDatas = new List<StationData>(GlobalData.swDatas);
  549. stationDatas.Sort();
  550. if (zdpmObjs.Count <= 0)
  551. {
  552. for (int i = 0; i < stationDatas.Count; i++)
  553. {
  554. GameObject obj = Instantiate(zdpmPrefab);
  555. zdpmObjs.Add(obj);
  556. string stcd = stationDatas[i].stcd;
  557. string name = stationDatas[i].stnm;
  558. obj.GetComponentInChildren<Button>().onClick.AddListener(() =>
  559. {
  560. waterTrendPanel.ShowTrend(stcd, name,0);
  561. });
  562. obj.transform.SetParent(zdpmParent.transform);
  563. obj.transform.localScale = Vector3.one;
  564. obj.transform.GetChild(1).GetComponent<Text>().text = stationDatas[i].stnm;
  565. string max = "";
  566. string valueUpz = stationDatas[i].upz;
  567. string valueDwz = stationDatas[i].dwz;
  568. if (valueUpz == "-" && valueDwz == "-")
  569. {
  570. max = "-";
  571. }
  572. else
  573. {
  574. float parsedUpz = (valueUpz == "-") ? float.MinValue : float.Parse(valueUpz);
  575. float parsedDwz = (valueDwz == "-") ? float.MinValue : float.Parse(valueDwz);
  576. max = MathF.Max(parsedUpz, parsedDwz).ToString("0.00");
  577. }
  578. //if (i == 0)
  579. // obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "1";
  580. //else if (i == 1)
  581. // obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = "2";
  582. //else
  583. obj.transform.GetChild(0).GetChild(0).GetComponent<Text>().text = i + 1 + "";
  584. obj.transform.GetChild(1).GetChild(0).GetComponent<Text>().text =
  585. $"{max} <size=14><color=#A5BBE2>m</color></size>";
  586. }
  587. }
  588. else{
  589. for (int i = 0; i < stationDatas.Count; i++)
  590. {
  591. string name = stationDatas[i].stnm;
  592. zdpmObjs[i].transform.GetChild(1).GetComponent<Text>().text = stationDatas[i].stnm;
  593. string max = "";
  594. string valueUpz = stationDatas[i].upz;
  595. string valueDwz = stationDatas[i].dwz;
  596. if (valueUpz == "-" && valueDwz == "-")
  597. {
  598. max = "-";
  599. }
  600. else
  601. {
  602. float parsedUpz = (valueUpz == "-") ? float.MinValue : float.Parse(valueUpz);
  603. float parsedDwz = (valueDwz == "-") ? float.MinValue : float.Parse(valueDwz);
  604. max = MathF.Max(parsedUpz, parsedDwz).ToString("0.00");
  605. }
  606. zdpmObjs[i].transform.GetChild(0).GetChild(0).GetComponent<Text>().text = i + 1 + "";
  607. zdpmObjs[i].transform.GetChild(1).GetChild(0).GetComponent<Text>().text =
  608. $"{max} <size=14><color=#A5BBE2>m</color></size>";
  609. }
  610. }
  611. }
  612. public void ChangeDataType(shuiWeiYuJingDataType _type)
  613. {
  614. if (currentDataType != _type)
  615. {
  616. currentDataType = _type;
  617. OnShuiWeiDropDownSelect(shuiWeiBarChartDropdown.value);
  618. SetZhanDianPaiMingData();
  619. RefreshThreeLevel();
  620. }
  621. }
  622. }