| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970 | using System;using System.Reflection;using UnityEditor;using UnityEngine;namespace MPUIKIT.Editor{	public class EditorGUILayoutExtended : UnityEditor.Editor	{		private static readonly Type editorGUIType = typeof(EditorGUI);		private static readonly Type RecycledTextEditorType =			Assembly.GetAssembly(editorGUIType).GetType("UnityEditor.EditorGUI+RecycledTextEditor");		private static readonly Type[] argumentTypes =		{			RecycledTextEditorType, typeof(Rect), typeof(Rect), typeof(int), typeof(float), typeof(string),			typeof(GUIStyle), typeof(bool)		};		private static readonly MethodInfo doFloatFieldMethod = editorGUIType.GetMethod("DoFloatField",			BindingFlags.NonPublic | BindingFlags.Static, null, argumentTypes, null);		private static readonly FieldInfo fieldInfo =			editorGUIType.GetField("s_RecycledEditor", BindingFlags.NonPublic | BindingFlags.Static);		private static readonly object recycledEditor = fieldInfo.GetValue(null);		private static readonly GUIStyle style = EditorStyles.numberField;		public static float FloatFieldExtended(Rect _position, float _value, Rect _dragHotZone)		{			int controlId = GUIUtility.GetControlID("EditorTextField".GetHashCode(), FocusType.Keyboard, _position);			object[] parameters = {recycledEditor, _position, _dragHotZone, controlId, _value, "g7", style, true};			return (float) doFloatFieldMethod.Invoke(null, parameters);		}//	public static float FloatField(GUIContent _content, float _value, float _inputBoxWidth, params GUILayoutOption[] _options)//	{//		Rect totalRect = EditorGUILayout.GetControlRect(_options);//		float width;//		if (_inputBoxWidth < 1) width = totalRect.width * Mathf.Clamp(_inputBoxWidth, 0.2f, 0.8f);//		else width = Mathf.Clamp(_inputBoxWidth, totalRect.width * 0.2f, totalRect.width * 0.8f);//		Rect labelRect = new Rect(totalRect.x, totalRect.y, totalRect.width - width - 8, totalRect.height);//		Rect inputRect = new Rect(totalRect.x + totalRect.width - width, totalRect.y, width, totalRect.height);//		//		EditorGUI.LabelField(labelRect, _content);//		return FloatFieldExtended(inputRect, _value, labelRect);//	}		public static float FloatField(GUIContent _content, float _value, float _labelwidth,			params GUILayoutOption[] _options)		{			Rect totalRect = EditorGUILayout.GetControlRect(_options);//		float width;//		if (_labelwidth < 1) width = totalRect.width * Mathf.Clamp(_labelwidth, 0.2f, 0.8f);//		else width = Mathf.Clamp(_labelwidth, totalRect.width * 0.2f, totalRect.width * 0.8f);			Rect labelRect = new Rect(totalRect.x, totalRect.y, _labelwidth, totalRect.height);			Rect inputRect = new Rect(totalRect.x + _labelwidth, totalRect.y, totalRect.width - _labelwidth,				totalRect.height);//		Rect labelRect = new Rect(totalRect.x, totalRect.y, totalRect.width - width - 8, totalRect.height);//		Rect inputRect = new Rect(totalRect.x + totalRect.width - width, totalRect.y, width, totalRect.height);			EditorGUI.LabelField(labelRect, _content);			return FloatFieldExtended(inputRect, _value, labelRect);		}	}}
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