HttpHelper.cs 87 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.IO;
  5. using System.Threading.Tasks;
  6. using UnityAsync;
  7. using Best.HTTP;
  8. using Best.HTTP.JSON;
  9. using Newtonsoft.Json;
  10. using Newtonsoft.Json.Serialization;
  11. using Newtonsoft.Json.Linq;
  12. using UnityEngine;
  13. using UnityEngine.Networking;
  14. using Unity.VisualScripting;
  15. using static System.Net.WebRequestMethods;
  16. public class HttpHelper : MonoBehaviour
  17. {
  18. public Action OnSWYJRefresh;
  19. public static bool useAes = false;
  20. public static HttpHelper _Instance;
  21. public const int timeOut = 3;
  22. class DYServerAddress
  23. {
  24. public string YZTServerAddress;
  25. public string YZTServerPYAddress;
  26. public string Server_UploadPath;
  27. public string ModbusSeverAddress;
  28. public string ObsSeverAddress;
  29. public string ObsSeverM3U8Address;
  30. }
  31. void ChangeServerAddress()
  32. {
  33. //if (System.IO.File.Exists(Application.streamingAssetsPath + "/serverPath.json"))
  34. //{
  35. // string serverAddressContent = System.IO.File.ReadAllText(Application.streamingAssetsPath + "/serverPath.json");
  36. // Debug.Log(serverAddressContent);
  37. // DYServerAddress address = JsonConvert.DeserializeObject<DYServerAddress>(serverAddressContent);
  38. // ServerAddress.YZTServerAddress = address.YZTServerAddress;
  39. // ServerAddress.YZTServerPYAddress = address.YZTServerPYAddress;
  40. // ServerAddress.Server_UploadPath = address.Server_UploadPath;
  41. // ServerAddress.ModbusSeverAddress = address.ModbusSeverAddress;
  42. // ServerAddress.ObsSeverAddress = address.ObsSeverAddress;
  43. // Debug.Log(ServerAddress.ObsSeverAddress);
  44. // ServerAddress.ObsSeverM3U8Address = address.ObsSeverM3U8Address;
  45. //}
  46. }
  47. private async void Awake()
  48. {
  49. _Instance = this;
  50. ChangeServerAddress();
  51. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2 ||
  52. GlobalData.pageIndex == PageIndex.Page3)
  53. {
  54. Debug.Log("HttpInitYZTData");
  55. //可以并行,无需等待
  56. InitYZTData();
  57. }
  58. if (GlobalData._devicesIdDatas.Count < 1)
  59. {
  60. await GetSensorList();
  61. }
  62. if (GlobalData.pageIndex == PageIndex.Page1)
  63. {
  64. SendBuYuan_GetSensorData();
  65. SendTaoKou_GetSensorData();
  66. GetBuYuanDevicesGroupInfo();
  67. GetTaoKouDevicesGroupInfo();
  68. }
  69. if (GlobalData.pageIndex == PageIndex.Page2)
  70. {
  71. SendBuYuan_GetSensorData();
  72. SendTaoKou_GetSensorData();
  73. }
  74. if (GlobalData.pageIndex == PageIndex.Page1)
  75. {
  76. Debug.Log("InitXHGKData");
  77. //可以并行,无需等待
  78. InitXHGKData(); //已完成迁移
  79. }
  80. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2)
  81. {
  82. Debug.Log("HttpInitGCJKData");
  83. //可以并行,无需等待
  84. InitGCJKData();
  85. InitGCJKData1h();
  86. }
  87. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page3)
  88. {
  89. Debug.Log("HttpInitXHDDData");
  90. //可以并行,无需等待
  91. InitXHDDData();
  92. }
  93. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page3)
  94. {
  95. Debug.Log("HttpInitRKZYData");
  96. //可以并行,无需等待
  97. InitRKZYData();
  98. }
  99. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2 || GlobalData.pageIndex == PageIndex.Page3)
  100. {
  101. Debug.Log("HttpInitSWYJData");
  102. //可以并行,无需等待
  103. InitSWYJData();
  104. }
  105. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2)
  106. {
  107. Debug.Log("HttpInitGCYWData1");
  108. //可以并行,无需等待
  109. InitGCYWData1(0);
  110. }
  111. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2 ||
  112. GlobalData.pageIndex == PageIndex.Page3)
  113. {
  114. Debug.Log("HttpInitFloorGateData");
  115. InitFloorGateData();
  116. }
  117. if (GlobalData.pageIndex == PageIndex.Page2)
  118. {
  119. Debug.Log("HttpInitDPSWData");
  120. //InitDPSWData();
  121. InitDPXHQData();
  122. }
  123. if (GlobalData.pageIndex == PageIndex.Page2)
  124. {
  125. Debug.Log("HttpInitGCYWData2");
  126. InitGCYWData2();
  127. }
  128. if (GlobalData.pageIndex == PageIndex.Page2)
  129. {
  130. Debug.Log("HttpInitYJSJData2");
  131. InitYJSJData2();
  132. }
  133. }
  134. private async Task InitGCYWData2()
  135. {
  136. bool successInternet = true;
  137. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetInspectionStatistics);
  138. requestData.timeout = timeOut;
  139. await requestData.SendWebRequest();
  140. try
  141. {
  142. if (requestData.result != UnityWebRequest.Result.Success)
  143. {
  144. Debug.LogWarning("大屏运维数据联网不成功,读本地缓存数据,原因:返request不成功");
  145. successInternet = false;
  146. }
  147. else
  148. {
  149. string postResult = requestData.downloadHandler.text;
  150. if (useAes)
  151. {
  152. postResult = AESCrypto.Decrypt(postResult);
  153. }
  154. JObject jsonObject = JObject.Parse(postResult);
  155. // 提取data字段的值
  156. JToken dataToken = jsonObject["data"];
  157. JToken codeToken = jsonObject["code"];
  158. if (codeToken.ToString() == "200")
  159. {
  160. GlobalData.InspectionStat =
  161. JsonConvert.DeserializeObject<List<StationInspection>>(dataToken.ToString());
  162. }
  163. else
  164. {
  165. Debug.LogWarning("大屏运维数据联网不成功,读本地缓存数据,原因:返序列化失败");
  166. successInternet = false;
  167. }
  168. }
  169. }
  170. catch (Exception e)
  171. {
  172. successInternet = false;
  173. Debug.LogWarning("大屏运维数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  174. }
  175. requestData.Dispose();
  176. if (!successInternet)
  177. {
  178. WWW www = new WWW(Application.streamingAssetsPath + "/inspectionStatistics.json");
  179. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  180. GlobalData.InspectionStat = JsonConvert.DeserializeObject<List<StationInspection>>(www.text);
  181. www.Dispose();
  182. }
  183. }
  184. private async Task InitYJSJData2()
  185. {
  186. bool successInternet = true;
  187. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetAlertData);
  188. requestData.timeout = timeOut;
  189. await requestData.SendWebRequest();
  190. try
  191. {
  192. if (requestData.result != UnityWebRequest.Result.Success)
  193. {
  194. Debug.LogWarning("大屏预警数据联网不成功,读本地缓存数据,原因:返request不成功");
  195. successInternet = false;
  196. }
  197. else
  198. {
  199. string postResult = requestData.downloadHandler.text;
  200. if (useAes)
  201. {
  202. postResult = AESCrypto.Decrypt(postResult);
  203. }
  204. JObject jsonObject = JObject.Parse(postResult);
  205. // 提取data字段的值
  206. JToken dataToken = jsonObject["data"];
  207. JToken codeToken = jsonObject["code"];
  208. if (codeToken.ToString() == "200")
  209. {
  210. GlobalData.alertData = JsonConvert.DeserializeObject<AlertData>(dataToken.ToString());
  211. GlobalData.alertData.success = true;
  212. }
  213. else
  214. {
  215. Debug.LogWarning("大屏预警数据联网不成功,读本地缓存数据,原因:返序列化失败");
  216. successInternet = false;
  217. }
  218. }
  219. }
  220. catch (Exception e)
  221. {
  222. successInternet = false;
  223. Debug.LogWarning("大屏预警数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  224. }
  225. requestData.Dispose();
  226. if (!successInternet)
  227. {
  228. WWW www = new WWW(Application.streamingAssetsPath + "/alertData.json");
  229. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  230. Debug.Log(www.text);
  231. GlobalData.alertData = JsonConvert.DeserializeObject<AlertData>(www.text.ToString());
  232. GlobalData.alertData.success = true;
  233. Debug.Log(GlobalData.alertData.alerts.threeLineWarnings[0].title);
  234. www.Dispose();
  235. }
  236. }
  237. private async Task InitFloorGateData()
  238. {
  239. bool successInternet = true;
  240. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetFloodGateData);
  241. requestData.timeout = timeOut;
  242. await requestData.SendWebRequest();
  243. try
  244. {
  245. if (requestData.result != UnityWebRequest.Result.Success)
  246. {
  247. Debug.LogWarning("大屏闸口数据联网不成功,读本地缓存数据,原因:返request不成功");
  248. successInternet = false;
  249. }
  250. else
  251. {
  252. string postResult = requestData.downloadHandler.text;
  253. Debug.Log("大屏闸口数据:" + postResult);
  254. if (useAes)
  255. {
  256. postResult = AESCrypto.Decrypt(postResult);
  257. }
  258. JObject jsonObject = JObject.Parse(postResult);
  259. // 提取data字段的值
  260. JToken dataToken = jsonObject["data"];
  261. JToken codeToken = jsonObject["code"];
  262. if (codeToken.ToString() == "200")
  263. {
  264. Debug.Log(dataToken);
  265. GlobalData.floorGateData = JsonConvert.DeserializeObject<FloodGateStatusData>(dataToken.ToString());
  266. GlobalData.floorGateData.success = true;
  267. //Debug.Log("GlobalData.floorGateData.success:" + GlobalData.floorGateData.success);
  268. }
  269. else
  270. {
  271. Debug.LogWarning("大屏闸口数据联网不成功,读本地缓存数据,原因:返序列化失败");
  272. successInternet = false;
  273. }
  274. }
  275. }
  276. catch (Exception e)
  277. {
  278. successInternet = false;
  279. Debug.LogWarning("大屏闸口数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  280. }
  281. requestData.Dispose();
  282. if (!successInternet)
  283. {
  284. WWW www = new WWW(Application.streamingAssetsPath + "/floodGateStatusData.json");
  285. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  286. Debug.Log(www.text);
  287. GlobalData.floorGateData = JsonConvert.DeserializeObject<FloodGateStatusData>(www.text.ToString());
  288. GlobalData.floorGateData.success = true;
  289. www.Dispose();
  290. }
  291. }
  292. public async Task InitDPXHQData()
  293. {
  294. GlobalData.floodStorageArea = new FloodStorageArea();
  295. bool successInternet = true;
  296. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetDPXHQData);
  297. requestData.timeout = timeOut;
  298. await requestData.SendWebRequest();
  299. try
  300. {
  301. if (requestData.result != UnityWebRequest.Result.Success)
  302. {
  303. Debug.LogWarning("大屏蓄洪区数据联网不成功,读本地缓存数据,原因:返request不成功");
  304. successInternet = false;
  305. }
  306. else
  307. {
  308. string postResult = requestData.downloadHandler.text;
  309. if (useAes)
  310. {
  311. postResult = AESCrypto.Decrypt(postResult);
  312. }
  313. JObject jsonObject = JObject.Parse(postResult);
  314. // 提取data字段的值
  315. JToken dataToken = jsonObject["data"];
  316. JToken codeToken = jsonObject["code"];
  317. if (codeToken.ToString() == "200")
  318. {
  319. //LocationWeatherData data1 =
  320. // JsonConvert.DeserializeObject<LocationWeatherData>(dataToken.ToString());
  321. //GlobalData.locationWeatherData.Add(data1);
  322. }
  323. else
  324. {
  325. Debug.LogWarning("大屏蓄洪区数据联网不成功,读本地缓存数据,原因:返序列化失败");
  326. successInternet = false;
  327. }
  328. }
  329. }
  330. catch (Exception e)
  331. {
  332. successInternet = false;
  333. Debug.LogWarning("大屏蓄洪区数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  334. }
  335. if (!successInternet)
  336. {
  337. WWW www = new WWW(Application.streamingAssetsPath + "/xhq.json");
  338. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  339. // Debug.Log(www.text);
  340. GlobalData.floodStorageArea =
  341. JsonConvert.DeserializeObject<FloodStorageArea>(www.text.ToString());
  342. GlobalData.floodStorageArea.done = true;
  343. www.Dispose();
  344. //Debug.Log(GlobalData.floodStorageArea.pumpStations.value);
  345. }
  346. requestData.Dispose();
  347. }
  348. private async Task InitDPSWData()
  349. {
  350. GlobalData.locationWeatherData = new List<LocationWeatherData>();
  351. bool successInternet = true;
  352. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetHydrologicalData + "?projectType=1");
  353. requestData.timeout = timeOut;
  354. await requestData.SendWebRequest();
  355. try
  356. {
  357. if (requestData.result != UnityWebRequest.Result.Success)
  358. {
  359. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返request不成功");
  360. successInternet = false;
  361. }
  362. else
  363. {
  364. string postResult = requestData.downloadHandler.text;
  365. if (useAes)
  366. {
  367. postResult = AESCrypto.Decrypt(postResult);
  368. }
  369. JObject jsonObject = JObject.Parse(postResult);
  370. // 提取data字段的值
  371. JToken dataToken = jsonObject["data"];
  372. JToken codeToken = jsonObject["code"];
  373. if (codeToken.ToString() == "200")
  374. {
  375. LocationWeatherData data1 =
  376. JsonConvert.DeserializeObject<LocationWeatherData>(dataToken.ToString());
  377. GlobalData.locationWeatherData.Add(data1);
  378. }
  379. else
  380. {
  381. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返序列化失败");
  382. successInternet = false;
  383. }
  384. }
  385. }
  386. catch (Exception e)
  387. {
  388. successInternet = false;
  389. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  390. }
  391. UnityWebRequest requestData1 = UnityWebRequest.Get(ServerAddress.APIGetHydrologicalData + "?projectType=2");
  392. requestData1.timeout = timeOut;
  393. await requestData1.SendWebRequest();
  394. try
  395. {
  396. if (requestData1.result != UnityWebRequest.Result.Success)
  397. {
  398. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返request不成功");
  399. successInternet = false;
  400. }
  401. else
  402. {
  403. JObject jsonObject = JObject.Parse(requestData1.downloadHandler.text);
  404. // 提取data字段的值
  405. JToken dataToken = jsonObject["data"];
  406. JToken codeToken = jsonObject["code"];
  407. if (codeToken.ToString() == "200")
  408. {
  409. LocationWeatherData data2 =
  410. JsonConvert.DeserializeObject<LocationWeatherData>(dataToken.ToString());
  411. GlobalData.locationWeatherData.Add(data2);
  412. }
  413. else
  414. {
  415. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返序列化失败");
  416. successInternet = false;
  417. }
  418. }
  419. }
  420. catch (Exception e)
  421. {
  422. successInternet = false;
  423. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  424. }
  425. requestData.Dispose();
  426. if (!successInternet)
  427. {
  428. WWW www = new WWW(Application.streamingAssetsPath + "/hydrologicalData.json");
  429. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  430. Debug.Log(www.text);
  431. GlobalData.locationWeatherData =
  432. JsonConvert.DeserializeObject<List<LocationWeatherData>>(www.text.ToString());
  433. www.Dispose();
  434. }
  435. }
  436. public async void InitYZTData()
  437. {
  438. await InitYZTData1(); //已完成迁移
  439. InitYZTData_BY_Obs(); //已完成迁移
  440. InitYZTData_TK_Obs(); //新增
  441. InitYZTData3(); //已完成迁移
  442. InitGCGKData();
  443. InitJKYJData();
  444. }
  445. public async Task InitYZTData1()
  446. {
  447. bool successInternet = true;
  448. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetWaterManagerProject);
  449. requestData.timeout = timeOut;
  450. await requestData.SendWebRequest();
  451. try
  452. {
  453. if (true)
  454. {
  455. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返request不成功");
  456. successInternet = false;
  457. }
  458. else
  459. {
  460. string postResult = requestData.downloadHandler.text;
  461. if (useAes)
  462. {
  463. postResult = AESCrypto.Decrypt(postResult);
  464. }
  465. JObject jsonObject = JObject.Parse(postResult);
  466. // 提取data字段的值
  467. JToken dataToken = jsonObject["data"];
  468. JToken codeToken = jsonObject["code"];
  469. if (codeToken.ToString() == "200")
  470. {
  471. GlobalData.layerUnitDatas =
  472. JsonConvert.DeserializeObject<List<LayerUnitData>>(dataToken.ToString());
  473. }
  474. else
  475. {
  476. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  477. successInternet = false;
  478. }
  479. }
  480. }
  481. catch (Exception e)
  482. {
  483. successInternet = false;
  484. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  485. }
  486. requestData.Dispose();
  487. if (!successInternet)
  488. {
  489. WWW www = new WWW(Application.streamingAssetsPath + "/layerUnitDatas.json");
  490. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  491. GlobalData.layerUnitDatas = JsonConvert.DeserializeObject<List<LayerUnitData>>(www.text);
  492. www.Dispose();
  493. }
  494. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++)
  495. {
  496. if (GlobalData.layerUnitDatas[i].type == LayerUnitType.JK)
  497. {
  498. if (!GlobalData.obsCameraLib.ContainsKey(GlobalData.layerUnitDatas[i].name))
  499. GlobalData.obsCameraLib.Add(GlobalData.layerUnitDatas[i].name, GlobalData.layerUnitDatas[i].namePri);
  500. }
  501. }
  502. }
  503. public async Task InitYZTData_BY_Obs()
  504. {
  505. bool successInternet = true;
  506. string sendUrl = ServerAddress.API_GetDevicesInfo;
  507. Debug.Log(ServerAddress.ObsSeverAddress);
  508. sendUrl += "/34020000001180000001/channels?page=1&count=100";
  509. Debug.Log(sendUrl);
  510. UnityWebRequest requestData = UnityWebRequest.Get(sendUrl);
  511. requestData.timeout = timeOut;
  512. await requestData.SendWebRequest();
  513. try
  514. {
  515. if (requestData.result != UnityWebRequest.Result.Success)
  516. {
  517. Debug.LogWarning("补元监控数据联网不成功,原因:返request不成功:" + requestData.error);
  518. successInternet = false;
  519. }
  520. else
  521. {
  522. Debug.Log("补元监控数据返回:" + requestData.downloadHandler.text);
  523. string postResult = requestData.downloadHandler.text;
  524. if (useAes)
  525. {
  526. postResult = AESCrypto.Decrypt(postResult);
  527. }
  528. JObject jsonObject = JObject.Parse(postResult);
  529. // 提取data字段的值
  530. JToken dataToken = jsonObject["data"];
  531. JToken codeToken = jsonObject["code"];
  532. if (codeToken.ToString() == "0")
  533. {
  534. GlobalData.obsDatas_by = new List<ObsData>();
  535. ServerObsDatas serverObsDatas = JsonConvert.DeserializeObject<ServerObsDatas>(dataToken.ToString());
  536. for (int i = 0; i < serverObsDatas.list.Count; i++)
  537. {
  538. ObsData obsData = new ObsData();
  539. string originName = serverObsDatas.list[i].name;
  540. obsData.name = "BY_" + serverObsDatas.list[i].name;
  541. //Debug.Log("111" + obsData.name);
  542. if (GlobalData.obsCameraLib.TryGetValue(obsData.name, out var value))
  543. {
  544. obsData.targetName = value;
  545. }
  546. // if (i > 0)
  547. // {
  548. // obsData.url =
  549. // "http://www.chatgpt918.top:9080/rtp/34020000001180000001_34020000001310000001/hls.m3u8";
  550. // }
  551. // else
  552. // {
  553. //obsData.url = await GetObsUrl(serverObsDatas.list[i].deviceId,serverObsDatas.list[i].channelId);
  554. //Debug.Log("!!!:"+obsData.url);
  555. //obsData.url = ServerAddress.ObsSeverM3U8Address + string.Format("/rtp/{0}_{1}/hls.m3u8", serverObsDatas.list[i].deviceId, serverObsDatas.list[i].channelId);
  556. //}
  557. obsData.type = obsType.BuYuanObs;
  558. obsData.deviceId = serverObsDatas.list[i].deviceId;
  559. obsData.channelId = serverObsDatas.list[i].channelId;
  560. obsData.status = serverObsDatas.list[i].status;
  561. GlobalData.obsDatas_by.Add(obsData);
  562. }
  563. }
  564. else
  565. {
  566. Debug.LogWarning("补元监控数据联网不成功,原因:返序列化失败");
  567. successInternet = false;
  568. }
  569. }
  570. }
  571. catch (Exception e)
  572. {
  573. successInternet = false;
  574. Debug.LogWarning("补元监控数据联网不成功,原因:" + e.ToString());
  575. }
  576. requestData.Dispose();
  577. if (!successInternet)
  578. {
  579. WWW www = new WWW(Application.streamingAssetsPath + "/ObsDatas_BY.json");
  580. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  581. Debug.Log($"缓存数据:{www.text}");
  582. GlobalData.obsDatas_by = JsonConvert.DeserializeObject<List<ObsData>>(www.text);
  583. www.Dispose();
  584. }
  585. }
  586. public async Task InitYZTData_TK_Obs()
  587. {
  588. bool successInternet = true;
  589. string sendUrl = ServerAddress.API_GetDevicesInfo;
  590. sendUrl += "/34020000001180000002/channels?page=1&count=100";
  591. Debug.Log(sendUrl);
  592. UnityWebRequest requestData = UnityWebRequest.Get(sendUrl);
  593. requestData.timeout = timeOut;
  594. await requestData.SendWebRequest();
  595. try
  596. {
  597. if (requestData.result != UnityWebRequest.Result.Success)
  598. {
  599. Debug.LogWarning("套口监控数据联网不成功,原因:返request不成功:" + requestData.error);
  600. successInternet = false;
  601. }
  602. else
  603. {
  604. Debug.Log("套口监控数据返回:" + requestData.downloadHandler.text);
  605. string postResult = requestData.downloadHandler.text;
  606. if (useAes)
  607. {
  608. postResult = AESCrypto.Decrypt(postResult);
  609. }
  610. JObject jsonObject = JObject.Parse(postResult);
  611. // 提取data字段的值
  612. JToken dataToken = jsonObject["data"];
  613. JToken codeToken = jsonObject["code"];
  614. if (codeToken.ToString() == "0")
  615. {
  616. GlobalData.obsDatas_tk = new List<ObsData>();
  617. ServerObsDatas serverObsDatas = JsonConvert.DeserializeObject<ServerObsDatas>(dataToken.ToString());
  618. for (int i = 0; i < serverObsDatas.list.Count; i++)
  619. {
  620. ObsData obsData = new ObsData();
  621. string originName = serverObsDatas.list[i].name;
  622. //Debug.Log("111111111111111:" + originName);
  623. obsData.name = "TK_" + serverObsDatas.list[i].name;
  624. if (GlobalData.obsCameraLib.TryGetValue(obsData.name, out var value))
  625. {
  626. obsData.targetName = value;
  627. }
  628. //obsData.url = await GetObsUrl(serverObsDatas.list[i].deviceId,serverObsDatas.list[i].channelId);
  629. //ServerAddress.ObsSeverM3U8Address + string.Format("/rtp/{0}_{1}/hls.m3u8", serverObsDatas.list[i].deviceId, serverObsDatas.list[i].channelId);
  630. //}
  631. obsData.type = obsType.TaoKouObs;
  632. obsData.deviceId = serverObsDatas.list[i].deviceId;
  633. obsData.channelId = serverObsDatas.list[i].channelId;
  634. obsData.status = serverObsDatas.list[i].status;
  635. GlobalData.obsDatas_tk.Add(obsData);
  636. }
  637. }
  638. else
  639. {
  640. Debug.LogWarning("套口监控数据联网不成功,原因:返序列化失败");
  641. successInternet = false;
  642. }
  643. }
  644. }
  645. catch (Exception e)
  646. {
  647. successInternet = false;
  648. Debug.LogWarning("套口监控数据联网不成功,原因:" + e.ToString());
  649. }
  650. requestData.Dispose();
  651. if (!successInternet)
  652. {
  653. WWW www = new WWW(Application.streamingAssetsPath + "/ObsDatas_TK.json");
  654. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  655. Debug.Log($"缓存数据:{www.text}");
  656. GlobalData.obsDatas_tk = JsonConvert.DeserializeObject<List<ObsData>>(www.text);
  657. www.Dispose();
  658. }
  659. }
  660. public async Task<string> GetObsUrl(string deviceId, string channelId)
  661. {
  662. string result = "";
  663. string cmdUrl = ServerAddress.API_PlayStart;
  664. cmdUrl += $"/{deviceId}/{channelId}?token=12345678";
  665. Debug.Log($"send:{cmdUrl}");
  666. UnityWebRequest requestData = UnityWebRequest.Get(cmdUrl);
  667. await requestData.SendWebRequest();
  668. if (requestData.result != UnityWebRequest.Result.Success)
  669. {
  670. Debug.LogWarning($"获取监控播放地址不成功,原因:返request不成功:" + requestData.downloadHandler.text);
  671. }
  672. else
  673. {
  674. Debug.Log(requestData.downloadHandler.text);
  675. string postResult = requestData.downloadHandler.text;
  676. if (useAes)
  677. {
  678. postResult = AESCrypto.Decrypt(postResult);
  679. }
  680. JObject jsonObject = JObject.Parse(postResult);
  681. // 提取data字段的值
  682. JToken dataToken = jsonObject["data"];
  683. ObsPlayUrlData urlData = JsonConvert.DeserializeObject<ObsPlayUrlData>(dataToken.ToString());
  684. if (urlData != null)
  685. {
  686. result = urlData.hls;
  687. Debug.Log("获取到监控播放路径:" + result);
  688. }
  689. }
  690. requestData.Dispose();
  691. return result;
  692. }
  693. public async Task InitYZTData3()
  694. {
  695. bool successInternet = true;
  696. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetWaterHotPoint);
  697. requestData.timeout = timeOut;
  698. await requestData.SendWebRequest();
  699. try
  700. {
  701. if (true)
  702. //if (requestData.result != UnityWebRequest.Result.Success)
  703. {
  704. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返request不成功");
  705. successInternet = false;
  706. }
  707. else
  708. {
  709. string postResult = requestData.downloadHandler.text;
  710. if (useAes)
  711. {
  712. postResult = AESCrypto.Decrypt(postResult);
  713. }
  714. JObject jsonObject = JObject.Parse(postResult);
  715. // 提取data字段的值
  716. JToken dataToken = jsonObject["data"];
  717. JToken codeToken = jsonObject["code"];
  718. if (codeToken.ToString() == "200")
  719. {
  720. GlobalData.hotPointDatas = JsonConvert.DeserializeObject<List<HotPointData>>(dataToken.ToString());
  721. }
  722. else
  723. {
  724. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  725. successInternet = false;
  726. }
  727. }
  728. }
  729. catch (Exception e)
  730. {
  731. successInternet = false;
  732. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  733. }
  734. requestData.Dispose();
  735. if (!successInternet)
  736. {
  737. WWW www = new WWW(Application.streamingAssetsPath + "/hotPoints.json");
  738. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  739. GlobalData.hotPointDatas = JsonConvert.DeserializeObject<List<HotPointData>>(www.text);
  740. Debug.Log(GlobalData.hotPointDatas.Count);
  741. www.Dispose();
  742. }
  743. }
  744. public async Task InitXHGKData()
  745. {
  746. bool successInternet = true;
  747. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGetProjectMilestones);
  748. requestData.timeout = timeOut;
  749. await requestData.SendWebRequest();
  750. try
  751. {
  752. if (requestData.result != UnityWebRequest.Result.Success)
  753. {
  754. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:返request不成功");
  755. successInternet = false;
  756. }
  757. else
  758. {
  759. string postResult = requestData.downloadHandler.text;
  760. if (useAes)
  761. {
  762. postResult = AESCrypto.Decrypt(postResult);
  763. }
  764. JObject jsonObject = JObject.Parse(postResult);
  765. // ȡdata ֶε ֵ
  766. JToken dataToken = jsonObject["data"];
  767. //Debug.Log(dataToken.ToString());
  768. JToken codeToken = jsonObject["code"];
  769. if (codeToken.ToString() == "200")
  770. {
  771. GlobalData.dsjContents = JsonConvert.DeserializeObject<List<DSJData>>(dataToken.ToString());
  772. }
  773. else
  774. {
  775. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  776. successInternet = false;
  777. }
  778. }
  779. }
  780. catch (Exception e)
  781. {
  782. successInternet = false;
  783. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  784. }
  785. requestData.Dispose();
  786. if (!successInternet)
  787. {
  788. WWW www = new WWW(Application.streamingAssetsPath + "/dsj.json");
  789. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  790. GlobalData.dsjContents = JsonConvert.DeserializeObject<List<DSJData>>(www.text);
  791. www.Dispose();
  792. }
  793. }
  794. /// <summary>
  795. /// 一张图首页工程概况
  796. /// </summary>
  797. /// <returns></returns>
  798. public async Task InitGCGKData()
  799. {
  800. bool successInternet = true;
  801. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetWaterGaiKuang);
  802. requestData.timeout = timeOut;
  803. await requestData.SendWebRequest();
  804. try
  805. {
  806. if (requestData.result != UnityWebRequest.Result.Success)
  807. {
  808. Debug.LogWarning("GCGK联网不成功,读本地缓存数据,原因:返request不成功");
  809. successInternet = false;
  810. }
  811. else
  812. {
  813. string postResult = requestData.downloadHandler.text;
  814. if (useAes)
  815. {
  816. postResult = AESCrypto.Decrypt(postResult);
  817. }
  818. JObject jsonObject = JObject.Parse(postResult);
  819. JToken dataToken = jsonObject["data"];
  820. //Debug.Log(dataToken.ToString());
  821. JToken codeToken = jsonObject["code"];
  822. if (codeToken.ToString() == "200")
  823. {
  824. //Debug.Log("1111111111:" + dataToken.ToString());
  825. GlobalData.gcgkContents = JsonConvert.DeserializeObject<List<GCGKData>>(dataToken.ToString());
  826. }
  827. else
  828. {
  829. Debug.LogWarning("GCGK联网不成功,读本地缓存数据,原因:返序列化失败");
  830. successInternet = false;
  831. }
  832. }
  833. }
  834. catch (Exception e)
  835. {
  836. successInternet = false;
  837. Debug.LogWarning("GCGK联网不成功,读本地缓存数据,原因:" + e.ToString());
  838. }
  839. requestData.Dispose();
  840. }
  841. /// <summary>
  842. /// 一张图首页监控预警
  843. /// </summary>
  844. /// <returns></returns>
  845. public async Task InitJKYJData()
  846. {
  847. bool successInternet = true;
  848. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetJKYJ + "buyuan");
  849. requestData.timeout = timeOut;
  850. await requestData.SendWebRequest();
  851. try
  852. {
  853. if (requestData.result != UnityWebRequest.Result.Success)
  854. {
  855. Debug.LogWarning("JKYJ-buyuan联网不成功,读本地缓存数据,原因:返request不成功");
  856. successInternet = false;
  857. }
  858. else
  859. {
  860. string postResult = requestData.downloadHandler.text;
  861. if (useAes)
  862. {
  863. postResult = AESCrypto.Decrypt(postResult);
  864. }
  865. JObject jsonObject = JObject.Parse(postResult);
  866. JToken dataToken = jsonObject["data"];
  867. //Debug.Log(dataToken.ToString());
  868. JToken codeToken = jsonObject["code"];
  869. if (codeToken.ToString() == "200")
  870. {
  871. //Debug.Log("1111111111:" + dataToken.ToString());
  872. GlobalData.byJKYJContents = JsonConvert.DeserializeObject<JKYJData>(dataToken.ToString());
  873. }
  874. else
  875. {
  876. Debug.LogWarning("JKYJ-buyuan联网不成功,读本地缓存数据,原因:返序列化失败");
  877. successInternet = false;
  878. }
  879. }
  880. }
  881. catch (Exception e)
  882. {
  883. successInternet = false;
  884. Debug.LogWarning("JKYJ-buyuan联网不成功,读本地缓存数据,原因:" + e.ToString());
  885. }
  886. requestData.Dispose();
  887. successInternet = true;
  888. UnityWebRequest requestData1 = UnityWebRequest.Get(ServerAddress.APIGetJKYJ + "taokou");
  889. requestData1.timeout = timeOut;
  890. await requestData1.SendWebRequest();
  891. try
  892. {
  893. if (requestData1.result != UnityWebRequest.Result.Success)
  894. {
  895. Debug.LogWarning("JKYJ-TAOKOU联网不成功,读本地缓存数据,原因:返request不成功");
  896. successInternet = false;
  897. }
  898. else
  899. {
  900. string postResult = requestData1.downloadHandler.text;
  901. Debug.Log(postResult);
  902. if (useAes)
  903. {
  904. postResult = AESCrypto.Decrypt(postResult);
  905. }
  906. JObject jsonObject = JObject.Parse(postResult);
  907. JToken dataToken = jsonObject["data"];
  908. //Debug.Log(dataToken.ToString());
  909. JToken codeToken = jsonObject["code"];
  910. if (codeToken.ToString() == "200")
  911. {
  912. //Debug.Log("1111111111:" + dataToken.ToString());
  913. GlobalData.tkJKYJContents = JsonConvert.DeserializeObject<JKYJData>(dataToken.ToString());
  914. }
  915. else
  916. {
  917. Debug.LogWarning("JKYJ-TAOKOU联网不成功,读本地缓存数据,原因:返序列化失败");
  918. successInternet = false;
  919. }
  920. }
  921. }
  922. catch (Exception e)
  923. {
  924. successInternet = false;
  925. Debug.LogWarning("JKYJ-TAOKOU联网不成功,读本地缓存数据,原因:" + e.ToString());
  926. }
  927. requestData1.Dispose();
  928. }
  929. public async Task InitGCJKData()
  930. {
  931. bool successInternet = true;
  932. //UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGeQXZData);
  933. //requestData.timeout = timeOut;
  934. //await requestData.SendWebRequest();
  935. //try
  936. //{
  937. // if (requestData.result != UnityWebRequest.Result.Success)
  938. // {
  939. // Debug.LogWarning("水文站联网不成功,原因:返request不成功");
  940. // successInternet = false;
  941. // }
  942. // else
  943. // {
  944. // string postResult = requestData.downloadHandler.text;
  945. // if (useAes)
  946. // {
  947. // postResult = AESCrypto.Decrypt(postResult);
  948. // }
  949. // JObject jsonObject = JObject.Parse(postResult);
  950. // // 提取data字段的值
  951. // JToken dataToken = jsonObject["data"];
  952. // JToken codeToken = jsonObject["code"];
  953. // if (codeToken.ToString() == "200")
  954. // {
  955. // GlobalData.qXZDatas = JsonConvert.DeserializeObject<List<QXZData>>(dataToken.ToString());
  956. // }
  957. // else
  958. // {
  959. // Debug.LogWarning("水文站联网不成功,原因:返序列化失败");
  960. // successInternet = false;
  961. // }
  962. // }
  963. //}
  964. //catch (Exception e)
  965. //{
  966. // successInternet = false;
  967. // Debug.LogWarning("水文站联网不成功,原因:" + e.ToString());
  968. //}
  969. //requestData.Dispose();
  970. successInternet = true;
  971. UnityWebRequest requestData1 = UnityWebRequest.Get(ServerAddress.APIGetGeSWZData);
  972. await requestData1.SendWebRequest();
  973. try
  974. {
  975. if (requestData1.result != UnityWebRequest.Result.Success)
  976. {
  977. Debug.LogWarning("水文站联网不成功,原因:返request不成功");
  978. successInternet = false;
  979. }
  980. else
  981. {
  982. JObject jsonObject = JObject.Parse(requestData1.downloadHandler.text);
  983. // 提取data字段的值
  984. JToken dataToken = jsonObject["data"];
  985. JToken codeToken = jsonObject["code"];
  986. if (codeToken.ToString() == "200")
  987. {
  988. GlobalData.sWZDatas = JsonConvert.DeserializeObject<List<SWZData>>(dataToken.ToString());
  989. }
  990. else
  991. {
  992. Debug.LogWarning("水文站联网不成功,原因:返序列化失败");
  993. successInternet = false;
  994. }
  995. }
  996. }
  997. catch (Exception e)
  998. {
  999. successInternet = false;
  1000. Debug.LogWarning("水文站联网不成功,原因:" + e.ToString());
  1001. }
  1002. requestData1.Dispose();
  1003. successInternet = true;
  1004. UnityWebRequest requestData2 = UnityWebRequest.Get(ServerAddress.APIGetGeSWZData6H);
  1005. await requestData2.SendWebRequest();
  1006. try
  1007. {
  1008. if (requestData2.result != UnityWebRequest.Result.Success)
  1009. {
  1010. Debug.LogWarning("水文站联网不成功,原因:返request不成功");
  1011. successInternet = false;
  1012. }
  1013. else
  1014. {
  1015. JObject jsonObject = JObject.Parse(requestData2.downloadHandler.text);
  1016. // 提取data字段的值
  1017. JToken dataToken = jsonObject["data"];
  1018. JToken codeToken = jsonObject["code"];
  1019. if (codeToken.ToString() == "200")
  1020. {
  1021. GlobalData.sWZDatas6H = JsonConvert.DeserializeObject<List<SWZData>>(dataToken.ToString());
  1022. }
  1023. else
  1024. {
  1025. Debug.LogWarning("水文站联网不成功,原因:返序列化失败");
  1026. successInternet = false;
  1027. }
  1028. }
  1029. }
  1030. catch (Exception e)
  1031. {
  1032. successInternet = false;
  1033. Debug.LogWarning("水文站联网不成功,原因:" + e.ToString());
  1034. }
  1035. requestData2.Dispose();
  1036. }
  1037. public async Task InitGCJKData1h()
  1038. {
  1039. bool successInternet = true;
  1040. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGeQXZOneHourData);
  1041. requestData.timeout = timeOut;
  1042. await requestData.SendWebRequest();
  1043. try
  1044. {
  1045. if (requestData.result != UnityWebRequest.Result.Success)
  1046. {
  1047. Debug.LogWarning("水文站联网不成功,原因:返request不成功");
  1048. successInternet = false;
  1049. }
  1050. else
  1051. {
  1052. string postResult = requestData.downloadHandler.text;
  1053. if (useAes)
  1054. {
  1055. postResult = AESCrypto.Decrypt(postResult);
  1056. }
  1057. JObject jsonObject = JObject.Parse(postResult);
  1058. // 提取data字段的值
  1059. JToken dataToken = jsonObject["data"];
  1060. JToken codeToken = jsonObject["code"];
  1061. if (codeToken.ToString() == "200")
  1062. {
  1063. GlobalData.qXZDatas1h = JsonConvert.DeserializeObject<List<QXZData>>(dataToken.ToString());
  1064. }
  1065. else
  1066. {
  1067. Debug.LogWarning("水文站联网不成功,原因:返序列化失败");
  1068. successInternet = false;
  1069. }
  1070. }
  1071. }
  1072. catch (Exception e)
  1073. {
  1074. successInternet = false;
  1075. Debug.LogWarning("水文站联网不成功,原因:" + e.ToString());
  1076. }
  1077. requestData.Dispose();
  1078. }
  1079. public async Task InitXHDDData()
  1080. {
  1081. WWW www = new WWW(Application.streamingAssetsPath + "/scheduling.json");
  1082. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  1083. GlobalData.schedulingData = JsonConvert.DeserializeObject<SchedulingData>(www.text);
  1084. www.Dispose();
  1085. }
  1086. public async Task InitRKZYData()
  1087. {
  1088. bool successInternet = true;
  1089. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGetMovePlans);
  1090. requestData.timeout = timeOut;
  1091. await requestData.SendWebRequest();
  1092. try
  1093. {
  1094. if (true)
  1095. {
  1096. Debug.LogWarning("RKZYLayer联网不成功,读本地缓存数据,原因:返request不成功");
  1097. successInternet = false;
  1098. }
  1099. else
  1100. {
  1101. string postResult = requestData.downloadHandler.text;
  1102. if (useAes)
  1103. {
  1104. postResult = AESCrypto.Decrypt(postResult);
  1105. }
  1106. JObject jsonObject = JObject.Parse(postResult);
  1107. // 提取data字段的值
  1108. JToken dataToken = jsonObject["data"];
  1109. JToken codeToken = jsonObject["code"];
  1110. if (codeToken.ToString() == "200")
  1111. {
  1112. GlobalData.allServerMovePlans =
  1113. JsonConvert.DeserializeObject<List<ServerMovePlan>>(dataToken.ToString());
  1114. }
  1115. else
  1116. {
  1117. successInternet = false;
  1118. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  1119. }
  1120. }
  1121. }
  1122. catch (Exception e)
  1123. {
  1124. successInternet = false;
  1125. Debug.LogWarning("RKZYLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  1126. }
  1127. if (!successInternet)
  1128. {
  1129. WWW www = new WWW(Application.streamingAssetsPath + "/moveplan.json");
  1130. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  1131. GlobalData.allServerMovePlans = JsonConvert.DeserializeObject<List<ServerMovePlan>>(www.text);
  1132. www.Dispose();
  1133. }
  1134. }
  1135. public async Task InitSWYJData()
  1136. {
  1137. InitSWYJData0();
  1138. await InitSWYJData1();
  1139. await InitSWYJData2();
  1140. await InitSWYJData3();
  1141. OnSWYJRefresh?.Invoke();
  1142. }
  1143. /// <summary>
  1144. /// 获取补元的水位
  1145. /// </summary>
  1146. /// <returns></returns>
  1147. public async Task InitSWYJData1()
  1148. {
  1149. var devicesInfo = GlobalData._devicesIdDatas["上游水位计"];
  1150. string sw1Result = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  1151. "d", 10000);
  1152. //Debug.Log("sw1Resultsw1Resultsw1Result上游水位计:" + sw1Result);
  1153. try
  1154. {
  1155. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(sw1Result);
  1156. if (tempData != null)
  1157. {
  1158. bool findData = false;
  1159. foreach (var VARIABLE in GlobalData.BuYuanShuiWeiDataList)
  1160. {
  1161. if (VARIABLE.name.Equals("补元上游水位"))
  1162. {
  1163. VARIABLE.value = float.Parse(tempData.data[0].avgS1);
  1164. VARIABLE.datas = tempData.data.ToArray();
  1165. findData = true;
  1166. }
  1167. }
  1168. if (!findData)
  1169. {
  1170. GlobalData.BuYuanShuiWeiDataList.Add(new ShuiWeiData()
  1171. {
  1172. name = "补元上游水位",
  1173. targetName = "BY_ShuiWei_Up",
  1174. value = float.Parse(tempData.data[0].avgS1),
  1175. type = shuiWeiType.BuYuanShuiWei,
  1176. datas = tempData.data.ToArray(),
  1177. sid = devicesInfo.dataSid.ToString(),
  1178. gid = devicesInfo.dataGid.ToString()
  1179. });
  1180. }
  1181. }
  1182. }
  1183. catch (Exception e)
  1184. {
  1185. Debug.LogWarning("补元上游水位不成功,原因:" + e.ToString());
  1186. }
  1187. var devicesInfo1 = GlobalData._devicesIdDatas["下游水位计"];
  1188. string sw2Result = await GetSingleDevicesInfo(2, devicesInfo1.dataGid.ToString(), devicesInfo1.dataSid.ToString(),
  1189. "d", 100000);
  1190. Debug.Log("sw1Resultsw1Resultsw1Result下游水位计:" + sw2Result);
  1191. try
  1192. {
  1193. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(sw2Result);
  1194. if (tempData != null)
  1195. {
  1196. bool findData = false;
  1197. foreach (var VARIABLE in GlobalData.BuYuanShuiWeiDataList)
  1198. {
  1199. if (VARIABLE.name.Equals("补元下游水位"))
  1200. {
  1201. VARIABLE.value = float.Parse(tempData.data[0].avgS1);
  1202. VARIABLE.datas = tempData.data.ToArray();
  1203. findData = true;
  1204. }
  1205. }
  1206. if (!findData)
  1207. {
  1208. GlobalData.BuYuanShuiWeiDataList.Add(new ShuiWeiData()
  1209. {
  1210. name = "补元下游水位",
  1211. targetName = "BY_ShuiWei_Down",
  1212. value = float.Parse(tempData.data[0].avgS1),
  1213. type = shuiWeiType.BuYuanShuiWei,
  1214. datas = tempData.data.ToArray(),
  1215. sid = devicesInfo.dataSid.ToString(),
  1216. gid = devicesInfo.dataGid.ToString()
  1217. });
  1218. }
  1219. }
  1220. }
  1221. catch (Exception e)
  1222. {
  1223. Debug.LogWarning("补元下游水位不成功,原因:" + e.ToString());
  1224. }
  1225. string dayResult = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  1226. "d", 6);
  1227. try
  1228. {
  1229. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(dayResult);
  1230. GlobalData.buYuanShuiWei_day = new ShuiWeiBianHuaData();
  1231. GlobalData.buYuanShuiWei_day.name = new string[tempData.data.Count];
  1232. GlobalData.buYuanShuiWei_day.value = new double[tempData.data.Count];
  1233. for (int i = 0; i < tempData.data.Count; i++)
  1234. {
  1235. GlobalData.buYuanShuiWei_day.name[i] = tempData.data[i].timeGroup;
  1236. GlobalData.buYuanShuiWei_day.value[i] = double.Parse(tempData.data[i].avgS1);
  1237. }
  1238. }
  1239. catch (Exception e)
  1240. {
  1241. Debug.LogWarning("获取6天平均数据不成功,原因:" + e.ToString());
  1242. }
  1243. string monthResult = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  1244. "d", 90);
  1245. try
  1246. {
  1247. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(monthResult);
  1248. GlobalData.buYuanShuiWei_month = new ShuiWeiBianHuaData();
  1249. GlobalData.buYuanShuiWei_month.name = new string[tempData.data.Count];
  1250. GlobalData.buYuanShuiWei_month.value = new double[tempData.data.Count];
  1251. for (int i = 0; i < tempData.data.Count; i++)
  1252. {
  1253. GlobalData.buYuanShuiWei_month.name[i] = tempData.data[i].timeGroup;
  1254. GlobalData.buYuanShuiWei_month.value[i] = double.Parse(tempData.data[i].avgS1);
  1255. }
  1256. }
  1257. catch (Exception e)
  1258. {
  1259. Debug.LogWarning("获取6月平均数据不成功,原因:" + e.ToString());
  1260. }
  1261. string hourResult = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  1262. "h", 6);
  1263. try
  1264. {
  1265. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(hourResult);
  1266. GlobalData.buYuanShuiWei_hour = new ShuiWeiBianHuaData();
  1267. GlobalData.buYuanShuiWei_hour.name = new string[tempData.data.Count];
  1268. GlobalData.buYuanShuiWei_hour.value = new double[tempData.data.Count];
  1269. for (int i = 0; i < tempData.data.Count; i++)
  1270. {
  1271. GlobalData.buYuanShuiWei_hour.name[i] = tempData.data[i].timeGroup;
  1272. GlobalData.buYuanShuiWei_hour.value[i] = double.Parse(tempData.data[i].avgS1);
  1273. }
  1274. }
  1275. catch (Exception e)
  1276. {
  1277. Debug.LogWarning("获取6小时平均数据不成功,原因:" + e.ToString());
  1278. }
  1279. }
  1280. public async Task InitSWYJData2()
  1281. {
  1282. var devicesInfo = GlobalData._devicesIdDatas["SWJ01YQ"];
  1283. Debug.Log(devicesInfo.dataGid);
  1284. Debug.Log(devicesInfo.dataSid);
  1285. string sw1Result = await GetSingleDevicesInfo(1, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(), "d", 10000);
  1286. try
  1287. {
  1288. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(sw1Result);
  1289. if (tempData != null)
  1290. {
  1291. bool findData = false;
  1292. foreach (var VARIABLE in GlobalData.TaoKouShuiWeiDataList)
  1293. {
  1294. if (VARIABLE.name.Equals("套口上游水位"))
  1295. {
  1296. VARIABLE.value = float.Parse(tempData.data[0].avgS1);
  1297. VARIABLE.datas = tempData.data.ToArray();
  1298. findData = true;
  1299. }
  1300. }
  1301. if (!findData)
  1302. {
  1303. GlobalData.TaoKouShuiWeiDataList.Add(new ShuiWeiData()
  1304. {
  1305. name = "套口上游水位",
  1306. targetName = "TK_ShuiWei_Up",
  1307. value = float.Parse(tempData.data[0].avgS1),
  1308. type = shuiWeiType.TaoKouShuiWei,
  1309. datas = tempData.data.ToArray(),
  1310. sid = devicesInfo.dataSid.ToString(),
  1311. gid = devicesInfo.dataGid.ToString()
  1312. });
  1313. }
  1314. }
  1315. }
  1316. catch (Exception e)
  1317. {
  1318. Debug.LogWarning("套口上游水位不成功,原因:" + e.ToString());
  1319. }
  1320. var devicesInfo1 = GlobalData._devicesIdDatas["SWJ02YQ"];
  1321. string sw2Result = await GetSingleDevicesInfo(1, devicesInfo1.dataGid.ToString(), devicesInfo1.dataSid.ToString(),
  1322. "d", 100000);
  1323. //Debug.Log("sw1Resultsw1Resultsw1Result下游水位计:" + sw2Result);
  1324. try
  1325. {
  1326. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(sw2Result);
  1327. if (tempData != null)
  1328. {
  1329. bool findData = false;
  1330. foreach (var VARIABLE in GlobalData.TaoKouShuiWeiDataList)
  1331. {
  1332. if (VARIABLE.name.Equals("套口下游水位"))
  1333. {
  1334. VARIABLE.value = float.Parse(tempData.data[0].avgS1);
  1335. VARIABLE.datas = tempData.data.ToArray();
  1336. findData = true;
  1337. }
  1338. }
  1339. if (!findData)
  1340. {
  1341. GlobalData.TaoKouShuiWeiDataList.Add(new ShuiWeiData()
  1342. {
  1343. name = "套口下游水位",
  1344. targetName = "TK_ShuiWei_Down",
  1345. value = float.Parse(tempData.data[0].avgS1),
  1346. type = shuiWeiType.TaoKouShuiWei,
  1347. datas = tempData.data.ToArray(),
  1348. sid = devicesInfo.dataSid.ToString(),
  1349. gid = devicesInfo.dataGid.ToString()
  1350. });
  1351. }
  1352. }
  1353. }
  1354. catch (Exception e)
  1355. {
  1356. Debug.LogWarning("套口下游水位不成功,原因:" + e.ToString());
  1357. }
  1358. string dayResult = await GetSingleDevicesInfo(1, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  1359. "d", 6);
  1360. try
  1361. {
  1362. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(dayResult);
  1363. GlobalData.taoKouShuiWei_day = new ShuiWeiBianHuaData();
  1364. GlobalData.taoKouShuiWei_day.name = new string[tempData.data.Count];
  1365. GlobalData.taoKouShuiWei_day.value = new double[tempData.data.Count];
  1366. for (int i = 0; i < tempData.data.Count; i++)
  1367. {
  1368. GlobalData.taoKouShuiWei_day.name[i] = tempData.data[i].timeGroup;
  1369. GlobalData.taoKouShuiWei_day.value[i] = double.Parse(tempData.data[i].avgS1);
  1370. }
  1371. }
  1372. catch (Exception e)
  1373. {
  1374. Debug.LogWarning("获取6天平均数据不成功,原因:" + e.ToString());
  1375. }
  1376. string monthResult = await GetSingleDevicesInfo(1, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  1377. "d", 90);
  1378. try
  1379. {
  1380. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(monthResult);
  1381. GlobalData.taoKouShuiWei_month = new ShuiWeiBianHuaData();
  1382. GlobalData.taoKouShuiWei_month.name = new string[tempData.data.Count];
  1383. GlobalData.taoKouShuiWei_month.value = new double[tempData.data.Count];
  1384. for (int i = 0; i < tempData.data.Count; i++)
  1385. {
  1386. GlobalData.taoKouShuiWei_month.name[i] = tempData.data[i].timeGroup;
  1387. GlobalData.taoKouShuiWei_month.value[i] = double.Parse(tempData.data[i].avgS1);
  1388. }
  1389. }
  1390. catch (Exception e)
  1391. {
  1392. Debug.LogWarning("获取6月平均数据不成功,原因:" + e.ToString());
  1393. }
  1394. string hourResult = await GetSingleDevicesInfo(1, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  1395. "h", 6);
  1396. try
  1397. {
  1398. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(hourResult);
  1399. GlobalData.taoKouShuiWei_hour = new ShuiWeiBianHuaData();
  1400. GlobalData.taoKouShuiWei_hour.name = new string[tempData.data.Count];
  1401. GlobalData.taoKouShuiWei_hour.value = new double[tempData.data.Count];
  1402. for (int i = 0; i < tempData.data.Count; i++)
  1403. {
  1404. GlobalData.taoKouShuiWei_hour.name[i] = tempData.data[i].timeGroup;
  1405. GlobalData.taoKouShuiWei_hour.value[i] = double.Parse(tempData.data[i].avgS1);
  1406. }
  1407. }
  1408. catch (Exception e)
  1409. {
  1410. Debug.LogWarning("获取6小时平均数据不成功,原因:" + e.ToString());
  1411. }
  1412. }
  1413. public async Task InitSWYJData3()
  1414. {
  1415. bool successInternet = true;
  1416. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGeSWData);
  1417. requestData.timeout = timeOut;
  1418. await requestData.SendWebRequest();
  1419. try
  1420. {
  1421. if (requestData.result != UnityWebRequest.Result.Success)
  1422. {
  1423. Debug.LogWarning("水位高度联网不成功,原因:返request不成功");
  1424. successInternet = false;
  1425. }
  1426. else
  1427. {
  1428. string postResult = requestData.downloadHandler.text;
  1429. if (useAes)
  1430. {
  1431. postResult = AESCrypto.Decrypt(postResult);
  1432. }
  1433. JObject jsonObject = JObject.Parse(postResult);
  1434. // 提取data字段的值
  1435. JToken dataToken = jsonObject["data"];
  1436. JToken codeToken = jsonObject["code"];
  1437. //Debug.LogError(dataToken);
  1438. if (codeToken.ToString() == "200")
  1439. {
  1440. //Debug.LogError(200);
  1441. GlobalData.swDatas = JsonConvert.DeserializeObject<List<StationData>>(dataToken.ToString());
  1442. //Debug.LogError(GlobalData.swDatas.Count);
  1443. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  1444. {
  1445. GlobalData.swDatas[i].stnm = GlobalData.swDatas[i].stnm.Replace("(", "(").Replace(")", ")");
  1446. }
  1447. }
  1448. else
  1449. {
  1450. Debug.LogWarning("水位高度联网不成功,原因:返序列化失败");
  1451. successInternet = false;
  1452. }
  1453. //for (int i = 0; i < GlobalData.BuYuanShuiWeiDataList.Count; i++)
  1454. //{
  1455. // StationData stationData = new StationData();
  1456. // stationData.LGTD = 113.910187f;
  1457. // stationData.LTTD = 30.1765823f;
  1458. // stationData.STNM = GlobalData.BuYuanShuiWeiDataList[i].name;
  1459. // stationData.upz = GlobalData.BuYuanShuiWeiDataList[i].name.Contains("上")
  1460. // ? GlobalData.BuYuanShuiWeiDataList[i].value
  1461. // : -1;
  1462. // stationData.dwz = GlobalData.BuYuanShuiWeiDataList[i].name.Contains("下")
  1463. // ? GlobalData.BuYuanShuiWeiDataList[i].value
  1464. // : -1;
  1465. // GlobalData.swDatas.Add(stationData);
  1466. //}
  1467. }
  1468. }
  1469. catch (Exception e)
  1470. {
  1471. successInternet = false;
  1472. Debug.LogWarning("水位高度联网不成功,原因:" + e.ToString());
  1473. }
  1474. }
  1475. public async Task InitSWYJData0()
  1476. {
  1477. bool successInternet = true;
  1478. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetThreeLevel);
  1479. requestData.timeout = timeOut;
  1480. await requestData.SendWebRequest();
  1481. try
  1482. {
  1483. if (requestData.result != UnityWebRequest.Result.Success)
  1484. {
  1485. Debug.LogWarning("三线水位联网不成功,原因:返request不成功");
  1486. successInternet = false;
  1487. }
  1488. else
  1489. {
  1490. string postResult = requestData.downloadHandler.text;
  1491. if (useAes)
  1492. {
  1493. postResult = AESCrypto.Decrypt(postResult);
  1494. }
  1495. JObject jsonObject = JObject.Parse(postResult);
  1496. // 提取data字段的值
  1497. JToken dataToken = jsonObject["data"];
  1498. JToken codeToken = jsonObject["code"];
  1499. if (codeToken.ToString() == "200")
  1500. {
  1501. GlobalData.threeLevelShuiWeiDatas =
  1502. JsonConvert.DeserializeObject<List<ThreeLevelShuiWeiData>>(dataToken.ToString());
  1503. }
  1504. else
  1505. {
  1506. Debug.LogWarning("三线水位联网不成功,原因:返序列化失败");
  1507. successInternet = false;
  1508. }
  1509. }
  1510. }
  1511. catch (Exception e)
  1512. {
  1513. successInternet = false;
  1514. Debug.LogWarning("三线水位联网不成功,原因:" + e.ToString());
  1515. }
  1516. }
  1517. public async Task SendBuYuan_GetSensorData()
  1518. {
  1519. UnityWebRequest www = UnityWebRequest.Get(ServerAddress.API_BuYuan_GetSensorData);
  1520. await www.SendWebRequest();
  1521. try
  1522. {
  1523. if (www.result != UnityWebRequest.Result.Success)
  1524. {
  1525. Debug.LogWarning("获取补元闸门设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1526. }
  1527. else
  1528. {
  1529. // Debug.Log("11111111111111111111:" + www.downloadHandler.text);
  1530. GlobalData.buYuanSensorData = JsonUtility.FromJson<SensorDataResult>(www.downloadHandler.text);
  1531. }
  1532. }
  1533. catch (Exception e)
  1534. {
  1535. Debug.LogWarning("获取补元闸门设备数据不成功,原因:" + e.ToString());
  1536. }
  1537. www.Dispose();
  1538. }
  1539. public async void GetBuYuanDevicesGroupInfo()
  1540. {
  1541. Debug.Log("获取补元所有渗压记");
  1542. //获取所有渗压记
  1543. //GetDevicesData tempData = new GetDevicesData();
  1544. //tempData.idsList = new List<DevicesMessage>();
  1545. foreach (var device in GlobalData._devicesIdDatas.Values)
  1546. {
  1547. if (device.stationName.Equals("补元") && device.sensorType.Equals("渗压计"))
  1548. {
  1549. GlobalData.BuYuanShuiYaDataList.Add(new ShuiYaData()
  1550. {
  1551. name = device.sensorName,
  1552. value = device.realtimeValue1,
  1553. type = shuiYaType.BuYuanShuiYa,
  1554. targetName = $"BY_{device.sensorName}",
  1555. gid = device.dataGid.ToString(),
  1556. sid = device.dataSid.ToString()
  1557. });
  1558. }
  1559. }
  1560. Debug.Log("添加补元渗压记:" + GlobalData.BuYuanShuiYaDataList.Count);
  1561. Debug.Log("获取补元所有位移记");
  1562. //获取所有位移记
  1563. foreach (var device in GlobalData._devicesIdDatas.Values)
  1564. {
  1565. if (device.stationName.Equals("补元") && device.sensorType.Equals("静力水准仪"))
  1566. {
  1567. GlobalData.BuYuanWeiYiDataList.Add(new WeiYiData()
  1568. {
  1569. name = device.sensorName,
  1570. value = device.realtimeValue1,
  1571. type = weiYiType.BuYuanWeiYi,
  1572. targetName = $"BY_{device.sensorName}",
  1573. gid = device.dataGid.ToString(),
  1574. sid = device.dataSid.ToString()
  1575. });
  1576. }
  1577. }
  1578. Debug.Log("添加补元位移记:" + GlobalData.BuYuanWeiYiDataList.Count);
  1579. }
  1580. public async void GetTaoKouDevicesGroupInfo()
  1581. {
  1582. Debug.Log("获取套口所有渗压记");
  1583. //获取所有渗压记
  1584. foreach (var device in GlobalData._devicesIdDatas.Values)
  1585. {
  1586. if (device.stationName.Equals("套口") && device.sensorType.Equals("渗压计"))
  1587. {
  1588. GlobalData.TaoKouShuiYaDataList.Add(new ShuiYaData()
  1589. {
  1590. name = device.sensorName,
  1591. value = device.realtimeValue1,
  1592. type = shuiYaType.TaoKouShuiYa,
  1593. targetName = $"TK_{device.sensorName}",
  1594. gid = device.dataGid.ToString(),
  1595. sid = device.dataSid.ToString()
  1596. });
  1597. }
  1598. }
  1599. Debug.Log("添加套口渗压记:" + GlobalData.TaoKouShuiYaDataList.Count);
  1600. Debug.Log("获取套口所有位移记");
  1601. //获取所有位移记
  1602. foreach (var device in GlobalData._devicesIdDatas.Values)
  1603. {
  1604. if (device.stationName.Equals("补元") && device.sensorType.Equals("静力水准仪"))
  1605. {
  1606. GlobalData.TaoKouWeiYiDataList.Add(new WeiYiData()
  1607. {
  1608. name = device.sensorName,
  1609. value = device.realtimeValue1,
  1610. type = weiYiType.TaoKouWeiYi,
  1611. targetName = $"TK_{device.sensorName}",
  1612. gid = device.dataGid.ToString(),
  1613. sid = device.dataSid.ToString()
  1614. });
  1615. }
  1616. }
  1617. Debug.Log("添加套口位移记:" + GlobalData.TaoKouWeiYiDataList.Count);
  1618. }
  1619. public async Task SendTaoKou_GetSensorData()
  1620. {
  1621. UnityWebRequest www = UnityWebRequest.Get(ServerAddress.API_TaoKou_GetSensorData);
  1622. await www.SendWebRequest();
  1623. try
  1624. {
  1625. if (www.result != UnityWebRequest.Result.Success)
  1626. {
  1627. Debug.LogWarning("获取套口闸门设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1628. }
  1629. else
  1630. {
  1631. GlobalData.taoKouSensorData = JsonUtility.FromJson<SensorDataResult>(www.downloadHandler.text);
  1632. Debug.Log($"获取套口闸门设备数据:{GlobalData.taoKouSensorData.data.Count}");
  1633. }
  1634. }
  1635. catch (Exception e)
  1636. {
  1637. Debug.LogWarning("获取套口闸门设备数据不成功,原因:" + e.ToString());
  1638. }
  1639. www.Dispose();
  1640. }
  1641. /// <summary>
  1642. /// 获取设备趋势数据
  1643. /// </summary>
  1644. /// <param name="type">0:补元 1:套口</param>
  1645. /// <param name="gid">=devicesID 套口都传一样=sid</param>
  1646. /// <param name="sid">=ChannelID 套口都传一样=sid</param>
  1647. /// <param name="beginTime">yyyy-MM-dd 最大183天</param>
  1648. /// <param name="endTime"></param>
  1649. /// <returns></returns>
  1650. public async Task<string> GetDeviceTrend(int type, string gid, string sid, string beginTime, string endTime)
  1651. {
  1652. string cmdUrl = ServerAddress.APIGetDeviceTrend;
  1653. cmdUrl += $"/{(type == 0 ? "buyuan" : "taokou")}/{gid}/{sid}?beginTime={beginTime}&endTime={endTime}";
  1654. UnityWebRequest www = new UnityWebRequest(cmdUrl, "Get");
  1655. www.downloadHandler = new DownloadHandlerBuffer();
  1656. www.SetRequestHeader("Content-Type", "application/json");
  1657. Debug.Log("send:" + cmdUrl);
  1658. await www.SendWebRequest();
  1659. if (www.result != UnityWebRequest.Result.Success)
  1660. {
  1661. Debug.LogWarning("获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1662. }
  1663. string result = www.downloadHandler.text;
  1664. www.Dispose();
  1665. return result;
  1666. }
  1667. // /// <summary>
  1668. // /// 获取补元硬件组数据
  1669. // /// </summary>
  1670. // /// <param name="sendData"></param>
  1671. // /// <returns></returns>
  1672. // public async Task<string> Devices(GetDevicesData sendData)
  1673. // {
  1674. // string cmdUrl = ServerAddress.API_BuYuan_GetDevicesGroupInfo;
  1675. // string tempStr = JsonConvert.SerializeObject(sendData);
  1676. // var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1677. // UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1678. // www.uploadHandler = new UploadHandlerRaw(sendByte);
  1679. // www.downloadHandler = new DownloadHandlerBuffer();
  1680. // www.SetRequestHeader("Content-Type", "application/json");
  1681. // await www.SendWebRequest();
  1682. // if (www.result != UnityWebRequest.Result.Success)
  1683. // {
  1684. // Debug.LogWarning($"获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1685. // }
  1686. // string result = www.downloadHandler.text;
  1687. // www.Dispose();
  1688. // return result;
  1689. // }
  1690. /// <summary>
  1691. /// 获取设备的最近N条记录
  1692. /// </summary>
  1693. /// <param name="channelId=gid"></param>
  1694. /// <param name="deviceId=sid"></param>
  1695. /// <param name="count"></param>
  1696. /// <returns></returns>
  1697. public async Task<string> GetSingleDevicesInfo(int type, string gid, string sid, string timeUnit, int count)
  1698. {
  1699. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo;
  1700. cmdUrl += $"?dataFrom={type}&dataSid={sid}&dataGid={gid}&timeUnit={timeUnit}&number={count}";
  1701. UnityWebRequest www = new UnityWebRequest(cmdUrl, "Get");
  1702. www.downloadHandler = new DownloadHandlerBuffer();
  1703. www.SetRequestHeader("Content-Type", "application/json");
  1704. await www.SendWebRequest();
  1705. if (www.result != UnityWebRequest.Result.Success)
  1706. {
  1707. Debug.LogWarning("获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1708. }
  1709. string result = www.downloadHandler.text;
  1710. www.Dispose();
  1711. return result;
  1712. }
  1713. /// <summary>
  1714. /// 获取设备最近几天的平均数据
  1715. /// </summary>
  1716. /// <param name="channelId"></param>
  1717. /// <param name="deviceId"></param>
  1718. /// <param name="count"></param>
  1719. /// <returns></returns>
  1720. public async Task<string> GetSingleDevicesInfo_day(int channelId, int deviceId, int count)
  1721. {
  1722. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo_avg;
  1723. GetSingleDeviceData_AvgType sendData = new GetSingleDeviceData_AvgType();
  1724. sendData.ChannelID = channelId;
  1725. sendData.DeviceID = deviceId;
  1726. sendData.AvgType = "day";
  1727. sendData.N = count;
  1728. string tempStr = JsonConvert.SerializeObject(sendData);
  1729. var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1730. UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1731. www.uploadHandler = new UploadHandlerRaw(sendByte);
  1732. www.downloadHandler = new DownloadHandlerBuffer();
  1733. www.SetRequestHeader("Content-Type", "application/json");
  1734. await www.SendWebRequest();
  1735. if (www.result != UnityWebRequest.Result.Success)
  1736. {
  1737. Debug.LogWarning("获取设备天平均数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1738. }
  1739. string result = www.downloadHandler.text;
  1740. www.Dispose();
  1741. return result;
  1742. }
  1743. /// <summary>
  1744. /// 获取设备最近几小时的平均数据
  1745. /// </summary>
  1746. /// <param name="channelId"></param>
  1747. /// <param name="deviceId"></param>
  1748. /// <param name="count"></param>
  1749. /// <returns></returns>
  1750. public async Task<string> GetSingleDevicesInfo_hour(int channelId, int deviceId, int count)
  1751. {
  1752. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo_avg;
  1753. GetSingleDeviceData_AvgType sendData = new GetSingleDeviceData_AvgType();
  1754. sendData.ChannelID = channelId;
  1755. sendData.DeviceID = deviceId;
  1756. sendData.AvgType = "hour";
  1757. sendData.N = count;
  1758. string tempStr = JsonConvert.SerializeObject(sendData);
  1759. var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1760. UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1761. www.uploadHandler = new UploadHandlerRaw(sendByte);
  1762. www.downloadHandler = new DownloadHandlerBuffer();
  1763. www.SetRequestHeader("Content-Type", "application/json");
  1764. await www.SendWebRequest();
  1765. if (www.result != UnityWebRequest.Result.Success)
  1766. {
  1767. Debug.LogWarning("获取设备小时平均数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1768. }
  1769. string result = www.downloadHandler.text;
  1770. www.Dispose();
  1771. return result;
  1772. }
  1773. /// <summary>
  1774. /// 获取设备最近几个月的平均数据
  1775. /// </summary>
  1776. /// <param name="channelId"></param>
  1777. /// <param name="deviceId"></param>
  1778. /// <param name="count"></param>
  1779. /// <returns></returns>
  1780. public async Task<string> GetSingleDevicesInfo_month(int channelId, int deviceId, int count)
  1781. {
  1782. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo_avg;
  1783. GetSingleDeviceData_AvgType sendData = new GetSingleDeviceData_AvgType();
  1784. sendData.ChannelID = channelId;
  1785. sendData.DeviceID = deviceId;
  1786. sendData.AvgType = "month";
  1787. sendData.N = count;
  1788. string tempStr = JsonConvert.SerializeObject(sendData);
  1789. var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1790. UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1791. www.uploadHandler = new UploadHandlerRaw(sendByte);
  1792. www.downloadHandler = new DownloadHandlerBuffer();
  1793. www.SetRequestHeader("Content-Type", "application/json");
  1794. await www.SendWebRequest();
  1795. if (www.result != UnityWebRequest.Result.Success)
  1796. {
  1797. Debug.LogWarning("获取设备月平均数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1798. }
  1799. string result = www.downloadHandler.text;
  1800. www.Dispose();
  1801. return result;
  1802. }
  1803. /// <summary>
  1804. /// 0 补元 1套口
  1805. /// </summary>
  1806. /// <param name="type"></param>
  1807. public async Task InitGCYWData1(int type)
  1808. {
  1809. Debug.Log($"获取B08GCYW 数据:{(type == 0 ? "补元" : "套口")}");
  1810. GlobalData.B08_Type = type;
  1811. string jsonStr;
  1812. try
  1813. {
  1814. jsonStr = await B08_API_data(ServerAddress.API_B08_dataStatis, type);
  1815. Debug.Log("API_B08_dataStatis" + jsonStr);
  1816. GlobalData.B08DataStatis = JsonConvert.DeserializeObject<B08_dataStatis>(jsonStr);
  1817. }
  1818. catch (Exception e)
  1819. {
  1820. Debug.LogWarning("获取API_B08_dataStatis数据不成功,原因:" + e.ToString());
  1821. }
  1822. try
  1823. {
  1824. jsonStr = await B08_API_data(ServerAddress.API_B08_inspectResult, type);
  1825. Debug.Log("API_B08_inspectResult" + jsonStr);
  1826. GlobalData.B08InspectResult = JsonConvert.DeserializeObject<B08_inspectResult>(jsonStr);
  1827. }
  1828. catch (Exception e)
  1829. {
  1830. Debug.LogWarning("获取API_B08_inspectResult数据不成功,原因:" + e.ToString());
  1831. }
  1832. try
  1833. {
  1834. jsonStr = await B08_API_data(ServerAddress.API_B08_projectExamine, type);
  1835. Debug.Log("API_B08_projectExamine" + jsonStr);
  1836. GlobalData.B08ProjectExamine = JsonConvert.DeserializeObject<B08_projectExamine>(jsonStr);
  1837. }
  1838. catch (Exception e)
  1839. {
  1840. Debug.LogWarning("获取API_B08_projectExamine数据不成功,原因:" + e.ToString());
  1841. }
  1842. try
  1843. {
  1844. jsonStr = await B08_API_data(ServerAddress.API_B08_event, type);
  1845. Debug.Log("API_B08_event" + jsonStr);
  1846. GlobalData.B08Event = JsonConvert.DeserializeObject<B08_event>(jsonStr);
  1847. }
  1848. catch (Exception e)
  1849. {
  1850. Debug.LogWarning("获取API_B08_event数据不成功,原因:" + e.ToString());
  1851. }
  1852. try
  1853. {
  1854. jsonStr = await B08_API_data(ServerAddress.API_B08_questionStatis, type);
  1855. Debug.Log("API_B08_questionStatis" + jsonStr);
  1856. GlobalData.B08QuestionStatis = JsonConvert.DeserializeObject<B08_questionStatis>(jsonStr);
  1857. }
  1858. catch (Exception e)
  1859. {
  1860. Debug.LogWarning("获取API_B08_questionStatis数据不成功,原因:" + e.ToString());
  1861. }
  1862. try
  1863. {
  1864. jsonStr = await B08_API_data(ServerAddress.API_B08_inspectType, type);
  1865. Debug.Log("API_B08_inspectType" + jsonStr);
  1866. GlobalData.B08InspectType = JsonConvert.DeserializeObject<B08_inspectType>(jsonStr);
  1867. GlobalData.B08TaskListInfos = new B08_TaskListInfoData[GlobalData.B08InspectType.data.Length];
  1868. for (int i = 0; i < GlobalData.B08InspectType.data.Length; i++)
  1869. {
  1870. string tempResult = await B08_API_TaskInfo(type, i);
  1871. Debug.Log($"B08_API_TaskInfo type={i}:" + tempResult);
  1872. GlobalData.B08TaskListInfos[i] = JsonConvert.DeserializeObject<B08_TaskListInfoData>(tempResult);
  1873. }
  1874. }
  1875. catch (Exception e)
  1876. {
  1877. Debug.LogWarning("获取API_B08_inspectType数据不成功,原因:" + e.ToString());
  1878. }
  1879. }
  1880. public async Task<string> B08_API_data(string cmdUrl, int type)
  1881. {
  1882. if (type == 0)
  1883. {
  1884. cmdUrl += "1794245918999351298";
  1885. }
  1886. else if (type == 1)
  1887. {
  1888. cmdUrl += "1798366756789653505";
  1889. }
  1890. UnityWebRequest www = new UnityWebRequest(cmdUrl, "Get");
  1891. www.downloadHandler = new DownloadHandlerBuffer();
  1892. www.SetRequestHeader("Content-Type", "application/json");
  1893. await www.SendWebRequest();
  1894. if (www.result != UnityWebRequest.Result.Success)
  1895. {
  1896. Debug.LogWarning($"获取{cmdUrl}数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1897. }
  1898. string result = www.downloadHandler.text;
  1899. www.Dispose();
  1900. return result;
  1901. }
  1902. public async Task<string> B08_API_TaskInfo(int type, int xunjian_type)
  1903. {
  1904. string cmdUrl = ServerAddress.API_B08_taskInfo;
  1905. if (type == 0)
  1906. {
  1907. cmdUrl += "1794245918999351298";
  1908. }
  1909. else if (type == 1)
  1910. {
  1911. cmdUrl += "1798366756789653505";
  1912. }
  1913. cmdUrl += "&xunjian_type=" + xunjian_type;
  1914. Debug.Log("!!!:" + cmdUrl);
  1915. UnityWebRequest www = new UnityWebRequest(cmdUrl, "Get");
  1916. www.downloadHandler = new DownloadHandlerBuffer();
  1917. www.SetRequestHeader("Content-Type", "application/json");
  1918. await www.SendWebRequest();
  1919. if (www.result != UnityWebRequest.Result.Success)
  1920. {
  1921. Debug.LogWarning($"获取B08_API_TaskInfo type={type} 数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1922. }
  1923. string result = www.downloadHandler.text;
  1924. www.Dispose();
  1925. return result;
  1926. }
  1927. /// <summary>
  1928. /// 获取站点水位图表
  1929. /// </summary>
  1930. /// <param name="stcd"></param>
  1931. /// <returns></returns>
  1932. public async Task<string> GetWaterTrend_Chart(string stcd,string startDate,string endDate)
  1933. {
  1934. UnityWebRequest www = new UnityWebRequest(ServerAddress.API_GetWaterTrend_chart + stcd + "&startDate=" + startDate + "&endDate=" + endDate, "Get");
  1935. Debug.Log(ServerAddress.API_GetWaterTrend_chart + stcd + "&startDate=" + startDate + "&endDate=" + endDate);
  1936. www.downloadHandler = new DownloadHandlerBuffer();
  1937. www.SetRequestHeader("Content-Type", "application/json");
  1938. await www.SendWebRequest();
  1939. if (www.result != UnityWebRequest.Result.Success)
  1940. {
  1941. Debug.LogWarning($"获取stcd:{stcd},水位统计信息数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1942. }
  1943. string result = www.downloadHandler.text;
  1944. www.Dispose();
  1945. return result;
  1946. }
  1947. public async Task<string> GetDropTrend_Chart(string stcd, string startDate, string endDate)
  1948. {
  1949. UnityWebRequest www = new UnityWebRequest(ServerAddress.API_GetDropTrend_chart + stcd + "&startDate=" + startDate + "&endDate=" + endDate, "Get");
  1950. www.downloadHandler = new DownloadHandlerBuffer();
  1951. www.SetRequestHeader("Content-Type", "application/json");
  1952. await www.SendWebRequest();
  1953. if (www.result != UnityWebRequest.Result.Success)
  1954. {
  1955. Debug.LogWarning($"获取stcd:{stcd},水位统计信息数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1956. }
  1957. string result = www.downloadHandler.text;
  1958. www.Dispose();
  1959. return result;
  1960. }
  1961. public async Task<string> GetWaterTrend_Info(string stcd)
  1962. {
  1963. UnityWebRequest www = new UnityWebRequest(ServerAddress.API_GetWaterTrend_info + stcd, "Get");
  1964. www.downloadHandler = new DownloadHandlerBuffer();
  1965. www.SetRequestHeader("Content-Type", "application/json");
  1966. await www.SendWebRequest();
  1967. if (www.result != UnityWebRequest.Result.Success)
  1968. {
  1969. Debug.LogWarning($"获取stcd:{stcd},水位统计信息数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1970. }
  1971. string result = www.downloadHandler.text;
  1972. www.Dispose();
  1973. return result;
  1974. }
  1975. public void SaveFirstFrame(byte[] uploadData, string fileName, string _targetName)
  1976. {
  1977. StartCoroutine(SendSaveFirstFrame(uploadData, fileName, _targetName));
  1978. }
  1979. IEnumerator SendSaveFirstFrame(byte[] uploadData, string fileName, string _targetName)
  1980. {
  1981. //fileName = "1.jpg";
  1982. WWWForm form = new WWWForm();
  1983. form.AddBinaryData("file", uploadData, fileName);
  1984. UnityWebRequest www = UnityWebRequest.Post(ServerAddress.API_TextureUploadPath, form);
  1985. yield return www.SendWebRequest();
  1986. if (www.result == UnityWebRequest.Result.Success)
  1987. {
  1988. ActionInstance._Instance.obsFmUpdata?.Invoke(_targetName);
  1989. }
  1990. Debug.Log(www.downloadHandler.text);
  1991. www.Dispose();
  1992. }
  1993. #region 摄像头远程控制
  1994. public void GetDeviceChannelId(string deviceId, Action<string> callBack)
  1995. {
  1996. StartCoroutine(SendGetDevicesChannel(deviceId, 1, 1, callBack));
  1997. }
  1998. IEnumerator SendGetDevicesChannel(string deviceId, int page, int count, Action<string> call)
  1999. {
  2000. string sendUrl = ServerAddress.API_GetDevicesInfo;
  2001. sendUrl += $"/{deviceId}/channels?page={page}&count={count}&query&online&channelType&catalogUnderDevice";
  2002. UnityWebRequest www = UnityWebRequest.Get(sendUrl);
  2003. yield return www.SendWebRequest();
  2004. ObsHttpRequestData tempData = JsonConvert.DeserializeObject<ObsHttpRequestData>(www.downloadHandler.text);
  2005. GetObsChannelRequestData channelData = tempData.data.ToObject<GetObsChannelRequestData>();
  2006. call?.Invoke(channelData.list[0].channelId);
  2007. www.Dispose();
  2008. }
  2009. IEnumerator SendStartRTSP(string deviceId, string channelId)
  2010. {
  2011. string sendUrl = ServerAddress.API_PlayStart;
  2012. sendUrl += $"/{deviceId}/{channelId}";
  2013. UnityWebRequest www = UnityWebRequest.Get(sendUrl);
  2014. yield return www.SendWebRequest();
  2015. Debug.Log(www.downloadHandler.text);
  2016. www.Dispose();
  2017. }
  2018. public void SendObsCameraCtrlCmd(string deviceId, string channelId, ObsCtrlType type)
  2019. {
  2020. StartCoroutine(SendCameraCtrl(deviceId, channelId, type.ToString()));
  2021. }
  2022. IEnumerator SendCameraCtrl(string deviceId, string channelId, string command)
  2023. {
  2024. string sendUrl = ServerAddress.API_CameraCtrl;
  2025. sendUrl += $"/{deviceId}/{channelId}?command={command}&horizonSpeed=10&verticalSpeed=10&zoomSpeed=10";
  2026. UnityWebRequest www = UnityWebRequest.Post(sendUrl, "");
  2027. Debug.Log("send:" + sendUrl);
  2028. yield return www.SendWebRequest();
  2029. Debug.Log(www.downloadHandler.text);
  2030. www.Dispose();
  2031. }
  2032. #endregion
  2033. // /// <summary>
  2034. // /// 所有硬件设备的获取信息
  2035. // /// </summary>
  2036. public async Task GetSensorList()
  2037. {
  2038. bool successInternet = true;
  2039. UnityWebRequest www = UnityWebRequest.Get(ServerAddress.API_GetAllSensorList);
  2040. www.timeout = timeOut;
  2041. await www.SendWebRequest();
  2042. try
  2043. {
  2044. if (www.result != UnityWebRequest.Result.Success)
  2045. {
  2046. successInternet = false;
  2047. Debug.LogWarning("获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  2048. }
  2049. else
  2050. {
  2051. Debug.Log($"设备列表json :{www.downloadHandler.text}");
  2052. SensorListResult tempData = JsonUtility.FromJson<SensorListResult>(www.downloadHandler.text);
  2053. GlobalData._devicesIdDatas = new Dictionary<string, DevicesId_Data>();
  2054. for (int i = 0; i < tempData.rows.Count; i++)
  2055. {
  2056. GlobalData._devicesIdDatas.Add(tempData.rows[i].sensorName, tempData.rows[i]);
  2057. }
  2058. Debug.Log($"初始化设备列表成功!!! count:{tempData.total}");
  2059. }
  2060. }
  2061. catch (Exception e)
  2062. {
  2063. successInternet = false;
  2064. Debug.LogWarning("获取设备数据不成功,原因:" + e.ToString());
  2065. }
  2066. www.Dispose();
  2067. if (!successInternet)
  2068. {
  2069. WWW localWWW = new WWW(Application.streamingAssetsPath + "/SensorList.json");
  2070. await new UnityAsync.WaitUntil(() => { return localWWW.isDone; });
  2071. SensorListResult tempData = JsonUtility.FromJson<SensorListResult>(localWWW.text);
  2072. GlobalData._devicesIdDatas = new Dictionary<string, DevicesId_Data>();
  2073. for (int i = 0; i < tempData.rows.Count; i++)
  2074. {
  2075. GlobalData._devicesIdDatas.Add(tempData.rows[i].sensorName, tempData.rows[i]);
  2076. }
  2077. Debug.Log($"读取本地初始化设备列表成功!!! count:{tempData.total}");
  2078. www.Dispose();
  2079. }
  2080. }
  2081. }