GCJKLayer.cs 70 KB

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  1. using Newtonsoft.Json.Linq;
  2. using Newtonsoft.Json;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.Linq;
  7. using UnityEngine;
  8. using UnityEngine.Networking;
  9. using UnityEngine.UI;
  10. using UnityEngine.UIElements;
  11. using Toggle = UnityEngine.UI.Toggle;
  12. using UnityAsync;
  13. using WaitUntil = UnityAsync.WaitUntil;
  14. using Unity.VisualScripting;
  15. using System.Threading.Tasks;
  16. using XCharts.Runtime;
  17. using Button = UnityEngine.UI.Button;
  18. [System.Serializable]
  19. public class QXZData
  20. {
  21. public int ADDVCD;
  22. public float ALT;
  23. public double LGTD;
  24. public double LTTD;
  25. public int ROWNUM_;
  26. public string STCD;
  27. public string STLC;
  28. public string STNM;
  29. public float dropSum6;
  30. }
  31. [System.Serializable]
  32. public class ServerObsDatas
  33. {
  34. public class ServerObsData
  35. {
  36. public string channelId;
  37. public string deviceId;
  38. public string name;
  39. public string ipAddress;
  40. public string ptzTypeText;
  41. public bool status;
  42. }
  43. public int total;
  44. public List<ServerObsData> list;
  45. }
  46. [System.Serializable]
  47. public class SWZData
  48. {
  49. // 行政区划代码
  50. public string ADDVCD;
  51. // 行政管理单位
  52. public string ADMAUTH;
  53. // 观测站所属单位
  54. public string ATCUNIT;
  55. // 建站年月
  56. public string BGFRYM;
  57. // 河流名称
  58. public string BSNM;
  59. // 备注
  60. public string COMMENTS;
  61. // 流域名称
  62. public string DRNA;
  63. // 河流流域代码
  64. public string DSTRVM;
  65. // 站点更名前站名
  66. public string DTMEL;
  67. // 站点更名前名称
  68. public string DTMNM;
  69. // 数据处理人
  70. public string DTPR;
  71. // 建成年月
  72. public string ESSTYM;
  73. // 站点等级
  74. public string FRGRD;
  75. // 水系名称
  76. public string HNNM;
  77. // 经度
  78. public double LGTD;
  79. // 地区
  80. public string LOCALITY;
  81. // 纬度
  82. public double LTTD;
  83. // 修改时间
  84. public string MODITIME;
  85. // 水文站代码
  86. public string PHCD;
  87. // 行号
  88. public int ROWNUM_;
  89. // 河道名称
  90. public string RVNM;
  91. // 站点状态
  92. public string STAZT;
  93. // 站点基础
  94. public string STBK;
  95. // 站点代码
  96. public string STCD;
  97. // 站点位置
  98. public string STLC;
  99. // 站点名称
  100. public string STNM;
  101. // 站点类型
  102. public string STTP;
  103. // 是否使用
  104. public string USFL;
  105. // 最近6小时降水量
  106. public float dropSum6;
  107. // 天气
  108. public string wth;
  109. }
  110. public class GCJKLayer : YZTRootLayer
  111. {
  112. public static GCJKLayer _Instance;
  113. public Button bjjkBtn;
  114. public Button bjxxBtn;
  115. public GameObject bjScrollView;
  116. //泵站监控面板
  117. private RectTransform _bengZhanJianKongPanel;
  118. private RectTransform _bengZhanJianKongContent;
  119. [Header("泵站监控数据预制体")] public GameObject BengZhanJianKongItemOri;
  120. [Header("泵站监控数据")] public List<BengZhanJianKongData> BengZhanJianKongDatas;
  121. private List<BengZhanJianKongItem> currentBengZhanJianKongItems;
  122. //闸站监测
  123. private RectTransform _zhaZhanJianKongPanel;
  124. private RectTransform _zhaZhanJianKongContent;
  125. [Header("闸站监测数据预制体")] public GameObject ZhaZhanJianKongItemOri;
  126. private List<ZhaZhanJianKongItem> currentZhaZhanJianKongItems;
  127. //水文监测
  128. private RectTransform _shuiWenJianCePanel;
  129. private Text _wenduText;
  130. private Text _shiduText;
  131. private Text _qiyaText;
  132. private Text _fengXiangText;
  133. private Text _fengLiText;
  134. private Text _yuLiangText;
  135. [Header("水文监测数据")] public ShuiWenJianCeData currentShuiWenJianCeData;
  136. //工程安全检测
  137. //检测数据
  138. private Text _pingJunLiuLiangText;
  139. private Text _zuiGaoShuiWeiText;
  140. private Text _zuiDaLiuLiangText;
  141. private Text _gongChengGaoJingText;
  142. private Text _zhengChangYunXingText;
  143. [Header("工程安全检测-检测数据")] public GongChengJianCeData currentGongChengJianCeData;
  144. //工程列表
  145. private RectTransform _gongChengLieBiaoContent;
  146. public GameObject GongChengLieBiaoItemOri;
  147. private List<GongChengLieBiaoItem> currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  148. private Button GClist_QuanBuButton;
  149. private Button GClist_ShiPinButton;
  150. private Button GClist_jingLiShuiZhunYiButton;
  151. private Button GClist_ShenYaJiButton;
  152. private Button GClist_ShuiWeiButton;
  153. private Button GClist_WenDuButton;
  154. private Button GClist_yinZhangXianYiButton;
  155. private Button GClist_chuiXianZuoBiaoYiButton;
  156. private Button GClist_tuYaLiJiButton;
  157. private Button GClist_yingLiJiButton;
  158. private Button GClist_sanXiangWeiCuoJiButton;
  159. private Button GClist_erXiangCeFengJiButton;
  160. private Button GClist_weiYiJiButton;
  161. //视频监控
  162. [Header("监控数据")] public ObsPlayerPanel obsPanel;
  163. public GameObject obsItemPrefab;
  164. private Transform obsItemContent;
  165. private List<ObsItem> _obsItems;
  166. public GameObject obsIconPrefab;
  167. private Transform _obsIconContent;
  168. private List<ObsIconCtrl> _obsIconCtrls;
  169. private InputField _obsSearchInputField;
  170. //水位图标
  171. [Header("水位数据")] public GameObject shuiweiIconPrefab;
  172. private List<ShuiWeiIconCtrl> _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  173. private Transform _shuiWeiIconContent;
  174. //水压
  175. public GameObject shuiYaIconPrefab;
  176. private List<ShuiYaIconCtrl> _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  177. private Transform _shuiYaIconContent;
  178. //位移
  179. public GameObject weiYiIconPrefab;
  180. private List<WeiYiIconCtrl> _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  181. private Transform _weiYiIconContent;
  182. public GameObject deviceIconPrefab;
  183. public List<DeviceIconCtrl> deviceIconCtrlList = new List<DeviceIconCtrl>();
  184. private Transform deviceIconContent;
  185. private Toggle ObsToggle;
  186. private Toggle shuiWeiToggle;
  187. private Toggle shenYaJiToggle;
  188. private Toggle jingLiShuiZhunYiToggle;
  189. private Toggle wenDuToggle;
  190. private Toggle yinZhangXianYiToggle;
  191. private Toggle chuiXianZuoBiaoYiToggle;
  192. private Toggle tuYaLiJiToggle;
  193. private Toggle yingLiJiToggle;
  194. private Toggle sanXiangWeiCuoJiToggle;
  195. private Toggle erXiangCeFengJiToggle;
  196. private Toggle weiYiJiToggle;
  197. public RectTransform main;
  198. public RectTransform miniMap;
  199. public Button globalWeatherBtn;
  200. public Button exitGlobalWeatherBtn;
  201. private ShuiWeiHistoryPanel _shuiWeiHistoryPanel;
  202. public RectTransform miniMapQXContent;
  203. public RectTransform miniMapSWContent;
  204. public GameObject dropUnitPrefab;
  205. public GameObject weatherUnitPrefab;
  206. public Button qxDataBtn;
  207. public Button swDataBtn;
  208. public Sprite highLightBtn;
  209. public Sprite normalBtn;
  210. public Toggle dropToggle;
  211. public Toggle weatherToggle;
  212. List<DropUnit> dropUnits = new List<DropUnit>();
  213. List<WeatherUnit> weatherUnits = new List<WeatherUnit>();
  214. public GameObject runtimePointObj;
  215. private int currentDataType = -1;
  216. public GameObject loading;
  217. public Button currentAreaBtn;
  218. public Button[] areaBtn;
  219. public GameObject areaBtnParent;
  220. public Button areaBtnPrefab;
  221. private List<GongChengLieBiaoData> _DevivesDatas = new List<GongChengLieBiaoData>();
  222. public GameObject _DeviceTrendPanelOri;
  223. private Dictionary<string, DeviceTrendPanel> openDeviceTrendPanelList = new Dictionary<string, DeviceTrendPanel>();
  224. //public GongChengLieBiaoItem currentSelectItem;
  225. //上下游水位
  226. public ShuiWeiCtrl swSY;
  227. public ShuiWeiCtrl swXY;
  228. private void Awake()
  229. {
  230. _Instance = this;
  231. Init();
  232. _shuiWeiHistoryPanel = this.transform.Find("Main/ShuiWeiHistoryPanel").GetComponent<ShuiWeiHistoryPanel>();
  233. _shuiWeiHistoryPanel.Init();
  234. _shuiWeiHistoryPanel.gameObject.SetActive(false);
  235. currentAreaBtn.onClick.AddListener(() =>
  236. {
  237. areaBtnParent.transform.parent.parent.gameObject.SetActive(!areaBtnParent.transform.parent.parent.gameObject.activeSelf);
  238. });
  239. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++) {
  240. if (GlobalData.layerUnitDatas[i].type == LayerUnitType.ZZ) {
  241. Button newBtn = Instantiate(areaBtnPrefab);
  242. newBtn.transform.SetParent(areaBtnParent.transform);
  243. newBtn.transform.localScale = Vector3.one;
  244. newBtn.GetComponentInChildren<Text>().text = GlobalData.layerUnitDatas[i].name;
  245. int temp = i;
  246. newBtn.onClick.AddListener(() =>
  247. {
  248. currentAreaBtn.GetComponentInChildren<Text>().text = GlobalData.layerUnitDatas[temp].name;
  249. areaBtnParent.transform.parent.parent.gameObject.SetActive(false);
  250. if (temp == 0)
  251. {
  252. OnBuYuanClick();
  253. }
  254. else if (temp == 1)
  255. {
  256. OnTaoKouClick();
  257. }
  258. else {
  259. OnOtherClick(GlobalData.layerUnitDatas[temp].namePri);
  260. }
  261. });
  262. }
  263. }
  264. //buyuanBtn.onClick.AddListener(OnBuYuanClick);
  265. //taokouBtn.onClick.AddListener(OnTaoKouClick);
  266. }
  267. public void OnBuYuanClick() {
  268. currentAreaBtn.GetComponentInChildren<Text>().text = "补元退洪闸";
  269. SetCurrentDataToPanel(0);
  270. }
  271. public void OnTaoKouClick()
  272. {
  273. currentAreaBtn.GetComponentInChildren<Text>().text = "套口进洪闸";
  274. SetCurrentDataToPanel(1);
  275. }
  276. public void OnOtherClick(string namePri)
  277. {
  278. currentDataType = 2;
  279. SetCurrentDataToEmpty(namePri);
  280. SetZhaZhanJianKongData();
  281. }
  282. void SetCurrentDataToEmpty(string namePri) {
  283. if (_obsItems != null)
  284. {
  285. for (int i = 0; i < _obsItems.Count; i++)
  286. {
  287. _obsItems[i].gameObject.SetActive(false);
  288. }
  289. }
  290. if (_obsIconCtrls != null)
  291. {
  292. for (int i = 0; i < _obsIconCtrls.Count; i++)
  293. {
  294. _obsIconCtrls[i].gameObject.SetActive(false);
  295. }
  296. }
  297. _gongChengGaoJingText.text = "-";
  298. _zhengChangYunXingText.text = "-";
  299. StaticLod.instance.OnFoucusStatic(namePri);
  300. }
  301. private async void OnEnable()
  302. {
  303. StaticLod.instance.OnFoucusStatic(0);
  304. if (GlobalData.BuYuanShuiWeiDataList.Count < 1)
  305. {
  306. await HttpHelper._Instance.InitSWYJData();
  307. }
  308. if (GlobalData.BuYuanShuiYaDataList.Count < 1)
  309. {
  310. HttpHelper._Instance.GetBuYuanDevicesGroupInfo();
  311. }
  312. if (GlobalData.TaoKouShuiYaDataList.Count < 1)
  313. {
  314. HttpHelper._Instance.GetTaoKouDevicesGroupInfo();
  315. }
  316. SetCurrentDataToPanel(0);
  317. }
  318. public void Init()
  319. {
  320. swSY.Init();
  321. swXY.Init();
  322. //泵站监控面板
  323. _bengZhanJianKongPanel = this.transform.Find("BengZhanJianKong").GetComponent<RectTransform>();
  324. _bengZhanJianKongContent =
  325. _bengZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  326. currentBengZhanJianKongItems = new List<BengZhanJianKongItem>();
  327. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  328. {
  329. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  330. {
  331. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  332. .GetComponent<BengZhanJianKongItem>();
  333. tempItem.Init();
  334. tempItem.SetData(BengZhanJianKongDatas[i]);
  335. currentBengZhanJianKongItems.Add(tempItem);
  336. }
  337. }
  338. bjjkBtn.onClick.AddListener(() =>
  339. {
  340. bjScrollView.gameObject.SetActive(true);
  341. bjjkBtn.GetComponentInChildren<Text>().color = Color.white;
  342. bjxxBtn.GetComponentInChildren<Text>().color = Color.gray;
  343. });
  344. bjxxBtn.onClick.AddListener(() =>
  345. {
  346. bjScrollView.gameObject.SetActive(false);
  347. bjjkBtn.GetComponentInChildren<Text>().color = Color.gray;
  348. bjxxBtn.GetComponentInChildren<Text>().color = Color.white;
  349. });
  350. //闸站
  351. _zhaZhanJianKongPanel = this.transform.Find("ZhaZhanJianKong").GetComponent<RectTransform>();
  352. _zhaZhanJianKongContent =
  353. _zhaZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  354. currentZhaZhanJianKongItems = new List<ZhaZhanJianKongItem>();
  355. //水文
  356. _shuiWenJianCePanel = this.transform.Find("ShuiWenJianCe").GetComponent<RectTransform>();
  357. _wenduText = _shuiWenJianCePanel.Find("WenDu/Text/numText").GetComponent<Text>();
  358. _shiduText = _shuiWenJianCePanel.Find("ShiDu/Text/numText").GetComponent<Text>();
  359. _qiyaText = _shuiWenJianCePanel.Find("QiYa/Text/numText").GetComponent<Text>();
  360. _fengXiangText = _shuiWenJianCePanel.Find("FengXiang/Text/numText").GetComponent<Text>();
  361. _fengLiText = _shuiWenJianCePanel.Find("FengLi/Text/numText").GetComponent<Text>();
  362. _yuLiangText = _shuiWenJianCePanel.Find("YuLiang/Text/numText").GetComponent<Text>();
  363. if (currentShuiWenJianCeData != null)
  364. {
  365. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  366. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  367. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  368. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  369. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  370. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  371. }
  372. //监测数据
  373. _pingJunLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/PingJunLiuLiang/title/numText")
  374. .GetComponent<Text>();
  375. _zuiGaoShuiWeiText = this.transform.Find("RightUp/ShuJuJianCe/ZuiGaoShuiWei/title/numText")
  376. .GetComponent<Text>();
  377. _zuiDaLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/ZuiDaLiuLiang/title/numText")
  378. .GetComponent<Text>();
  379. _gongChengGaoJingText = this.transform.Find("RightUp/ShuJuJianCe/DangRiJingGao/title/numText")
  380. .GetComponent<Text>();
  381. _zhengChangYunXingText = this.transform.Find("RightUp/ShuJuJianCe/ZhengChangGongCheng/title/numText")
  382. .GetComponent<Text>();
  383. if (currentGongChengJianCeData != null)
  384. {
  385. //_pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
  386. //_zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
  387. //_zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
  388. //_gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  389. //_zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  390. }
  391. //工程列表
  392. _gongChengLieBiaoContent = this.transform.Find("RightUp/GongChengLieBiao/ScrollView/Viewport/Content")
  393. .GetComponent<RectTransform>();
  394. GClist_QuanBuButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_QuanBuButton").GetComponent<Button>();
  395. GClist_QuanBuButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.all); });
  396. GClist_ShuiWeiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_ShuiWeiButton").GetComponent<Button>();
  397. GClist_ShuiWeiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shuiWei); });
  398. GClist_ShenYaJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_ShenYaJiButton").GetComponent<Button>();
  399. GClist_ShenYaJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shenYaJi); });
  400. GClist_jingLiShuiZhunYiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_jingLiShuiZhunYiButton").GetComponent<Button>();
  401. GClist_jingLiShuiZhunYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.jingLiShuiZhunYi); });
  402. GClist_ShiPinButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_ShiPinButton").GetComponent<Button>();
  403. GClist_ShiPinButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shiPin); });
  404. GClist_WenDuButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_WenDuButton").GetComponent<Button>();
  405. GClist_WenDuButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.wenDu); });
  406. GClist_yinZhangXianYiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_yinZhangXianYiButton").GetComponent<Button>();
  407. GClist_yinZhangXianYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.yinZhangXianYi); });
  408. GClist_chuiXianZuoBiaoYiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_chuiXianZuoBiaoYiButton").GetComponent<Button>();
  409. GClist_chuiXianZuoBiaoYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.chuiXianZuoBiaoYi); });
  410. GClist_tuYaLiJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_tuYaLiJiButton").GetComponent<Button>();
  411. GClist_tuYaLiJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.tuYaLiJi); });
  412. GClist_yingLiJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_yingLiJiButton").GetComponent<Button>();
  413. GClist_yingLiJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.yingLiJi); });
  414. GClist_sanXiangWeiCuoJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_sanXiangWeiCuoJiButton").GetComponent<Button>();
  415. GClist_sanXiangWeiCuoJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.sanXiangWeiCuoJi); });
  416. GClist_erXiangCeFengJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_erXiangCeFengJiButton").GetComponent<Button>();
  417. GClist_erXiangCeFengJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.erXiangCeFengJi); });
  418. GClist_weiYiJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_weiYiJiButton").GetComponent<Button>();
  419. GClist_weiYiJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.weiYiJi); });
  420. //监控
  421. //obsPanel = this.transform.Find("Main/ObsPlayerPanel").GetComponent<ObsPlayerPanel>();
  422. obsPanel.gameObject.SetActive(false);
  423. obsItemContent = this.transform.Find("ShiPinJianKong/ScrollView/Viewport/Content").transform;
  424. _obsIconContent = this.transform.Find("Main/ObsIconContent").transform;
  425. _obsSearchInputField = this.transform.Find("ShiPinJianKong/InputField").GetComponent<InputField>();
  426. _obsSearchInputField.onValueChanged.AddListener(SearchObsItem);
  427. CreatObsItem();
  428. //水位
  429. _shuiWeiIconContent = this.transform.Find("Main/ShuiWeiIconContent").transform;
  430. _shuiYaIconContent = this.transform.Find("Main/ShuiYaIconContent").transform;
  431. _weiYiIconContent = this.transform.Find("Main/WeiYiIconContent").transform;
  432. deviceIconContent = this.transform.Find("Main/DeviceIconContent").transform;
  433. ObsToggle = this.transform.Find("Main/IconToggles/ObsToggle").GetComponent<Toggle>();
  434. shuiWeiToggle = this.transform.Find("Main/IconToggles/shuiWeiToggle").GetComponent<Toggle>();
  435. shenYaJiToggle = this.transform.Find("Main/IconToggles/shenYaJiToggle").GetComponent<Toggle>();
  436. jingLiShuiZhunYiToggle = this.transform.Find("Main/IconToggles/jingLiShuiZhunYiToggle").GetComponent<Toggle>();
  437. wenDuToggle = this.transform.Find("Main/IconToggles/wenDuToggle").GetComponent<Toggle>();
  438. yinZhangXianYiToggle = this.transform.Find("Main/IconToggles/yinZhangXianYiToggle").GetComponent<Toggle>();
  439. chuiXianZuoBiaoYiToggle = this.transform.Find("Main/IconToggles/chuiXianZuoBiaoYiToggle").GetComponent<Toggle>();
  440. tuYaLiJiToggle = this.transform.Find("Main/IconToggles/tuYaLiJiToggle").GetComponent<Toggle>();
  441. yingLiJiToggle = this.transform.Find("Main/IconToggles/yingLiJiToggle").GetComponent<Toggle>();
  442. sanXiangWeiCuoJiToggle = this.transform.Find("Main/IconToggles/sanXiangWeiCuoJiToggle").GetComponent<Toggle>();
  443. erXiangCeFengJiToggle = this.transform.Find("Main/IconToggles/erXiangCeFengJiToggle").GetComponent<Toggle>();
  444. weiYiJiToggle = this.transform.Find("Main/IconToggles/weiYiJiToggle").GetComponent<Toggle>();
  445. ObsToggle.onValueChanged.AddListener(SetObsIconActive);
  446. shuiWeiToggle.onValueChanged.AddListener(Set_shuiWeiJi_IconActive);
  447. shenYaJiToggle.onValueChanged.AddListener(Set_shenYaJi_IconActive);
  448. jingLiShuiZhunYiToggle.onValueChanged.AddListener(Set_jingLiShuiZhunYi_IconActive);
  449. wenDuToggle.onValueChanged.AddListener(Set_wenDu_IconActive);
  450. yinZhangXianYiToggle.onValueChanged.AddListener(Set_yinZhangXianYi_IconActive);
  451. chuiXianZuoBiaoYiToggle.onValueChanged.AddListener(Set_chuiXianZuoBiaoYi_IconActive);
  452. tuYaLiJiToggle.onValueChanged.AddListener(Set_tuYaLiJi_IconActive);
  453. yingLiJiToggle.onValueChanged.AddListener(Set_yingLiJi_IconActive);
  454. sanXiangWeiCuoJiToggle.onValueChanged.AddListener(Set_sanXiangWeiCuoJi_IconActive);
  455. erXiangCeFengJiToggle.onValueChanged.AddListener(Set_erXiangCeFengJi_IconActive);
  456. weiYiJiToggle.onValueChanged.AddListener(Set_weiYiJi_IconActive);
  457. globalWeatherBtn.onClick.AddListener(OnGlobalWeatherClick);
  458. exitGlobalWeatherBtn.onClick.AddListener(() =>
  459. {
  460. CameraManager.SwitchCamera(0);
  461. viewMode = ViewMode.normal;
  462. miniMap.gameObject.SetActive(false);
  463. main.gameObject.SetActive(true);
  464. });
  465. //qxDataBtn.onClick.AddListener(() =>
  466. //{
  467. // miniMapQXContent.gameObject.SetActive(true);
  468. // miniMapSWContent.gameObject.SetActive(false);
  469. // qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  470. // swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  471. // dropToggle.gameObject.SetActive(true);
  472. // weatherToggle.gameObject.SetActive(false);
  473. //});
  474. //swDataBtn.onClick.AddListener(() =>
  475. //{
  476. // miniMapQXContent.gameObject.SetActive(false);
  477. // miniMapSWContent.gameObject.SetActive(true);
  478. // swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  479. // qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  480. // dropToggle.gameObject.SetActive(false);
  481. // weatherToggle.gameObject.SetActive(true);
  482. //});
  483. miniMapQXContent.gameObject.SetActive(false);
  484. miniMapSWContent.gameObject.SetActive(true);
  485. swDataBtn.gameObject.SetActive(false);
  486. qxDataBtn.gameObject.SetActive(false);
  487. dropToggle.gameObject.SetActive(false);
  488. weatherToggle.gameObject.SetActive(false);
  489. dropToggle.onValueChanged.AddListener((active) =>
  490. {
  491. for (int i = 0; i < dropUnits.Count; i++)
  492. {
  493. dropUnits[i].gameObject.SetActive(active);
  494. }
  495. });
  496. weatherToggle.onValueChanged.AddListener((active) =>
  497. {
  498. for (int i = 0; i < weatherUnits.Count; i++)
  499. {
  500. weatherUnits[i].gameObject.SetActive(active);
  501. }
  502. });
  503. }
  504. public override void OnUILeave()
  505. {
  506. base.OnUILeave();
  507. viewMode = ViewMode.normal;
  508. miniMap.gameObject.SetActive(false);
  509. main.gameObject.SetActive(true);
  510. }
  511. public async void OnGlobalWeatherClick()
  512. {
  513. if (GlobalData.sWZDatas.Count < 1)
  514. await HttpHelper._Instance.InitGCJKData();
  515. GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
  516. CameraManager.SwitchCamera(1);
  517. if (weatherUnits.Count <= 0)
  518. {
  519. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  520. {
  521. GameObject gameObject = Instantiate(weatherUnitPrefab);
  522. WeatherUnit weatherUnit = gameObject.GetComponent<WeatherUnit>();
  523. weatherUnit.transform.SetParent(miniMapSWContent.transform);
  524. weatherUnit.Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM,
  525. GlobalData.sWZDatas[i].wth, GlobalData.sWZDatas[i].dropSum6);
  526. weatherUnit.transform.localScale = Vector3.one * 1.1f;
  527. weatherUnits.Add(weatherUnit);
  528. weatherUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  529. weatherUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(10));
  530. weatherUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  531. weatherUnit.bingObj.transform.localScale = Vector3.one;
  532. weatherUnit.bingObj.transform.localPosition =
  533. CoordinateConverter.GeoToUGUISmall(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD);
  534. weatherUnit.bingObj.name = GlobalData.sWZDatas[i].STNM;
  535. }
  536. }
  537. else
  538. {
  539. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  540. {
  541. weatherUnits[i].Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD,
  542. GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].wth, GlobalData.sWZDatas[i].dropSum6);
  543. }
  544. }
  545. miniMap.gameObject.SetActive(true);
  546. main.gameObject.SetActive(false);
  547. }
  548. public void SetBengZhanJianKongData(BengZhanJianKongData[] datas)
  549. {
  550. for (int i = 0; i < currentBengZhanJianKongItems.Count; i++)
  551. {
  552. Destroy(currentBengZhanJianKongItems[i].gameObject);
  553. }
  554. BengZhanJianKongDatas = new List<BengZhanJianKongData>();
  555. BengZhanJianKongDatas.AddRange(datas);
  556. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  557. {
  558. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  559. {
  560. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  561. .GetComponent<BengZhanJianKongItem>();
  562. tempItem.Init();
  563. tempItem.SetData(BengZhanJianKongDatas[i]);
  564. currentBengZhanJianKongItems.Add(tempItem);
  565. }
  566. }
  567. }
  568. public async void SetCurrentDataToPanel(int type)
  569. {
  570. if (currentDataType == type)
  571. {
  572. return;
  573. }
  574. GongChengJianCeData data = new GongChengJianCeData();
  575. data.gongChengJingGao = 13;
  576. data.zhengChangYunXing = 198;
  577. SetGongChengJianCe(data);
  578. StaticLod.instance.OnFoucusStatic(type);
  579. currentDataType = type;
  580. await new UnityAsync.WaitUntil(() =>
  581. {
  582. return GlobalData.swDatas.Count > 10;
  583. });
  584. if (currentDataType == 0)
  585. {
  586. string swUp = null;
  587. string swDown =null;
  588. string swUpName="";
  589. string swDownName="";
  590. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  591. {
  592. if (GlobalData.swDatas[i].stnm == "补元(闸上)")
  593. {
  594. swUp = GlobalData.swDatas[i].upz;
  595. swUpName = GlobalData.swDatas[i].stnm;
  596. }
  597. if (GlobalData.swDatas[i].stnm == "补元(闸下)")
  598. {
  599. swDown = GlobalData.swDatas[i].dwz;
  600. swDownName = GlobalData.swDatas[i].stnm;
  601. }
  602. }
  603. var swTargets = GameObject.FindGameObjectsWithTag("BY_SW");
  604. for (int i = 0; i < swTargets.Length; i++)
  605. {
  606. if (swTargets[i].name.Equals("BY_ZhaQian"))
  607. {
  608. swSY.SetData(swUpName,swUp,swTargets[i].transform);
  609. }
  610. if (swTargets[i].name.Equals("BY_ZhaHou"))
  611. {
  612. swXY.SetData(swDownName,swDown,swTargets[i].transform);
  613. }
  614. }
  615. GClist_ShuiWeiButton.gameObject.SetActive(false);
  616. GClist_WenDuButton.gameObject.SetActive(true);
  617. GClist_yinZhangXianYiButton.gameObject.SetActive(false);
  618. GClist_chuiXianZuoBiaoYiButton.gameObject.SetActive(false);
  619. GClist_tuYaLiJiButton.gameObject.SetActive(false);
  620. GClist_yingLiJiButton.gameObject.SetActive(false);
  621. GClist_sanXiangWeiCuoJiButton.gameObject.SetActive(false);
  622. GClist_erXiangCeFengJiButton.gameObject.SetActive(false);
  623. GClist_weiYiJiButton.gameObject.SetActive(false);
  624. shuiWeiToggle.gameObject.SetActive(false);
  625. wenDuToggle.gameObject.SetActive(true);
  626. yinZhangXianYiToggle.gameObject.SetActive(false);
  627. chuiXianZuoBiaoYiToggle.gameObject.SetActive(false);
  628. tuYaLiJiToggle.gameObject.SetActive(false);
  629. yingLiJiToggle.gameObject.SetActive(false);
  630. sanXiangWeiCuoJiToggle.gameObject.SetActive(false);
  631. erXiangCeFengJiToggle.gameObject.SetActive(false);
  632. weiYiJiToggle.gameObject.SetActive(false);
  633. }
  634. else
  635. {
  636. string swUp = null;
  637. string swDown =null;
  638. string swUpName="";
  639. string swDownName="";
  640. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  641. {
  642. if (GlobalData.swDatas[i].stnm == "套口(闸上)")
  643. {
  644. swUp = GlobalData.swDatas[i].upz;
  645. swUpName = GlobalData.swDatas[i].stnm;
  646. }
  647. if (GlobalData.swDatas[i].stnm == "套口(闸下)")
  648. {
  649. swDown = GlobalData.swDatas[i].dwz;
  650. swDownName = GlobalData.swDatas[i].stnm;
  651. }
  652. }
  653. var swTargets = GameObject.FindGameObjectsWithTag("TK_SW");
  654. for (int i = 0; i < swTargets.Length; i++)
  655. {
  656. if (swTargets[i].name.Equals("TK_ZhaQian"))
  657. {
  658. swSY.SetData(swUpName,swUp,swTargets[i].transform);
  659. }
  660. if (swTargets[i].name.Equals("TK_ZhaHou"))
  661. {
  662. swXY.SetData(swDownName,swDown,swTargets[i].transform);
  663. }
  664. }
  665. GClist_ShuiWeiButton.gameObject.SetActive(false);
  666. GClist_WenDuButton.gameObject.SetActive(false);
  667. GClist_yinZhangXianYiButton.gameObject.SetActive(true);
  668. GClist_chuiXianZuoBiaoYiButton.gameObject.SetActive(true);
  669. GClist_tuYaLiJiButton.gameObject.SetActive(true);
  670. GClist_yingLiJiButton.gameObject.SetActive(true);
  671. GClist_sanXiangWeiCuoJiButton.gameObject.SetActive(true);
  672. GClist_erXiangCeFengJiButton.gameObject.SetActive(true);
  673. GClist_weiYiJiButton.gameObject.SetActive(true);
  674. shuiWeiToggle.gameObject.SetActive(false);
  675. wenDuToggle.gameObject.SetActive(false);
  676. yinZhangXianYiToggle.gameObject.SetActive(true);
  677. chuiXianZuoBiaoYiToggle.gameObject.SetActive(true);
  678. tuYaLiJiToggle.gameObject.SetActive(true);
  679. yingLiJiToggle.gameObject.SetActive(true);
  680. sanXiangWeiCuoJiToggle.gameObject.SetActive(true);
  681. erXiangCeFengJiToggle.gameObject.SetActive(true);
  682. weiYiJiToggle.gameObject.SetActive(true);
  683. }
  684. // //水位图标
  685. // CreatShuiWeiIcon();
  686. // FindShuiWeiTargetObje();
  687. //
  688. // //水压图标
  689. // CreatShuiYaIcon();
  690. // FindShuiYaTargetObje();
  691. //
  692. // //位移图标
  693. // CreatWeiYiIcon();
  694. // FindWeiYiTargetObje();
  695. //隐藏不是当前站点的监控
  696. var currentObsType = currentDataType == 0 ? obsType.BuYuanObs : obsType.TaoKouObs;
  697. if (_obsItems != null)
  698. {
  699. for (int i = 0; i < _obsItems.Count; i++)
  700. {
  701. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.type == currentObsType);
  702. }
  703. }
  704. if (_obsIconCtrls != null)
  705. {
  706. for (int i = 0; i < _obsIconCtrls.Count; i++)
  707. {
  708. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == currentObsType);
  709. }
  710. }
  711. SetGongChengLieBiaoData();
  712. //新的增加图标
  713. CreatIcons();
  714. SetObsIconActive(ObsToggle.isOn);
  715. shuiWeiToggle.isOn = false;
  716. shenYaJiToggle.isOn = false;
  717. jingLiShuiZhunYiToggle.isOn = false;
  718. wenDuToggle.isOn = false;
  719. yinZhangXianYiToggle.isOn = false;
  720. chuiXianZuoBiaoYiToggle.isOn = false;
  721. tuYaLiJiToggle.isOn = false;
  722. yingLiJiToggle.isOn = false;
  723. sanXiangWeiCuoJiToggle.isOn = false;
  724. erXiangCeFengJiToggle.isOn = false;
  725. weiYiJiToggle.isOn = false;
  726. Set_shuiWeiJi_IconActive(false);
  727. Set_shenYaJi_IconActive(false);
  728. Set_jingLiShuiZhunYi_IconActive(false);
  729. Set_wenDu_IconActive(false);
  730. Set_yinZhangXianYi_IconActive(false);
  731. Set_chuiXianZuoBiaoYi_IconActive(false);
  732. Set_tuYaLiJi_IconActive(false);
  733. Set_yingLiJi_IconActive(false);
  734. Set_sanXiangWeiCuoJi_IconActive(false);
  735. Set_erXiangCeFengJi_IconActive(false);
  736. Set_weiYiJi_IconActive(false);
  737. loading.gameObject.SetActive(true);
  738. if (currentDataType == 0)
  739. {
  740. if (GlobalData.buYuanSensorData == null || GlobalData.buYuanSensorData.data.Count < 1)
  741. {
  742. await HttpHelper._Instance.SendBuYuan_GetSensorData();
  743. }
  744. }
  745. else
  746. {
  747. if (GlobalData.taoKouSensorData == null || GlobalData.taoKouSensorData.data.Count < 1)
  748. {
  749. await HttpHelper._Instance.SendTaoKou_GetSensorData();
  750. }
  751. }
  752. loading.gameObject.SetActive(false);
  753. SetZhaZhanJianKongData();
  754. }
  755. public async void OpenDeviceTrendPanel(string _name, GongChengType _type, string _gid, string _sid)
  756. {
  757. if (openDeviceTrendPanelList.ContainsKey(_name))
  758. {
  759. return;
  760. }
  761. var tempTrendPanel = Instantiate(_DeviceTrendPanelOri, this.transform).GetComponent<DeviceTrendPanel>();
  762. tempTrendPanel.currentType = currentDataType;
  763. tempTrendPanel.InitDatePicker();
  764. int openCount = openDeviceTrendPanelList.Count;
  765. tempTrendPanel.transform.localPosition += new Vector3(40*openCount,-20*openCount,0);
  766. await tempTrendPanel.Show(_name, _type, _gid, _sid);
  767. openDeviceTrendPanelList.Add(_name, tempTrendPanel);
  768. }
  769. public void RemovePanel(DeviceTrendPanel panel)
  770. {
  771. if (openDeviceTrendPanelList.ContainsKey(panel.dataName))
  772. {
  773. openDeviceTrendPanelList.Remove(panel.dataName);
  774. }
  775. }
  776. private void OnDisable()
  777. {
  778. foreach (var item in openDeviceTrendPanelList.Values)
  779. {
  780. item.Hide();
  781. }
  782. }
  783. public void SetZhaZhanJianKongData()
  784. {
  785. List<ZhaZhanJianKongData> datas = new List<ZhaZhanJianKongData>();
  786. var tempSensorData = new List<SensorData>();
  787. if (currentDataType == 0)
  788. {
  789. tempSensorData = GlobalData.buYuanSensorData.data;
  790. }
  791. else if (currentDataType == 1) {
  792. tempSensorData = GlobalData.taoKouSensorData.data;
  793. }
  794. Debug.Log(tempSensorData.Count);
  795. for (int i = 0; i < tempSensorData.Count; i++)
  796. {
  797. datas.Add(new ZhaZhanJianKongData()
  798. {
  799. name = tempSensorData[i].sensor_id + "#闸门",
  800. openValue = tempSensorData[i].opening_degree * 0.01f,
  801. state = tempSensorData[i].gate_open
  802. ? ZhaZhanState.open
  803. : ZhaZhanState.close,
  804. });
  805. }
  806. for (int i = 0; i < currentZhaZhanJianKongItems.Count; i++)
  807. {
  808. Destroy(currentZhaZhanJianKongItems[i].gameObject);
  809. }
  810. currentZhaZhanJianKongItems.Clear();
  811. if (datas != null && datas.Count > 0)
  812. {
  813. for (int i = 0; i < datas.Count; i++)
  814. {
  815. ZhaZhanJianKongItem tempItem = Instantiate(ZhaZhanJianKongItemOri, _zhaZhanJianKongContent)
  816. .GetComponent<ZhaZhanJianKongItem>();
  817. tempItem.Init();
  818. tempItem.SetData(i,datas[i]);
  819. currentZhaZhanJianKongItems.Add(tempItem);
  820. }
  821. }
  822. float[] modelAniValues = new float[datas.Count];
  823. for (int i = 0; i < modelAniValues.Length; i++)
  824. {
  825. modelAniValues[i] = datas[i].openValue;
  826. }
  827. if (currentDataType < 2)
  828. {
  829. ActionInstance._Instance.ModelAni_On?.Invoke(currentDataType == 0 ? AniType.buYuan : AniType.taoKou,
  830. modelAniValues);
  831. }
  832. }
  833. public void SetShuiWenJianCeData(ShuiWenJianCeData data)
  834. {
  835. currentShuiWenJianCeData = data;
  836. if (currentShuiWenJianCeData != null)
  837. {
  838. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  839. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  840. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  841. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  842. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  843. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  844. }
  845. }
  846. public void SetGongChengJianCe(GongChengJianCeData data)
  847. {
  848. currentGongChengJianCeData = data;
  849. if (currentGongChengJianCeData != null)
  850. {
  851. _pingJunLiuLiangText.text = $"-";
  852. _zuiGaoShuiWeiText.text = $"-";
  853. _zuiDaLiuLiangText.text = $"-";
  854. _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  855. _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  856. }
  857. }
  858. public void SetGongChengLieBiaoData()
  859. {
  860. _DevivesDatas.Clear();
  861. string stationName = currentDataType == 0 ? "补元" : "套口";
  862. foreach (var devicesData in GlobalData._devicesIdDatas.Values)
  863. {
  864. if (devicesData.stationName.Equals(stationName))
  865. {
  866. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  867. tempLieBiaoData.name = devicesData.sensorName;
  868. tempLieBiaoData.stationName = currentDataType == 0 ? $"BY_{devicesData.sensorName}" : $"TK_{devicesData.sensorName}";
  869. tempLieBiaoData.value = devicesData.realtimeValue1;
  870. tempLieBiaoData.valueType = devicesData.unitValue1;
  871. switch (devicesData.sensorType)
  872. {
  873. case "水位计":
  874. tempLieBiaoData.type = GongChengType.shuiWei;
  875. break;
  876. case "渗压计":
  877. tempLieBiaoData.type = GongChengType.shenYaJi;
  878. break;
  879. case "静力水准仪":
  880. tempLieBiaoData.type = GongChengType.jingLiShuiZhunYi;
  881. break;
  882. case "温度":
  883. tempLieBiaoData.type = GongChengType.wenDu;
  884. break;
  885. case "引张线仪":
  886. tempLieBiaoData.type = GongChengType.yinZhangXianYi;
  887. break;
  888. case "垂线坐标仪":
  889. tempLieBiaoData.type = GongChengType.chuiXianZuoBiaoYi;
  890. break;
  891. case "土压力计":
  892. tempLieBiaoData.type = GongChengType.tuYaLiJi;
  893. break;
  894. case "应力计":
  895. tempLieBiaoData.type = GongChengType.yingLiJi;
  896. break;
  897. case "三向位错计":
  898. tempLieBiaoData.type = GongChengType.sanXiangWeiCuoJi;
  899. break;
  900. case "二向测缝计":
  901. tempLieBiaoData.type = GongChengType.erXiangCeFengJi;
  902. break;
  903. case "位移计":
  904. tempLieBiaoData.type = GongChengType.weiYiJi;
  905. break;
  906. }
  907. tempLieBiaoData.state = (GongChengState)devicesData.status;
  908. tempLieBiaoData.sid = devicesData.dataSid;
  909. tempLieBiaoData.gid = devicesData.dataGid;
  910. _DevivesDatas.Add(tempLieBiaoData);
  911. }
  912. }
  913. //监控
  914. foreach (var tempData in currentDataType == 0 ? GlobalData.obsDatas_by : GlobalData.obsDatas_tk)
  915. {
  916. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  917. tempLieBiaoData.name = tempData.name;
  918. tempLieBiaoData.type = GongChengType.shiPin;
  919. tempLieBiaoData.state = tempData.status ? GongChengState.normal : GongChengState.warning;
  920. tempLieBiaoData.sid = "";
  921. tempLieBiaoData.gid = ""; //监控没有这玩意
  922. _DevivesDatas.Add(tempLieBiaoData);
  923. }
  924. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  925. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  926. GClist_ShenYaJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  927. GClist_jingLiShuiZhunYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  928. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  929. for (int i = 0; i < currentGongChengLieBiaoItems.Count; i++)
  930. {
  931. Destroy(currentGongChengLieBiaoItems[i].gameObject);
  932. }
  933. currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  934. for (int i = 0; i < _DevivesDatas.Count; i++)
  935. {
  936. GongChengLieBiaoItem tempItem = Instantiate(GongChengLieBiaoItemOri, _gongChengLieBiaoContent)
  937. .GetComponent<GongChengLieBiaoItem>();
  938. tempItem.Init();
  939. _DevivesDatas[i].index = i + 1;
  940. tempItem.SetData(_DevivesDatas[i]);
  941. currentGongChengLieBiaoItems.Add(tempItem);
  942. }
  943. }
  944. //筛选工程列表
  945. public void SeachGongChengList(GongChengType type)
  946. {
  947. GClist_QuanBuButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  948. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  949. GClist_ShenYaJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  950. GClist_jingLiShuiZhunYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  951. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  952. GClist_WenDuButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  953. GClist_yinZhangXianYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  954. GClist_chuiXianZuoBiaoYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  955. GClist_tuYaLiJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  956. GClist_yingLiJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  957. GClist_sanXiangWeiCuoJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  958. GClist_erXiangCeFengJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  959. GClist_weiYiJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  960. switch (type)
  961. {
  962. case GongChengType.all:
  963. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  964. foreach (var obj in currentGongChengLieBiaoItems)
  965. {
  966. obj.gameObject.SetActive(true);
  967. }
  968. break;
  969. case GongChengType.shuiWei:
  970. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = Color.white;
  971. foreach (var obj in currentGongChengLieBiaoItems)
  972. {
  973. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shuiWei);
  974. }
  975. break;
  976. case GongChengType.shenYaJi:
  977. GClist_ShenYaJiButton.GetComponentInChildren<Text>().color = Color.white;
  978. foreach (var obj in currentGongChengLieBiaoItems)
  979. {
  980. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shenYaJi);
  981. }
  982. break;
  983. case GongChengType.jingLiShuiZhunYi:
  984. GClist_jingLiShuiZhunYiButton.GetComponentInChildren<Text>().color = Color.white;
  985. foreach (var obj in currentGongChengLieBiaoItems)
  986. {
  987. obj.gameObject.SetActive(obj._currentData.type == GongChengType.jingLiShuiZhunYi);
  988. }
  989. break;
  990. case GongChengType.shiPin:
  991. GClist_ShiPinButton.GetComponentInChildren<Text>().color = Color.white;
  992. foreach (var obj in currentGongChengLieBiaoItems)
  993. {
  994. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shiPin);
  995. }
  996. break;
  997. case GongChengType.wenDu:
  998. GClist_WenDuButton.GetComponentInChildren<Text>().color = Color.white;
  999. foreach (var obj in currentGongChengLieBiaoItems)
  1000. {
  1001. obj.gameObject.SetActive(obj._currentData.type == GongChengType.wenDu);
  1002. }
  1003. break;
  1004. case GongChengType.yinZhangXianYi:
  1005. GClist_yinZhangXianYiButton.GetComponentInChildren<Text>().color = Color.white;
  1006. foreach (var obj in currentGongChengLieBiaoItems)
  1007. {
  1008. obj.gameObject.SetActive(obj._currentData.type == GongChengType.yinZhangXianYi);
  1009. }
  1010. break;
  1011. case GongChengType.chuiXianZuoBiaoYi:
  1012. GClist_chuiXianZuoBiaoYiButton.GetComponentInChildren<Text>().color = Color.white;
  1013. foreach (var obj in currentGongChengLieBiaoItems)
  1014. {
  1015. obj.gameObject.SetActive(obj._currentData.type == GongChengType.chuiXianZuoBiaoYi);
  1016. }
  1017. break;
  1018. case GongChengType.tuYaLiJi:
  1019. GClist_tuYaLiJiButton.GetComponentInChildren<Text>().color = Color.white;
  1020. foreach (var obj in currentGongChengLieBiaoItems)
  1021. {
  1022. obj.gameObject.SetActive(obj._currentData.type == GongChengType.tuYaLiJi);
  1023. }
  1024. break;
  1025. case GongChengType.yingLiJi:
  1026. GClist_yingLiJiButton.GetComponentInChildren<Text>().color = Color.white;
  1027. foreach (var obj in currentGongChengLieBiaoItems)
  1028. {
  1029. obj.gameObject.SetActive(obj._currentData.type == GongChengType.yingLiJi);
  1030. }
  1031. break;
  1032. case GongChengType.sanXiangWeiCuoJi:
  1033. GClist_sanXiangWeiCuoJiButton.GetComponentInChildren<Text>().color = Color.white;
  1034. foreach (var obj in currentGongChengLieBiaoItems)
  1035. {
  1036. obj.gameObject.SetActive(obj._currentData.type == GongChengType.sanXiangWeiCuoJi);
  1037. }
  1038. break;
  1039. case GongChengType.erXiangCeFengJi:
  1040. GClist_erXiangCeFengJiButton.GetComponentInChildren<Text>().color = Color.white;
  1041. foreach (var obj in currentGongChengLieBiaoItems)
  1042. {
  1043. obj.gameObject.SetActive(obj._currentData.type == GongChengType.erXiangCeFengJi);
  1044. }
  1045. break;
  1046. case GongChengType.weiYiJi:
  1047. GClist_weiYiJiButton.GetComponentInChildren<Text>().color = Color.white;
  1048. foreach (var obj in currentGongChengLieBiaoItems)
  1049. {
  1050. obj.gameObject.SetActive(obj._currentData.type == GongChengType.weiYiJi);
  1051. }
  1052. break;
  1053. }
  1054. }
  1055. Dictionary<string, bool> BYObsUseLib = new Dictionary<string, bool>();
  1056. Dictionary<string, bool> TKObsUseLib = new Dictionary<string, bool>();
  1057. //监控列表
  1058. public async void CreatObsItem()
  1059. {
  1060. await new WaitUntil(() => { return GlobalData.obsDatas_by.Count > 0 && GlobalData.obsDatas_tk.Count > 0; });
  1061. _obsItems = new List<ObsItem>();
  1062. _obsIconCtrls = new List<ObsIconCtrl>();
  1063. for (int i = 0; i < _obsItems.Count; i++)
  1064. {
  1065. Destroy(_obsItems[i].gameObject);
  1066. }
  1067. for (int i = 0; i < _obsIconCtrls.Count; i++)
  1068. {
  1069. Destroy(_obsIconCtrls[i].gameObject);
  1070. }
  1071. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++)
  1072. {
  1073. if (GlobalData.layerUnitDatas[i].type == LayerUnitType.JK)
  1074. {
  1075. if (GlobalData.layerUnitDatas[i].text1 == "补元退洪闸")
  1076. {
  1077. BYObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  1078. }
  1079. else if (GlobalData.layerUnitDatas[i].text1 == "套口进洪闸")
  1080. {
  1081. TKObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  1082. }
  1083. }
  1084. }
  1085. for (int i = 0; i < GlobalData.obsDatas_by.Count; i++)
  1086. {
  1087. if (BYObsUseLib.ContainsKey(GlobalData.obsDatas_by[i].targetName))
  1088. {
  1089. BYObsUseLib[GlobalData.obsDatas_by[i].targetName] = true;
  1090. }
  1091. //Debug.Log(GlobalData.obsDatas_by[i].name + ":000:" + GlobalData.obsDatas_by[i].targetName);
  1092. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  1093. tempItem.SetData(GlobalData.obsDatas_by[i]);
  1094. int tempi = i;
  1095. tempItem._button.onClick.AddListener(() =>
  1096. {
  1097. GCJKLayer._Instance.ShowObsPlayerPanel(GlobalData.obsDatas_by[tempi]);
  1098. });
  1099. _obsItems.Add(tempItem);
  1100. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1101. //Debug.Log(GlobalData.obsDatas_by[i].name + ":111:" + GlobalData.obsDatas_by[i].targetName);
  1102. tempIcon.Init(GlobalData.obsDatas_by[i]);
  1103. _obsIconCtrls.Add(tempIcon);
  1104. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  1105. }
  1106. foreach (string keyName in BYObsUseLib.Keys)
  1107. {
  1108. if (!BYObsUseLib[keyName])
  1109. {
  1110. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1111. ObsData errorObs = new ObsData();
  1112. errorObs.name = keyName + "(丢失)";
  1113. errorObs.targetName = keyName;
  1114. errorObs.type = obsType.BuYuanObs;
  1115. errorObs.status = false;
  1116. tempIcon.Init(errorObs);
  1117. _obsIconCtrls.Add(tempIcon);
  1118. }
  1119. }
  1120. for (int i = 0; i < GlobalData.obsDatas_tk.Count; i++)
  1121. {
  1122. if (TKObsUseLib.ContainsKey(GlobalData.obsDatas_tk[i].targetName))
  1123. {
  1124. TKObsUseLib[GlobalData.obsDatas_tk[i].targetName] = true;
  1125. }
  1126. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  1127. tempItem.SetData(GlobalData.obsDatas_tk[i]);
  1128. int tempi = i;
  1129. tempItem._button.onClick.AddListener(() =>
  1130. {
  1131. GCJKLayer._Instance.ShowObsPlayerPanel(GlobalData.obsDatas_tk[tempi]);
  1132. });
  1133. _obsItems.Add(tempItem);
  1134. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1135. tempIcon.Init(GlobalData.obsDatas_tk[i]);
  1136. _obsIconCtrls.Add(tempIcon);
  1137. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  1138. }
  1139. foreach (string keyName in TKObsUseLib.Keys)
  1140. {
  1141. if (!TKObsUseLib[keyName])
  1142. {
  1143. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1144. ObsData errorObs = new ObsData();
  1145. errorObs.name = keyName + "(丢失)";
  1146. errorObs.targetName = keyName;
  1147. errorObs.type = obsType.TaoKouObs;
  1148. errorObs.status = false;
  1149. tempIcon.Init(errorObs);
  1150. _obsIconCtrls.Add(tempIcon);
  1151. }
  1152. }
  1153. //隐藏不是当前站点的监控
  1154. var currentObsType = currentDataType == 0 ? obsType.BuYuanObs : obsType.TaoKouObs;
  1155. if (_obsItems != null)
  1156. {
  1157. for (int i = 0; i < _obsItems.Count; i++)
  1158. {
  1159. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.type == currentObsType);
  1160. }
  1161. }
  1162. if (_obsIconCtrls != null)
  1163. {
  1164. for (int i = 0; i < _obsIconCtrls.Count; i++)
  1165. {
  1166. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == currentObsType);
  1167. }
  1168. }
  1169. SetObsIconActive(ObsToggle.isOn);
  1170. }
  1171. public void SearchObsItem(string s_name)
  1172. {
  1173. if (s_name.Equals(""))
  1174. {
  1175. for (int i = 0; i < _obsItems.Count; i++)
  1176. {
  1177. _obsItems[i].gameObject.SetActive(true);
  1178. }
  1179. }
  1180. else
  1181. {
  1182. for (int i = 0; i < _obsItems.Count; i++)
  1183. {
  1184. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.name.Contains(s_name));
  1185. }
  1186. }
  1187. }
  1188. //查找场景中的监控坐标对象
  1189. public void FindObsTargetObje()
  1190. {
  1191. if (_obsItems == null)
  1192. {
  1193. return;
  1194. }
  1195. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(obsType.BuYuanObs.ToString());
  1196. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(obsType.TaoKouObs.ToString());
  1197. for (int i = 0; i < _obsItems.Count; i++)
  1198. {
  1199. string objName = _obsItems[i]._data.targetName;
  1200. if (_obsItems[i]._data.type == obsType.BuYuanObs)
  1201. {
  1202. for (int j = 0; j < BY_targs.Length; j++)
  1203. {
  1204. if (BY_targs[j].gameObject.name == objName)
  1205. {
  1206. _obsItems[i]._data.targetTransform = BY_targs[j].transform;
  1207. _obsIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1208. break;
  1209. }
  1210. }
  1211. }
  1212. else
  1213. {
  1214. for (int j = 0; j < TK_targs.Length; j++)
  1215. {
  1216. if (TK_targs[j].gameObject.name == objName)
  1217. {
  1218. _obsItems[i]._data.targetTransform = TK_targs[j].transform;
  1219. _obsIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1220. break;
  1221. }
  1222. }
  1223. }
  1224. }
  1225. }
  1226. public void ShowObsPlayerPanel(ObsData _data)
  1227. {
  1228. obsPanel.gameObject.SetActive(true);
  1229. obsPanel.SetObsData(_data);
  1230. obsPanel.SetTitle(_data.name);
  1231. }
  1232. public void ShowHistoryPanle(ShuiWeiData data)
  1233. {
  1234. _shuiWeiHistoryPanel.SetData(data);
  1235. _shuiWeiHistoryPanel.gameObject.SetActive(true);
  1236. }
  1237. public void SetObsIconActive(bool show)
  1238. {
  1239. if (_obsIconCtrls == null)
  1240. {
  1241. return;
  1242. }
  1243. for (int i = 0; i < _obsIconCtrls.Count; i++)
  1244. {
  1245. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == (obsType)currentDataType && show);
  1246. }
  1247. }
  1248. public void CreatIcons()
  1249. {
  1250. foreach (var t in deviceIconCtrlList)
  1251. {
  1252. Destroy(t.gameObject);
  1253. }
  1254. deviceIconCtrlList = new List<DeviceIconCtrl>();
  1255. GameObject[] IconTargets = GameObject.FindGameObjectsWithTag("DeviceIconTarget");
  1256. foreach (var t in _DevivesDatas)
  1257. {
  1258. if (t.type==GongChengType.shiPin||t.stationName == null)
  1259. {
  1260. continue;
  1261. }
  1262. foreach (var iconTarget in IconTargets)
  1263. {
  1264. if (t.stationName.Equals(iconTarget.gameObject.name))
  1265. {
  1266. Debug.Log(t.stationName);
  1267. var tempIcon= Instantiate(deviceIconPrefab, deviceIconContent).GetComponent<DeviceIconCtrl>();
  1268. DeviceIconData tempData = new DeviceIconData();
  1269. tempData.name = t.name;
  1270. tempData.targetName = iconTarget.gameObject.name;
  1271. tempData.type = t.type;
  1272. tempData.targetTransform = iconTarget.gameObject.transform;
  1273. tempData.value = t.value;
  1274. tempData.valueType = t.valueType;
  1275. tempData.sid = t.sid;
  1276. tempData.gid = t.gid;
  1277. tempIcon.Init(tempData);
  1278. deviceIconCtrlList.Add(tempIcon);
  1279. break;
  1280. }
  1281. }
  1282. }
  1283. }
  1284. //水位图标
  1285. public void CreatShuiWeiIcon()
  1286. {
  1287. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  1288. {
  1289. Destroy(_shuiWeiIconCtrls[i].gameObject);
  1290. }
  1291. _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  1292. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiWeiDataList : GlobalData.TaoKouShuiWeiDataList;
  1293. for (int i = 0; i < DataList.Count; i++)
  1294. {
  1295. ShuiWeiIconCtrl tempIcon =
  1296. Instantiate(shuiweiIconPrefab, _shuiWeiIconContent).GetComponent<ShuiWeiIconCtrl>();
  1297. tempIcon.Init(DataList[i]);
  1298. _shuiWeiIconCtrls.Add(tempIcon);
  1299. }
  1300. Debug.Log(DataList.Count);
  1301. }
  1302. //查找场景中的水位坐标对象
  1303. public void FindShuiWeiTargetObje()
  1304. {
  1305. if (_shuiWeiIconCtrls == null)
  1306. {
  1307. return;
  1308. }
  1309. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.BuYuanShuiWei.ToString());
  1310. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.TaoKouShuiWei.ToString());
  1311. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  1312. {
  1313. string objName = _shuiWeiIconCtrls[i]._data.targetName;
  1314. if (_shuiWeiIconCtrls[i]._data.type == shuiWeiType.BuYuanShuiWei)
  1315. {
  1316. for (int j = 0; j < BY_targs.Length; j++)
  1317. {
  1318. if (BY_targs[j].gameObject.name == objName)
  1319. {
  1320. _shuiWeiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1321. break;
  1322. }
  1323. }
  1324. }
  1325. else
  1326. {
  1327. for (int j = 0; j < TK_targs.Length; j++)
  1328. {
  1329. if (TK_targs[j].gameObject.name == objName)
  1330. {
  1331. _shuiWeiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1332. break;
  1333. }
  1334. }
  1335. }
  1336. }
  1337. }
  1338. //水压图标
  1339. public void CreatShuiYaIcon()
  1340. {
  1341. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  1342. {
  1343. Destroy(_shuiYaIconCtrls[i].gameObject);
  1344. }
  1345. _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  1346. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiYaDataList : GlobalData.TaoKouShuiYaDataList;
  1347. for (int i = 0; i < DataList.Count; i++)
  1348. {
  1349. ShuiYaIconCtrl tempIcon = Instantiate(shuiYaIconPrefab, _shuiYaIconContent).GetComponent<ShuiYaIconCtrl>();
  1350. tempIcon.Init(DataList[i]);
  1351. _shuiYaIconCtrls.Add(tempIcon);
  1352. }
  1353. }
  1354. public void FindShuiYaTargetObje()
  1355. {
  1356. if (_shuiYaIconCtrls == null)
  1357. {
  1358. return;
  1359. }
  1360. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiYaType.BuYuanShuiYa.ToString());
  1361. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiYaType.TaoKouShuiYa.ToString());
  1362. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  1363. {
  1364. string objName = _shuiYaIconCtrls[i]._data.targetName;
  1365. if (_shuiYaIconCtrls[i]._data.type == shuiYaType.BuYuanShuiYa)
  1366. {
  1367. for (int j = 0; j < BY_targs.Length; j++)
  1368. {
  1369. if (BY_targs[j].gameObject.name == objName)
  1370. {
  1371. _shuiYaIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1372. break;
  1373. }
  1374. }
  1375. }
  1376. else
  1377. {
  1378. for (int j = 0; j < TK_targs.Length; j++)
  1379. {
  1380. if (TK_targs[j].gameObject.name == objName)
  1381. {
  1382. _shuiYaIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1383. break;
  1384. }
  1385. }
  1386. }
  1387. }
  1388. }
  1389. //位移图标
  1390. public void CreatWeiYiIcon()
  1391. {
  1392. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1393. {
  1394. Destroy(_weiYiIconCtrls[i].gameObject);
  1395. }
  1396. _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  1397. var DataList = currentDataType == 0 ? GlobalData.BuYuanWeiYiDataList : GlobalData.TaoKouWeiYiDataList;
  1398. for (int i = 0; i < DataList.Count; i++)
  1399. {
  1400. WeiYiIconCtrl tempIcon = Instantiate(weiYiIconPrefab, _weiYiIconContent).GetComponent<WeiYiIconCtrl>();
  1401. tempIcon.Init(DataList[i]);
  1402. _weiYiIconCtrls.Add(tempIcon);
  1403. }
  1404. }
  1405. public void FindWeiYiTargetObje()
  1406. {
  1407. if (_weiYiIconCtrls == null)
  1408. {
  1409. return;
  1410. }
  1411. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(weiYiType.BuYuanWeiYi.ToString());
  1412. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(weiYiType.TaoKouWeiYi.ToString());
  1413. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1414. {
  1415. string objName = _weiYiIconCtrls[i]._data.targetName;
  1416. if (_weiYiIconCtrls[i]._data.type == weiYiType.BuYuanWeiYi)
  1417. {
  1418. for (int j = 0; j < BY_targs.Length; j++)
  1419. {
  1420. if (BY_targs[j].gameObject.name == objName)
  1421. {
  1422. _weiYiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1423. break;
  1424. }
  1425. }
  1426. }
  1427. else
  1428. {
  1429. for (int j = 0; j < TK_targs.Length; j++)
  1430. {
  1431. if (TK_targs[i].gameObject.name == objName)
  1432. {
  1433. _weiYiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1434. break;
  1435. }
  1436. }
  1437. }
  1438. }
  1439. }
  1440. public void Set_shuiWeiJi_IconActive(bool show)
  1441. {
  1442. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.shuiWei))
  1443. {
  1444. t.gameObject.SetActive(show);
  1445. }
  1446. }
  1447. public void Set_shenYaJi_IconActive(bool show)
  1448. {
  1449. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.shenYaJi))
  1450. {
  1451. t.gameObject.SetActive(show);
  1452. }
  1453. }
  1454. public void Set_jingLiShuiZhunYi_IconActive(bool show)
  1455. {
  1456. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.jingLiShuiZhunYi))
  1457. {
  1458. t.gameObject.SetActive(show);
  1459. }
  1460. }
  1461. public void Set_wenDu_IconActive(bool show)
  1462. {
  1463. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.wenDu))
  1464. {
  1465. t.gameObject.SetActive(show);
  1466. }
  1467. }
  1468. public void Set_yinZhangXianYi_IconActive(bool show)
  1469. {
  1470. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.yinZhangXianYi))
  1471. {
  1472. t.gameObject.SetActive(show);
  1473. }
  1474. }
  1475. public void Set_chuiXianZuoBiaoYi_IconActive(bool show)
  1476. {
  1477. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.chuiXianZuoBiaoYi))
  1478. {
  1479. t.gameObject.SetActive(show);
  1480. }
  1481. }
  1482. public void Set_tuYaLiJi_IconActive(bool show)
  1483. {
  1484. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.tuYaLiJi))
  1485. {
  1486. t.gameObject.SetActive(show);
  1487. }
  1488. }
  1489. public void Set_yingLiJi_IconActive(bool show)
  1490. {
  1491. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.yingLiJi))
  1492. {
  1493. t.gameObject.SetActive(show);
  1494. }
  1495. }
  1496. public void Set_sanXiangWeiCuoJi_IconActive(bool show)
  1497. {
  1498. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.sanXiangWeiCuoJi))
  1499. {
  1500. t.gameObject.SetActive(show);
  1501. }
  1502. }
  1503. public void Set_erXiangCeFengJi_IconActive(bool show)
  1504. {
  1505. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.erXiangCeFengJi))
  1506. {
  1507. t.gameObject.SetActive(show);
  1508. }
  1509. }
  1510. public void Set_weiYiJi_IconActive(bool show)
  1511. {
  1512. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.weiYiJi))
  1513. {
  1514. t.gameObject.SetActive(show);
  1515. }
  1516. }
  1517. public GameObject gongChengPanel;
  1518. public Text zhaZhanMingCheng;
  1519. public Text zhaMenKaiDu;
  1520. public Text guoZhaLiuLiang;
  1521. public Text zhaQianShuiWei;
  1522. public Text zhaHouShuiWei;
  1523. public BarChart shuiweiChart;
  1524. public void OpenZhaMenInfoPanel(int _index, ZhaZhanJianKongData itemData)
  1525. {
  1526. gongChengPanel.SetActive(true);
  1527. zhaZhanMingCheng.text = itemData.name;
  1528. var floorGateData = currentDataType == 0 ? GlobalData.floorGateData.buYuan : GlobalData.floorGateData.taoKou;
  1529. zhaMenKaiDu.text = $"{floorGateData[_index].opening_degree:0.00}<size=14><color=#A5BFE2>m</color></size>";
  1530. guoZhaLiuLiang.text = $"-<size=14><color=#A5BFE2>m\u00b3/s</color></size>";
  1531. if (currentDataType == 0)
  1532. {
  1533. string swUp = null;
  1534. string swDown = null;
  1535. string swUpName = "";
  1536. string swDownName = "";
  1537. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  1538. {
  1539. if (GlobalData.swDatas[i].stnm == "补元(闸上)")
  1540. {
  1541. swUp = GlobalData.swDatas[i].upz;
  1542. swUpName = GlobalData.swDatas[i].stnm;
  1543. }
  1544. if (GlobalData.swDatas[i].stnm == "补元(闸下)")
  1545. {
  1546. swDown = GlobalData.swDatas[i].dwz;
  1547. swDownName = GlobalData.swDatas[i].stnm;
  1548. }
  1549. }
  1550. zhaQianShuiWei.text = swUp == null ? $"- <size=14><color=#A5BFE2>m</color></size>" : $"{swUp} <size=14><color=#A5BFE2>m</color></size>";
  1551. zhaHouShuiWei.text = swDown == null ? $"- <size=14><color=#A5BFE2>m</color></size>" : $"{swDown} <size=14><color=#A5BFE2>m</color></size>";
  1552. }
  1553. else
  1554. {
  1555. string swUp = null;
  1556. string swDown =null;
  1557. string swUpName="";
  1558. string swDownName="";
  1559. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  1560. {
  1561. if (GlobalData.swDatas[i].stnm == "套口(闸上)")
  1562. {
  1563. swUp = GlobalData.swDatas[i].upz;
  1564. swUpName = GlobalData.swDatas[i].stnm;
  1565. }
  1566. if (GlobalData.swDatas[i].stnm == "套口(闸下)")
  1567. {
  1568. swDown = GlobalData.swDatas[i].dwz;
  1569. swDownName = GlobalData.swDatas[i].stnm;
  1570. }
  1571. }
  1572. zhaQianShuiWei.text = swUp == null ? $"- <size=14><color=#A5BFE2>m</color></size>" : $"{swUp} <size=14><color=#A5BFE2>m</color></size>";
  1573. zhaHouShuiWei.text = swDown == null ? $"- <size=14><color=#A5BFE2>m</color></size>" : $"{swDown} <size=14><color=#A5BFE2>m</color></size>";
  1574. }
  1575. var shuiweiData = currentDataType == 0 ? GlobalData.floorGateData.swzxtBY : GlobalData.floorGateData.swzxtTK;
  1576. XAxis tempXaxis = shuiweiChart.GetChartComponent<XAxis>();
  1577. tempXaxis.data.Clear();
  1578. for (int i = 0; i < shuiweiData.Length; i++)
  1579. {
  1580. tempXaxis.AddData(shuiweiData[i].key);
  1581. }
  1582. var tempSeries = shuiweiChart.series;
  1583. tempSeries[0].serieName = "水位";
  1584. SerieData[] tempDatas = new SerieData[shuiweiData.Length];
  1585. for (int i = 0; i < tempDatas.Length; i++)
  1586. {
  1587. tempDatas[i] = new SerieData();
  1588. tempDatas[i].data = new List<double>();
  1589. tempDatas[i].data.Add(i);
  1590. string value = shuiweiData[i].value;
  1591. if (value == "-") {
  1592. value = "-1";
  1593. }
  1594. tempDatas[i].data.Add(float.Parse(value));
  1595. }
  1596. tempSeries[0].data.Clear();
  1597. tempSeries[0].data.AddRange(tempDatas);
  1598. }
  1599. }