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							- using UnityEngine;
 
- using System.Collections;
 
- namespace CalmWater
 
- {
 
- 	[ExecuteInEditMode]
 
- 	[RequireComponent(typeof(Camera))]
 
- 	public class CameraDepthMode : MonoBehaviour {	
 
- 		void Start () {
 
- 			GetComponent<Camera>().depthTextureMode = DepthTextureMode.Depth;
 
- 		}
 
- 		void OnEnable(){
 
- 			GetComponent<Camera>().depthTextureMode = DepthTextureMode.Depth;
 
- 		}
 
- 		void OnDisable(){
 
- 			GetComponent<Camera>().depthTextureMode = DepthTextureMode.None;
 
- 		}
 
- 	}
 
- }
 
 
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