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							- using UnityEngine;
 
- using UnityEngine.UI;
 
- #if dUI_TextMeshPro
 
- using TMPro;
 
- #endif
 
- namespace XCharts.Runtime
 
- {
 
-     [System.Serializable]
 
-     public class ChartText
 
-     {
 
-         private Text m_Text;
 
-         private TextAnchor m_TextAlignment;
 
-         public Text text
 
-         {
 
-             get { return m_Text; }
 
-             set { m_Text = value; }
 
-         }
 
- #if dUI_TextMeshPro
 
-         private TextMeshProUGUI m_TMPText;
 
-         public TextMeshProUGUI tmpText { get { return m_TMPText; } set { m_TMPText = value; } }
 
- #endif
 
-         public GameObject gameObject
 
-         {
 
-             get
 
-             {
 
- #if dUI_TextMeshPro
 
-                 if (m_TMPText != null) return m_TMPText.gameObject;
 
- #else
 
-                 if (m_Text != null) return m_Text.gameObject;
 
- #endif
 
-                 return null;
 
-             }
 
-         }
 
-         public TextAnchor alignment
 
-         {
 
-             get
 
-             {
 
-                 return m_TextAlignment;
 
-             }
 
-             set
 
-             {
 
-                 SetAlignment(alignment);
 
-             }
 
-         }
 
-         public ChartText()
 
-         { }
 
-         public ChartText(GameObject textParent)
 
-         {
 
- #if dUI_TextMeshPro
 
-             m_TMPText = textParent.GetComponentInChildren<TextMeshProUGUI>();
 
-             if (m_TMPText == null)
 
-             {
 
-                 Debug.LogError("can't find TextMeshProUGUI component:" + textParent);
 
-             }
 
- #else
 
-             m_Text = textParent.GetComponentInChildren<Text>();
 
-             if (m_Text == null)
 
-             {
 
-                 Debug.LogError("can't find Text component:" + textParent);
 
-             }
 
- #endif
 
-         }
 
-         public void SetFontSize(float fontSize)
 
-         {
 
- #if dUI_TextMeshPro
 
-             if (m_TMPText != null) m_TMPText.fontSize = fontSize;
 
- #else               
 
-             if (m_Text != null) m_Text.fontSize = (int)fontSize;
 
- #endif           
 
-         }
 
-         public void SetText(string text)
 
-         {
 
-             if (text == null) text = string.Empty;
 
-             else text = text.Replace("\\n", "\n");
 
- #if dUI_TextMeshPro
 
-             if (m_TMPText != null) m_TMPText.text = text;
 
- #else
 
-             if (m_Text != null) m_Text.text = text;
 
- #endif
 
-         }
 
-         public string GetText()
 
-         {
 
- #if dUI_TextMeshPro
 
-             if (m_TMPText != null) return m_TMPText.text;
 
- #else               
 
-             if (m_Text != null) return m_Text.text;
 
- #endif
 
-             return string.Empty;
 
-         }
 
-         public void SetColor(Color color)
 
-         {
 
- #if dUI_TextMeshPro
 
-             if (m_TMPText != null) m_TMPText.color = color;
 
- #else              
 
-             if (m_Text != null) m_Text.color = color;
 
- #endif
 
-         }
 
-         public Color GetColor()
 
-         {
 
- #if dUI_TextMeshPro
 
-             if (m_TMPText != null) return m_TMPText.color;
 
- #else
 
-             if (m_Text != null) return m_Text.color;
 
- #endif
 
-             return Color.clear;
 
-         }
 
-         public void SetLineSpacing(float lineSpacing)
 
-         {
 
- #if dUI_TextMeshPro
 
-             if (m_TMPText != null) m_TMPText.lineSpacing = lineSpacing;
 
- #else              
 
-             if (m_Text != null) m_Text.lineSpacing = lineSpacing;
 
- #endif
 
-         }
 
-         public void SetActive(bool flag)
 
-         {
 
- #if dUI_TextMeshPro
 
-             //m_TMPText.gameObject.SetActive(flag);
 
-             if (m_TMPText != null) ChartHelper.SetActive(m_TMPText.gameObject, flag);
 
- #else
 
-             //m_Text.gameObject.SetActive(flag);
 
-             if (m_Text != null) ChartHelper.SetActive(m_Text.gameObject, flag);
 
- #endif
 
-         }
 
-         public void SetLocalPosition(Vector3 position)
 
-         {
 
- #if dUI_TextMeshPro
 
-             if (m_TMPText != null) m_TMPText.transform.localPosition = position;
 
- #else
 
-             if (m_Text != null) m_Text.transform.localPosition = position;
 
- #endif
 
-         }
 
-         public void SetRectPosition(Vector3 position)
 
-         {
 
- #if dUI_TextMeshPro
 
-             if (m_TMPText != null) m_TMPText.GetComponent<RectTransform>().anchoredPosition3D = position;
 
- #else
 
-             if (m_Text != null) m_Text.GetComponent<RectTransform>().anchoredPosition3D = position;
 
- #endif
 
-         }
 
-         public void SetSizeDelta(Vector2 sizeDelta)
 
-         {
 
- #if dUI_TextMeshPro
 
-             if (m_TMPText != null) m_TMPText.GetComponent<RectTransform>().sizeDelta = sizeDelta;
 
- #else
 
-             if (m_Text != null) m_Text.GetComponent<RectTransform>().sizeDelta = sizeDelta;
 
- #endif
 
-         }
 
-         public void SetLocalEulerAngles(Vector3 position)
 
-         {
 
- #if dUI_TextMeshPro
 
-             if (m_TMPText != null) m_TMPText.transform.localEulerAngles = position;
 
- #else
 
-             if (m_Text != null) m_Text.transform.localEulerAngles = position;
 
- #endif
 
-         }
 
-         public void SetAlignment(TextAnchor alignment)
 
-         {
 
-             m_TextAlignment = alignment;
 
- #if dUI_TextMeshPro
 
-             if (m_TMPText == null) return;
 
-             switch (alignment)
 
-             {
 
-                 case TextAnchor.LowerCenter:
 
-                     m_TMPText.alignment = TextAlignmentOptions.Bottom;
 
-                     break;
 
-                 case TextAnchor.LowerLeft:
 
-                     m_TMPText.alignment = TextAlignmentOptions.BottomLeft;
 
-                     break;
 
-                 case TextAnchor.LowerRight:
 
-                     m_TMPText.alignment = TextAlignmentOptions.BottomRight;
 
-                     break;
 
-                 case TextAnchor.MiddleCenter:
 
-                     m_TMPText.alignment = TextAlignmentOptions.Center;
 
-                     break;
 
-                 case TextAnchor.MiddleLeft:
 
-                     m_TMPText.alignment = TextAlignmentOptions.Left;
 
-                     break;
 
-                 case TextAnchor.MiddleRight:
 
-                     m_TMPText.alignment = TextAlignmentOptions.Right;
 
-                     break;
 
-                 case TextAnchor.UpperCenter:
 
-                     m_TMPText.alignment = TextAlignmentOptions.Top;
 
-                     break;
 
-                 case TextAnchor.UpperLeft:
 
-                     m_TMPText.alignment = TextAlignmentOptions.TopLeft;
 
-                     break;
 
-                 case TextAnchor.UpperRight:
 
-                     m_TMPText.alignment = TextAlignmentOptions.TopRight;
 
-                     break;
 
-                 default:
 
-                     m_TMPText.alignment = TextAlignmentOptions.Center;
 
-                     m_TextAlignment = TextAnchor.MiddleCenter;
 
-                     break;
 
-             }
 
- #else
 
-             if (m_Text != null) m_Text.alignment = alignment;
 
- #endif              
 
-         }
 
-         public void SetFont(Font font)
 
-         {
 
-             if (m_Text) m_Text.font = font;
 
-         }
 
-         public void SetFontStyle(FontStyle fontStyle)
 
-         {
 
- #if dUI_TextMeshPro
 
-             if (m_TMPText == null) return;
 
-             switch (fontStyle)
 
-             {
 
-                 case FontStyle.Normal:
 
-                     m_TMPText.fontStyle = FontStyles.Normal;
 
-                     break;
 
-                 case FontStyle.Bold:
 
-                     m_TMPText.fontStyle = FontStyles.Bold;
 
-                     break;
 
-                 case FontStyle.BoldAndItalic:
 
-                     m_TMPText.fontStyle = FontStyles.Bold | FontStyles.Italic;
 
-                     break;
 
-                 case FontStyle.Italic:
 
-                     m_TMPText.fontStyle = FontStyles.Italic;
 
-                     break;
 
-             }
 
- #else
 
-             if (m_Text != null) m_Text.fontStyle = fontStyle;
 
- #endif              
 
-         }
 
-         public void SetFontAndSizeAndStyle(TextStyle textStyle, ComponentTheme theme)
 
-         {
 
- #if dUI_TextMeshPro
 
-             if (m_TMPText == null) return;
 
-             m_TMPText.font = textStyle.tmpFont == null ? theme.tmpFont : textStyle.tmpFont;
 
-             m_TMPText.fontSize = textStyle.fontSize == 0 ? theme.fontSize : textStyle.fontSize;
 
-             m_TMPText.fontStyle = textStyle.tmpFontStyle;
 
- #else
 
-             if (m_Text != null)
 
-             {
 
-                 m_Text.font = textStyle.font == null ? theme.font : textStyle.font;
 
-                 m_Text.fontSize = textStyle.fontSize == 0 ? theme.fontSize : textStyle.fontSize;
 
-                 m_Text.fontStyle = textStyle.fontStyle;
 
-             }
 
- #endif
 
-         }
 
-         public float GetPreferredWidth(string content)
 
-         {
 
- #if dUI_TextMeshPro
 
-             if (m_TMPText != null && !string.IsNullOrEmpty(content))
 
-             {
 
-                 return m_TMPText.GetPreferredValues(content).x;
 
-             }
 
- #else
 
-             if (m_Text != null && !string.IsNullOrEmpty(content))
 
-             {
 
-                 var tg = m_Text.cachedTextGeneratorForLayout;
 
-                 var setting = m_Text.GetGenerationSettings(Vector2.zero);
 
-                 return tg.GetPreferredWidth(content, setting) / m_Text.pixelsPerUnit;
 
-             }
 
- #endif
 
-             return 0;
 
-         }
 
-         public float GetPreferredWidth()
 
-         {
 
- #if dUI_TextMeshPro
 
-             if (m_TMPText != null) return m_TMPText.preferredWidth;
 
- #else
 
-             if (m_Text != null) return m_Text.preferredWidth;
 
- #endif
 
-             return 0;
 
-         }
 
-         public float GetPreferredHeight()
 
-         {
 
- #if dUI_TextMeshPro
 
-             if (m_TMPText != null) return m_TMPText.preferredHeight;
 
- #else
 
-             if (m_Text != null) return m_Text.preferredHeight;
 
- #endif
 
-             return 0;
 
-         }
 
-         public string GetPreferredText(string content, string suffix, float maxWidth)
 
-         {
 
-             var sourWid = GetPreferredWidth(content);
 
-             if (sourWid < maxWidth) return content;
 
-             var suffixWid = GetPreferredWidth(suffix);
 
-             var textWid = maxWidth - 1.3f * suffixWid;
 
-             for (int i = content.Length; i > 0; i--)
 
-             {
 
-                 var temp = content.Substring(0, i);
 
-                 if (GetPreferredWidth(temp) < textWid)
 
-                 {
 
-                     return temp + suffix;
 
-                 }
 
-             }
 
-             return string.Empty;
 
-         }
 
- #if dUI_TextMeshPro
 
-         public void SetFont(TMP_FontAsset font)
 
-         {
 
-             if (m_TMPText != null) m_TMPText.font = font;
 
-         }
 
- #endif
 
-     }
 
- }
 
 
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