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- using System;
- using UnityEngine;
- using UnityEditor;
- using UnityEngine.Assertions;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEditor.IMGUI.Controls;
- using AssetBundleBrowser.AssetBundleDataSource;
- namespace AssetBundleBrowser.AssetBundleModel
- {
- /// <summary>
- /// Static class holding model data for Asset Bundle Browser tool. Data in Model is read from DataSource, but is not pushed.
- ///
- /// If not using a custom DataSource, then the data comes from the AssetDatabase. If you wish to alter the data from code,
- /// you should just push changes to the AssetDatabase then tell the Model to Rebuild(). If needed, you can also loop over
- /// Update() until it returns true to force all sub-items to refresh.
- ///
- /// </summary>
- public static class Model
- {
- const string k_NewBundleBaseName = "newbundle";
- const string k_NewVariantBaseName = "newvariant";
- internal static /*const*/ Color k_LightGrey = Color.grey * 1.5f;
- private static ABDataSource s_DataSource;
- private static BundleFolderConcreteInfo s_RootLevelBundles = new BundleFolderConcreteInfo("", null);
- private static List<ABMoveData> s_MoveData = new List<ABMoveData>();
- private static List<BundleInfo> s_BundlesToUpdate = new List<BundleInfo>();
- private static Dictionary<string, AssetInfo> s_GlobalAssetList = new Dictionary<string, AssetInfo>();
- private static Dictionary<string, HashSet<string>> s_DependencyTracker = new Dictionary<string, HashSet<string>>();
- private static bool s_InErrorState = false;
- const string k_DefaultEmptyMessage = "Drag assets here or right-click to begin creating bundles.";
- const string k_ProblemEmptyMessage = "There was a problem parsing the list of bundles. See console.";
- private static string s_EmptyMessageString;
- static private Texture2D s_folderIcon = null;
- static private Texture2D s_bundleIcon = null;
- static private Texture2D s_sceneIcon = null;
- /// <summary>
- /// If using a custom source of asset bundles, you can implement your own ABDataSource and set it here as the active
- /// DataSource. This will allow you to use the Browser with data that you provide.
- ///
- /// If no custom DataSource is provided, then the Browser will create one that feeds off of and into the
- /// AssetDatabase.
- ///
- /// </summary>
- public static ABDataSource DataSource
- {
- get
- {
- if (s_DataSource == null)
- {
- s_DataSource = new AssetDatabaseABDataSource ();
- }
- return s_DataSource;
- }
- set { s_DataSource = value; }
- }
- /// <summary>
- /// Update will loop over bundles that need updating and update them. It will only update one bundle
- /// per frame and will continue on the same bundle next frame until that bundle is marked as doneUpdating.
- /// By default, this will cause a very slow collection of dependency data as it will only update one bundle per
- /// </summary>
- public static bool Update()
- {
- bool shouldRepaint = false;
- ExecuteAssetMove(false); //this should never do anything. just a safety check.
- //TODO - look into EditorApplication callback functions.
-
- int size = s_BundlesToUpdate.Count;
- if (size > 0)
- {
- s_BundlesToUpdate[size - 1].Update();
- s_BundlesToUpdate.RemoveAll(item => item.doneUpdating == true);
- if (s_BundlesToUpdate.Count == 0)
- {
- shouldRepaint = true;
- foreach(var bundle in s_RootLevelBundles.GetChildList())
- {
- bundle.RefreshDupeAssetWarning();
- }
- }
- }
- return shouldRepaint;
- }
- internal static void ForceReloadData(TreeView tree)
- {
- s_InErrorState = false;
- Rebuild();
- tree.Reload();
- bool doneUpdating = s_BundlesToUpdate.Count == 0;
- EditorUtility.DisplayProgressBar("Updating Bundles", "", 0);
- int fullBundleCount = s_BundlesToUpdate.Count;
- while (!doneUpdating && !s_InErrorState)
- {
- int currCount = s_BundlesToUpdate.Count;
- EditorUtility.DisplayProgressBar("Updating Bundles", s_BundlesToUpdate[currCount-1].displayName, (float)(fullBundleCount- currCount) / (float)fullBundleCount);
- doneUpdating = Update();
- }
- EditorUtility.ClearProgressBar();
- }
-
- /// <summary>
- /// Clears and rebuilds model data.
- /// </summary>
- public static void Rebuild()
- {
- s_RootLevelBundles = new BundleFolderConcreteInfo("", null);
- s_MoveData = new List<ABMoveData>();
- s_BundlesToUpdate = new List<BundleInfo>();
- s_GlobalAssetList = new Dictionary<string, AssetInfo>();
- Refresh();
- }
- internal static void AddBundlesToUpdate(IEnumerable<BundleInfo> bundles)
- {
- foreach(var bundle in bundles)
- {
- bundle.ForceNeedUpdate();
- s_BundlesToUpdate.Add(bundle);
- }
- }
- internal static void Refresh()
- {
- s_EmptyMessageString = k_ProblemEmptyMessage;
- if (s_InErrorState)
- return;
- var bundleList = ValidateBundleList();
- if(bundleList != null)
- {
- s_EmptyMessageString = k_DefaultEmptyMessage;
- foreach (var bundleName in bundleList)
- {
- AddBundleToModel(bundleName);
- }
- AddBundlesToUpdate(s_RootLevelBundles.GetChildList());
- }
- if(s_InErrorState)
- {
- s_RootLevelBundles = new BundleFolderConcreteInfo("", null);
- s_EmptyMessageString = k_ProblemEmptyMessage;
- }
- }
- internal static string[] ValidateBundleList()
- {
- var bundleList = DataSource.GetAllAssetBundleNames();
- bool valid = true;
- HashSet<string> bundleSet = new HashSet<string>();
- int index = 0;
- bool attemptedBundleReset = false;
- while(index < bundleList.Length)
- {
- var name = bundleList[index];
- if (!bundleSet.Add(name))
- {
- LogError("Two bundles share the same name: " + name);
- valid = false;
- }
- int lastDot = name.LastIndexOf('.');
- if (lastDot > -1)
- {
- var bunName = name.Substring(0, lastDot);
- var extraDot = bunName.LastIndexOf('.');
- if(extraDot > -1)
- {
- if(attemptedBundleReset)
- {
- var message = "Bundle name '" + bunName + "' contains a period.";
- message += " Internally Unity keeps 'bundleName' and 'variantName' separate, but externally treat them as 'bundleName.variantName'.";
- message += " If a bundleName contains a period, the build will (probably) succeed, but this tool cannot tell which portion is bundle and which portion is variant.";
- LogError(message);
- valid = false;
- }
- else
- {
- if (!DataSource.IsReadOnly ())
- {
- DataSource.RemoveUnusedAssetBundleNames();
- }
- index = 0;
- bundleSet.Clear();
- bundleList = DataSource.GetAllAssetBundleNames();
- attemptedBundleReset = true;
- continue;
- }
- }
- if (bundleList.Contains(bunName))
- {
- //there is a bundle.none and a bundle.variant coexisting. Need to fix that or return an error.
- if (attemptedBundleReset)
- {
- valid = false;
- var message = "Bundle name '" + bunName + "' exists without a variant as well as with variant '" + name.Substring(lastDot+1) + "'.";
- message += " That is an illegal state that will not build and must be cleaned up.";
- LogError(message);
- }
- else
- {
- if (!DataSource.IsReadOnly ())
- {
- DataSource.RemoveUnusedAssetBundleNames();
- }
- index = 0;
- bundleSet.Clear();
- bundleList = DataSource.GetAllAssetBundleNames();
- attemptedBundleReset = true;
- continue;
- }
- }
- }
- index++;
- }
- if (valid)
- return bundleList;
- else
- return null;
- }
- internal static bool BundleListIsEmpty()
- {
- return (s_RootLevelBundles.GetChildList().Count() == 0);
- }
- internal static string GetEmptyMessage()
- {
- return s_EmptyMessageString;
- }
- internal static BundleInfo CreateEmptyBundle(BundleFolderInfo folder = null, string newName = null)
- {
- if ((folder as BundleVariantFolderInfo) != null)
- return CreateEmptyVariant(folder as BundleVariantFolderInfo);
- folder = (folder == null) ? s_RootLevelBundles : folder;
- string name = GetUniqueName(folder, newName);
- BundleNameData nameData;
- nameData = new BundleNameData(folder.m_Name.bundleName, name);
- return AddBundleToFolder(folder, nameData);
- }
- internal static BundleInfo CreateEmptyVariant(BundleVariantFolderInfo folder)
- {
- string name = GetUniqueName(folder, k_NewVariantBaseName);
- string variantName = folder.m_Name.bundleName + "." + name;
- BundleNameData nameData = new BundleNameData(variantName);
- return AddBundleToFolder(folder.parent, nameData);
- }
- internal static BundleFolderInfo CreateEmptyBundleFolder(BundleFolderConcreteInfo folder = null)
- {
- folder = (folder == null) ? s_RootLevelBundles : folder;
- string name = GetUniqueName(folder) + "/dummy";
- BundleNameData nameData = new BundleNameData(folder.m_Name.bundleName, name);
- return AddFoldersToBundle(s_RootLevelBundles, nameData);
- }
- private static BundleInfo AddBundleToModel(string name)
- {
- if (name == null)
- return null;
-
- BundleNameData nameData = new BundleNameData(name);
- BundleFolderInfo folder = AddFoldersToBundle(s_RootLevelBundles, nameData);
- BundleInfo currInfo = AddBundleToFolder(folder, nameData);
- return currInfo;
- }
- private static BundleFolderConcreteInfo AddFoldersToBundle(BundleFolderInfo root, BundleNameData nameData)
- {
- BundleInfo currInfo = root;
- var folder = currInfo as BundleFolderConcreteInfo;
- var size = nameData.pathTokens.Count;
- for (var index = 0; index < size; index++)
- {
- if (folder != null)
- {
- currInfo = folder.GetChild(nameData.pathTokens[index]);
- if (currInfo == null)
- {
- currInfo = new BundleFolderConcreteInfo(nameData.pathTokens, index + 1, folder);
- folder.AddChild(currInfo);
- }
- folder = currInfo as BundleFolderConcreteInfo;
- if (folder == null)
- {
- s_InErrorState = true;
- LogFolderAndBundleNameConflict(currInfo.m_Name.fullNativeName);
- break;
- }
- }
- }
- return currInfo as BundleFolderConcreteInfo;
- }
- private static void LogFolderAndBundleNameConflict(string name)
- {
- var message = "Bundle '";
- message += name;
- message += "' has a name conflict with a bundle-folder.";
- message += "Display of bundle data and building of bundles will not work.";
- message += "\nDetails: If you name a bundle 'x/y', then the result of your build will be a bundle named 'y' in a folder named 'x'. You thus cannot also have a bundle named 'x' at the same level as the folder named 'x'.";
- LogError(message);
- }
- private static BundleInfo AddBundleToFolder(BundleFolderInfo root, BundleNameData nameData)
- {
- BundleInfo currInfo = root.GetChild(nameData.shortName);
- if (!System.String.IsNullOrEmpty(nameData.variant))
- {
- if(currInfo == null)
- {
- currInfo = new BundleVariantFolderInfo(nameData.bundleName, root);
- root.AddChild(currInfo);
- }
- var folder = currInfo as BundleVariantFolderInfo;
- if (folder == null)
- {
- var message = "Bundle named " + nameData.shortName;
- message += " exists both as a standard bundle, and a bundle with variants. ";
- message += "This message is not supported for display or actual bundle building. ";
- message += "You must manually fix bundle naming in the inspector.";
-
- LogError(message);
- return null;
- }
-
-
- currInfo = folder.GetChild(nameData.variant);
- if (currInfo == null)
- {
- currInfo = new BundleVariantDataInfo(nameData.fullNativeName, folder);
- folder.AddChild(currInfo);
- }
-
- }
- else
- {
- if (currInfo == null)
- {
- currInfo = new BundleDataInfo(nameData.fullNativeName, root);
- root.AddChild(currInfo);
- }
- else
- {
- var dataInfo = currInfo as BundleDataInfo;
- if (dataInfo == null)
- {
- s_InErrorState = true;
- LogFolderAndBundleNameConflict(nameData.fullNativeName);
- }
- }
- }
- return currInfo;
- }
- private static string GetUniqueName(BundleFolderInfo folder, string suggestedName = null)
- {
- suggestedName = (suggestedName == null) ? k_NewBundleBaseName : suggestedName;
- string name = suggestedName;
- int index = 1;
- bool foundExisting = (folder.GetChild(name) != null);
- while (foundExisting)
- {
- name = suggestedName + index;
- index++;
- foundExisting = (folder.GetChild(name) != null);
- }
- return name;
- }
- internal static BundleTreeItem CreateBundleTreeView()
- {
- return s_RootLevelBundles.CreateTreeView(-1);
- }
- internal static AssetTreeItem CreateAssetListTreeView(IEnumerable<AssetBundleModel.BundleInfo> selectedBundles)
- {
- var root = new AssetTreeItem();
- if (selectedBundles != null)
- {
- foreach (var bundle in selectedBundles)
- {
- bundle.AddAssetsToNode(root);
- }
- }
- return root;
- }
- internal static bool HandleBundleRename(BundleTreeItem item, string newName)
- {
- var originalName = new BundleNameData(item.bundle.m_Name.fullNativeName);
- var findDot = newName.LastIndexOf('.');
- var findSlash = newName.LastIndexOf('/');
- var findBSlash = newName.LastIndexOf('\\');
- if (findDot == 0 || findSlash == 0 || findBSlash == 0)
- return false; //can't start a bundle with a / or .
- bool result = item.bundle.HandleRename(newName, 0);
- if (findDot > 0 || findSlash > 0 || findBSlash > 0)
- {
- item.bundle.parent.HandleChildRename(newName, string.Empty);
- }
- ExecuteAssetMove();
- var node = FindBundle(originalName);
- if (node != null)
- {
- var message = "Failed to rename bundle named: ";
- message += originalName.fullNativeName;
- message += ". Most likely this is due to the bundle being assigned to a folder in your Assets directory, AND that folder is either empty or only contains assets that are explicitly assigned elsewhere.";
- Debug.LogError(message);
- }
- return result;
- }
- internal static void HandleBundleReparent(IEnumerable<BundleInfo> bundles, BundleFolderInfo parent)
- {
- parent = (parent == null) ? s_RootLevelBundles : parent;
- foreach (var bundle in bundles)
- {
- bundle.HandleReparent(parent.m_Name.bundleName, parent);
- }
- ExecuteAssetMove();
- }
- internal static void HandleBundleMerge(IEnumerable<BundleInfo> bundles, BundleDataInfo target)
- {
- foreach (var bundle in bundles)
- {
- bundle.HandleDelete(true, target.m_Name.bundleName, target.m_Name.variant);
- }
- ExecuteAssetMove();
- }
- internal static void HandleBundleDelete(IEnumerable<BundleInfo> bundles)
- {
- var nameList = new List<BundleNameData>();
- foreach (var bundle in bundles)
- {
- nameList.Add(bundle.m_Name);
- bundle.HandleDelete(true);
- }
- ExecuteAssetMove();
- //check to see if any bundles are still there...
- foreach(var name in nameList)
- {
- var node = FindBundle(name);
- if(node != null)
- {
- var message = "Failed to delete bundle named: ";
- message += name.fullNativeName;
- message += ". Most likely this is due to the bundle being assigned to a folder in your Assets directory, AND that folder is either empty or only contains assets that are explicitly assigned elsewhere.";
- Debug.LogError(message);
- }
- }
- }
- internal static BundleInfo FindBundle(BundleNameData name)
- {
- BundleInfo currNode = s_RootLevelBundles;
- foreach (var token in name.pathTokens)
- {
- if(currNode is BundleFolderInfo)
- {
- currNode = (currNode as BundleFolderInfo).GetChild(token);
- if (currNode == null)
- return null;
- }
- else
- {
- return null;
- }
- }
- if(currNode is BundleFolderInfo)
- {
- currNode = (currNode as BundleFolderInfo).GetChild(name.shortName);
- if(currNode is BundleVariantFolderInfo)
- {
- currNode = (currNode as BundleVariantFolderInfo).GetChild(name.variant);
- }
- return currNode;
- }
- else
- {
- return null;
- }
- }
- internal static BundleInfo HandleDedupeBundles(IEnumerable<BundleInfo> bundles, bool onlyOverlappedAssets)
- {
- var newBundle = CreateEmptyBundle();
- HashSet<string> dupeAssets = new HashSet<string>();
- HashSet<string> fullAssetList = new HashSet<string>();
- //if they were just selected, then they may still be updating.
- bool doneUpdating = s_BundlesToUpdate.Count == 0;
- while (!doneUpdating)
- doneUpdating = Update();
- foreach (var bundle in bundles)
- {
- foreach (var asset in bundle.GetDependencies())
- {
- if (onlyOverlappedAssets)
- {
- if (!fullAssetList.Add(asset.fullAssetName))
- dupeAssets.Add(asset.fullAssetName);
- }
- else
- {
- if (asset.IsMessageSet(MessageSystem.MessageFlag.AssetsDuplicatedInMultBundles))
- dupeAssets.Add(asset.fullAssetName);
- }
- }
- }
- if (dupeAssets.Count == 0)
- return null;
-
- MoveAssetToBundle(dupeAssets, newBundle.m_Name.bundleName, string.Empty);
- ExecuteAssetMove();
- return newBundle;
- }
- internal static BundleInfo HandleConvertToVariant(BundleDataInfo bundle)
- {
- bundle.HandleDelete(true, bundle.m_Name.bundleName, k_NewVariantBaseName);
- ExecuteAssetMove();
- var root = bundle.parent.GetChild(bundle.m_Name.shortName) as BundleVariantFolderInfo;
- if (root != null)
- return root.GetChild(k_NewVariantBaseName);
- else
- {
- //we got here because the converted bundle was empty.
- var vfolder = new BundleVariantFolderInfo(bundle.m_Name.bundleName, bundle.parent);
- var vdata = new BundleVariantDataInfo(bundle.m_Name.bundleName + "." + k_NewVariantBaseName, vfolder);
- bundle.parent.AddChild(vfolder);
- vfolder.AddChild(vdata);
- return vdata;
- }
- }
- internal class ABMoveData
- {
- internal string assetName;
- internal string bundleName;
- internal string variantName;
- internal ABMoveData(string asset, string bundle, string variant)
- {
- assetName = asset;
- bundleName = bundle;
- variantName = variant;
- }
- internal void Apply()
- {
- if (!DataSource.IsReadOnly ())
- {
- DataSource.SetAssetBundleNameAndVariant(assetName, bundleName, variantName);
- }
- }
- }
- internal static void MoveAssetToBundle(AssetInfo asset, string bundleName, string variant)
- {
- s_MoveData.Add(new ABMoveData(asset.fullAssetName, bundleName, variant));
- }
- internal static void MoveAssetToBundle(string assetName, string bundleName, string variant)
- {
- s_MoveData.Add(new ABMoveData(assetName, bundleName, variant));
- }
- internal static void MoveAssetToBundle(IEnumerable<AssetInfo> assets, string bundleName, string variant)
- {
- foreach (var asset in assets)
- MoveAssetToBundle(asset, bundleName, variant);
- }
- internal static void MoveAssetToBundle(IEnumerable<string> assetNames, string bundleName, string variant)
- {
- foreach (var assetName in assetNames)
- MoveAssetToBundle(assetName, bundleName, variant);
- }
- internal static void ExecuteAssetMove(bool forceAct=true)
- {
- var size = s_MoveData.Count;
- if(forceAct)
- {
- if (size > 0)
- {
- bool autoRefresh = EditorPrefs.GetBool("kAutoRefresh");
- EditorPrefs.SetBool("kAutoRefresh", false);
- EditorUtility.DisplayProgressBar("Moving assets to bundles", "", 0);
- for (int i = 0; i < size; i++)
- {
- EditorUtility.DisplayProgressBar("Moving assets to bundle " + s_MoveData[i].bundleName, System.IO.Path.GetFileNameWithoutExtension(s_MoveData[i].assetName), (float)i / (float)size);
- s_MoveData[i].Apply();
- }
- EditorUtility.ClearProgressBar();
- EditorPrefs.SetBool("kAutoRefresh", autoRefresh);
- s_MoveData.Clear();
- }
- if (!DataSource.IsReadOnly ())
- {
- DataSource.RemoveUnusedAssetBundleNames();
- }
- Refresh();
- }
- }
-
- //this version of CreateAsset is only used for dependent assets.
- internal static AssetInfo CreateAsset(string name, AssetInfo parent)
- {
- if (ValidateAsset(name))
- {
- var bundleName = GetBundleName(name);
- return CreateAsset(name, bundleName, parent);
- }
- return null;
- }
- internal static AssetInfo CreateAsset(string name, string bundleName)
- {
- if(ValidateAsset(name))
- {
- return CreateAsset(name, bundleName, null);
- }
- return null;
- }
- private static AssetInfo CreateAsset(string name, string bundleName, AssetInfo parent)
- {
- if(!System.String.IsNullOrEmpty(bundleName))
- {
- return new AssetInfo(name, bundleName);
- }
- else
- {
- AssetInfo info = null;
- if(!s_GlobalAssetList.TryGetValue(name, out info))
- {
- info = new AssetInfo(name, string.Empty);
- s_GlobalAssetList.Add(name, info);
- }
- info.AddParent(parent.displayName);
- return info;
- }
- }
- internal static bool ValidateAsset(string name)
- {
- if (!name.StartsWith("Assets/"))
- return false;
- string ext = System.IO.Path.GetExtension(name);
- if (ext == ".dll" || ext == ".cs" || ext == ".meta" || ext == ".js" || ext == ".boo")
- return false;
- return true;
- }
- internal static string GetBundleName(string asset)
- {
- return DataSource.GetAssetBundleName (asset);
- }
- internal static int RegisterAsset(AssetInfo asset, string bundle)
- {
- if(s_DependencyTracker.ContainsKey(asset.fullAssetName))
- {
- s_DependencyTracker[asset.fullAssetName].Add(bundle);
- int count = s_DependencyTracker[asset.fullAssetName].Count;
- if (count > 1)
- asset.SetMessageFlag(MessageSystem.MessageFlag.AssetsDuplicatedInMultBundles, true);
- return count;
- }
- var bundles = new HashSet<string>();
- bundles.Add(bundle);
- s_DependencyTracker.Add(asset.fullAssetName, bundles);
- return 1;
- }
- internal static void UnRegisterAsset(AssetInfo asset, string bundle)
- {
- if (s_DependencyTracker == null || asset == null)
- return;
- if (s_DependencyTracker.ContainsKey(asset.fullAssetName))
- {
- s_DependencyTracker[asset.fullAssetName].Remove(bundle);
- int count = s_DependencyTracker[asset.fullAssetName].Count;
- switch (count)
- {
- case 0:
- s_DependencyTracker.Remove(asset.fullAssetName);
- break;
- case 1:
- asset.SetMessageFlag(MessageSystem.MessageFlag.AssetsDuplicatedInMultBundles, false);
- break;
- default:
- break;
- }
- }
- }
- internal static IEnumerable<string> CheckDependencyTracker(AssetInfo asset)
- {
- if (s_DependencyTracker.ContainsKey(asset.fullAssetName))
- {
- return s_DependencyTracker[asset.fullAssetName];
- }
- return new HashSet<string>();
- }
-
- //TODO - switch local cache server on and utilize this method to stay up to date.
- //static List<string> m_importedAssets = new List<string>();
- //static List<string> m_deletedAssets = new List<string>();
- //static List<KeyValuePair<string, string>> m_movedAssets = new List<KeyValuePair<string, string>>();
- //class AssetBundleChangeListener : AssetPostprocessor
- //{
- // static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
- // {
- // m_importedAssets.AddRange(importedAssets);
- // m_deletedAssets.AddRange(deletedAssets);
- // for (int i = 0; i < movedAssets.Length; i++)
- // m_movedAssets.Add(new KeyValuePair<string, string>(movedFromAssetPaths[i], movedAssets[i]));
- // //m_dirty = true;
- // }
- //}
- static internal void LogError(string message)
- {
- Debug.LogError("AssetBundleBrowser: " + message);
- }
- static internal void LogWarning(string message)
- {
- Debug.LogWarning("AssetBundleBrowser: " + message);
- }
- static internal Texture2D GetFolderIcon()
- {
- if (s_folderIcon == null)
- FindBundleIcons();
- return s_folderIcon;
- }
- static internal Texture2D GetBundleIcon()
- {
- if (s_bundleIcon == null)
- FindBundleIcons();
- return s_bundleIcon;
- }
- static internal Texture2D GetSceneIcon()
- {
- if (s_sceneIcon == null)
- FindBundleIcons();
- return s_sceneIcon;
- }
- static private void FindBundleIcons()
- {
- s_folderIcon = EditorGUIUtility.FindTexture("Folder Icon");
- var packagePath = System.IO.Path.GetFullPath("Packages/com.unity.assetbundlebrowser");
- if (System.IO.Directory.Exists(packagePath))
- {
- s_bundleIcon = (Texture2D)AssetDatabase.LoadAssetAtPath("Packages/com.unity.assetbundlebrowser/Editor/Icons/ABundleBrowserIconY1756Basic.png", typeof(Texture2D));
- s_sceneIcon = (Texture2D)AssetDatabase.LoadAssetAtPath("Packages/com.unity.assetbundlebrowser/Editor/Icons/ABundleBrowserIconY1756Scene.png", typeof(Texture2D));
- }
- }
- }
- }
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