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- using UnityEditor;
- using UnityEngine;
- using UnityEditor.IMGUI.Controls;
- using System.Collections.Generic;
- using System.IO;
- using System.Runtime.Serialization.Formatters.Binary;
- using System.Linq;
- namespace AssetBundleBrowser
- {
- [System.Serializable]
- internal class AssetBundleInspectTab
- {
- Rect m_Position;
- [SerializeField]
- private InspectTabData m_Data;
-
- private Dictionary<string, List<string> > m_BundleList;
- private InspectBundleTree m_BundleTreeView;
- [SerializeField]
- private TreeViewState m_BundleTreeState;
- internal Editor m_Editor = null;
- private SingleBundleInspector m_SingleInspector;
- /// <summary>
- /// Collection of loaded asset bundle records indexed by bundle name
- /// </summary>
- private Dictionary<string, AssetBundleRecord> m_loadedAssetBundles;
- /// <summary>
- /// Returns the record for a loaded asset bundle by name if it exists in our container.
- /// </summary>
- /// <returns>Asset bundle record instance if loaded, otherwise null.</returns>
- /// <param name="bundleName">Name of the loaded asset bundle, excluding the variant extension</param>
- private AssetBundleRecord GetLoadedBundleRecordByName(string bundleName)
- {
- if (string.IsNullOrEmpty(bundleName))
- {
- return null;
- }
- if (!m_loadedAssetBundles.ContainsKey(bundleName))
- {
- return null;
- }
- return m_loadedAssetBundles[bundleName];
- }
- internal AssetBundleInspectTab()
- {
- m_BundleList = new Dictionary<string, List<string>>();
- m_SingleInspector = new SingleBundleInspector();
- m_loadedAssetBundles = new Dictionary<string, AssetBundleRecord>();
- }
- internal void OnEnable(Rect pos)
- {
- m_Position = pos;
- if (m_Data == null)
- m_Data = new InspectTabData();
- //LoadData...
- var dataPath = System.IO.Path.GetFullPath(".");
- dataPath = dataPath.Replace("\\", "/");
- dataPath += "/Library/AssetBundleBrowserInspect.dat";
- if (File.Exists(dataPath))
- {
- BinaryFormatter bf = new BinaryFormatter();
- FileStream file = File.Open(dataPath, FileMode.Open);
- var data = bf.Deserialize(file) as InspectTabData;
- if (data != null)
- m_Data = data;
- file.Close();
- }
- if (m_BundleList == null)
- m_BundleList = new Dictionary<string, List<string>>();
- if (m_BundleTreeState == null)
- m_BundleTreeState = new TreeViewState();
- m_BundleTreeView = new InspectBundleTree(m_BundleTreeState, this);
- RefreshBundles();
- }
- internal void OnDisable()
- {
- ClearData();
- var dataPath = System.IO.Path.GetFullPath(".");
- dataPath = dataPath.Replace("\\", "/");
- dataPath += "/Library/AssetBundleBrowserInspect.dat";
- BinaryFormatter bf = new BinaryFormatter();
- FileStream file = File.Create(dataPath);
- bf.Serialize(file, m_Data);
- file.Close();
- }
- internal void OnGUI(Rect pos)
- {
- m_Position = pos;
- if (Application.isPlaying)
- {
- var style = new GUIStyle(GUI.skin.label);
- style.alignment = TextAnchor.MiddleCenter;
- style.wordWrap = true;
- GUI.Label(
- new Rect(m_Position.x + 1f, m_Position.y + 1f, m_Position.width - 2f, m_Position.height - 2f),
- new GUIContent("Inspector unavailable while in PLAY mode"),
- style);
- }
- else
- {
- OnGUIEditor();
- }
- }
- private void OnGUIEditor()
- {
- EditorGUILayout.Space();
- GUILayout.BeginHorizontal();
- if (GUILayout.Button("Add File", GUILayout.MaxWidth(75f)))
- {
- BrowseForFile();
- }
- if (GUILayout.Button("Add Folder", GUILayout.MaxWidth(75f)))
- {
- BrowseForFolder();
- }
- GUILayout.EndHorizontal();
- EditorGUILayout.Space();
- if (m_BundleList.Count > 0)
- {
- int halfWidth = (int)(m_Position.width / 2.0f);
- m_BundleTreeView.OnGUI(new Rect(m_Position.x, m_Position.y + 30, halfWidth, m_Position.height - 30));
- m_SingleInspector.OnGUI(new Rect(m_Position.x + halfWidth, m_Position.y + 30, halfWidth, m_Position.height - 30));
- }
- }
- internal void RemoveBundlePath(string pathToRemove)
- {
- UnloadBundle(pathToRemove);
- m_Data.RemovePath(pathToRemove);
- }
- internal void RemoveBundleFolder(string pathToRemove)
- {
- List<string> paths = null;
- if(m_BundleList.TryGetValue(pathToRemove, out paths))
- {
- foreach(var p in paths)
- {
- UnloadBundle(p);
- }
- }
- m_Data.RemoveFolder(pathToRemove);
- }
- private void BrowseForFile()
- {
- var newPath = EditorUtility.OpenFilePanelWithFilters("Bundle Folder", string.Empty, new string[] { });
- if (!string.IsNullOrEmpty(newPath))
- {
- var gamePath = System.IO.Path.GetFullPath(".");//TODO - FileUtil.GetProjectRelativePath??
- gamePath = gamePath.Replace("\\", "/");
- if (newPath.StartsWith(gamePath))
- newPath = newPath.Remove(0, gamePath.Length + 1);
- m_Data.AddPath(newPath);
- RefreshBundles();
- }
- }
- //TODO - this is largely copied from BuildTab, should maybe be shared code.
- private void BrowseForFolder(string folderPath = null)
- {
- folderPath = EditorUtility.OpenFolderPanel("Bundle Folder", string.Empty, string.Empty);
- if (!string.IsNullOrEmpty(folderPath))
- {
- var gamePath = System.IO.Path.GetFullPath(".");//TODO - FileUtil.GetProjectRelativePath??
- gamePath = gamePath.Replace("\\", "/");
- if (folderPath.StartsWith(gamePath))
- folderPath = folderPath.Remove(0, gamePath.Length + 1);
- AddBundleFolder(folderPath);
- RefreshBundles();
- }
- }
- internal void AddBundleFolder(string folderPath)
- {
- m_Data.AddFolder(folderPath);
- }
- private void ClearData()
- {
- m_SingleInspector.SetBundle(null);
- if (null != m_loadedAssetBundles)
- {
- List<AssetBundleRecord> records = new List<AssetBundleRecord>(m_loadedAssetBundles.Values);
- foreach (AssetBundleRecord record in records)
- {
- record.bundle.Unload(true);
- }
- m_loadedAssetBundles.Clear();
- }
- }
- internal void RefreshBundles()
- {
- ClearData();
- if (m_Data.BundlePaths == null)
- return;
- //find assets
- if (m_BundleList == null)
- m_BundleList = new Dictionary<string, List<string>>();
- m_BundleList.Clear();
- var pathsToRemove = new List<string>();
- foreach(var filePath in m_Data.BundlePaths)
- {
- if(File.Exists(filePath))
- {
- AddBundleToList(string.Empty, filePath);
- }
- else
- {
- Debug.Log("Expected bundle not found: " + filePath);
- pathsToRemove.Add(filePath);
- }
- }
- foreach(var path in pathsToRemove)
- {
- m_Data.RemovePath(path);
- }
- pathsToRemove.Clear();
- foreach(var folder in m_Data.BundleFolders)
- {
- if(Directory.Exists(folder.path))
- {
- AddFilePathToList(folder.path, folder.path);
- }
- else
- {
- Debug.Log("Expected folder not found: " + folder);
- pathsToRemove.Add(folder.path);
- }
- }
- foreach (var path in pathsToRemove)
- {
- m_Data.RemoveFolder(path);
- }
- m_BundleTreeView.Reload();
- }
- private void AddBundleToList(string parent, string bundlePath)
- {
- List<string> bundles = null;
- m_BundleList.TryGetValue(parent, out bundles);
- if(bundles == null)
- {
- bundles = new List<string>();
- m_BundleList.Add(parent, bundles);
- }
- bundles.Add(bundlePath);
- }
- private void AddFilePathToList(string rootPath, string path)
- {
- var notAllowedExtensions = new string[] { ".meta", ".manifest", ".dll", ".cs", ".exe", ".js" };
- foreach (var file in Directory.GetFiles(path))
- {
- var ext = Path.GetExtension(file);
- if(!notAllowedExtensions.Contains(ext))
- {
- var f = file.Replace('\\', '/');
- if (File.Exists(file) && !m_Data.FolderIgnoresFile(rootPath, f))
- {
- AddBundleToList(rootPath, f);
- }
- }
- }
- foreach (var dir in Directory.GetDirectories(path))
- {
- AddFilePathToList(rootPath, dir);
- }
- }
- internal Dictionary<string, List<string>> BundleList
- { get { return m_BundleList; } }
- internal void SetBundleItem(IList<InspectTreeItem> selected)
- {
- //m_SelectedBundleTreeItems = selected;
- if (selected == null || selected.Count == 0 || selected[0] == null)
- {
- m_SingleInspector.SetBundle(null);
- }
- else if(selected.Count == 1)
- {
- AssetBundle bundle = LoadBundle(selected[0].bundlePath);
- m_SingleInspector.SetBundle(bundle, selected[0].bundlePath, m_Data, this);
- }
- else
- {
- m_SingleInspector.SetBundle(null);
- //perhaps there should be a way to set a message in the inspector, to tell it...
- //var style = GUI.skin.label;
- //style.alignment = TextAnchor.MiddleCenter;
- //style.wordWrap = true;
- //GUI.Label(
- // inspectorRect,
- // new GUIContent("Multi-select inspection not supported"),
- // style);
- }
- }
- [System.Serializable]
- internal class InspectTabData
- {
- [SerializeField]
- private List<string> m_BundlePaths = new List<string>();
- [SerializeField]
- private List<BundleFolderData> m_BundleFolders = new List<BundleFolderData>();
- internal IList<string> BundlePaths { get { return m_BundlePaths.AsReadOnly(); } }
- internal IList<BundleFolderData> BundleFolders { get { return m_BundleFolders.AsReadOnly(); } }
- internal void AddPath(string newPath)
- {
- if (!m_BundlePaths.Contains(newPath))
- {
- var possibleFolderData = FolderDataContainingFilePath(newPath);
- if(possibleFolderData == null)
- {
- m_BundlePaths.Add(newPath);
- }
- else
- {
- possibleFolderData.ignoredFiles.Remove(newPath);
- }
- }
- }
- internal void AddFolder(string newPath)
- {
- if (!BundleFolderContains(newPath))
- m_BundleFolders.Add(new BundleFolderData(newPath));
- }
- internal void RemovePath(string pathToRemove)
- {
- m_BundlePaths.Remove(pathToRemove);
- }
- internal void RemoveFolder(string pathToRemove)
- {
- m_BundleFolders.Remove(BundleFolders.FirstOrDefault(bfd => bfd.path == pathToRemove));
- }
- internal bool FolderIgnoresFile(string folderPath, string filePath)
- {
- if (BundleFolders == null)
- return false;
- var bundleFolderData = BundleFolders.FirstOrDefault(bfd => bfd.path == folderPath);
- return bundleFolderData != null && bundleFolderData.ignoredFiles.Contains(filePath);
- }
- internal BundleFolderData FolderDataContainingFilePath(string filePath)
- {
- foreach (var bundleFolderData in BundleFolders)
- {
- if (Path.GetFullPath(filePath).StartsWith(Path.GetFullPath(bundleFolderData.path)))
- {
- return bundleFolderData;
- }
- }
- return null;
- }
- private bool BundleFolderContains(string folderPath)
- {
- foreach(var bundleFolderData in BundleFolders)
- {
- if(Path.GetFullPath(bundleFolderData.path) == Path.GetFullPath(folderPath))
- {
- return true;
- }
- }
- return false;
- }
- [System.Serializable]
- internal class BundleFolderData
- {
- [SerializeField]
- internal string path;
- [SerializeField]
- private List<string> m_ignoredFiles;
- internal List<string> ignoredFiles
- {
- get
- {
- if (m_ignoredFiles == null)
- m_ignoredFiles = new List<string>();
- return m_ignoredFiles;
- }
- }
- internal BundleFolderData(string p)
- {
- path = p;
- }
- }
- }
- /// <summary>
- /// Returns the bundle at the specified path, loading it if necessary.
- /// Unloads previously loaded bundles if necessary when dealing with variants.
- /// </summary>
- /// <returns>Returns the loaded bundle, null if it could not be loaded.</returns>
- /// <param name="path">Path of bundle to get</param>
- private AssetBundle LoadBundle(string path)
- {
- if (string.IsNullOrEmpty(path))
- {
- return null;
- }
- string extension = Path.GetExtension(path);
- string bundleName = path.Substring(0, path.Length - extension.Length);
- // Check if we have a record for this bundle
- AssetBundleRecord record = GetLoadedBundleRecordByName(bundleName);
- AssetBundle bundle = null;
- if (null != record)
- {
- // Unload existing bundle if variant names differ, otherwise use existing bundle
- if (!record.path.Equals(path))
- {
- UnloadBundle(bundleName);
- }
- else
- {
- bundle = record.bundle;
- }
- }
-
- if (null == bundle)
- {
- // Load the bundle
- bundle = AssetBundle.LoadFromFile(path);
- if (null == bundle)
- {
- return null;
- }
- m_loadedAssetBundles[bundleName] = new AssetBundleRecord(path, bundle);
- // Load the bundle's assets
- string[] assetNames = bundle.GetAllAssetNames();
- foreach (string name in assetNames)
- {
- bundle.LoadAsset(name);
- }
- }
- return bundle;
- }
- /// <summary>
- /// Unloads the bundle with the given name.
- /// </summary>
- /// <param name="bundleName">Name of the bundle to unload without variant extension</param>
- private void UnloadBundle(string bundleName)
- {
- AssetBundleRecord record = this.GetLoadedBundleRecordByName(bundleName);
- if (null == record)
- {
- return;
- }
- record.bundle.Unload(true);
- m_loadedAssetBundles.Remove(bundleName);
- }
- }
- }
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