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- /// ProFlares - v1.08 - Copyright 2014-2015 All rights reserved - ProFlares.com
- using UnityEngine;
- using System.Collections;
- namespace ProFlares {
- public class AddForceToTarget : MonoBehaviour {
- public Transform target;
- public float force;
-
- public ForceMode mode;
-
- void FixedUpdate () {
-
-
- float dist = (Vector3.Distance(transform.position,target.position)*0.01f);
-
-
- Vector3 dir = target.position-transform.position;
-
- GetComponent<Rigidbody>().AddForce(dir*(force*dist),mode);
-
- }
- }
- }
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