GCJKLayer.cs 65 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674
  1. using Newtonsoft.Json.Linq;
  2. using Newtonsoft.Json;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.Linq;
  7. using UnityEngine;
  8. using UnityEngine.Networking;
  9. using UnityEngine.UI;
  10. using UnityEngine.UIElements;
  11. using Toggle = UnityEngine.UI.Toggle;
  12. using UnityAsync;
  13. using WaitUntil = UnityAsync.WaitUntil;
  14. using Unity.VisualScripting;
  15. using System.Threading.Tasks;
  16. using XCharts.Runtime;
  17. using Button = UnityEngine.UI.Button;
  18. [System.Serializable]
  19. public class QXZData
  20. {
  21. public int ADDVCD;
  22. public float ALT;
  23. public double LGTD;
  24. public double LTTD;
  25. public int ROWNUM_;
  26. public string STCD;
  27. public string STLC;
  28. public string STNM;
  29. public float dropSum6;
  30. }
  31. [System.Serializable]
  32. public class ServerObsDatas
  33. {
  34. public class ServerObsData
  35. {
  36. public string channelId;
  37. public string deviceId;
  38. public string name;
  39. public string ipAddress;
  40. public string ptzTypeText;
  41. public bool status;
  42. }
  43. public int total;
  44. public List<ServerObsData> list;
  45. }
  46. [System.Serializable]
  47. public class SWZData
  48. {
  49. // 行政区划代码
  50. public string ADDVCD;
  51. // 行政管理单位
  52. public string ADMAUTH;
  53. // 观测站所属单位
  54. public string ATCUNIT;
  55. // 建站年月
  56. public string BGFRYM;
  57. // 河流名称
  58. public string BSNM;
  59. // 备注
  60. public string COMMENTS;
  61. // 流域名称
  62. public string DRNA;
  63. // 河流流域代码
  64. public string DSTRVM;
  65. // 站点更名前站名
  66. public string DTMEL;
  67. // 站点更名前名称
  68. public string DTMNM;
  69. // 数据处理人
  70. public string DTPR;
  71. // 建成年月
  72. public string ESSTYM;
  73. // 站点等级
  74. public string FRGRD;
  75. // 水系名称
  76. public string HNNM;
  77. // 经度
  78. public double LGTD;
  79. // 地区
  80. public string LOCALITY;
  81. // 纬度
  82. public double LTTD;
  83. // 修改时间
  84. public string MODITIME;
  85. // 水文站代码
  86. public string PHCD;
  87. // 行号
  88. public int ROWNUM_;
  89. // 河道名称
  90. public string RVNM;
  91. // 站点状态
  92. public string STAZT;
  93. // 站点基础
  94. public string STBK;
  95. // 站点代码
  96. public string STCD;
  97. // 站点位置
  98. public string STLC;
  99. // 站点名称
  100. public string STNM;
  101. // 站点类型
  102. public string STTP;
  103. // 是否使用
  104. public string USFL;
  105. // 最近6小时降水量
  106. public float dropSum6;
  107. // 天气
  108. public string wth;
  109. }
  110. public class GCJKLayer : YZTRootLayer
  111. {
  112. public static GCJKLayer _Instance;
  113. //泵站监控面板
  114. private RectTransform _bengZhanJianKongPanel;
  115. private RectTransform _bengZhanJianKongContent;
  116. [Header("泵站监控数据预制体")] public GameObject BengZhanJianKongItemOri;
  117. [Header("泵站监控数据")] public List<BengZhanJianKongData> BengZhanJianKongDatas;
  118. private List<BengZhanJianKongItem> currentBengZhanJianKongItems;
  119. //闸站监测
  120. private RectTransform _zhaZhanJianKongPanel;
  121. private RectTransform _zhaZhanJianKongContent;
  122. [Header("闸站监测数据预制体")] public GameObject ZhaZhanJianKongItemOri;
  123. private List<ZhaZhanJianKongItem> currentZhaZhanJianKongItems;
  124. //水文监测
  125. private RectTransform _shuiWenJianCePanel;
  126. private Text _wenduText;
  127. private Text _shiduText;
  128. private Text _qiyaText;
  129. private Text _fengXiangText;
  130. private Text _fengLiText;
  131. private Text _yuLiangText;
  132. [Header("水文监测数据")] public ShuiWenJianCeData currentShuiWenJianCeData;
  133. //工程安全检测
  134. //检测数据
  135. private Text _pingJunLiuLiangText;
  136. private Text _zuiGaoShuiWeiText;
  137. private Text _zuiDaLiuLiangText;
  138. private Text _gongChengGaoJingText;
  139. private Text _zhengChangYunXingText;
  140. [Header("工程安全检测-检测数据")] public GongChengJianCeData currentGongChengJianCeData;
  141. //工程列表
  142. private RectTransform _gongChengLieBiaoContent;
  143. public GameObject GongChengLieBiaoItemOri;
  144. private List<GongChengLieBiaoItem> currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  145. private Button GClist_QuanBuButton;
  146. private Button GClist_ShiPinButton;
  147. private Button GClist_jingLiShuiZhunYiButton;
  148. private Button GClist_ShenYaJiButton;
  149. private Button GClist_ShuiWeiButton;
  150. private Button GClist_WenDuButton;
  151. private Button GClist_yinZhangXianYiButton;
  152. private Button GClist_chuiXianZuoBiaoYiButton;
  153. private Button GClist_tuYaLiJiButton;
  154. private Button GClist_yingLiJiButton;
  155. private Button GClist_sanXiangWeiCuoJiButton;
  156. private Button GClist_erXiangCeFengJiButton;
  157. private Button GClist_weiYiJiButton;
  158. //视频监控
  159. [Header("监控数据")] public ObsPlayerPanel obsPanel;
  160. public GameObject obsItemPrefab;
  161. private Transform obsItemContent;
  162. private List<ObsItem> _obsItems;
  163. public GameObject obsIconPrefab;
  164. private Transform _obsIconContent;
  165. private List<ObsIconCtrl> _obsIconCtrls;
  166. private InputField _obsSearchInputField;
  167. //水位图标
  168. [Header("水位数据")] public GameObject shuiweiIconPrefab;
  169. private List<ShuiWeiIconCtrl> _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  170. private Transform _shuiWeiIconContent;
  171. //水压
  172. public GameObject shuiYaIconPrefab;
  173. private List<ShuiYaIconCtrl> _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  174. private Transform _shuiYaIconContent;
  175. //位移
  176. public GameObject weiYiIconPrefab;
  177. private List<WeiYiIconCtrl> _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  178. private Transform _weiYiIconContent;
  179. public GameObject deviceIconPrefab;
  180. public List<DeviceIconCtrl> deviceIconCtrlList = new List<DeviceIconCtrl>();
  181. private Transform deviceIconContent;
  182. private Toggle ObsToggle;
  183. private Toggle shuiWeiToggle;
  184. private Toggle shenYaJiToggle;
  185. private Toggle jingLiShuiZhunYiToggle;
  186. private Toggle wenDuToggle;
  187. private Toggle yinZhangXianYiToggle;
  188. private Toggle chuiXianZuoBiaoYiToggle;
  189. private Toggle tuYaLiJiToggle;
  190. private Toggle yingLiJiToggle;
  191. private Toggle sanXiangWeiCuoJiToggle;
  192. private Toggle erXiangCeFengJiToggle;
  193. private Toggle weiYiJiToggle;
  194. public RectTransform main;
  195. public RectTransform miniMap;
  196. public Button globalWeatherBtn;
  197. public Button exitGlobalWeatherBtn;
  198. private ShuiWeiHistoryPanel _shuiWeiHistoryPanel;
  199. public RectTransform miniMapQXContent;
  200. public RectTransform miniMapSWContent;
  201. public GameObject dropUnitPrefab;
  202. public GameObject weatherUnitPrefab;
  203. public Button qxDataBtn;
  204. public Button swDataBtn;
  205. public Sprite highLightBtn;
  206. public Sprite normalBtn;
  207. public Toggle dropToggle;
  208. public Toggle weatherToggle;
  209. List<DropUnit> dropUnits = new List<DropUnit>();
  210. List<WeatherUnit> weatherUnits = new List<WeatherUnit>();
  211. public GameObject runtimePointObj;
  212. private int currentDataType = -1;
  213. public GameObject loading;
  214. public Button buyuanBtn;
  215. public Button taokouBtn;
  216. private List<GongChengLieBiaoData> _DevivesDatas = new List<GongChengLieBiaoData>();
  217. public GameObject _DeviceTrendPanelOri;
  218. private Dictionary<string, DeviceTrendPanel> openDeviceTrendPanelList = new Dictionary<string, DeviceTrendPanel>();
  219. //public GongChengLieBiaoItem currentSelectItem;
  220. //上下游水位
  221. public ShuiWeiCtrl swSY;
  222. public ShuiWeiCtrl swXY;
  223. private void Awake()
  224. {
  225. _Instance = this;
  226. Init();
  227. _shuiWeiHistoryPanel = this.transform.Find("Main/ShuiWeiHistoryPanel").GetComponent<ShuiWeiHistoryPanel>();
  228. _shuiWeiHistoryPanel.Init();
  229. _shuiWeiHistoryPanel.gameObject.SetActive(false);
  230. buyuanBtn.onClick.AddListener(OnBuYuanClick);
  231. taokouBtn.onClick.AddListener(OnTaoKouClick);
  232. }
  233. public void OnBuYuanClick() {
  234. buyuanBtn.GetComponent<CanvasGroup>().alpha = 1f;
  235. taokouBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
  236. SetCurrentDataToPanel(0);
  237. }
  238. public void OnTaoKouClick()
  239. {
  240. buyuanBtn.GetComponent<CanvasGroup>().alpha = 0.5f;
  241. taokouBtn.GetComponent<CanvasGroup>().alpha = 1f;
  242. SetCurrentDataToPanel(1);
  243. }
  244. private async void OnEnable()
  245. {
  246. StaticLod.instance.OnFoucusStatic(0);
  247. if (GlobalData.BuYuanShuiWeiDataList.Count < 1)
  248. {
  249. await HttpHelper._Instance.InitSWYJData();
  250. }
  251. if (GlobalData.BuYuanShuiYaDataList.Count < 1)
  252. {
  253. HttpHelper._Instance.GetBuYuanDevicesGroupInfo();
  254. }
  255. if (GlobalData.TaoKouShuiYaDataList.Count < 1)
  256. {
  257. HttpHelper._Instance.GetTaoKouDevicesGroupInfo();
  258. }
  259. SetCurrentDataToPanel(0);
  260. }
  261. public void Init()
  262. {
  263. swSY.Init();
  264. swXY.Init();
  265. //泵站监控面板
  266. _bengZhanJianKongPanel = this.transform.Find("BengZhanJianKong").GetComponent<RectTransform>();
  267. _bengZhanJianKongContent =
  268. _bengZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  269. currentBengZhanJianKongItems = new List<BengZhanJianKongItem>();
  270. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  271. {
  272. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  273. {
  274. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  275. .GetComponent<BengZhanJianKongItem>();
  276. tempItem.Init();
  277. tempItem.SetData(BengZhanJianKongDatas[i]);
  278. currentBengZhanJianKongItems.Add(tempItem);
  279. }
  280. }
  281. //闸站
  282. _zhaZhanJianKongPanel = this.transform.Find("ZhaZhanJianKong").GetComponent<RectTransform>();
  283. _zhaZhanJianKongContent =
  284. _zhaZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
  285. currentZhaZhanJianKongItems = new List<ZhaZhanJianKongItem>();
  286. //水文
  287. _shuiWenJianCePanel = this.transform.Find("ShuiWenJianCe").GetComponent<RectTransform>();
  288. _wenduText = _shuiWenJianCePanel.Find("WenDu/Text/numText").GetComponent<Text>();
  289. _shiduText = _shuiWenJianCePanel.Find("ShiDu/Text/numText").GetComponent<Text>();
  290. _qiyaText = _shuiWenJianCePanel.Find("QiYa/Text/numText").GetComponent<Text>();
  291. _fengXiangText = _shuiWenJianCePanel.Find("FengXiang/Text/numText").GetComponent<Text>();
  292. _fengLiText = _shuiWenJianCePanel.Find("FengLi/Text/numText").GetComponent<Text>();
  293. _yuLiangText = _shuiWenJianCePanel.Find("YuLiang/Text/numText").GetComponent<Text>();
  294. if (currentShuiWenJianCeData != null)
  295. {
  296. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  297. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  298. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  299. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  300. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  301. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  302. }
  303. //监测数据
  304. _pingJunLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/PingJunLiuLiang/title/numText")
  305. .GetComponent<Text>();
  306. _zuiGaoShuiWeiText = this.transform.Find("RightUp/ShuJuJianCe/ZuiGaoShuiWei/title/numText")
  307. .GetComponent<Text>();
  308. _zuiDaLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/ZuiDaLiuLiang/title/numText")
  309. .GetComponent<Text>();
  310. _gongChengGaoJingText = this.transform.Find("RightUp/ShuJuJianCe/DangRiJingGao/title/numText")
  311. .GetComponent<Text>();
  312. _zhengChangYunXingText = this.transform.Find("RightUp/ShuJuJianCe/ZhengChangGongCheng/title/numText")
  313. .GetComponent<Text>();
  314. if (currentGongChengJianCeData != null)
  315. {
  316. _pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
  317. _zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
  318. _zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
  319. _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  320. _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  321. }
  322. //工程列表
  323. _gongChengLieBiaoContent = this.transform.Find("RightUp/GongChengLieBiao/ScrollView/Viewport/Content")
  324. .GetComponent<RectTransform>();
  325. GClist_QuanBuButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_QuanBuButton").GetComponent<Button>();
  326. GClist_QuanBuButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.all); });
  327. GClist_ShuiWeiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_ShuiWeiButton").GetComponent<Button>();
  328. GClist_ShuiWeiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shuiWei); });
  329. GClist_ShenYaJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_ShenYaJiButton").GetComponent<Button>();
  330. GClist_ShenYaJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shenYaJi); });
  331. GClist_jingLiShuiZhunYiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_jingLiShuiZhunYiButton").GetComponent<Button>();
  332. GClist_jingLiShuiZhunYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.jingLiShuiZhunYi); });
  333. GClist_ShiPinButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_ShiPinButton").GetComponent<Button>();
  334. GClist_ShiPinButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.shiPin); });
  335. GClist_WenDuButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_WenDuButton").GetComponent<Button>();
  336. GClist_WenDuButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.wenDu); });
  337. GClist_yinZhangXianYiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_yinZhangXianYiButton").GetComponent<Button>();
  338. GClist_yinZhangXianYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.yinZhangXianYi); });
  339. GClist_chuiXianZuoBiaoYiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_chuiXianZuoBiaoYiButton").GetComponent<Button>();
  340. GClist_chuiXianZuoBiaoYiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.chuiXianZuoBiaoYi); });
  341. GClist_tuYaLiJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_tuYaLiJiButton").GetComponent<Button>();
  342. GClist_tuYaLiJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.tuYaLiJi); });
  343. GClist_yingLiJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_yingLiJiButton").GetComponent<Button>();
  344. GClist_yingLiJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.yingLiJi); });
  345. GClist_sanXiangWeiCuoJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_sanXiangWeiCuoJiButton").GetComponent<Button>();
  346. GClist_sanXiangWeiCuoJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.sanXiangWeiCuoJi); });
  347. GClist_erXiangCeFengJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_erXiangCeFengJiButton").GetComponent<Button>();
  348. GClist_erXiangCeFengJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.erXiangCeFengJi); });
  349. GClist_weiYiJiButton = this.transform.Find("RightUp/GongChengLieBiao/buttons/GClist_weiYiJiButton").GetComponent<Button>();
  350. GClist_weiYiJiButton.onClick.AddListener(() => { SeachGongChengList(GongChengType.weiYiJi); });
  351. //监控
  352. //obsPanel = this.transform.Find("Main/ObsPlayerPanel").GetComponent<ObsPlayerPanel>();
  353. obsPanel.gameObject.SetActive(false);
  354. obsItemContent = this.transform.Find("ShiPinJianKong/ScrollView/Viewport/Content").transform;
  355. _obsIconContent = this.transform.Find("Main/ObsIconContent").transform;
  356. _obsSearchInputField = this.transform.Find("ShiPinJianKong/InputField").GetComponent<InputField>();
  357. _obsSearchInputField.onValueChanged.AddListener(SearchObsItem);
  358. CreatObsItem();
  359. //水位
  360. _shuiWeiIconContent = this.transform.Find("Main/ShuiWeiIconContent").transform;
  361. _shuiYaIconContent = this.transform.Find("Main/ShuiYaIconContent").transform;
  362. _weiYiIconContent = this.transform.Find("Main/WeiYiIconContent").transform;
  363. deviceIconContent = this.transform.Find("Main/DeviceIconContent").transform;
  364. ObsToggle = this.transform.Find("Main/IconToggles/ObsToggle").GetComponent<Toggle>();
  365. shuiWeiToggle = this.transform.Find("Main/IconToggles/shuiWeiToggle").GetComponent<Toggle>();
  366. shenYaJiToggle = this.transform.Find("Main/IconToggles/shenYaJiToggle").GetComponent<Toggle>();
  367. jingLiShuiZhunYiToggle = this.transform.Find("Main/IconToggles/jingLiShuiZhunYiToggle").GetComponent<Toggle>();
  368. wenDuToggle = this.transform.Find("Main/IconToggles/wenDuToggle").GetComponent<Toggle>();
  369. yinZhangXianYiToggle = this.transform.Find("Main/IconToggles/yinZhangXianYiToggle").GetComponent<Toggle>();
  370. chuiXianZuoBiaoYiToggle = this.transform.Find("Main/IconToggles/chuiXianZuoBiaoYiToggle").GetComponent<Toggle>();
  371. tuYaLiJiToggle = this.transform.Find("Main/IconToggles/tuYaLiJiToggle").GetComponent<Toggle>();
  372. yingLiJiToggle = this.transform.Find("Main/IconToggles/yingLiJiToggle").GetComponent<Toggle>();
  373. sanXiangWeiCuoJiToggle = this.transform.Find("Main/IconToggles/sanXiangWeiCuoJiToggle").GetComponent<Toggle>();
  374. erXiangCeFengJiToggle = this.transform.Find("Main/IconToggles/erXiangCeFengJiToggle").GetComponent<Toggle>();
  375. weiYiJiToggle = this.transform.Find("Main/IconToggles/weiYiJiToggle").GetComponent<Toggle>();
  376. ObsToggle.onValueChanged.AddListener(SetObsIconActive);
  377. shuiWeiToggle.onValueChanged.AddListener(Set_shuiWeiJi_IconActive);
  378. shenYaJiToggle.onValueChanged.AddListener(Set_shenYaJi_IconActive);
  379. jingLiShuiZhunYiToggle.onValueChanged.AddListener(Set_jingLiShuiZhunYi_IconActive);
  380. wenDuToggle.onValueChanged.AddListener(Set_wenDu_IconActive);
  381. yinZhangXianYiToggle.onValueChanged.AddListener(Set_yinZhangXianYi_IconActive);
  382. chuiXianZuoBiaoYiToggle.onValueChanged.AddListener(Set_chuiXianZuoBiaoYi_IconActive);
  383. tuYaLiJiToggle.onValueChanged.AddListener(Set_tuYaLiJi_IconActive);
  384. yingLiJiToggle.onValueChanged.AddListener(Set_yingLiJi_IconActive);
  385. sanXiangWeiCuoJiToggle.onValueChanged.AddListener(Set_sanXiangWeiCuoJi_IconActive);
  386. erXiangCeFengJiToggle.onValueChanged.AddListener(Set_erXiangCeFengJi_IconActive);
  387. weiYiJiToggle.onValueChanged.AddListener(Set_weiYiJi_IconActive);
  388. globalWeatherBtn.onClick.AddListener(OnGlobalWeatherClick);
  389. exitGlobalWeatherBtn.onClick.AddListener(() =>
  390. {
  391. CameraManager.SwitchCamera(0);
  392. viewMode = ViewMode.normal;
  393. miniMap.gameObject.SetActive(false);
  394. main.gameObject.SetActive(true);
  395. });
  396. //qxDataBtn.onClick.AddListener(() =>
  397. //{
  398. // miniMapQXContent.gameObject.SetActive(true);
  399. // miniMapSWContent.gameObject.SetActive(false);
  400. // qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  401. // swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  402. // dropToggle.gameObject.SetActive(true);
  403. // weatherToggle.gameObject.SetActive(false);
  404. //});
  405. //swDataBtn.onClick.AddListener(() =>
  406. //{
  407. // miniMapQXContent.gameObject.SetActive(false);
  408. // miniMapSWContent.gameObject.SetActive(true);
  409. // swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
  410. // qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
  411. // dropToggle.gameObject.SetActive(false);
  412. // weatherToggle.gameObject.SetActive(true);
  413. //});
  414. miniMapQXContent.gameObject.SetActive(false);
  415. miniMapSWContent.gameObject.SetActive(true);
  416. swDataBtn.gameObject.SetActive(false);
  417. qxDataBtn.gameObject.SetActive(false);
  418. dropToggle.gameObject.SetActive(false);
  419. weatherToggle.gameObject.SetActive(false);
  420. dropToggle.onValueChanged.AddListener((active) =>
  421. {
  422. for (int i = 0; i < dropUnits.Count; i++)
  423. {
  424. dropUnits[i].gameObject.SetActive(active);
  425. }
  426. });
  427. weatherToggle.onValueChanged.AddListener((active) =>
  428. {
  429. for (int i = 0; i < weatherUnits.Count; i++)
  430. {
  431. weatherUnits[i].gameObject.SetActive(active);
  432. }
  433. });
  434. }
  435. public async void OnGlobalWeatherClick()
  436. {
  437. if (GlobalData.sWZDatas.Count < 1)
  438. await HttpHelper._Instance.InitGCJKData();
  439. GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
  440. CameraManager.SwitchCamera(1);
  441. if (weatherUnits.Count <= 0)
  442. {
  443. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  444. {
  445. GameObject gameObject = Instantiate(weatherUnitPrefab);
  446. WeatherUnit weatherUnit = gameObject.GetComponent<WeatherUnit>();
  447. weatherUnit.transform.SetParent(miniMapSWContent.transform);
  448. weatherUnit.Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM,
  449. GlobalData.sWZDatas[i].wth, GlobalData.sWZDatas[i].dropSum6);
  450. weatherUnit.transform.localScale = Vector3.one * 1.1f;
  451. weatherUnits.Add(weatherUnit);
  452. weatherUnit.bingObj = Instantiate(runtimePointObj).gameObject;
  453. weatherUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(10));
  454. weatherUnit.bingObj.transform.localEulerAngles = Vector3.zero;
  455. weatherUnit.bingObj.transform.localScale = Vector3.one;
  456. weatherUnit.bingObj.transform.localPosition =
  457. CoordinateConverter.GeoToUGUISmall(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD);
  458. weatherUnit.bingObj.name = GlobalData.sWZDatas[i].STNM;
  459. }
  460. }
  461. else
  462. {
  463. for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
  464. {
  465. weatherUnits[i].Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD,
  466. GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].wth, GlobalData.sWZDatas[i].dropSum6);
  467. }
  468. }
  469. miniMap.gameObject.SetActive(true);
  470. main.gameObject.SetActive(false);
  471. }
  472. public void SetBengZhanJianKongData(BengZhanJianKongData[] datas)
  473. {
  474. for (int i = 0; i < currentBengZhanJianKongItems.Count; i++)
  475. {
  476. Destroy(currentBengZhanJianKongItems[i].gameObject);
  477. }
  478. BengZhanJianKongDatas = new List<BengZhanJianKongData>();
  479. BengZhanJianKongDatas.AddRange(datas);
  480. if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
  481. {
  482. for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
  483. {
  484. BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
  485. .GetComponent<BengZhanJianKongItem>();
  486. tempItem.Init();
  487. tempItem.SetData(BengZhanJianKongDatas[i]);
  488. currentBengZhanJianKongItems.Add(tempItem);
  489. }
  490. }
  491. }
  492. public async void SetCurrentDataToPanel(int type)
  493. {
  494. if (currentDataType == type)
  495. {
  496. return;
  497. }
  498. StaticLod.instance.OnFoucusStatic(type);
  499. currentDataType = type;
  500. if (currentDataType == 0)
  501. {
  502. float? swUp = null;
  503. float? swDown=null;
  504. string swUpName="";
  505. string swDownName="";
  506. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  507. {
  508. if (GlobalData.swDatas[i].stnm == "补元(闸上)")
  509. {
  510. swUp = GlobalData.swDatas[i].upz;
  511. swUpName = GlobalData.swDatas[i].stnm;
  512. }
  513. if (GlobalData.swDatas[i].stnm == "补元(闸下)")
  514. {
  515. swDown = GlobalData.swDatas[i].dwz;
  516. swDownName = GlobalData.swDatas[i].stnm;
  517. }
  518. }
  519. var swTargets = GameObject.FindGameObjectsWithTag("BY_SW");
  520. for (int i = 0; i < swTargets.Length; i++)
  521. {
  522. if (swTargets[i].name.Equals("BY_ZhaQian"))
  523. {
  524. swSY.SetData(swUpName,swUp,swTargets[i].transform);
  525. }
  526. if (swTargets[i].name.Equals("BY_ZhaHou"))
  527. {
  528. swXY.SetData(swDownName,swDown,swTargets[i].transform);
  529. }
  530. }
  531. GClist_ShuiWeiButton.gameObject.SetActive(false);
  532. GClist_WenDuButton.gameObject.SetActive(true);
  533. GClist_yinZhangXianYiButton.gameObject.SetActive(false);
  534. GClist_chuiXianZuoBiaoYiButton.gameObject.SetActive(false);
  535. GClist_tuYaLiJiButton.gameObject.SetActive(false);
  536. GClist_yingLiJiButton.gameObject.SetActive(false);
  537. GClist_sanXiangWeiCuoJiButton.gameObject.SetActive(false);
  538. GClist_erXiangCeFengJiButton.gameObject.SetActive(false);
  539. GClist_weiYiJiButton.gameObject.SetActive(false);
  540. shuiWeiToggle.gameObject.SetActive(false);
  541. wenDuToggle.gameObject.SetActive(true);
  542. yinZhangXianYiToggle.gameObject.SetActive(false);
  543. chuiXianZuoBiaoYiToggle.gameObject.SetActive(false);
  544. tuYaLiJiToggle.gameObject.SetActive(false);
  545. yingLiJiToggle.gameObject.SetActive(false);
  546. sanXiangWeiCuoJiToggle.gameObject.SetActive(false);
  547. erXiangCeFengJiToggle.gameObject.SetActive(false);
  548. weiYiJiToggle.gameObject.SetActive(false);
  549. }
  550. else
  551. {
  552. float? swUp = null;
  553. float? swDown=null;
  554. string swUpName="";
  555. string swDownName="";
  556. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  557. {
  558. if (GlobalData.swDatas[i].stnm == "套口(闸上)")
  559. {
  560. swUp = GlobalData.swDatas[i].upz;
  561. swUpName = GlobalData.swDatas[i].stnm;
  562. }
  563. if (GlobalData.swDatas[i].stnm == "套口(闸下)")
  564. {
  565. swDown = GlobalData.swDatas[i].dwz;
  566. swDownName = GlobalData.swDatas[i].stnm;
  567. }
  568. }
  569. var swTargets = GameObject.FindGameObjectsWithTag("TK_SW");
  570. for (int i = 0; i < swTargets.Length; i++)
  571. {
  572. if (swTargets[i].name.Equals("TK_ZhaQian"))
  573. {
  574. swSY.SetData(swUpName,swUp,swTargets[i].transform);
  575. }
  576. if (swTargets[i].name.Equals("TK_ZhaHou"))
  577. {
  578. swXY.SetData(swDownName,swDown,swTargets[i].transform);
  579. }
  580. }
  581. GClist_ShuiWeiButton.gameObject.SetActive(false);
  582. GClist_WenDuButton.gameObject.SetActive(false);
  583. GClist_yinZhangXianYiButton.gameObject.SetActive(true);
  584. GClist_chuiXianZuoBiaoYiButton.gameObject.SetActive(true);
  585. GClist_tuYaLiJiButton.gameObject.SetActive(true);
  586. GClist_yingLiJiButton.gameObject.SetActive(true);
  587. GClist_sanXiangWeiCuoJiButton.gameObject.SetActive(true);
  588. GClist_erXiangCeFengJiButton.gameObject.SetActive(true);
  589. GClist_weiYiJiButton.gameObject.SetActive(true);
  590. shuiWeiToggle.gameObject.SetActive(false);
  591. wenDuToggle.gameObject.SetActive(false);
  592. yinZhangXianYiToggle.gameObject.SetActive(true);
  593. chuiXianZuoBiaoYiToggle.gameObject.SetActive(true);
  594. tuYaLiJiToggle.gameObject.SetActive(true);
  595. yingLiJiToggle.gameObject.SetActive(true);
  596. sanXiangWeiCuoJiToggle.gameObject.SetActive(true);
  597. erXiangCeFengJiToggle.gameObject.SetActive(true);
  598. weiYiJiToggle.gameObject.SetActive(true);
  599. }
  600. // //水位图标
  601. // CreatShuiWeiIcon();
  602. // FindShuiWeiTargetObje();
  603. //
  604. // //水压图标
  605. // CreatShuiYaIcon();
  606. // FindShuiYaTargetObje();
  607. //
  608. // //位移图标
  609. // CreatWeiYiIcon();
  610. // FindWeiYiTargetObje();
  611. //隐藏不是当前站点的监控
  612. var currentObsType = currentDataType == 0 ? obsType.BuYuanObs : obsType.TaoKouObs;
  613. if (_obsItems != null)
  614. {
  615. for (int i = 0; i < _obsItems.Count; i++)
  616. {
  617. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.type == currentObsType);
  618. }
  619. }
  620. if (_obsIconCtrls != null)
  621. {
  622. for (int i = 0; i < _obsIconCtrls.Count; i++)
  623. {
  624. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == currentObsType);
  625. }
  626. }
  627. SetGongChengLieBiaoData();
  628. //新的增加图标
  629. CreatIcons();
  630. SetObsIconActive(ObsToggle.isOn);
  631. shuiWeiToggle.isOn = false;
  632. shenYaJiToggle.isOn = false;
  633. jingLiShuiZhunYiToggle.isOn = false;
  634. wenDuToggle.isOn = false;
  635. yinZhangXianYiToggle.isOn = false;
  636. chuiXianZuoBiaoYiToggle.isOn = false;
  637. tuYaLiJiToggle.isOn = false;
  638. yingLiJiToggle.isOn = false;
  639. sanXiangWeiCuoJiToggle.isOn = false;
  640. erXiangCeFengJiToggle.isOn = false;
  641. weiYiJiToggle.isOn = false;
  642. Set_shuiWeiJi_IconActive(false);
  643. Set_shenYaJi_IconActive(false);
  644. Set_jingLiShuiZhunYi_IconActive(false);
  645. Set_wenDu_IconActive(false);
  646. Set_yinZhangXianYi_IconActive(false);
  647. Set_chuiXianZuoBiaoYi_IconActive(false);
  648. Set_tuYaLiJi_IconActive(false);
  649. Set_yingLiJi_IconActive(false);
  650. Set_sanXiangWeiCuoJi_IconActive(false);
  651. Set_erXiangCeFengJi_IconActive(false);
  652. Set_weiYiJi_IconActive(false);
  653. loading.gameObject.SetActive(true);
  654. if (currentDataType == 0)
  655. {
  656. if (GlobalData.buYuanSensorData == null || GlobalData.buYuanSensorData.data.Count < 1)
  657. {
  658. await HttpHelper._Instance.SendBuYuan_GetSensorData();
  659. }
  660. }
  661. else
  662. {
  663. if (GlobalData.taoKouSensorData == null || GlobalData.taoKouSensorData.data.Count < 1)
  664. {
  665. await HttpHelper._Instance.SendTaoKou_GetSensorData();
  666. }
  667. }
  668. loading.gameObject.SetActive(false);
  669. SetZhaZhanJianKongData();
  670. }
  671. public async void OpenDeviceTrendPanel(string _name, GongChengType _type, string _gid, string _sid)
  672. {
  673. if (openDeviceTrendPanelList.ContainsKey(_name))
  674. {
  675. return;
  676. }
  677. var tempTrendPanel = Instantiate(_DeviceTrendPanelOri, this.transform).GetComponent<DeviceTrendPanel>();
  678. tempTrendPanel.currentType = currentDataType;
  679. tempTrendPanel.InitDatePicker();
  680. int openCount = openDeviceTrendPanelList.Count;
  681. tempTrendPanel.transform.localPosition += new Vector3(40*openCount,-20*openCount,0);
  682. await tempTrendPanel.Show(_name, _type, _gid, _sid);
  683. openDeviceTrendPanelList.Add(_name, tempTrendPanel);
  684. }
  685. public void RemovePanel(DeviceTrendPanel panel)
  686. {
  687. if (openDeviceTrendPanelList.ContainsKey(panel.dataName))
  688. {
  689. openDeviceTrendPanelList.Remove(panel.dataName);
  690. }
  691. }
  692. private void OnDisable()
  693. {
  694. foreach (var item in openDeviceTrendPanelList.Values)
  695. {
  696. item.Hide();
  697. }
  698. }
  699. public void SetZhaZhanJianKongData()
  700. {
  701. List<ZhaZhanJianKongData> datas = new List<ZhaZhanJianKongData>();
  702. var tempSensorData = currentDataType == 0 ? GlobalData.buYuanSensorData.data : GlobalData.taoKouSensorData.data;
  703. Debug.Log(tempSensorData.Count);
  704. for (int i = 0; i < tempSensorData.Count; i++)
  705. {
  706. datas.Add(new ZhaZhanJianKongData()
  707. {
  708. name = "闸门_" + tempSensorData[i].sensor_id,
  709. openValue = tempSensorData[i].opening_degree * 0.01f,
  710. state = tempSensorData[i].gate_open
  711. ? ZhaZhanState.open
  712. : ZhaZhanState.close,
  713. });
  714. }
  715. for (int i = 0; i < currentZhaZhanJianKongItems.Count; i++)
  716. {
  717. Destroy(currentZhaZhanJianKongItems[i].gameObject);
  718. }
  719. currentZhaZhanJianKongItems.Clear();
  720. if (datas != null && datas.Count > 0)
  721. {
  722. for (int i = 0; i < datas.Count; i++)
  723. {
  724. ZhaZhanJianKongItem tempItem = Instantiate(ZhaZhanJianKongItemOri, _zhaZhanJianKongContent)
  725. .GetComponent<ZhaZhanJianKongItem>();
  726. tempItem.Init();
  727. tempItem.SetData(i,datas[i]);
  728. currentZhaZhanJianKongItems.Add(tempItem);
  729. }
  730. }
  731. float[] modelAniValues = new float[datas.Count];
  732. for (int i = 0; i < modelAniValues.Length; i++)
  733. {
  734. modelAniValues[i] = datas[i].openValue;
  735. }
  736. ActionInstance._Instance.ModelAni_On?.Invoke(currentDataType == 0 ? AniType.buYuan : AniType.taoKou,
  737. modelAniValues);
  738. }
  739. public void SetShuiWenJianCeData(ShuiWenJianCeData data)
  740. {
  741. currentShuiWenJianCeData = data;
  742. if (currentShuiWenJianCeData != null)
  743. {
  744. _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
  745. _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
  746. _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
  747. _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
  748. _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
  749. _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
  750. }
  751. }
  752. public void SetGongChengJianCe(GongChengJianCeData data)
  753. {
  754. currentGongChengJianCeData = data;
  755. if (currentGongChengJianCeData != null)
  756. {
  757. _pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
  758. _zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
  759. _zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
  760. _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
  761. _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
  762. }
  763. }
  764. public void SetGongChengLieBiaoData()
  765. {
  766. _DevivesDatas.Clear();
  767. string stationName = currentDataType == 0 ? "补元" : "套口";
  768. foreach (var devicesData in GlobalData._devicesIdDatas.Values)
  769. {
  770. if (devicesData.stationName.Equals(stationName))
  771. {
  772. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  773. tempLieBiaoData.name = devicesData.sensorName;
  774. tempLieBiaoData.stationName = currentDataType == 0 ? $"BY_{devicesData.sensorName}" : $"TK_{devicesData.sensorName}";
  775. tempLieBiaoData.value = devicesData.realtimeValue1;
  776. tempLieBiaoData.valueType = devicesData.unitValue1;
  777. switch (devicesData.sensorType)
  778. {
  779. case "水位计":
  780. tempLieBiaoData.type = GongChengType.shuiWei;
  781. break;
  782. case "渗压计":
  783. tempLieBiaoData.type = GongChengType.shenYaJi;
  784. break;
  785. case "静力水准仪":
  786. tempLieBiaoData.type = GongChengType.jingLiShuiZhunYi;
  787. break;
  788. case "温度":
  789. tempLieBiaoData.type = GongChengType.wenDu;
  790. break;
  791. case "引张线仪":
  792. tempLieBiaoData.type = GongChengType.yinZhangXianYi;
  793. break;
  794. case "垂线坐标仪":
  795. tempLieBiaoData.type = GongChengType.chuiXianZuoBiaoYi;
  796. break;
  797. case "土压力计":
  798. tempLieBiaoData.type = GongChengType.tuYaLiJi;
  799. break;
  800. case "应力计":
  801. tempLieBiaoData.type = GongChengType.yingLiJi;
  802. break;
  803. case "三向位错计":
  804. tempLieBiaoData.type = GongChengType.sanXiangWeiCuoJi;
  805. break;
  806. case "二向测缝计":
  807. tempLieBiaoData.type = GongChengType.erXiangCeFengJi;
  808. break;
  809. case "位移计":
  810. tempLieBiaoData.type = GongChengType.weiYiJi;
  811. break;
  812. }
  813. tempLieBiaoData.state = GongChengState.normal;
  814. tempLieBiaoData.sid = devicesData.dataSid;
  815. tempLieBiaoData.gid = devicesData.dataGid;
  816. _DevivesDatas.Add(tempLieBiaoData);
  817. }
  818. }
  819. //监控
  820. foreach (var tempData in currentDataType == 0 ? GlobalData.obsDatas_by : GlobalData.obsDatas_tk)
  821. {
  822. GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
  823. tempLieBiaoData.name = tempData.name;
  824. tempLieBiaoData.type = GongChengType.shiPin;
  825. tempLieBiaoData.state = tempData.status ? GongChengState.normal : GongChengState.warning;
  826. tempLieBiaoData.sid = "";
  827. tempLieBiaoData.gid = ""; //监控没有这玩意
  828. _DevivesDatas.Add(tempLieBiaoData);
  829. }
  830. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  831. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  832. GClist_ShenYaJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  833. GClist_jingLiShuiZhunYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  834. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  835. for (int i = 0; i < currentGongChengLieBiaoItems.Count; i++)
  836. {
  837. Destroy(currentGongChengLieBiaoItems[i].gameObject);
  838. }
  839. currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
  840. for (int i = 0; i < _DevivesDatas.Count; i++)
  841. {
  842. GongChengLieBiaoItem tempItem = Instantiate(GongChengLieBiaoItemOri, _gongChengLieBiaoContent)
  843. .GetComponent<GongChengLieBiaoItem>();
  844. tempItem.Init();
  845. _DevivesDatas[i].index = i + 1;
  846. tempItem.SetData(_DevivesDatas[i]);
  847. currentGongChengLieBiaoItems.Add(tempItem);
  848. }
  849. }
  850. //筛选工程列表
  851. public void SeachGongChengList(GongChengType type)
  852. {
  853. GClist_QuanBuButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  854. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  855. GClist_ShenYaJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  856. GClist_jingLiShuiZhunYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  857. GClist_ShiPinButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  858. GClist_WenDuButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  859. GClist_yinZhangXianYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  860. GClist_chuiXianZuoBiaoYiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  861. GClist_tuYaLiJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  862. GClist_yingLiJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  863. GClist_sanXiangWeiCuoJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  864. GClist_erXiangCeFengJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  865. GClist_weiYiJiButton.GetComponentInChildren<Text>().color = new Color(0.6470588f, 0.7490196f, 0.8862745f);
  866. switch (type)
  867. {
  868. case GongChengType.all:
  869. GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
  870. foreach (var obj in currentGongChengLieBiaoItems)
  871. {
  872. obj.gameObject.SetActive(true);
  873. }
  874. break;
  875. case GongChengType.shuiWei:
  876. GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = Color.white;
  877. foreach (var obj in currentGongChengLieBiaoItems)
  878. {
  879. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shuiWei);
  880. }
  881. break;
  882. case GongChengType.shenYaJi:
  883. GClist_ShenYaJiButton.GetComponentInChildren<Text>().color = Color.white;
  884. foreach (var obj in currentGongChengLieBiaoItems)
  885. {
  886. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shenYaJi);
  887. }
  888. break;
  889. case GongChengType.jingLiShuiZhunYi:
  890. GClist_jingLiShuiZhunYiButton.GetComponentInChildren<Text>().color = Color.white;
  891. foreach (var obj in currentGongChengLieBiaoItems)
  892. {
  893. obj.gameObject.SetActive(obj._currentData.type == GongChengType.jingLiShuiZhunYi);
  894. }
  895. break;
  896. case GongChengType.shiPin:
  897. GClist_ShiPinButton.GetComponentInChildren<Text>().color = Color.white;
  898. foreach (var obj in currentGongChengLieBiaoItems)
  899. {
  900. obj.gameObject.SetActive(obj._currentData.type == GongChengType.shiPin);
  901. }
  902. break;
  903. case GongChengType.wenDu:
  904. GClist_WenDuButton.GetComponentInChildren<Text>().color = Color.white;
  905. foreach (var obj in currentGongChengLieBiaoItems)
  906. {
  907. obj.gameObject.SetActive(obj._currentData.type == GongChengType.wenDu);
  908. }
  909. break;
  910. case GongChengType.yinZhangXianYi:
  911. GClist_yinZhangXianYiButton.GetComponentInChildren<Text>().color = Color.white;
  912. foreach (var obj in currentGongChengLieBiaoItems)
  913. {
  914. obj.gameObject.SetActive(obj._currentData.type == GongChengType.yinZhangXianYi);
  915. }
  916. break;
  917. case GongChengType.chuiXianZuoBiaoYi:
  918. GClist_chuiXianZuoBiaoYiButton.GetComponentInChildren<Text>().color = Color.white;
  919. foreach (var obj in currentGongChengLieBiaoItems)
  920. {
  921. obj.gameObject.SetActive(obj._currentData.type == GongChengType.chuiXianZuoBiaoYi);
  922. }
  923. break;
  924. case GongChengType.tuYaLiJi:
  925. GClist_tuYaLiJiButton.GetComponentInChildren<Text>().color = Color.white;
  926. foreach (var obj in currentGongChengLieBiaoItems)
  927. {
  928. obj.gameObject.SetActive(obj._currentData.type == GongChengType.tuYaLiJi);
  929. }
  930. break;
  931. case GongChengType.yingLiJi:
  932. GClist_yingLiJiButton.GetComponentInChildren<Text>().color = Color.white;
  933. foreach (var obj in currentGongChengLieBiaoItems)
  934. {
  935. obj.gameObject.SetActive(obj._currentData.type == GongChengType.yingLiJi);
  936. }
  937. break;
  938. case GongChengType.sanXiangWeiCuoJi:
  939. GClist_sanXiangWeiCuoJiButton.GetComponentInChildren<Text>().color = Color.white;
  940. foreach (var obj in currentGongChengLieBiaoItems)
  941. {
  942. obj.gameObject.SetActive(obj._currentData.type == GongChengType.sanXiangWeiCuoJi);
  943. }
  944. break;
  945. case GongChengType.erXiangCeFengJi:
  946. GClist_erXiangCeFengJiButton.GetComponentInChildren<Text>().color = Color.white;
  947. foreach (var obj in currentGongChengLieBiaoItems)
  948. {
  949. obj.gameObject.SetActive(obj._currentData.type == GongChengType.erXiangCeFengJi);
  950. }
  951. break;
  952. case GongChengType.weiYiJi:
  953. GClist_weiYiJiButton.GetComponentInChildren<Text>().color = Color.white;
  954. foreach (var obj in currentGongChengLieBiaoItems)
  955. {
  956. obj.gameObject.SetActive(obj._currentData.type == GongChengType.weiYiJi);
  957. }
  958. break;
  959. }
  960. }
  961. Dictionary<string, bool> BYObsUseLib = new Dictionary<string, bool>();
  962. Dictionary<string, bool> TKObsUseLib = new Dictionary<string, bool>();
  963. //监控列表
  964. public async void CreatObsItem()
  965. {
  966. await new WaitUntil(() => { return GlobalData.obsDatas_by.Count > 0 && GlobalData.obsDatas_tk.Count > 0; });
  967. _obsItems = new List<ObsItem>();
  968. _obsIconCtrls = new List<ObsIconCtrl>();
  969. for (int i = 0; i < _obsItems.Count; i++)
  970. {
  971. Destroy(_obsItems[i].gameObject);
  972. }
  973. for (int i = 0; i < _obsIconCtrls.Count; i++)
  974. {
  975. Destroy(_obsIconCtrls[i].gameObject);
  976. }
  977. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++)
  978. {
  979. if (GlobalData.layerUnitDatas[i].type == LayerUnitType.JK)
  980. {
  981. if (GlobalData.layerUnitDatas[i].text1 == "补元退洪闸")
  982. {
  983. BYObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  984. }
  985. else if (GlobalData.layerUnitDatas[i].text1 == "套口进洪闸")
  986. {
  987. TKObsUseLib.Add(GlobalData.layerUnitDatas[i].namePri, false);
  988. }
  989. }
  990. }
  991. for (int i = 0; i < GlobalData.obsDatas_by.Count; i++)
  992. {
  993. if (BYObsUseLib.ContainsKey(GlobalData.obsDatas_by[i].targetName))
  994. {
  995. BYObsUseLib[GlobalData.obsDatas_by[i].targetName] = true;
  996. }
  997. //Debug.Log(GlobalData.obsDatas_by[i].name + ":000:" + GlobalData.obsDatas_by[i].targetName);
  998. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  999. tempItem.SetData(GlobalData.obsDatas_by[i]);
  1000. int tempi = i;
  1001. tempItem._button.onClick.AddListener(() =>
  1002. {
  1003. GCJKLayer._Instance.ShowObsPlayerPanel(GlobalData.obsDatas_by[tempi]);
  1004. });
  1005. _obsItems.Add(tempItem);
  1006. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1007. //Debug.Log(GlobalData.obsDatas_by[i].name + ":111:" + GlobalData.obsDatas_by[i].targetName);
  1008. tempIcon.Init(GlobalData.obsDatas_by[i]);
  1009. _obsIconCtrls.Add(tempIcon);
  1010. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  1011. }
  1012. foreach (string keyName in BYObsUseLib.Keys)
  1013. {
  1014. if (!BYObsUseLib[keyName])
  1015. {
  1016. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1017. ObsData errorObs = new ObsData();
  1018. errorObs.name = keyName + "(丢失)";
  1019. errorObs.targetName = keyName;
  1020. errorObs.type = obsType.BuYuanObs;
  1021. errorObs.status = false;
  1022. tempIcon.Init(errorObs);
  1023. _obsIconCtrls.Add(tempIcon);
  1024. }
  1025. }
  1026. for (int i = 0; i < GlobalData.obsDatas_tk.Count; i++)
  1027. {
  1028. if (TKObsUseLib.ContainsKey(GlobalData.obsDatas_tk[i].targetName))
  1029. {
  1030. TKObsUseLib[GlobalData.obsDatas_tk[i].targetName] = true;
  1031. }
  1032. ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
  1033. tempItem.SetData(GlobalData.obsDatas_tk[i]);
  1034. int tempi = i;
  1035. tempItem._button.onClick.AddListener(() =>
  1036. {
  1037. GCJKLayer._Instance.ShowObsPlayerPanel(GlobalData.obsDatas_tk[tempi]);
  1038. });
  1039. _obsItems.Add(tempItem);
  1040. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1041. tempIcon.Init(GlobalData.obsDatas_tk[i]);
  1042. _obsIconCtrls.Add(tempIcon);
  1043. //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
  1044. }
  1045. foreach (string keyName in TKObsUseLib.Keys)
  1046. {
  1047. if (!TKObsUseLib[keyName])
  1048. {
  1049. ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
  1050. ObsData errorObs = new ObsData();
  1051. errorObs.name = keyName + "(丢失)";
  1052. errorObs.targetName = keyName;
  1053. errorObs.type = obsType.TaoKouObs;
  1054. errorObs.status = false;
  1055. tempIcon.Init(errorObs);
  1056. _obsIconCtrls.Add(tempIcon);
  1057. }
  1058. }
  1059. //隐藏不是当前站点的监控
  1060. var currentObsType = currentDataType == 0 ? obsType.BuYuanObs : obsType.TaoKouObs;
  1061. if (_obsItems != null)
  1062. {
  1063. for (int i = 0; i < _obsItems.Count; i++)
  1064. {
  1065. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.type == currentObsType);
  1066. }
  1067. }
  1068. if (_obsIconCtrls != null)
  1069. {
  1070. for (int i = 0; i < _obsIconCtrls.Count; i++)
  1071. {
  1072. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == currentObsType);
  1073. }
  1074. }
  1075. SetObsIconActive(ObsToggle.isOn);
  1076. }
  1077. public void SearchObsItem(string s_name)
  1078. {
  1079. if (s_name.Equals(""))
  1080. {
  1081. for (int i = 0; i < _obsItems.Count; i++)
  1082. {
  1083. _obsItems[i].gameObject.SetActive(true);
  1084. }
  1085. }
  1086. else
  1087. {
  1088. for (int i = 0; i < _obsItems.Count; i++)
  1089. {
  1090. _obsItems[i].gameObject.SetActive(_obsItems[i]._data.name.Contains(s_name));
  1091. }
  1092. }
  1093. }
  1094. //查找场景中的监控坐标对象
  1095. public void FindObsTargetObje()
  1096. {
  1097. if (_obsItems == null)
  1098. {
  1099. return;
  1100. }
  1101. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(obsType.BuYuanObs.ToString());
  1102. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(obsType.TaoKouObs.ToString());
  1103. for (int i = 0; i < _obsItems.Count; i++)
  1104. {
  1105. string objName = _obsItems[i]._data.targetName;
  1106. if (_obsItems[i]._data.type == obsType.BuYuanObs)
  1107. {
  1108. for (int j = 0; j < BY_targs.Length; j++)
  1109. {
  1110. if (BY_targs[j].gameObject.name == objName)
  1111. {
  1112. _obsItems[i]._data.targetTransform = BY_targs[j].transform;
  1113. _obsIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1114. break;
  1115. }
  1116. }
  1117. }
  1118. else
  1119. {
  1120. for (int j = 0; j < TK_targs.Length; j++)
  1121. {
  1122. if (TK_targs[j].gameObject.name == objName)
  1123. {
  1124. _obsItems[i]._data.targetTransform = TK_targs[j].transform;
  1125. _obsIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1126. break;
  1127. }
  1128. }
  1129. }
  1130. }
  1131. }
  1132. public void ShowObsPlayerPanel(ObsData _data)
  1133. {
  1134. obsPanel.gameObject.SetActive(true);
  1135. obsPanel.SetObsData(_data);
  1136. obsPanel.SetTitle(_data.name);
  1137. }
  1138. public void ShowHistoryPanle(ShuiWeiData data)
  1139. {
  1140. _shuiWeiHistoryPanel.SetData(data);
  1141. _shuiWeiHistoryPanel.gameObject.SetActive(true);
  1142. }
  1143. public void SetObsIconActive(bool show)
  1144. {
  1145. if (_obsIconCtrls == null)
  1146. {
  1147. return;
  1148. }
  1149. for (int i = 0; i < _obsIconCtrls.Count; i++)
  1150. {
  1151. _obsIconCtrls[i].gameObject.SetActive(_obsIconCtrls[i]._data.type == (obsType)currentDataType && show);
  1152. }
  1153. }
  1154. public void CreatIcons()
  1155. {
  1156. foreach (var t in deviceIconCtrlList)
  1157. {
  1158. Destroy(t.gameObject);
  1159. }
  1160. deviceIconCtrlList = new List<DeviceIconCtrl>();
  1161. GameObject[] IconTargets = GameObject.FindGameObjectsWithTag("DeviceIconTarget");
  1162. foreach (var t in _DevivesDatas)
  1163. {
  1164. if (t.type==GongChengType.shiPin||t.stationName == null)
  1165. {
  1166. continue;
  1167. }
  1168. foreach (var iconTarget in IconTargets)
  1169. {
  1170. if (t.stationName.Equals(iconTarget.gameObject.name))
  1171. {
  1172. Debug.Log(t.stationName);
  1173. var tempIcon= Instantiate(deviceIconPrefab, deviceIconContent).GetComponent<DeviceIconCtrl>();
  1174. DeviceIconData tempData = new DeviceIconData();
  1175. tempData.name = t.name;
  1176. tempData.targetName = iconTarget.gameObject.name;
  1177. tempData.type = t.type;
  1178. tempData.targetTransform = iconTarget.gameObject.transform;
  1179. tempData.value = t.value;
  1180. tempData.valueType = t.valueType;
  1181. tempData.sid = t.sid;
  1182. tempData.gid = t.gid;
  1183. tempIcon.Init(tempData);
  1184. deviceIconCtrlList.Add(tempIcon);
  1185. break;
  1186. }
  1187. }
  1188. }
  1189. }
  1190. //水位图标
  1191. public void CreatShuiWeiIcon()
  1192. {
  1193. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  1194. {
  1195. Destroy(_shuiWeiIconCtrls[i].gameObject);
  1196. }
  1197. _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
  1198. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiWeiDataList : GlobalData.TaoKouShuiWeiDataList;
  1199. for (int i = 0; i < DataList.Count; i++)
  1200. {
  1201. ShuiWeiIconCtrl tempIcon =
  1202. Instantiate(shuiweiIconPrefab, _shuiWeiIconContent).GetComponent<ShuiWeiIconCtrl>();
  1203. tempIcon.Init(DataList[i]);
  1204. _shuiWeiIconCtrls.Add(tempIcon);
  1205. }
  1206. Debug.Log(DataList.Count);
  1207. }
  1208. //查找场景中的水位坐标对象
  1209. public void FindShuiWeiTargetObje()
  1210. {
  1211. if (_shuiWeiIconCtrls == null)
  1212. {
  1213. return;
  1214. }
  1215. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.BuYuanShuiWei.ToString());
  1216. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.TaoKouShuiWei.ToString());
  1217. for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
  1218. {
  1219. string objName = _shuiWeiIconCtrls[i]._data.targetName;
  1220. if (_shuiWeiIconCtrls[i]._data.type == shuiWeiType.BuYuanShuiWei)
  1221. {
  1222. for (int j = 0; j < BY_targs.Length; j++)
  1223. {
  1224. if (BY_targs[j].gameObject.name == objName)
  1225. {
  1226. _shuiWeiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1227. break;
  1228. }
  1229. }
  1230. }
  1231. else
  1232. {
  1233. for (int j = 0; j < TK_targs.Length; j++)
  1234. {
  1235. if (TK_targs[j].gameObject.name == objName)
  1236. {
  1237. _shuiWeiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1238. break;
  1239. }
  1240. }
  1241. }
  1242. }
  1243. }
  1244. //水压图标
  1245. public void CreatShuiYaIcon()
  1246. {
  1247. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  1248. {
  1249. Destroy(_shuiYaIconCtrls[i].gameObject);
  1250. }
  1251. _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
  1252. var DataList = currentDataType == 0 ? GlobalData.BuYuanShuiYaDataList : GlobalData.TaoKouShuiYaDataList;
  1253. for (int i = 0; i < DataList.Count; i++)
  1254. {
  1255. ShuiYaIconCtrl tempIcon = Instantiate(shuiYaIconPrefab, _shuiYaIconContent).GetComponent<ShuiYaIconCtrl>();
  1256. tempIcon.Init(DataList[i]);
  1257. _shuiYaIconCtrls.Add(tempIcon);
  1258. }
  1259. }
  1260. public void FindShuiYaTargetObje()
  1261. {
  1262. if (_shuiYaIconCtrls == null)
  1263. {
  1264. return;
  1265. }
  1266. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiYaType.BuYuanShuiYa.ToString());
  1267. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiYaType.TaoKouShuiYa.ToString());
  1268. for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
  1269. {
  1270. string objName = _shuiYaIconCtrls[i]._data.targetName;
  1271. if (_shuiYaIconCtrls[i]._data.type == shuiYaType.BuYuanShuiYa)
  1272. {
  1273. for (int j = 0; j < BY_targs.Length; j++)
  1274. {
  1275. if (BY_targs[j].gameObject.name == objName)
  1276. {
  1277. _shuiYaIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1278. break;
  1279. }
  1280. }
  1281. }
  1282. else
  1283. {
  1284. for (int j = 0; j < TK_targs.Length; j++)
  1285. {
  1286. if (TK_targs[j].gameObject.name == objName)
  1287. {
  1288. _shuiYaIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1289. break;
  1290. }
  1291. }
  1292. }
  1293. }
  1294. }
  1295. //位移图标
  1296. public void CreatWeiYiIcon()
  1297. {
  1298. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1299. {
  1300. Destroy(_weiYiIconCtrls[i].gameObject);
  1301. }
  1302. _weiYiIconCtrls = new List<WeiYiIconCtrl>();
  1303. var DataList = currentDataType == 0 ? GlobalData.BuYuanWeiYiDataList : GlobalData.TaoKouWeiYiDataList;
  1304. for (int i = 0; i < DataList.Count; i++)
  1305. {
  1306. WeiYiIconCtrl tempIcon = Instantiate(weiYiIconPrefab, _weiYiIconContent).GetComponent<WeiYiIconCtrl>();
  1307. tempIcon.Init(DataList[i]);
  1308. _weiYiIconCtrls.Add(tempIcon);
  1309. }
  1310. }
  1311. public void FindWeiYiTargetObje()
  1312. {
  1313. if (_weiYiIconCtrls == null)
  1314. {
  1315. return;
  1316. }
  1317. GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(weiYiType.BuYuanWeiYi.ToString());
  1318. GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(weiYiType.TaoKouWeiYi.ToString());
  1319. for (int i = 0; i < _weiYiIconCtrls.Count; i++)
  1320. {
  1321. string objName = _weiYiIconCtrls[i]._data.targetName;
  1322. if (_weiYiIconCtrls[i]._data.type == weiYiType.BuYuanWeiYi)
  1323. {
  1324. for (int j = 0; j < BY_targs.Length; j++)
  1325. {
  1326. if (BY_targs[j].gameObject.name == objName)
  1327. {
  1328. _weiYiIconCtrls[i].targetTransForm = BY_targs[j].transform;
  1329. break;
  1330. }
  1331. }
  1332. }
  1333. else
  1334. {
  1335. for (int j = 0; j < TK_targs.Length; j++)
  1336. {
  1337. if (TK_targs[i].gameObject.name == objName)
  1338. {
  1339. _weiYiIconCtrls[i].targetTransForm = TK_targs[j].transform;
  1340. break;
  1341. }
  1342. }
  1343. }
  1344. }
  1345. }
  1346. public void Set_shuiWeiJi_IconActive(bool show)
  1347. {
  1348. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.shuiWei))
  1349. {
  1350. t.gameObject.SetActive(show);
  1351. }
  1352. }
  1353. public void Set_shenYaJi_IconActive(bool show)
  1354. {
  1355. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.shenYaJi))
  1356. {
  1357. t.gameObject.SetActive(show);
  1358. }
  1359. }
  1360. public void Set_jingLiShuiZhunYi_IconActive(bool show)
  1361. {
  1362. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.jingLiShuiZhunYi))
  1363. {
  1364. t.gameObject.SetActive(show);
  1365. }
  1366. }
  1367. public void Set_wenDu_IconActive(bool show)
  1368. {
  1369. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.wenDu))
  1370. {
  1371. t.gameObject.SetActive(show);
  1372. }
  1373. }
  1374. public void Set_yinZhangXianYi_IconActive(bool show)
  1375. {
  1376. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.yinZhangXianYi))
  1377. {
  1378. t.gameObject.SetActive(show);
  1379. }
  1380. }
  1381. public void Set_chuiXianZuoBiaoYi_IconActive(bool show)
  1382. {
  1383. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.chuiXianZuoBiaoYi))
  1384. {
  1385. t.gameObject.SetActive(show);
  1386. }
  1387. }
  1388. public void Set_tuYaLiJi_IconActive(bool show)
  1389. {
  1390. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.tuYaLiJi))
  1391. {
  1392. t.gameObject.SetActive(show);
  1393. }
  1394. }
  1395. public void Set_yingLiJi_IconActive(bool show)
  1396. {
  1397. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.yingLiJi))
  1398. {
  1399. t.gameObject.SetActive(show);
  1400. }
  1401. }
  1402. public void Set_sanXiangWeiCuoJi_IconActive(bool show)
  1403. {
  1404. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.sanXiangWeiCuoJi))
  1405. {
  1406. t.gameObject.SetActive(show);
  1407. }
  1408. }
  1409. public void Set_erXiangCeFengJi_IconActive(bool show)
  1410. {
  1411. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.erXiangCeFengJi))
  1412. {
  1413. t.gameObject.SetActive(show);
  1414. }
  1415. }
  1416. public void Set_weiYiJi_IconActive(bool show)
  1417. {
  1418. foreach (var t in deviceIconCtrlList.Where(t => t._data.type == GongChengType.weiYiJi))
  1419. {
  1420. t.gameObject.SetActive(show);
  1421. }
  1422. }
  1423. public GameObject gongChengPanel;
  1424. public Text zhaZhanMingCheng;
  1425. public Text zhaMenKaiDu;
  1426. public Text guoZhaLiuLiang;
  1427. public Text zhaQianShuiWei;
  1428. public Text zhaHouShuiWei;
  1429. public BarChart shuiweiChart;
  1430. public void OpenZhaMenInfoPanel(int _index, ZhaZhanJianKongData itemData)
  1431. {
  1432. gongChengPanel.SetActive(true);
  1433. zhaZhanMingCheng.text = itemData.name;
  1434. var floorGateData = currentDataType == 0 ? GlobalData.floorGateData.buYuan : GlobalData.floorGateData.taoKou;
  1435. zhaMenKaiDu.text = $"{floorGateData[_index].opening_degree:0.00}<size=14><color=#A5BFE2>%</color></size>";
  1436. guoZhaLiuLiang.text = $"-<size=14><color=#A5BFE2>m\u00b3/s</color></size>";
  1437. zhaQianShuiWei.text = $"- <size=14><color=#A5BFE2>m</color></size>";
  1438. var floorGateData_sw = currentDataType == 0 ? GlobalData.floorGateData.buYuanSW : GlobalData.floorGateData.taoKouSW;
  1439. zhaHouShuiWei.text = $"{floorGateData_sw} <size=14><color=#A5BFE2>m</color></size>";
  1440. var shuiweiData = currentDataType == 0 ? GlobalData.floorGateData.swzxtBY : GlobalData.floorGateData.swzxtTK;
  1441. XAxis tempXaxis = shuiweiChart.GetChartComponent<XAxis>();
  1442. tempXaxis.data.Clear();
  1443. for (int i = 0; i < shuiweiData.Length; i++)
  1444. {
  1445. tempXaxis.AddData(shuiweiData[i].key);
  1446. }
  1447. var tempSeries = shuiweiChart.series;
  1448. tempSeries[0].serieName = "水位";
  1449. tempSeries[1].serieName = "水位";
  1450. SerieData[] tempDatas = new SerieData[shuiweiData.Length];
  1451. for (int i = 0; i < tempDatas.Length; i++)
  1452. {
  1453. tempDatas[i] = new SerieData();
  1454. tempDatas[i].data = new List<double>();
  1455. tempDatas[i].data.Add(i);
  1456. tempDatas[i].data.Add(shuiweiData[i].value);
  1457. }
  1458. tempSeries[0].data.Clear();
  1459. tempSeries[0].data.AddRange(tempDatas);
  1460. tempSeries[1].data.Clear();
  1461. tempSeries[1].data.AddRange(tempDatas);
  1462. }
  1463. }