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							- uniform half _TouchReactActive;
 
- sampler2D	_TouchReact_Buffer;
 
- float4 _TouchReact_Pos;
 
- float3 TouchReactAdjustVertex(float3 pos)
 
- {
 
- 	float3 worldPos = mul(unity_ObjectToWorld, float4(pos, 1));
 
- 	float2 tbPos = saturate((float2(worldPos.x, -worldPos.z) - _TouchReact_Pos.xz) / _TouchReact_Pos.w);
 
- 	float2 touchBend = tex2Dlod(_TouchReact_Buffer, float4(tbPos, 0, 0));
 
- 	touchBend.y *= 1.0 - length(tbPos - 0.5) * 2;
 
- 	if (touchBend.y > 0.01)
 
- 	{
 
- 		worldPos.y = min(worldPos.y, touchBend.x * 10000);
 
- 	}
 
- 	float3 changedLocalPos = mul(unity_WorldToObject, float4(worldPos, 1)).xyz;
 
- 	return changedLocalPos - pos;
 
- }
 
 
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