| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132 | using UnityEngine;namespace XCharts.Runtime{    /// <summary>    /// The style of area.    /// ||区域填充样式。    /// </summary>    [System.Serializable]    public class AreaStyle : ChildComponent, ISerieComponent, ISerieDataComponent    {        /// <summary>        /// Origin position of area.        /// ||图形区域的起始位置。默认情况下,图形会从坐标轴轴线到数据间进行填充。如果需要填充的区域是坐标轴最大值到数据间,或者坐标轴最小值到数据间,则可以通过这个配置项进行设置。        /// </summary>        public enum AreaOrigin        {            /// <summary>            /// to fill between axis line to data.            /// ||填充坐标轴轴线到数据间的区域。            /// </summary>            Auto,            /// <summary>            /// to fill between min axis value (when not inverse) to data.            /// ||填充坐标轴底部到数据间的区域。            /// </summary>            Start,            /// <summary>            /// to fill between max axis value (when not inverse) to data.            /// ||填充坐标轴顶部到数据间的区域。            /// </summary>            End        }        [SerializeField] private bool m_Show = true;        [SerializeField] private AreaStyle.AreaOrigin m_Origin;        [SerializeField] private Color32 m_Color;        [SerializeField] private Color32 m_ToColor;        [SerializeField][Range(0, 1)] private float m_Opacity = 0.6f;        [SerializeField][Since("v3.2.0")] private bool m_InnerFill;        [SerializeField][Since("v3.6.0")] private bool m_ToTop = true;        /// <summary>        /// Set this to false to prevent the areafrom showing.        /// ||是否显示区域填充。        /// </summary>        public bool show        {            get { return m_Show; }            set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetVerticesDirty(); }        }        /// <summary>        /// the origin of area.        /// ||区域填充的起始位置。        /// </summary>        public AreaOrigin origin        {            get { return m_Origin; }            set { if (PropertyUtil.SetStruct(ref m_Origin, value)) SetVerticesDirty(); }        }        /// <summary>        /// the color of area,default use serie color.        /// ||区域填充的颜色,如果toColor不是默认值,则表示渐变色的起点颜色。        /// </summary>        public Color32 color        {            get { return m_Color; }            set { if (PropertyUtil.SetColor(ref m_Color, value)) SetVerticesDirty(); }        }        /// <summary>        /// Gradient color, start color to toColor.        /// ||渐变色的终点颜色。        /// </summary>        public Color32 toColor        {            get { return m_ToColor; }            set { if (PropertyUtil.SetColor(ref m_ToColor, value)) SetVerticesDirty(); }        }        /// <summary>        /// Opacity of the component. Supports value from 0 to 1, and the component will not be drawn when set to 0.        /// ||图形透明度。支持从 0 到 1 的数字,为 0 时不绘制该图形。        /// </summary>        public float opacity        {            get { return m_Opacity; }            set { if (PropertyUtil.SetStruct(ref m_Opacity, value)) SetVerticesDirty(); }        }        /// <summary>        /// Whether to fill only polygonal areas. Currently, only convex polygons are supported.        /// ||是否只填充多边形区域。目前只支持凸多边形。        /// </summary>        public bool innerFill        {            get { return m_InnerFill; }            set { if (PropertyUtil.SetStruct(ref m_InnerFill, value)) SetVerticesDirty(); }        }        /// <summary>        /// Whether to fill the gradient color to the top. The default is true, which means that the gradient color is filled to the top.         /// If it is false, the gradient color is filled to the actual position.        /// ||渐变色是到顶部还是到实际位置。默认为true到顶部。        /// </summary>        public bool toTop        {            get { return m_ToTop; }            set { if (PropertyUtil.SetStruct(ref m_ToTop, value)) SetVerticesDirty(); }        }        public Color32 GetColor()        {            if (m_Opacity == 1)                return m_Color;            var color = m_Color;            color.a = (byte) (color.a * m_Opacity);            return color;        }        public Color32 GetColor(Color32 themeColor)        {            if (!ChartHelper.IsClearColor(color))            {                return GetColor();            }            else            {                var color = themeColor;                color.a = (byte) (color.a * opacity);                return color;            }        }    }}
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