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- using DG.Tweening;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.EventSystems;
- using UnityEngine.UI;
- public class RuntimePoint : MonoBehaviour,IPointerEnterHandler,IPointerExitHandler
- {
- public Button btn;
- public Image textBase;
- public Text text;
- public Image icon;
- public StaticImportant staticImp;
- public List<int> layerIDs = new List<int>();
- public RectTransform arrow;
- public GameObject bingObj;
- void Awake() {
- arrow.DOLocalMoveY(-40, 1.0f).SetLoops(-1, LoopType.Yoyo);
- }
- // Start is called before the first frame update
- void Start()
- {
-
- }
- public void InitPoint(Sprite newIcon, string name_pri, string newText) {
- text.text = newText;
- textBase.gameObject.SetActive(false);
- staticImp = StaticLod.instance.staticImportantsDic[name_pri];
- icon.sprite = newIcon;
- }
- // Update is called once per frame
- void Update()
- {
- this.GetComponent<RectTransform>().anchoredPosition = CameraManager.instance.secondCamera.WorldToScreenPoint(bingObj.transform.position) * 1920.0f / Screen.width;
- }
- public void OnPointerEnter(PointerEventData eventData)
- {
- ((IPointerEnterHandler)btn).OnPointerEnter(eventData);
- textBase.gameObject.SetActive(true);
- textBase.fillAmount = 0;
- text.color = Color.clear;
- DOTween.To(() => textBase.fillAmount, x => textBase.fillAmount = x, 1, 0.25f).onComplete = ()=> {
- text.DOColor(Color.white, 0.25f);
- };
-
- }
- public void OnPointerExit(PointerEventData eventData)
- {
- ((IPointerExitHandler)btn).OnPointerExit(eventData);
- textBase.gameObject.SetActive(false);
- }
- }
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