ObsIconCtrl.cs 3.6 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.EventSystems;
  6. using UnityEngine.UI;
  7. using UnityEngine.UIElements;
  8. public class ObsIconCtrl : MonoBehaviour,IPointerEnterHandler,IPointerExitHandler
  9. {
  10. private RectTransform rect;
  11. private Camera _camera;
  12. private UnityEngine.UI.Button _button;
  13. public ObsData _data;
  14. public Transform targetTransForm;
  15. public GameObject tint;
  16. public Text tintName;
  17. private float currentTime = 0.0f;
  18. public void Init(ObsData data)
  19. {
  20. _data = data;
  21. tintName.text = data.name;
  22. rect = this.GetComponent<RectTransform>();
  23. _button = this.transform.Find("Root").Find("Icon").GetComponent<UnityEngine.UI.Button>();
  24. if (!data.status)
  25. {
  26. this.transform.Find("Root").Find("Icon").GetComponent<UnityEngine.UI.Image>().color = Color.red;
  27. this.transform.Find("Root").Find("Icon").GetChild(0).GetComponent<UnityEngine.UI.Image>().color = Color.red;
  28. }
  29. else
  30. {
  31. _button.onClick.AddListener(() =>
  32. {
  33. if (GlobalData.pageIndex == PageIndex.Page1)
  34. {
  35. GCJKLayer._Instance.ShowObsPlayerPanel(_data);
  36. }
  37. if (GlobalData.pageIndex == PageIndex.Page3)
  38. {
  39. ThreeDNav.instance.ShowObsPanel(_data);
  40. }
  41. });
  42. }
  43. rect.anchoredPosition = new Vector2(2000, 0);
  44. _camera = CameraManager.instance.mainCamera;
  45. //_camera.GetComponent<CameraBird>().OnCameraBeginChange += CameraBeginChange;
  46. //_camera.GetComponent<CameraBird>().OnCameraEndChange += CameraEndChange;
  47. targetTransForm =StaticLod.instance.GetStaticObj(_data.targetName).transform;
  48. }
  49. void Update()
  50. {
  51. if (targetTransForm != null)
  52. {
  53. Vector3 pos = _camera.WorldToScreenPoint(targetTransForm.position);
  54. if (pos.z > 0)
  55. {
  56. rect.transform.position = pos;
  57. }
  58. else
  59. {
  60. rect.transform.position = new Vector3(10000, 10000, 0);
  61. }
  62. }
  63. }
  64. // 分离的委托方法,便于解除绑定
  65. private void CameraBeginChange()
  66. {
  67. this.transform.Find("Root").gameObject.SetActive(false);
  68. }
  69. private void CameraEndChange()
  70. {
  71. this.transform.Find("Root").gameObject.SetActive(true);
  72. }
  73. // 在物体销毁前调用这个方法来解除绑定
  74. private void OnDestroy()
  75. {
  76. if (_camera)
  77. {
  78. // _camera.GetComponent<CameraBird>().OnCameraBeginChange -= CameraBeginChange;
  79. //_camera.GetComponent<CameraBird>().OnCameraEndChange -= CameraEndChange;
  80. }
  81. }
  82. bool IsObjectInCameraView(Transform objectTransform, Camera camera)
  83. {
  84. Vector3 objectScreenPosition = camera.WorldToScreenPoint(objectTransform.position);
  85. return objectScreenPosition.z > 0 &&
  86. objectScreenPosition.x > 0 &&
  87. objectScreenPosition.x < Screen.width &&
  88. objectScreenPosition.y > 0 &&
  89. objectScreenPosition.y < Screen.height;
  90. }
  91. public void OnPointerEnter(PointerEventData eventData)
  92. {
  93. tint.gameObject.SetActive(true);
  94. LayoutRebuilder.ForceRebuildLayoutImmediate(tintName.GetComponent<RectTransform>()); // 强制重新计算布局
  95. LayoutRebuilder.ForceRebuildLayoutImmediate(tint.GetComponent<RectTransform>()); // 强制重新计算布局
  96. }
  97. public void OnPointerExit(PointerEventData eventData)
  98. {
  99. tint.gameObject.SetActive(false);
  100. }
  101. }