HttpHelper.cs 67 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.IO;
  5. using System.Threading.Tasks;
  6. using UnityAsync;
  7. using Best.HTTP;
  8. using Best.HTTP.JSON;
  9. using Newtonsoft.Json;
  10. using Newtonsoft.Json.Serialization;
  11. using Newtonsoft.Json.Linq;
  12. using UnityEngine;
  13. using UnityEngine.Networking;
  14. using Unity.VisualScripting;
  15. using static System.Net.WebRequestMethods;
  16. public class HttpHelper : MonoBehaviour
  17. {
  18. public Action OnSWYJRefresh;
  19. public static bool useAes = false;
  20. public static HttpHelper _Instance;
  21. public static Dictionary<string, DevicesId_Data> _devicesIdDatas = new Dictionary<string, DevicesId_Data>();
  22. public const int timeOut = 3;
  23. class DYServerAddress
  24. {
  25. public string YZTServerAddress;
  26. public string YZTServerPYAddress;
  27. public string Server_UploadPath;
  28. public string ModbusSeverAddress;
  29. public string ObsSeverAddress;
  30. public string ObsSeverM3U8Address;
  31. }
  32. void ChangeServerAddress()
  33. {
  34. //if (System.IO.File.Exists(Application.streamingAssetsPath + "/serverPath.json"))
  35. //{
  36. // string serverAddressContent = System.IO.File.ReadAllText(Application.streamingAssetsPath + "/serverPath.json");
  37. // Debug.Log(serverAddressContent);
  38. // DYServerAddress address = JsonConvert.DeserializeObject<DYServerAddress>(serverAddressContent);
  39. // ServerAddress.YZTServerAddress = address.YZTServerAddress;
  40. // ServerAddress.YZTServerPYAddress = address.YZTServerPYAddress;
  41. // ServerAddress.Server_UploadPath = address.Server_UploadPath;
  42. // ServerAddress.ModbusSeverAddress = address.ModbusSeverAddress;
  43. // ServerAddress.ObsSeverAddress = address.ObsSeverAddress;
  44. // Debug.Log(ServerAddress.ObsSeverAddress);
  45. // ServerAddress.ObsSeverM3U8Address = address.ObsSeverM3U8Address;
  46. //}
  47. }
  48. private async void Awake()
  49. {
  50. _Instance = this;
  51. ChangeServerAddress();
  52. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2 ||
  53. GlobalData.pageIndex == PageIndex.Page3)
  54. {
  55. Debug.Log("HttpInitYZTData");
  56. //可以并行,无需等待
  57. InitYZTData();
  58. }
  59. if (_devicesIdDatas.Count < 1)
  60. {
  61. await GetSensorList();
  62. }
  63. if (GlobalData.pageIndex == PageIndex.Page1)
  64. {
  65. SendBuYuan_GetSensorData();
  66. SendTaoKou_GetSensorData();
  67. GetBuYuanDevicesGroupInfo();
  68. GetTaoKouDevicesGroupInfo();
  69. }
  70. if (GlobalData.pageIndex == PageIndex.Page1)
  71. {
  72. Debug.Log("InitXHGKData");
  73. //可以并行,无需等待
  74. InitXHGKData(); //已完成迁移
  75. }
  76. if (GlobalData.pageIndex == PageIndex.Page1)
  77. {
  78. Debug.Log("HttpInitGCJKData");
  79. //可以并行,无需等待
  80. InitGCJKData();
  81. }
  82. if (GlobalData.pageIndex == PageIndex.Page1)
  83. {
  84. Debug.Log("HttpInitXHDDData");
  85. //可以并行,无需等待
  86. InitXHDDData();
  87. }
  88. if (GlobalData.pageIndex == PageIndex.Page1)
  89. {
  90. Debug.Log("HttpInitRKZYData");
  91. //可以并行,无需等待
  92. InitRKZYData();
  93. }
  94. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2)
  95. {
  96. Debug.Log("HttpInitSWYJData");
  97. //可以并行,无需等待
  98. InitSWYJData();
  99. }
  100. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2)
  101. {
  102. Debug.Log("HttpInitGCYWData1");
  103. //可以并行,无需等待
  104. InitGCYWData1(0);
  105. }
  106. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2 ||
  107. GlobalData.pageIndex == PageIndex.Page3)
  108. {
  109. Debug.Log("HttpInitFloorGateData");
  110. InitFloorGateData();
  111. }
  112. if (GlobalData.pageIndex == PageIndex.Page2)
  113. {
  114. Debug.Log("HttpInitDPSWData");
  115. InitDPSWData();
  116. }
  117. if (GlobalData.pageIndex == PageIndex.Page2)
  118. {
  119. Debug.Log("HttpInitGCYWData2");
  120. InitGCYWData2();
  121. }
  122. if (GlobalData.pageIndex == PageIndex.Page2)
  123. {
  124. Debug.Log("HttpInitYJSJData2");
  125. InitYJSJData2();
  126. }
  127. }
  128. private async Task InitGCYWData2()
  129. {
  130. bool successInternet = true;
  131. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetInspectionStatistics);
  132. requestData.timeout = timeOut;
  133. await requestData.SendWebRequest();
  134. try
  135. {
  136. if (requestData.result != UnityWebRequest.Result.Success)
  137. {
  138. Debug.LogWarning("大屏运维数据联网不成功,读本地缓存数据,原因:返request不成功");
  139. successInternet = false;
  140. }
  141. else
  142. {
  143. string postResult = requestData.downloadHandler.text;
  144. if (useAes)
  145. {
  146. postResult = AESCrypto.Decrypt(postResult);
  147. }
  148. JObject jsonObject = JObject.Parse(postResult);
  149. // 提取data字段的值
  150. JToken dataToken = jsonObject["data"];
  151. JToken codeToken = jsonObject["code"];
  152. if (codeToken.ToString() == "200")
  153. {
  154. GlobalData.InspectionStat =
  155. JsonConvert.DeserializeObject<List<StationInspection>>(dataToken.ToString());
  156. }
  157. else
  158. {
  159. Debug.LogWarning("大屏运维数据联网不成功,读本地缓存数据,原因:返序列化失败");
  160. successInternet = false;
  161. }
  162. }
  163. }
  164. catch (Exception e)
  165. {
  166. successInternet = false;
  167. Debug.LogWarning("大屏运维数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  168. }
  169. requestData.Dispose();
  170. if (!successInternet)
  171. {
  172. WWW www = new WWW(Application.streamingAssetsPath + "/inspectionStatistics.json");
  173. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  174. GlobalData.InspectionStat = JsonConvert.DeserializeObject<List<StationInspection>>(www.text);
  175. www.Dispose();
  176. }
  177. }
  178. private async Task InitYJSJData2()
  179. {
  180. bool successInternet = true;
  181. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetAlertData);
  182. requestData.timeout = timeOut;
  183. await requestData.SendWebRequest();
  184. try
  185. {
  186. if (requestData.result != UnityWebRequest.Result.Success)
  187. {
  188. Debug.LogWarning("大屏预警数据联网不成功,读本地缓存数据,原因:返request不成功");
  189. successInternet = false;
  190. }
  191. else
  192. {
  193. string postResult = requestData.downloadHandler.text;
  194. if (useAes)
  195. {
  196. postResult = AESCrypto.Decrypt(postResult);
  197. }
  198. JObject jsonObject = JObject.Parse(postResult);
  199. // 提取data字段的值
  200. JToken dataToken = jsonObject["data"];
  201. JToken codeToken = jsonObject["code"];
  202. if (codeToken.ToString() == "200")
  203. {
  204. GlobalData.alertData = JsonConvert.DeserializeObject<AlertData>(dataToken.ToString());
  205. GlobalData.alertData.success = true;
  206. }
  207. else
  208. {
  209. Debug.LogWarning("大屏预警数据联网不成功,读本地缓存数据,原因:返序列化失败");
  210. successInternet = false;
  211. }
  212. }
  213. }
  214. catch (Exception e)
  215. {
  216. successInternet = false;
  217. Debug.LogWarning("大屏预警数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  218. }
  219. requestData.Dispose();
  220. if (!successInternet)
  221. {
  222. WWW www = new WWW(Application.streamingAssetsPath + "/alertData.json");
  223. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  224. Debug.Log(www.text);
  225. GlobalData.alertData = JsonConvert.DeserializeObject<AlertData>(www.text.ToString());
  226. GlobalData.alertData.success = true;
  227. Debug.Log(GlobalData.alertData.alerts.threeLineWarnings[0].title);
  228. www.Dispose();
  229. }
  230. }
  231. private async Task InitFloorGateData()
  232. {
  233. bool successInternet = true;
  234. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetFloodGateData);
  235. requestData.timeout = timeOut;
  236. await requestData.SendWebRequest();
  237. try
  238. {
  239. if (requestData.result != UnityWebRequest.Result.Success)
  240. {
  241. Debug.LogWarning("大屏闸口数据联网不成功,读本地缓存数据,原因:返request不成功");
  242. successInternet = false;
  243. }
  244. else
  245. {
  246. string postResult = requestData.downloadHandler.text;
  247. if (useAes)
  248. {
  249. postResult = AESCrypto.Decrypt(postResult);
  250. }
  251. JObject jsonObject = JObject.Parse(postResult);
  252. // 提取data字段的值
  253. JToken dataToken = jsonObject["data"];
  254. JToken codeToken = jsonObject["code"];
  255. if (codeToken.ToString() == "200")
  256. {
  257. GlobalData.floorGateData = JsonConvert.DeserializeObject<FloodGateStatusData>(dataToken.ToString());
  258. GlobalData.floorGateData.success = true;
  259. }
  260. else
  261. {
  262. Debug.LogWarning("大屏闸口数据联网不成功,读本地缓存数据,原因:返序列化失败");
  263. successInternet = false;
  264. }
  265. }
  266. }
  267. catch (Exception e)
  268. {
  269. successInternet = false;
  270. Debug.LogWarning("大屏闸口数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  271. }
  272. requestData.Dispose();
  273. if (!successInternet)
  274. {
  275. WWW www = new WWW(Application.streamingAssetsPath + "/floodGateStatusData.json");
  276. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  277. Debug.Log(www.text);
  278. GlobalData.floorGateData = JsonConvert.DeserializeObject<FloodGateStatusData>(www.text.ToString());
  279. GlobalData.floorGateData.success = true;
  280. www.Dispose();
  281. }
  282. }
  283. private async Task InitDPSWData()
  284. {
  285. GlobalData.locationWeatherData = new List<LocationWeatherData>();
  286. bool successInternet = true;
  287. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetHydrologicalData + "?projectType=1");
  288. requestData.timeout = timeOut;
  289. await requestData.SendWebRequest();
  290. try
  291. {
  292. if (requestData.result != UnityWebRequest.Result.Success)
  293. {
  294. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返request不成功");
  295. successInternet = false;
  296. }
  297. else
  298. {
  299. string postResult = requestData.downloadHandler.text;
  300. if (useAes)
  301. {
  302. postResult = AESCrypto.Decrypt(postResult);
  303. }
  304. JObject jsonObject = JObject.Parse(postResult);
  305. // 提取data字段的值
  306. JToken dataToken = jsonObject["data"];
  307. JToken codeToken = jsonObject["code"];
  308. if (codeToken.ToString() == "200")
  309. {
  310. LocationWeatherData data1 =
  311. JsonConvert.DeserializeObject<LocationWeatherData>(dataToken.ToString());
  312. GlobalData.locationWeatherData.Add(data1);
  313. }
  314. else
  315. {
  316. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返序列化失败");
  317. successInternet = false;
  318. }
  319. }
  320. }
  321. catch (Exception e)
  322. {
  323. successInternet = false;
  324. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  325. }
  326. UnityWebRequest requestData1 = UnityWebRequest.Get(ServerAddress.APIGetHydrologicalData + "?projectType=2");
  327. requestData1.timeout = timeOut;
  328. await requestData1.SendWebRequest();
  329. try
  330. {
  331. if (requestData1.result != UnityWebRequest.Result.Success)
  332. {
  333. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返request不成功");
  334. successInternet = false;
  335. }
  336. else
  337. {
  338. JObject jsonObject = JObject.Parse(requestData1.downloadHandler.text);
  339. // 提取data字段的值
  340. JToken dataToken = jsonObject["data"];
  341. JToken codeToken = jsonObject["code"];
  342. if (codeToken.ToString() == "200")
  343. {
  344. LocationWeatherData data2 =
  345. JsonConvert.DeserializeObject<LocationWeatherData>(dataToken.ToString());
  346. GlobalData.locationWeatherData.Add(data2);
  347. }
  348. else
  349. {
  350. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返序列化失败");
  351. successInternet = false;
  352. }
  353. }
  354. }
  355. catch (Exception e)
  356. {
  357. successInternet = false;
  358. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  359. }
  360. requestData.Dispose();
  361. if (!successInternet)
  362. {
  363. WWW www = new WWW(Application.streamingAssetsPath + "/hydrologicalData.json");
  364. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  365. Debug.Log(www.text);
  366. GlobalData.locationWeatherData =
  367. JsonConvert.DeserializeObject<List<LocationWeatherData>>(www.text.ToString());
  368. www.Dispose();
  369. }
  370. }
  371. public async void InitYZTData()
  372. {
  373. await InitYZTData1(); //已完成迁移
  374. InitYZTData_BY_Obs(); //已完成迁移
  375. InitYZTData_TK_Obs(); //新增
  376. InitYZTData3(); //已完成迁移
  377. }
  378. public async Task InitYZTData1()
  379. {
  380. bool successInternet = true;
  381. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetWaterManagerProject);
  382. requestData.timeout = timeOut;
  383. await requestData.SendWebRequest();
  384. try
  385. {
  386. if (true)
  387. {
  388. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返request不成功");
  389. successInternet = false;
  390. }
  391. else
  392. {
  393. string postResult = requestData.downloadHandler.text;
  394. if (useAes)
  395. {
  396. postResult = AESCrypto.Decrypt(postResult);
  397. }
  398. JObject jsonObject = JObject.Parse(postResult);
  399. // 提取data字段的值
  400. JToken dataToken = jsonObject["data"];
  401. JToken codeToken = jsonObject["code"];
  402. if (codeToken.ToString() == "200")
  403. {
  404. GlobalData.layerUnitDatas =
  405. JsonConvert.DeserializeObject<List<LayerUnitData>>(dataToken.ToString());
  406. }
  407. else
  408. {
  409. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  410. successInternet = false;
  411. }
  412. }
  413. }
  414. catch (Exception e)
  415. {
  416. successInternet = false;
  417. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  418. }
  419. requestData.Dispose();
  420. if (!successInternet)
  421. {
  422. WWW www = new WWW(Application.streamingAssetsPath + "/layerUnitDatas.json");
  423. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  424. GlobalData.layerUnitDatas = JsonConvert.DeserializeObject<List<LayerUnitData>>(www.text);
  425. www.Dispose();
  426. }
  427. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++)
  428. {
  429. if (GlobalData.layerUnitDatas[i].type == LayerUnitType.JK)
  430. {
  431. if (!GlobalData.obsCameraLib.ContainsKey(GlobalData.layerUnitDatas[i].name))
  432. GlobalData.obsCameraLib.Add(GlobalData.layerUnitDatas[i].name, GlobalData.layerUnitDatas[i].namePri);
  433. }
  434. }
  435. }
  436. public async Task InitYZTData_BY_Obs()
  437. {
  438. bool successInternet = true;
  439. string sendUrl = ServerAddress.API_GetDevicesInfo;
  440. Debug.Log(ServerAddress.ObsSeverAddress);
  441. sendUrl += "/34020000001180000001/channels?page=1&count=100";
  442. Debug.Log(sendUrl);
  443. UnityWebRequest requestData = UnityWebRequest.Get(sendUrl);
  444. requestData.timeout = timeOut;
  445. await requestData.SendWebRequest();
  446. try
  447. {
  448. if (requestData.result != UnityWebRequest.Result.Success)
  449. {
  450. Debug.LogWarning("补元监控数据联网不成功,原因:返request不成功:" + requestData.error);
  451. successInternet = false;
  452. }
  453. else
  454. {
  455. Debug.Log("补元监控数据返回:" + requestData.downloadHandler.text);
  456. string postResult = requestData.downloadHandler.text;
  457. if (useAes)
  458. {
  459. postResult = AESCrypto.Decrypt(postResult);
  460. }
  461. JObject jsonObject = JObject.Parse(postResult);
  462. // 提取data字段的值
  463. JToken dataToken = jsonObject["data"];
  464. JToken codeToken = jsonObject["code"];
  465. if (codeToken.ToString() == "0")
  466. {
  467. GlobalData.obsDatas_by = new List<ObsData>();
  468. ServerObsDatas serverObsDatas = JsonConvert.DeserializeObject<ServerObsDatas>(dataToken.ToString());
  469. for (int i = 0; i < serverObsDatas.list.Count; i++)
  470. {
  471. ObsData obsData = new ObsData();
  472. string originName = serverObsDatas.list[i].name;
  473. obsData.name = "补元-" + serverObsDatas.list[i].name;
  474. //Debug.Log("111" + obsData.name);
  475. if (GlobalData.obsCameraLib.TryGetValue(originName, out var value))
  476. {
  477. obsData.targetName = value;
  478. }
  479. // if (i > 0)
  480. // {
  481. // obsData.url =
  482. // "http://www.chatgpt918.top:9080/rtp/34020000001180000001_34020000001310000001/hls.m3u8";
  483. // }
  484. // else
  485. // {
  486. //obsData.url = await GetObsUrl(serverObsDatas.list[i].deviceId,serverObsDatas.list[i].channelId);
  487. //Debug.Log("!!!:"+obsData.url);
  488. //obsData.url = ServerAddress.ObsSeverM3U8Address + string.Format("/rtp/{0}_{1}/hls.m3u8", serverObsDatas.list[i].deviceId, serverObsDatas.list[i].channelId);
  489. //}
  490. obsData.type = obsType.BuYuanObs;
  491. obsData.deviceId = serverObsDatas.list[i].deviceId;
  492. obsData.channelId = serverObsDatas.list[i].channelId;
  493. obsData.status = serverObsDatas.list[i].status;
  494. GlobalData.obsDatas_by.Add(obsData);
  495. }
  496. }
  497. else
  498. {
  499. Debug.LogWarning("补元监控数据联网不成功,原因:返序列化失败");
  500. successInternet = false;
  501. }
  502. }
  503. }
  504. catch (Exception e)
  505. {
  506. successInternet = false;
  507. Debug.LogWarning("补元监控数据联网不成功,原因:" + e.ToString());
  508. }
  509. requestData.Dispose();
  510. if (!successInternet)
  511. {
  512. WWW www = new WWW(Application.streamingAssetsPath + "/ObsDatas_BY.json");
  513. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  514. Debug.Log($"缓存数据:{www.text}");
  515. GlobalData.obsDatas_by = JsonConvert.DeserializeObject<List<ObsData>>(www.text);
  516. www.Dispose();
  517. }
  518. }
  519. public async Task InitYZTData_TK_Obs()
  520. {
  521. bool successInternet = true;
  522. string sendUrl = ServerAddress.API_GetDevicesInfo;
  523. sendUrl += "/34020000001180000002/channels?page=1&count=100";
  524. Debug.Log(sendUrl);
  525. UnityWebRequest requestData = UnityWebRequest.Get(sendUrl);
  526. requestData.timeout = timeOut;
  527. await requestData.SendWebRequest();
  528. try
  529. {
  530. if (requestData.result != UnityWebRequest.Result.Success)
  531. {
  532. Debug.LogWarning("套口监控数据联网不成功,原因:返request不成功:" + requestData.error);
  533. successInternet = false;
  534. }
  535. else
  536. {
  537. Debug.Log("套口监控数据返回:" + requestData.downloadHandler.text);
  538. string postResult = requestData.downloadHandler.text;
  539. if (useAes)
  540. {
  541. postResult = AESCrypto.Decrypt(postResult);
  542. }
  543. JObject jsonObject = JObject.Parse(postResult);
  544. // 提取data字段的值
  545. JToken dataToken = jsonObject["data"];
  546. JToken codeToken = jsonObject["code"];
  547. if (codeToken.ToString() == "0")
  548. {
  549. GlobalData.obsDatas_tk = new List<ObsData>();
  550. ServerObsDatas serverObsDatas = JsonConvert.DeserializeObject<ServerObsDatas>(dataToken.ToString());
  551. for (int i = 0; i < serverObsDatas.list.Count; i++)
  552. {
  553. ObsData obsData = new ObsData();
  554. string originName = serverObsDatas.list[i].name;
  555. Debug.Log("111111111111111:" + originName);
  556. obsData.name = "套口-" + serverObsDatas.list[i].name;
  557. if (GlobalData.obsCameraLib.TryGetValue(obsData.name, out var value))
  558. {
  559. obsData.targetName = value;
  560. }
  561. //obsData.url = await GetObsUrl(serverObsDatas.list[i].deviceId,serverObsDatas.list[i].channelId);
  562. //ServerAddress.ObsSeverM3U8Address + string.Format("/rtp/{0}_{1}/hls.m3u8", serverObsDatas.list[i].deviceId, serverObsDatas.list[i].channelId);
  563. //}
  564. obsData.type = obsType.TaoKouObs;
  565. obsData.deviceId = serverObsDatas.list[i].deviceId;
  566. obsData.channelId = serverObsDatas.list[i].channelId;
  567. obsData.status = serverObsDatas.list[i].status;
  568. GlobalData.obsDatas_tk.Add(obsData);
  569. }
  570. }
  571. else
  572. {
  573. Debug.LogWarning("套口监控数据联网不成功,原因:返序列化失败");
  574. successInternet = false;
  575. }
  576. }
  577. }
  578. catch (Exception e)
  579. {
  580. successInternet = false;
  581. Debug.LogWarning("套口监控数据联网不成功,原因:" + e.ToString());
  582. }
  583. requestData.Dispose();
  584. if (!successInternet)
  585. {
  586. WWW www = new WWW(Application.streamingAssetsPath + "/ObsDatas_TK.json");
  587. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  588. Debug.Log($"缓存数据:{www.text}");
  589. GlobalData.obsDatas_tk = JsonConvert.DeserializeObject<List<ObsData>>(www.text);
  590. www.Dispose();
  591. }
  592. }
  593. public async Task<string> GetObsUrl(string deviceId, string channelId)
  594. {
  595. string result = "";
  596. string cmdUrl = ServerAddress.API_PlayStart;
  597. cmdUrl += $"/{deviceId}/{channelId}";
  598. Debug.Log($"send:{cmdUrl}");
  599. UnityWebRequest requestData = UnityWebRequest.Get(cmdUrl);
  600. await requestData.SendWebRequest();
  601. if (requestData.result != UnityWebRequest.Result.Success)
  602. {
  603. Debug.LogWarning($"获取监控播放地址不成功,原因:返request不成功:" + requestData.downloadHandler.text);
  604. }
  605. else
  606. {
  607. Debug.Log(requestData.downloadHandler.text);
  608. string postResult = requestData.downloadHandler.text;
  609. if (useAes)
  610. {
  611. postResult = AESCrypto.Decrypt(postResult);
  612. }
  613. JObject jsonObject = JObject.Parse(postResult);
  614. // 提取data字段的值
  615. JToken dataToken = jsonObject["data"];
  616. ObsPlayUrlData urlData = JsonConvert.DeserializeObject<ObsPlayUrlData>(dataToken.ToString());
  617. result = urlData.hls;
  618. Debug.Log("获取到监控播放路径:" + result);
  619. }
  620. requestData.Dispose();
  621. return result;
  622. }
  623. public async Task InitYZTData3()
  624. {
  625. bool successInternet = true;
  626. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetWaterHotPoint);
  627. requestData.timeout = timeOut;
  628. await requestData.SendWebRequest();
  629. try
  630. {
  631. if (requestData.result != UnityWebRequest.Result.Success)
  632. {
  633. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返request不成功");
  634. successInternet = false;
  635. }
  636. else
  637. {
  638. string postResult = requestData.downloadHandler.text;
  639. if (useAes)
  640. {
  641. postResult = AESCrypto.Decrypt(postResult);
  642. }
  643. JObject jsonObject = JObject.Parse(postResult);
  644. // 提取data字段的值
  645. JToken dataToken = jsonObject["data"];
  646. JToken codeToken = jsonObject["code"];
  647. if (codeToken.ToString() == "200")
  648. {
  649. GlobalData.hotPointDatas = JsonConvert.DeserializeObject<List<HotPointData>>(dataToken.ToString());
  650. }
  651. else
  652. {
  653. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  654. successInternet = false;
  655. }
  656. }
  657. }
  658. catch (Exception e)
  659. {
  660. successInternet = false;
  661. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  662. }
  663. requestData.Dispose();
  664. if (!successInternet)
  665. {
  666. WWW www = new WWW(Application.streamingAssetsPath + "/hotPoints.json");
  667. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  668. GlobalData.hotPointDatas = JsonConvert.DeserializeObject<List<HotPointData>>(www.text);
  669. Debug.Log(GlobalData.hotPointDatas.Count);
  670. www.Dispose();
  671. }
  672. }
  673. public async Task InitXHGKData()
  674. {
  675. bool successInternet = true;
  676. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGetProjectMilestones);
  677. requestData.timeout = timeOut;
  678. await requestData.SendWebRequest();
  679. try
  680. {
  681. if (requestData.result != UnityWebRequest.Result.Success)
  682. {
  683. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:返request不成功");
  684. successInternet = false;
  685. }
  686. else
  687. {
  688. string postResult = requestData.downloadHandler.text;
  689. if (useAes)
  690. {
  691. postResult = AESCrypto.Decrypt(postResult);
  692. }
  693. JObject jsonObject = JObject.Parse(postResult);
  694. // ȡdata ֶε ֵ
  695. JToken dataToken = jsonObject["data"];
  696. //Debug.Log(dataToken.ToString());
  697. JToken codeToken = jsonObject["code"];
  698. if (codeToken.ToString() == "200")
  699. {
  700. GlobalData.dsjContents = JsonConvert.DeserializeObject<List<DSJData>>(dataToken.ToString());
  701. }
  702. else
  703. {
  704. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  705. successInternet = false;
  706. }
  707. }
  708. }
  709. catch (Exception e)
  710. {
  711. successInternet = false;
  712. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  713. }
  714. requestData.Dispose();
  715. if (!successInternet)
  716. {
  717. WWW www = new WWW(Application.streamingAssetsPath + "/dsj.json");
  718. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  719. GlobalData.dsjContents = JsonConvert.DeserializeObject<List<DSJData>>(www.text);
  720. www.Dispose();
  721. }
  722. }
  723. public async Task InitGCJKData()
  724. {
  725. bool successInternet = true;
  726. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGeQXZData);
  727. requestData.timeout = timeOut;
  728. await requestData.SendWebRequest();
  729. try
  730. {
  731. if (requestData.result != UnityWebRequest.Result.Success)
  732. {
  733. Debug.LogWarning("水文站联网不成功,原因:返request不成功");
  734. successInternet = false;
  735. }
  736. else
  737. {
  738. string postResult = requestData.downloadHandler.text;
  739. if (useAes)
  740. {
  741. postResult = AESCrypto.Decrypt(postResult);
  742. }
  743. JObject jsonObject = JObject.Parse(postResult);
  744. // 提取data字段的值
  745. JToken dataToken = jsonObject["data"];
  746. JToken codeToken = jsonObject["code"];
  747. if (codeToken.ToString() == "200")
  748. {
  749. GlobalData.qXZDatas = JsonConvert.DeserializeObject<List<QXZData>>(dataToken.ToString());
  750. }
  751. else
  752. {
  753. Debug.LogWarning("水文站联网不成功,原因:返序列化失败");
  754. successInternet = false;
  755. }
  756. }
  757. }
  758. catch (Exception e)
  759. {
  760. successInternet = false;
  761. Debug.LogWarning("水文站联网不成功,原因:" + e.ToString());
  762. }
  763. requestData.Dispose();
  764. successInternet = true;
  765. UnityWebRequest requestData1 = UnityWebRequest.Get(ServerAddress.APIGetGeSWZData);
  766. await requestData1.SendWebRequest();
  767. try
  768. {
  769. if (requestData1.result != UnityWebRequest.Result.Success)
  770. {
  771. Debug.LogWarning("水文站联网不成功,原因:返request不成功");
  772. successInternet = false;
  773. }
  774. else
  775. {
  776. JObject jsonObject = JObject.Parse(requestData1.downloadHandler.text);
  777. // 提取data字段的值
  778. JToken dataToken = jsonObject["data"];
  779. JToken codeToken = jsonObject["code"];
  780. if (codeToken.ToString() == "200")
  781. {
  782. GlobalData.sWZDatas = JsonConvert.DeserializeObject<List<SWZData>>(dataToken.ToString());
  783. }
  784. else
  785. {
  786. Debug.LogWarning("水文站联网不成功,原因:返序列化失败");
  787. successInternet = false;
  788. }
  789. }
  790. }
  791. catch (Exception e)
  792. {
  793. successInternet = false;
  794. Debug.LogWarning("水文站联网不成功,原因:" + e.ToString());
  795. }
  796. requestData1.Dispose();
  797. }
  798. public async Task InitXHDDData()
  799. {
  800. WWW www = new WWW(Application.streamingAssetsPath + "/scheduling.json");
  801. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  802. GlobalData.schedulingData = JsonConvert.DeserializeObject<SchedulingData>(www.text);
  803. www.Dispose();
  804. }
  805. public async Task InitRKZYData()
  806. {
  807. bool successInternet = true;
  808. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGetMovePlans);
  809. requestData.timeout = timeOut;
  810. await requestData.SendWebRequest();
  811. try
  812. {
  813. if (true)
  814. {
  815. Debug.LogWarning("RKZYLayer联网不成功,读本地缓存数据,原因:返request不成功");
  816. successInternet = false;
  817. }
  818. else
  819. {
  820. string postResult = requestData.downloadHandler.text;
  821. if (useAes)
  822. {
  823. postResult = AESCrypto.Decrypt(postResult);
  824. }
  825. JObject jsonObject = JObject.Parse(postResult);
  826. // 提取data字段的值
  827. JToken dataToken = jsonObject["data"];
  828. JToken codeToken = jsonObject["code"];
  829. if (codeToken.ToString() == "200")
  830. {
  831. GlobalData.allServerMovePlans =
  832. JsonConvert.DeserializeObject<List<ServerMovePlan>>(dataToken.ToString());
  833. }
  834. else
  835. {
  836. successInternet = false;
  837. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  838. }
  839. }
  840. }
  841. catch (Exception e)
  842. {
  843. successInternet = false;
  844. Debug.LogWarning("RKZYLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  845. }
  846. if (!successInternet)
  847. {
  848. WWW www = new WWW(Application.streamingAssetsPath + "/moveplan.json");
  849. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  850. GlobalData.allServerMovePlans = JsonConvert.DeserializeObject<List<ServerMovePlan>>(www.text);
  851. www.Dispose();
  852. }
  853. }
  854. public async Task InitSWYJData()
  855. {
  856. InitSWYJData0();
  857. await InitSWYJData1();
  858. await InitSWYJData2();
  859. OnSWYJRefresh?.Invoke();
  860. }
  861. public async Task InitSWYJData1()
  862. {
  863. var devicesInfo = _devicesIdDatas["上游水位计"];
  864. string sw1Result = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  865. "d", 10000);
  866. try
  867. {
  868. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(sw1Result);
  869. if (tempData != null)
  870. {
  871. bool findData = false;
  872. foreach (var VARIABLE in GlobalData.BuYuanShuiWeiDataList)
  873. {
  874. if (VARIABLE.name.Equals("补元上游水位"))
  875. {
  876. VARIABLE.value = float.Parse(tempData.data[0].avgS1);
  877. VARIABLE.datas = tempData.data.ToArray();
  878. findData = true;
  879. }
  880. }
  881. if (!findData)
  882. {
  883. GlobalData.BuYuanShuiWeiDataList.Add(new ShuiWeiData()
  884. {
  885. name = "补元上游水位",
  886. targetName = "BY_ShuiWei_Up",
  887. value = float.Parse(tempData.data[0].avgS1),
  888. type = shuiWeiType.BuYuanShuiWei,
  889. datas = tempData.data.ToArray()
  890. });
  891. }
  892. }
  893. }
  894. catch (Exception e)
  895. {
  896. Debug.LogWarning("补元上游水位不成功,原因:" + e.ToString());
  897. }
  898. var devicesInfo1 = _devicesIdDatas["下游水位计"];
  899. string sw2Result = await GetSingleDevicesInfo(2, devicesInfo1.dataGid.ToString(), devicesInfo1.dataSid.ToString(),
  900. "d", 100000);
  901. try
  902. {
  903. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(sw2Result);
  904. if (tempData != null)
  905. {
  906. bool findData = false;
  907. foreach (var VARIABLE in GlobalData.BuYuanShuiWeiDataList)
  908. {
  909. if (VARIABLE.name.Equals("补元下游水位"))
  910. {
  911. VARIABLE.value = float.Parse(tempData.data[0].avgS1);
  912. VARIABLE.datas = tempData.data.ToArray();
  913. findData = true;
  914. }
  915. }
  916. if (!findData)
  917. {
  918. GlobalData.BuYuanShuiWeiDataList.Add(new ShuiWeiData()
  919. {
  920. name = "补元下游水位",
  921. targetName = "BY_ShuiWei_Down",
  922. value = float.Parse(tempData.data[0].avgS1),
  923. type = shuiWeiType.BuYuanShuiWei,
  924. datas = tempData.data.ToArray()
  925. });
  926. }
  927. }
  928. }
  929. catch (Exception e)
  930. {
  931. Debug.LogWarning("补元下游水位不成功,原因:" + e.ToString());
  932. }
  933. string dayResult = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  934. "d", 6);
  935. try
  936. {
  937. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(dayResult);
  938. GlobalData.buYuanShuiWei_day = new ShuiWeiBianHuaData();
  939. GlobalData.buYuanShuiWei_day.name = new string[tempData.data.Count];
  940. GlobalData.buYuanShuiWei_day.value = new double[tempData.data.Count];
  941. for (int i = 0; i < tempData.data.Count; i++)
  942. {
  943. GlobalData.buYuanShuiWei_day.name[i] = tempData.data[i].timeGroup;
  944. GlobalData.buYuanShuiWei_day.value[i] = double.Parse(tempData.data[i].avgS1);
  945. }
  946. }
  947. catch (Exception e)
  948. {
  949. Debug.LogWarning("获取6天平均数据不成功,原因:" + e.ToString());
  950. }
  951. string monthResult = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  952. "d", 90);
  953. try
  954. {
  955. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(monthResult);
  956. GlobalData.buYuanShuiWei_month = new ShuiWeiBianHuaData();
  957. GlobalData.buYuanShuiWei_month.name = new string[tempData.data.Count];
  958. GlobalData.buYuanShuiWei_month.value = new double[tempData.data.Count];
  959. for (int i = 0; i < tempData.data.Count; i++)
  960. {
  961. GlobalData.buYuanShuiWei_month.name[i] = tempData.data[i].timeGroup;
  962. GlobalData.buYuanShuiWei_month.value[i] = double.Parse(tempData.data[i].avgS1);
  963. }
  964. }
  965. catch (Exception e)
  966. {
  967. Debug.LogWarning("获取6月平均数据不成功,原因:" + e.ToString());
  968. }
  969. string hourResult = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  970. "h", 6);
  971. try
  972. {
  973. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(hourResult);
  974. GlobalData.buYuanShuiWei_hour = new ShuiWeiBianHuaData();
  975. GlobalData.buYuanShuiWei_hour.name = new string[tempData.data.Count];
  976. GlobalData.buYuanShuiWei_hour.value = new double[tempData.data.Count];
  977. for (int i = 0; i < tempData.data.Count; i++)
  978. {
  979. GlobalData.buYuanShuiWei_hour.name[i] = tempData.data[i].timeGroup;
  980. GlobalData.buYuanShuiWei_hour.value[i] = double.Parse(tempData.data[i].avgS1);
  981. }
  982. }
  983. catch (Exception e)
  984. {
  985. Debug.LogWarning("获取6小时平均数据不成功,原因:" + e.ToString());
  986. }
  987. }
  988. public async Task InitSWYJData2()
  989. {
  990. bool successInternet = true;
  991. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGeSWData);
  992. requestData.timeout = timeOut;
  993. await requestData.SendWebRequest();
  994. try
  995. {
  996. if (requestData.result != UnityWebRequest.Result.Success)
  997. {
  998. Debug.LogWarning("水位高度联网不成功,原因:返request不成功");
  999. successInternet = false;
  1000. }
  1001. else
  1002. {
  1003. string postResult = requestData.downloadHandler.text;
  1004. if (useAes)
  1005. {
  1006. postResult = AESCrypto.Decrypt(postResult);
  1007. }
  1008. JObject jsonObject = JObject.Parse(postResult);
  1009. // 提取data字段的值
  1010. JToken dataToken = jsonObject["data"];
  1011. JToken codeToken = jsonObject["code"];
  1012. if (codeToken.ToString() == "200")
  1013. {
  1014. GlobalData.swDatas = JsonConvert.DeserializeObject<List<StationData>>(dataToken.ToString());
  1015. }
  1016. else
  1017. {
  1018. Debug.LogWarning("水位高度联网不成功,原因:返序列化失败");
  1019. successInternet = false;
  1020. }
  1021. for (int i = 0; i < GlobalData.BuYuanShuiWeiDataList.Count; i++)
  1022. {
  1023. StationData stationData = new StationData();
  1024. stationData.LGTD = 113.910187f;
  1025. stationData.LTTD = 30.1765823f;
  1026. stationData.STNM = GlobalData.BuYuanShuiWeiDataList[i].name;
  1027. stationData.upz = GlobalData.BuYuanShuiWeiDataList[i].name.Contains("上")
  1028. ? GlobalData.BuYuanShuiWeiDataList[i].value
  1029. : -1;
  1030. stationData.dwz = GlobalData.BuYuanShuiWeiDataList[i].name.Contains("下")
  1031. ? GlobalData.BuYuanShuiWeiDataList[i].value
  1032. : -1;
  1033. GlobalData.swDatas.Add(stationData);
  1034. }
  1035. }
  1036. }
  1037. catch (Exception e)
  1038. {
  1039. successInternet = false;
  1040. Debug.LogWarning("水位高度联网不成功,原因:" + e.ToString());
  1041. }
  1042. }
  1043. public async Task InitSWYJData0()
  1044. {
  1045. bool successInternet = true;
  1046. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetThreeLevel);
  1047. requestData.timeout = timeOut;
  1048. await requestData.SendWebRequest();
  1049. try
  1050. {
  1051. if (requestData.result != UnityWebRequest.Result.Success)
  1052. {
  1053. Debug.LogWarning("三线水位联网不成功,原因:返request不成功");
  1054. successInternet = false;
  1055. }
  1056. else
  1057. {
  1058. string postResult = requestData.downloadHandler.text;
  1059. if (useAes)
  1060. {
  1061. postResult = AESCrypto.Decrypt(postResult);
  1062. }
  1063. JObject jsonObject = JObject.Parse(postResult);
  1064. // 提取data字段的值
  1065. JToken dataToken = jsonObject["data"];
  1066. JToken codeToken = jsonObject["code"];
  1067. if (codeToken.ToString() == "200")
  1068. {
  1069. GlobalData.threeLevelShuiWeiDatas =
  1070. JsonConvert.DeserializeObject<List<ThreeLevelShuiWeiData>>(dataToken.ToString());
  1071. }
  1072. else
  1073. {
  1074. Debug.LogWarning("三线水位联网不成功,原因:返序列化失败");
  1075. successInternet = false;
  1076. }
  1077. }
  1078. }
  1079. catch (Exception e)
  1080. {
  1081. successInternet = false;
  1082. Debug.LogWarning("三线水位联网不成功,原因:" + e.ToString());
  1083. }
  1084. }
  1085. public async Task SendBuYuan_GetSensorData()
  1086. {
  1087. UnityWebRequest www = UnityWebRequest.Get(ServerAddress.API_BuYuan_GetSensorData);
  1088. await www.SendWebRequest();
  1089. try
  1090. {
  1091. if (www.result != UnityWebRequest.Result.Success)
  1092. {
  1093. Debug.LogWarning("获取补元闸门设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1094. }
  1095. else
  1096. {
  1097. GlobalData.buYuanSensorData = JsonUtility.FromJson<SensorDataResult>(www.downloadHandler.text);
  1098. }
  1099. }
  1100. catch (Exception e)
  1101. {
  1102. Debug.LogWarning("获取补元闸门设备数据不成功,原因:" + e.ToString());
  1103. }
  1104. www.Dispose();
  1105. }
  1106. public async void GetBuYuanDevicesGroupInfo()
  1107. {
  1108. Debug.Log("获取补元所有渗压记");
  1109. Debug.Log(_devicesIdDatas.Count);
  1110. //获取所有渗压记
  1111. //GetDevicesData tempData = new GetDevicesData();
  1112. //tempData.idsList = new List<DevicesMessage>();
  1113. foreach (var device in _devicesIdDatas.Values)
  1114. {
  1115. if (device.stationName.Equals("补元") && device.sensorType.Equals("渗压计"))
  1116. {
  1117. GlobalData.BuYuanShuiYaDataList.Add(new ShuiYaData()
  1118. {
  1119. name = device.sensorName,
  1120. value = device.realtimeValue1,
  1121. type = shuiYaType.BuYuanShuiYa,
  1122. targetName = $"BY_{device.sensorName}"
  1123. });
  1124. }
  1125. }
  1126. Debug.Log("添加补元渗压记:" + GlobalData.BuYuanShuiYaDataList.Count);
  1127. Debug.Log("获取补元所有位移记");
  1128. //获取所有位移记
  1129. foreach (var device in _devicesIdDatas.Values)
  1130. {
  1131. if (device.stationName.Equals("补元") && device.sensorType.Equals("静力水准仪"))
  1132. {
  1133. GlobalData.BuYuanWeiYiDataList.Add(new WeiYiData()
  1134. {
  1135. name = device.sensorName,
  1136. value = device.realtimeValue1,
  1137. type = weiYiType.BuYuanWeiYi,
  1138. targetName = $"BY_{device.sensorName}"
  1139. });
  1140. }
  1141. }
  1142. Debug.Log("添加补元位移记:" + GlobalData.BuYuanWeiYiDataList.Count);
  1143. }
  1144. public async void GetTaoKouDevicesGroupInfo()
  1145. {
  1146. Debug.Log("获取套口所有渗压记");
  1147. //获取所有渗压记
  1148. foreach (var device in _devicesIdDatas.Values)
  1149. {
  1150. if (device.stationName.Equals("套口") && device.sensorType.Equals("渗压计"))
  1151. {
  1152. GlobalData.TaoKouShuiYaDataList.Add(new ShuiYaData()
  1153. {
  1154. name = device.sensorName,
  1155. value = device.realtimeValue1,
  1156. type = shuiYaType.TaoKouShuiYa,
  1157. targetName = $"TK_{device.sensorName}"
  1158. });
  1159. }
  1160. }
  1161. Debug.Log("添加套口渗压记:" + GlobalData.TaoKouShuiYaDataList.Count);
  1162. Debug.Log("获取套口所有位移记");
  1163. //获取所有位移记
  1164. foreach (var device in _devicesIdDatas.Values)
  1165. {
  1166. if (device.stationName.Equals("补元") && device.sensorType.Equals("静力水准仪"))
  1167. {
  1168. GlobalData.TaoKouWeiYiDataList.Add(new WeiYiData()
  1169. {
  1170. name = device.sensorName,
  1171. value = device.realtimeValue1,
  1172. type = weiYiType.TaoKouWeiYi,
  1173. targetName = $"TK_{device.sensorName}"
  1174. });
  1175. }
  1176. }
  1177. Debug.Log("添加套口位移记:" + GlobalData.TaoKouWeiYiDataList.Count);
  1178. }
  1179. public async Task SendTaoKou_GetSensorData()
  1180. {
  1181. UnityWebRequest www = UnityWebRequest.Get(ServerAddress.API_TaoKou_GetSensorData);
  1182. await www.SendWebRequest();
  1183. try
  1184. {
  1185. if (www.result != UnityWebRequest.Result.Success)
  1186. {
  1187. Debug.LogWarning("获取套口闸门设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1188. }
  1189. else
  1190. {
  1191. GlobalData.taoKouSensorData = JsonUtility.FromJson<SensorDataResult>(www.downloadHandler.text);
  1192. Debug.Log($"获取套口闸门设备数据:{GlobalData.taoKouSensorData.data.Count}");
  1193. }
  1194. }
  1195. catch (Exception e)
  1196. {
  1197. Debug.LogWarning("获取套口闸门设备数据不成功,原因:" + e.ToString());
  1198. }
  1199. www.Dispose();
  1200. }
  1201. // /// <summary>
  1202. // /// 获取补元硬件组数据
  1203. // /// </summary>
  1204. // /// <param name="sendData"></param>
  1205. // /// <returns></returns>
  1206. // public async Task<string> Devices(GetDevicesData sendData)
  1207. // {
  1208. // string cmdUrl = ServerAddress.API_BuYuan_GetDevicesGroupInfo;
  1209. // string tempStr = JsonConvert.SerializeObject(sendData);
  1210. // var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1211. // UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1212. // www.uploadHandler = new UploadHandlerRaw(sendByte);
  1213. // www.downloadHandler = new DownloadHandlerBuffer();
  1214. // www.SetRequestHeader("Content-Type", "application/json");
  1215. // await www.SendWebRequest();
  1216. // if (www.result != UnityWebRequest.Result.Success)
  1217. // {
  1218. // Debug.LogWarning($"获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1219. // }
  1220. // string result = www.downloadHandler.text;
  1221. // www.Dispose();
  1222. // return result;
  1223. // }
  1224. /// <summary>
  1225. /// 获取设备的最近N条记录
  1226. /// </summary>
  1227. /// <param name="channelId=gid"></param>
  1228. /// <param name="deviceId=sid"></param>
  1229. /// <param name="count"></param>
  1230. /// <returns></returns>
  1231. public async Task<string> GetSingleDevicesInfo(int type, string gid, string sid, string timeUnit, int count)
  1232. {
  1233. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo;
  1234. cmdUrl += $"?dataFrom={type}&dataSid={sid}&dataGid={gid}&timeUnit={timeUnit}&number={count}";
  1235. UnityWebRequest www = new UnityWebRequest(cmdUrl, "Get");
  1236. www.downloadHandler = new DownloadHandlerBuffer();
  1237. www.SetRequestHeader("Content-Type", "application/json");
  1238. await www.SendWebRequest();
  1239. if (www.result != UnityWebRequest.Result.Success)
  1240. {
  1241. Debug.LogWarning("获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1242. }
  1243. string result = www.downloadHandler.text;
  1244. www.Dispose();
  1245. return result;
  1246. }
  1247. /// <summary>
  1248. /// 获取设备最近几天的平均数据
  1249. /// </summary>
  1250. /// <param name="channelId"></param>
  1251. /// <param name="deviceId"></param>
  1252. /// <param name="count"></param>
  1253. /// <returns></returns>
  1254. public async Task<string> GetSingleDevicesInfo_day(int channelId, int deviceId, int count)
  1255. {
  1256. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo_avg;
  1257. GetSingleDeviceData_AvgType sendData = new GetSingleDeviceData_AvgType();
  1258. sendData.ChannelID = channelId;
  1259. sendData.DeviceID = deviceId;
  1260. sendData.AvgType = "day";
  1261. sendData.N = count;
  1262. string tempStr = JsonConvert.SerializeObject(sendData);
  1263. var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1264. UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1265. www.uploadHandler = new UploadHandlerRaw(sendByte);
  1266. www.downloadHandler = new DownloadHandlerBuffer();
  1267. www.SetRequestHeader("Content-Type", "application/json");
  1268. await www.SendWebRequest();
  1269. if (www.result != UnityWebRequest.Result.Success)
  1270. {
  1271. Debug.LogWarning("获取设备天平均数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1272. }
  1273. string result = www.downloadHandler.text;
  1274. www.Dispose();
  1275. return result;
  1276. }
  1277. /// <summary>
  1278. /// 获取设备最近几小时的平均数据
  1279. /// </summary>
  1280. /// <param name="channelId"></param>
  1281. /// <param name="deviceId"></param>
  1282. /// <param name="count"></param>
  1283. /// <returns></returns>
  1284. public async Task<string> GetSingleDevicesInfo_hour(int channelId, int deviceId, int count)
  1285. {
  1286. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo_avg;
  1287. GetSingleDeviceData_AvgType sendData = new GetSingleDeviceData_AvgType();
  1288. sendData.ChannelID = channelId;
  1289. sendData.DeviceID = deviceId;
  1290. sendData.AvgType = "hour";
  1291. sendData.N = count;
  1292. string tempStr = JsonConvert.SerializeObject(sendData);
  1293. var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1294. UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1295. www.uploadHandler = new UploadHandlerRaw(sendByte);
  1296. www.downloadHandler = new DownloadHandlerBuffer();
  1297. www.SetRequestHeader("Content-Type", "application/json");
  1298. await www.SendWebRequest();
  1299. if (www.result != UnityWebRequest.Result.Success)
  1300. {
  1301. Debug.LogWarning("获取设备小时平均数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1302. }
  1303. string result = www.downloadHandler.text;
  1304. www.Dispose();
  1305. return result;
  1306. }
  1307. /// <summary>
  1308. /// 获取设备最近几个月的平均数据
  1309. /// </summary>
  1310. /// <param name="channelId"></param>
  1311. /// <param name="deviceId"></param>
  1312. /// <param name="count"></param>
  1313. /// <returns></returns>
  1314. public async Task<string> GetSingleDevicesInfo_month(int channelId, int deviceId, int count)
  1315. {
  1316. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo_avg;
  1317. GetSingleDeviceData_AvgType sendData = new GetSingleDeviceData_AvgType();
  1318. sendData.ChannelID = channelId;
  1319. sendData.DeviceID = deviceId;
  1320. sendData.AvgType = "month";
  1321. sendData.N = count;
  1322. string tempStr = JsonConvert.SerializeObject(sendData);
  1323. var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1324. UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1325. www.uploadHandler = new UploadHandlerRaw(sendByte);
  1326. www.downloadHandler = new DownloadHandlerBuffer();
  1327. www.SetRequestHeader("Content-Type", "application/json");
  1328. await www.SendWebRequest();
  1329. if (www.result != UnityWebRequest.Result.Success)
  1330. {
  1331. Debug.LogWarning("获取设备月平均数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1332. }
  1333. string result = www.downloadHandler.text;
  1334. www.Dispose();
  1335. return result;
  1336. }
  1337. /// <summary>
  1338. /// 0 补元 1套口
  1339. /// </summary>
  1340. /// <param name="type"></param>
  1341. public async Task InitGCYWData1(int type)
  1342. {
  1343. Debug.Log($"获取B08GCYW 数据:{(type == 0 ? "补元" : "套口")}");
  1344. GlobalData.B08_Type = type;
  1345. string jsonStr;
  1346. try
  1347. {
  1348. jsonStr = await B08_API_data(ServerAddress.API_B08_dataStatis, type);
  1349. Debug.Log("API_B08_dataStatis" + jsonStr);
  1350. GlobalData.B08DataStatis = JsonConvert.DeserializeObject<B08_dataStatis>(jsonStr);
  1351. }
  1352. catch (Exception e)
  1353. {
  1354. Debug.LogWarning("获取API_B08_dataStatis数据不成功,原因:" + e.ToString());
  1355. }
  1356. try
  1357. {
  1358. jsonStr = await B08_API_data(ServerAddress.API_B08_inspectResult, type);
  1359. Debug.Log("API_B08_inspectResult" + jsonStr);
  1360. GlobalData.B08InspectResult = JsonConvert.DeserializeObject<B08_inspectResult>(jsonStr);
  1361. }
  1362. catch (Exception e)
  1363. {
  1364. Debug.LogWarning("获取API_B08_inspectResult数据不成功,原因:" + e.ToString());
  1365. }
  1366. try
  1367. {
  1368. jsonStr = await B08_API_data(ServerAddress.API_B08_projectExamine, type);
  1369. Debug.Log("API_B08_projectExamine" + jsonStr);
  1370. GlobalData.B08ProjectExamine = JsonConvert.DeserializeObject<B08_projectExamine>(jsonStr);
  1371. }
  1372. catch (Exception e)
  1373. {
  1374. Debug.LogWarning("获取API_B08_projectExamine数据不成功,原因:" + e.ToString());
  1375. }
  1376. try
  1377. {
  1378. jsonStr = await B08_API_data(ServerAddress.API_B08_event, type);
  1379. Debug.Log("API_B08_event" + jsonStr);
  1380. GlobalData.B08Event = JsonConvert.DeserializeObject<B08_event>(jsonStr);
  1381. }
  1382. catch (Exception e)
  1383. {
  1384. Debug.LogWarning("获取API_B08_event数据不成功,原因:" + e.ToString());
  1385. }
  1386. try
  1387. {
  1388. jsonStr = await B08_API_data(ServerAddress.API_B08_questionStatis, type);
  1389. Debug.Log("API_B08_questionStatis" + jsonStr);
  1390. GlobalData.B08QuestionStatis = JsonConvert.DeserializeObject<B08_questionStatis>(jsonStr);
  1391. }
  1392. catch (Exception e)
  1393. {
  1394. Debug.LogWarning("获取API_B08_questionStatis数据不成功,原因:" + e.ToString());
  1395. }
  1396. try
  1397. {
  1398. jsonStr = await B08_API_data(ServerAddress.API_B08_inspectType, type);
  1399. Debug.Log("API_B08_inspectType" + jsonStr);
  1400. GlobalData.B08InspectType = JsonConvert.DeserializeObject<B08_inspectType>(jsonStr);
  1401. GlobalData.B08TaskListInfos = new B08_TaskListInfoData[GlobalData.B08InspectType.data.Length];
  1402. for (int i = 0; i < GlobalData.B08InspectType.data.Length; i++)
  1403. {
  1404. string tempResult = await B08_API_TaskInfo(type, i);
  1405. Debug.Log($"B08_API_TaskInfo type={i}:" + tempResult);
  1406. GlobalData.B08TaskListInfos[i] = JsonConvert.DeserializeObject<B08_TaskListInfoData>(tempResult);
  1407. }
  1408. }
  1409. catch (Exception e)
  1410. {
  1411. Debug.LogWarning("获取API_B08_inspectType数据不成功,原因:" + e.ToString());
  1412. }
  1413. }
  1414. public async Task<string> B08_API_data(string cmdUrl, int type)
  1415. {
  1416. if (type == 0)
  1417. {
  1418. cmdUrl += "1794245918999351298";
  1419. }
  1420. else if (type == 1)
  1421. {
  1422. cmdUrl += "1798366756789653505";
  1423. }
  1424. UnityWebRequest www = new UnityWebRequest(cmdUrl, "Get");
  1425. www.downloadHandler = new DownloadHandlerBuffer();
  1426. www.SetRequestHeader("Content-Type", "application/json");
  1427. await www.SendWebRequest();
  1428. if (www.result != UnityWebRequest.Result.Success)
  1429. {
  1430. Debug.LogWarning($"获取{cmdUrl}数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1431. }
  1432. string result = www.downloadHandler.text;
  1433. www.Dispose();
  1434. return result;
  1435. }
  1436. public async Task<string> B08_API_TaskInfo(int type, int xunjian_type)
  1437. {
  1438. string cmdUrl = ServerAddress.API_B08_taskInfo;
  1439. if (type == 0)
  1440. {
  1441. cmdUrl += "1794245918999351298";
  1442. }
  1443. else if (type == 1)
  1444. {
  1445. cmdUrl += "1798366756789653505";
  1446. }
  1447. cmdUrl += "&xunjian_type=" + xunjian_type;
  1448. Debug.Log("!!!:" + cmdUrl);
  1449. UnityWebRequest www = new UnityWebRequest(cmdUrl, "Get");
  1450. www.downloadHandler = new DownloadHandlerBuffer();
  1451. www.SetRequestHeader("Content-Type", "application/json");
  1452. await www.SendWebRequest();
  1453. if (www.result != UnityWebRequest.Result.Success)
  1454. {
  1455. Debug.LogWarning($"获取B08_API_TaskInfo type={type} 数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1456. }
  1457. string result = www.downloadHandler.text;
  1458. www.Dispose();
  1459. return result;
  1460. }
  1461. /// <summary>
  1462. /// 获取站点水位信息
  1463. /// </summary>
  1464. /// <param name="stcd"></param>
  1465. /// <returns></returns>
  1466. public async Task<string> GetWaterTrend_Chart(string stcd)
  1467. {
  1468. UnityWebRequest www = new UnityWebRequest(ServerAddress.API_GetWaterTrend_chart + stcd, "Get");
  1469. www.downloadHandler = new DownloadHandlerBuffer();
  1470. www.SetRequestHeader("Content-Type", "application/json");
  1471. await www.SendWebRequest();
  1472. if (www.result != UnityWebRequest.Result.Success)
  1473. {
  1474. Debug.LogWarning($"获取stcd:{stcd},水位统计信息数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1475. }
  1476. string result = www.downloadHandler.text;
  1477. www.Dispose();
  1478. return result;
  1479. }
  1480. public async Task<string> GetWaterTrend_List(string stcd)
  1481. {
  1482. UnityWebRequest www = new UnityWebRequest(ServerAddress.API_GetWaterTrend_list + stcd, "Get");
  1483. www.downloadHandler = new DownloadHandlerBuffer();
  1484. www.SetRequestHeader("Content-Type", "application/json");
  1485. await www.SendWebRequest();
  1486. if (www.result != UnityWebRequest.Result.Success)
  1487. {
  1488. Debug.LogWarning($"获取stcd:{stcd},水位统计信息数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1489. }
  1490. string result = www.downloadHandler.text;
  1491. www.Dispose();
  1492. return result;
  1493. }
  1494. public void SaveFirstFrame(byte[] uploadData, string fileName, string _targetName)
  1495. {
  1496. StartCoroutine(SendSaveFirstFrame(uploadData, fileName, _targetName));
  1497. }
  1498. IEnumerator SendSaveFirstFrame(byte[] uploadData, string fileName, string _targetName)
  1499. {
  1500. Debug.Log(fileName);
  1501. WWWForm form = new WWWForm();
  1502. form.AddBinaryData("file", uploadData, fileName);
  1503. UnityWebRequest www = UnityWebRequest.Post(ServerAddress.API_TextureUploadPath, form);
  1504. yield return www.SendWebRequest();
  1505. if (www.result == UnityWebRequest.Result.Success)
  1506. {
  1507. ActionInstance._Instance.obsFmUpdata?.Invoke(_targetName);
  1508. }
  1509. Debug.Log(www.downloadHandler.text);
  1510. www.Dispose();
  1511. }
  1512. #region 摄像头远程控制
  1513. public void GetDeviceChannelId(string deviceId, Action<string> callBack)
  1514. {
  1515. StartCoroutine(SendGetDevicesChannel(deviceId, 1, 1, callBack));
  1516. }
  1517. IEnumerator SendGetDevicesChannel(string deviceId, int page, int count, Action<string> call)
  1518. {
  1519. string sendUrl = ServerAddress.API_GetDevicesInfo;
  1520. sendUrl += $"/{deviceId}/channels?page={page}&count={count}&query&online&channelType&catalogUnderDevice";
  1521. UnityWebRequest www = UnityWebRequest.Get(sendUrl);
  1522. yield return www.SendWebRequest();
  1523. ObsHttpRequestData tempData = JsonConvert.DeserializeObject<ObsHttpRequestData>(www.downloadHandler.text);
  1524. GetObsChannelRequestData channelData = tempData.data.ToObject<GetObsChannelRequestData>();
  1525. call?.Invoke(channelData.list[0].channelId);
  1526. www.Dispose();
  1527. }
  1528. IEnumerator SendStartRTSP(string deviceId, string channelId)
  1529. {
  1530. string sendUrl = ServerAddress.API_PlayStart;
  1531. sendUrl += $"/{deviceId}/{channelId}";
  1532. UnityWebRequest www = UnityWebRequest.Get(sendUrl);
  1533. yield return www.SendWebRequest();
  1534. Debug.Log(www.downloadHandler.text);
  1535. www.Dispose();
  1536. }
  1537. public void SendObsCameraCtrlCmd(string deviceId, string channelId, ObsCtrlType type)
  1538. {
  1539. StartCoroutine(SendCameraCtrl(deviceId, channelId, type.ToString()));
  1540. }
  1541. IEnumerator SendCameraCtrl(string deviceId, string channelId, string command)
  1542. {
  1543. string sendUrl = ServerAddress.API_CameraCtrl;
  1544. sendUrl += $"/{deviceId}/{channelId}?command={command}&horizonSpeed=10&verticalSpeed=10&zoomSpeed=10";
  1545. UnityWebRequest www = UnityWebRequest.Post(sendUrl, "");
  1546. Debug.Log("send:" + sendUrl);
  1547. yield return www.SendWebRequest();
  1548. Debug.Log(www.downloadHandler.text);
  1549. www.Dispose();
  1550. }
  1551. #endregion
  1552. // /// <summary>
  1553. // /// 所有硬件设备的获取信息
  1554. // /// </summary>
  1555. public async Task GetSensorList()
  1556. {
  1557. bool successInternet = true;
  1558. UnityWebRequest www = UnityWebRequest.Get(ServerAddress.API_GetAllSensorList);
  1559. www.timeout = timeOut;
  1560. await www.SendWebRequest();
  1561. try
  1562. {
  1563. if (www.result != UnityWebRequest.Result.Success)
  1564. {
  1565. successInternet = false;
  1566. Debug.LogWarning("获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1567. }
  1568. else
  1569. {
  1570. SensorListResult tempData = JsonUtility.FromJson<SensorListResult>(www.downloadHandler.text);
  1571. _devicesIdDatas = new Dictionary<string, DevicesId_Data>();
  1572. for (int i = 0; i < tempData.rows.Count; i++)
  1573. {
  1574. _devicesIdDatas.Add(tempData.rows[i].sensorName, tempData.rows[i]);
  1575. }
  1576. Debug.Log($"初始化设备列表成功!!! count:{tempData.total}");
  1577. }
  1578. }
  1579. catch (Exception e)
  1580. {
  1581. successInternet = false;
  1582. Debug.LogWarning("获取设备数据不成功,原因:" + e.ToString());
  1583. }
  1584. www.Dispose();
  1585. if (!successInternet)
  1586. {
  1587. WWW localWWW = new WWW(Application.streamingAssetsPath + "/SensorList.json");
  1588. await new UnityAsync.WaitUntil(() => { return localWWW.isDone; });
  1589. SensorListResult tempData = JsonUtility.FromJson<SensorListResult>(localWWW.text);
  1590. _devicesIdDatas = new Dictionary<string, DevicesId_Data>();
  1591. for (int i = 0; i < tempData.rows.Count; i++)
  1592. {
  1593. _devicesIdDatas.Add(tempData.rows[i].sensorName, tempData.rows[i]);
  1594. }
  1595. Debug.Log($"读取本地初始化设备列表成功!!! count:{tempData.total}");
  1596. www.Dispose();
  1597. }
  1598. // var devicesInfo = _devicesIdDatas["上游水位计"];
  1599. // GlobalData.BuYuanShuiWeiDataList.Add(new ShuiWeiData()
  1600. // {
  1601. // name = "补元上游水位",
  1602. // targetName = "BY_ShuiWei_Up",
  1603. // value = devicesInfo.realtimeValue1,
  1604. // type = shuiWeiType.BuYuanShuiWei,
  1605. // datas = new []{new SingleDevicesRequestData()
  1606. // {
  1607. // avgS1 = devicesInfo.realtimeValue1.ToString(),
  1608. // timeGroup = devicesInfo.dataUpdateTime
  1609. // }}
  1610. // });
  1611. // var devicesInfo1 = _devicesIdDatas["下游水位计"];
  1612. // GlobalData.BuYuanShuiWeiDataList.Add(new ShuiWeiData()
  1613. // {
  1614. // name = "补元下游水位",
  1615. // targetName = "BY_ShuiWei_Down",
  1616. // value = devicesInfo1.realtimeValue1,
  1617. // type = shuiWeiType.BuYuanShuiWei,
  1618. // datas = new []{new SingleDevicesRequestData()
  1619. // {
  1620. // avgS1 = devicesInfo1.realtimeValue1.ToString(),
  1621. // timeGroup = devicesInfo1.dataUpdateTime
  1622. // }}
  1623. // });
  1624. }
  1625. }