- using System;
- using UnityEngine;
- using UnityEngine.UI;
- using UnityEngine.EventSystems;
-
- public class ExtendedButton_PointItem : Button
- {
- public int index = 0;
- public Action<int> onPointerEnter;
- public override void OnPointerEnter(PointerEventData eventData)
- {
- base.OnPointerEnter(eventData);
- onPointerEnter?.Invoke(index);
- }
- }
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