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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class TaskPointIcon : MonoBehaviour
- {
- public Material mat;
- public Camera _Camera;
- public Transform quadT;
- private void Awake()
- {
- quadT = this.transform.Find("Quad");
- mat = quadT.GetComponent<MeshRenderer>().material;
- _Camera=Camera.main;
- }
- private void Update()
- {
- quadT.LookAt(_Camera.transform);
- }
- public void SetHeightLight(bool isHeightLight)
- {
- mat.SetColor("_Color",isHeightLight?new Color(1,1,1,1):new Color(1,1,1,0.5f));
- }
- }
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