HttpHelper.cs 86 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.IO;
  5. using System.Threading.Tasks;
  6. using UnityAsync;
  7. using Best.HTTP;
  8. using Best.HTTP.JSON;
  9. using Newtonsoft.Json;
  10. using Newtonsoft.Json.Serialization;
  11. using Newtonsoft.Json.Linq;
  12. using UnityEngine;
  13. using UnityEngine.Networking;
  14. using Unity.VisualScripting;
  15. using static System.Net.WebRequestMethods;
  16. public class HttpHelper : MonoBehaviour
  17. {
  18. public Action OnSWYJRefresh;
  19. public static bool useAes = false;
  20. public static HttpHelper _Instance;
  21. public const int timeOut = 3;
  22. class DYServerAddress
  23. {
  24. public string YZTServerAddress;
  25. public string YZTServerPYAddress;
  26. public string Server_UploadPath;
  27. public string ModbusSeverAddress;
  28. public string ObsSeverAddress;
  29. public string ObsSeverM3U8Address;
  30. }
  31. void ChangeServerAddress()
  32. {
  33. //if (System.IO.File.Exists(Application.streamingAssetsPath + "/serverPath.json"))
  34. //{
  35. // string serverAddressContent = System.IO.File.ReadAllText(Application.streamingAssetsPath + "/serverPath.json");
  36. // Debug.Log(serverAddressContent);
  37. // DYServerAddress address = JsonConvert.DeserializeObject<DYServerAddress>(serverAddressContent);
  38. // ServerAddress.YZTServerAddress = address.YZTServerAddress;
  39. // ServerAddress.YZTServerPYAddress = address.YZTServerPYAddress;
  40. // ServerAddress.Server_UploadPath = address.Server_UploadPath;
  41. // ServerAddress.ModbusSeverAddress = address.ModbusSeverAddress;
  42. // ServerAddress.ObsSeverAddress = address.ObsSeverAddress;
  43. // Debug.Log(ServerAddress.ObsSeverAddress);
  44. // ServerAddress.ObsSeverM3U8Address = address.ObsSeverM3U8Address;
  45. //}
  46. }
  47. private async void Awake()
  48. {
  49. _Instance = this;
  50. ChangeServerAddress();
  51. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2 ||
  52. GlobalData.pageIndex == PageIndex.Page3)
  53. {
  54. Debug.Log("HttpInitYZTData");
  55. //可以并行,无需等待
  56. InitYZTData();
  57. }
  58. if (GlobalData._devicesIdDatas.Count < 1)
  59. {
  60. await GetSensorList();
  61. }
  62. if (GlobalData.pageIndex == PageIndex.Page1)
  63. {
  64. SendBuYuan_GetSensorData();
  65. SendTaoKou_GetSensorData();
  66. GetBuYuanDevicesGroupInfo();
  67. GetTaoKouDevicesGroupInfo();
  68. }
  69. if (GlobalData.pageIndex == PageIndex.Page2)
  70. {
  71. SendBuYuan_GetSensorData();
  72. SendTaoKou_GetSensorData();
  73. }
  74. if (GlobalData.pageIndex == PageIndex.Page1)
  75. {
  76. Debug.Log("InitXHGKData");
  77. //可以并行,无需等待
  78. InitXHGKData(); //已完成迁移
  79. }
  80. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2)
  81. {
  82. Debug.Log("HttpInitGCJKData");
  83. //可以并行,无需等待
  84. InitGCJKData();
  85. InitGCJKData1h();
  86. }
  87. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page3)
  88. {
  89. Debug.Log("HttpInitXHDDData");
  90. //可以并行,无需等待
  91. InitXHDDData();
  92. }
  93. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page3)
  94. {
  95. Debug.Log("HttpInitRKZYData");
  96. //可以并行,无需等待
  97. InitRKZYData();
  98. }
  99. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2 || GlobalData.pageIndex == PageIndex.Page3)
  100. {
  101. Debug.Log("HttpInitSWYJData");
  102. //可以并行,无需等待
  103. InitSWYJData();
  104. }
  105. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2)
  106. {
  107. Debug.Log("HttpInitGCYWData1");
  108. //可以并行,无需等待
  109. InitGCYWData1(0);
  110. }
  111. if (GlobalData.pageIndex == PageIndex.Page1 || GlobalData.pageIndex == PageIndex.Page2 ||
  112. GlobalData.pageIndex == PageIndex.Page3)
  113. {
  114. Debug.Log("HttpInitFloorGateData");
  115. InitFloorGateData();
  116. }
  117. if (GlobalData.pageIndex == PageIndex.Page2)
  118. {
  119. Debug.Log("HttpInitDPSWData");
  120. //InitDPSWData();
  121. InitDPXHQData();
  122. }
  123. if (GlobalData.pageIndex == PageIndex.Page2)
  124. {
  125. Debug.Log("HttpInitGCYWData2");
  126. InitGCYWData2();
  127. }
  128. if (GlobalData.pageIndex == PageIndex.Page2)
  129. {
  130. Debug.Log("HttpInitYJSJData2");
  131. InitYJSJData2();
  132. }
  133. }
  134. private async Task InitGCYWData2()
  135. {
  136. bool successInternet = true;
  137. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetInspectionStatistics);
  138. requestData.timeout = timeOut;
  139. await requestData.SendWebRequest();
  140. try
  141. {
  142. if (requestData.result != UnityWebRequest.Result.Success)
  143. {
  144. Debug.LogWarning("大屏运维数据联网不成功,读本地缓存数据,原因:返request不成功");
  145. successInternet = false;
  146. }
  147. else
  148. {
  149. string postResult = requestData.downloadHandler.text;
  150. if (useAes)
  151. {
  152. postResult = AESCrypto.Decrypt(postResult);
  153. }
  154. JObject jsonObject = JObject.Parse(postResult);
  155. // 提取data字段的值
  156. JToken dataToken = jsonObject["data"];
  157. JToken codeToken = jsonObject["code"];
  158. if (codeToken.ToString() == "200")
  159. {
  160. GlobalData.InspectionStat =
  161. JsonConvert.DeserializeObject<List<StationInspection>>(dataToken.ToString());
  162. }
  163. else
  164. {
  165. Debug.LogWarning("大屏运维数据联网不成功,读本地缓存数据,原因:返序列化失败");
  166. successInternet = false;
  167. }
  168. }
  169. }
  170. catch (Exception e)
  171. {
  172. successInternet = false;
  173. Debug.LogWarning("大屏运维数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  174. }
  175. requestData.Dispose();
  176. if (!successInternet)
  177. {
  178. WWW www = new WWW(Application.streamingAssetsPath + "/inspectionStatistics.json");
  179. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  180. GlobalData.InspectionStat = JsonConvert.DeserializeObject<List<StationInspection>>(www.text);
  181. www.Dispose();
  182. }
  183. }
  184. private async Task InitYJSJData2()
  185. {
  186. bool successInternet = true;
  187. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetAlertData);
  188. requestData.timeout = timeOut;
  189. await requestData.SendWebRequest();
  190. try
  191. {
  192. if (requestData.result != UnityWebRequest.Result.Success)
  193. {
  194. Debug.LogWarning("大屏预警数据联网不成功,读本地缓存数据,原因:返request不成功");
  195. successInternet = false;
  196. }
  197. else
  198. {
  199. string postResult = requestData.downloadHandler.text;
  200. if (useAes)
  201. {
  202. postResult = AESCrypto.Decrypt(postResult);
  203. }
  204. JObject jsonObject = JObject.Parse(postResult);
  205. // 提取data字段的值
  206. JToken dataToken = jsonObject["data"];
  207. JToken codeToken = jsonObject["code"];
  208. if (codeToken.ToString() == "200")
  209. {
  210. GlobalData.alertData = JsonConvert.DeserializeObject<AlertData>(dataToken.ToString());
  211. GlobalData.alertData.success = true;
  212. }
  213. else
  214. {
  215. Debug.LogWarning("大屏预警数据联网不成功,读本地缓存数据,原因:返序列化失败");
  216. successInternet = false;
  217. }
  218. }
  219. }
  220. catch (Exception e)
  221. {
  222. successInternet = false;
  223. Debug.LogWarning("大屏预警数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  224. }
  225. requestData.Dispose();
  226. if (!successInternet)
  227. {
  228. WWW www = new WWW(Application.streamingAssetsPath + "/alertData.json");
  229. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  230. Debug.Log(www.text);
  231. GlobalData.alertData = JsonConvert.DeserializeObject<AlertData>(www.text.ToString());
  232. GlobalData.alertData.success = true;
  233. Debug.Log(GlobalData.alertData.alerts.threeLineWarnings[0].title);
  234. www.Dispose();
  235. }
  236. }
  237. private async Task InitFloorGateData()
  238. {
  239. bool successInternet = true;
  240. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetFloodGateData);
  241. requestData.timeout = timeOut;
  242. await requestData.SendWebRequest();
  243. try
  244. {
  245. if (requestData.result != UnityWebRequest.Result.Success)
  246. {
  247. Debug.LogWarning("大屏闸口数据联网不成功,读本地缓存数据,原因:返request不成功");
  248. successInternet = false;
  249. }
  250. else
  251. {
  252. string postResult = requestData.downloadHandler.text;
  253. Debug.Log("大屏闸口数据:" + postResult);
  254. if (useAes)
  255. {
  256. postResult = AESCrypto.Decrypt(postResult);
  257. }
  258. JObject jsonObject = JObject.Parse(postResult);
  259. // 提取data字段的值
  260. JToken dataToken = jsonObject["data"];
  261. JToken codeToken = jsonObject["code"];
  262. if (codeToken.ToString() == "200")
  263. {
  264. Debug.Log(dataToken);
  265. GlobalData.floorGateData = JsonConvert.DeserializeObject<FloodGateStatusData>(dataToken.ToString());
  266. GlobalData.floorGateData.success = true;
  267. //Debug.Log("GlobalData.floorGateData.success:" + GlobalData.floorGateData.success);
  268. }
  269. else
  270. {
  271. Debug.LogWarning("大屏闸口数据联网不成功,读本地缓存数据,原因:返序列化失败");
  272. successInternet = false;
  273. }
  274. }
  275. }
  276. catch (Exception e)
  277. {
  278. successInternet = false;
  279. Debug.LogWarning("大屏闸口数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  280. }
  281. requestData.Dispose();
  282. if (!successInternet)
  283. {
  284. WWW www = new WWW(Application.streamingAssetsPath + "/floodGateStatusData.json");
  285. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  286. Debug.Log(www.text);
  287. GlobalData.floorGateData = JsonConvert.DeserializeObject<FloodGateStatusData>(www.text.ToString());
  288. GlobalData.floorGateData.success = true;
  289. www.Dispose();
  290. }
  291. }
  292. public async Task InitDPXHQData()
  293. {
  294. GlobalData.floodStorageArea = new FloodStorageArea();
  295. bool successInternet = true;
  296. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetDPXHQData);
  297. requestData.timeout = timeOut;
  298. await requestData.SendWebRequest();
  299. try
  300. {
  301. if (requestData.result != UnityWebRequest.Result.Success)
  302. {
  303. Debug.LogWarning("大屏蓄洪区数据联网不成功,读本地缓存数据,原因:返request不成功");
  304. successInternet = false;
  305. }
  306. else
  307. {
  308. string postResult = requestData.downloadHandler.text;
  309. if (useAes)
  310. {
  311. postResult = AESCrypto.Decrypt(postResult);
  312. }
  313. JObject jsonObject = JObject.Parse(postResult);
  314. // 提取data字段的值
  315. JToken dataToken = jsonObject["data"];
  316. JToken codeToken = jsonObject["code"];
  317. if (codeToken.ToString() == "200")
  318. {
  319. //LocationWeatherData data1 =
  320. // JsonConvert.DeserializeObject<LocationWeatherData>(dataToken.ToString());
  321. //GlobalData.locationWeatherData.Add(data1);
  322. }
  323. else
  324. {
  325. Debug.LogWarning("大屏蓄洪区数据联网不成功,读本地缓存数据,原因:返序列化失败");
  326. successInternet = false;
  327. }
  328. }
  329. }
  330. catch (Exception e)
  331. {
  332. successInternet = false;
  333. Debug.LogWarning("大屏蓄洪区数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  334. }
  335. if (!successInternet)
  336. {
  337. WWW www = new WWW(Application.streamingAssetsPath + "/xhq.json");
  338. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  339. // Debug.Log(www.text);
  340. GlobalData.floodStorageArea =
  341. JsonConvert.DeserializeObject<FloodStorageArea>(www.text.ToString());
  342. GlobalData.floodStorageArea.done = true;
  343. www.Dispose();
  344. //Debug.Log(GlobalData.floodStorageArea.pumpStations.value);
  345. }
  346. requestData.Dispose();
  347. }
  348. private async Task InitDPSWData()
  349. {
  350. GlobalData.locationWeatherData = new List<LocationWeatherData>();
  351. bool successInternet = true;
  352. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetHydrologicalData + "?projectType=1");
  353. requestData.timeout = timeOut;
  354. await requestData.SendWebRequest();
  355. try
  356. {
  357. if (requestData.result != UnityWebRequest.Result.Success)
  358. {
  359. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返request不成功");
  360. successInternet = false;
  361. }
  362. else
  363. {
  364. string postResult = requestData.downloadHandler.text;
  365. if (useAes)
  366. {
  367. postResult = AESCrypto.Decrypt(postResult);
  368. }
  369. JObject jsonObject = JObject.Parse(postResult);
  370. // 提取data字段的值
  371. JToken dataToken = jsonObject["data"];
  372. JToken codeToken = jsonObject["code"];
  373. if (codeToken.ToString() == "200")
  374. {
  375. LocationWeatherData data1 =
  376. JsonConvert.DeserializeObject<LocationWeatherData>(dataToken.ToString());
  377. GlobalData.locationWeatherData.Add(data1);
  378. }
  379. else
  380. {
  381. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返序列化失败");
  382. successInternet = false;
  383. }
  384. }
  385. }
  386. catch (Exception e)
  387. {
  388. successInternet = false;
  389. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  390. }
  391. UnityWebRequest requestData1 = UnityWebRequest.Get(ServerAddress.APIGetHydrologicalData + "?projectType=2");
  392. requestData1.timeout = timeOut;
  393. await requestData1.SendWebRequest();
  394. try
  395. {
  396. if (requestData1.result != UnityWebRequest.Result.Success)
  397. {
  398. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返request不成功");
  399. successInternet = false;
  400. }
  401. else
  402. {
  403. JObject jsonObject = JObject.Parse(requestData1.downloadHandler.text);
  404. // 提取data字段的值
  405. JToken dataToken = jsonObject["data"];
  406. JToken codeToken = jsonObject["code"];
  407. if (codeToken.ToString() == "200")
  408. {
  409. LocationWeatherData data2 =
  410. JsonConvert.DeserializeObject<LocationWeatherData>(dataToken.ToString());
  411. GlobalData.locationWeatherData.Add(data2);
  412. }
  413. else
  414. {
  415. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:返序列化失败");
  416. successInternet = false;
  417. }
  418. }
  419. }
  420. catch (Exception e)
  421. {
  422. successInternet = false;
  423. Debug.LogWarning("大屏水文数据联网不成功,读本地缓存数据,原因:" + e.ToString());
  424. }
  425. requestData.Dispose();
  426. if (!successInternet)
  427. {
  428. WWW www = new WWW(Application.streamingAssetsPath + "/hydrologicalData.json");
  429. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  430. Debug.Log(www.text);
  431. GlobalData.locationWeatherData =
  432. JsonConvert.DeserializeObject<List<LocationWeatherData>>(www.text.ToString());
  433. www.Dispose();
  434. }
  435. }
  436. public async void InitYZTData()
  437. {
  438. await InitYZTData1(); //已完成迁移
  439. InitYZTData_BY_Obs(); //已完成迁移
  440. InitYZTData_TK_Obs(); //新增
  441. InitYZTData3(); //已完成迁移
  442. InitGCGKData();
  443. InitJKYJData();
  444. }
  445. public async Task InitYZTData1()
  446. {
  447. bool successInternet = true;
  448. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetWaterManagerProject);
  449. requestData.timeout = timeOut;
  450. await requestData.SendWebRequest();
  451. try
  452. {
  453. if (true)
  454. {
  455. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返request不成功");
  456. successInternet = false;
  457. }
  458. else
  459. {
  460. string postResult = requestData.downloadHandler.text;
  461. if (useAes)
  462. {
  463. postResult = AESCrypto.Decrypt(postResult);
  464. }
  465. JObject jsonObject = JObject.Parse(postResult);
  466. // 提取data字段的值
  467. JToken dataToken = jsonObject["data"];
  468. JToken codeToken = jsonObject["code"];
  469. if (codeToken.ToString() == "200")
  470. {
  471. GlobalData.layerUnitDatas =
  472. JsonConvert.DeserializeObject<List<LayerUnitData>>(dataToken.ToString());
  473. }
  474. else
  475. {
  476. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  477. successInternet = false;
  478. }
  479. }
  480. }
  481. catch (Exception e)
  482. {
  483. successInternet = false;
  484. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  485. }
  486. requestData.Dispose();
  487. if (!successInternet)
  488. {
  489. WWW www = new WWW(Application.streamingAssetsPath + "/layerUnitDatas.json");
  490. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  491. GlobalData.layerUnitDatas = JsonConvert.DeserializeObject<List<LayerUnitData>>(www.text);
  492. www.Dispose();
  493. }
  494. for (int i = 0; i < GlobalData.layerUnitDatas.Count; i++)
  495. {
  496. if (GlobalData.layerUnitDatas[i].type == LayerUnitType.JK)
  497. {
  498. if (!GlobalData.obsCameraLib.ContainsKey(GlobalData.layerUnitDatas[i].name))
  499. GlobalData.obsCameraLib.Add(GlobalData.layerUnitDatas[i].name, GlobalData.layerUnitDatas[i].namePri);
  500. }
  501. }
  502. }
  503. public async Task InitYZTData_BY_Obs()
  504. {
  505. bool successInternet = true;
  506. string sendUrl = ServerAddress.API_GetDevicesInfo;
  507. Debug.Log(ServerAddress.ObsSeverAddress);
  508. sendUrl += "/34020000001180000001/channels?page=1&count=100";
  509. Debug.Log(sendUrl);
  510. UnityWebRequest requestData = UnityWebRequest.Get(sendUrl);
  511. requestData.timeout = timeOut;
  512. await requestData.SendWebRequest();
  513. try
  514. {
  515. if (requestData.result != UnityWebRequest.Result.Success)
  516. {
  517. Debug.LogWarning("补元监控数据联网不成功,原因:返request不成功:" + requestData.error);
  518. successInternet = false;
  519. }
  520. else
  521. {
  522. Debug.Log("补元监控数据返回:" + requestData.downloadHandler.text);
  523. string postResult = requestData.downloadHandler.text;
  524. if (useAes)
  525. {
  526. postResult = AESCrypto.Decrypt(postResult);
  527. }
  528. JObject jsonObject = JObject.Parse(postResult);
  529. // 提取data字段的值
  530. JToken dataToken = jsonObject["data"];
  531. JToken codeToken = jsonObject["code"];
  532. if (codeToken.ToString() == "0")
  533. {
  534. GlobalData.obsDatas_by = new List<ObsData>();
  535. ServerObsDatas serverObsDatas = JsonConvert.DeserializeObject<ServerObsDatas>(dataToken.ToString());
  536. for (int i = 0; i < serverObsDatas.list.Count; i++)
  537. {
  538. ObsData obsData = new ObsData();
  539. string originName = serverObsDatas.list[i].name;
  540. obsData.name = "BY_" + serverObsDatas.list[i].name;
  541. //Debug.Log("111" + obsData.name);
  542. if (GlobalData.obsCameraLib.TryGetValue(obsData.name, out var value))
  543. {
  544. obsData.targetName = value;
  545. }
  546. obsData.type = obsType.BuYuanObs;
  547. obsData.deviceId = serverObsDatas.list[i].deviceId;
  548. obsData.channelId = serverObsDatas.list[i].channelId;
  549. GlobalData.obsDeviceIDLib.Add(obsData.name, obsData.channelId);
  550. obsData.status = serverObsDatas.list[i].status;
  551. GlobalData.obsDatas_by.Add(obsData);
  552. }
  553. }
  554. else
  555. {
  556. Debug.LogWarning("补元监控数据联网不成功,原因:返序列化失败");
  557. successInternet = false;
  558. }
  559. }
  560. }
  561. catch (Exception e)
  562. {
  563. successInternet = false;
  564. Debug.LogWarning("补元监控数据联网不成功,原因:" + e.ToString());
  565. }
  566. requestData.Dispose();
  567. if (!successInternet)
  568. {
  569. WWW www = new WWW(Application.streamingAssetsPath + "/ObsDatas_BY.json");
  570. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  571. Debug.Log($"缓存数据:{www.text}");
  572. GlobalData.obsDatas_by = JsonConvert.DeserializeObject<List<ObsData>>(www.text);
  573. www.Dispose();
  574. }
  575. }
  576. public async Task InitYZTData_TK_Obs()
  577. {
  578. bool successInternet = true;
  579. string sendUrl = ServerAddress.API_GetDevicesInfo;
  580. sendUrl += "/34020000001180000002/channels?page=1&count=100";
  581. Debug.Log(sendUrl);
  582. UnityWebRequest requestData = UnityWebRequest.Get(sendUrl);
  583. requestData.timeout = timeOut;
  584. await requestData.SendWebRequest();
  585. try
  586. {
  587. if (requestData.result != UnityWebRequest.Result.Success)
  588. {
  589. Debug.LogWarning("套口监控数据联网不成功,原因:返request不成功:" + requestData.error);
  590. successInternet = false;
  591. }
  592. else
  593. {
  594. Debug.Log("套口监控数据返回:" + requestData.downloadHandler.text);
  595. string postResult = requestData.downloadHandler.text;
  596. if (useAes)
  597. {
  598. postResult = AESCrypto.Decrypt(postResult);
  599. }
  600. JObject jsonObject = JObject.Parse(postResult);
  601. // 提取data字段的值
  602. JToken dataToken = jsonObject["data"];
  603. JToken codeToken = jsonObject["code"];
  604. if (codeToken.ToString() == "0")
  605. {
  606. GlobalData.obsDatas_tk = new List<ObsData>();
  607. ServerObsDatas serverObsDatas = JsonConvert.DeserializeObject<ServerObsDatas>(dataToken.ToString());
  608. for (int i = 0; i < serverObsDatas.list.Count; i++)
  609. {
  610. ObsData obsData = new ObsData();
  611. string originName = serverObsDatas.list[i].name;
  612. //Debug.Log("111111111111111:" + originName);
  613. obsData.name = "TK_" + serverObsDatas.list[i].name;
  614. if (GlobalData.obsCameraLib.TryGetValue(obsData.name, out var value))
  615. {
  616. obsData.targetName = value;
  617. }
  618. //obsData.url = await GetObsUrl(serverObsDatas.list[i].deviceId,serverObsDatas.list[i].channelId);
  619. //ServerAddress.ObsSeverM3U8Address + string.Format("/rtp/{0}_{1}/hls.m3u8", serverObsDatas.list[i].deviceId, serverObsDatas.list[i].channelId);
  620. //}
  621. obsData.type = obsType.TaoKouObs;
  622. obsData.deviceId = serverObsDatas.list[i].deviceId;
  623. obsData.channelId = serverObsDatas.list[i].channelId;
  624. GlobalData.obsDeviceIDLib.Add(obsData.name, obsData.channelId);
  625. obsData.status = serverObsDatas.list[i].status;
  626. GlobalData.obsDatas_tk.Add(obsData);
  627. }
  628. }
  629. else
  630. {
  631. Debug.LogWarning("套口监控数据联网不成功,原因:返序列化失败");
  632. successInternet = false;
  633. }
  634. }
  635. }
  636. catch (Exception e)
  637. {
  638. successInternet = false;
  639. Debug.LogWarning("套口监控数据联网不成功,原因:" + e.ToString());
  640. }
  641. requestData.Dispose();
  642. if (!successInternet)
  643. {
  644. WWW www = new WWW(Application.streamingAssetsPath + "/ObsDatas_TK.json");
  645. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  646. Debug.Log($"缓存数据:{www.text}");
  647. GlobalData.obsDatas_tk = JsonConvert.DeserializeObject<List<ObsData>>(www.text);
  648. www.Dispose();
  649. }
  650. }
  651. public async Task<string> GetObsUrl(string deviceId, string channelId)
  652. {
  653. string result = "";
  654. string cmdUrl = ServerAddress.API_PlayStart;
  655. cmdUrl += $"/{deviceId}/{channelId}?token=12345678";
  656. Debug.Log($"send:{cmdUrl}");
  657. UnityWebRequest requestData = UnityWebRequest.Get(cmdUrl);
  658. await requestData.SendWebRequest();
  659. if (requestData.result != UnityWebRequest.Result.Success)
  660. {
  661. Debug.LogWarning($"获取监控播放地址不成功,原因:返request不成功:" + requestData.downloadHandler.text);
  662. }
  663. else
  664. {
  665. Debug.Log(requestData.downloadHandler.text);
  666. string postResult = requestData.downloadHandler.text;
  667. if (useAes)
  668. {
  669. postResult = AESCrypto.Decrypt(postResult);
  670. }
  671. JObject jsonObject = JObject.Parse(postResult);
  672. // 提取data字段的值
  673. JToken dataToken = jsonObject["data"];
  674. ObsPlayUrlData urlData = JsonConvert.DeserializeObject<ObsPlayUrlData>(dataToken.ToString());
  675. if (urlData != null)
  676. {
  677. result = urlData.hls;
  678. Debug.Log("获取到监控播放路径:" + result);
  679. }
  680. }
  681. requestData.Dispose();
  682. return result;
  683. }
  684. public async Task InitYZTData3()
  685. {
  686. bool successInternet = true;
  687. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetWaterHotPoint);
  688. requestData.timeout = timeOut;
  689. await requestData.SendWebRequest();
  690. try
  691. {
  692. if (true)
  693. //if (requestData.result != UnityWebRequest.Result.Success)
  694. {
  695. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返request不成功");
  696. successInternet = false;
  697. }
  698. else
  699. {
  700. string postResult = requestData.downloadHandler.text;
  701. if (useAes)
  702. {
  703. postResult = AESCrypto.Decrypt(postResult);
  704. }
  705. JObject jsonObject = JObject.Parse(postResult);
  706. // 提取data字段的值
  707. JToken dataToken = jsonObject["data"];
  708. JToken codeToken = jsonObject["code"];
  709. if (codeToken.ToString() == "200")
  710. {
  711. GlobalData.hotPointDatas = JsonConvert.DeserializeObject<List<HotPointData>>(dataToken.ToString());
  712. }
  713. else
  714. {
  715. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  716. successInternet = false;
  717. }
  718. }
  719. }
  720. catch (Exception e)
  721. {
  722. successInternet = false;
  723. Debug.LogWarning("YZTLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  724. }
  725. requestData.Dispose();
  726. if (!successInternet)
  727. {
  728. WWW www = new WWW(Application.streamingAssetsPath + "/hotPoints.json");
  729. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  730. GlobalData.hotPointDatas = JsonConvert.DeserializeObject<List<HotPointData>>(www.text);
  731. Debug.Log(GlobalData.hotPointDatas.Count);
  732. www.Dispose();
  733. }
  734. }
  735. public async Task InitXHGKData()
  736. {
  737. bool successInternet = true;
  738. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGetProjectMilestones);
  739. requestData.timeout = timeOut;
  740. await requestData.SendWebRequest();
  741. try
  742. {
  743. if (requestData.result != UnityWebRequest.Result.Success)
  744. {
  745. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:返request不成功");
  746. successInternet = false;
  747. }
  748. else
  749. {
  750. string postResult = requestData.downloadHandler.text;
  751. if (useAes)
  752. {
  753. postResult = AESCrypto.Decrypt(postResult);
  754. }
  755. JObject jsonObject = JObject.Parse(postResult);
  756. // ȡdata ֶε ֵ
  757. JToken dataToken = jsonObject["data"];
  758. //Debug.Log(dataToken.ToString());
  759. JToken codeToken = jsonObject["code"];
  760. if (codeToken.ToString() == "200")
  761. {
  762. GlobalData.dsjContents = JsonConvert.DeserializeObject<List<DSJData>>(dataToken.ToString());
  763. }
  764. else
  765. {
  766. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  767. successInternet = false;
  768. }
  769. }
  770. }
  771. catch (Exception e)
  772. {
  773. successInternet = false;
  774. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  775. }
  776. requestData.Dispose();
  777. if (!successInternet)
  778. {
  779. WWW www = new WWW(Application.streamingAssetsPath + "/dsj.json");
  780. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  781. GlobalData.dsjContents = JsonConvert.DeserializeObject<List<DSJData>>(www.text);
  782. www.Dispose();
  783. }
  784. }
  785. /// <summary>
  786. /// 一张图首页工程概况
  787. /// </summary>
  788. /// <returns></returns>
  789. public async Task InitGCGKData()
  790. {
  791. bool successInternet = true;
  792. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetWaterGaiKuang);
  793. requestData.timeout = timeOut;
  794. await requestData.SendWebRequest();
  795. try
  796. {
  797. if (requestData.result != UnityWebRequest.Result.Success)
  798. {
  799. Debug.LogWarning("GCGK联网不成功,读本地缓存数据,原因:返request不成功");
  800. successInternet = false;
  801. }
  802. else
  803. {
  804. string postResult = requestData.downloadHandler.text;
  805. if (useAes)
  806. {
  807. postResult = AESCrypto.Decrypt(postResult);
  808. }
  809. JObject jsonObject = JObject.Parse(postResult);
  810. JToken dataToken = jsonObject["data"];
  811. //Debug.Log(dataToken.ToString());
  812. JToken codeToken = jsonObject["code"];
  813. if (codeToken.ToString() == "200")
  814. {
  815. //Debug.Log("1111111111:" + dataToken.ToString());
  816. GlobalData.gcgkContents = JsonConvert.DeserializeObject<List<GCGKData>>(dataToken.ToString());
  817. }
  818. else
  819. {
  820. Debug.LogWarning("GCGK联网不成功,读本地缓存数据,原因:返序列化失败");
  821. successInternet = false;
  822. }
  823. }
  824. }
  825. catch (Exception e)
  826. {
  827. successInternet = false;
  828. Debug.LogWarning("GCGK联网不成功,读本地缓存数据,原因:" + e.ToString());
  829. }
  830. requestData.Dispose();
  831. }
  832. /// <summary>
  833. /// 一张图首页监控预警
  834. /// </summary>
  835. /// <returns></returns>
  836. public async Task InitJKYJData()
  837. {
  838. bool successInternet = true;
  839. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetJKYJ + "buyuan");
  840. requestData.timeout = timeOut;
  841. await requestData.SendWebRequest();
  842. try
  843. {
  844. if (requestData.result != UnityWebRequest.Result.Success)
  845. {
  846. Debug.LogWarning("JKYJ-buyuan联网不成功,读本地缓存数据,原因:返request不成功");
  847. successInternet = false;
  848. }
  849. else
  850. {
  851. string postResult = requestData.downloadHandler.text;
  852. if (useAes)
  853. {
  854. postResult = AESCrypto.Decrypt(postResult);
  855. }
  856. JObject jsonObject = JObject.Parse(postResult);
  857. JToken dataToken = jsonObject["data"];
  858. //Debug.Log(dataToken.ToString());
  859. JToken codeToken = jsonObject["code"];
  860. if (codeToken.ToString() == "200")
  861. {
  862. //Debug.Log("1111111111:" + dataToken.ToString());
  863. GlobalData.byJKYJContents = JsonConvert.DeserializeObject<JKYJData>(dataToken.ToString());
  864. }
  865. else
  866. {
  867. Debug.LogWarning("JKYJ-buyuan联网不成功,读本地缓存数据,原因:返序列化失败");
  868. successInternet = false;
  869. }
  870. }
  871. }
  872. catch (Exception e)
  873. {
  874. successInternet = false;
  875. Debug.LogWarning("JKYJ-buyuan联网不成功,读本地缓存数据,原因:" + e.ToString());
  876. }
  877. requestData.Dispose();
  878. successInternet = true;
  879. UnityWebRequest requestData1 = UnityWebRequest.Get(ServerAddress.APIGetJKYJ + "taokou");
  880. requestData1.timeout = timeOut;
  881. await requestData1.SendWebRequest();
  882. try
  883. {
  884. if (requestData1.result != UnityWebRequest.Result.Success)
  885. {
  886. Debug.LogWarning("JKYJ-TAOKOU联网不成功,读本地缓存数据,原因:返request不成功");
  887. successInternet = false;
  888. }
  889. else
  890. {
  891. string postResult = requestData1.downloadHandler.text;
  892. Debug.Log(postResult);
  893. if (useAes)
  894. {
  895. postResult = AESCrypto.Decrypt(postResult);
  896. }
  897. JObject jsonObject = JObject.Parse(postResult);
  898. JToken dataToken = jsonObject["data"];
  899. //Debug.Log(dataToken.ToString());
  900. JToken codeToken = jsonObject["code"];
  901. if (codeToken.ToString() == "200")
  902. {
  903. //Debug.Log("1111111111:" + dataToken.ToString());
  904. GlobalData.tkJKYJContents = JsonConvert.DeserializeObject<JKYJData>(dataToken.ToString());
  905. }
  906. else
  907. {
  908. Debug.LogWarning("JKYJ-TAOKOU联网不成功,读本地缓存数据,原因:返序列化失败");
  909. successInternet = false;
  910. }
  911. }
  912. }
  913. catch (Exception e)
  914. {
  915. successInternet = false;
  916. Debug.LogWarning("JKYJ-TAOKOU联网不成功,读本地缓存数据,原因:" + e.ToString());
  917. }
  918. requestData1.Dispose();
  919. }
  920. public async Task InitGCJKData()
  921. {
  922. bool successInternet = true;
  923. //UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGeQXZData);
  924. //requestData.timeout = timeOut;
  925. //await requestData.SendWebRequest();
  926. //try
  927. //{
  928. // if (requestData.result != UnityWebRequest.Result.Success)
  929. // {
  930. // Debug.LogWarning("水文站联网不成功,原因:返request不成功");
  931. // successInternet = false;
  932. // }
  933. // else
  934. // {
  935. // string postResult = requestData.downloadHandler.text;
  936. // if (useAes)
  937. // {
  938. // postResult = AESCrypto.Decrypt(postResult);
  939. // }
  940. // JObject jsonObject = JObject.Parse(postResult);
  941. // // 提取data字段的值
  942. // JToken dataToken = jsonObject["data"];
  943. // JToken codeToken = jsonObject["code"];
  944. // if (codeToken.ToString() == "200")
  945. // {
  946. // GlobalData.qXZDatas = JsonConvert.DeserializeObject<List<QXZData>>(dataToken.ToString());
  947. // }
  948. // else
  949. // {
  950. // Debug.LogWarning("水文站联网不成功,原因:返序列化失败");
  951. // successInternet = false;
  952. // }
  953. // }
  954. //}
  955. //catch (Exception e)
  956. //{
  957. // successInternet = false;
  958. // Debug.LogWarning("水文站联网不成功,原因:" + e.ToString());
  959. //}
  960. //requestData.Dispose();
  961. successInternet = true;
  962. UnityWebRequest requestData1 = UnityWebRequest.Get(ServerAddress.APIGetGeSWZData);
  963. await requestData1.SendWebRequest();
  964. try
  965. {
  966. if (requestData1.result != UnityWebRequest.Result.Success)
  967. {
  968. Debug.LogWarning("水文站联网不成功,原因:返request不成功");
  969. successInternet = false;
  970. }
  971. else
  972. {
  973. JObject jsonObject = JObject.Parse(requestData1.downloadHandler.text);
  974. // 提取data字段的值
  975. JToken dataToken = jsonObject["data"];
  976. JToken codeToken = jsonObject["code"];
  977. if (codeToken.ToString() == "200")
  978. {
  979. GlobalData.sWZDatas = JsonConvert.DeserializeObject<List<SWZData>>(dataToken.ToString());
  980. }
  981. else
  982. {
  983. Debug.LogWarning("水文站联网不成功,原因:返序列化失败");
  984. successInternet = false;
  985. }
  986. }
  987. }
  988. catch (Exception e)
  989. {
  990. successInternet = false;
  991. Debug.LogWarning("水文站联网不成功,原因:" + e.ToString());
  992. }
  993. requestData1.Dispose();
  994. successInternet = true;
  995. UnityWebRequest requestData2 = UnityWebRequest.Get(ServerAddress.APIGetGeSWZData6H);
  996. await requestData2.SendWebRequest();
  997. try
  998. {
  999. if (requestData2.result != UnityWebRequest.Result.Success)
  1000. {
  1001. Debug.LogWarning("水文站联网不成功,原因:返request不成功");
  1002. successInternet = false;
  1003. }
  1004. else
  1005. {
  1006. JObject jsonObject = JObject.Parse(requestData2.downloadHandler.text);
  1007. // 提取data字段的值
  1008. JToken dataToken = jsonObject["data"];
  1009. JToken codeToken = jsonObject["code"];
  1010. if (codeToken.ToString() == "200")
  1011. {
  1012. GlobalData.sWZDatas6H = JsonConvert.DeserializeObject<List<SWZData>>(dataToken.ToString());
  1013. }
  1014. else
  1015. {
  1016. Debug.LogWarning("水文站联网不成功,原因:返序列化失败");
  1017. successInternet = false;
  1018. }
  1019. }
  1020. }
  1021. catch (Exception e)
  1022. {
  1023. successInternet = false;
  1024. Debug.LogWarning("水文站联网不成功,原因:" + e.ToString());
  1025. }
  1026. requestData2.Dispose();
  1027. }
  1028. public async Task InitGCJKData1h()
  1029. {
  1030. bool successInternet = true;
  1031. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGeQXZOneHourData);
  1032. requestData.timeout = timeOut;
  1033. await requestData.SendWebRequest();
  1034. try
  1035. {
  1036. if (requestData.result != UnityWebRequest.Result.Success)
  1037. {
  1038. Debug.LogWarning("水文站联网不成功,原因:返request不成功");
  1039. successInternet = false;
  1040. }
  1041. else
  1042. {
  1043. string postResult = requestData.downloadHandler.text;
  1044. if (useAes)
  1045. {
  1046. postResult = AESCrypto.Decrypt(postResult);
  1047. }
  1048. JObject jsonObject = JObject.Parse(postResult);
  1049. // 提取data字段的值
  1050. JToken dataToken = jsonObject["data"];
  1051. JToken codeToken = jsonObject["code"];
  1052. if (codeToken.ToString() == "200")
  1053. {
  1054. GlobalData.qXZDatas1h = JsonConvert.DeserializeObject<List<QXZData>>(dataToken.ToString());
  1055. }
  1056. else
  1057. {
  1058. Debug.LogWarning("水文站联网不成功,原因:返序列化失败");
  1059. successInternet = false;
  1060. }
  1061. }
  1062. }
  1063. catch (Exception e)
  1064. {
  1065. successInternet = false;
  1066. Debug.LogWarning("水文站联网不成功,原因:" + e.ToString());
  1067. }
  1068. requestData.Dispose();
  1069. }
  1070. public async Task InitXHDDData()
  1071. {
  1072. WWW www = new WWW(Application.streamingAssetsPath + "/scheduling.json");
  1073. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  1074. GlobalData.schedulingData = JsonConvert.DeserializeObject<SchedulingData>(www.text);
  1075. www.Dispose();
  1076. }
  1077. public async Task InitRKZYData()
  1078. {
  1079. bool successInternet = true;
  1080. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGetMovePlans);
  1081. requestData.timeout = timeOut;
  1082. await requestData.SendWebRequest();
  1083. try
  1084. {
  1085. if (true)
  1086. {
  1087. Debug.LogWarning("RKZYLayer联网不成功,读本地缓存数据,原因:返request不成功");
  1088. successInternet = false;
  1089. }
  1090. else
  1091. {
  1092. string postResult = requestData.downloadHandler.text;
  1093. if (useAes)
  1094. {
  1095. postResult = AESCrypto.Decrypt(postResult);
  1096. }
  1097. JObject jsonObject = JObject.Parse(postResult);
  1098. // 提取data字段的值
  1099. JToken dataToken = jsonObject["data"];
  1100. JToken codeToken = jsonObject["code"];
  1101. if (codeToken.ToString() == "200")
  1102. {
  1103. GlobalData.allServerMovePlans =
  1104. JsonConvert.DeserializeObject<List<ServerMovePlan>>(dataToken.ToString());
  1105. }
  1106. else
  1107. {
  1108. successInternet = false;
  1109. Debug.LogWarning("XHGKLayer联网不成功,读本地缓存数据,原因:返序列化失败");
  1110. }
  1111. }
  1112. }
  1113. catch (Exception e)
  1114. {
  1115. successInternet = false;
  1116. Debug.LogWarning("RKZYLayer联网不成功,读本地缓存数据,原因:" + e.ToString());
  1117. }
  1118. if (!successInternet)
  1119. {
  1120. WWW www = new WWW(Application.streamingAssetsPath + "/moveplan.json");
  1121. await new UnityAsync.WaitUntil(() => { return www.isDone; });
  1122. GlobalData.allServerMovePlans = JsonConvert.DeserializeObject<List<ServerMovePlan>>(www.text);
  1123. www.Dispose();
  1124. }
  1125. }
  1126. public async Task InitSWYJData()
  1127. {
  1128. InitSWYJData0();
  1129. await InitSWYJData1();
  1130. await InitSWYJData2();
  1131. await InitSWYJData3();
  1132. OnSWYJRefresh?.Invoke();
  1133. }
  1134. /// <summary>
  1135. /// 获取补元的水位
  1136. /// </summary>
  1137. /// <returns></returns>
  1138. public async Task InitSWYJData1()
  1139. {
  1140. var devicesInfo = GlobalData._devicesIdDatas["上游水位计"];
  1141. string sw1Result = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  1142. "d", 10000);
  1143. //Debug.Log("sw1Resultsw1Resultsw1Result上游水位计:" + sw1Result);
  1144. try
  1145. {
  1146. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(sw1Result);
  1147. if (tempData != null)
  1148. {
  1149. bool findData = false;
  1150. foreach (var VARIABLE in GlobalData.BuYuanShuiWeiDataList)
  1151. {
  1152. if (VARIABLE.name.Equals("补元上游水位"))
  1153. {
  1154. VARIABLE.value = float.Parse(tempData.data[0].avgS1);
  1155. VARIABLE.datas = tempData.data.ToArray();
  1156. findData = true;
  1157. }
  1158. }
  1159. if (!findData)
  1160. {
  1161. GlobalData.BuYuanShuiWeiDataList.Add(new ShuiWeiData()
  1162. {
  1163. name = "补元上游水位",
  1164. targetName = "BY_ShuiWei_Up",
  1165. value = float.Parse(tempData.data[0].avgS1),
  1166. type = shuiWeiType.BuYuanShuiWei,
  1167. datas = tempData.data.ToArray(),
  1168. sid = devicesInfo.dataSid.ToString(),
  1169. gid = devicesInfo.dataGid.ToString()
  1170. });
  1171. }
  1172. }
  1173. }
  1174. catch (Exception e)
  1175. {
  1176. Debug.LogWarning("补元上游水位不成功,原因:" + e.ToString());
  1177. }
  1178. var devicesInfo1 = GlobalData._devicesIdDatas["下游水位计"];
  1179. string sw2Result = await GetSingleDevicesInfo(2, devicesInfo1.dataGid.ToString(), devicesInfo1.dataSid.ToString(),
  1180. "d", 100000);
  1181. Debug.Log("sw1Resultsw1Resultsw1Result下游水位计:" + sw2Result);
  1182. try
  1183. {
  1184. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(sw2Result);
  1185. if (tempData != null)
  1186. {
  1187. bool findData = false;
  1188. foreach (var VARIABLE in GlobalData.BuYuanShuiWeiDataList)
  1189. {
  1190. if (VARIABLE.name.Equals("补元下游水位"))
  1191. {
  1192. VARIABLE.value = float.Parse(tempData.data[0].avgS1);
  1193. VARIABLE.datas = tempData.data.ToArray();
  1194. findData = true;
  1195. }
  1196. }
  1197. if (!findData)
  1198. {
  1199. GlobalData.BuYuanShuiWeiDataList.Add(new ShuiWeiData()
  1200. {
  1201. name = "补元下游水位",
  1202. targetName = "BY_ShuiWei_Down",
  1203. value = float.Parse(tempData.data[0].avgS1),
  1204. type = shuiWeiType.BuYuanShuiWei,
  1205. datas = tempData.data.ToArray(),
  1206. sid = devicesInfo.dataSid.ToString(),
  1207. gid = devicesInfo.dataGid.ToString()
  1208. });
  1209. }
  1210. }
  1211. }
  1212. catch (Exception e)
  1213. {
  1214. Debug.LogWarning("补元下游水位不成功,原因:" + e.ToString());
  1215. }
  1216. string dayResult = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  1217. "d", 6);
  1218. try
  1219. {
  1220. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(dayResult);
  1221. GlobalData.buYuanShuiWei_day = new ShuiWeiBianHuaData();
  1222. GlobalData.buYuanShuiWei_day.name = new string[tempData.data.Count];
  1223. GlobalData.buYuanShuiWei_day.value = new double[tempData.data.Count];
  1224. for (int i = 0; i < tempData.data.Count; i++)
  1225. {
  1226. GlobalData.buYuanShuiWei_day.name[i] = tempData.data[i].timeGroup;
  1227. GlobalData.buYuanShuiWei_day.value[i] = double.Parse(tempData.data[i].avgS1);
  1228. }
  1229. }
  1230. catch (Exception e)
  1231. {
  1232. Debug.LogWarning("获取6天平均数据不成功,原因:" + e.ToString());
  1233. }
  1234. string monthResult = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  1235. "d", 90);
  1236. try
  1237. {
  1238. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(monthResult);
  1239. GlobalData.buYuanShuiWei_month = new ShuiWeiBianHuaData();
  1240. GlobalData.buYuanShuiWei_month.name = new string[tempData.data.Count];
  1241. GlobalData.buYuanShuiWei_month.value = new double[tempData.data.Count];
  1242. for (int i = 0; i < tempData.data.Count; i++)
  1243. {
  1244. GlobalData.buYuanShuiWei_month.name[i] = tempData.data[i].timeGroup;
  1245. GlobalData.buYuanShuiWei_month.value[i] = double.Parse(tempData.data[i].avgS1);
  1246. }
  1247. }
  1248. catch (Exception e)
  1249. {
  1250. Debug.LogWarning("获取6月平均数据不成功,原因:" + e.ToString());
  1251. }
  1252. string hourResult = await GetSingleDevicesInfo(2, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  1253. "h", 6);
  1254. try
  1255. {
  1256. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(hourResult);
  1257. GlobalData.buYuanShuiWei_hour = new ShuiWeiBianHuaData();
  1258. GlobalData.buYuanShuiWei_hour.name = new string[tempData.data.Count];
  1259. GlobalData.buYuanShuiWei_hour.value = new double[tempData.data.Count];
  1260. for (int i = 0; i < tempData.data.Count; i++)
  1261. {
  1262. GlobalData.buYuanShuiWei_hour.name[i] = tempData.data[i].timeGroup;
  1263. GlobalData.buYuanShuiWei_hour.value[i] = double.Parse(tempData.data[i].avgS1);
  1264. }
  1265. }
  1266. catch (Exception e)
  1267. {
  1268. Debug.LogWarning("获取6小时平均数据不成功,原因:" + e.ToString());
  1269. }
  1270. }
  1271. public async Task InitSWYJData2()
  1272. {
  1273. var devicesInfo = GlobalData._devicesIdDatas["SWJ01YQ"];
  1274. Debug.Log(devicesInfo.dataGid);
  1275. Debug.Log(devicesInfo.dataSid);
  1276. string sw1Result = await GetSingleDevicesInfo(1, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(), "d", 10000);
  1277. try
  1278. {
  1279. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(sw1Result);
  1280. if (tempData != null)
  1281. {
  1282. bool findData = false;
  1283. foreach (var VARIABLE in GlobalData.TaoKouShuiWeiDataList)
  1284. {
  1285. if (VARIABLE.name.Equals("套口上游水位"))
  1286. {
  1287. VARIABLE.value = float.Parse(tempData.data[0].avgS1);
  1288. VARIABLE.datas = tempData.data.ToArray();
  1289. findData = true;
  1290. }
  1291. }
  1292. if (!findData)
  1293. {
  1294. GlobalData.TaoKouShuiWeiDataList.Add(new ShuiWeiData()
  1295. {
  1296. name = "套口上游水位",
  1297. targetName = "TK_ShuiWei_Up",
  1298. value = float.Parse(tempData.data[0].avgS1),
  1299. type = shuiWeiType.TaoKouShuiWei,
  1300. datas = tempData.data.ToArray(),
  1301. sid = devicesInfo.dataSid.ToString(),
  1302. gid = devicesInfo.dataGid.ToString()
  1303. });
  1304. }
  1305. }
  1306. }
  1307. catch (Exception e)
  1308. {
  1309. Debug.LogWarning("套口上游水位不成功,原因:" + e.ToString());
  1310. }
  1311. var devicesInfo1 = GlobalData._devicesIdDatas["SWJ02YQ"];
  1312. string sw2Result = await GetSingleDevicesInfo(1, devicesInfo1.dataGid.ToString(), devicesInfo1.dataSid.ToString(),
  1313. "d", 100000);
  1314. //Debug.Log("sw1Resultsw1Resultsw1Result下游水位计:" + sw2Result);
  1315. try
  1316. {
  1317. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(sw2Result);
  1318. if (tempData != null)
  1319. {
  1320. bool findData = false;
  1321. foreach (var VARIABLE in GlobalData.TaoKouShuiWeiDataList)
  1322. {
  1323. if (VARIABLE.name.Equals("套口下游水位"))
  1324. {
  1325. VARIABLE.value = float.Parse(tempData.data[0].avgS1);
  1326. VARIABLE.datas = tempData.data.ToArray();
  1327. findData = true;
  1328. }
  1329. }
  1330. if (!findData)
  1331. {
  1332. GlobalData.TaoKouShuiWeiDataList.Add(new ShuiWeiData()
  1333. {
  1334. name = "套口下游水位",
  1335. targetName = "TK_ShuiWei_Down",
  1336. value = float.Parse(tempData.data[0].avgS1),
  1337. type = shuiWeiType.TaoKouShuiWei,
  1338. datas = tempData.data.ToArray(),
  1339. sid = devicesInfo.dataSid.ToString(),
  1340. gid = devicesInfo.dataGid.ToString()
  1341. });
  1342. }
  1343. }
  1344. }
  1345. catch (Exception e)
  1346. {
  1347. Debug.LogWarning("套口下游水位不成功,原因:" + e.ToString());
  1348. }
  1349. string dayResult = await GetSingleDevicesInfo(1, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  1350. "d", 6);
  1351. try
  1352. {
  1353. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(dayResult);
  1354. GlobalData.taoKouShuiWei_day = new ShuiWeiBianHuaData();
  1355. GlobalData.taoKouShuiWei_day.name = new string[tempData.data.Count];
  1356. GlobalData.taoKouShuiWei_day.value = new double[tempData.data.Count];
  1357. for (int i = 0; i < tempData.data.Count; i++)
  1358. {
  1359. GlobalData.taoKouShuiWei_day.name[i] = tempData.data[i].timeGroup;
  1360. GlobalData.taoKouShuiWei_day.value[i] = double.Parse(tempData.data[i].avgS1);
  1361. }
  1362. }
  1363. catch (Exception e)
  1364. {
  1365. Debug.LogWarning("获取6天平均数据不成功,原因:" + e.ToString());
  1366. }
  1367. string monthResult = await GetSingleDevicesInfo(1, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  1368. "d", 90);
  1369. try
  1370. {
  1371. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(monthResult);
  1372. GlobalData.taoKouShuiWei_month = new ShuiWeiBianHuaData();
  1373. GlobalData.taoKouShuiWei_month.name = new string[tempData.data.Count];
  1374. GlobalData.taoKouShuiWei_month.value = new double[tempData.data.Count];
  1375. for (int i = 0; i < tempData.data.Count; i++)
  1376. {
  1377. GlobalData.taoKouShuiWei_month.name[i] = tempData.data[i].timeGroup;
  1378. GlobalData.taoKouShuiWei_month.value[i] = double.Parse(tempData.data[i].avgS1);
  1379. }
  1380. }
  1381. catch (Exception e)
  1382. {
  1383. Debug.LogWarning("获取6月平均数据不成功,原因:" + e.ToString());
  1384. }
  1385. string hourResult = await GetSingleDevicesInfo(1, devicesInfo.dataGid.ToString(), devicesInfo.dataSid.ToString(),
  1386. "h", 6);
  1387. try
  1388. {
  1389. GetSingleDevicesRequest tempData = JsonConvert.DeserializeObject<GetSingleDevicesRequest>(hourResult);
  1390. GlobalData.taoKouShuiWei_hour = new ShuiWeiBianHuaData();
  1391. GlobalData.taoKouShuiWei_hour.name = new string[tempData.data.Count];
  1392. GlobalData.taoKouShuiWei_hour.value = new double[tempData.data.Count];
  1393. for (int i = 0; i < tempData.data.Count; i++)
  1394. {
  1395. GlobalData.taoKouShuiWei_hour.name[i] = tempData.data[i].timeGroup;
  1396. GlobalData.taoKouShuiWei_hour.value[i] = double.Parse(tempData.data[i].avgS1);
  1397. }
  1398. }
  1399. catch (Exception e)
  1400. {
  1401. Debug.LogWarning("获取6小时平均数据不成功,原因:" + e.ToString());
  1402. }
  1403. }
  1404. public async Task InitSWYJData3()
  1405. {
  1406. bool successInternet = true;
  1407. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetGeSWData);
  1408. requestData.timeout = timeOut;
  1409. await requestData.SendWebRequest();
  1410. try
  1411. {
  1412. if (requestData.result != UnityWebRequest.Result.Success)
  1413. {
  1414. Debug.LogWarning("水位高度联网不成功,原因:返request不成功");
  1415. successInternet = false;
  1416. }
  1417. else
  1418. {
  1419. string postResult = requestData.downloadHandler.text;
  1420. if (useAes)
  1421. {
  1422. postResult = AESCrypto.Decrypt(postResult);
  1423. }
  1424. JObject jsonObject = JObject.Parse(postResult);
  1425. // 提取data字段的值
  1426. JToken dataToken = jsonObject["data"];
  1427. JToken codeToken = jsonObject["code"];
  1428. //Debug.LogError(dataToken);
  1429. if (codeToken.ToString() == "200")
  1430. {
  1431. //Debug.LogError(200);
  1432. GlobalData.swDatas = JsonConvert.DeserializeObject<List<StationData>>(dataToken.ToString());
  1433. //Debug.LogError(GlobalData.swDatas.Count);
  1434. for (int i = 0; i < GlobalData.swDatas.Count; i++)
  1435. {
  1436. GlobalData.swDatas[i].stnm = GlobalData.swDatas[i].stnm.Replace("(", "(").Replace(")", ")");
  1437. }
  1438. }
  1439. else
  1440. {
  1441. Debug.LogWarning("水位高度联网不成功,原因:返序列化失败");
  1442. successInternet = false;
  1443. }
  1444. //for (int i = 0; i < GlobalData.BuYuanShuiWeiDataList.Count; i++)
  1445. //{
  1446. // StationData stationData = new StationData();
  1447. // stationData.LGTD = 113.910187f;
  1448. // stationData.LTTD = 30.1765823f;
  1449. // stationData.STNM = GlobalData.BuYuanShuiWeiDataList[i].name;
  1450. // stationData.upz = GlobalData.BuYuanShuiWeiDataList[i].name.Contains("上")
  1451. // ? GlobalData.BuYuanShuiWeiDataList[i].value
  1452. // : -1;
  1453. // stationData.dwz = GlobalData.BuYuanShuiWeiDataList[i].name.Contains("下")
  1454. // ? GlobalData.BuYuanShuiWeiDataList[i].value
  1455. // : -1;
  1456. // GlobalData.swDatas.Add(stationData);
  1457. //}
  1458. }
  1459. }
  1460. catch (Exception e)
  1461. {
  1462. successInternet = false;
  1463. Debug.LogWarning("水位高度联网不成功,原因:" + e.ToString());
  1464. }
  1465. }
  1466. public async Task InitSWYJData0()
  1467. {
  1468. bool successInternet = true;
  1469. UnityWebRequest requestData = UnityWebRequest.Get(ServerAddress.APIGetThreeLevel);
  1470. requestData.timeout = timeOut;
  1471. await requestData.SendWebRequest();
  1472. try
  1473. {
  1474. if (requestData.result != UnityWebRequest.Result.Success)
  1475. {
  1476. Debug.LogWarning("三线水位联网不成功,原因:返request不成功");
  1477. successInternet = false;
  1478. }
  1479. else
  1480. {
  1481. string postResult = requestData.downloadHandler.text;
  1482. if (useAes)
  1483. {
  1484. postResult = AESCrypto.Decrypt(postResult);
  1485. }
  1486. JObject jsonObject = JObject.Parse(postResult);
  1487. // 提取data字段的值
  1488. JToken dataToken = jsonObject["data"];
  1489. JToken codeToken = jsonObject["code"];
  1490. if (codeToken.ToString() == "200")
  1491. {
  1492. GlobalData.threeLevelShuiWeiDatas =
  1493. JsonConvert.DeserializeObject<List<ThreeLevelShuiWeiData>>(dataToken.ToString());
  1494. }
  1495. else
  1496. {
  1497. Debug.LogWarning("三线水位联网不成功,原因:返序列化失败");
  1498. successInternet = false;
  1499. }
  1500. }
  1501. }
  1502. catch (Exception e)
  1503. {
  1504. successInternet = false;
  1505. Debug.LogWarning("三线水位联网不成功,原因:" + e.ToString());
  1506. }
  1507. }
  1508. public async Task SendBuYuan_GetSensorData()
  1509. {
  1510. UnityWebRequest www = UnityWebRequest.Get(ServerAddress.API_BuYuan_GetSensorData);
  1511. await www.SendWebRequest();
  1512. try
  1513. {
  1514. if (www.result != UnityWebRequest.Result.Success)
  1515. {
  1516. Debug.LogWarning("获取补元闸门设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1517. }
  1518. else
  1519. {
  1520. // Debug.Log("11111111111111111111:" + www.downloadHandler.text);
  1521. GlobalData.buYuanSensorData = JsonUtility.FromJson<SensorDataResult>(www.downloadHandler.text);
  1522. }
  1523. }
  1524. catch (Exception e)
  1525. {
  1526. Debug.LogWarning("获取补元闸门设备数据不成功,原因:" + e.ToString());
  1527. }
  1528. www.Dispose();
  1529. }
  1530. public async void GetBuYuanDevicesGroupInfo()
  1531. {
  1532. Debug.Log("获取补元所有渗压记");
  1533. //获取所有渗压记
  1534. //GetDevicesData tempData = new GetDevicesData();
  1535. //tempData.idsList = new List<DevicesMessage>();
  1536. foreach (var device in GlobalData._devicesIdDatas.Values)
  1537. {
  1538. if (device.stationName.Equals("补元") && device.sensorType.Equals("渗压计"))
  1539. {
  1540. GlobalData.BuYuanShuiYaDataList.Add(new ShuiYaData()
  1541. {
  1542. name = device.sensorName,
  1543. value = device.realtimeValue1,
  1544. type = shuiYaType.BuYuanShuiYa,
  1545. targetName = $"BY_{device.sensorName}",
  1546. gid = device.dataGid.ToString(),
  1547. sid = device.dataSid.ToString()
  1548. });
  1549. }
  1550. }
  1551. Debug.Log("添加补元渗压记:" + GlobalData.BuYuanShuiYaDataList.Count);
  1552. Debug.Log("获取补元所有位移记");
  1553. //获取所有位移记
  1554. foreach (var device in GlobalData._devicesIdDatas.Values)
  1555. {
  1556. if (device.stationName.Equals("补元") && device.sensorType.Equals("静力水准仪"))
  1557. {
  1558. GlobalData.BuYuanWeiYiDataList.Add(new WeiYiData()
  1559. {
  1560. name = device.sensorName,
  1561. value = device.realtimeValue1,
  1562. type = weiYiType.BuYuanWeiYi,
  1563. targetName = $"BY_{device.sensorName}",
  1564. gid = device.dataGid.ToString(),
  1565. sid = device.dataSid.ToString()
  1566. });
  1567. }
  1568. }
  1569. Debug.Log("添加补元位移记:" + GlobalData.BuYuanWeiYiDataList.Count);
  1570. }
  1571. public async void GetTaoKouDevicesGroupInfo()
  1572. {
  1573. Debug.Log("获取套口所有渗压记");
  1574. //获取所有渗压记
  1575. foreach (var device in GlobalData._devicesIdDatas.Values)
  1576. {
  1577. if (device.stationName.Equals("套口") && device.sensorType.Equals("渗压计"))
  1578. {
  1579. GlobalData.TaoKouShuiYaDataList.Add(new ShuiYaData()
  1580. {
  1581. name = device.sensorName,
  1582. value = device.realtimeValue1,
  1583. type = shuiYaType.TaoKouShuiYa,
  1584. targetName = $"TK_{device.sensorName}",
  1585. gid = device.dataGid.ToString(),
  1586. sid = device.dataSid.ToString()
  1587. });
  1588. }
  1589. }
  1590. Debug.Log("添加套口渗压记:" + GlobalData.TaoKouShuiYaDataList.Count);
  1591. Debug.Log("获取套口所有位移记");
  1592. //获取所有位移记
  1593. foreach (var device in GlobalData._devicesIdDatas.Values)
  1594. {
  1595. if (device.stationName.Equals("补元") && device.sensorType.Equals("静力水准仪"))
  1596. {
  1597. GlobalData.TaoKouWeiYiDataList.Add(new WeiYiData()
  1598. {
  1599. name = device.sensorName,
  1600. value = device.realtimeValue1,
  1601. type = weiYiType.TaoKouWeiYi,
  1602. targetName = $"TK_{device.sensorName}",
  1603. gid = device.dataGid.ToString(),
  1604. sid = device.dataSid.ToString()
  1605. });
  1606. }
  1607. }
  1608. Debug.Log("添加套口位移记:" + GlobalData.TaoKouWeiYiDataList.Count);
  1609. }
  1610. public async Task SendTaoKou_GetSensorData()
  1611. {
  1612. UnityWebRequest www = UnityWebRequest.Get(ServerAddress.API_TaoKou_GetSensorData);
  1613. await www.SendWebRequest();
  1614. try
  1615. {
  1616. if (www.result != UnityWebRequest.Result.Success)
  1617. {
  1618. Debug.LogWarning("获取套口闸门设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1619. }
  1620. else
  1621. {
  1622. GlobalData.taoKouSensorData = JsonUtility.FromJson<SensorDataResult>(www.downloadHandler.text);
  1623. Debug.Log($"获取套口闸门设备数据:{GlobalData.taoKouSensorData.data.Count}");
  1624. }
  1625. }
  1626. catch (Exception e)
  1627. {
  1628. Debug.LogWarning("获取套口闸门设备数据不成功,原因:" + e.ToString());
  1629. }
  1630. www.Dispose();
  1631. }
  1632. /// <summary>
  1633. /// 获取设备趋势数据
  1634. /// </summary>
  1635. /// <param name="type">0:补元 1:套口</param>
  1636. /// <param name="gid">=devicesID 套口都传一样=sid</param>
  1637. /// <param name="sid">=ChannelID 套口都传一样=sid</param>
  1638. /// <param name="beginTime">yyyy-MM-dd 最大183天</param>
  1639. /// <param name="endTime"></param>
  1640. /// <returns></returns>
  1641. public async Task<string> GetDeviceTrend(int type, string gid, string sid, string beginTime, string endTime)
  1642. {
  1643. string cmdUrl = ServerAddress.APIGetDeviceTrend;
  1644. cmdUrl += $"/{(type == 0 ? "buyuan" : "taokou")}/{gid}/{sid}?beginTime={beginTime}&endTime={endTime}";
  1645. UnityWebRequest www = new UnityWebRequest(cmdUrl, "Get");
  1646. www.downloadHandler = new DownloadHandlerBuffer();
  1647. www.SetRequestHeader("Content-Type", "application/json");
  1648. Debug.Log("send:" + cmdUrl);
  1649. await www.SendWebRequest();
  1650. if (www.result != UnityWebRequest.Result.Success)
  1651. {
  1652. Debug.LogWarning("获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1653. }
  1654. string result = www.downloadHandler.text;
  1655. www.Dispose();
  1656. return result;
  1657. }
  1658. // /// <summary>
  1659. // /// 获取补元硬件组数据
  1660. // /// </summary>
  1661. // /// <param name="sendData"></param>
  1662. // /// <returns></returns>
  1663. // public async Task<string> Devices(GetDevicesData sendData)
  1664. // {
  1665. // string cmdUrl = ServerAddress.API_BuYuan_GetDevicesGroupInfo;
  1666. // string tempStr = JsonConvert.SerializeObject(sendData);
  1667. // var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1668. // UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1669. // www.uploadHandler = new UploadHandlerRaw(sendByte);
  1670. // www.downloadHandler = new DownloadHandlerBuffer();
  1671. // www.SetRequestHeader("Content-Type", "application/json");
  1672. // await www.SendWebRequest();
  1673. // if (www.result != UnityWebRequest.Result.Success)
  1674. // {
  1675. // Debug.LogWarning($"获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1676. // }
  1677. // string result = www.downloadHandler.text;
  1678. // www.Dispose();
  1679. // return result;
  1680. // }
  1681. /// <summary>
  1682. /// 获取设备的最近N条记录
  1683. /// </summary>
  1684. /// <param name="channelId=gid"></param>
  1685. /// <param name="deviceId=sid"></param>
  1686. /// <param name="count"></param>
  1687. /// <returns></returns>
  1688. public async Task<string> GetSingleDevicesInfo(int type, string gid, string sid, string timeUnit, int count)
  1689. {
  1690. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo;
  1691. cmdUrl += $"?dataFrom={type}&dataSid={sid}&dataGid={gid}&timeUnit={timeUnit}&number={count}";
  1692. UnityWebRequest www = new UnityWebRequest(cmdUrl, "Get");
  1693. www.downloadHandler = new DownloadHandlerBuffer();
  1694. www.SetRequestHeader("Content-Type", "application/json");
  1695. await www.SendWebRequest();
  1696. if (www.result != UnityWebRequest.Result.Success)
  1697. {
  1698. Debug.LogWarning("获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1699. }
  1700. string result = www.downloadHandler.text;
  1701. www.Dispose();
  1702. return result;
  1703. }
  1704. /// <summary>
  1705. /// 获取设备最近几天的平均数据
  1706. /// </summary>
  1707. /// <param name="channelId"></param>
  1708. /// <param name="deviceId"></param>
  1709. /// <param name="count"></param>
  1710. /// <returns></returns>
  1711. public async Task<string> GetSingleDevicesInfo_day(int channelId, int deviceId, int count)
  1712. {
  1713. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo_avg;
  1714. GetSingleDeviceData_AvgType sendData = new GetSingleDeviceData_AvgType();
  1715. sendData.ChannelID = channelId;
  1716. sendData.DeviceID = deviceId;
  1717. sendData.AvgType = "day";
  1718. sendData.N = count;
  1719. string tempStr = JsonConvert.SerializeObject(sendData);
  1720. var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1721. UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1722. www.uploadHandler = new UploadHandlerRaw(sendByte);
  1723. www.downloadHandler = new DownloadHandlerBuffer();
  1724. www.SetRequestHeader("Content-Type", "application/json");
  1725. await www.SendWebRequest();
  1726. if (www.result != UnityWebRequest.Result.Success)
  1727. {
  1728. Debug.LogWarning("获取设备天平均数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1729. }
  1730. string result = www.downloadHandler.text;
  1731. www.Dispose();
  1732. return result;
  1733. }
  1734. /// <summary>
  1735. /// 获取设备最近几小时的平均数据
  1736. /// </summary>
  1737. /// <param name="channelId"></param>
  1738. /// <param name="deviceId"></param>
  1739. /// <param name="count"></param>
  1740. /// <returns></returns>
  1741. public async Task<string> GetSingleDevicesInfo_hour(int channelId, int deviceId, int count)
  1742. {
  1743. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo_avg;
  1744. GetSingleDeviceData_AvgType sendData = new GetSingleDeviceData_AvgType();
  1745. sendData.ChannelID = channelId;
  1746. sendData.DeviceID = deviceId;
  1747. sendData.AvgType = "hour";
  1748. sendData.N = count;
  1749. string tempStr = JsonConvert.SerializeObject(sendData);
  1750. var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1751. UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1752. www.uploadHandler = new UploadHandlerRaw(sendByte);
  1753. www.downloadHandler = new DownloadHandlerBuffer();
  1754. www.SetRequestHeader("Content-Type", "application/json");
  1755. await www.SendWebRequest();
  1756. if (www.result != UnityWebRequest.Result.Success)
  1757. {
  1758. Debug.LogWarning("获取设备小时平均数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1759. }
  1760. string result = www.downloadHandler.text;
  1761. www.Dispose();
  1762. return result;
  1763. }
  1764. /// <summary>
  1765. /// 获取设备最近几个月的平均数据
  1766. /// </summary>
  1767. /// <param name="channelId"></param>
  1768. /// <param name="deviceId"></param>
  1769. /// <param name="count"></param>
  1770. /// <returns></returns>
  1771. public async Task<string> GetSingleDevicesInfo_month(int channelId, int deviceId, int count)
  1772. {
  1773. string cmdUrl = ServerAddress.API_BuYuan_GetSingleDevicesInfo_avg;
  1774. GetSingleDeviceData_AvgType sendData = new GetSingleDeviceData_AvgType();
  1775. sendData.ChannelID = channelId;
  1776. sendData.DeviceID = deviceId;
  1777. sendData.AvgType = "month";
  1778. sendData.N = count;
  1779. string tempStr = JsonConvert.SerializeObject(sendData);
  1780. var sendByte = System.Text.Encoding.UTF8.GetBytes(tempStr);
  1781. UnityWebRequest www = new UnityWebRequest(cmdUrl, "POST");
  1782. www.uploadHandler = new UploadHandlerRaw(sendByte);
  1783. www.downloadHandler = new DownloadHandlerBuffer();
  1784. www.SetRequestHeader("Content-Type", "application/json");
  1785. await www.SendWebRequest();
  1786. if (www.result != UnityWebRequest.Result.Success)
  1787. {
  1788. Debug.LogWarning("获取设备月平均数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1789. }
  1790. string result = www.downloadHandler.text;
  1791. www.Dispose();
  1792. return result;
  1793. }
  1794. /// <summary>
  1795. /// 0 补元 1套口
  1796. /// </summary>
  1797. /// <param name="type"></param>
  1798. public async Task InitGCYWData1(int type)
  1799. {
  1800. Debug.Log($"获取B08GCYW 数据:{(type == 0 ? "补元" : "套口")}");
  1801. GlobalData.B08_Type = type;
  1802. string jsonStr;
  1803. try
  1804. {
  1805. jsonStr = await B08_API_data(ServerAddress.API_B08_dataStatis, type);
  1806. Debug.Log("API_B08_dataStatis" + jsonStr);
  1807. GlobalData.B08DataStatis = JsonConvert.DeserializeObject<B08_dataStatis>(jsonStr);
  1808. }
  1809. catch (Exception e)
  1810. {
  1811. Debug.LogWarning("获取API_B08_dataStatis数据不成功,原因:" + e.ToString());
  1812. }
  1813. try
  1814. {
  1815. jsonStr = await B08_API_data(ServerAddress.API_B08_inspectResult, type);
  1816. Debug.Log("API_B08_inspectResult" + jsonStr);
  1817. GlobalData.B08InspectResult = JsonConvert.DeserializeObject<B08_inspectResult>(jsonStr);
  1818. }
  1819. catch (Exception e)
  1820. {
  1821. Debug.LogWarning("获取API_B08_inspectResult数据不成功,原因:" + e.ToString());
  1822. }
  1823. try
  1824. {
  1825. jsonStr = await B08_API_data(ServerAddress.API_B08_projectExamine, type);
  1826. Debug.Log("API_B08_projectExamine" + jsonStr);
  1827. GlobalData.B08ProjectExamine = JsonConvert.DeserializeObject<B08_projectExamine>(jsonStr);
  1828. }
  1829. catch (Exception e)
  1830. {
  1831. Debug.LogWarning("获取API_B08_projectExamine数据不成功,原因:" + e.ToString());
  1832. }
  1833. try
  1834. {
  1835. jsonStr = await B08_API_data(ServerAddress.API_B08_event, type);
  1836. Debug.Log("API_B08_event" + jsonStr);
  1837. GlobalData.B08Event = JsonConvert.DeserializeObject<B08_event>(jsonStr);
  1838. }
  1839. catch (Exception e)
  1840. {
  1841. Debug.LogWarning("获取API_B08_event数据不成功,原因:" + e.ToString());
  1842. }
  1843. try
  1844. {
  1845. jsonStr = await B08_API_data(ServerAddress.API_B08_questionStatis, type);
  1846. Debug.Log("API_B08_questionStatis" + jsonStr);
  1847. GlobalData.B08QuestionStatis = JsonConvert.DeserializeObject<B08_questionStatis>(jsonStr);
  1848. }
  1849. catch (Exception e)
  1850. {
  1851. Debug.LogWarning("获取API_B08_questionStatis数据不成功,原因:" + e.ToString());
  1852. }
  1853. try
  1854. {
  1855. jsonStr = await B08_API_data(ServerAddress.API_B08_inspectType, type);
  1856. Debug.Log("API_B08_inspectType" + jsonStr);
  1857. GlobalData.B08InspectType = JsonConvert.DeserializeObject<B08_inspectType>(jsonStr);
  1858. GlobalData.B08TaskListInfos = new B08_TaskListInfoData[GlobalData.B08InspectType.data.Length];
  1859. for (int i = 0; i < GlobalData.B08InspectType.data.Length; i++)
  1860. {
  1861. string tempResult = await B08_API_TaskInfo(type, i);
  1862. Debug.Log($"B08_API_TaskInfo type={i}:" + tempResult);
  1863. GlobalData.B08TaskListInfos[i] = JsonConvert.DeserializeObject<B08_TaskListInfoData>(tempResult);
  1864. }
  1865. }
  1866. catch (Exception e)
  1867. {
  1868. Debug.LogWarning("获取API_B08_inspectType数据不成功,原因:" + e.ToString());
  1869. }
  1870. }
  1871. public async Task<string> B08_API_data(string cmdUrl, int type)
  1872. {
  1873. if (type == 0)
  1874. {
  1875. cmdUrl += "1794245918999351298";
  1876. }
  1877. else if (type == 1)
  1878. {
  1879. cmdUrl += "1798366756789653505";
  1880. }
  1881. UnityWebRequest www = new UnityWebRequest(cmdUrl, "Get");
  1882. www.downloadHandler = new DownloadHandlerBuffer();
  1883. www.SetRequestHeader("Content-Type", "application/json");
  1884. await www.SendWebRequest();
  1885. if (www.result != UnityWebRequest.Result.Success)
  1886. {
  1887. Debug.LogWarning($"获取{cmdUrl}数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1888. }
  1889. string result = www.downloadHandler.text;
  1890. www.Dispose();
  1891. return result;
  1892. }
  1893. public async Task<string> B08_API_TaskInfo(int type, int xunjian_type)
  1894. {
  1895. string cmdUrl = ServerAddress.API_B08_taskInfo;
  1896. if (type == 0)
  1897. {
  1898. cmdUrl += "1794245918999351298";
  1899. }
  1900. else if (type == 1)
  1901. {
  1902. cmdUrl += "1798366756789653505";
  1903. }
  1904. cmdUrl += "&xunjian_type=" + xunjian_type;
  1905. Debug.Log("!!!:" + cmdUrl);
  1906. UnityWebRequest www = new UnityWebRequest(cmdUrl, "Get");
  1907. www.downloadHandler = new DownloadHandlerBuffer();
  1908. www.SetRequestHeader("Content-Type", "application/json");
  1909. await www.SendWebRequest();
  1910. if (www.result != UnityWebRequest.Result.Success)
  1911. {
  1912. Debug.LogWarning($"获取B08_API_TaskInfo type={type} 数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1913. }
  1914. string result = www.downloadHandler.text;
  1915. www.Dispose();
  1916. return result;
  1917. }
  1918. /// <summary>
  1919. /// 获取站点水位图表
  1920. /// </summary>
  1921. /// <param name="stcd"></param>
  1922. /// <returns></returns>
  1923. public async Task<string> GetWaterTrend_Chart(string stcd,string startDate,string endDate)
  1924. {
  1925. UnityWebRequest www = new UnityWebRequest(ServerAddress.API_GetWaterTrend_chart + stcd + "&startDate=" + startDate + "&endDate=" + endDate, "Get");
  1926. Debug.Log(ServerAddress.API_GetWaterTrend_chart + stcd + "&startDate=" + startDate + "&endDate=" + endDate);
  1927. www.downloadHandler = new DownloadHandlerBuffer();
  1928. www.SetRequestHeader("Content-Type", "application/json");
  1929. await www.SendWebRequest();
  1930. if (www.result != UnityWebRequest.Result.Success)
  1931. {
  1932. Debug.LogWarning($"获取stcd:{stcd},水位统计信息数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1933. }
  1934. string result = www.downloadHandler.text;
  1935. www.Dispose();
  1936. return result;
  1937. }
  1938. public async Task<string> GetDropTrend_Chart(string stcd, string startDate, string endDate)
  1939. {
  1940. UnityWebRequest www = new UnityWebRequest(ServerAddress.API_GetDropTrend_chart + stcd + "&startDate=" + startDate + "&endDate=" + endDate, "Get");
  1941. www.downloadHandler = new DownloadHandlerBuffer();
  1942. www.SetRequestHeader("Content-Type", "application/json");
  1943. await www.SendWebRequest();
  1944. if (www.result != UnityWebRequest.Result.Success)
  1945. {
  1946. Debug.LogWarning($"获取stcd:{stcd},水位统计信息数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1947. }
  1948. string result = www.downloadHandler.text;
  1949. www.Dispose();
  1950. return result;
  1951. }
  1952. public async Task<string> GetWaterTrend_Info(string stcd)
  1953. {
  1954. UnityWebRequest www = new UnityWebRequest(ServerAddress.API_GetWaterTrend_info + stcd, "Get");
  1955. www.downloadHandler = new DownloadHandlerBuffer();
  1956. www.SetRequestHeader("Content-Type", "application/json");
  1957. await www.SendWebRequest();
  1958. if (www.result != UnityWebRequest.Result.Success)
  1959. {
  1960. Debug.LogWarning($"获取stcd:{stcd},水位统计信息数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  1961. }
  1962. string result = www.downloadHandler.text;
  1963. www.Dispose();
  1964. return result;
  1965. }
  1966. public void SaveFirstFrame(byte[] uploadData, string fileName, string _targetName)
  1967. {
  1968. StartCoroutine(SendSaveFirstFrame(uploadData, fileName, _targetName));
  1969. }
  1970. IEnumerator SendSaveFirstFrame(byte[] uploadData, string fileName, string _targetName)
  1971. {
  1972. //fileName = "1.jpg";
  1973. WWWForm form = new WWWForm();
  1974. form.AddBinaryData("file", uploadData, fileName);
  1975. UnityWebRequest www = UnityWebRequest.Post(ServerAddress.API_TextureUploadPath, form);
  1976. yield return www.SendWebRequest();
  1977. if (www.result == UnityWebRequest.Result.Success)
  1978. {
  1979. ActionInstance._Instance.obsFmUpdata?.Invoke(_targetName);
  1980. }
  1981. Debug.Log(www.downloadHandler.text);
  1982. www.Dispose();
  1983. }
  1984. #region 摄像头远程控制
  1985. public void GetDeviceChannelId(string deviceId, Action<string> callBack)
  1986. {
  1987. StartCoroutine(SendGetDevicesChannel(deviceId, 1, 1, callBack));
  1988. }
  1989. IEnumerator SendGetDevicesChannel(string deviceId, int page, int count, Action<string> call)
  1990. {
  1991. string sendUrl = ServerAddress.API_GetDevicesInfo;
  1992. sendUrl += $"/{deviceId}/channels?page={page}&count={count}&query&online&channelType&catalogUnderDevice";
  1993. UnityWebRequest www = UnityWebRequest.Get(sendUrl);
  1994. yield return www.SendWebRequest();
  1995. ObsHttpRequestData tempData = JsonConvert.DeserializeObject<ObsHttpRequestData>(www.downloadHandler.text);
  1996. GetObsChannelRequestData channelData = tempData.data.ToObject<GetObsChannelRequestData>();
  1997. call?.Invoke(channelData.list[0].channelId);
  1998. www.Dispose();
  1999. }
  2000. IEnumerator SendStartRTSP(string deviceId, string channelId)
  2001. {
  2002. string sendUrl = ServerAddress.API_PlayStart;
  2003. sendUrl += $"/{deviceId}/{channelId}";
  2004. UnityWebRequest www = UnityWebRequest.Get(sendUrl);
  2005. yield return www.SendWebRequest();
  2006. Debug.Log(www.downloadHandler.text);
  2007. www.Dispose();
  2008. }
  2009. public void SendObsCameraCtrlCmd(string deviceId, string channelId, ObsCtrlType type)
  2010. {
  2011. StartCoroutine(SendCameraCtrl(deviceId, channelId, type.ToString()));
  2012. }
  2013. IEnumerator SendCameraCtrl(string deviceId, string channelId, string command)
  2014. {
  2015. string sendUrl = ServerAddress.API_CameraCtrl;
  2016. sendUrl += $"/{deviceId}/{channelId}?command={command}&horizonSpeed=10&verticalSpeed=10&zoomSpeed=10";
  2017. UnityWebRequest www = UnityWebRequest.Post(sendUrl, "");
  2018. Debug.Log("send:" + sendUrl);
  2019. yield return www.SendWebRequest();
  2020. Debug.Log(www.downloadHandler.text);
  2021. www.Dispose();
  2022. }
  2023. #endregion
  2024. // /// <summary>
  2025. // /// 所有硬件设备的获取信息
  2026. // /// </summary>
  2027. public async Task GetSensorList()
  2028. {
  2029. bool successInternet = true;
  2030. UnityWebRequest www = UnityWebRequest.Get(ServerAddress.API_GetAllSensorList);
  2031. www.timeout = timeOut;
  2032. await www.SendWebRequest();
  2033. try
  2034. {
  2035. if (www.result != UnityWebRequest.Result.Success)
  2036. {
  2037. successInternet = false;
  2038. Debug.LogWarning("获取设备数据不成功,原因:返request不成功:" + www.downloadHandler.text);
  2039. }
  2040. else
  2041. {
  2042. Debug.Log($"设备列表json :{www.downloadHandler.text}");
  2043. SensorListResult tempData = JsonUtility.FromJson<SensorListResult>(www.downloadHandler.text);
  2044. GlobalData._devicesIdDatas = new Dictionary<string, DevicesId_Data>();
  2045. for (int i = 0; i < tempData.rows.Count; i++)
  2046. {
  2047. GlobalData._devicesIdDatas.Add(tempData.rows[i].sensorName, tempData.rows[i]);
  2048. }
  2049. Debug.Log($"初始化设备列表成功!!! count:{tempData.total}");
  2050. }
  2051. }
  2052. catch (Exception e)
  2053. {
  2054. successInternet = false;
  2055. Debug.LogWarning("获取设备数据不成功,原因:" + e.ToString());
  2056. }
  2057. www.Dispose();
  2058. if (!successInternet)
  2059. {
  2060. WWW localWWW = new WWW(Application.streamingAssetsPath + "/SensorList.json");
  2061. await new UnityAsync.WaitUntil(() => { return localWWW.isDone; });
  2062. SensorListResult tempData = JsonUtility.FromJson<SensorListResult>(localWWW.text);
  2063. GlobalData._devicesIdDatas = new Dictionary<string, DevicesId_Data>();
  2064. for (int i = 0; i < tempData.rows.Count; i++)
  2065. {
  2066. GlobalData._devicesIdDatas.Add(tempData.rows[i].sensorName, tempData.rows[i]);
  2067. }
  2068. Debug.Log($"读取本地初始化设备列表成功!!! count:{tempData.total}");
  2069. www.Dispose();
  2070. }
  2071. }
  2072. }