| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820 | using System.Collections; using System.Collections.Generic;using UnityEngine;using System.Runtime.InteropServices;using System;namespace Enviro {    [Serializable]    public class EnviroFogSettings    {         /// Volumetrics Settings        public bool volumetrics = true;        public enum Quality        {            Low,            Medium,            High         }         public int steps = 32;        public Quality quality;        [Range(0f,2f)]        public float scattering;        [Range(0f,1f)]        public float extinction;        [Range(0f,1f)]         public float anistropy;         public float maxRange;        [Range(0f,1f)]         public float noiseIntensity;        [Range(0f,0.01f)]        public float noiseScale;        public Vector3 windDirection;        public Texture3D noise;        public Texture2D ditheringTex;        //Height Fog Settings        public bool fog = true;        [Range(0.0f,1f)]        public float fogDensity = 0.02f; // This is the global density factor, which can be thought of as the fog layer's thickness.        [Range(0.001f, 0.1f)]        public float fogHeightFalloff = 0.2f; // Height density factor, controls how the density increases as height decreases. Smaller values make the transition larger.         public float fogHeight = 0.0f;        [Range(0.0f, 1f)]        public float fogDensity2 = 0.02f;        [Range(0.001f, 0.1f)]        public float fogHeightFalloff2 = 0.2f;        public float fogHeight2;           [Range(0.0f,1.0f)]        public float fogMaxOpacity = 1.0f;         [Range(0.0f,5000.0f)]        public float startDistance = 0.0f;         [Range(0.0f,1.0f)]        public float fogColorBlend = 0.5f;        [GradientUsage(true)]        public Gradient ambientColorGradient;        /// 3D Type        /*public float fogRange = 2000f;        public float lightIntensityMult = 0.1f;        public float constantFog = 100f;        public float heightFogExponent = 0f;        public float heightFogAmount = 0f;        public float noiseFogAmount = 0f;        public float noiseFogScale = 0f;        public float reprojectionFactor = 0.0f;        public float depthBias = 0.0f;        */    #if ENVIRO_HDRP                //HDRP Fog        public bool controlHDRPFog;        public float fogAttenuationDistance = 400f;        public float baseHeight = 0f;        public float maxHeight = 50f;        [GradientUsage(true)]        public Gradient fogColorTint;                //HDRP Volumetrics        public bool controlHDRPVolumetrics;        [GradientUsage(true)]        public Gradient volumetricsColorTint;        [Range(0f,1f)]        public float ambientDimmer = 1f;        [Range(0f,10f)]        public float directLightMultiplier = 1f;        [Range(0f,1f)]        public float directLightShadowdimmer = 1f;    #endif    }     [Serializable]    public class EnviroFogModule : EnviroModule    {          //Settings        public Enviro.EnviroFogSettings Settings;        public EnviroFogModule preset;        public bool showFogControls;        public bool showVolumetricsControls;    #if ENVIRO_HDRP        public bool showHDRPFogControls;    #endif        //Fog Zones and Lights        public List<EnviroVolumetricFogLight> fogLights = new List<EnviroVolumetricFogLight>();        private Light myLight;        //Materials        public Material fogMat;        public Material volumetricsMat;        public Material blurMat;        // Textures        public RenderTexture volumetricsRenderTexture;        private Texture2D blackTex;        //Point Lights        struct PointLightParams        {            public Vector3 pos;            public float range;            public Vector3 color;            float padding;        }        PointLightParams[] m_PointLightParams;        ComputeBuffer m_PointLightParamsCB;        //Spot Lights        struct SpotLightParams        {            public Vector3 pos;            public float range;            public Vector3 color;            public Vector3 lightDirection;            public float lightCosHalfAngle;            float padding;        }        SpotLightParams[] m_SpotLightParams;        ComputeBuffer m_SpotLightParamsCB;    #if ENVIRO_HDRP        public UnityEngine.Rendering.HighDefinition.Fog fogHDRP;    #endif        /// 3D Type        //public List<EnviroFogLight> vFogLights = new List<EnviroFogLight>();        //    ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////       Update Functions/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////        public override void Enable()        {        #if !ENVIRO_HDRP            if(EnviroManager.instance.Objects.directionalLight != null)            {                if(EnviroManager.instance.Objects.directionalLight.gameObject.GetComponent<EnviroVolumetricFogLight>() == null)                   EnviroManager.instance.Objects.directionalLight.gameObject.AddComponent<EnviroVolumetricFogLight>();            }              if(EnviroManager.instance.Objects.additionalDirectionalLight != null)            {                if(EnviroManager.instance.Objects.additionalDirectionalLight.gameObject.GetComponent<EnviroVolumetricFogLight>() == null)                   EnviroManager.instance.Objects.additionalDirectionalLight.gameObject.AddComponent<EnviroVolumetricFogLight>();            }         #endif             if(blackTex == null)               blackTex = Resources.Load("tex_enviro_black") as Texture2D;        }        public override void Disable()        {            CleanupHeightFog();            CleanupVolumetrics();                        if(EnviroManager.instance.Objects.directionalLight != null)            {                if(EnviroManager.instance.Objects.directionalLight.gameObject.GetComponent<EnviroVolumetricFogLight>() != null)                   DestroyImmediate(EnviroManager.instance.Objects.directionalLight.gameObject.GetComponent<EnviroVolumetricFogLight>());            }             if(EnviroManager.instance.Objects.additionalDirectionalLight != null)            {                if(EnviroManager.instance.Objects.additionalDirectionalLight.gameObject.GetComponent<EnviroVolumetricFogLight>() != null)                   DestroyImmediate(EnviroManager.instance.Objects.additionalDirectionalLight.gameObject.GetComponent<EnviroVolumetricFogLight>());            }        }                     // Update Method        public override void UpdateModule ()        {             //Somehow this texture might get lost in runtime. Make sure to load it in this case.            if(blackTex == null)               blackTex = Resources.Load("tex_enviro_black") as Texture2D;        #if ENVIRO_HDRP        UpdateFogHDRP ();    #endif        }////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////       Public general functions/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////        public bool AddLight (EnviroVolumetricFogLight light)        {            fogLights.Add(light);            return true;        }        public void RemoveLight (EnviroVolumetricFogLight light)        {         if(fogLights.Contains(light))            fogLights.Remove(light);        }////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////       HDRP/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////#if ENVIRO_HDRP        private void UpdateFogHDRP ()        {            if(EnviroManager.instance.volumeHDRP != null)            {                 if(fogHDRP == null)                {                    UnityEngine.Rendering.HighDefinition.Fog TempFog;                    if (EnviroManager.instance.volumeHDRP.sharedProfile != null && EnviroManager.instance.volumeHDRP.sharedProfile.TryGet<UnityEngine.Rendering.HighDefinition.Fog>(out TempFog))                    {                        fogHDRP = TempFog;                    }                    else                     {                        EnviroManager.instance.volumeHDRP.sharedProfile.Add<UnityEngine.Rendering.HighDefinition.Fog>();                        if (EnviroManager.instance.volumeHDRP.sharedProfile.TryGet<UnityEngine.Rendering.HighDefinition.Fog>(out TempFog))                        {                            fogHDRP = TempFog;                        }                    }                }                else                {                    if(Settings.controlHDRPFog)                    {                        fogHDRP.active = true;                        fogHDRP.enabled.overrideState = true;                        fogHDRP.enabled.value = Settings.controlHDRPFog;                        fogHDRP.meanFreePath.overrideState = true;                        fogHDRP.meanFreePath.value = Settings.fogAttenuationDistance;                        fogHDRP.baseHeight.overrideState = true;                        fogHDRP.baseHeight.value = Settings.baseHeight;                        fogHDRP.maximumHeight.overrideState = true;                        fogHDRP.maximumHeight.value = Settings.maxHeight;                        fogHDRP.tint.overrideState = true;                        fogHDRP.tint.value = Settings.fogColorTint.Evaluate(EnviroManager.instance.solarTime);                     }                    else                    {                        fogHDRP.active = false;                    }                    if(Settings.controlHDRPVolumetrics)                    {                        fogHDRP.enableVolumetricFog.overrideState = true;                        fogHDRP.enableVolumetricFog.value = true;                        fogHDRP.albedo.overrideState = true;                        fogHDRP.albedo.value = Settings.volumetricsColorTint.Evaluate(EnviroManager.instance.solarTime);                         fogHDRP.globalLightProbeDimmer.overrideState = true;                        fogHDRP.globalLightProbeDimmer.value = Settings.ambientDimmer;                        if(EnviroManager.instance.Lighting != null && EnviroManager.instance.Lighting.directionalLightHDRP != null)                        {                            EnviroManager.instance.Lighting.directionalLightHDRP.volumetricDimmer = Settings.directLightMultiplier;                            EnviroManager.instance.Lighting.directionalLightHDRP.volumetricShadowDimmer = Settings.directLightShadowdimmer;                        }                        if(EnviroManager.instance.Lighting != null && EnviroManager.instance.Lighting.additionalLightHDRP != null)                        {                             EnviroManager.instance.Lighting.additionalLightHDRP.volumetricDimmer = Settings.directLightMultiplier;                            EnviroManager.instance.Lighting.additionalLightHDRP.volumetricShadowDimmer = Settings.directLightShadowdimmer;                        }                    }                    else                    {                        fogHDRP.enableVolumetricFog.value = false;                    }                }            }        }#endif ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////       Height Fog/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////         public float RayOriginTerm(float density, float heightFalloff, float heightOffset, Camera cam)        {            float exponent = heightFalloff * (cam.transform.position.y - heightOffset);            return density * Mathf.Pow(2.0f, - exponent);        }         public void UpdateFogShader (Camera cam)         {              Shader.SetGlobalVector("_EnviroFogParameters", new Vector4(RayOriginTerm(Settings.fogDensity * 0.01f, Settings.fogHeightFalloff, Settings.fogHeight,cam), Settings.fogHeightFalloff, Settings.fogDensity, Settings.fogHeight));            Shader.SetGlobalVector("_EnviroFogParameters2", new Vector4(RayOriginTerm(Settings.fogDensity2 * 0.01f, Settings.fogHeightFalloff2, Settings.fogHeight2,cam), Settings.fogHeightFalloff2, Settings.fogDensity2, Settings.fogHeight2));            Shader.SetGlobalVector("_EnviroFogParameters3",new Vector4(1.0f - Settings.fogMaxOpacity,Settings.startDistance,0f,Settings.fogColorBlend));            Shader.SetGlobalColor("_EnviroFogColor", Settings.ambientColorGradient.Evaluate(EnviroManager.instance.solarTime));        }        public void RenderHeightFog(Camera cam, RenderTexture source, RenderTexture destination)        {            UnityEngine.Profiling.Profiler.BeginSample("Enviro Fog Rendering");            if(fogMat == null)               fogMat = new Material(Shader.Find("Hidden/EnviroHeightFog"));            UpdateFogShader(cam);            fogMat.SetTexture("_MainTex",source);            Graphics.Blit(source, destination, fogMat);            UnityEngine.Profiling.Profiler.EndSample();        }#if ENVIRO_URP        public void RenderHeightFogURP(Camera cam,EnviroURPRenderPass pass,UnityEngine.Rendering.CommandBuffer cmd, RenderTexture source, UnityEngine.Rendering.RenderTargetIdentifier destination)        {            if(fogMat == null)               fogMat = new Material(Shader.Find("Hidden/EnviroHeightFog"));             UpdateFogShader(cam);            fogMat.EnableKeyword("ENVIROURP");            pass.CustomBlit(cmd,cam.cameraToWorldMatrix,source,destination,fogMat);        }#endif#if ENVIRO_HDRP        public void RenderHeightFogHDRP(Camera cam,UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.RTHandle source, UnityEngine.Rendering.RTHandle destination)        {            if(fogMat == null)               fogMat = new Material(Shader.Find("Hidden/EnviroHeightFogHDRP"));               UpdateFogShader(cam);            fogMat.SetTexture("_MainTex",source);                        cmd.Blit(source, destination, fogMat);        }#endif        private void CleanupHeightFog()        {            if(fogMat != null)               DestroyImmediate(fogMat);            if(EnviroManager.instance.removeZoneParamsCB != null)            EnviroHelper.ReleaseComputeBuffer(ref EnviroManager.instance.removeZoneParamsCB);            if(EnviroManager.instance.clearZoneCB != null)            EnviroHelper.ReleaseComputeBuffer(ref EnviroManager.instance.clearZoneCB);               if(EnviroManager.instance.clearCB != null)            EnviroHelper.ReleaseComputeBuffer(ref EnviroManager.instance.clearCB);           }////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////       Volumetrics/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////        public void RenderVolumetrics(Camera camera, RenderTexture source)        {            UnityEngine.Profiling.Profiler.BeginSample("Enviro Volumetrics Rendering");            if(Settings.volumetrics == false || camera.cameraType == CameraType.Reflection)            {                       Shader.SetGlobalTexture("_EnviroVolumetricFogTex", blackTex);                 return;            }            if(volumetricsMat == null)               volumetricsMat = new Material(Shader.Find("Hidden/Volumetrics"));            if(blurMat == null)               blurMat = new Material(Shader.Find("Hidden/EnviroBlur"));            CreateVolumetricsBuffers();            SetUpPointLightBuffers();            SetUpSpotLightBuffers();            UpdateVolumetricsShader(volumetricsMat);            //if(cloudsTex != null)            //   volumetricsMat.SetTexture("_CloudsTex", cloudsTex);            RenderTextureDescriptor desc = source.descriptor;            if(volumetricsRenderTexture == null)               volumetricsRenderTexture = new RenderTexture(desc);        if(Settings.quality == EnviroFogSettings.Quality.High)        {                  RenderTexture target = RenderTexture.GetTemporary(desc);                        volumetricsMat.SetTexture("_MainTex",source);            Graphics.Blit(source,target,volumetricsMat);            RenderTexture temp = RenderTexture.GetTemporary(desc);            // horizontal bilateral blur at full res            blurMat.SetTexture("_MainTex",target);            Graphics.Blit(target, temp, blurMat, 0);            // vertical bilateral blur at full res            blurMat.SetTexture("_MainTex",temp);            Graphics.Blit(temp, target, blurMat, 1);            Graphics.Blit(target, volumetricsRenderTexture);            RenderTexture.ReleaseTemporary(temp);            RenderTexture.ReleaseTemporary(target);        }        else if(Settings.quality == EnviroFogSettings.Quality.Medium)        {            desc.width = source.width / 2;            desc.height = source.height / 2;            RenderTexture target = RenderTexture.GetTemporary(desc);            RenderTexture depth = RenderTexture.GetTemporary(desc);            depth.filterMode = FilterMode.Point;            volumetricsMat.SetTexture("_MainTex",source);            Graphics.Blit(source,target,volumetricsMat);            blurMat.SetTexture("_MainTex",source);            Graphics.Blit(source, depth, blurMat, 4);            blurMat.SetTexture("_HalfResDepthBuffer", depth);            blurMat.SetTexture("_HalfResColor", target);            RenderTexture temp = RenderTexture.GetTemporary(desc);            // horizontal bilateral blur at half res             blurMat.SetTexture("_MainTex",target);            Graphics.Blit(target, temp, blurMat, 2);                            // vertical bilateral blur at half res             blurMat.SetTexture("_MainTex",temp);            Graphics.Blit(temp, target, blurMat, 3);                            // upscale to full res             blurMat.SetTexture("_MainTex",target);            Graphics.Blit(target, volumetricsRenderTexture, blurMat, 5);            RenderTexture.ReleaseTemporary(temp);            RenderTexture.ReleaseTemporary(target);            RenderTexture.ReleaseTemporary(depth);        }        else if (Settings.quality == EnviroFogSettings.Quality.Low)        {            desc.width = source.width / 2;            desc.height = source.height / 2;            RenderTexture depthHalf = RenderTexture.GetTemporary(desc);            depthHalf.filterMode = FilterMode.Point;            desc.width = source.width / 4;            desc.height = source.height / 4;            RenderTexture target = RenderTexture.GetTemporary(desc);            RenderTexture depthQuarter = RenderTexture.GetTemporary(desc);            depthQuarter.filterMode = FilterMode.Point;                        volumetricsMat.SetTexture("_MainTex",source);            Graphics.Blit(source,target,volumetricsMat);            blurMat.SetTexture("_MainTex",source);            Graphics.Blit(source, depthHalf, blurMat,4);            Graphics.Blit(source, depthQuarter, blurMat,6);            blurMat.SetTexture("_HalfResDepthBuffer", depthHalf);            blurMat.SetTexture("_QuarterResDepthBuffer", depthQuarter);            //blurMat.SetTexture("_HalfResColor", target);            blurMat.SetTexture("_QuarterResColor", target);            RenderTexture temp = RenderTexture.GetTemporary(desc);            // horizontal bilateral blur at half res             blurMat.SetTexture("_MainTex",target);            Graphics.Blit(target, temp, blurMat, 8);                 // vertical bilateral blur at half res             blurMat.SetTexture("_MainTex",temp);            Graphics.Blit(temp, target, blurMat, 9);                            // upscale to full res             blurMat.SetTexture("_MainTex",target);            Graphics.Blit(target, volumetricsRenderTexture, blurMat, 7);            RenderTexture.ReleaseTemporary(temp);            RenderTexture.ReleaseTemporary(target);            RenderTexture.ReleaseTemporary(depthHalf);            RenderTexture.ReleaseTemporary(depthQuarter);        }        Shader.SetGlobalTexture("_EnviroVolumetricFogTex", volumetricsRenderTexture);        UnityEngine.Profiling.Profiler.EndSample();        }#if ENVIRO_URP        public void RenderVolumetricsURP(Camera camera, EnviroURPRenderPass pass, UnityEngine.Rendering.CommandBuffer cmd, RenderTexture source)        {             if(Settings.volumetrics == false || camera.cameraType == CameraType.Reflection)            {                       Shader.SetGlobalTexture("_EnviroVolumetricFogTex", blackTex);                      return;            }            if(volumetricsMat == null)               volumetricsMat = new Material(Shader.Find("Hidden/VolumetricsURP"));            if(blurMat == null)               blurMat = new Material(Shader.Find("Hidden/EnviroBlur"));            CreateVolumetricsBuffers();             SetUpPointLightBuffers();              SetUpSpotLightBuffers();            UpdateVolumetricsShader(volumetricsMat);            volumetricsMat.EnableKeyword("ENVIROURP");            blurMat.EnableKeyword("ENVIROURP");                        //if(cloudsTex != null)            //   volumetricsMat.SetTexture("_CloudsTex", cloudsTex);            RenderTextureDescriptor desc = source.descriptor;            desc.colorFormat = RenderTextureFormat.ARGBHalf;             if(volumetricsRenderTexture == null)               volumetricsRenderTexture = new RenderTexture(desc);        if(Settings.quality == EnviroFogSettings.Quality.High)        {                  RenderTexture target = RenderTexture.GetTemporary(desc);            pass.CustomBlit(cmd,camera.cameraToWorldMatrix,source,target,volumetricsMat);             RenderTexture temp = RenderTexture.GetTemporary(desc);            // horizontal bilateral blur at full res            pass.CustomBlit(cmd,camera.cameraToWorldMatrix,target,temp,blurMat,0);            // vertical bilateral blur at full res            pass.CustomBlit(cmd,camera.cameraToWorldMatrix,temp,target,blurMat,1);            //Graphics.Blit(target, volumetricsRenderTexture);            pass.CustomBlit(cmd,camera.cameraToWorldMatrix,target,volumetricsRenderTexture);            RenderTexture.ReleaseTemporary(temp);            RenderTexture.ReleaseTemporary(target);        }        else if(Settings.quality == EnviroFogSettings.Quality.Medium)        {            desc.width = source.width / 2;            desc.height = source.height / 2;            RenderTexture target = RenderTexture.GetTemporary(desc);            RenderTexture depth = RenderTexture.GetTemporary(desc);            depth.filterMode = FilterMode.Point;            pass.CustomBlit(cmd,camera.cameraToWorldMatrix,source,target,volumetricsMat);            pass.CustomBlit(cmd,camera.cameraToWorldMatrix,source,depth,blurMat,4);            blurMat.SetTexture("_HalfResDepthBuffer", depth);            blurMat.SetTexture("_HalfResColor", target);            RenderTexture temp = RenderTexture.GetTemporary(desc);            // horizontal bilateral blur at half res            pass.CustomBlit(cmd,camera.cameraToWorldMatrix,target,temp,blurMat,2);                            // vertical bilateral blur at half res            pass.CustomBlit(cmd,camera.cameraToWorldMatrix,temp,target,blurMat,3);                            // upscale to full res            pass.CustomBlit(cmd,camera.cameraToWorldMatrix,target,volumetricsRenderTexture,blurMat,5);            RenderTexture.ReleaseTemporary(temp);            RenderTexture.ReleaseTemporary(target);            RenderTexture.ReleaseTemporary(depth);        }        else if (Settings.quality == EnviroFogSettings.Quality.Low)        {            desc.width = source.width / 2;            desc.height = source.height / 2;            RenderTexture depthHalf = RenderTexture.GetTemporary(desc);            depthHalf.filterMode = FilterMode.Point;            desc.width = source.width / 4;            desc.height = source.height / 4;            RenderTexture target = RenderTexture.GetTemporary(desc);            RenderTexture depthQuarter = RenderTexture.GetTemporary(desc);            depthQuarter.filterMode = FilterMode.Point;                        pass.CustomBlit(cmd,camera.cameraToWorldMatrix,source,target,volumetricsMat);            pass.CustomBlit(cmd,camera.cameraToWorldMatrix,source,depthHalf,blurMat,4);            pass.CustomBlit(cmd,camera.cameraToWorldMatrix,source,depthQuarter,blurMat,6);            blurMat.SetTexture("_HalfResDepthBuffer", depthHalf);            blurMat.SetTexture("_QuarterResDepthBuffer", depthQuarter);            //blurMat.SetTexture("_HalfResColor", target);            blurMat.SetTexture("_QuarterResColor", target);             RenderTexture temp = RenderTexture.GetTemporary(desc);            // horizontal bilateral blur at half res            pass.CustomBlit(cmd,camera.cameraToWorldMatrix,target,temp,blurMat,8);                 // vertical bilateral blur at half res            pass.CustomBlit(cmd,camera.cameraToWorldMatrix,temp,target,blurMat,9);                            // upscale to full res            pass.CustomBlit(cmd,camera.cameraToWorldMatrix,target,volumetricsRenderTexture,blurMat,7);            RenderTexture.ReleaseTemporary(temp);            RenderTexture.ReleaseTemporary(target);            RenderTexture.ReleaseTemporary(depthHalf);            RenderTexture.ReleaseTemporary(depthQuarter);        }        Shader.SetGlobalTexture("_EnviroVolumetricFogTex", volumetricsRenderTexture);        }#endif        private void UpdateVolumetricsShader(Material mat)        {             if(myLight == null)               myLight = EnviroHelper.GetDirectionalLight();            mat.SetInt("_Steps", Settings.steps);            if(myLight == null)            {                mat.SetVector("_DirLightDir", new Vector4(0f, 0f, 0f, 1.0f / 2.0f));                Shader.SetGlobalColor("_EnviroDirLightColor", Color.white * 1.0f);            }            else            {                mat.SetVector("_DirLightDir", new Vector4(myLight.transform.forward.x, myLight.transform.forward.y, myLight.transform.forward.z, 1.0f / (myLight.range * myLight.range)));                Shader.SetGlobalColor("_EnviroDirLightColor", myLight.color * myLight.intensity);            }            mat.SetFloat("_MaxRayLength", Settings.maxRange);            mat.SetVector("_WindDirection", new Vector4(Settings.windDirection.x, Settings.windDirection.y,Settings.windDirection.z));            mat.SetVector("_NoiseData", new Vector4(Settings.noiseScale, Settings.noiseIntensity));            mat.SetVector("_MieG", new Vector4(Settings.anistropy, 1 + (Settings.anistropy * Settings.anistropy), 2 * Settings.anistropy, 1.0f / (4.0f * Mathf.PI)));            mat.SetVector("_VolumetricLight", new Vector4(Settings.scattering, Settings.extinction, 1f, 0f));// - SkyboxExtinctionCoef));             mat.SetTexture("_NoiseTexture",Settings.noise);             mat.SetTexture("_DitherTexture",Settings.ditheringTex);            mat.SetVector("_Randomness", new Vector4(UnityEngine.Random.value, UnityEngine.Random.value, UnityEngine.Random.value, UnityEngine.Random.value));         }        private void CreateVolumetricsBuffers()        {            int pointLightCount = 0, spotLightCount = 0;            for(int i = 0; i < fogLights.Count; i++)            {                Enviro.EnviroVolumetricFogLight fogLight = fogLights[i];                if (fogLight == null)                    continue;                bool isOn = fogLight.isOn;                switch(fogLight.light.type)                {                    case LightType.Point: 	if (isOn) pointLightCount++; break;                    case LightType.Spot: 	if (isOn) spotLightCount++; break;                }            }             EnviroHelper.CreateBuffer(ref m_PointLightParamsCB, pointLightCount, Marshal.SizeOf(typeof(PointLightParams)));            EnviroHelper.CreateBuffer(ref m_SpotLightParamsCB, spotLightCount, Marshal.SizeOf(typeof(SpotLightParams)));            EnviroHelper.CreateBuffer(ref EnviroManager.instance.clearCB, 1, 4);        }         private void CleanupVolumetrics()        {            if(volumetricsMat != null)               DestroyImmediate(volumetricsMat);            if(blurMat != null)                DestroyImmediate(blurMat);            if(volumetricsRenderTexture != null)                DestroyImmediate(volumetricsRenderTexture);            EnviroHelper.ReleaseComputeBuffer(ref m_PointLightParamsCB);            EnviroHelper.ReleaseComputeBuffer(ref m_SpotLightParamsCB);            EnviroHelper.ReleaseComputeBuffer(ref EnviroManager.instance.clearCB);          }        void SetUpPointLightBuffers()        {            int count = m_PointLightParamsCB == null ? 0 : m_PointLightParamsCB.count;            volumetricsMat.SetFloat("_PointLightsCount", count);            if (count == 0)            {                // Can't not set the buffer                volumetricsMat.SetBuffer("_PointLights", EnviroManager.instance.clearCB);                return;            }             if (m_PointLightParams == null || m_PointLightParams.Length != count)                m_PointLightParams = new PointLightParams[count];            int lightID = 0;               for (int i = 0; i < fogLights.Count; i++)            {                Enviro.EnviroVolumetricFogLight fl = fogLights[i];                if (fl == null || fl.light.type != LightType.Point || !fl.isOn)                    continue;                Light light = fl.light;                m_PointLightParams[lightID].pos = light.transform.position;                float range = light.range * fl.range;                m_PointLightParams[lightID].range = 1.0f / (range * range);                m_PointLightParams[lightID].color = new Vector3(light.color.r, light.color.g, light.color.b) * light.intensity * fl.intensity;                lightID++;            }            // TODO: try a constant buffer with setfloats instead for perf            m_PointLightParamsCB.SetData(m_PointLightParams);            volumetricsMat.SetBuffer("_PointLights", m_PointLightParamsCB);        }        void SetUpSpotLightBuffers()        {            int count = m_SpotLightParamsCB == null ? 0 : m_SpotLightParamsCB.count;                    volumetricsMat.SetFloat("_SpotLightsCount", count);            if (count == 0)            {                // Can't not set the buffer                volumetricsMat.SetBuffer("_SpotLights", EnviroManager.instance.clearCB);                return;             }            if (m_SpotLightParams == null || m_SpotLightParams.Length != count)                m_SpotLightParams = new SpotLightParams[count];            int lightID = 0;            for (int i = 0; i < fogLights.Count; i++)                {                Enviro.EnviroVolumetricFogLight fl = fogLights[i];                if (fl == null || fl.light.type != LightType.Spot || !fl.isOn)                    continue;                Light light = fl.light;                m_SpotLightParams[lightID].pos = light.transform.position;                float range = light.range * fl.range;                m_SpotLightParams[lightID].range = 1.0f / (range * range);                m_SpotLightParams[lightID].color = new Vector3(light.color.r, light.color.g, light.color.b) * light.intensity * fl.intensity;                m_SpotLightParams[lightID].lightDirection = light.transform.forward;                m_SpotLightParams[lightID].lightCosHalfAngle = Mathf.Cos(light.spotAngle * 0.5f * Mathf.Deg2Rad);                lightID++;                }            // TODO: try a constant buffer with setfloats instead for perf            m_SpotLightParamsCB.SetData(m_SpotLightParams);            volumetricsMat.SetBuffer("_SpotLights", m_SpotLightParamsCB);        }////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////       Save and Load/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////        public void LoadModuleValues ()        {            if(preset != null)            {                Settings = JsonUtility.FromJson<Enviro.EnviroFogSettings>(JsonUtility.ToJson(preset.Settings));            }            else            {                 Debug.Log("Please assign a saved module to load from!");            }        }         public void SaveModuleValues ()        {#if UNITY_EDITOR        EnviroFogModule t =  ScriptableObject.CreateInstance<EnviroFogModule>();        t.name = "Fog Module";        t.Settings = JsonUtility.FromJson<Enviro.EnviroFogSettings>(JsonUtility.ToJson(Settings));        string assetPathAndName = UnityEditor.AssetDatabase.GenerateUniqueAssetPath("Assets/Enviro 3" + "/New " + t.name + ".asset");        UnityEditor.AssetDatabase.CreateAsset(t, assetPathAndName);        UnityEditor.AssetDatabase.SaveAssets();        UnityEditor.AssetDatabase.Refresh();#endif         }        public void SaveModuleValues (EnviroFogModule module)        {            module.Settings = JsonUtility.FromJson<Enviro.EnviroFogSettings>(JsonUtility.ToJson(Settings));            #if UNITY_EDITOR            UnityEditor.EditorUtility.SetDirty(module);            UnityEditor.AssetDatabase.SaveAssets();            #endif        }    }}
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