| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657 | using System.Collections.Generic;using UnityEngine;namespace XCharts.Runtime{    [System.Serializable]    public class Level : ChildComponent    {        [SerializeField][Since("v3.10.0")] private int m_Depth = 0;        [SerializeField] private LabelStyle m_Label = new LabelStyle();        [SerializeField] private LabelStyle m_UpperLabel = new LabelStyle();        [SerializeField][Since("v3.10.0")] private LineStyle m_LineStyle = new LineStyle();        [SerializeField] private ItemStyle m_ItemStyle = new ItemStyle();        /// <summary>        /// the depth of level.        /// ||层级深度。         /// </summary>        public int depth { get { return m_Depth; } set { m_Depth = value; } }        /// <summary>        /// the label style of level.        /// ||文本标签样式。        /// </summary>        public LabelStyle label { get { return m_Label; } }        /// <summary>        /// the upper label style of level.         /// ||上方的文本标签样式。        /// </summary>        public LabelStyle upperLabel { get { return m_UpperLabel; } }        /// <summary>        /// the line style of level.        /// ||线条样式。        /// </summary>        public LineStyle lineStyle { get { return m_LineStyle; } }        /// <summary>        /// the item style of level.        /// ||数据项样式。        /// </summary>        public ItemStyle itemStyle { get { return m_ItemStyle; } }    }    [System.Serializable]    public class LevelStyle : ChildComponent    {        [SerializeField] private bool m_Show = false;        [SerializeField] private List<Level> m_Levels = new List<Level>() { new Level() };        /// <summary>        /// 是否启用LevelStyle        /// </summary>        public bool show { get { return m_Show; } set { m_Show = value; } }        /// <summary>        /// 各层节点对应的配置。当enableLevels为true时生效,levels[0]对应的第一层的配置,levels[1]对应第二层,依次类推。当levels中没有对应层时用默认的设置。        /// </summary>        public List<Level> levels { get { return m_Levels; } }    }}
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