XinTanKouEffect.prefab 7.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &3078269787780208357
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 1117780429346262054}
  12. - component: {fileID: 7402672552551573768}
  13. - component: {fileID: 4377994245612430756}
  14. m_Layer: 0
  15. m_Name: XinTanKouEffect1
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!4 &1117780429346262054
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 3078269787780208357}
  28. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  29. m_LocalPosition: {x: -0, y: 0, z: 0}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_ConstrainProportionsScale: 0
  32. m_Children: []
  33. m_Father: {fileID: 7878736360223201458}
  34. m_RootOrder: 0
  35. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  36. --- !u!33 &7402672552551573768
  37. MeshFilter:
  38. m_ObjectHideFlags: 0
  39. m_CorrespondingSourceObject: {fileID: 0}
  40. m_PrefabInstance: {fileID: 0}
  41. m_PrefabAsset: {fileID: 0}
  42. m_GameObject: {fileID: 3078269787780208357}
  43. m_Mesh: {fileID: -2636680568204073982, guid: 911710bf87d46304a9e39e3b03d975e4, type: 3}
  44. --- !u!23 &4377994245612430756
  45. MeshRenderer:
  46. m_ObjectHideFlags: 0
  47. m_CorrespondingSourceObject: {fileID: 0}
  48. m_PrefabInstance: {fileID: 0}
  49. m_PrefabAsset: {fileID: 0}
  50. m_GameObject: {fileID: 3078269787780208357}
  51. m_Enabled: 1
  52. m_CastShadows: 0
  53. m_ReceiveShadows: 1
  54. m_DynamicOccludee: 1
  55. m_StaticShadowCaster: 0
  56. m_MotionVectors: 1
  57. m_LightProbeUsage: 1
  58. m_ReflectionProbeUsage: 1
  59. m_RayTracingMode: 2
  60. m_RayTraceProcedural: 0
  61. m_RenderingLayerMask: 1
  62. m_RendererPriority: 0
  63. m_Materials:
  64. - {fileID: 2100000, guid: d312bbaf4aff3f1468b8ea9f378a5b03, type: 2}
  65. m_StaticBatchInfo:
  66. firstSubMesh: 0
  67. subMeshCount: 0
  68. m_StaticBatchRoot: {fileID: 0}
  69. m_ProbeAnchor: {fileID: 0}
  70. m_LightProbeVolumeOverride: {fileID: 0}
  71. m_ScaleInLightmap: 1
  72. m_ReceiveGI: 1
  73. m_PreserveUVs: 0
  74. m_IgnoreNormalsForChartDetection: 0
  75. m_ImportantGI: 0
  76. m_StitchLightmapSeams: 1
  77. m_SelectedEditorRenderState: 3
  78. m_MinimumChartSize: 4
  79. m_AutoUVMaxDistance: 0.5
  80. m_AutoUVMaxAngle: 89
  81. m_LightmapParameters: {fileID: 0}
  82. m_SortingLayerID: 0
  83. m_SortingLayer: 0
  84. m_SortingOrder: 0
  85. m_AdditionalVertexStreams: {fileID: 0}
  86. --- !u!1 &7358094907828765192
  87. GameObject:
  88. m_ObjectHideFlags: 0
  89. m_CorrespondingSourceObject: {fileID: 0}
  90. m_PrefabInstance: {fileID: 0}
  91. m_PrefabAsset: {fileID: 0}
  92. serializedVersion: 6
  93. m_Component:
  94. - component: {fileID: 7878736360223201458}
  95. - component: {fileID: 6555340468522178327}
  96. - component: {fileID: 9015582091413365725}
  97. m_Layer: 0
  98. m_Name: XinTanKouEffect
  99. m_TagString: Untagged
  100. m_Icon: {fileID: 0}
  101. m_NavMeshLayer: 0
  102. m_StaticEditorFlags: 0
  103. m_IsActive: 1
  104. --- !u!4 &7878736360223201458
  105. Transform:
  106. m_ObjectHideFlags: 0
  107. m_CorrespondingSourceObject: {fileID: 0}
  108. m_PrefabInstance: {fileID: 0}
  109. m_PrefabAsset: {fileID: 0}
  110. m_GameObject: {fileID: 7358094907828765192}
  111. m_LocalRotation: {x: -0, y: -0, z: -1, w: 0}
  112. m_LocalPosition: {x: -42, y: 67, z: -13}
  113. m_LocalScale: {x: 1, y: 1, z: 1}
  114. m_ConstrainProportionsScale: 0
  115. m_Children:
  116. - {fileID: 1117780429346262054}
  117. - {fileID: 6660939901932557579}
  118. m_Father: {fileID: 0}
  119. m_RootOrder: 0
  120. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  121. --- !u!33 &6555340468522178327
  122. MeshFilter:
  123. m_ObjectHideFlags: 0
  124. m_CorrespondingSourceObject: {fileID: 0}
  125. m_PrefabInstance: {fileID: 0}
  126. m_PrefabAsset: {fileID: 0}
  127. m_GameObject: {fileID: 7358094907828765192}
  128. m_Mesh: {fileID: 3849431366494188478, guid: 911710bf87d46304a9e39e3b03d975e4, type: 3}
  129. --- !u!23 &9015582091413365725
  130. MeshRenderer:
  131. m_ObjectHideFlags: 0
  132. m_CorrespondingSourceObject: {fileID: 0}
  133. m_PrefabInstance: {fileID: 0}
  134. m_PrefabAsset: {fileID: 0}
  135. m_GameObject: {fileID: 7358094907828765192}
  136. m_Enabled: 1
  137. m_CastShadows: 0
  138. m_ReceiveShadows: 1
  139. m_DynamicOccludee: 1
  140. m_StaticShadowCaster: 0
  141. m_MotionVectors: 1
  142. m_LightProbeUsage: 1
  143. m_ReflectionProbeUsage: 1
  144. m_RayTracingMode: 2
  145. m_RayTraceProcedural: 0
  146. m_RenderingLayerMask: 1
  147. m_RendererPriority: 0
  148. m_Materials:
  149. - {fileID: 2100000, guid: 01acefb81a7ed3d409bebf09e2973a25, type: 2}
  150. m_StaticBatchInfo:
  151. firstSubMesh: 0
  152. subMeshCount: 0
  153. m_StaticBatchRoot: {fileID: 0}
  154. m_ProbeAnchor: {fileID: 0}
  155. m_LightProbeVolumeOverride: {fileID: 0}
  156. m_ScaleInLightmap: 1
  157. m_ReceiveGI: 1
  158. m_PreserveUVs: 0
  159. m_IgnoreNormalsForChartDetection: 0
  160. m_ImportantGI: 0
  161. m_StitchLightmapSeams: 1
  162. m_SelectedEditorRenderState: 3
  163. m_MinimumChartSize: 4
  164. m_AutoUVMaxDistance: 0.5
  165. m_AutoUVMaxAngle: 89
  166. m_LightmapParameters: {fileID: 0}
  167. m_SortingLayerID: 0
  168. m_SortingLayer: 0
  169. m_SortingOrder: 0
  170. m_AdditionalVertexStreams: {fileID: 0}
  171. --- !u!1 &8742993153558359090
  172. GameObject:
  173. m_ObjectHideFlags: 0
  174. m_CorrespondingSourceObject: {fileID: 0}
  175. m_PrefabInstance: {fileID: 0}
  176. m_PrefabAsset: {fileID: 0}
  177. serializedVersion: 6
  178. m_Component:
  179. - component: {fileID: 6660939901932557579}
  180. - component: {fileID: 1755612354921927919}
  181. - component: {fileID: 2479160682457358517}
  182. m_Layer: 0
  183. m_Name: XinTanKouEffect2
  184. m_TagString: Untagged
  185. m_Icon: {fileID: 0}
  186. m_NavMeshLayer: 0
  187. m_StaticEditorFlags: 0
  188. m_IsActive: 1
  189. --- !u!4 &6660939901932557579
  190. Transform:
  191. m_ObjectHideFlags: 0
  192. m_CorrespondingSourceObject: {fileID: 0}
  193. m_PrefabInstance: {fileID: 0}
  194. m_PrefabAsset: {fileID: 0}
  195. m_GameObject: {fileID: 8742993153558359090}
  196. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  197. m_LocalPosition: {x: -0, y: 0, z: 0}
  198. m_LocalScale: {x: 1, y: 1, z: 1}
  199. m_ConstrainProportionsScale: 0
  200. m_Children: []
  201. m_Father: {fileID: 7878736360223201458}
  202. m_RootOrder: 1
  203. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  204. --- !u!33 &1755612354921927919
  205. MeshFilter:
  206. m_ObjectHideFlags: 0
  207. m_CorrespondingSourceObject: {fileID: 0}
  208. m_PrefabInstance: {fileID: 0}
  209. m_PrefabAsset: {fileID: 0}
  210. m_GameObject: {fileID: 8742993153558359090}
  211. m_Mesh: {fileID: 3216152395569564498, guid: 911710bf87d46304a9e39e3b03d975e4, type: 3}
  212. --- !u!23 &2479160682457358517
  213. MeshRenderer:
  214. m_ObjectHideFlags: 0
  215. m_CorrespondingSourceObject: {fileID: 0}
  216. m_PrefabInstance: {fileID: 0}
  217. m_PrefabAsset: {fileID: 0}
  218. m_GameObject: {fileID: 8742993153558359090}
  219. m_Enabled: 1
  220. m_CastShadows: 0
  221. m_ReceiveShadows: 1
  222. m_DynamicOccludee: 1
  223. m_StaticShadowCaster: 0
  224. m_MotionVectors: 1
  225. m_LightProbeUsage: 1
  226. m_ReflectionProbeUsage: 1
  227. m_RayTracingMode: 2
  228. m_RayTraceProcedural: 0
  229. m_RenderingLayerMask: 1
  230. m_RendererPriority: 0
  231. m_Materials:
  232. - {fileID: 2100000, guid: 06ec53fd28495eb48a518c400859f30e, type: 2}
  233. m_StaticBatchInfo:
  234. firstSubMesh: 0
  235. subMeshCount: 0
  236. m_StaticBatchRoot: {fileID: 0}
  237. m_ProbeAnchor: {fileID: 0}
  238. m_LightProbeVolumeOverride: {fileID: 0}
  239. m_ScaleInLightmap: 1
  240. m_ReceiveGI: 1
  241. m_PreserveUVs: 0
  242. m_IgnoreNormalsForChartDetection: 0
  243. m_ImportantGI: 0
  244. m_StitchLightmapSeams: 1
  245. m_SelectedEditorRenderState: 3
  246. m_MinimumChartSize: 4
  247. m_AutoUVMaxDistance: 0.5
  248. m_AutoUVMaxAngle: 89
  249. m_LightmapParameters: {fileID: 0}
  250. m_SortingLayerID: 0
  251. m_SortingLayer: 0
  252. m_SortingOrder: 0
  253. m_AdditionalVertexStreams: {fileID: 0}