| 123456789101112131415161718192021222324252627282930313233343536373839 | using System.Collections;using System.Collections.Generic;using UnityEngine;namespace UnityEditor {    public class SetTerainMat    {        [MenuItem("Assets/Generate Material")]        public static void CreateMaterial() {            if (Selection.activeGameObject == null) return;            Debug.Log(Selection.activeGameObject.name);            foreach (Transform transform in Selection.activeGameObject.transform) {                string name = transform.gameObject.name;                Material material = new Material(Shader.Find("Unlit/Texture"));                material.name = name;                string path = "Assets/Art/Textrue/Terrain/" + name + ".jpg";                UnityEngine.Object tex = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(path);                Texture2D texture = tex as Texture2D;                if (texture != null) {                    material.SetTexture("_MainTex", texture);                }                Terrain terrain = transform.gameObject.GetComponent<Terrain>();                terrain.materialTemplate = material;                string sapath = "Assets/Art/Material/Terrain/" + name+".mat";                AssetDatabase.CreateAsset(material, sapath);                AssetDatabase.SaveAssets();            }            AssetDatabase.Refresh();        }     }}
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