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							- using System;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- [Serializable]
 
- public class ZhaZhanJianKongData
 
- {
 
-     public string name;
 
-     public float openValue;
 
-     public ZhaZhanState state;
 
-     public string GetStateStr()
 
-     {
 
-         string result = "未知";
 
-         switch (state)
 
-         {
 
-             case ZhaZhanState.close:
 
-                 result = "关闭";
 
-                 break;
 
-             case ZhaZhanState.open:
 
-                 result = "开启";
 
-                 break;
 
-             case ZhaZhanState.fix:
 
-                 result = "养护";
 
-                 break;
 
-             case ZhaZhanState.warning:
 
-                 result = "告警";
 
-                 break;
 
-         }
 
-         return result;
 
-     }
 
- }
 
- /// <summary>
 
- /// 0:关闭 1:开启 :2养护 3:告警
 
- /// </summary>
 
- public enum ZhaZhanState
 
- {
 
-     close,
 
-     open,
 
-     fix,
 
-     warning
 
- }
 
 
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