| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455 | using System.Collections;using System.Collections.Generic;using UnityEngine;public class ZhaMenIcon : MonoBehaviour{    public string targetName;    private RectTransform rect;    private Camera _camera;    public Transform targetTransForm;    public void Awake()    {                rect = this.GetComponent<RectTransform>();                rect.anchoredPosition = new Vector2(2000, 0);        _camera = ModelCameraCtrl._Instance._camera;        GameObject[] targets = GameObject.FindGameObjectsWithTag("BuYuanZhaMen");        for (int i = 0; i < targets.Length; i++)        {            if (targets[i].name.Equals(targetName))            {                targetTransForm=targets[i].transform;                break;            }        }    }    void Update()    {        if (targetTransForm != null)        {            if (IsObjectInCameraView(targetTransForm, _camera))            {                rect.transform.position=_camera.WorldToScreenPoint(targetTransForm.position);            }            else            {                rect.transform.position = new Vector3(2000, 0, 0);            }        }    }        bool IsObjectInCameraView(Transform objectTransform, Camera camera)    {        Vector3 objectScreenPosition = camera.WorldToScreenPoint(objectTransform.position);        return objectScreenPosition.z > 0 &&               objectScreenPosition.x > 0 &&               objectScreenPosition.x < Screen.width &&               objectScreenPosition.y > 0 &&               objectScreenPosition.y < Screen.height;    }}
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