| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950 | 
							- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using UnityEngine.UI;
 
- public class ShuiShiLieBiaoItem : MonoBehaviour
 
- {
 
-     public Text nameText;
 
-     public Text mianjiText;
 
-     public Text gengdiText;
 
-     public Text renKouText;
 
-     public Text caichanText;
 
-     public AreaFHXSData data;
 
-     public float currentMianJi;
 
-     public float currentGenDi;
 
-     public float currentRenKou;
 
-     public float currentCaiChan;
 
-     public void SetData(AreaFHXSData da) {
 
-         data = da;
 
-         nameText.text = da.areaName;
 
-     }
 
-     public void Evaluate(float value) {
 
-         if (value > data.startEva)
 
-         {
 
-             this.gameObject.SetActive(false);
 
-         }
 
-         else {
 
-             this.gameObject.SetActive(true);
 
-             currentMianJi = (data.totalSize * Mathf.Clamp((data.startEva - value) / (data.startEva - data.endEva),0, 1));
 
-             mianjiText.text = currentMianJi.ToString("0.0") + "ƽ·½¹«Àï";
 
-             currentGenDi = (data.totalFarmSize * Mathf.Clamp((data.startEva - value) / (data.startEva - data.endEva),0, 1));
 
-             gengdiText.text = currentGenDi.ToString("0.0") + "Ķ";
 
-             currentRenKou = (data.totalPopulation * Mathf.Clamp((data.startEva - value) / (data.startEva - data.endEva),0, 1));
 
-             renKouText.text = currentRenKou.ToString("0") + "¸ö";
 
-             currentCaiChan = (data.totalPrize * Mathf.Clamp((data.startEva - value) / (data.startEva - data.endEva),0, 1));
 
-             caichanText.text = currentCaiChan.ToString("0.0") + "ÒÚÔª";
 
-         }
 
-     }
 
-     // Update is called once per frame
 
-     void Update()
 
-     {
 
-         
 
-     }
 
- }
 
 
  |