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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using UnityEngine.UI;
 
- using System;
 
- using UnityEngine.EventSystems;
 
- public class Item0 : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
 
- {
 
-     public float lastTime;
 
-     public Action onPointClick;
 
-     public Image icon;
 
-     public GameObject bg;
 
-     public Image pic;
 
-     public Text nameText;
 
-     public StaticImportant staticImp;
 
-     public GameObject bingObj;
 
-     public Sprite[] images;
 
-     public string mSpecial;
 
-     // Start is called before the first frame update
 
-     void Start()
 
-     {
 
-     }
 
-     public void InitPoint(Sprite newIcon, string name_pri, string newText, string special)
 
-     {
 
-         mSpecial = special;
 
-         if (special != "1")
 
-         {
 
-             bg.gameObject.SetActive(false);
 
-             this.GetComponentInChildren<Button>().targetGraphic = nameText;
 
-             this.GetComponent<RectTransform>().sizeDelta = new Vector2(this.GetComponent<RectTransform>().sizeDelta.x, 70);
 
-         }
 
-         else
 
-         {
 
-             switch (name_pri)
 
-             {
 
-                 case "BuYuan":
 
-                     pic.GetComponent<Image>().sprite = images[0];
 
-                     break;
 
-                 case "TaoKou":
 
-                     pic.GetComponent<Image>().sprite = images[1];
 
-                     break;
 
-                 case "YaoKou":
 
-                     pic.GetComponent<Image>().sprite = images[2];
 
-                     break;
 
-                 case "ZhuGeDi":
 
-                     pic.GetComponent<Image>().sprite = images[3];
 
-                     break;
 
-                 case "YaoKouGeDi":
 
-                     pic.GetComponent<Image>().sprite = images[4];
 
-                     break;
 
-                 case "ChangJiangGanDi":
 
-                     pic.GetComponent<Image>().sprite = images[5];
 
-                     break;
 
-                 case "DongJingHe":
 
-                     pic.GetComponent<Image>().sprite = images[6];
 
-                     break;
 
-             }
 
-         }
 
-         nameText.text = newText;
 
-         if (name_pri.Trim().Length > 0)
 
-         {
 
-             staticImp = StaticLod.instance.staticImportantsDic[name_pri];
 
-             bingObj = staticImp.gameObject;
 
-         }
 
-         icon.sprite = newIcon;
 
-     }
 
-     void LateUpdate()
 
-     {
 
-         if (CameraManager.instance.mainCamera.GetComponent<CameraBird>().onScroll)
 
-         {
 
-             pic.GetComponent<Image>().raycastTarget = false;
 
-             nameText.raycastTarget = false;
 
-         }
 
-         else
 
-         {
 
-             pic.GetComponent<Image>().raycastTarget = true;
 
-             nameText.raycastTarget = true;
 
-         }
 
-         this.GetComponent<RectTransform>().anchoredPosition = CameraManager.instance.mainCamera.WorldToScreenPoint(bingObj.transform.position) * 1920.0f / Screen.width;
 
-         float bi = CameraManager.instance.mainCamera.GetComponent<CameraBird>().currentDistance / 20;
 
-         bi = (float)Math.Clamp(bi, 0.3, 1);
 
-         this.GetComponent<RectTransform>().localScale = Vector3.one / bi;
 
-     }
 
-     public void OnPointerDown(PointerEventData eventData)
 
-     {
 
-         pic.GetComponent<Image>().color = Color.gray;
 
-         if (eventData.button == PointerEventData.InputButton.Left)
 
-         {
 
-             lastTime = Time.time;
 
-         }
 
-     }
 
-     public void OnPointerUp(PointerEventData eventData)
 
-     {
 
-         pic.GetComponent<Image>().color = Color.white;
 
-         if (eventData.button == PointerEventData.InputButton.Left)
 
-         {
 
-             if (Time.time - lastTime < 0.5f)
 
-             {
 
-                 onPointClick?.Invoke();
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |