| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202 | 
							- using System.Collections.Generic;
 
- using System.Text.RegularExpressions;
 
- using UnityEngine;
 
- using UnityEngine.UI;
 
- namespace XUGL
 
- {
 
-     public class SVGPath
 
-     {
 
-         private static Regex s_PathRegex = new Regex(@"(([a-z]|[A-Z])(\d|\.|,|-)*)");
 
-         private static Regex s_PathValueRegex = new Regex(@"(^[a-z]|[A-Z])\s*(-?\d+\.*\d*)*[\s|,|-]*(\d+\.*\d*)*");
 
-         private static Regex s_PathValueRegex2 = new Regex(@"(-?\d+\.?\d*)");
 
-         public bool mirrorY = true;
 
-         public List<SVGPathSeg> segs = new List<SVGPathSeg>();
 
-         public void AddSegment(SVGPathSeg seg)
 
-         {
 
-             segs.Add(seg);
 
-         }
 
-         public static SVGPath Parse(string path)
 
-         {
 
-             if (string.IsNullOrEmpty(path))
 
-                 return new SVGPath();
 
-             if (path.StartsWith("path://"))
 
-             {
 
-                 path = path.Substring(7);
 
-             }
 
-             path = path.Replace(' ', ',');
 
-             var mc = s_PathRegex.Matches(path);
 
-             var svgPath = new SVGPath();
 
-             foreach (var m in mc)
 
-             {
 
-                 var key = m.ToString();
 
-                 if (key.Equals("Z") || key.Equals("z"))
 
-                 {
 
-                     var seg = new SVGPathSeg(SVGPathSegType.Z);
 
-                     seg.raw = key;
 
-                     seg.relative = key.Equals("z");
 
-                     svgPath.AddSegment(seg);
 
-                 }
 
-                 else
 
-                 {
 
-                     var type = s_PathValueRegex.Match(key).Groups[1].ToString().ToCharArray() [0];
 
-                     var mc3 = s_PathValueRegex2.Matches(key);
 
-                     SVGPathSeg seg = null;
 
-                     switch (type)
 
-                     {
 
-                         case 'M':
 
-                         case 'm':
 
-                             seg = new SVGPathSeg(SVGPathSegType.M);
 
-                             seg.relative = type == 'm';
 
-                             break;
 
-                         case 'L':
 
-                         case 'l':
 
-                             seg = new SVGPathSeg(SVGPathSegType.L);
 
-                             seg.relative = type == 'l';
 
-                             break;
 
-                         case 'H':
 
-                         case 'h':
 
-                             seg = new SVGPathSeg(SVGPathSegType.H);
 
-                             seg.relative = type == 'h';
 
-                             break;
 
-                         case 'V':
 
-                         case 'v':
 
-                             seg = new SVGPathSeg(SVGPathSegType.V);
 
-                             seg.relative = type == 'v';
 
-                             break;
 
-                         case 'C':
 
-                         case 'c':
 
-                             seg = new SVGPathSeg(SVGPathSegType.C);
 
-                             seg.relative = type == 'c';
 
-                             break;
 
-                         case 'S':
 
-                         case 's':
 
-                             seg = new SVGPathSeg(SVGPathSegType.S);
 
-                             seg.relative = type == 's';
 
-                             break;
 
-                         case 'Q':
 
-                         case 'q':
 
-                             seg = new SVGPathSeg(SVGPathSegType.Q);
 
-                             seg.relative = type == 'q';
 
-                             break;
 
-                         case 'T':
 
-                         case 't':
 
-                             seg = new SVGPathSeg(SVGPathSegType.T);
 
-                             seg.relative = type == 't';
 
-                             break;
 
-                         case 'A':
 
-                         case 'a':
 
-                             seg = new SVGPathSeg(SVGPathSegType.A);
 
-                             seg.relative = type == 'a';
 
-                             break;
 
-                     }
 
-                     if (seg != null)
 
-                     {
 
-                         seg.raw = key;
 
-                         foreach (var m3 in mc3)
 
-                         {
 
-                             // if (type == 'c' || type == 'C')
 
-                             //Debug.LogError("\tmc3:" + type + "," + m3.ToString());
 
-                             float p;
 
-                             if (float.TryParse(m3.ToString(), out p))
 
-                                 seg.parameters.Add(p);
 
-                         }
 
-                         svgPath.AddSegment(seg);
 
-                     }
 
-                 }
 
-             }
 
-             // Debug.LogError(path);
 
-             // foreach (var cmd in svgPath.commands)
 
-             // {
 
-             //     Debug.LogError(cmd.raw);
 
-             // }
 
-             return svgPath;
 
-         }
 
-         public void Draw(VertexHelper vh)
 
-         {
 
-             var sp = Vector2.zero;
 
-             var np = Vector2.zero;
 
-             var posList = new List<Vector3>();
 
-             var bezierList = new List<Vector3>();
 
-             var cp2 = Vector2.zero;
 
-             foreach (var seg in segs)
 
-             {
 
-                 switch (seg.type)
 
-                 {
 
-                     case SVGPathSegType.M:
 
-                         sp = np = seg.relative ? np + seg.p1 : seg.p1;
 
-                         if (posList.Count > 0)
 
-                         {
 
-                             DrawPosList(vh, posList);
 
-                         }
 
-                         posList.Add(np);
 
-                         break;
 
-                     case SVGPathSegType.L:
 
-                         np = seg.relative ? np + seg.p1 : seg.p1;
 
-                         posList.Add(np);
 
-                         break;
 
-                     case SVGPathSegType.H:
 
-                         np = seg.relative ? np + new Vector2(seg.value, 0) : new Vector2(seg.value, np.y);
 
-                         posList.Add(np);
 
-                         break;
 
-                     case SVGPathSegType.V:
 
-                         np = seg.relative ? np + new Vector2(0, seg.value) : new Vector2(np.x, seg.value);
 
-                         posList.Add(np);
 
-                         break;
 
-                     case SVGPathSegType.C:
 
-                         var cp1 = seg.relative ? np + seg.p1 : seg.p1;
 
-                         cp2 = seg.relative ? np + seg.p2 : seg.p2;
 
-                         var ep = seg.relative ? np + seg.p3 : seg.p3;
 
-                         var dist = (int) Vector2.Distance(np, ep) * 2;
 
-                         if (dist < 2) dist = 2;
 
-                         UGLHelper.GetBezierList2(ref bezierList, np, ep, dist, cp1, cp2);
 
-                         for (int n = 1; n < bezierList.Count; n++)
 
-                             posList.Add(bezierList[n]);
 
-                         np = ep;
 
-                         break;
 
-                     case SVGPathSegType.S:
 
-                         cp1 = np + (np - cp2).normalized * Vector2.Distance(np, cp2);
 
-                         var scp2 = seg.relative ? np + seg.p1 : seg.p1;
 
-                         ep = seg.relative ? np + seg.p2 : seg.p2;
 
-                         dist = (int) Vector2.Distance(np, ep) * 2;
 
-                         if (dist < 2) dist = 2;
 
-                         UGLHelper.GetBezierList2(ref bezierList, np, ep, dist, cp1, scp2);
 
-                         for (int n = 1; n < bezierList.Count; n++)
 
-                             posList.Add(bezierList[n]);
 
-                         break;
 
-                     case SVGPathSegType.Z:
 
-                         posList.Add(sp);
 
-                         DrawPosList(vh, posList);
 
-                         break;
 
-                     case SVGPathSegType.Q:
 
-                     case SVGPathSegType.T:
 
-                     case SVGPathSegType.A:
 
-                     default:
 
-                         Debug.LogError("unknow seg:" + seg.type);
 
-                         break;
 
-                 }
 
-             }
 
-             if (posList.Count > 0)
 
-                 DrawPosList(vh, posList);
 
-             //UGL.DrawCricle(vh, sp, 1, Color.black);
 
-         }
 
-         private void DrawPosList(VertexHelper vh, List<Vector3> posList)
 
-         {
 
-             if (mirrorY)
 
-             {
 
-                 for (int i = posList.Count - 1; i >= 0; i--)
 
-                 {
 
-                     var pos = posList[i];
 
-                     posList[i] = new Vector3(pos.x, -pos.y);
 
-                 }
 
-             }
 
-             UGL.DrawLine(vh, posList, 1f, Color.red, false);
 
-             posList.Clear();
 
-         }
 
-     }
 
- }
 
 
  |