| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198 | // Author: Daniele Giardini - http://www.demigiant.com// Created: 2018/07/13#if true // MODULE_MARKERusing System;using DG.Tweening.Core;using DG.Tweening.Plugins.Options;using UnityEngine;using UnityEngine.Audio; // Required for AudioMixer#pragma warning disable 1591namespace DG.Tweening{	public static class DOTweenModuleAudio    {        #region Shortcuts        #region Audio        /// <summary>Tweens an AudioSource's volume to the given value.        /// Also stores the AudioSource as the tween's target so it can be used for filtered operations</summary>        /// <param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param>        public static TweenerCore<float, float, FloatOptions> DOFade(this AudioSource target, float endValue, float duration)        {            if (endValue < 0) endValue = 0;            else if (endValue > 1) endValue = 1;            TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.volume, x => target.volume = x, endValue, duration);            t.SetTarget(target);            return t;        }        /// <summary>Tweens an AudioSource's pitch to the given value.        /// Also stores the AudioSource as the tween's target so it can be used for filtered operations</summary>        /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>        public static TweenerCore<float, float, FloatOptions> DOPitch(this AudioSource target, float endValue, float duration)        {            TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.pitch, x => target.pitch = x, endValue, duration);            t.SetTarget(target);            return t;        }        #endregion        #region AudioMixer        /// <summary>Tweens an AudioMixer's exposed float to the given value.        /// Also stores the AudioMixer as the tween's target so it can be used for filtered operations.        /// Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.</summary>        /// <param name="floatName">Name given to the exposed float to set</param>        /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>        public static TweenerCore<float, float, FloatOptions> DOSetFloat(this AudioMixer target, string floatName, float endValue, float duration)        {            TweenerCore<float, float, FloatOptions> t = DOTween.To(()=> {                    float currVal;                    target.GetFloat(floatName, out currVal);                    return currVal;                }, x=> target.SetFloat(floatName, x), endValue, duration);            t.SetTarget(target);            return t;        }        #region Operation Shortcuts        /// <summary>        /// Completes all tweens that have this target as a reference        /// (meaning tweens that were started from this target, or that had this target added as an Id)        /// and returns the total number of tweens completed        /// (meaning the tweens that don't have infinite loops and were not already complete)        /// </summary>        /// <param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,        /// otherwise they will be ignored</param>        public static int DOComplete(this AudioMixer target, bool withCallbacks = false)        {            return DOTween.Complete(target, withCallbacks);        }        /// <summary>        /// Kills all tweens that have this target as a reference        /// (meaning tweens that were started from this target, or that had this target added as an Id)        /// and returns the total number of tweens killed.        /// </summary>        /// <param name="complete">If TRUE completes the tween before killing it</param>        public static int DOKill(this AudioMixer target, bool complete = false)        {            return DOTween.Kill(target, complete);        }        /// <summary>        /// Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference        /// (meaning tweens that were started from this target, or that had this target added as an Id)        /// and returns the total number of tweens flipped.        /// </summary>        public static int DOFlip(this AudioMixer target)        {            return DOTween.Flip(target);        }        /// <summary>        /// Sends to the given position all tweens that have this target as a reference        /// (meaning tweens that were started from this target, or that had this target added as an Id)        /// and returns the total number of tweens involved.        /// </summary>        /// <param name="to">Time position to reach        /// (if higher than the whole tween duration the tween will simply reach its end)</param>        /// <param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param>        public static int DOGoto(this AudioMixer target, float to, bool andPlay = false)        {            return DOTween.Goto(target, to, andPlay);        }        /// <summary>        /// Pauses all tweens that have this target as a reference        /// (meaning tweens that were started from this target, or that had this target added as an Id)        /// and returns the total number of tweens paused.        /// </summary>        public static int DOPause(this AudioMixer target)        {            return DOTween.Pause(target);        }        /// <summary>        /// Plays all tweens that have this target as a reference        /// (meaning tweens that were started from this target, or that had this target added as an Id)        /// and returns the total number of tweens played.        /// </summary>        public static int DOPlay(this AudioMixer target)        {            return DOTween.Play(target);        }        /// <summary>        /// Plays backwards all tweens that have this target as a reference        /// (meaning tweens that were started from this target, or that had this target added as an Id)        /// and returns the total number of tweens played.        /// </summary>        public static int DOPlayBackwards(this AudioMixer target)        {            return DOTween.PlayBackwards(target);        }        /// <summary>        /// Plays forward all tweens that have this target as a reference        /// (meaning tweens that were started from this target, or that had this target added as an Id)        /// and returns the total number of tweens played.        /// </summary>        public static int DOPlayForward(this AudioMixer target)        {            return DOTween.PlayForward(target);        }        /// <summary>        /// Restarts all tweens that have this target as a reference        /// (meaning tweens that were started from this target, or that had this target added as an Id)        /// and returns the total number of tweens restarted.        /// </summary>        public static int DORestart(this AudioMixer target)        {            return DOTween.Restart(target);        }        /// <summary>        /// Rewinds all tweens that have this target as a reference        /// (meaning tweens that were started from this target, or that had this target added as an Id)        /// and returns the total number of tweens rewinded.        /// </summary>        public static int DORewind(this AudioMixer target)        {            return DOTween.Rewind(target);        }        /// <summary>        /// Smoothly rewinds all tweens that have this target as a reference        /// (meaning tweens that were started from this target, or that had this target added as an Id)        /// and returns the total number of tweens rewinded.        /// </summary>        public static int DOSmoothRewind(this AudioMixer target)        {            return DOTween.SmoothRewind(target);        }        /// <summary>        /// Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference        /// (meaning tweens that were started from this target, or that had this target added as an Id)        /// and returns the total number of tweens involved.        /// </summary>        public static int DOTogglePause(this AudioMixer target)        {            return DOTween.TogglePause(target);        }        #endregion        #endregion        #endregion    }}#endif
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