StaticLod.cs 2.2 KB

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  1. using Newtonsoft.Json;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using Unity.Mathematics;
  5. using Unity.VisualScripting;
  6. using UnityEngine;
  7. public class StaticLod : MonoBehaviour
  8. {
  9. public List<StaticImportant> staticImportants;
  10. public Dictionary<string, StaticImportant> staticImportantsDic;
  11. public static StaticLod instance;
  12. public StaticImportant currentStatic;
  13. float interVal = 0;
  14. // Start is called before the first frame update
  15. void Awake()
  16. {
  17. instance = this;
  18. staticImportantsDic = new Dictionary<string, StaticImportant>();
  19. staticImportants = new List<StaticImportant>();
  20. for (int i = 0; i < this.transform.childCount; i++) {
  21. StaticImportant si = this.transform.GetChild(i).GetComponent<StaticImportant>();
  22. if (si != null)
  23. {
  24. staticImportants.Add(si);
  25. staticImportantsDic.Add(si.gameObject.name, si);
  26. }
  27. }
  28. }
  29. public void OnFoucusStatic(int i) {
  30. if (i < 0)
  31. {
  32. currentStatic = staticImportants[staticImportants.Count - math.abs(i)];
  33. }
  34. else {
  35. currentStatic = staticImportants[i];
  36. }
  37. currentStatic.ForceSacnMode();
  38. }
  39. public int OnFoucusStatic(StaticImportant si)
  40. {
  41. currentStatic = si;
  42. currentStatic.ForceSacnMode();
  43. return staticImportants.IndexOf(si);
  44. }
  45. public void OnFoucusStatic(string name_pri)
  46. {
  47. currentStatic = staticImportantsDic[name_pri];
  48. currentStatic.ForceSacnMode();
  49. }
  50. public GameObject GetStaticObj(string name_pri)
  51. {
  52. return staticImportantsDic[name_pri].gameObject;
  53. }
  54. // Update is called once per frame
  55. void Update()
  56. {
  57. interVal -= Time.deltaTime;
  58. if (interVal < 0.0f) {
  59. interVal = 0.2f;
  60. for (int i = 0; i < staticImportants.Count; i++)
  61. {
  62. if (Vector3.Distance(CameraManager.instance.mainCamera.transform.position, staticImportants[i].foucusPos) < 3200)
  63. {
  64. staticImportants[i].Show();
  65. }
  66. else {
  67. staticImportants[i].Hide();
  68. }
  69. }
  70. }
  71. }
  72. }