CameraManager.cs 1.7 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. public class CameraManager : MonoBehaviour
  6. {
  7. public Camera mainCamera;
  8. public Camera secondCamera;
  9. public static CameraManager instance;
  10. // Start is called before the first frame update
  11. public Transform sunTransform;
  12. public ProFlareBatch FlareBatch;
  13. void Awake()
  14. {
  15. instance = this;
  16. }
  17. private void Update()
  18. {
  19. if (mainCamera.enabled)
  20. {
  21. sunTransform.transform.position = mainCamera.transform.position;
  22. }
  23. }
  24. public static void SwitchCamera(int index) {
  25. switch (index) {
  26. case 0:
  27. instance.mainCamera.enabled = true;
  28. instance.secondCamera.enabled = false;
  29. instance.mainCamera.GetComponent<CameraBird>().enabled = true;
  30. instance.secondCamera.GetComponent<CameraBirdSec>().enabled = false;
  31. instance.FlareBatch.ForceRefresh();
  32. break;
  33. case 1:
  34. instance.mainCamera.enabled = false;
  35. instance.secondCamera.enabled = true;
  36. instance.mainCamera.GetComponent<CameraBird>().enabled = false;
  37. instance.secondCamera.GetComponent<CameraBirdSec>().enabled = true;
  38. break;
  39. default:
  40. instance.mainCamera.enabled = true;
  41. instance.secondCamera.enabled = false;
  42. instance.mainCamera.GetComponent<CameraBird>().enabled = true;
  43. instance.secondCamera.GetComponent<CameraBirdSec>().enabled = false;
  44. instance.FlareBatch.ForceRefresh();
  45. break;
  46. }
  47. }
  48. }