| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788 | 
							- Shader "AVProVideo/Internal/IMGUI/Texture Transparent"
 
- {
 
- 	Properties
 
- 	{
 
- 		_MainTex("Texture", any) = "" {}
 
- 		_ChromaTex("Chroma", any) = "" {}
 
- 		_VertScale("Vertical Scale", Range(-1, 1)) = 1.0
 
- 		[KeywordEnum(None, Top_Bottom, Left_Right)] AlphaPack("Alpha Pack", Float) = 0
 
- 		[Toggle(APPLY_GAMMA)] _ApplyGamma("Apply Gamma", Float) = 0
 
- 		[Toggle(USE_YPCBCR)] _UseYpCbCr("Use YpCbCr", Float) = 0
 
- 	}
 
- 	SubShader
 
- 	{
 
- 		Tags { "ForceSupported" = "True" "RenderType" = "Overlay" }
 
- 		Lighting Off
 
- 		Blend SrcAlpha OneMinusSrcAlpha
 
- 		Cull Off
 
- 		ZWrite Off
 
- 		ZTest Always
 
- 		Pass
 
- 		{
 
- 			CGPROGRAM
 
- 			#pragma vertex vert
 
- 			#pragma fragment frag
 
- 			// TODO: replace use multi_compile_local instead (Unity 2019.1 feature)
 
- 			#pragma multi_compile ALPHAPACK_NONE ALPHAPACK_TOP_BOTTOM ALPHAPACK_LEFT_RIGHT
 
- 			#pragma multi_compile __ APPLY_GAMMA
 
- 			#pragma multi_compile __ USE_YPCBCR
 
- 			#include "UnityCG.cginc"
 
- 			#include "../AVProVideo.cginc"
 
- 			struct appdata_t 
 
- 			{
 
- 				float4 vertex : POSITION;
 
- 				fixed4 color : COLOR;
 
- 				float2 texcoord : TEXCOORD0;
 
- 			};
 
- 			struct v2f 
 
- 			{
 
- 				float4 vertex : SV_POSITION;
 
- 				fixed4 color : COLOR;
 
- 				float4 uv : TEXCOORD0;
 
- 			};
 
- 			uniform sampler2D _MainTex;
 
- #if USE_YPCBCR
 
- 			uniform sampler2D _ChromaTex;
 
- 			uniform float4x4 _YpCbCrTransform;
 
- #endif
 
- 			uniform float4 _MainTex_ST;
 
- 			uniform float4 _MainTex_TexelSize;
 
- 			uniform float _VertScale;
 
- 			v2f vert(appdata_t v)
 
- 			{
 
- 				v2f o;
 
- 				o.vertex = XFormObjectToClip(v.vertex);
 
- 				o.color = v.color;
 
- 				o.uv = OffsetAlphaPackingUV(_MainTex_TexelSize.xy, TRANSFORM_TEX(v.texcoord, _MainTex), _VertScale < 0.0);
 
- 				return o;
 
- 			}
 
- 			fixed4 frag(v2f i) : SV_Target
 
- 			{
 
- 				fixed4 col;
 
- #if USE_YPCBCR
 
- 				col = SampleYpCbCr(_MainTex, _ChromaTex, i.uv.xy, _YpCbCrTransform);
 
- #else
 
- 				col = SampleRGBA(_MainTex, i.uv.xy);
 
- #endif
 
- #if ALPHAPACK_TOP_BOTTOM | ALPHAPACK_LEFT_RIGHT
 
- 				col.a = SamplePackedAlpha(_MainTex, i.uv.zw);
 
- #endif
 
- 				return col * i.color;
 
- 			}
 
- 			ENDCG
 
- 		}
 
- 	}
 
- 	Fallback off
 
- }
 
 
  |