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							- using UnityEngine;
 
- using UnityEditor;
 
- using System.Collections;
 
- [CustomEditor(typeof(DirtyLensFlare))] 
 
- public class DirtyLensFlareEditor : Editor  {
 
- 	
 
- 	SerializedObject   serObj;
 
- 	SerializedProperty lensFlareType;
 
- 	SerializedProperty useDirt;
 
- 	SerializedProperty saturation;
 
- 	SerializedProperty flareIntensity;
 
- 	SerializedProperty bloomIntensity;
 
- 	SerializedProperty threshold;
 
- 	SerializedProperty blurSpread;
 
- 	SerializedProperty blurIterations;
 
- 	SerializedProperty dirtTexture;
 
- 	SerializedProperty downsample;
 
- 	
 
- 	GUIStyle style;
 
- 	
 
- 	void OnEnable()
 
- 	{
 
- 		serObj         = new SerializedObject (target);
 
- 		lensFlareType  = serObj.FindProperty("lensFlareType");
 
- 		useDirt        = serObj.FindProperty("useDirt");
 
- 		saturation     = serObj.FindProperty("saturation");
 
- 		flareIntensity = serObj.FindProperty("flareIntensity");
 
- 		bloomIntensity = serObj.FindProperty("bloomIntensity");
 
- 		threshold      = serObj.FindProperty("threshold");
 
- 		
 
- 		blurIterations = serObj.FindProperty("iterations");
 
- 		blurSpread     = serObj.FindProperty("blurSpread");
 
- 		
 
- 		downsample     = serObj.FindProperty("downsample");
 
- 		
 
- 		dirtTexture    = serObj.FindProperty("screenDirt");
 
- 		
 
- 	}
 
- 	
 
- 	public override void OnInspectorGUI () {
 
-         
 
- 		serObj.Update();
 
- 		
 
- 		EditorGUILayout.PropertyField (lensFlareType, new GUIContent("Lens flare type"));
 
- 		
 
- 		
 
- 		threshold.floatValue     = EditorGUILayout.Slider ("Threshold", threshold.floatValue, 0.0f, 1.0f);
 
- 		
 
- 		if( lensFlareType.enumValueIndex == 0 || lensFlareType.enumValueIndex == 2 )
 
- 		{
 
- 			saturation.floatValue     = EditorGUILayout.Slider ("Flare saturation", saturation.floatValue,     -2.0f, 2.0f);
 
- 			flareIntensity.floatValue = EditorGUILayout.Slider ("Flare intensity",  flareIntensity.floatValue,  0.0f, 10.0f);
 
- 			if( lensFlareType.enumValueIndex == 0 )
 
- 				bloomIntensity.floatValue = EditorGUILayout.Slider ("Bloom intensity",  bloomIntensity.floatValue,  0.0f, 10.0f);
 
- 		}
 
- 		else
 
- 		{
 
- 			bloomIntensity.floatValue = EditorGUILayout.Slider ("Bloom intensity",  bloomIntensity.floatValue,  0.0f, 10.0f);
 
- 		}
 
- 		
 
- 		EditorGUILayout.Separator ();
 
- 		
 
- 		blurSpread.floatValue = EditorGUILayout.Slider ("Blur spread",      blurSpread.floatValue,  0.0f, 2.0f);
 
- 		blurIterations.intValue   = EditorGUILayout.IntSlider ("Blur iterations",  blurIterations.intValue,    0, 64);
 
- 		
 
- 		EditorGUILayout.Separator ();
 
- 		
 
- 		downsample.intValue = EditorGUILayout.IntField("Downsample", downsample.intValue);
 
- 		downsample.intValue = Mathf.Clamp(downsample.intValue, 1, 12);
 
- 		
 
- 		EditorGUILayout.Separator ();
 
- 		
 
- 		EditorGUILayout.PropertyField (useDirt,       new GUIContent("Use dirt"));
 
- 		EditorGUILayout.PropertyField (dirtTexture, new GUIContent("Screen dirt texture"));
 
- 		
 
- 		serObj.ApplyModifiedProperties();
 
- 		
 
-     }
 
- 	
 
- }
 
 
  |