| 1234567891011121314151617181920212223242526272829303132333435363738394041424344 | using System;using System.Collections;using System.Collections.Generic;using UnityEngine;[Serializable]public class BengZhanJianKongData{    public string name;    public float flowValue;    public BengZhanState state;    public string GetStateStr()    {        string result = "未知";        switch (state)        {            case BengZhanState.close:                result = "关闭";                break;            case BengZhanState.open:                result = "开启";                break;            case BengZhanState.fix:                result = "养护";                break;            case BengZhanState.warning:                result = "告警";                break;        }        return result;    }}/// <summary>/// 0:关闭 1:开启 :2养护 3:告警/// </summary>public enum BengZhanState{    close,    open,    fix,    warning}
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