| using System;using UnityEngine.Serialization;[Serializable]public class JianZhuShiTaiData{    [FormerlySerializedAs("ruKuLiuLiang")] public float weiYiJianZhu_Count;    [FormerlySerializedAs("chuKuLiuLiang")] public float zuiDaWeiYi_Value;    [FormerlySerializedAs("weiYiJingGao_Count")] [FormerlySerializedAs("faDianLiuLiang")] public float weiYiGaoJing_Count;}
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