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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using System.ComponentModel;
 
- using UnityEngine;
 
- using UnityEngine.UI;
 
- public class DropUnit : MonoBehaviour
 
- {
 
-     public Text nameText;
 
-     public Text digitText;
 
-     public GameObject bingObj;
 
-     public void Init(double lgtd,double lttd,string na,string di)
 
-     {
 
-         Vector3 temp = CoordinateConverter.GeoToUGUISmall(lgtd, lttd);
 
-         this.GetComponent<RectTransform>().anchoredPosition3D = temp;
 
-         nameText.text = na;
 
-         digitText.text = di;
 
-     }
 
-     void Update()
 
-     {
 
-         this.GetComponent<RectTransform>().anchoredPosition = CameraManager.instance.secondCamera.WorldToScreenPoint(bingObj.transform.position) * 1920.0f / Screen.width;
 
-     }
 
- }
 
 
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