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							- using Newtonsoft.Json.Linq;
 
- using Newtonsoft.Json;
 
- using System;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using UnityEngine.Networking;
 
- using UnityEngine.UI;
 
- using UnityEngine.UIElements;
 
- using Toggle = UnityEngine.UI.Toggle;
 
- using UnityAsync;
 
- using WaitUntil = UnityAsync.WaitUntil;
 
- using Unity.VisualScripting;
 
- using System.Threading.Tasks;
 
- using Button = UnityEngine.UI.Button;
 
- [System.Serializable]
 
- public class QXZData
 
- {
 
-     public int ADDVCD;
 
-     public float ALT;
 
-     public double LGTD;
 
-     public double LTTD;
 
-     public int ROWNUM_;
 
-     public string STCD;
 
-     public string STLC;
 
-     public string STNM;
 
-     public float dropSum6;
 
- }
 
- [System.Serializable]
 
- public class ServerObsDatas
 
- {
 
-     public class ServerObsData{
 
-         public string channelId;
 
-         public string deviceId;
 
-         public string name;
 
-         public string ipAddress;
 
-         public string ptzTypeText;
 
-         public bool status;
 
-     }
 
-     public int total;
 
-     public List<ServerObsData> list;
 
- }
 
- [System.Serializable]
 
- public class SWZData
 
- {
 
-     // 行政区划代码
 
-     public string ADDVCD;
 
-     // 行政管理单位
 
-     public string ADMAUTH;
 
-     // 观测站所属单位
 
-     public string ATCUNIT;
 
-     // 建站年月
 
-     public string BGFRYM;
 
-     // 河流名称
 
-     public string BSNM;
 
-     // 备注
 
-     public string COMMENTS;
 
-     // 流域名称
 
-     public string DRNA;
 
-     // 河流流域代码
 
-     public string DSTRVM;
 
-     // 站点更名前站名
 
-     public string DTMEL;
 
-     // 站点更名前名称
 
-     public string DTMNM;
 
-     // 数据处理人
 
-     public string DTPR;
 
-     // 建成年月
 
-     public string ESSTYM;
 
-     // 站点等级
 
-     public string FRGRD;
 
-     // 水系名称
 
-     public string HNNM;
 
-     // 经度
 
-     public double LGTD;
 
-     // 地区
 
-     public string LOCALITY;
 
-     // 纬度
 
-     public double LTTD;
 
-     // 修改时间
 
-     public string MODITIME;
 
-     // 水文站代码
 
-     public string PHCD;
 
-     // 行号
 
-     public int ROWNUM_;
 
-     // 河道名称
 
-     public string RVNM;
 
-     // 站点状态
 
-     public string STAZT;
 
-     // 站点基础
 
-     public string STBK;
 
-     // 站点代码
 
-     public string STCD;
 
-     // 站点位置
 
-     public string STLC;
 
-     // 站点名称
 
-     public string STNM;
 
-     // 站点类型
 
-     public string STTP;
 
-     // 是否使用
 
-     public string USFL;
 
-     // 最近6小时降水量
 
-     public float dropSum6;
 
-     // 天气
 
-     public string wth;
 
- }
 
- public class GCJKLayer : YZTRootLayer
 
- {
 
-     public static GCJKLayer _Instance;
 
-    
 
-     //泵站监控面板
 
-     private RectTransform _bengZhanJianKongPanel;
 
-     private RectTransform _bengZhanJianKongContent;
 
-     [Header("泵站监控数据预制体")] public GameObject BengZhanJianKongItemOri;
 
-     [Header("泵站监控数据")] public List<BengZhanJianKongData> BengZhanJianKongDatas;
 
-     private List<BengZhanJianKongItem> currentBengZhanJianKongItems;
 
-     //闸站监测
 
-     private RectTransform _zhaZhanJianKongPanel;
 
-     private RectTransform _zhaZhanJianKongContent;
 
-     [Header("闸站监测数据预制体")] public GameObject ZhaZhanJianKongItemOri;
 
-     private List<ZhaZhanJianKongItem> currentZhaZhanJianKongItems;
 
-     //水文监测
 
-     private RectTransform _shuiWenJianCePanel;
 
-     private Text _wenduText;
 
-     private Text _shiduText;
 
-     private Text _qiyaText;
 
-     private Text _fengXiangText;
 
-     private Text _fengLiText;
 
-     private Text _yuLiangText;
 
-     [Header("水文监测数据")] public ShuiWenJianCeData currentShuiWenJianCeData;
 
-     //工程安全检测
 
-     //检测数据
 
-     private Text _pingJunLiuLiangText;
 
-     private Text _zuiGaoShuiWeiText;
 
-     private Text _zuiDaLiuLiangText;
 
-     private Text _gongChengGaoJingText;
 
-     private Text _zhengChangYunXingText;
 
-     [Header("工程安全检测-检测数据")] public GongChengJianCeData currentGongChengJianCeData;
 
-     //工程列表
 
-     private RectTransform _gongChengLieBiaoContent;
 
-     public GameObject GongChengLieBiaoItemOri;
 
-     private List<GongChengLieBiaoItem> currentGongChengLieBiaoItems =new List<GongChengLieBiaoItem>();
 
-     private Button GClist_QuanBuButton;
 
-     private Button GClist_ShuiWeiButton;
 
-     private Button GClist_ShuiYaButton;
 
-     private Button GClist_WeiYiButton;
 
-     private Button GClist_ShiPinButton;
 
-     
 
-     //视频监控
 
-     [Header("监控数据")] public ObsPlayerPanel obsPanel;
 
-     public GameObject obsItemPrefab;
 
-     private Transform obsItemContent;
 
-     private List<ObsItem> _obsItems;
 
-     public GameObject obsIconPrefab;
 
-     private Transform _obsIconContent;
 
-     private List<ObsIconCtrl> _obsIconCtrls;
 
-     private InputField _obsSearchInputField;
 
-     //水位图标
 
-     [Header("水位数据")] public GameObject shuiweiIconPrefab;
 
-     private List<ShuiWeiIconCtrl> _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
 
-     private Transform _shuiWeiIconContent;
 
-     private bool creatShuiWeiIcon = false;
 
-     //水压
 
-     public GameObject shuiYaIconPrefab;
 
-     private List<ShuiYaIconCtrl> _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
 
-     private Transform _shuiYaIconContent;
 
-     private bool creatShuiYaIcon = false;
 
-     //位移
 
-     public GameObject weiYiIconPrefab;
 
-     private List<WeiYiIconCtrl> _weiYiIconCtrls = new List<WeiYiIconCtrl>();
 
-     private Transform _weiYiIconContent;
 
-     private bool creatWeiYiIcon = false;
 
-     private Toggle obsToggle;
 
-     private Toggle shuiWeiToggle;
 
-     private Toggle shuiYaToggle;
 
-     private Toggle weiYiToggle;
 
-     public RectTransform main;
 
-     public RectTransform miniMap;
 
-     public UnityEngine.UI.Button globalWeatherBtn;
 
-     public UnityEngine.UI.Button exitGlobalWeatherBtn;
 
-     private ShuiWeiHistoryPanel _shuiWeiHistoryPanel;
 
-     public RectTransform miniMapQXContent;
 
-     public RectTransform miniMapSWContent;
 
-     public GameObject dropUnitPrefab;
 
-     public GameObject weatherUnitPrefab;
 
-     public UnityEngine.UI.Button qxDataBtn;
 
-     public UnityEngine.UI.Button swDataBtn;
 
-     public Sprite highLightBtn;
 
-     public Sprite normalBtn;
 
-     public Toggle dropToggle;
 
-     public Toggle weatherToggle;
 
-     List<DropUnit> dropUnits = new List<DropUnit>();
 
-     List<WeatherUnit> weatherUnits = new List<WeatherUnit>();
 
-     public GameObject runtimePointObj;
 
-     private void Awake()
 
-     {
 
-         _Instance = this;
 
-         Init();
 
-         _shuiWeiHistoryPanel = this.transform.Find("Main/ShuiWeiHistoryPanel").GetComponent<ShuiWeiHistoryPanel>();
 
-         _shuiWeiHistoryPanel.Init();
 
-         _shuiWeiHistoryPanel.gameObject.SetActive(false);
 
-     }
 
-     private async void OnEnable()
 
-     {
 
-         StaticLod.instance.OnFoucusStatic(0);
 
-         if (GlobalData.buYuanSensorData != null)
 
-         {
 
-             if (GlobalData.buYuanSensorData.data.Count < 1)
 
-             {
 
-                 await HttpHelper._Instance.SendBuYuan_GetSensorData();
 
-             }
 
-             if (GlobalData.buYuanSensorData.data.Count > 0)
 
-             {
 
-                 SetZhaZhanJianKongData();
 
-             }
 
-         }
 
-         
 
-         if(GlobalData.BuYuanShuiWeiDataList.Count < 1)
 
-         {
 
-             await HttpHelper._Instance.InitSWYJData(); 
 
-         }
 
-         if (!creatShuiWeiIcon && GlobalData.BuYuanShuiWeiDataList.Count > 0)
 
-         {
 
-             CreatShuiWeiIcon();
 
-             FindShuiWeiTargetObje();
 
-         }
 
-         
 
-         if (GlobalData.BuYuanShuiWeiDataList.Count < 1)
 
-         {
 
-             await HttpHelper._Instance.GetBuYuanDevicesGroupInfo();
 
-         }
 
-         
 
-         if (!creatShuiYaIcon&&GlobalData.BuYuanShuiWeiDataList.Count>0)
 
-         {
 
-             CreatShuiYaIcon();
 
-             FindShuiYaTargetObje();
 
-         }
 
-         if (!creatWeiYiIcon&& GlobalData.BuYuanWeiYiDataList.Count>0)
 
-         {
 
-             CreatWeiYiIcon();
 
-             FindWeiYiTargetObje();
 
-         }
 
-         SetObsIconActive(obsToggle.isOn);
 
-         SetShuiWeiIconActive(shuiWeiToggle.isOn);
 
-         SetShuiYaIconActive(shuiYaToggle.isOn);
 
-         SetWeiYiIconActive(weiYiToggle.isOn);
 
-     
 
-         SetGongChengLieBiaoData();
 
-     }
 
-   
 
-     public void Init()
 
-     {
 
-         //泵站监控面板
 
-         _bengZhanJianKongPanel = this.transform.Find("BengZhanJianKong").GetComponent<RectTransform>();
 
-         _bengZhanJianKongContent =
 
-             _bengZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
 
-         currentBengZhanJianKongItems = new List<BengZhanJianKongItem>();
 
-         if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
 
-         {
 
-             for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
 
-             {
 
-                 BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
 
-                     .GetComponent<BengZhanJianKongItem>();
 
-                 tempItem.Init();
 
-                 tempItem.SetData(BengZhanJianKongDatas[i]);
 
-                 currentBengZhanJianKongItems.Add(tempItem);
 
-             }
 
-         }
 
-         //闸站
 
-         _zhaZhanJianKongPanel = this.transform.Find("ZhaZhanJianKong").GetComponent<RectTransform>();
 
-         _zhaZhanJianKongContent =
 
-             _zhaZhanJianKongPanel.Find("ScrollView/Viewport/Content").GetComponent<RectTransform>();
 
-         currentZhaZhanJianKongItems = new List<ZhaZhanJianKongItem>();
 
-         //水文
 
-         _shuiWenJianCePanel = this.transform.Find("ShuiWenJianCe").GetComponent<RectTransform>();
 
-         _wenduText = _shuiWenJianCePanel.Find("WenDu/Text/numText").GetComponent<Text>();
 
-         _shiduText = _shuiWenJianCePanel.Find("ShiDu/Text/numText").GetComponent<Text>();
 
-         _qiyaText = _shuiWenJianCePanel.Find("QiYa/Text/numText").GetComponent<Text>();
 
-         _fengXiangText = _shuiWenJianCePanel.Find("FengXiang/Text/numText").GetComponent<Text>();
 
-         _fengLiText = _shuiWenJianCePanel.Find("FengLi/Text/numText").GetComponent<Text>();
 
-         _yuLiangText = _shuiWenJianCePanel.Find("YuLiang/Text/numText").GetComponent<Text>();
 
-         if (currentShuiWenJianCeData != null)
 
-         {
 
-             _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
 
-             _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
 
-             _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
 
-             _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
 
-             _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
 
-             _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
 
-         }
 
-         //监测数据
 
-         _pingJunLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/PingJunLiuLiang/title/numText")
 
-             .GetComponent<Text>();
 
-         _zuiGaoShuiWeiText = this.transform.Find("RightUp/ShuJuJianCe/ZuiGaoShuiWei/title/numText")
 
-             .GetComponent<Text>();
 
-         _zuiDaLiuLiangText = this.transform.Find("RightUp/ShuJuJianCe/ZuiDaLiuLiang/title/numText")
 
-             .GetComponent<Text>();
 
-         _gongChengGaoJingText = this.transform.Find("RightUp/ShuJuJianCe/DangRiJingGao/title/numText")
 
-             .GetComponent<Text>();
 
-         _zhengChangYunXingText = this.transform.Find("RightUp/ShuJuJianCe/ZhengChangGongCheng/title/numText")
 
-             .GetComponent<Text>();
 
-         if (currentGongChengJianCeData != null)
 
-         {
 
-             _pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
 
-             _zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
 
-             _zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
 
-             _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
 
-             _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
 
-         }
 
-         //工程列表
 
-         _gongChengLieBiaoContent = this.transform.Find("RightUp/GongChengLieBiao/ScrollView/Viewport/Content")
 
-             .GetComponent<RectTransform>();
 
-         GClist_QuanBuButton = this.transform.Find("RightUp/GongChengLieBiao/QuanBuButton").GetComponent<Button>();
 
-         GClist_QuanBuButton.onClick.AddListener(() =>
 
-         {
 
-             SeachGongChengList(GongChengType.all);
 
-         });
 
-         GClist_ShuiWeiButton = this.transform.Find("RightUp/GongChengLieBiao/ShuiWeiButton").GetComponent<Button>();
 
-         GClist_ShuiWeiButton.onClick.AddListener(() =>
 
-         {
 
-             SeachGongChengList(GongChengType.shuiWei);
 
-         });
 
-         GClist_ShuiYaButton = this.transform.Find("RightUp/GongChengLieBiao/ShuiYaButton").GetComponent<Button>();
 
-         GClist_ShuiYaButton.onClick.AddListener(() =>
 
-         {
 
-             SeachGongChengList(GongChengType.shuiYa);
 
-         });
 
-         GClist_WeiYiButton = this.transform.Find("RightUp/GongChengLieBiao/WeiYiButton").GetComponent<Button>();
 
-         GClist_WeiYiButton.onClick.AddListener(() =>
 
-         {
 
-             SeachGongChengList(GongChengType.weiYi);
 
-         });
 
-         GClist_ShiPinButton = this.transform.Find("RightUp/GongChengLieBiao/JianKongButton").GetComponent<Button>();
 
-         GClist_ShiPinButton.onClick.AddListener(() =>
 
-         {
 
-             SeachGongChengList(GongChengType.shiPin);
 
-         });
 
-         //监控
 
-         obsPanel = this.transform.Find("Main/ObsPlayerPanel").GetComponent<ObsPlayerPanel>();
 
-         obsPanel.gameObject.SetActive(false);
 
-         obsItemContent = this.transform.Find("ShiPinJianKong/ScrollView/Viewport/Content").transform;
 
-         _obsIconContent = this.transform.Find("Main/ObsIconContent").transform;
 
-         _obsSearchInputField = this.transform.Find("ShiPinJianKong/InputField").GetComponent<InputField>();
 
-         _obsSearchInputField.onValueChanged.AddListener(SearchObsItem);
 
-         CreatObsItem();
 
-         //水位
 
-         _shuiWeiIconContent = this.transform.Find("Main/ShuiWeiIconContent").transform;
 
-         _shuiYaIconContent = this.transform.Find("Main/ShuiYaIconContent").transform;
 
-         _weiYiIconContent = this.transform.Find("Main/WeiYiIconContent").transform;
 
-         obsToggle = this.transform.Find("Main/ObsToggle").GetComponent<Toggle>();
 
-         shuiWeiToggle = this.transform.Find("Main/ShuiWeiToggle").GetComponent<Toggle>();
 
-         shuiYaToggle = this.transform.Find("Main/ShuiYaToggle").GetComponent<Toggle>();
 
-         weiYiToggle = this.transform.Find("Main/WeiYiToggle").GetComponent<Toggle>();
 
-         obsToggle.onValueChanged.AddListener(SetObsIconActive);
 
-         shuiWeiToggle.onValueChanged.AddListener(SetShuiWeiIconActive);
 
-         shuiYaToggle.onValueChanged.AddListener(SetShuiYaIconActive);
 
-         weiYiToggle.onValueChanged.AddListener(SetWeiYiIconActive);
 
-         globalWeatherBtn.onClick.AddListener(OnGlobalWeatherClick);
 
-         exitGlobalWeatherBtn.onClick.AddListener(() =>
 
-         {
 
-             CameraManager.SwitchCamera(0);
 
-             viewMode = ViewMode.normal;
 
-             miniMap.gameObject.SetActive(false);
 
-             main.gameObject.SetActive(true);
 
-         });
 
-         qxDataBtn.onClick.AddListener(() =>
 
-         {
 
-             miniMapQXContent.gameObject.SetActive(true);
 
-             miniMapSWContent.gameObject.SetActive(false);
 
-             qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
 
-             swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
 
-             weatherToggle.gameObject.SetActive(false);
 
-         });
 
-         swDataBtn.onClick.AddListener(() =>
 
-         {
 
-             miniMapQXContent.gameObject.SetActive(false);
 
-             miniMapSWContent.gameObject.SetActive(true);
 
-             swDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = highLightBtn;
 
-             qxDataBtn.GetComponent<UnityEngine.UI.Image>().sprite = normalBtn;
 
-             weatherToggle.gameObject.SetActive(true);
 
-         });
 
-         dropToggle.onValueChanged.AddListener((active) =>
 
-         {
 
-             for (int i = 0; i < dropUnits.Count; i++) {
 
-                 dropUnits[i].gameObject.SetActive(active);
 
-             }
 
-         });
 
-         weatherToggle.onValueChanged.AddListener((active) =>
 
-         {
 
-             for (int i = 0; i < weatherUnits.Count; i++)
 
-             {
 
-                 weatherUnits[i].gameObject.SetActive(active);
 
-             }
 
-         });
 
-     }
 
-     public async void OnGlobalWeatherClick() {
 
-         if (GlobalData.qXZDatas.Count < 1 || GlobalData.sWZDatas.Count < 1)
 
-             await HttpHelper._Instance.InitGCJKData();
 
-         GameObject shaPan = GameObject.FindGameObjectWithTag("ShaPan");
 
-         CameraManager.SwitchCamera(1);
 
-         if (dropUnits.Count <= 0)
 
-         {
 
-             viewMode = ViewMode.miniMap;
 
-             dropUnits = new List<DropUnit>();
 
-             weatherUnits = new List<WeatherUnit>();
 
-             for (int i = 0; i < GlobalData.qXZDatas.Count; i++)
 
-             {
 
-                 GameObject gameObject = Instantiate(dropUnitPrefab);
 
-                 DropUnit dropUnit = gameObject.GetComponent<DropUnit>();
 
-                 dropUnit.transform.SetParent(miniMapQXContent.transform);
 
-                 dropUnit.Init(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD, GlobalData.qXZDatas[i].STNM, GlobalData.qXZDatas[i].dropSum6.ToString());
 
-                 dropUnits.Add(dropUnit);
 
-                 dropUnit.bingObj = Instantiate(runtimePointObj).gameObject;
 
-                 dropUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(9));
 
-                 dropUnit.bingObj.transform.localEulerAngles = Vector3.zero;
 
-                 dropUnit.bingObj.transform.localScale = Vector3.one;
 
-                 dropUnit.bingObj.transform.localPosition = CoordinateConverter.GeoToUGUISmall(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD);
 
-                 dropUnit.bingObj.name = GlobalData.qXZDatas[i].STNM;
 
-             }
 
-             for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
 
-             {
 
-                 GameObject gameObject = Instantiate(dropUnitPrefab);
 
-                 DropUnit dropUnit = gameObject.GetComponent<DropUnit>();
 
-                 dropUnit.transform.SetParent(miniMapSWContent.transform);
 
-                 dropUnit.Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].dropSum6.ToString());
 
-                 dropUnits.Add(dropUnit);
 
-                 dropUnit.bingObj = Instantiate(runtimePointObj).gameObject;
 
-                 dropUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(10));
 
-                 dropUnit.bingObj.transform.localEulerAngles = Vector3.zero;
 
-                 dropUnit.bingObj.transform.localScale = Vector3.one;
 
-                 dropUnit.bingObj.transform.localPosition = CoordinateConverter.GeoToUGUISmall(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD);
 
-                 dropUnit.bingObj.name = GlobalData.sWZDatas[i].STNM;
 
-             }
 
-         }
 
-         else
 
-         {
 
-             viewMode = ViewMode.miniMap;
 
-             int index = 0;
 
-             for (int i = 0; i < GlobalData.qXZDatas.Count; i++)
 
-             {
 
-                 dropUnits[i].Init(GlobalData.qXZDatas[i].LGTD, GlobalData.qXZDatas[i].LTTD, GlobalData.qXZDatas[i].STNM, GlobalData.qXZDatas[i].dropSum6.ToString());
 
-                 index++;
 
-             }
 
-             for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
 
-             {
 
-                 dropUnits[i + index].Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].dropSum6.ToString());
 
-             }
 
-         }
 
-         if (weatherUnits.Count <= 0)
 
-         {
 
-             for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
 
-             {
 
-                 GameObject gameObject = Instantiate(weatherUnitPrefab);
 
-                 WeatherUnit weatherUnit = gameObject.GetComponent<WeatherUnit>();
 
-                 weatherUnit.transform.SetParent(miniMapSWContent.transform);
 
-                 weatherUnit.Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].wth);
 
-                 weatherUnits.Add(weatherUnit);
 
-                 weatherUnit.bingObj = Instantiate(runtimePointObj).gameObject;
 
-                 weatherUnit.bingObj.transform.SetParent(shaPan.transform.GetChild(10));
 
-                 weatherUnit.bingObj.transform.localEulerAngles = Vector3.zero;
 
-                 weatherUnit.bingObj.transform.localScale = Vector3.one;
 
-                 weatherUnit.bingObj.transform.localPosition = CoordinateConverter.GeoToUGUISmall(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD);
 
-                 weatherUnit.bingObj.name = GlobalData.sWZDatas[i].STNM;
 
-             }
 
-         }
 
-         else
 
-         {
 
-             for (int i = 0; i < GlobalData.sWZDatas.Count; i++)
 
-             {
 
-                 weatherUnits[i].Init(GlobalData.sWZDatas[i].LGTD, GlobalData.sWZDatas[i].LTTD, GlobalData.sWZDatas[i].STNM, GlobalData.sWZDatas[i].wth);
 
-             }
 
-         }
 
-         miniMap.gameObject.SetActive(true);
 
-         main.gameObject.SetActive(false);
 
-     }
 
-     public void SetBengZhanJianKongData(BengZhanJianKongData[] datas)
 
-     {
 
-         for (int i = 0; i < currentBengZhanJianKongItems.Count; i++)
 
-         {
 
-             Destroy(currentBengZhanJianKongItems[i].gameObject);
 
-         }
 
-         BengZhanJianKongDatas = new List<BengZhanJianKongData>();
 
-         BengZhanJianKongDatas.AddRange(datas);
 
-         if (BengZhanJianKongDatas != null && BengZhanJianKongDatas.Count > 0)
 
-         {
 
-             for (int i = 0; i < BengZhanJianKongDatas.Count; i++)
 
-             {
 
-                 BengZhanJianKongItem tempItem = Instantiate(BengZhanJianKongItemOri, _bengZhanJianKongContent)
 
-                     .GetComponent<BengZhanJianKongItem>();
 
-                 tempItem.Init();
 
-                 tempItem.SetData(BengZhanJianKongDatas[i]);
 
-                 currentBengZhanJianKongItems.Add(tempItem);
 
-             }
 
-         }
 
-     }
 
-     public void SetZhaZhanJianKongData()
 
-     {
 
-         ZhaZhanJianKongData[] datas = new ZhaZhanJianKongData[GlobalData.buYuanSensorData.data.Count];
 
-         for (int i = 0; i < datas.Length; i++)
 
-         {
 
-             datas[i] = new ZhaZhanJianKongData()
 
-             {
 
-                 name = "闸门_" + GlobalData.buYuanSensorData.data[i].sensor_id,
 
-                 openValue = GlobalData.buYuanSensorData.data[i].gate_open ? 1 : 0,
 
-                 state = GlobalData.buYuanSensorData.data[i].gate_open
 
-                     ? ZhaZhanState.open
 
-                     : ZhaZhanState.close,
 
-                 //DevicesData._Instance.buYuanSensorData
 
-             };
 
-         }
 
-         for (int i = 0; i < currentZhaZhanJianKongItems.Count; i++)
 
-         {
 
-             Destroy(currentZhaZhanJianKongItems[i].gameObject);
 
-         }
 
-         currentZhaZhanJianKongItems.Clear();
 
-         if (datas != null && datas.Length > 0)
 
-         {
 
-             for (int i = 0; i < datas.Length; i++)
 
-             {
 
-                 ZhaZhanJianKongItem tempItem = Instantiate(ZhaZhanJianKongItemOri, _zhaZhanJianKongContent)
 
-                     .GetComponent<ZhaZhanJianKongItem>();
 
-                 tempItem.Init();
 
-                 tempItem.SetData(datas[i]);
 
-                 currentZhaZhanJianKongItems.Add(tempItem);
 
-             }
 
-         }
 
-     }
 
-     public void SetShuiWenJianCeData(ShuiWenJianCeData data)
 
-     {
 
-         currentShuiWenJianCeData = data;
 
-         if (currentShuiWenJianCeData != null)
 
-         {
 
-             _wenduText.text = $"{currentShuiWenJianCeData.wendu}<size=12><color=#A5BBE2>\u2103</color></size>";
 
-             _shiduText.text = $"{currentShuiWenJianCeData.shidu} <size=12><color=#A5BBE2>%</color></size>";
 
-             _qiyaText.text = $"{currentShuiWenJianCeData.qiya} <size=12><color=#A5BBE2>kPa</color></size>";
 
-             _fengXiangText.text = $"{currentShuiWenJianCeData.fengxiang} <size=12><color=#A5BBE2>风</color></size>";
 
-             _fengLiText.text = $"{currentShuiWenJianCeData.fengli} <size=12><color=#A5BBE2>级</color></size>";
 
-             _yuLiangText.text = $"{currentShuiWenJianCeData.yuliang} <size=12><color=#A5BBE2>mm</color></size>";
 
-         }
 
-     }
 
-     public void SetGongChengJianCe(GongChengJianCeData data)
 
-     {
 
-         currentGongChengJianCeData = data;
 
-         if (currentGongChengJianCeData != null)
 
-         {
 
-             _pingJunLiuLiangText.text = $"{currentGongChengJianCeData.pinJunLiuLiang}";
 
-             _zuiGaoShuiWeiText.text = $"{currentGongChengJianCeData.zuiGaoShuiWei}";
 
-             _zuiDaLiuLiangText.text = $"{currentGongChengJianCeData.zuiDaLiuLiang}";
 
-             _gongChengGaoJingText.text = $"{currentGongChengJianCeData.gongChengJingGao}";
 
-             _zhengChangYunXingText.text = $"{currentGongChengJianCeData.zhengChangYunXing}";
 
-         }
 
-     }
 
-     public void SetGongChengLieBiaoData()
 
-     {
 
-         List<GongChengLieBiaoData> datas =new List<GongChengLieBiaoData>();
 
-         //水位
 
-         foreach (var tempData in GlobalData.BuYuanShuiWeiDataList)
 
-         {
 
-             GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
 
-             tempLieBiaoData.name = tempData.name;
 
-             tempLieBiaoData.type = GongChengType.shuiWei;
 
-             tempLieBiaoData.state = GongChengState.normal;
 
-             datas.Add(tempLieBiaoData);
 
-         }
 
-         //水压
 
-         foreach (var tempData in GlobalData.BuYuanShuiYaDataList)
 
-         {
 
-             GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
 
-             tempLieBiaoData.name = tempData.name;
 
-             tempLieBiaoData.type = GongChengType.shuiYa;
 
-             tempLieBiaoData.state = GongChengState.normal;
 
-             datas.Add(tempLieBiaoData);
 
-         }
 
-         //位移
 
-         foreach (var tempData in GlobalData.BuYuanWeiYiDataList)
 
-         {
 
-             GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
 
-             tempLieBiaoData.name = tempData.name;
 
-             tempLieBiaoData.type = GongChengType.weiYi;
 
-             tempLieBiaoData.state = GongChengState.normal;
 
-             datas.Add(tempLieBiaoData);
 
-         }
 
-         //监控
 
-         foreach (var tempData in GlobalData.obsDatas)
 
-         {
 
-             GongChengLieBiaoData tempLieBiaoData = new GongChengLieBiaoData();
 
-             tempLieBiaoData.name = tempData.name;
 
-             tempLieBiaoData.type = GongChengType.shiPin;
 
-             tempLieBiaoData.state = tempData.status ? GongChengState.normal : GongChengState.warning;
 
-             datas.Add(tempLieBiaoData);
 
-         }
 
-         GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
 
-         GClist_ShuiWeiButton.GetComponentInChildren<Text>().color=new Color(0.6470588f,0.7490196f,0.8862745f);
 
-         GClist_ShuiYaButton.GetComponentInChildren<Text>().color=new Color(0.6470588f,0.7490196f,0.8862745f);
 
-         GClist_WeiYiButton.GetComponentInChildren<Text>().color=new Color(0.6470588f,0.7490196f,0.8862745f);
 
-         GClist_ShiPinButton.GetComponentInChildren<Text>().color=new Color(0.6470588f,0.7490196f,0.8862745f);
 
-         for (int i = 0; i < currentGongChengLieBiaoItems.Count; i++)
 
-         {
 
-             Destroy(currentGongChengLieBiaoItems[i].gameObject);
 
-         }
 
-         currentGongChengLieBiaoItems = new List<GongChengLieBiaoItem>();
 
-         for (int i = 0; i < datas.Count; i++)
 
-         {
 
-             GongChengLieBiaoItem tempItem = Instantiate(GongChengLieBiaoItemOri, _gongChengLieBiaoContent)
 
-                 .GetComponent<GongChengLieBiaoItem>();
 
-             tempItem.Init();
 
-             datas[i].index = i+1;
 
-             tempItem.SetData(datas[i]);
 
-             currentGongChengLieBiaoItems.Add(tempItem);
 
-         }
 
-     }
 
-     //筛选工程列表
 
-     public void SeachGongChengList(GongChengType type)
 
-     {
 
-         GClist_QuanBuButton.GetComponentInChildren<Text>().color=new Color(0.6470588f,0.7490196f,0.8862745f);
 
-         GClist_ShuiWeiButton.GetComponentInChildren<Text>().color=new Color(0.6470588f,0.7490196f,0.8862745f);
 
-         GClist_ShuiYaButton.GetComponentInChildren<Text>().color=new Color(0.6470588f,0.7490196f,0.8862745f);
 
-         GClist_WeiYiButton.GetComponentInChildren<Text>().color=new Color(0.6470588f,0.7490196f,0.8862745f);
 
-         GClist_ShiPinButton.GetComponentInChildren<Text>().color=new Color(0.6470588f,0.7490196f,0.8862745f);
 
-         switch (type)
 
-         {
 
-             case  GongChengType.all:
 
-                 GClist_QuanBuButton.GetComponentInChildren<Text>().color = Color.white;
 
-                 foreach (var obj in currentGongChengLieBiaoItems)
 
-                 {
 
-                     obj.gameObject.SetActive(true);
 
-                 }
 
-                 break;
 
-             case GongChengType.shuiWei:
 
-                 GClist_ShuiWeiButton.GetComponentInChildren<Text>().color = Color.white;
 
-                 foreach (var obj in currentGongChengLieBiaoItems)
 
-                 {
 
-                     obj.gameObject.SetActive(obj._currentData.type == GongChengType.shuiWei);
 
-                 }
 
-                 break;
 
-             case GongChengType.shuiYa:
 
-                 GClist_ShuiYaButton.GetComponentInChildren<Text>().color = Color.white;
 
-                 foreach (var obj in currentGongChengLieBiaoItems)
 
-                 {
 
-                     obj.gameObject.SetActive(obj._currentData.type == GongChengType.shuiYa);
 
-                 }
 
-                 break;
 
-             case GongChengType.weiYi:
 
-                 GClist_WeiYiButton.GetComponentInChildren<Text>().color = Color.white;
 
-                 foreach (var obj in currentGongChengLieBiaoItems)
 
-                 {
 
-                     obj.gameObject.SetActive(obj._currentData.type == GongChengType.weiYi);
 
-                 }
 
-                 break;
 
-             case GongChengType.shiPin:
 
-                 GClist_ShiPinButton.GetComponentInChildren<Text>().color = Color.white;
 
-                 foreach (var obj in currentGongChengLieBiaoItems)
 
-                 {
 
-                     obj.gameObject.SetActive(obj._currentData.type == GongChengType.shiPin);
 
-                 }
 
-                 break;
 
-         }
 
-     }
 
-     //监控列表
 
-     public async Task CreatObsItem()
 
-     {
 
-         await new WaitUntil(() =>
 
-         {
 
-             return GlobalData.obsDatas.Count > 0;
 
-         });
 
-         _obsItems = new List<ObsItem>();
 
-         _obsIconCtrls = new List<ObsIconCtrl>();
 
-         for (int i = 0; i < GlobalData.obsDatas.Count; i++)
 
-         {
 
-             ObsItem tempItem = Instantiate(obsItemPrefab, obsItemContent).GetComponent<ObsItem>();
 
-             tempItem.SetData(GlobalData.obsDatas[i]);
 
-             _obsItems.Add(tempItem);
 
-             ObsIconCtrl tempIcon = Instantiate(obsIconPrefab, _obsIconContent).GetComponent<ObsIconCtrl>();
 
-             tempIcon.Init(GlobalData.obsDatas[i]);
 
-             _obsIconCtrls.Add(tempIcon);
 
-             //Debug.Log(StaticLod.instance.GetStaticObj(GlobalData.obsDatas[i].name).gameObject.name);
 
-         }
 
-         SetObsIconActive(obsToggle.isOn);
 
-     }
 
-     public void SearchObsItem(string s_name)
 
-     {
 
-         if (s_name.Equals(""))
 
-         {
 
-             for (int i = 0; i < _obsItems.Count; i++)
 
-             {
 
-                 _obsItems[i].gameObject.SetActive(true);
 
-             }
 
-         }
 
-         else
 
-         {
 
-             for (int i = 0; i < _obsItems.Count; i++)
 
-             {
 
-                 _obsItems[i].gameObject.SetActive(_obsItems[i]._data.name.Contains(s_name));
 
-             }
 
-         }
 
-     }
 
-     //查找场景中的监控坐标对象
 
-     public void FindObsTargetObje()
 
-     {
 
-         if (_obsItems == null)
 
-         {
 
-             return;
 
-         }
 
-         GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(obsType.BuYuanObs.ToString());
 
-         GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(obsType.TaoKouObs.ToString());
 
-         for (int i = 0; i < _obsItems.Count; i++)
 
-         {
 
-             string objName = _obsItems[i]._data.targetName;
 
-             if (_obsItems[i]._data.type == obsType.BuYuanObs)
 
-             {
 
-                 for (int j = 0; j < BY_targs.Length; j++)
 
-                 {
 
-                     if (BY_targs[j].gameObject.name == objName)
 
-                     {
 
-                         _obsItems[i]._data.targetTransform = BY_targs[j].transform;
 
-                         _obsIconCtrls[i].targetTransForm = BY_targs[j].transform;
 
-                         break;
 
-                     }
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 for (int j = 0; j < TK_targs.Length; j++)
 
-                 {
 
-                     if (TK_targs[j].gameObject.name == objName)
 
-                     {
 
-                         _obsItems[i]._data.targetTransform = TK_targs[j].transform;
 
-                         _obsIconCtrls[i].targetTransForm = TK_targs[j].transform;
 
-                         break;
 
-                     }
 
-                 }
 
-             }
 
-         }
 
-     }
 
-     public void ShowObsPlayerPanel(ObsData _data)
 
-     {
 
-         obsPanel.gameObject.SetActive(true);
 
-         obsPanel.SetObsData(_data);
 
-         obsPanel.SetTitle(_data.name);
 
-     }
 
-     public void ShowHistoryPanle(ShuiWeiData data)
 
-     {
 
-         _shuiWeiHistoryPanel.SetData(data);
 
-         _shuiWeiHistoryPanel.gameObject.SetActive(true);
 
-     }
 
-     public void SetObsIconActive(bool show)
 
-     {
 
-         if (_obsIconCtrls == null)
 
-         {
 
-             return;
 
-         }
 
-         for (int i = 0; i < _obsIconCtrls.Count; i++)
 
-         {
 
-             _obsIconCtrls[i].gameObject.SetActive(show);
 
-         }
 
-     }
 
-     //水位图标
 
-     public void CreatShuiWeiIcon()
 
-     {
 
-         _shuiWeiIconCtrls = new List<ShuiWeiIconCtrl>();
 
-         for (int i = 0; i < GlobalData.BuYuanShuiWeiDataList.Count; i++)
 
-         {
 
-             ShuiWeiIconCtrl tempIcon =
 
-                 Instantiate(shuiweiIconPrefab, _shuiWeiIconContent).GetComponent<ShuiWeiIconCtrl>();
 
-             tempIcon.Init(GlobalData.BuYuanShuiWeiDataList[i]);
 
-             _shuiWeiIconCtrls.Add(tempIcon);
 
-         }
 
-         creatShuiWeiIcon = true;
 
-     }
 
-     //查找场景中的水位坐标对象
 
-     public void FindShuiWeiTargetObje()
 
-     {
 
-         if (_shuiWeiIconCtrls == null)
 
-         {
 
-             return;
 
-         }
 
-         GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.BuYuanShuiWei.ToString());
 
-         GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiWeiType.TaoKouShuiWei.ToString());
 
-         for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
 
-         {
 
-             string objName = _shuiWeiIconCtrls[i]._data.targetName;
 
-             if (_shuiWeiIconCtrls[i]._data.type == shuiWeiType.BuYuanShuiWei)
 
-             {
 
-                 for (int j = 0; j < BY_targs.Length; j++)
 
-                 {
 
-                     if (BY_targs[j].gameObject.name == objName)
 
-                     {
 
-                         _shuiWeiIconCtrls[i].targetTransForm = BY_targs[j].transform;
 
-                         break;
 
-                     }
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 for (int j = 0; j < TK_targs.Length; j++)
 
-                 {
 
-                     if (TK_targs[j].gameObject.name == objName)
 
-                     {
 
-                         _shuiWeiIconCtrls[i].targetTransForm = TK_targs[j].transform;
 
-                         break;
 
-                     }
 
-                 }
 
-             }
 
-         }
 
-     }
 
-     //水压图标
 
-     public void CreatShuiYaIcon()
 
-     {
 
-         _shuiYaIconCtrls = new List<ShuiYaIconCtrl>();
 
-         for (int i = 0; i < GlobalData.BuYuanShuiYaDataList.Count; i++)
 
-         {
 
-             ShuiYaIconCtrl tempIcon = Instantiate(shuiYaIconPrefab, _shuiYaIconContent).GetComponent<ShuiYaIconCtrl>();
 
-             tempIcon.Init(GlobalData.BuYuanShuiYaDataList[i]);
 
-             _shuiYaIconCtrls.Add(tempIcon);
 
-         }
 
-         creatShuiYaIcon = true;
 
-     }
 
-     public void FindShuiYaTargetObje()
 
-     {
 
-         if (_shuiYaIconCtrls == null)
 
-         {
 
-             return;
 
-         }
 
-         GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(shuiYaType.BuYuanShuiYa.ToString());
 
-         GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(shuiYaType.TaoKouShuiYa.ToString());
 
-         for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
 
-         {
 
-             string objName = _shuiYaIconCtrls[i]._data.targetName;
 
-             if (_shuiYaIconCtrls[i]._data.type == shuiYaType.BuYuanShuiYa)
 
-             {
 
-                 for (int j = 0; j < BY_targs.Length; j++)
 
-                 {
 
-                     if (BY_targs[j].gameObject.name == objName)
 
-                     {
 
-                         _shuiYaIconCtrls[i].targetTransForm = BY_targs[j].transform;
 
-                         break;
 
-                     }
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 for (int j = 0; j < TK_targs.Length; j++)
 
-                 {
 
-                     if (TK_targs[j].gameObject.name == objName)
 
-                     {
 
-                         _shuiYaIconCtrls[i].targetTransForm = TK_targs[j].transform;
 
-                         break;
 
-                     }
 
-                 }
 
-             }
 
-         }
 
-     }
 
-     //位移图标
 
-     public void CreatWeiYiIcon()
 
-     {
 
-         _weiYiIconCtrls = new List<WeiYiIconCtrl>();
 
-         for (int i = 0; i < GlobalData.BuYuanWeiYiDataList.Count; i++)
 
-         {
 
-             WeiYiIconCtrl tempIcon = Instantiate(weiYiIconPrefab, _weiYiIconContent).GetComponent<WeiYiIconCtrl>();
 
-             tempIcon.Init(GlobalData.BuYuanWeiYiDataList[i]);
 
-             _weiYiIconCtrls.Add(tempIcon);
 
-         }
 
-         creatWeiYiIcon = true;
 
-     }
 
-     public void FindWeiYiTargetObje()
 
-     {
 
-         if (_weiYiIconCtrls == null)
 
-         {
 
-             return;
 
-         }
 
-         GameObject[] BY_targs = GameObject.FindGameObjectsWithTag(weiYiType.BuYuanWeiYi.ToString());
 
-         GameObject[] TK_targs = GameObject.FindGameObjectsWithTag(weiYiType.TaoKouWeiYi.ToString());
 
-         for (int i = 0; i < _weiYiIconCtrls.Count; i++)
 
-         {
 
-             string objName = _weiYiIconCtrls[i]._data.targetName;
 
-             if (_weiYiIconCtrls[i]._data.type == weiYiType.BuYuanWeiYi)
 
-             {
 
-                 for (int j = 0; j < BY_targs.Length; j++)
 
-                 {
 
-                     if (BY_targs[j].gameObject.name == objName)
 
-                     {
 
-                         _weiYiIconCtrls[i].targetTransForm = BY_targs[j].transform;
 
-                         break;
 
-                     }
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 for (int j = 0; j < TK_targs.Length; j++)
 
-                 {
 
-                     if (TK_targs[i].gameObject.name == objName)
 
-                     {
 
-                         _weiYiIconCtrls[i].targetTransForm = TK_targs[j].transform;
 
-                         break;
 
-                     }
 
-                 }
 
-             }
 
-         }
 
-     }
 
-     public void SetShuiWeiIconActive(bool show)
 
-     {
 
-         for (int i = 0; i < _shuiWeiIconCtrls.Count; i++)
 
-         {
 
-             _shuiWeiIconCtrls[i].gameObject.SetActive(show);
 
-         }
 
-     }
 
-     public void SetShuiYaIconActive(bool show)
 
-     {
 
-         for (int i = 0; i < _shuiYaIconCtrls.Count; i++)
 
-         {
 
-             _shuiYaIconCtrls[i].gameObject.SetActive(show);
 
-         }
 
-     }
 
-     public void SetWeiYiIconActive(bool show)
 
-     {
 
-         for (int i = 0; i < _weiYiIconCtrls.Count; i++)
 
-         {
 
-             _weiYiIconCtrls[i].gameObject.SetActive(show);
 
-         }
 
-     }
 
- }
 
 
  |