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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- using UnityEngine.UI;
 
- public class SWHeightUnit : MonoBehaviour
 
- {
 
-     public Text nameText;
 
-     public Text valueText;
 
-     public GameObject bingObj;
 
-     // Start is called before the first frame update
 
-     void Start()
 
-     {
 
-         
 
-     }
 
-     public void Init(double lgtd, double lttd, string na, string we)
 
-     {
 
-         Vector3 temp = CoordinateConverter.GeoToUGUI(lgtd, lttd);
 
-         
 
-         nameText.text = na;
 
-         float value = 0.0f;
 
-         if(float.TryParse(we,out value))
 
-             valueText.text = value.ToString("0.00");
 
-         this.GetComponent<RectTransform>().anchoredPosition3D = temp;
 
-     }
 
-     // Update is called once per frame
 
-     void Update()
 
-     {
 
-         this.GetComponent<RectTransform>().anchoredPosition = CameraManager.instance.secondCamera.WorldToScreenPoint(bingObj.transform.position) * 1920.0f / Screen.width;
 
-     }
 
- }
 
 
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