| 1234567891011121314151617181920212223242526 | using System;namespace UnityAsync{	public struct WaitUntil<TState> : IAwaitInstruction	{		readonly Func<TState, bool> condition;		readonly TState state;		bool IAwaitInstruction.IsCompleted() => condition(state);		/// <summary>		/// Waits until the condition returns true before continuing.		/// </summary>		public WaitUntil(TState state, Func<TState, bool> condition)		{			#if UNITY_EDITOR			if(condition == null)				throw new ArgumentNullException(nameof(condition), "This check only occurs in edit mode.");			#endif						this.condition = condition;			this.state = state;		}	}}
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